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-rw-r--r--src/game/InstanceData.cpp2
-rw-r--r--src/game/InstanceData.h3
2 files changed, 2 insertions, 3 deletions
diff --git a/src/game/InstanceData.cpp b/src/game/InstanceData.cpp
index cca4d7ca786..d2b341b2d2c 100644
--- a/src/game/InstanceData.cpp
+++ b/src/game/InstanceData.cpp
@@ -125,6 +125,7 @@ void InstanceData::UpdateDoorState(GameObject *door)
}
door->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
+ //sLog.outError("Door %u is %s.", door->GetEntry(), open ? "opened" : "closed");
}
void InstanceData::AddDoor(GameObject *door, bool add)
@@ -190,6 +191,7 @@ bool InstanceData::SetBossState(uint32 id, EncounterState state)
if(bossInfo->state == TO_BE_DECIDED) // loading
{
bossInfo->state = state;
+ //sLog.outError("Inialize boss %u state as %u.", id, (uint32)state);
return false;
}
else
diff --git a/src/game/InstanceData.h b/src/game/InstanceData.h
index d5be00580ea..819185eacaa 100644
--- a/src/game/InstanceData.h
+++ b/src/game/InstanceData.h
@@ -162,9 +162,6 @@ class TRINITY_DLL_SPEC InstanceData : public ZoneScript
std::vector<BossInfo> bosses;
DoorInfoMap doors;
MinionInfoMap minions;
-
- virtual void OnObjectCreate(GameObject *) {}
- virtual void OnCreatureCreate(Creature *, uint32 entry) {}
};
#endif