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Diffstat (limited to 'src/game/WorldSession.h')
-rw-r--r-- | src/game/WorldSession.h | 1285 |
1 files changed, 643 insertions, 642 deletions
diff --git a/src/game/WorldSession.h b/src/game/WorldSession.h index 0f46af26c94..637d833e2de 100644 --- a/src/game/WorldSession.h +++ b/src/game/WorldSession.h @@ -1,642 +1,643 @@ -/* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -/// \addtogroup u2w -/// @{ -/// \file - -#ifndef __WORLDSESSION_H -#define __WORLDSESSION_H - -#include "Common.h" - -class MailItemsInfo; -struct ItemPrototype; -struct AuctionEntry; - -class Creature; -class Item; -class Object; -class Player; -class Unit; -class WorldPacket; -class WorldSocket; -class WorldSession; -class QueryResult; -class LoginQueryHolder; -class CharacterHandler; - -#define CHECK_PACKET_SIZE(P,S) if((P).size() < (S)) return SizeError((P),(S)); - -enum PartyOperation -{ - PARTY_OP_INVITE = 0, - PARTY_OP_LEAVE = 2 -}; - -enum PartyResult -{ - PARTY_RESULT_OK = 0, - PARTY_RESULT_CANT_FIND_TARGET = 1, - PARTY_RESULT_NOT_IN_YOUR_PARTY = 2, - PARTY_RESULT_NOT_IN_YOUR_INSTANCE = 3, - PARTY_RESULT_PARTY_FULL = 4, - PARTY_RESULT_ALREADY_IN_GROUP = 5, - PARTY_RESULT_YOU_NOT_IN_GROUP = 6, - PARTY_RESULT_YOU_NOT_LEADER = 7, - PARTY_RESULT_TARGET_UNFRIENDLY = 8, - PARTY_RESULT_TARGET_IGNORE_YOU = 9, - PARTY_RESULT_INVITE_RESTRICTED = 13 -}; - -/// Player session in the World -class MANGOS_DLL_SPEC WorldSession -{ - friend class CharacterHandler; - public: - WorldSession(uint32 id, WorldSocket *sock, uint32 sec, bool tbc, time_t mute_time, LocaleConstant locale); - ~WorldSession(); - - bool PlayerLoading() const { return m_playerLoading; } - bool PlayerLogout() const { return m_playerLogout; } - - void SizeError(WorldPacket const& packet, uint32 size) const; - - void SendPacket(WorldPacket const* packet); - void SendNotification(const char *format,...) ATTR_PRINTF(2,3); - void SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type); - void SendPartyResult(PartyOperation operation, std::string member, PartyResult res); - void SendAreaTriggerMessage(const char* Text, ...) ATTR_PRINTF(2,3); - - uint32 GetSecurity() const { return _security; } - uint32 GetAccountId() const { return _accountId; } - Player* GetPlayer() const { return _player; } - char const* GetPlayerName() const; - void SetSecurity(uint32 security) { _security = security; } - std::string& GetRemoteAddress() { return m_Address; } - void SetPlayer(Player *plr) { _player = plr; } - bool IsTBC() const { return m_isTBC; } - - /// Is the user engaged in a log out process? - bool isLogingOut() const { return _logoutTime || m_playerLogout; } - - /// Engage the logout process for the user - void LogoutRequest(time_t requestTime) - { - _logoutTime = requestTime; - } - - /// Is logout cooldown expired? - bool ShouldLogOut(time_t currTime) const - { - return (_logoutTime > 0 && currTime >= _logoutTime + 20); - } - - void LogoutPlayer(bool Save); - void KickPlayer(); - - void QueuePacket(WorldPacket* new_packet); - bool Update(uint32 diff); - - /// Handle the authentication waiting queue (to be completed) - void SendAuthWaitQue(uint32 position); - - //void SendTestCreatureQueryOpcode( uint32 entry, uint64 guid, uint32 testvalue ); - void SendNameQueryOpcode(Player* p); - void SendNameQueryOpcodeFromDB(uint64 guid); - static void SendNameQueryOpcodeFromDBCallBack(QueryResult *result, uint32 accountId); - - void SendTrainerList( uint64 guid ); - void SendTrainerList( uint64 guid,std::string strTitle ); - void SendListInventory( uint64 guid ); - void SendShowBank( uint64 guid ); - void SendTabardVendorActivate( uint64 guid ); - void SendSpiritResurrect(); - void SendBindPoint(Creature* npc); - void SendGMTicketGetTicket(uint32 status, char const* text); - - void SendAttackStop(Unit const* enemy); - - void SendBattlegGroundList( uint64 guid, uint32 bgTypeId ); - - void SendTradeStatus(uint32 status); - void SendCancelTrade(); - - void SendStablePet(uint64 guid ); - void SendPetitionQueryOpcode( uint64 petitionguid); - void SendUpdateTrade(); - - //pet - void SendPetNameQuery(uint64 guid, uint32 petnumber); - - //mail - //used with item_page table - bool SendItemInfo( uint32 itemid, WorldPacket data ); - static void SendReturnToSender(uint8 messageType, uint32 sender_acc, uint32 sender_guid, uint32 receiver_guid, std::string subject, uint32 itemTextId, MailItemsInfo *mi, uint32 money, uint32 COD, uint16 mailTemplateId = 0); - static void SendMailTo(Player* receiver, uint8 messageType, uint8 stationery, uint32 sender_guidlow_or_entry, uint32 received_guidlow, std::string subject, uint32 itemTextId, MailItemsInfo* mi, uint32 money, uint32 COD, uint32 checked, uint32 deliver_delay = 0, uint16 mailTemplateId = 0); - - //auction - void SendAuctionHello( uint64 guid, Creature * unit ); - void SendAuctionCommandResult( uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError = 0); - void SendAuctionBidderNotification( uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template); - void SendAuctionOwnerNotification( AuctionEntry * auction ); - bool SendAuctionInfo(WorldPacket & data, AuctionEntry* auction); - void SendAuctionOutbiddedMail( AuctionEntry * auction, uint32 newPrice ); - void SendAuctionCancelledToBidderMail( AuctionEntry* auction ); - - //Item Enchantment - void SendEnchantmentLog(uint64 Target, uint64 Caster,uint32 ItemID,uint32 SpellID); - void SendItemEnchantTimeUpdate(uint64 Playerguid, uint64 Itemguid,uint32 slot,uint32 Duration); - - //Taxi - void SendTaxiStatus( uint64 guid ); - void SendTaxiMenu( Creature* unit ); - void SendDoFlight( uint16 MountId, uint32 path, uint32 pathNode = 0 ); - bool SendLearnNewTaxiNode( Creature* unit ); - - // Guild/Arena Team - void SendGuildCommandResult(uint32 typecmd,std::string str,uint32 cmdresult); - void SendArenaTeamCommandResult(uint32 unk1, std::string str1, std::string str2, uint32 unk3); - void BuildArenaTeamEventPacket(WorldPacket *data, uint8 eventid, uint8 str_count, std::string str1, std::string str2, std::string str3); - void SendNotInArenaTeamPacket(uint8 type); - void SendPetitionShowList( uint64 guid ); - void SendSaveGuildEmblem( uint32 msg ); - - // Looking For Group - // TRUE values set by client sending CMSG_LFG_SET_AUTOJOIN and CMSG_LFM_CLEAR_AUTOFILL before player login - bool LookingForGroup_auto_join; - bool LookingForGroup_auto_add; - - void BuildPartyMemberStatsChangedPacket(Player *player, WorldPacket *data); - - void DoLootRelease( uint64 lguid ); - - // Account mute time - time_t m_muteTime; - - // Locales - LocaleConstant GetSessionDbcLocale() { return m_sessionDbcLocale; } - int GetSessionDbLocaleIndex() { return m_sessionDbLocaleIndex; } - const char *GetMangosString(int32 entry); - - uint32 GetLatency() const { return m_latency; } - void SetLatency(uint32 latency) { m_latency = latency; } - uint32 getDialogStatus(Player *pPlayer, Object* questgiver, uint32 defstatus); - - public: // opcodes handlers - - void Handle_NULL(WorldPacket& recvPacket); // not used - void Handle_EarlyProccess( WorldPacket& recvPacket);// just mark packets processed in WorldSocket::OnRead - void Handle_ServerSide(WorldPacket& recvPacket); // sever side only, can't be accepted from client - void Handle_Depricated(WorldPacket& recvPacket); // never used anymore by client - - void HandleCharEnumOpcode(WorldPacket& recvPacket); - void HandleCharDeleteOpcode(WorldPacket& recvPacket); - void HandleCharCreateOpcode(WorldPacket& recvPacket); - void