aboutsummaryrefslogtreecommitdiff
path: root/src/game
diff options
context:
space:
mode:
Diffstat (limited to 'src/game')
-rw-r--r--src/game/AchievementMgr.cpp60
-rw-r--r--src/game/AchievementMgr.h2
-rw-r--r--src/game/ArenaTeam.cpp18
-rw-r--r--src/game/AuctionHouseBot.cpp11
-rw-r--r--src/game/AuctionHouseBot.h2
-rw-r--r--src/game/AuctionHouseHandler.cpp1
-rw-r--r--src/game/AuctionHouseMgr.cpp7
-rw-r--r--src/game/Bag.cpp14
-rw-r--r--src/game/BattleGround.cpp54
-rw-r--r--src/game/BattleGround.h2
-rw-r--r--src/game/BattleGroundAB.cpp2
-rw-r--r--src/game/BattleGroundAV.cpp100
-rw-r--r--src/game/BattleGroundAV.h12
-rw-r--r--src/game/BattleGroundBE.cpp8
-rw-r--r--src/game/BattleGroundEY.cpp19
-rw-r--r--src/game/BattleGroundHandler.cpp10
-rw-r--r--src/game/BattleGroundMgr.cpp94
-rw-r--r--src/game/BattleGroundNA.cpp6
-rw-r--r--src/game/BattleGroundRL.cpp7
-rw-r--r--src/game/BattleGroundWS.cpp10
-rw-r--r--src/game/CalendarHandler.cpp4
-rw-r--r--src/game/Cell.h9
-rw-r--r--src/game/CellImpl.h54
-rw-r--r--src/game/Channel.cpp32
-rw-r--r--src/game/ChannelHandler.cpp1
-rw-r--r--src/game/ChannelMgr.cpp2
-rw-r--r--src/game/CharacterHandler.cpp12
-rw-r--r--src/game/Chat.cpp4
-rw-r--r--src/game/Chat.h1
-rw-r--r--src/game/ChatHandler.cpp2
-rw-r--r--src/game/CombatAI.cpp13
-rw-r--r--src/game/ConfusedMovementGenerator.cpp6
-rw-r--r--src/game/Corpse.cpp2
-rw-r--r--src/game/Creature.cpp51
-rw-r--r--src/game/CreatureAI.cpp6
-rw-r--r--src/game/CreatureAI.h2
-rw-r--r--src/game/CreatureAIImpl.h9
-rw-r--r--src/game/CreatureAISelector.cpp6
-rw-r--r--src/game/CreatureEventAIMgr.cpp2
-rw-r--r--src/game/CreatureGroups.cpp10
-rw-r--r--src/game/CreatureGroups.h8
-rw-r--r--src/game/DBCStores.cpp38
-rw-r--r--src/game/DBCStructure.h11
-rw-r--r--src/game/Debugcmds.cpp8
-rw-r--r--src/game/DynamicObject.cpp6
-rw-r--r--src/game/FleeingMovementGenerator.cpp2
-rw-r--r--src/game/GameEventMgr.cpp55
-rw-r--r--src/game/GameObject.cpp12
-rw-r--r--src/game/GameObject.h1
-rw-r--r--src/game/GossipDef.cpp14
-rw-r--r--src/game/GridNotifiers.cpp20
-rw-r--r--src/game/GridNotifiers.h24
-rw-r--r--src/game/GridNotifiersImpl.h69
-rw-r--r--src/game/Group.cpp74
-rw-r--r--src/game/Group.h6
-rw-r--r--src/game/GroupHandler.cpp8
-rw-r--r--src/game/GuardAI.cpp1
-rw-r--r--src/game/Guild.cpp10
-rw-r--r--src/game/Guild.h8
-rw-r--r--src/game/GuildHandler.cpp4
-rw-r--r--src/game/HomeMovementGenerator.h2
-rw-r--r--src/game/IdleMovementGenerator.cpp2
-rw-r--r--src/game/InstanceData.cpp24
-rw-r--r--src/game/InstanceSaveMgr.cpp24
-rw-r--r--src/game/Item.cpp42
-rw-r--r--src/game/ItemEnchantmentMgr.cpp4
-rw-r--r--src/game/ItemHandler.cpp30
-rw-r--r--src/game/LFGHandler.cpp12
-rw-r--r--src/game/Language.h1
-rw-r--r--src/game/Level0.cpp4
-rw-r--r--src/game/Level1.cpp22
-rw-r--r--src/game/Level2.cpp34
-rw-r--r--src/game/Level3.cpp58
-rw-r--r--src/game/LootHandler.cpp3
-rw-r--r--src/game/LootMgr.cpp62
-rw-r--r--src/game/Mail.cpp22
-rw-r--r--src/game/Mail.h6
-rw-r--r--src/game/Map.cpp112
-rw-r--r--src/game/Map.h4
-rw-r--r--src/game/MapManager.cpp34
-rw-r--r--src/game/MiscHandler.cpp14
-rw-r--r--src/game/MotionMaster.cpp6
-rw-r--r--src/game/MotionMaster.h2
-rw-r--r--src/game/MovementHandler.cpp2
-rw-r--r--src/game/NPCHandler.cpp2
-rw-r--r--src/game/Object.cpp28
-rw-r--r--src/game/ObjectAccessor.cpp22
-rw-r--r--src/game/ObjectAccessor.h1
-rw-r--r--src/game/ObjectGridLoader.cpp20
-rw-r--r--src/game/ObjectGridLoader.h12
-rw-r--r--src/game/ObjectMgr.cpp219
-rw-r--r--src/game/ObjectMgr.h17
-rw-r--r--src/game/OutdoorPvP.cpp48
-rw-r--r--src/game/OutdoorPvPEP.cpp21
-rw-r--r--src/game/OutdoorPvPHP.cpp6
-rw-r--r--src/game/OutdoorPvPMgr.cpp17
-rw-r--r--src/game/OutdoorPvPMgr.h2
-rw-r--r--src/game/OutdoorPvPNA.cpp10
-rw-r--r--src/game/OutdoorPvPSI.cpp4
-rw-r--r--src/game/OutdoorPvPTF.cpp6
-rw-r--r--src/game/OutdoorPvPZM.cpp4
-rw-r--r--src/game/Path.h4
-rw-r--r--src/game/Pet.cpp31
-rw-r--r--src/game/PetAI.cpp6
-rw-r--r--src/game/PetHandler.cpp20
-rw-r--r--src/game/PetitionsHandler.cpp10
-rw-r--r--src/game/Player.cpp727
-rw-r--r--src/game/Player.h27
-rw-r--r--src/game/PlayerDump.cpp16
-rw-r--r--src/game/PoolHandler.cpp5
-rw-r--r--src/game/QueryHandler.cpp12
-rw-r--r--src/game/QuestHandler.cpp10
-rw-r--r--src/game/RandomMovementGenerator.cpp2
-rw-r--r--src/game/ReputationMgr.cpp20
-rw-r--r--src/game/SharedDefines.h3
-rw-r--r--src/game/SkillDiscovery.cpp12
-rw-r--r--src/game/SkillHandler.cpp2
-rw-r--r--src/game/SocialMgr.cpp6
-rw-r--r--src/game/Spell.cpp218
-rw-r--r--src/game/Spell.h4
-rw-r--r--src/game/SpellAuras.cpp132
-rw-r--r--src/game/SpellAuras.h4
-rw-r--r--src/game/SpellEffects.cpp100
-rw-r--r--src/game/SpellHandler.cpp16
-rw-r--r--src/game/SpellMgr.cpp135
-rw-r--r--src/game/SpellMgr.h16
-rw-r--r--src/game/StatSystem.cpp28
-rw-r--r--src/game/TaxiHandler.cpp2
-rw-r--r--src/game/ThreatManager.cpp8
-rw-r--r--src/game/TicketHandler.cpp2
-rw-r--r--src/game/Totem.cpp6
-rw-r--r--src/game/TradeHandler.cpp18
-rw-r--r--src/game/Transports.cpp8
-rw-r--r--src/game/Traveller.h1
-rw-r--r--src/game/Unit.cpp455
-rw-r--r--src/game/Unit.h10
-rw-r--r--src/game/UnitAI.cpp10
-rw-r--r--src/game/UpdateData.cpp2
-rw-r--r--src/game/Vehicle.cpp18
-rw-r--r--src/game/WaypointManager.cpp2
-rw-r--r--src/game/WaypointMovementGenerator.cpp6
-rw-r--r--src/game/Wintergrasp.cpp2
-rw-r--r--src/game/Wintergrasp.h1
-rw-r--r--src/game/World.cpp13
-rw-r--r--src/game/World.h6
-rw-r--r--src/game/WorldSession.cpp22
