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-rw-r--r--src/game/WorldSocket.h48
1 files changed, 0 insertions, 48 deletions
diff --git a/src/game/WorldSocket.h b/src/game/WorldSocket.h
index 94f57d8d636..6847185cc8f 100644
--- a/src/game/WorldSocket.h
+++ b/src/game/WorldSocket.h
@@ -17,16 +17,13 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
/** \addtogroup u2w User to World Communication
* @{
* \file WorldSocket.h
* \author Derex <derex101@gmail.com>
*/
-
#ifndef _WORLDSOCKET_H
#define _WORLDSOCKET_H
-
#include <ace/Basic_Types.h>
#include <ace/Synch_Traits.h>
#include <ace/Svc_Handler.h>
@@ -37,21 +34,16 @@
#include <ace/Guard_T.h>
#include <ace/Unbounded_Queue.h>
#include <ace/Message_Block.h>
-
#if !defined (ACE_LACKS_PRAGMA_ONCE)
#pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
-
#include "Common.h"
#include "Auth/AuthCrypt.h"
-
class ACE_Message_Block;
class WorldPacket;
class WorldSession;
-
/// Handler that can communicate over stream sockets.
typedef ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH> WorldHandler;
-
/**
* WorldSocket.
*
@@ -95,142 +87,102 @@ class WorldSocket : protected WorldHandler
friend class ACE_Acceptor< WorldSocket, ACE_SOCK_ACCEPTOR >;
friend class WorldSocketMgr;
friend class ReactorRunnable;
-
/// Declare the acceptor for this class
typedef ACE_Acceptor< WorldSocket, ACE_SOCK_ACCEPTOR > Acceptor;
-
/// Mutex type used for various synchronizations.
typedef ACE_Thread_Mutex LockType;
typedef ACE_Guard<LockType> GuardType;
-
/// Queue for storing packets for which there is no space.
typedef ACE_Unbounded_Queue< WorldPacket* > PacketQueueT;
-
/// Check if socket is closed.
bool IsClosed (void) const;
-
/// Close the socket.
void CloseSocket (void);
-
/// Get address of connected peer.
const std::string& GetRemoteAddress (void) const;
-
/// Send A packet on the socket, this function is reentrant.
/// @param pct packet to send
/// @return -1 of failure
int SendPacket (const WorldPacket& pct);
-
/// Add reference to this object.
long AddReference (void);
-
/// Remove reference to this object.
long RemoveReference (void);
-
protected:
/// things called by ACE framework.
WorldSocket (void);
virtual ~WorldSocket (void);
-
/// Called on open ,the void* is the acceptor.
virtual int open (void *);
-
/// Called on failures inside of the acceptor, don't call from your code.
virtual int close (int);
-
/// Called when we can read from the socket.
virtual int handle_input (ACE_HANDLE = ACE_INVALID_HANDLE);
-
/// Called when the socket can write.
virtual int handle_output (ACE_HANDLE = ACE_INVALID_HANDLE);
-
/// Called when connection is closed or error happens.
virtual int handle_close (ACE_HANDLE = ACE_INVALID_HANDLE,
ACE_Reactor_Mask = ACE_Event_Handler::ALL_EVENTS_MASK);
-
/// Called by WorldSocketMgr/ReactorRunnable.
int Update (void);
-
private:
/// Helper functions for processing incoming data.
int handle_input_header (void);
int handle_input_payload (void);
int handle_input_missing_data (void);
-
/// Help functions to mark/unmark the socket for output.
/// @param g the guard is for m_OutBufferLock, the function will release it
int cancel_wakeup_output (GuardType& g);
int schedule_wakeup_output (GuardType& g);
-
/// process one incoming packet.
/// @param new_pct received packet ,note that you need to delete it.
int ProcessIncoming (WorldPacket* new_pct);
-
/// Called by ProcessIncoming() on CMSG_AUTH_SESSION.
int HandleAuthSession (WorldPacket& recvPacket);
-
/// Called by ProcessIncoming() on CMSG_PING.
int HandlePing (WorldPacket& recvPacket);
-
/// Try to write WorldPacket to m_OutBuffer ,return -1 if no space
/// Need to be called with m_OutBufferLock lock held
int iSendPacket (const WorldPacket& pct);
-
/// Flush m_PacketQueue if there are packets in it
/// Need to be called with m_OutBufferLock lock held
/// @return true if it wrote to the buffer ( AKA you need
/// to mark the socket for output ).
bool iFlushPacketQueue ();
-
private:
/// Time in which the last ping was received
ACE_Time_Value m_LastPingTime;
-
/// Keep track of over-speed pings ,to prevent ping flood.
uint32 m_OverSpeedPings;
-
/// Address of the remote peer
std::string m_Address;
-
/// Class used for managing encryption of the headers
AuthCrypt m_Crypt;
-
/// Mutex lock to protect m_Session
LockType m_SessionLock;
-
/// Session to which received packets are routed
WorldSession* m_Session;
-
/// here are stored the fragments of the received data
WorldPacket* m_RecvWPct;
-
/// This block actually refers to m_RecvWPct contents,
/// which allows easy and safe writing to it.
/// It wont free memory when its deleted. m_RecvWPct takes care of freeing.
ACE_Message_Block m_RecvPct;
-
/// Fragment of the received header.
ACE_Message_Block m_Header;
-
/// Mutex for protecting output related data.
LockType m_OutBufferLock;
-
/// Buffer used for writing output.
ACE_Message_Block *m_OutBuffer;
-
/// Size of the m_OutBuffer.
size_t m_OutBufferSize;
-
/// Here are stored packets for which there was no space on m_OutBuffer,
/// this allows not-to kick player if its buffer is overflowed.
PacketQueueT m_PacketQueue;
-
/// True if the socket is registered with the reactor for output
bool m_OutActive;
-
uint32 m_Seed;
};
-
#endif /* _WORLDSOCKET_H */
-
/// @}