HandlePlayerLoginOpcode(WorldPacket& recvPacket); - void HandleCharEnum(QueryResult * result); - void HandlePlayerLogin(LoginQueryHolder * holder); - - // played time - void HandlePlayedTime(WorldPacket& recvPacket); - - // new - void HandleMoveUnRootAck(WorldPacket& recvPacket); - void HandleMoveRootAck(WorldPacket& recvPacket); - void HandleLookingForGroup(WorldPacket& recvPacket); - - // new inspect - void HandleInspectOpcode(WorldPacket& recvPacket); - - // new party stats - void HandleInspectHonorStatsOpcode(WorldPacket& recvPacket); - - void HandleMoveWaterWalkAck(WorldPacket& recvPacket); - void HandleFeatherFallAck(WorldPacket &recv_data); - - void HandleMoveHoverAck( WorldPacket & recv_data ); - - void HandleMountSpecialAnimOpcode(WorldPacket &recvdata); - - // character view - void HandleToggleHelmOpcode(WorldPacket& recv_data); - void HandleToggleCloakOpcode(WorldPacket& recv_data); - - // repair - void HandleRepairItemOpcode(WorldPacket& recvPacket); - - // Knockback - void HandleMoveKnockBackAck(WorldPacket& recvPacket); - - void HandleMoveTeleportAck(WorldPacket& recvPacket); - void HandleForceSpeedChangeAck( WorldPacket & recv_data ); - - void HandlePingOpcode(WorldPacket& recvPacket); - void HandleAuthSessionOpcode(WorldPacket& recvPacket); - void HandleRepopRequestOpcode(WorldPacket& recvPacket); - void HandleAutostoreLootItemOpcode(WorldPacket& recvPacket); - void HandleLootMoneyOpcode(WorldPacket& recvPacket); - void HandleLootOpcode(WorldPacket& recvPacket); - void HandleLootReleaseOpcode(WorldPacket& recvPacket); - void HandleLootMasterGiveOpcode(WorldPacket& recvPacket); - void HandleWhoOpcode(WorldPacket& recvPacket); - void HandleLogoutRequestOpcode(WorldPacket& recvPacket); - void HandlePlayerLogoutOpcode(WorldPacket& recvPacket); - void HandleLogoutCancelOpcode(WorldPacket& recvPacket); - void HandleGMTicketGetTicketOpcode(WorldPacket& recvPacket); - void HandleGMTicketCreateOpcode(WorldPacket& recvPacket); - void HandleGMTicketSystemStatusOpcode(WorldPacket& recvPacket); - - void HandleGMTicketDeleteOpcode(WorldPacket& recvPacket); - void HandleGMTicketUpdateTextOpcode(WorldPacket& recvPacket); - - void HandleGMSurveySubmit(WorldPacket& recvPacket); - - void HandleTogglePvP(WorldPacket& recvPacket); - - void HandleZoneUpdateOpcode(WorldPacket& recvPacket); - void HandleSetTargetOpcode(WorldPacket& recvPacket); - void HandleSetSelectionOpcode(WorldPacket& recvPacket); - void HandleStandStateChangeOpcode(WorldPacket& recvPacket); - void HandleEmoteOpcode(WorldPacket& recvPacket); - void HandleFriendListOpcode(WorldPacket& recvPacket); - void HandleAddFriendOpcode(WorldPacket& recvPacket); - void HandleDelFriendOpcode(WorldPacket& recvPacket); - void HandleAddIgnoreOpcode(WorldPacket& recvPacket); - void HandleDelIgnoreOpcode(WorldPacket& recvPacket); - void HandleSetFriendNoteOpcode(WorldPacket& recvPacket); - void HandleBugOpcode(WorldPacket& recvPacket); - void HandleSetAmmoOpcode(WorldPacket& recvPacket); - void HandleItemNameQueryOpcode(WorldPacket& recvPacket); - - void HandleAreaTriggerOpcode(WorldPacket& recvPacket); - - void HandleSetFactionAtWar( WorldPacket & recv_data ); - void HandleSetFactionCheat( WorldPacket & recv_data ); - void HandleSetWatchedFactionIndexOpcode(WorldPacket & recv_data); - void HandleSetWatchedFactionInactiveOpcode(WorldPacket & recv_data); - - void HandleUpdateAccountData(WorldPacket& recvPacket); - void HandleRequestAccountData(WorldPacket& recvPacket); - void HandleSetActionButtonOpcode(WorldPacket& recvPacket); - - void HandleGameObjectUseOpcode(WorldPacket& recPacket); - void HandleMeetingStoneInfo(WorldPacket& recPacket); - - void HandleNameQueryOpcode(WorldPacket& recvPacket); - - void HandleQueryTimeOpcode(WorldPacket& recvPacket); - - void HandleCreatureQueryOpcode(WorldPacket& recvPacket); - - void HandleGameObjectQueryOpcode(WorldPacket& recvPacket); - - void HandleMoveWorldportAckOpcode(WorldPacket& recvPacket); - void HandleMoveWorldportAckOpcode(); // for server-side calls - - void HandleMovementOpcodes(WorldPacket& recvPacket); - void HandleSetActiveMoverOpcode(WorldPacket &recv_data); - void HandleMoveTimeSkippedOpcode(WorldPacket &recv_data); - - void HandleRequestRaidInfoOpcode( WorldPacket & recv_data ); - - void HandleBattlefieldStatusOpcode(WorldPacket &recv_data); - void HandleBattleMasterHelloOpcode(WorldPacket &recv_data); - - void HandleGroupInviteOpcode(WorldPacket& recvPacket); - //void HandleGroupCancelOpcode(WorldPacket& recvPacket); - void HandleGroupAcceptOpcode(WorldPacket& recvPacket); - void HandleGroupDeclineOpcode(WorldPacket& recvPacket); - void HandleGroupUninviteNameOpcode(WorldPacket& recvPacket); - void HandleGroupUninviteGuidOpcode(WorldPacket& recvPacket); - void HandleGroupUninvite(uint64 guid, std::string name); - void HandleGroupSetLeaderOpcode(WorldPacket& recvPacket); - void HandleGroupLeaveOpcode(WorldPacket& recvPacket); - void HandleGroupPassOnLootOpcode( WorldPacket &recv_data ); - void HandleLootMethodOpcode(WorldPacket& recvPacket); - void HandleLootRoll( WorldPacket &recv_data ); - void HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data ); - void HandleRaidIconTargetOpcode( WorldPacket & recv_data ); - void HandleRaidReadyCheckOpcode( WorldPacket & recv_data ); - void HandleRaidReadyCheckFinishOpcode( WorldPacket & recv_data ); - void HandleRaidConvertOpcode( WorldPacket & recv_data ); - void HandleGroupChangeSubGroupOpcode( WorldPacket & recv_data ); - void HandleGroupAssistantOpcode( WorldPacket & recv_data ); - void HandleGroupPromoteOpcode( WorldPacket & recv_data ); - - void HandlePetitionBuyOpcode(WorldPacket& recv_data); - void HandlePetitionShowSignOpcode(WorldPacket& recv_data); - void HandlePetitionQueryOpcode(WorldPacket& recv_data); - void HandlePetitionRenameOpcode(WorldPacket& recv_data); - void HandlePetitionSignOpcode(WorldPacket& recv_data); - void HandlePetitionDeclineOpcode(WorldPacket& recv_data); - void HandleOfferPetitionOpcode(WorldPacket& recv_data); - void HandleTurnInPetitionOpcode(WorldPacket& recv_data); - - void HandleGuildQueryOpcode(WorldPacket& recvPacket); - void HandleGuildCreateOpcode(WorldPacket& recvPacket); - void HandleGuildInviteOpcode(WorldPacket& recvPacket); - void HandleGuildRemoveOpcode(WorldPacket& recvPacket); - void HandleGuildAcceptOpcode(WorldPacket& recvPacket); - void HandleGuildDeclineOpcode(WorldPacket& recvPacket); - void HandleGuildInfoOpcode(WorldPacket& recvPacket); - void HandleGuildEventLogOpcode(WorldPacket& recvPacket); - void HandleGuildRosterOpcode(WorldPacket& recvPacket); - void HandleGuildPromoteOpcode(WorldPacket& recvPacket); - void HandleGuildDemoteOpcode(WorldPacket& recvPacket); - void HandleGuildLeaveOpcode(WorldPacket& recvPacket); - void HandleGuildDisbandOpcode(WorldPacket& recvPacket); - void HandleGuildLeaderOpcode(WorldPacket& recvPacket); - void HandleGuildMOTDOpcode(WorldPacket& recvPacket); - void HandleGuildSetPublicNoteOpcode(WorldPacket& recvPacket); - void HandleGuildSetOfficerNoteOpcode(WorldPacket& recvPacket); - void HandleGuildRankOpcode(WorldPacket& recvPacket); - void HandleGuildAddRankOpcode(WorldPacket& recvPacket); - void HandleGuildDelRankOpcode(WorldPacket& recvPacket); - void HandleGuildChangeInfoOpcode(WorldPacket& recvPacket); - void HandleGuildSaveEmblemOpcode(WorldPacket& recvPacket); - - void HandleTaxiNodeStatusQueryOpcode(WorldPacket& recvPacket); - void HandleTaxiQueryAvailableNodesOpcode(WorldPacket& recvPacket); - void HandleActivateTaxiOpcode(WorldPacket& recvPacket); - void