-rw-r--r--src/game/WorldSocket.cpp5
-rw-r--r--src/game/WorldSocketMgr.cpp2
148 files changed, 2032 insertions, 2144 deletions
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp
index c9b98c3ddef..a2c76ffb4c6 100644
--- a/src/game/AchievementMgr.cpp
+++ b/src/game/AchievementMgr.cpp
@@ -39,7 +39,6 @@
#include "BattleGround.h"
#include "BattleGroundAB.h"
-
INSTANTIATE_SINGLETON_1(AchievementGlobalMgr);
namespace MaNGOS
@@ -72,7 +71,6 @@ namespace MaNGOS
};
} // namespace MaNGOS
-
bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
{
if(dataType >= MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE)
@@ -320,7 +318,7 @@ bool AchievementCriteriaData::Meets(Player const* source, Unit const* target, ui
bool AchievementCriteriaDataSet::Meets(Player const* source, Unit const* target, uint32 miscvalue /*= 0*/) const
{
- for(Storage::const_iterator itr = storage.begin(); itr != storage.end(); ++itr)
+ for (Storage::const_iterator itr = storage.begin(); itr != storage.end(); ++itr)
if(!itr->Meets(source,target,miscvalue))
return false;
@@ -338,14 +336,14 @@ AchievementMgr::~AchievementMgr()
void AchievementMgr::Reset()
{
- for(CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
+ for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
{
WorldPacket data(SMSG_ACHIEVEMENT_DELETED,4);
data << uint32(iter->first);
m_player->SendDirectMessage(&data);
}
- for(CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
+ for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
{
WorldPacket data(SMSG_CRITERIA_DELETED,4);
data << uint32(iter->first);
@@ -369,7 +367,7 @@ void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uin
return;
AchievementCriteriaEntryList const& achievementCriteriaList = achievementmgr.GetAchievementCriteriaByType(type);
- for(AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i)
+ for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i)
{
AchievementCriteriaEntry const *achievementCriteria = (*i);
@@ -415,7 +413,7 @@ void AchievementMgr::SaveToDB()
bool need_execute = false;
std::ostringstream ssdel;
std::ostringstream ssins;
- for(CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
+ for (CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
{
if(!iter->second.changed)
continue;
@@ -459,7 +457,7 @@ void AchievementMgr::SaveToDB()
bool need_execute_ins = false;
std::ostringstream ssdel;
std::ostringstream ssins;
- for(CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
+ for (CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
{
if(!iter->second.changed)
continue;
@@ -640,7 +638,7 @@ void AchievementMgr::SendCriteriaUpdate(uint32 id, CriteriaProgress const* progr
void AchievementMgr::CheckAllAchievementCriteria()
{
// suppress sending packets
- for(uint32 i=0; i<ACHIEVEMENT_CRITERIA_TYPE_TOTAL; ++i)
+ for (uint32 i=0; i<ACHIEVEMENT_CRITERIA_TYPE_TOTAL; ++i)
UpdateAchievementCriteria(AchievementCriteriaTypes(i));
}
@@ -668,7 +666,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
return;
AchievementCriteriaEntryList const& achievementCriteriaList = achievementmgr.GetAchievementCriteriaByType(type);
- for(AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i)
+ for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i)
{
AchievementCriteriaEntry const *achievementCriteria = (*i);
@@ -820,7 +818,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
{
uint32 counter =0;
- for(QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++)
+ for (QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++)
if(itr->second.m_rewarded)
counter++;
SetCriteriaProgress(achievementCriteria, counter);
@@ -833,7 +831,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue;
uint32 counter =0;
- for(QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++)
+ for (QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++)
{
Quest const* quest = objmgr.GetQuestTemplate(itr->first);
if(itr->second.m_rewarded && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->complete_quests_in_zone.zoneID)
@@ -865,7 +863,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue;
// skip wrong arena achievements, if not achievIdByArenaSlot then normal total death counter
bool notfit = false;
- for(int j = 0; j < MAX_ARENA_SLOT; ++j)
+ for (int j = 0; j < MAX_ARENA_SLOT; ++j)
{
if(achievIdByArenaSlot[j] == achievement->ID)
{
@@ -894,7 +892,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
// search case
bool found = false;
- for(int j = 0; achievIdForDangeon[j][0]; ++j)
+ for (int j = 0; achievIdForDangeon[j][0]; ++j)
{
if(achievIdForDangeon[j][0] == achievement->ID)
{
@@ -1008,7 +1006,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
break;
}
-
SetCriteriaProgress(achievementCriteria, 1);
break;
}
@@ -1257,7 +1254,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
++spellIter)
{
SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spellIter->first);
- for(SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
+ for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
{
if(skillIter->second->skillId == achievementCriteria->learn_skillline_spell.skillLine)
spellCount++;
@@ -1304,7 +1301,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
++spellIter)
{
SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spellIter->first);
- for(SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
+ for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