HandleActivateTaxiFarOpcode(WorldPacket& recvPacket); - void HandleTaxiNextDestinationOpcode(WorldPacket& recvPacket); - - void HandleTabardVendorActivateOpcode(WorldPacket& recvPacket); - void HandleBankerActivateOpcode(WorldPacket& recvPacket); - void HandleBuyBankSlotOpcode(WorldPacket& recvPacket); - void HandleTrainerListOpcode(WorldPacket& recvPacket); - void HandleTrainerBuySpellOpcode(WorldPacket& recvPacket); - void HandlePetitionShowListOpcode(WorldPacket& recvPacket); - void HandleGossipHelloOpcode(WorldPacket& recvPacket); - void HandleGossipSelectOptionOpcode(WorldPacket& recvPacket); - void HandleSpiritHealerActivateOpcode(WorldPacket& recvPacket); - void HandleNpcTextQueryOpcode(WorldPacket& recvPacket); - void HandleBinderActivateOpcode(WorldPacket& recvPacket); - void HandleListStabledPetsOpcode(WorldPacket& recvPacket); - void HandleStablePet(WorldPacket& recvPacket); - void HandleUnstablePet(WorldPacket& recvPacket); - void HandleBuyStableSlot(WorldPacket& recvPacket); - void HandleStableRevivePet(WorldPacket& recvPacket); - void HandleStableSwapPet(WorldPacket& recvPacket); - - void HandleDuelAcceptedOpcode(WorldPacket& recvPacket); - void HandleDuelCancelledOpcode(WorldPacket& recvPacket); - - void HandleAcceptTradeOpcode(WorldPacket& recvPacket); - void HandleBeginTradeOpcode(WorldPacket& recvPacket); - void HandleBusyTradeOpcode(WorldPacket& recvPacket); - void HandleCancelTradeOpcode(WorldPacket& recvPacket); - void HandleClearTradeItemOpcode(WorldPacket& recvPacket); - void HandleIgnoreTradeOpcode(WorldPacket& recvPacket); - void HandleInitiateTradeOpcode(WorldPacket& recvPacket); - void HandleSetTradeGoldOpcode(WorldPacket& recvPacket); - void HandleSetTradeItemOpcode(WorldPacket& recvPacket); - void HandleUnacceptTradeOpcode(WorldPacket& recvPacket); - - void HandleAuctionHelloOpcode(WorldPacket& recvPacket); - void HandleAuctionListItems( WorldPacket & recv_data ); - void HandleAuctionListBidderItems( WorldPacket & recv_data ); - void HandleAuctionSellItem( WorldPacket & recv_data ); - void HandleAuctionRemoveItem( WorldPacket & recv_data ); - void HandleAuctionListOwnerItems( WorldPacket & recv_data ); - void HandleAuctionPlaceBid( WorldPacket & recv_data ); - - void HandleGetMail( WorldPacket & recv_data ); - void HandleSendMail( WorldPacket & recv_data ); - void HandleTakeMoney( WorldPacket & recv_data ); - void HandleTakeItem( WorldPacket & recv_data ); - void HandleMarkAsRead( WorldPacket & recv_data ); - void HandleReturnToSender( WorldPacket & recv_data ); - void HandleMailDelete( WorldPacket & recv_data ); - void HandleItemTextQuery( WorldPacket & recv_data); - void HandleMailCreateTextItem(WorldPacket & recv_data ); - void HandleMsgQueryNextMailtime(WorldPacket & recv_data ); - void HandleCancelChanneling(WorldPacket & recv_data ); - - void SendItemPageInfo( ItemPrototype *itemProto ); - void HandleSplitItemOpcode(WorldPacket& recvPacket); - void HandleSwapInvItemOpcode(WorldPacket& recvPacket); - void HandleDestroyItemOpcode(WorldPacket& recvPacket); - void HandleAutoEquipItemOpcode(WorldPacket& recvPacket); - void HandleItemQuerySingleOpcode(WorldPacket& recvPacket); - void HandleSellItemOpcode(WorldPacket& recvPacket); - void HandleBuyItemInSlotOpcode(WorldPacket& recvPacket); - void HandleBuyItemOpcode(WorldPacket& recvPacket); - void HandleListInventoryOpcode(WorldPacket& recvPacket); - void HandleAutoStoreBagItemOpcode(WorldPacket& recvPacket); - void HandleReadItem(WorldPacket& recvPacket); - void HandleAutoEquipItemSlotOpcode(WorldPacket & recvPacket); - void HandleSwapItem( WorldPacket & recvPacket); - void HandleBuybackItem(WorldPacket & recvPacket); - void HandleAutoBankItemOpcode(WorldPacket& recvPacket); - void HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket); - void HandleWrapItemOpcode(WorldPacket& recvPacket); - - void HandleAttackSwingOpcode(WorldPacket& recvPacket); - void HandleAttackStopOpcode(WorldPacket& recvPacket); - void HandleSetSheathedOpcode(WorldPacket& recvPacket); - - void HandleUseItemOpcode(WorldPacket& recvPacket); - void HandleOpenItemOpcode(WorldPacket& recvPacket); - void HandleCastSpellOpcode(WorldPacket& recvPacket); - void HandleCancelCastOpcode(WorldPacket& recvPacket); - void HandleCancelAuraOpcode(WorldPacket& recvPacket); - void HandleCancelGrowthAuraOpcode(WorldPacket& recvPacket); - void HandleCancelAutoRepeatSpellOpcode(WorldPacket& recvPacket); - - void HandleLearnTalentOpcode(WorldPacket& recvPacket); - void HandleTalentWipeOpcode(WorldPacket& recvPacket); - void HandleUnlearnSkillOpcode(WorldPacket& recvPacket); - - void HandleQuestgiverStatusQueryOpcode(WorldPacket& recvPacket); - void HandleQuestgiverStatusQueryMultipleOpcode(WorldPacket& recvPacket); - void HandleQuestgiverHelloOpcode(WorldPacket& recvPacket); - void HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvPacket); - void HandleQuestgiverQuestQueryOpcode(WorldPacket& recvPacket); - void HandleQuestgiverChooseRewardOpcode(WorldPacket& recvPacket); - void HandleQuestgiverRequestRewardOpcode(WorldPacket& recvPacket); - void HandleQuestQueryOpcode(WorldPacket& recvPacket); - void HandleQuestgiverCancel(WorldPacket& recv_data ); - void HandleQuestLogSwapQuest(WorldPacket& recv_data ); - void HandleQuestLogRemoveQuest(WorldPacket& recv_data); - void HandleQuestConfirmAccept(WorldPacket& recv_data); - void HandleQuestComplete(WorldPacket& recv_data); - void HandleQuestAutoLaunch(WorldPacket& recvPacket); - void HandleQuestPushToParty(WorldPacket& recvPacket); - void HandleQuestPushResult(WorldPacket& recvPacket); - - void HandleMessagechatOpcode(WorldPacket& recvPacket); - void HandleTextEmoteOpcode(WorldPacket& recvPacket); - void HandleChatIgnoredOpcode(WorldPacket& recvPacket); - - void HandleCorpseReclaimOpcode( WorldPacket& recvPacket ); - void HandleCorpseQueryOpcode( WorldPacket& recvPacket ); - void HandleResurrectResponseOpcode(WorldPacket& recvPacket); - void HandleSummonResponseOpcode(WorldPacket& recv_data); - - void HandleChannelJoin(WorldPacket& recvPacket); - void HandleChannelLeave(WorldPacket& recvPacket); - void HandleChannelList(WorldPacket& recvPacket); - void HandleChannelPassword(WorldPacket& recvPacket); - void HandleChannelSetOwner(WorldPacket& recvPacket); - void HandleChannelOwner(WorldPacket& recvPacket); - void HandleChannelModerator(WorldPacket& recvPacket); - void HandleChannelUnmoderator(WorldPacket& recvPacket); - void HandleChannelMute(WorldPacket& recvPacket); - void HandleChannelUnmute(WorldPacket& recvPacket); - void HandleChannelInvite(WorldPacket& recvPacket); - void HandleChannelKick(WorldPacket& recvPacket); - void HandleChannelBan(WorldPacket& recvPacket); - void HandleChannelUnban(WorldPacket& recvPacket); - void HandleChannelAnnounce(WorldPacket& recvPacket); - void HandleChannelModerate(WorldPacket& recvPacket); - void HandleChannelRosterQuery(WorldPacket& recvPacket); - void HandleChannelInfoQuery(WorldPacket& recvPacket); - void HandleChannelJoinNotify(WorldPacket& recvPacket); - - void HandleCompleteCinema(WorldPacket& recvPacket); - void HandleNextCinematicCamera(WorldPacket& recvPacket); - - void HandlePageQuerySkippedOpcode(WorldPacket& recvPacket); - void HandlePageQueryOpcode(WorldPacket& recvPacket); - - void HandleTutorialFlag ( WorldPacket & recv_data ); - void HandleTutorialClear( WorldPacket & recv_data ); - void HandleTutorialReset( WorldPacket & recv_data ); - - //Pet - void HandlePetAction( WorldPacket & recv_data ); - void HandlePetNameQuery( WorldPacket & recv_data ); - void HandlePetSetAction( WorldPacket & recv_data ); - void HandlePetAbandon( WorldPacket & recv_data ); - void HandlePetRename( WorldPacket & recv_data ); - void HandlePetCancelAuraOpcode( WorldPacket& recvPacket ); - void HandlePetUnlearnOpcode( WorldPacket& recvPacket ); - void HandlePetSpellAutocastOpcode( WorldPacket& recvPacket ); - void HandleAddDynamicTargetObsoleteOpcode( WorldPacket& recvPacket ); - - void HandleSetActionBar(WorldPacket& recv_data); - - void HandleChangePlayerNameOpcode(WorldPacket& recv_data); - void HandleDeclinedPlayerNameOpcode(WorldPacket& recv_data); - - void HandleTotemDestroy(WorldPacket& recv_data); - - //BattleGround - void HandleBattleGroundHelloOpcode(WorldPacket &recv_data); - void HandleBattleGroundJoinOpcode(WorldPacket &recv_data); - void HandleBattleGroundPlayerPositionsOpcode(WorldPacket& recv_data); - void HandleBattleGroundPVPlogdataOpcode( WorldPacket &recv_data ); - void HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ); - void HandleBattleGroundListOpcode( WorldPacket &recv_data ); - void HandleBattleGroundLeaveOpcode( WorldPacket &recv_data ); - void HandleBattleGroundArenaJoin( WorldPacket &recv_data ); - void HandleBattleGroundReportAFK( WorldPacket &recv_data ); - - void HandleWardenDataOpcode(WorldPacket& recv_data); - void HandleWorldTeleportOpcode(WorldPacket& recv_data); - void HandleMinimapPingOpcode(WorldPacket& recv_data); - void HandleRandomRollOpcode(WorldPacket& recv_data); - void HandleFarSightOpcode(WorldPacket& recv_data); - void HandleSetLfgOpcode(WorldPacket& recv_data); - void HandleDungeonDifficultyOpcode(WorldPacket& recv_data); - void HandleMoveFlyModeChangeAckOpcode(WorldPacket& recv_data); - void HandleLfgAutoJoinOpcode(WorldPacket& recv_data); - void HandleLfgCancelAutoJoinOpcode(WorldPacket& recv_data); - void HandleLfmAutoAddMembersOpcode(WorldPacket& recv_data); - void HandleLfmCancelAutoAddmembersOpcode(WorldPacket& recv_data); - void HandleLfgClearOpcode(WorldPacket& recv_data); - void HandleLfmSetNoneOpcode(WorldPacket& recv_data); - void HandleLfmSetOpcode(WorldPacket& recv_data); - void HandleLfgSetCommentOpcode(WorldPacket& recv_data); - void HandleNewUnknownOpcode(WorldPacket& recv_data); - void HandleChooseTitleOpcode(WorldPacket& recv_data); - void HandleRealmStateRequestOpcode(WorldPacket& recv_data); - void HandleAllowMoveAckOpcode(WorldPacket& recv_data); - void HandleWhoisOpcode(WorldPacket& recv_data); - void HandleResetInstancesOpcode(WorldPacket& recv_data); - - // Arena Team - void HandleInspectArenaStatsOpcode(WorldPacket& recv_data); - void HandleArenaTeamQueryOpcode(WorldPacket& recv_data); - void HandleArenaTeamRosterOpcode(WorldPacket& recv_data); - void HandleArenaTeamAddMemberOpcode(WorldPacket& recv_data); - void HandleArenaTeamInviteAcceptOpcode(WorldPacket& recv_data); - void HandleArenaTeamInviteDeclineOpcode(WorldPacket& recv_data); - void HandleArenaTeamLeaveOpcode(WorldPacket& recv_data); - void HandleArenaTeamRemoveFromTeamOpcode(WorldPacket& recv_data); - void HandleArenaTeamDisbandOpcode(WorldPacket& recv_data); - void HandleArenaTeamPromoteToCaptainOpcode(WorldPacket& recv_data); - - void HandleAreaSpiritHealerQueryOpcode(WorldPacket& recv_data); - void HandleAreaSpiritHealerQueueOpcode(WorldPacket& recv_data); - void HandleDismountOpcode(WorldPacket& recv_data); - void HandleSelfResOpcode(WorldPacket& recv_data); - void HandleReportSpamOpcode(WorldPacket& recv_data); - void HandleRequestPetInfoOpcode(WorldPacket& recv_data); - - // Socket gem - void HandleSocketOpcode(WorldPacket& recv_data); - - void HandleCancelTempItemEnchantmentOpcode(WorldPacket& recv_data); - - void HandleChannelEnableVoiceOpcode(WorldPacket & recv_data); - void HandleVoiceSettingsOpcode(WorldPacket& recv_data); - void HandleChannelVoiceChatQuery(WorldPacket& recv_data); - void HandleSetTaxiBenchmarkOpcode(WorldPacket& recv_data); - - // Guild Bank - void HandleGuildBankGetRights(WorldPacket& recv_data); - void HandleGuildBankGetMoneyAmount(WorldPacket& recv_data); - void HandleGuildBankQuery(WorldPacket& recv_data); - void HandleGuildBankTabColon(WorldPacket& recv_data); - void HandleGuildBankLog(WorldPacket& recv_data); - void HandleGuildBankDeposit(WorldPacket& recv_data); - void HandleGuildBankWithdraw(WorldPacket& recv_data); - void HandleGuildBankDepositItem(WorldPacket& recv_data); - void HandleGuildBankModifyTab(WorldPacket& recv_data); - void HandleGuildBankBuyTab(WorldPacket& recv_data); - void HandleGuildBankTabText(WorldPacket& recv_data); - void HandleGuildBankSetTabText(WorldPacket& recv_data); - private: - // private trade methods - void moveItems(Item* myItems[], Item* hisItems[]); - - // logging helper - void logUnexpectedOpcode(WorldPacket *packet, const char * reason); - Player *_player; - WorldSocket *m_Socket; - std::string m_Address; - - uint32 _security; - uint32 _accountId; - bool m_isTBC; - - time_t _logoutTime; - bool m_playerLoading; // code processed in LoginPlayer - bool m_playerLogout; // code processed in LogoutPlayer - bool m_playerRecentlyLogout; - LocaleConstant m_sessionDbcLocale; - int m_sessionDbLocaleIndex; - uint32 m_latency; - - ZThread::LockedQueue<WorldPacket*,ZThread::FastMutex> _recvQueue; -}; -#endif -/// @} +/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/// \addtogroup u2w
+/// @{
+/// \file
+
+#ifndef __WORLDSESSION_H
+#define __WORLDSESSION_H
+
+#include "Common.h"
+
+class MailItemsInfo;
+struct ItemPrototype;
+struct AuctionEntry;
+
+class Creature;
+class Item;
+class Object;
+class Player;
+class Unit;
+class WorldPacket;
+class WorldSocket;
+class WorldSession;
+class QueryResult;
+class LoginQueryHolder;
+class CharacterHandler;
+
+#define CHECK_PACKET_SIZE(P,S) if((P).size() < (S)) return SizeError((P),(S));
+
+enum PartyOperation
+{
+ PARTY_OP_INVITE = 0,
+ PARTY_OP_LEAVE = 2
+};
+
+enum PartyResult
+{
+ PARTY_RESULT_OK = 0,
+ PARTY_RESULT_CANT_FIND_TARGET = 1,
+ PARTY_RESULT_NOT_IN_YOUR_PARTY = 2,
+ PARTY_RESULT_NOT_IN_YOUR_INSTANCE = 3,
+ PARTY_RESULT_PARTY_FULL = 4,
+ PARTY_RESULT_ALREADY_IN_GROUP = 5,
+ PARTY_RESULT_YOU_NOT_IN_GROUP = 6,
+ PARTY_RESULT_YOU_NOT_LEADER = 7,
+ PARTY_RESULT_TARGET_UNFRIENDLY = 8,
+ PARTY_RESULT_TARGET_IGNORE_YOU = 9,
+ PARTY_RESULT_INVITE_RESTRICTED = 13
+};
+
+/// Player session in the World
+class MANGOS_DLL_SPEC WorldSession
+{
+ friend class CharacterHandler;
+ public:
+ WorldSession(uint32 id, WorldSocket *sock, uint32 sec, bool tbc, time_t mute_time, LocaleConstant locale);
+ ~WorldSession();
+
+ bool PlayerLoading() const { return m_playerLoading; }
+ bool PlayerLogout() const { return m_playerLogout; }
+
+ void SizeError(WorldPacket const& packet, uint32 size) const;
+
+ void SendPacket(WorldPacket const* packet);
+ void SendNotification(const char *format,...) ATTR_PRINTF(2,3);
+ void SendNotification(int32 string_id,...);
+ void SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type);
+ void SendPartyResult(PartyOperation operation, std::string member, PartyResult res);
+ void SendAreaTriggerMessage(const char* Text, ...) ATTR_PRINTF(2,3);
+
+ uint32 GetSecurity() const { return _security; }
+ uint32 GetAccountId() const { return _accountId; }
+ Player* GetPlayer() const { return _player; }
+ char const* GetPlayerName() const;
+ void SetSecurity(uint32 security) { _security = security; }
+ std::string& GetRemoteAddress() { return m_Address; }
+ void SetPlayer(Player *plr) { _player = plr; }
+ bool IsTBC() const { return m_isTBC; }
+
+ /// Is the user engaged in a log out process?