if (skillIter->second->skillId == achievementCriteria->learn_skill_line.skillLine)
spellCount++;
}
@@ -1375,7 +1372,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if(AchievementEntryList const* achRefList = achievementmgr.GetAchievementByReferencedId(achievement->ID))
{
- for(AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr)
+ for (AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr)
if(IsCompletedAchievement(*itr))
CompletedAchievement(*itr);
}
@@ -1413,12 +1410,12 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
{
// skip wrong class achievements
- for(int i = 1; i < MAX_CLASSES; ++i)
+ for (int i = 1; i < MAX_CLASSES; ++i)
if(achievIdByClass[i] == achievement->ID && i != GetPlayer()->getClass())
return false;
// skip wrong race achievements
- for(int i = 1; i < MAX_RACES; ++i)
+ for (int i = 1; i < MAX_RACES; ++i)
if(achievIdByRace[i] == achievement->ID && i != GetPlayer()->getRace())
return false;
@@ -1564,7 +1561,7 @@ bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry)
// Oddly, the target count is NOT countained in the achievement, but in each individual criteria
if (entry->flags & ACHIEVEMENT_FLAG_SUMM)
{
- for(AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr)
+ for (AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr)
{
AchievementCriteriaEntry const* criteria = *itr;
@@ -1584,7 +1581,7 @@ bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry)
// Default case - need complete all or
bool completed_all = true;
- for(AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr)
+ for (AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr)
{
AchievementCriteriaEntry const* criteria = *itr;
@@ -1676,7 +1673,7 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
if(!sWorld.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER)
return;
-
+
if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER || m_completedAchievements.find(achievement->ID)!=m_completedAchievements.end())
return;
@@ -1755,7 +1752,7 @@ void AchievementMgr::SendAllAchievementData()
else
data.resize( 0x7fff );
// More than this causes client trouble
-
+
CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin();
CriteriaProgressMap::const_iterator iter2 = m_criteriaProgress.begin();
@@ -1765,10 +1762,10 @@ void AchievementMgr::SendAllAchievementData()
{
data.clear();
send = false;
-
+
if( !cAchievements )
{
- for(; iter != m_completedAchievements.end() && !send; ++iter)
+ for (; iter != m_completedAchievements.end() && !send; ++iter)
{
data << uint32(iter->first);
data << uint32(secsToTimeBitFields(iter->second.date));
@@ -1780,7 +1777,7 @@ void AchievementMgr::SendAllAchievementData()
}
data << int32(-1);
- for(; iter2 != m_criteriaProgress.end() && !send; ++iter2)
+ for (; iter2 != m_criteriaProgress.end() && !send; ++iter2)
{
data << uint32(iter2->first);
data.appendPackGUID(iter2->second.counter);
@@ -1791,7 +1788,7 @@ void AchievementMgr::SendAllAchievementData()
data << uint32(0);
send = data.size() > 0x7f00;
}
-
+
if( iter2 == m_criteriaProgress.end() )
cProgress = true;
@@ -1814,14 +1811,14 @@ void AchievementMgr::SendRespondInspectAchievements(Player* player)
*/
void AchievementMgr::BuildAllDataPacket(WorldPacket *data)
{
- for(CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
+ for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
{
*data << uint32(iter->first);
*data << uint32(secsToTimeBitFields(iter->second.date));
}
*data << int32(-1);
- for(CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
+ for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
{
*data << uint32(iter->first);
data->appendPackGUID(iter->second.counter);
@@ -2209,7 +2206,7 @@ void AchievementGlobalMgr::LoadRewardLocales()
AchievementRewardLocale& data = m_achievementRewardLocales[entry];
- for(int i = 1; i < MAX_LOCALE; ++i)
+ for (int i = 1; i < MAX_LOCALE; ++i)
{
std::string str = fields[1+2*(i-1)].GetCppString();
if(!str.empty())
@@ -2240,7 +2237,6 @@ void AchievementGlobalMgr::LoadRewardLocales()
delete result;
-
sLog.outString();
sLog.outString( ">> Loaded %lu achievement reward locale strings", (unsigned long)m_achievementRewardLocales.size() );
}
diff --git a/src/game/AchievementMgr.h b/src/game/AchievementMgr.h
index 5020539bb5c..d031672f2a5 100644
--- a/src/game/AchievementMgr.h
+++ b/src/game/AchievementMgr.h
@@ -186,7 +186,6 @@ struct AchievementCriteriaDataSet
Storage storage;
};
-
typedef std::map<uint32,AchievementCriteriaDataSet> AchievementCriteriaDataMap;
struct AchievementReward
@@ -208,7 +207,6 @@ struct AchievementRewardLocale
typedef std::map<uint32,AchievementRewardLocale> AchievementRewardLocales;
-
struct CompletedAchievementData
{
time_t date;
diff --git a/src/game/ArenaTeam.cpp b/src/game/ArenaTeam.cpp
index 22d121c38c1..96468f20c42 100644
--- a/src/game/ArenaTeam.cpp
+++ b/src/game/ArenaTeam.cpp
@@ -298,7 +298,7 @@ void ArenaTeam::DelMember(uint64 guid)
player->SetInArenaTeam(0, GetSlot());
player->GetSession()->SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, GetName(), "", 0);
// delete all info regarding this team
- for(uint8 i = 0; i < 6; ++i)
+ for (uint8 i = 0; i < 6; ++i)
{
player->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6) + i, 0);
}
@@ -401,7 +401,7 @@ void ArenaTeam::NotifyStatsChanged()
{
// this is called after a rated match ended
// updates arena team stats for every member of the team (not only the ones who participated!)