+ bool isLogingOut() const { return _logoutTime || m_playerLogout; }
+
+ /// Engage the logout process for the user
+ void LogoutRequest(time_t requestTime)
+ {
+ _logoutTime = requestTime;
+ }
+
+ /// Is logout cooldown expired?
+ bool ShouldLogOut(time_t currTime) const
+ {
+ return (_logoutTime > 0 && currTime >= _logoutTime + 20);
+ }
+
+ void LogoutPlayer(bool Save);
+ void KickPlayer();
+
+ void QueuePacket(WorldPacket* new_packet);
+ bool Update(uint32 diff);
+
+ /// Handle the authentication waiting queue (to be completed)
+ void SendAuthWaitQue(uint32 position);
+
+ //void SendTestCreatureQueryOpcode( uint32 entry, uint64 guid, uint32 testvalue );
+ void SendNameQueryOpcode(Player* p);
+ void SendNameQueryOpcodeFromDB(uint64 guid);
+ static void SendNameQueryOpcodeFromDBCallBack(QueryResult *result, uint32 accountId);
+
+ void SendTrainerList( uint64 guid );
+ void SendTrainerList( uint64 guid,std::string strTitle );
+ void SendListInventory( uint64 guid );
+ void SendShowBank( uint64 guid );
+ void SendTabardVendorActivate( uint64 guid );
+ void SendSpiritResurrect();
+ void SendBindPoint(Creature* npc);
+ void SendGMTicketGetTicket(uint32 status, char const* text);
+
+ void SendAttackStop(Unit const* enemy);
+
+ void SendBattlegGroundList( uint64 guid, uint32 bgTypeId );
+
+ void SendTradeStatus(uint32 status);
+ void SendCancelTrade();
+
+ void SendStablePet(uint64 guid );
+ void SendPetitionQueryOpcode( uint64 petitionguid);
+ void SendUpdateTrade();
+
+ //pet
+ void SendPetNameQuery(uint64 guid, uint32 petnumber);
+
+ //mail
+ //used with item_page table
+ bool SendItemInfo( uint32 itemid, WorldPacket data );
+ static void SendReturnToSender(uint8 messageType, uint32 sender_acc, uint32 sender_guid, uint32 receiver_guid, std::string subject, uint32 itemTextId, MailItemsInfo *mi, uint32 money, uint32 COD, uint16 mailTemplateId = 0);
+ static void SendMailTo(Player* receiver, uint8 messageType, uint8 stationery, uint32 sender_guidlow_or_entry, uint32 received_guidlow, std::string subject, uint32 itemTextId, MailItemsInfo* mi, uint32 money, uint32 COD, uint32 checked, uint32 deliver_delay = 0, uint16 mailTemplateId = 0);
+
+ //auction
+ void SendAuctionHello( uint64 guid, Creature * unit );
+ void SendAuctionCommandResult( uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError = 0);
+ void SendAuctionBidderNotification( uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template);
+ void SendAuctionOwnerNotification( AuctionEntry * auction );
+ bool SendAuctionInfo(WorldPacket & data, AuctionEntry* auction);
+ void SendAuctionOutbiddedMail( AuctionEntry * auction, uint32 newPrice );
+ void SendAuctionCancelledToBidderMail( AuctionEntry* auction );
+
+ //Item Enchantment
+ void SendEnchantmentLog(uint64 Target, uint64 Caster,uint32 ItemID,uint32 SpellID);
+ void SendItemEnchantTimeUpdate(uint64 Playerguid, uint64 Itemguid,uint32 slot,uint32 Duration);
+
+ //Taxi
+ void SendTaxiStatus( uint64 guid );
+ void SendTaxiMenu( Creature* unit );
+ void SendDoFlight( uint16 MountId, uint32 path, uint32 pathNode = 0 );
+ bool SendLearnNewTaxiNode( Creature* unit );
+
+ // Guild/Arena Team
+ void SendGuildCommandResult(uint32 typecmd,std::string str,uint32 cmdresult);
+ void SendArenaTeamCommandResult(uint32 unk1, std::string str1, std::string str2, uint32 unk3);
+ void BuildArenaTeamEventPacket(WorldPacket *data, uint8 eventid, uint8 str_count, std::string str1, std::string str2, std::string str3);
+ void SendNotInArenaTeamPacket(uint8 type);
+ void SendPetitionShowList( uint64 guid );
+ void SendSaveGuildEmblem( uint32 msg );
+
+ // Looking For Group
+ // TRUE values set by client sending CMSG_LFG_SET_AUTOJOIN and CMSG_LFM_CLEAR_AUTOFILL before player login
+ bool LookingForGroup_auto_join;
+ bool LookingForGroup_auto_add;
+
+ void BuildPartyMemberStatsChangedPacket(Player *player, WorldPacket *data);
+
+ void DoLootRelease( uint64 lguid );
+
+ // Account mute time
+ time_t m_muteTime;
+
+ // Locales
+ LocaleConstant GetSessionDbcLocale() { return m_sessionDbcLocale; }
+ int GetSessionDbLocaleIndex() { return m_sessionDbLocaleIndex; }
+ const char *GetMangosString(int32 entry);
+
+ uint32 GetLatency() const { return m_latency; }
+ void SetLatency(uint32 latency) { m_latency = latency; }
+ uint32 getDialogStatus(Player *pPlayer, Object* questgiver, uint32 defstatus);
+
+ public: // opcodes handlers
+
+ void Handle_NULL(WorldPacket& recvPacket); // not used
+ void Handle_EarlyProccess( WorldPacket& recvPacket);// just mark packets processed in WorldSocket::OnRead
+ void Handle_ServerSide(WorldPacket& recvPacket); // sever side only, can't be accepted from client
+ void Handle_Depricated(WorldPacket& recvPacket); // never used anymore by client
+
+ void HandleCharEnumOpcode(WorldPacket& recvPacket);
+ void HandleCharDeleteOpcode(WorldPacket& recvPacket);
+ void HandleCharCreateOpcode(WorldPacket& recvPacket);
+ void HandlePlayerLoginOpcode(WorldPacket& recvPacket);
+ void HandleCharEnum(QueryResult * result);
+ void HandlePlayerLogin(LoginQueryHolder * holder);
+
+ // played time
+ void HandlePlayedTime(WorldPacket& recvPacket);
+
+ // new
+ void HandleMoveUnRootAck(WorldPacket& recvPacket);
+ void HandleMoveRootAck(WorldPacket& recvPacket);
+ void HandleLookingForGroup(WorldPacket& recvPacket);
+
+ // new inspect
+ void HandleInspectOpcode(WorldPacket& recvPacket);
+
+ // new party stats
+ void HandleInspectHonorStatsOpcode(WorldPacket& recvPacket);
+
+ void HandleMoveWaterWalkAck(WorldPacket& recvPacket);
+ void HandleFeatherFallAck(WorldPacket &recv_data);
+
+ void HandleMoveHoverAck( WorldPacket & recv_data );
+
+ void HandleMountSpecialAnimOpcode(WorldPacket &recvdata);
+
+ // character view
+ void HandleToggleHelmOpcode(WorldPacket& recv_data);
+ void HandleToggleCloakOpcode(WorldPacket& recv_data);
+
+ // repair
+ void HandleRepairItemOpcode(WorldPacket& recvPacket);
+
+ // Knockback
+ void HandleMoveKnockBackAck(WorldPacket& recvPacket);
+
+ void HandleMoveTeleportAck(WorldPacket& recvPacket);
+ void HandleForceSpeedChangeAck( WorldPacket & recv_data );
+
+ void HandlePingOpcode(WorldPacket& recvPacket);
+ void HandleAuthSessionOpcode(WorldPacket& recvPacket);
+ void HandleRepopRequestOpcode(WorldPacket& recvPacket);
+ void HandleAutostoreLootItemOpcode(WorldPacket& recvPacket);
+ void HandleLootMoneyOpcode(WorldPacket& recvPacket);
+ void HandleLootOpcode(WorldPacket& recvPacket);
+ void HandleLootReleaseOpcode(WorldPacket& recvPacket);
+ void HandleLootMasterGiveOpcode(WorldPacket& recvPacket);
+ void HandleWhoOpcode(WorldPacket& recvPacket);
+ void HandleLogoutRequestOpcode(WorldPacket& recvPacket);
+ void HandlePlayerLogoutOpcode(WorldPacket& recvPacket);
+ void HandleLogoutCancelOpcode(WorldPacket& recvPacket);
+ void HandleGMTicketGetTicketOpcode(WorldPacket& recvPacket);
+ void HandleGMTicketCreateOpcode(WorldPacket& recvPacket);
+ void HandleGMTicketSystemStatusOpcode(WorldPacket& recvPacket);
+
+ void HandleGMTicketDeleteOpcode(WorldPacket& recvPacket);
+ void HandleGMTicketUpdateTextOpcode(WorldPacket& recvPacket);
+
+ void HandleGMSurveySubmit(WorldPacket& recvPacket);
+
+ void HandleTogglePvP(WorldPacket& recvPacket);
+
+ void HandleZoneUpdateOpcode(WorldPacket& recvPacket);
+ void HandleSetTargetOpcode(WorldPacket& recvPacket);
+ void HandleSetSelectionOpcode(WorldPacket& recvPacket);
+ void HandleStandStateChangeOpcode(WorldPacket& recvPacket);
+ void HandleEmoteOpcode(WorldPacket& recvPacket);
+ void HandleFriendListOpcode(WorldPacket& recvPacket);
+ void HandleAddFriendOpcode(WorldPacket& recvPacket);
+ void HandleDelFriendOpcode(WorldPacket& recvPacket);
+ void HandleAddIgnoreOpcode(WorldPacket& recvPacket);
+ void HandleDelIgnoreOpcode(WorldPacket& recvPacket);
+ void HandleSetFriendNoteOpcode(WorldPacket& recvPacket);
+ void HandleBugOpcode(WorldPacket& recvPacket);
+ void HandleSetAmmoOpcode(WorldPacket& recvPacket);
+ void HandleItemNameQueryOpcode(WorldPacket& recvPacket);
+
+ void HandleAreaTriggerOpcode(WorldPacket& recvPacket);
+
+ void HandleSetFactionAtWar( WorldPacket & recv_data );
+ void HandleSetFactionCheat( WorldPacket & recv_data );
+ void HandleSetWatchedFactionIndexOpcode(WorldPacket & recv_data);
+ void HandleSetWatchedFactionInactiveOpcode(WorldPacket & recv_data);
+
+ void HandleUpdateAccountData(WorldPacket& recvPacket);
+ void HandleRequestAccountData(WorldPacket& recvPacket);
+ void HandleSetActionButtonOpcode(WorldPacket& recvPacket);
+
+ void HandleGameObjectUseOpcode(WorldPacket& recPacket);
+ void HandleMeetingStoneInfo(WorldPacket& recPacket);
+
+ void HandleNameQueryOpcode(WorldPacket& recvPacket);
+
+ void HandleQueryTimeOpcode(WorldPacket& recvPacket);
+
+ void HandleCreatureQueryOpcode(WorldPacket& recvPacket);
+
+ void HandleGameObjectQueryOpcode(WorldPacket& recvPacket);
+
+ void HandleMoveWorldportAckOpcode(WorldPacket& recvPacket);
+ void HandleMoveWorldportAckOpcode(); // for server-side calls
+
+ void HandleMovementOpcodes(WorldPacket& recvPacket);
+ void HandleSetActiveMoverOpcode(WorldPacket &recv_data);
+ void HandleMoveTimeSkippedOpcode(WorldPacket &recv_data);
+
+ void HandleRequestRaidInfoOpcode( WorldPacket & recv_data );
+
+ void HandleBattlefieldStatusOpcode(WorldPacket &recv_data);
+ void HandleBattleMasterHelloOpcode(WorldPacket &recv_data);
+
+ void HandleGroupInviteOpcode(WorldPacket& recvPacket);
+ //void HandleGroupCancelOpcode(WorldPacket& recvPacket);
+ void HandleGroupAcceptOpcode(WorldPacket& recvPacket);
+ void HandleGroupDeclineOpcode(WorldPacket& recvPacket);
+ void HandleGroupUninviteNameOpcode(WorldPacket& recvPacket);
+ void HandleGroupUninviteGuidOpcode(WorldPacket& recvPacket);
+ void HandleGroupUninvite(uint64 guid, std::string name);
+ void HandleGroupSetLeaderOpcode(WorldPacket& recvPacket);
+ void HandleGroupLeaveOpcode(WorldPacket& recvPacket);
+ void HandleGroupPassOnLootOpcode( WorldPacket &recv_data );
+ void HandleLootMethodOpcode(WorldPacket& recvPacket);
+ void HandleLootRoll( WorldPacket &recv_data );
+ void HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data );
+ void HandleRaidIconTargetOpcode( WorldPacket & recv_data );
+ void HandleRaidReadyCheckOpcode( WorldPacket & recv_data );
+ void HandleRaidReadyCheckFinishOpcode( WorldPacket & recv_data );
+ void HandleRaidConvertOpcode( WorldPacket & recv_data );
+ void HandleGroupChangeSubGroupOpcode( WorldPacket & recv_data );
+ void HandleGroupAssistantOpcode( WorldPacket & recv_data );
+ void HandleGroupPromoteOpcode( WorldPacket & recv_data );
+
+ void HandlePetitionBuyOpcode(WorldPacket& recv_data);
+ void HandlePetitionShowSignOpcode(WorldPacket& recv_data);
+ void HandlePetitionQueryOpcode(WorldPacket& recv_data);
+ void HandlePetitionRenameOpcode(WorldPacket& recv_data);
+ void HandlePetitionSignOpcode(WorldPacket& recv_data);
+ void HandlePetitionDeclineOpcode(WorldPacket& recv_data);
+ void HandleOfferPetitionOpcode(WorldPacket& recv_data);
+ void HandleTurnInPetitionOpcode(WorldPacket& recv_data);
+
+ void HandleGuildQueryOpcode(WorldPacket& recvPacket);
+ void HandleGuildCreateOpcode(WorldPacket& recvPacket);
+ void HandleGuildInviteOpcode(WorldPacket& recvPacket);
+ void HandleGuildRemoveOpcode(WorldPacket& recvPacket);
+ void HandleGuildAcceptOpcode(WorldPacket& recvPacket);
+ void HandleGuildDeclineOpcode(WorldPacket& recvPacket);
+ void HandleGuildInfoOpcode(WorldPacket& recvPacket);
+ void HandleGuildEventLogOpcode(WorldPacket& recvPacket);
+ void HandleGuildRosterOpcode(WorldPacket& recvPacket);
+ void HandleGuildPromoteOpcode(WorldPacket& recvPacket);
+ void HandleGuildDemoteOpcode(WorldPacket& recvPacket);
+ void HandleGuildLeaveOpcode(WorldPacket& recvPacket);
+ void HandleGuildDisbandOpcode(WorldPacket& recvPacket);
+ void HandleGuildLeaderOpcode(WorldPacket& recvPacket);
+ void HandleGuildMOTDOpcode(WorldPacket& recvPacket);
+ void HandleGuildSetPublicNoteOpcode(WorldPacket& recvPacket);
+ void HandleGuildSetOfficerNoteOpcode(WorldPacket& recvPacket);
+ void HandleGuildRankOpcode(WorldPacket& recvPacket);
+ void HandleGuildAddRankOpcode(WorldPacket& recvPacket);
+ void HandleGuildDelRankOpcode(WorldPacket& recvPacket);
+ void HandleGuildChangeInfoOpcode(WorldPacket& recvPacket);
+ void HandleGuildSaveEmblemOpcode(WorldPacket& recvPacket);
+
+ void HandleTaxiNodeStatusQueryOpcode(WorldPacket& recvPacket);
+ void HandleTaxiQueryAvailableNodesOpcode(WorldPacket& recvPacket);
+ void HandleActivateTaxiOpcode(WorldPacket& recvPacket);
+ void HandleActivateTaxiFarOpcode(WorldPacket& recvPacket);
+ void HandleTaxiNextDestinationOpcode(WorldPacket& recvPacket);
+
+ void HandleTabardVendorActivateOpcode(WorldPacket& recvPacket);