- for(MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
Player * plr = objmgr.GetPlayer(itr->guid);
if(plr)
@@ -550,7 +550,7 @@ void ArenaTeam::FinishGame(int32 mod)
// update team's rank
m_stats.rank = 1;
ObjectMgr::ArenaTeamMap::const_iterator i = objmgr.GetArenaTeamMapBegin();
- for ( ; i != objmgr.GetArenaTeamMapEnd(); ++i)
+ for (; i != objmgr.GetArenaTeamMapEnd(); ++i)
{
if (i->second->GetType() == m_Type && i->second->GetStats().rating > m_stats.rating)
++m_stats.rank;
@@ -590,7 +590,7 @@ int32 ArenaTeam::LostAgainst(uint32 againstRating)
void ArenaTeam::MemberLost(Player * plr, uint32 againstRating)
{
// called for each participant of a match after losing
- for(MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
if(itr->guid == plr->GetGUID())
{
@@ -612,7 +612,7 @@ void ArenaTeam::MemberLost(Player * plr, uint32 againstRating)
void ArenaTeam::OfflineMemberLost(uint64 guid, uint32 againstRating)
{
// called for offline player after ending rated arena match!
- for(MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
if(itr->guid == guid)
{
@@ -634,7 +634,7 @@ void ArenaTeam::OfflineMemberLost(uint64 guid, uint32 againstRating)
void ArenaTeam::MemberWon(Player * plr, uint32 againstRating)
{
// called for each participant after winning a match
- for(MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
if(itr->guid == plr->GetGUID())
{
@@ -664,7 +664,7 @@ void ArenaTeam::UpdateArenaPointsHelper(std::map<uint32, uint32>& PlayerPoints)
return;
// to get points, a player has to participate in at least 30% of the matches
uint32 min_plays = (uint32) ceil(m_stats.games_week * 0.3);
- for(MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
// the player participated in enough games, update his points
uint32 points_to_add = 0;
@@ -690,7 +690,7 @@ void ArenaTeam::SaveToDB()
// called after a match has ended, or when calculating arena_points
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("UPDATE arena_team_stats SET rating = '%u',games = '%u',played = '%u',rank = '%u',wins = '%u',wins2 = '%u' WHERE arenateamid = '%u'", m_stats.rating, m_stats.games_week, m_stats.games_season, m_stats.rank, m_stats.wins_week, m_stats.wins_season, GetId());
- for(MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
CharacterDatabase.PExecute("UPDATE arena_team_member SET played_week = '%u', wons_week = '%u', played_season = '%u', wons_season = '%u', personal_rating = '%u' WHERE arenateamid = '%u' AND guid = '%u'", itr->games_week, itr->wins_week, itr->games_season, itr->wins_season, itr->personal_rating, m_TeamId, GUID_LOPART(itr->guid));
}
@@ -701,7 +701,7 @@ void ArenaTeam::FinishWeek()
{
m_stats.games_week = 0; // played this week
m_stats.wins_week = 0; // wins this week
- for(MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
itr->games_week = 0;
itr->wins_week = 0;
diff --git a/src/game/AuctionHouseBot.cpp b/src/game/AuctionHouseBot.cpp
index cef09af8252..2a77aaea7a6 100644
--- a/src/game/AuctionHouseBot.cpp
+++ b/src/game/AuctionHouseBot.cpp
@@ -210,7 +210,7 @@ void AuctionHouseBot::addNewAuctions(Player *AHBplayer, AHBConfig *config)
if (debug_Out) sLog.outString("AHSeller: %u items", items);
// only insert a few at a time, so as not to peg the processor
- for (uint32 cnt = 1;cnt <= items;cnt++)
+ for (uint32 cnt = 1; cnt <= items; cnt++)
{
if (debug_Out) sLog.outString("AHSeller: %u count", cnt);
uint32 itemID = 0;
@@ -484,7 +484,7 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *con
if (debug_Out) sLog.outError("AHBuyer: Disabled");
return;
}
-
+
QueryResult* result = CharacterDatabase.PQuery("SELECT id FROM auctionhouse WHERE itemowner<>%u AND buyguid<>%u", AHBplayerGUID, AHBplayerGUID);
if (!result)
@@ -510,7 +510,7 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *con
}while (result->NextRow());
delete result;
- for (uint32 count = 1;count <= config->GetBidsPerInterval();++count)
+ for (uint32 count = 1; count <= config->GetBidsPerInterval(); ++count)
{
// Do we have anything to bid? If not, stop here.
if (possibleBids.empty())
@@ -767,7 +767,6 @@ void AuctionHouseBot::Initialize()
AHBplayerGUID = sConfig.GetIntDefault("AuctionHouseBot.GUID", 0);
ItemsPerCycle = sConfig.GetIntDefault("AuctionHouseBot.ItemsPerCycle", 200);
-
//Begin Filters
Vendor_Items = sConfig.GetBoolDefault("AuctionHouseBot.VendorItems", false);
@@ -1774,10 +1773,10 @@ void AuctionHouseBot::LoadValues(AHBConfig *config)
config->ResetItemCounts();
uint32 auctions = auctionHouse->Getcount();
-
+
if (auctions)
{
- for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = auctionHouse->GetAuctionsBegin();itr != auctionHouse->GetAuctionsEnd();++itr)
+ for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = auctionHouse->GetAuctionsBegin(); itr != auctionHouse->GetAuctionsEnd(); ++itr)
{
AuctionEntry *Aentry = itr->second;
Item *item = auctionmgr.GetAItem(Aentry->item_guidlow);
diff --git a/src/game/AuctionHouseBot.h b/src/game/AuctionHouseBot.h
index d135af5c479..8299a53ca0f 100644
--- a/src/game/AuctionHouseBot.h
+++ b/src/game/AuctionHouseBot.h
@@ -956,7 +956,7 @@ public:
break;
}
}
-
+
void IncItemCounts(uint32 Class, uint32 Quality)
{
switch(Class)
diff --git a/src/game/AuctionHouseHandler.cpp b/src/game/AuctionHouseHandler.cpp
index 52790526dd7..f0284a6458b 100644
--- a/src/game/AuctionHouseHandler.cpp
+++ b/src/game/AuctionHouseHandler.cpp
@@ -31,7 +31,6 @@
#include "UpdateMask.h"
#include "Util.h"
-
//please DO NOT use iterator++, because it is slower than ++iterator!!!