+ void HandleBankerActivateOpcode(WorldPacket& recvPacket);
+ void HandleBuyBankSlotOpcode(WorldPacket& recvPacket);
+ void HandleTrainerListOpcode(WorldPacket& recvPacket);
+ void HandleTrainerBuySpellOpcode(WorldPacket& recvPacket);
+ void HandlePetitionShowListOpcode(WorldPacket& recvPacket);
+ void HandleGossipHelloOpcode(WorldPacket& recvPacket);
+ void HandleGossipSelectOptionOpcode(WorldPacket& recvPacket);
+ void HandleSpiritHealerActivateOpcode(WorldPacket& recvPacket);
+ void HandleNpcTextQueryOpcode(WorldPacket& recvPacket);
+ void HandleBinderActivateOpcode(WorldPacket& recvPacket);
+ void HandleListStabledPetsOpcode(WorldPacket& recvPacket);
+ void HandleStablePet(WorldPacket& recvPacket);
+ void HandleUnstablePet(WorldPacket& recvPacket);
+ void HandleBuyStableSlot(WorldPacket& recvPacket);
+ void HandleStableRevivePet(WorldPacket& recvPacket);
+ void HandleStableSwapPet(WorldPacket& recvPacket);
+
+ void HandleDuelAcceptedOpcode(WorldPacket& recvPacket);
+ void HandleDuelCancelledOpcode(WorldPacket& recvPacket);
+
+ void HandleAcceptTradeOpcode(WorldPacket& recvPacket);
+ void HandleBeginTradeOpcode(WorldPacket& recvPacket);
+ void HandleBusyTradeOpcode(WorldPacket& recvPacket);
+ void HandleCancelTradeOpcode(WorldPacket& recvPacket);
+ void HandleClearTradeItemOpcode(WorldPacket& recvPacket);
+ void HandleIgnoreTradeOpcode(WorldPacket& recvPacket);
+ void HandleInitiateTradeOpcode(WorldPacket& recvPacket);
+ void HandleSetTradeGoldOpcode(WorldPacket& recvPacket);
+ void HandleSetTradeItemOpcode(WorldPacket& recvPacket);
+ void HandleUnacceptTradeOpcode(WorldPacket& recvPacket);
+
+ void HandleAuctionHelloOpcode(WorldPacket& recvPacket);
+ void HandleAuctionListItems( WorldPacket & recv_data );
+ void HandleAuctionListBidderItems( WorldPacket & recv_data );
+ void HandleAuctionSellItem( WorldPacket & recv_data );
+ void HandleAuctionRemoveItem( WorldPacket & recv_data );
+ void HandleAuctionListOwnerItems( WorldPacket & recv_data );
+ void HandleAuctionPlaceBid( WorldPacket & recv_data );
+
+ void HandleGetMail( WorldPacket & recv_data );
+ void HandleSendMail( WorldPacket & recv_data );
+ void HandleTakeMoney( WorldPacket & recv_data );
+ void HandleTakeItem( WorldPacket & recv_data );
+ void HandleMarkAsRead( WorldPacket & recv_data );
+ void HandleReturnToSender( WorldPacket & recv_data );
+ void HandleMailDelete( WorldPacket & recv_data );
+ void HandleItemTextQuery( WorldPacket & recv_data);
+ void HandleMailCreateTextItem(WorldPacket & recv_data );
+ void HandleMsgQueryNextMailtime(WorldPacket & recv_data );
+ void HandleCancelChanneling(WorldPacket & recv_data );
+
+ void SendItemPageInfo( ItemPrototype *itemProto );
+ void HandleSplitItemOpcode(WorldPacket& recvPacket);
+ void HandleSwapInvItemOpcode(WorldPacket& recvPacket);
+ void HandleDestroyItemOpcode(WorldPacket& recvPacket);
+ void HandleAutoEquipItemOpcode(WorldPacket& recvPacket);
+ void HandleItemQuerySingleOpcode(WorldPacket& recvPacket);
+ void HandleSellItemOpcode(WorldPacket& recvPacket);
+ void HandleBuyItemInSlotOpcode(WorldPacket& recvPacket);
+ void HandleBuyItemOpcode(WorldPacket& recvPacket);
+ void HandleListInventoryOpcode(WorldPacket& recvPacket);
+ void HandleAutoStoreBagItemOpcode(WorldPacket& recvPacket);
+ void HandleReadItem(WorldPacket& recvPacket);
+ void HandleAutoEquipItemSlotOpcode(WorldPacket & recvPacket);
+ void HandleSwapItem( WorldPacket & recvPacket);
+ void HandleBuybackItem(WorldPacket & recvPacket);
+ void HandleAutoBankItemOpcode(WorldPacket& recvPacket);
+ void HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket);
+ void HandleWrapItemOpcode(WorldPacket& recvPacket);
+
+ void HandleAttackSwingOpcode(WorldPacket& recvPacket);
+ void HandleAttackStopOpcode(WorldPacket& recvPacket);
+ void HandleSetSheathedOpcode(WorldPacket& recvPacket);
+
+ void HandleUseItemOpcode(WorldPacket& recvPacket);
+ void HandleOpenItemOpcode(WorldPacket& recvPacket);
+ void HandleCastSpellOpcode(WorldPacket& recvPacket);
+ void HandleCancelCastOpcode(WorldPacket& recvPacket);
+ void HandleCancelAuraOpcode(WorldPacket& recvPacket);
+ void HandleCancelGrowthAuraOpcode(WorldPacket& recvPacket);
+ void HandleCancelAutoRepeatSpellOpcode(WorldPacket& recvPacket);
+
+ void HandleLearnTalentOpcode(WorldPacket& recvPacket);
+ void HandleTalentWipeOpcode(WorldPacket& recvPacket);
+ void HandleUnlearnSkillOpcode(WorldPacket& recvPacket);
+
+ void HandleQuestgiverStatusQueryOpcode(WorldPacket& recvPacket);
+ void HandleQuestgiverStatusQueryMultipleOpcode(WorldPacket& recvPacket);
+ void HandleQuestgiverHelloOpcode(WorldPacket& recvPacket);
+ void HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvPacket);
+ void HandleQuestgiverQuestQueryOpcode(WorldPacket& recvPacket);
+ void HandleQuestgiverChooseRewardOpcode(WorldPacket& recvPacket);
+ void HandleQuestgiverRequestRewardOpcode(WorldPacket& recvPacket);
+ void HandleQuestQueryOpcode(WorldPacket& recvPacket);
+ void HandleQuestgiverCancel(WorldPacket& recv_data );
+ void HandleQuestLogSwapQuest(WorldPacket& recv_data );
+ void HandleQuestLogRemoveQuest(WorldPacket& recv_data);
+ void HandleQuestConfirmAccept(WorldPacket& recv_data);
+ void HandleQuestComplete(WorldPacket& recv_data);
+ void HandleQuestAutoLaunch(WorldPacket& recvPacket);
+ void HandleQuestPushToParty(WorldPacket& recvPacket);
+ void HandleQuestPushResult(WorldPacket& recvPacket);
+
+ void HandleMessagechatOpcode(WorldPacket& recvPacket);
+ void HandleTextEmoteOpcode(WorldPacket& recvPacket);
+ void HandleChatIgnoredOpcode(WorldPacket& recvPacket);
+
+ void HandleCorpseReclaimOpcode( WorldPacket& recvPacket );
+ void HandleCorpseQueryOpcode( WorldPacket& recvPacket );
+ void HandleResurrectResponseOpcode(WorldPacket& recvPacket);
+ void HandleSummonResponseOpcode(WorldPacket& recv_data);
+
+ void HandleChannelJoin(WorldPacket& recvPacket);
+ void HandleChannelLeave(WorldPacket& recvPacket);
+ void HandleChannelList(WorldPacket& recvPacket);
+ void HandleChannelPassword(WorldPacket& recvPacket);
+ void HandleChannelSetOwner(WorldPacket& recvPacket);
+ void HandleChannelOwner(WorldPacket& recvPacket);
+ void HandleChannelModerator(WorldPacket& recvPacket);
+ void HandleChannelUnmoderator(WorldPacket& recvPacket);
+ void HandleChannelMute(WorldPacket& recvPacket);
+ void HandleChannelUnmute(WorldPacket& recvPacket);
+ void HandleChannelInvite(WorldPacket& recvPacket);
+ void HandleChannelKick(WorldPacket& recvPacket);
+ void HandleChannelBan(WorldPacket& recvPacket);
+ void HandleChannelUnban(WorldPacket& recvPacket);
+ void HandleChannelAnnounce(WorldPacket& recvPacket);
+ void HandleChannelModerate(WorldPacket& recvPacket);
+ void HandleChannelRosterQuery(WorldPacket& recvPacket);
+ void HandleChannelInfoQuery(WorldPacket& recvPacket);
+ void HandleChannelJoinNotify(WorldPacket& recvPacket);
+
+ void HandleCompleteCinema(WorldPacket& recvPacket);
+ void HandleNextCinematicCamera(WorldPacket& recvPacket);
+
+ void HandlePageQuerySkippedOpcode(WorldPacket& recvPacket);
+ void HandlePageQueryOpcode(WorldPacket& recvPacket);
+
+ void HandleTutorialFlag ( WorldPacket & recv_data );
+ void HandleTutorialClear( WorldPacket & recv_data );
+ void HandleTutorialReset( WorldPacket & recv_data );
+
+ //Pet
+ void HandlePetAction( WorldPacket & recv_data );
+ void HandlePetNameQuery( WorldPacket & recv_data );
+ void HandlePetSetAction( WorldPacket & recv_data );
+ void HandlePetAbandon( WorldPacket & recv_data );
+ void HandlePetRename( WorldPacket & recv_data );
+ void HandlePetCancelAuraOpcode( WorldPacket& recvPacket );
+ void HandlePetUnlearnOpcode( WorldPacket& recvPacket );
+ void HandlePetSpellAutocastOpcode( WorldPacket& recvPacket );
+ void HandleAddDynamicTargetObsoleteOpcode( WorldPacket& recvPacket );
+
+ void HandleSetActionBar(WorldPacket& recv_data);
+
+ void HandleChangePlayerNameOpcode(WorldPacket& recv_data);
+ void HandleDeclinedPlayerNameOpcode(WorldPacket& recv_data);
+
+ void HandleTotemDestroy(WorldPacket& recv_data);
+
+ //BattleGround
+ void HandleBattleGroundHelloOpcode(WorldPacket &recv_data);
+ void HandleBattleGroundJoinOpcode(WorldPacket &recv_data);
+ void HandleBattleGroundPlayerPositionsOpcode(WorldPacket& recv_data);
+ void HandleBattleGroundPVPlogdataOpcode( WorldPacket &recv_data );
+ void HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data );
+ void HandleBattleGroundListOpcode( WorldPacket &recv_data );
+ void HandleBattleGroundLeaveOpcode( WorldPacket &recv_data );
+ void HandleBattleGroundArenaJoin( WorldPacket &recv_data );
+ void HandleBattleGroundReportAFK( WorldPacket &recv_data );
+
+ void HandleWardenDataOpcode(WorldPacket& recv_data);
+ void HandleWorldTeleportOpcode(WorldPacket& recv_data);
+ void HandleMinimapPingOpcode(WorldPacket& recv_data);
+ void HandleRandomRollOpcode(WorldPacket& recv_data);
+ void HandleFarSightOpcode(WorldPacket& recv_data);
+ void HandleSetLfgOpcode(WorldPacket& recv_data);
+ void HandleDungeonDifficultyOpcode(WorldPacket& recv_data);
+ void HandleMoveFlyModeChangeAckOpcode(WorldPacket& recv_data);
+ void HandleLfgAutoJoinOpcode(WorldPacket& recv_data);
+ void HandleLfgCancelAutoJoinOpcode(WorldPacket& recv_data);
+ void HandleLfmAutoAddMembersOpcode(WorldPacket& recv_data);
+ void HandleLfmCancelAutoAddmembersOpcode(WorldPacket& recv_data);
+ void HandleLfgClearOpcode(WorldPacket& recv_data);
+ void HandleLfmSetNoneOpcode(WorldPacket& recv_data);
+ void HandleLfmSetOpcode(WorldPacket& recv_data);
+ void HandleLfgSetCommentOpcode(WorldPacket& recv_data);
+ void HandleNewUnknownOpcode(WorldPacket& recv_data);
+ void HandleChooseTitleOpcode(WorldPacket& recv_data);
+ void HandleRealmStateRequestOpcode(WorldPacket& recv_data);
+ void HandleAllowMoveAckOpcode(WorldPacket& recv_data);
+ void HandleWhoisOpcode(WorldPacket& recv_data);
+ void HandleResetInstancesOpcode(WorldPacket& recv_data);
+
+ // Arena Team
+ void HandleInspectArenaStatsOpcode(WorldPacket& recv_data);
+ void HandleArenaTeamQueryOpcode(WorldPacket& recv_data);
+ void HandleArenaTeamRosterOpcode(WorldPacket& recv_data);
+ void HandleArenaTeamAddMemberOpcode(WorldPacket& recv_data);
+ void HandleArenaTeamInviteAcceptOpcode(WorldPacket& recv_data);
+ void HandleArenaTeamInviteDeclineOpcode(WorldPacket& recv_data);
+ void HandleArenaTeamLeaveOpcode(WorldPacket& recv_data);
+ void HandleArenaTeamRemoveFromTeamOpcode(WorldPacket& recv_data);
+ void HandleArenaTeamDisbandOpcode(WorldPacket& recv_data);
+ void HandleArenaTeamPromoteToCaptainOpcode(WorldPacket& recv_data);
+
+ void HandleAreaSpiritHealerQueryOpcode(WorldPacket& recv_data);
+ void HandleAreaSpiritHealerQueueOpcode(WorldPacket& recv_data);
+ void HandleDismountOpcode(WorldPacket& recv_data);
+ void HandleSelfResOpcode(WorldPacket& recv_data);
+ void HandleReportSpamOpcode(WorldPacket& recv_data);
+ void HandleRequestPetInfoOpcode(WorldPacket& recv_data);
+
+ // Socket gem
+ void HandleSocketOpcode(WorldPacket& recv_data);
+
+ void HandleCancelTempItemEnchantmentOpcode(WorldPacket& recv_data);
+
+ void HandleChannelEnableVoiceOpcode(WorldPacket & recv_data);
+ void HandleVoiceSettingsOpcode(WorldPacket& recv_data);
+ void HandleChannelVoiceChatQuery(WorldPacket& recv_data);
+ void HandleSetTaxiBenchmarkOpcode(WorldPacket& recv_data);
+
+ // Guild Bank
+ void HandleGuildBankGetRights(WorldPacket& recv_data);
+ void HandleGuildBankGetMoneyAmount(WorldPacket& recv_data);
+ void HandleGuildBankQuery(WorldPacket& recv_data);
+ void HandleGuildBankTabColon(WorldPacket& recv_data);
+ void HandleGuildBankLog(WorldPacket& recv_data);
+ void HandleGuildBankDeposit(WorldPacket& recv_data);
+ void HandleGuildBankWithdraw(WorldPacket& recv_data);
+ void HandleGuildBankDepositItem(WorldPacket& recv_data);
+ void HandleGuildBankModifyTab(WorldPacket& recv_data);
+ void HandleGuildBankBuyTab(WorldPacket& recv_data);
+ void HandleGuildBankTabText(WorldPacket& recv_data);
+ void HandleGuildBankSetTabText(WorldPacket& recv_data);
+ private:
+ // private trade methods
+ void moveItems(Item* myItems[], Item* hisItems[]);
+
+ // logging helper
+ void logUnexpectedOpcode(WorldPacket *packet, const char * reason);
+ Player *_player;
+ WorldSocket *m_Socket;
+ std::string m_Address;
+
+ uint32 _security;
+ uint32 _accountId;
+ bool m_isTBC;
+
+ time_t _logoutTime;
+ bool m_playerLoading; // code processed in LoginPlayer
+ bool m_playerLogout; // code processed in LogoutPlayer
+ bool m_playerRecentlyLogout;
+ LocaleConstant m_sessionDbcLocale;
+ int m_sessionDbLocaleIndex;
+ uint32 m_latency;
+
+ ZThread::LockedQueue<WorldPacket*,ZThread::FastMutex> _recvQueue;
+};
+#endif
+/// @}
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