//post-incrementation is always slower than pre-incrementation !
diff --git a/src/game/AuctionHouseMgr.cpp b/src/game/AuctionHouseMgr.cpp
index ffc0c55d9d3..905e9c4fa17 100644
--- a/src/game/AuctionHouseMgr.cpp
+++ b/src/game/AuctionHouseMgr.cpp
@@ -35,7 +35,6 @@
#include "ProgressBar.h"
#include <vector>
-
INSTANTIATE_SINGLETON_1(AuctionHouseMgr);
using namespace std;
@@ -564,7 +563,7 @@ void AuctionHouseObject::Update()
void AuctionHouseObject::BuildListBidderItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount)
{
- for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin();itr != AuctionsMap.end();++itr)
+ for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
{
AuctionEntry *Aentry = itr->second;
if (Aentry && Aentry->bidder == player->GetGUIDLow())
@@ -579,7 +578,7 @@ void AuctionHouseObject::BuildListBidderItems(WorldPacket& data, Player* player,
void AuctionHouseObject::BuildListOwnerItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount)
{
- for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin();itr != AuctionsMap.end();++itr)
+ for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
{
AuctionEntry *Aentry = itr->second;
if (Aentry && Aentry->owner == player->GetGUIDLow())
@@ -599,7 +598,7 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
{
int loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
- for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin();itr != AuctionsMap.end();++itr)
+ for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
{
AuctionEntry *Aentry = itr->second;
Item *item = auctionmgr.GetAItem(Aentry->item_guidlow);
diff --git a/src/game/Bag.cpp b/src/game/Bag.cpp
index 2d58b63c0a9..72d71c5e8bc 100644
--- a/src/game/Bag.cpp
+++ b/src/game/Bag.cpp
@@ -38,7 +38,7 @@ Bag::Bag( ): Item()
Bag::~Bag()
{
- for(uint8 i = 0; i < MAX_BAG_SIZE; ++i)
+ for (uint8 i = 0; i < MAX_BAG_SIZE; ++i)
if (Item *item = m_bagslot[i])
{
if(item->IsInWorld())
@@ -56,14 +56,14 @@ void Bag::AddToWorld()
{
Item::AddToWorld();
- for(uint32 i = 0; i < GetBagSize(); ++i)
+ for (uint32 i = 0; i < GetBagSize(); ++i)
if(m_bagslot[i])
m_bagslot[i]->AddToWorld();
}
void Bag::RemoveFromWorld()
{
- for(uint32 i = 0; i < GetBagSize(); ++i)
+ for (uint32 i = 0; i < GetBagSize(); ++i)
if(m_bagslot[i])
m_bagslot[i]->RemoveFromWorld();
@@ -184,7 +184,7 @@ void Bag::BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) co
// If the bag is empty returns true
bool Bag::IsEmpty() const
{
- for(uint32 i = 0; i < GetBagSize(); ++i)
+ for (uint32 i = 0; i < GetBagSize(); ++i)
if (m_bagslot[i])
return false;
@@ -195,7 +195,7 @@ uint32 Bag::GetItemCount( uint32 item, Item* eItem ) const
{
Item *pItem;
uint32 count = 0;
- for(uint32 i=0; i < GetBagSize(); ++i)
+ for (uint32 i=0; i < GetBagSize(); ++i)
{
pItem = m_bagslot[i];
if( pItem && pItem != eItem && pItem->GetEntry() == item )
@@ -204,7 +204,7 @@ uint32 Bag::GetItemCount( uint32 item, Item* eItem ) const
if(eItem && eItem->GetProto()->GemProperties)
{
- for(uint32 i=0; i < GetBagSize(); ++i)
+ for (uint32 i=0; i < GetBagSize(); ++i)
{
pItem = m_bagslot[i];
if( pItem && pItem != eItem && pItem->GetProto()->Socket[0].Color )
@@ -217,7 +217,7 @@ uint32 Bag::GetItemCount( uint32 item, Item* eItem ) const
uint8 Bag::GetSlotByItemGUID(uint64 guid) const
{
- for(uint32 i = 0; i < GetBagSize(); ++i)
+ for (uint32 i = 0; i < GetBagSize(); ++i)
if(m_bagslot[i] != 0)
if(m_bagslot[i]->GetGUID() == guid)
return i;
diff --git a/src/game/BattleGround.cpp b/src/game/BattleGround.cpp
index 3eb699472d8..97b8aa0c928 100644
--- a/src/game/BattleGround.cpp
+++ b/src/game/BattleGround.cpp
@@ -36,7 +36,6 @@
#include "SpellAuras.h"
#include "Util.h"
-
namespace MaNGOS
{
class BattleGroundChatBuilder
@@ -122,7 +121,7 @@ namespace MaNGOS
template<class Do>
void BattleGround::BroadcastWorker(Do& _do)
{
- for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ for (BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
if (Player *plr = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)))
_do(plr);
}
@@ -206,11 +205,11 @@ BattleGround::~BattleGround()
// remove objects and creatures
// (this is done automatically in mapmanager update, when the instance is reset after the reset time)
int size = m_BgCreatures.size();
- for(int i = 0; i < size; ++i)
+ for (int i = 0; i < size; ++i)
DelCreature(i);
size = m_BgObjects.size();
- for(int i = 0; i < size; ++i)
+ for (int i = 0; i < size; ++i)
DelObject(i);
if (GetInstanceID()) // not spam by useless queries in case BG templates
@@ -231,7 +230,7 @@ BattleGround::~BattleGround()
// remove from bg free slot queue
this->RemoveFromBGFreeSlotQueue();
- for(BattleGroundScoreMap::const_iterator itr = m_PlayerScores.begin(); itr != m_PlayerScores.end(); ++itr)
+ for (BattleGroundScoreMap::const_iterator itr = m_PlayerScores.begin(); itr != m_PlayerScores.end(); ++itr)
delete itr->second;
}
@@ -279,10 +278,10 @@ void BattleGround::Update(uint32 diff)
{
if (GetReviveQueueSize())
{
- for(std::map<uint64, std::vector<uint64> >::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr)
+ for (std::map<uint64, std::vector<uint64> >::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr)
{
Creature *sh = NULL;
- for(std::vector<uint64>::const_iterator itr2 = (itr->second).begin(); itr2 != (itr->second).end(); ++itr2)
+ for (std::vector<uint64>::const_iterator itr2 = (itr->second).begin(); itr2 != (itr->second).end(); ++itr2)
{
Player *plr = objmgr.GetPlayer(*itr2);
if (!plr)
@@ -313,7 +312,7 @@ void BattleGround::Update(uint32 diff)
}
else if (m_LastResurrectTime > 500) // Resurrect players only half a second later, to see spirit heal effect on NPC
{
- for(std::vector<uint64>::const_iterator itr = m_ResurrectQueue.begin(); itr != m_ResurrectQueue.end(); ++itr)
+ for (std::vector<uint64>::const_iterator itr = m_ResurrectQueue.begin(); itr != m_ResurrectQueue.end(); ++itr)
{
Player *plr = objmgr.GetPlayer(*itr);
if (!plr)
@@ -423,13 +422,13 @@ void BattleGround::Update(uint32 diff)
{
//TODO : add arena sound PlaySoundToAll(SOUND_ARENA_START);
- for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
+ for (BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
if (Player *plr = objmgr.GetPlayer(itr->first))
{
plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
// remove auras with duration lower than 30s
Unit::AuraMap & aurMap = plr->GetAuras();
- for(Unit::AuraMap::iterator iter = aurMap.begin(); iter != aurMap.end();)
+ for (Unit::AuraMap::iterator iter = aurMap.begin(); iter != aurMap.end(); )
{
if (!iter->second->IsPermanent()
&& iter->second->GetAuraDuration()<=30*IN_MILISECONDS
@@ -451,7 +450,7 @@ void BattleGround::Update(uint32 diff)
PlaySoundToAll(SOUND_BG_START);
- for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
+ for (BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
if (Player* plr = objmgr.GetPlayer(itr->first))
plr->RemoveAurasDueToSpell(SPELL_PREPARATION);
//Announce BG starting
@@ -475,7 +474,7 @@ void BattleGround::Update(uint32 diff)
{
m_EndTime = 0;
BattleGroundPlayerMap::iterator itr, next;
- for(itr = m_Players.begin(); itr != m_Players.end(); itr = next)
+ for (itr = m_Players.begin(); itr != m_Players.end(); itr = next)
{
next = itr;
++next;
@@ -501,7 +500,7 @@ void BattleGround::SetTeamStartLoc(uint32 TeamID, float X, float Y, float Z, flo
void BattleGround::SendPacketToAll(WorldPacket *packet)
{
- for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ for (BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
Player *plr = objmgr.GetPlayer(itr->first);
if (plr)
@@ -513,7 +512,7 @@ void BattleGround::SendPacketToAll(WorldPacket *packet)
void BattleGround::SendPacketToTeam(uint32 TeamID, WorldPacket *packet, Player *sender, bool self)
{
- for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ for (BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
Player *plr = objmgr.GetPlayer(itr->first);
@@ -545,7 +544,7 @@ void BattleGround::PlaySoundToTeam(uint32 SoundID, uint32 TeamID)
{
WorldPacket data;
- for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ for (BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
Player *plr = objmgr.GetPlayer(itr->first);
@@ -568,7 +567,7 @@ void BattleGround::PlaySoundToTeam(uint32 SoundID, uint32 TeamID)
void BattleGround::CastSpellOnTeam(uint32 SpellID, uint32 TeamID)
{
- for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ for (BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
Player *plr = objmgr.GetPlayer(itr->first);
@@ -588,7 +587,7 @@ void BattleGround::CastSpellOnTeam(uint32 SpellID, uint32 TeamID)
void BattleGround::YellToAll(Creature* creature, const char* text, uint32 language)
{
- for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ for (std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
WorldPacket data(SMSG_MESSAGECHAT, 200);
Player *plr = objmgr.GetPlayer(itr->first);
@@ -602,10 +601,9 @@ void BattleGround::YellToAll(Creature* creature, const char* text, uint32 langua
}
}
-
void BattleGround::RewardHonorToTeam(uint32 Honor, uint32 TeamID)
{
- for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ for (BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
Player *plr = objmgr.GetPlayer(itr->first);
@@ -630,7 +628,7 @@ void BattleGround::RewardReputationToTeam(uint32 faction_id, uint32 Reputation,
if (!factionEntry)
return;
- for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ for (BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
Player *plr = objmgr.GetPlayer(itr->first);
@@ -721,7 +719,7 @@ void BattleGround::EndBattleGround(uint32 winner)
}
}
- for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ for (BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
Player *plr = objmgr.GetPlayer(itr->first);
uint32 team = itr->second.Team;
@@ -1125,7 +1123,7 @@ void BattleGround::Reset()
m_Players.clear();
- for(BattleGroundScoreMap::const_iterator itr = m_PlayerScores.begin(); itr != m_PlayerScores.end(); ++itr)
+ for (BattleGroundScoreMap::const_iterator itr = m_PlayerScores.begin(); itr != m_PlayerScores.end(); ++itr)
delete itr->second;
m_PlayerScores.clear();
@@ -1251,7 +1249,7 @@ void BattleGround::AddOrSetPlayerToCorrectBgGroup(Player *plr, uint64 plr_guid,
void BattleGround::EventPlayerLoggedIn(Player* player, uint64 plr_guid)
{
// player is correct pointer
- for(std::deque<uint64>::iterator itr = m_OfflineQueue.begin(); itr != m_OfflineQueue.end(); ++itr)
+ for (std::deque<uint64>::iterator itr = m_OfflineQueue.begin(); itr != m_OfflineQueue.end(); ++itr)
{
if (*itr == plr_guid)
{
@@ -1427,9 +1425,9 @@ void BattleGround::AddPlayerToResurrectQueue(uint64 npc_guid, uint64 player_guid
void BattleGround::RemovePlayerFromResurrectQueue(uint64 player_guid)
{
- for(std::map<uint64, std::vector<uint64> >::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr)
+ for (std::map<uint64, std::vector<uint64> >::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr)
{
- for(std::vector<uint64>::iterator itr2 =(itr->second).begin(); itr2 != (itr->second).end(); ++itr2)
+ for (std::vector<uint64>::iterator itr2 =(itr->second).begin(); itr2 != (itr->second).end(); ++itr2)
{
if (*itr2 == player_guid)
{
@@ -1790,7 +1788,7 @@ void BattleGround::HandleKillPlayer( Player *player, Player *killer )
UpdatePlayerScore(killer, SCORE_HONORABLE_KILLS, 1);
UpdatePlayerScore(killer, SCORE_KILLING_BLOWS, 1);
- for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ for (BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
Player *plr = objmgr.GetPlayer(itr->first);
@@ -1850,7 +1848,7 @@ void BattleGround::PlayerAddedToBGCheckIfBGIsRunning(Player* plr)
uint32 BattleGround::GetAlivePlayersCountByTeam(uint32 Team) const
{
int count = 0;
- for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ for (BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
if (itr->second.Team == Team)
{
@@ -1872,7 +1870,7 @@ void BattleGround::SetHoliday(bool is_holiday)
int32 BattleGround::GetObjectType(uint64 guid)
{
- for(uint32 i = 0; i < m_BgObjects.size(); ++i)
+ for (uint32 i = 0; i < m_BgObjects.size(); ++i)
if(m_BgObjects[i] == guid)
return i;
sLog.outError("BattleGround: cheating? a player used a gameobject which isnt supposed to be a usable object!");
diff --git a/src/game/BattleGround.h b/src/game/BattleGround.h
index 007f7a642dd..38772f9fd33 100644
--- a/src/game/BattleGround.h
+++ b/src/game/BattleGround.h
@@ -543,7 +543,7 @@ class BattleGround
void PlayerAddedToBGCheckIfBGIsRunning(Player* plr);
/* Scorekeeping */
-
+
BattleGroundScoreMap m_PlayerScores; // Player scores
// must be implemented in BG subclass
virtual void RemovePlayer(Player * /*player*/, uint64 /*guid*/) {}
diff --git a/src/game/BattleGroundAB.cpp b/src/game/BattleGroundAB.cpp
index 6609c3400be..b684f4523e1 100644
--- a/src/game/BattleGroundAB.cpp
+++ b/src/game/BattleGroundAB.cpp
@@ -688,7 +688,7 @@ void BattleGroundAB::UpdatePlayerScore(Player *Source, uint32 type, uint32 value
bool BattleGroundAB::IsAllNodesConrolledByTeam(uint32 team) const
{
uint32 count = 0;
- for(int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
+ for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
if ((team == ALLIANCE && m_Nodes[i] == BG_AB_NODE_STATUS_ALLY_OCCUPIED) ||
(team == HORDE && m_Nodes[i] == BG_AB_NODE_STATUS_HORDE_OCCUPIED))
++count;
diff --git a/src/game/BattleGroundAV.cpp b/src/game/BattleGroundAV.cpp
index 42d15a6ce84..abcc2e72d14 100644
--- a/src/game/BattleGroundAV.cpp
+++ b/src/game/BattleGroundAV.cpp
@@ -90,7 +90,7 @@ void BattleGroundAV::HandleKillUnit(Creature *unit, Player *killer)
RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_CAPTAIN),HORDE);
UpdateScore(ALLIANCE,(-1)*BG_AV_RES_CAPTAIN);
//spawn destroyed aura
- for(uint8 i=0; i<=9; i++)
+ for (uint8 i=0; i<=9; i++)
SpawnBGObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE+i,RESPAWN_IMMEDIATELY);
Creature* creature = GetBGCreature(AV_CPLACE_HERALD);
if(creature)
@@ -109,7 +109,7 @@ void BattleGroundAV::HandleKillUnit(Creature *unit, Player *killer)
RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_CAPTAIN),ALLIANCE);
UpdateScore(HORDE,(-1)*BG_AV_RES_CAPTAIN);
//spawn destroyed aura
- for(uint8 i=0; i<=9; i++)
+ for (uint8 i=0; i<=9; i++)
SpawnBGObject(BG_AV_OBJECT_BURN_BUILDING_HORDE+i,RESPAWN_IMMEDIATELY);
Creature* creature = GetBGCreature(AV_CPLACE_HERALD);
if(creature)
@@ -224,7 +224,6 @@ void BattleGroundAV::HandleQuestComplete(uint32 questid, Player *player)
}
}
-
void BattleGroundAV::UpdateScore(uint16 team, int16 points )
{ //note: to remove reinforcementpoints points must be negative, for adding reinforcements points must be positive
assert( team == ALLIANCE || team == HORDE);
@@ -302,7 +301,7 @@ void BattleGroundAV::Update(uint32 diff)
if(GetStatus() == STATUS_IN_PROGRESS)
{
- for(uint8 i=0; i<=1;i++)//0=alliance, 1=horde
+ for (uint8 i=0; i<=1; i++)//0=alliance, 1=horde
{
if(!m_CaptainAlive[i])
continue;
@@ -329,7 +328,7 @@ void BattleGroundAV::Update(uint32 diff)
}
//add points from mine owning, and look if he neutral team wanrts to reclaim the mine
m_Mine_Timer -=diff;
- for(uint8 mine=0; mine <2; mine++)
+ for (uint8 mine=0; mine <2; mine++)
{
if(m_Mine_Owner[mine] == ALLIANCE || m_Mine_Owner[mine] == HORDE)
{
@@ -347,7 +346,7 @@ void BattleGroundAV::Update(uint32 diff)
m_Mine_Timer=AV_MINE_TICK_TIMER; //this is at the end, cause we need to update both mines
//looks for all timers of the nodes and destroy the building (for graveyards the building wont get destroyed, it goes just to the other team
- for(BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i < BG_AV_NODES_MAX; ++i)
+ for (BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i < BG_AV_NODES_MAX; ++i)
if(m_Nodes[i].State == POINT_ASSAULTED) //maybe remove this
{
if(m_Nodes[i].Timer > diff)
@@ -367,11 +366,11 @@ void BattleGroundAV::StartingEventCloseDoors()
void BattleGroundAV::StartingEventOpenDoors()
{
sLog.outDebug("BG_AV: start spawning mine stuff");
- for(uint16 i= BG_AV_OBJECT_MINE_SUPPLY_N_MIN; i<=BG_AV_OBJECT_MINE_SUPPLY_N_MAX;i++)
+ for (uint16 i= BG_AV_OBJECT_MINE_SUPPLY_N_MIN; i<=BG_AV_OBJECT_MINE_SUPPLY_N_MAX; i++)
SpawnBGObject(i,RESPAWN_IMMEDIATELY);
- for(uint16 i= BG_AV_OBJECT_MINE_SUPPLY_S_MIN; i<=BG_AV_OBJECT_MINE_SUPPLY_S_MAX;i++)
+ for (uint16 i= BG_AV_OBJECT_MINE_SUPPLY_S_MIN; i<=BG_AV_OBJECT_MINE_SUPPLY_S_MAX; i++)
SpawnBGObject(i,RESPAWN_IMMEDIATELY);
- for(uint8 mine = AV_NORTH_MINE; mine <= AV_SOUTH_MINE; mine++) //mine population
+ for (uint8 mine = AV_NORTH_MINE; mine <= AV_SOUTH_MINE; mine++) //mine population
ChangeMineOwner(mine, AV_NEUTRAL_TEAM,true);
UpdateWorldState(AV_SHOW_H_SCORE, 1);
@@ -398,7 +397,7 @@ void BattleGroundAV::EndBattleGround(uint32 winner)
//first towers:
uint8 kills[2]={0,0}; //0=ally 1=horde
uint8 rep[2]={0,0}; //0=ally 1=horde
- for(BG_AV_Nodes i = BG_AV_NODES_DUNBALDAR_SOUTH; i <= BG_AV_NODES_FROSTWOLF_WTOWER; ++i)
+ for (BG_AV_Nodes i = BG_AV_NODES_DUNBALDAR_SOUTH; i <= BG_AV_NODES_FROSTWOLF_WTOWER; ++i)
{
if(m_Nodes[i].State == POINT_CONTROLED)
{
@@ -415,7 +414,7 @@ void BattleGroundAV::EndBattleGround(uint32 winner)
}
}
- for(int i=0; i<=1; i++) //0=ally 1=horde
+ for (int i=0; i<=1; i++) //0=ally 1=horde
{
if(m_CaptainAlive[i])
{
@@ -445,7 +444,6 @@ void BattleGroundAV::RemovePlayer(Player* plr,uint64 /*guid*/)
plr->RemoveAurasDueToSpell(AV_BUFF_H_CAPTAIN);
}
-
void BattleGroundAV::HandleAreaTrigger(Player *Source, uint32 Trigger)
{
// this is wrong way to implement these things. On official it done by gameobject spell cast.
@@ -522,8 +520,6 @@ void BattleGroundAV::UpdatePlayerScore(Player* Source, uint32 type, uint32 value
}
}
-
-
void BattleGroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node)
{
@@ -545,7 +541,7 @@ void BattleGroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node)
else
sLog.outError("BG_AV: playerdestroyedpoint: marshal %i doesn't exist",AV_CPLACE_A_MARSHAL_SOUTH + tmp);
//spawn destroyed aura
- for(uint8 i=0; i<=9; i++)
+ for (uint8 i=0; i<=9; i++)
SpawnBGObject(BG_AV_OBJECT_BURN_DUNBALDAR_SOUTH + i + (tmp * 10),RESPAWN_IMMEDIATELY);
UpdateScore((owner == ALLIANCE) ? HORDE : ALLIANCE, (-1)*BG_AV_RES_TOWER);
@@ -566,7 +562,7 @@ void BattleGroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node)
PopulateNode(node);
if(node == BG_AV_NODES_SNOWFALL_GRAVE) //snowfall eyecandy
{
- for(uint8 i = 0; i < 4; i++)
+ for (uint8 i = 0; i < 4; i++)
{
SpawnBGObject(((owner==ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_PA : BG_AV_OBJECT_SNOW_EYECANDY_PH)+i,RESPAWN_ONE_DAY);
SpawnBGObject(((owner==ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_A : BG_AV_OBJECT_SNOW_EYECANDY_H )+i,RESPAWN_IMMEDIATELY);
@@ -603,10 +599,10 @@ void BattleGroundAV::ChangeMineOwner(uint8 mine, uint32 team, bool initial)
{
sLog.outDebug("bg_av depopulating mine %i (0=north,1=south)",mine);
if(mine==AV_SOUTH_MINE)
- for(uint16 i=AV_CPLACE_MINE_S_S_MIN; i <= AV_CPLACE_MINE_S_S_MAX; i++)
+ for (uint16 i=AV_CPLACE_MINE_S_S_MIN; i <= AV_CPLACE_MINE_S_S_MAX; i++)
if( m_BgCreatures[i] )
DelCreature(i); //TODO just set the respawntime to 999999
- for(uint16 i=((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_1_MIN:AV_CPLACE_MINE_S_1_MIN); i <= ((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_3:AV_CPLACE_MINE_S_3); i++)
+ for (uint16 i=((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_1_MIN:AV_CPLACE_MINE_S_1_MIN); i <= ((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_3:AV_CPLACE_MINE_S_3); i++)
if( m_BgCreatures[i] )
DelCreature(i); //TODO here also
}
@@ -641,17 +637,17 @@ void BattleGroundAV::ChangeMineOwner(uint8 mine, uint32 team, bool initial)
cinfo = AV_NPC_S_MINE_H_3;
else
cinfo = AV_NPC_S_MINE_N_S;
- for(uint16 i=AV_CPLACE_MINE_S_S_MIN; i <= AV_CPLACE_MINE_S_S_MAX; i++)
+ for (uint16 i=AV_CPLACE_MINE_S_S_MIN; i <= AV_CPLACE_MINE_S_S_MAX; i++)
AddAVCreature(cinfo,i);
}
- for(uint16 i=( (mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_1_MIN:AV_CPLACE_MINE_S_1_MIN ); i <= ((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_1_MAX:AV_CPLACE_MINE_S_1_MAX); i++)
+ for (uint16 i=( (mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_1_MIN:AV_CPLACE_MINE_S_1_MIN ); i <= ((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_1_MAX:AV_CPLACE_MINE_S_1_MAX); i++)
AddAVCreature(miner,i);
//the next chooses randomly between 2 cretures
- for(uint16 i=((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_2_MIN:AV_CPLACE_MINE_S_2_MIN); i <= ((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_2_MAX:AV_CPLACE_MINE_S_2_MAX); i++)
+ for (uint16 i=((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_2_MIN:AV_CPLACE_MINE_S_2_MIN); i <= ((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_2_MAX:AV_CPLACE_MINE_S_2_MAX); i++)
AddAVCreature(miner+(urand(1,2)),i);
AddAVCreature(miner+3,(mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_3:AV_CPLACE_MINE_S_3);
//because the gameobjects in this mine have changed, update all surrounding players:
-// for(uint16 i = ((mine==AV_NORTH_MINE)?BG_AV_OBJECT_MINE_SUPPLY_N_MIN:BG_AV_OBJECT_MINE_SUPPLY_N_MIN); i <= ((mine==AV_NORTH_MINE)?BG_AV_OBJECT_MINE_SUPPLY_N_MAX:BG_AV_OBJECT_MINE_SUPPLY_N_MAX); i++)
+// for (uint16 i = ((mine==AV_NORTH_MINE)?BG_AV_OBJECT_MINE_SUPPLY_N_MIN:BG_AV_OBJECT_MINE_SUPPLY_N_MIN); i <= ((mine==AV_NORTH_MINE)?BG_AV_OBJECT_MINE_SUPPLY_N_MAX:BG_AV_OBJECT_MINE_SUPPLY_N_MAX); i++)
// {
//TODO: add gameobject-update code
// }
@@ -711,7 +707,7 @@ void BattleGroundAV::PopulateNode(BG_AV_Nodes node)
sLog.outError("AV: couldn't spawn spiritguide at node %i",node);
}
- for(uint8 i=0; i<4; i++)
+ for (uint8 i=0; i<4; i++)
{
Creature* cr = AddAVCreature(creatureid,c_place+i);
}
@@ -719,7 +715,7 @@ void BattleGroundAV::PopulateNode(BG_AV_Nodes node)
void BattleGroundAV::DePopulateNode(BG_AV_Nodes node)
{
uint32 c_place = AV_CPLACE_DEFENSE_STORM_AID + ( 4 * node );
- for(uint8 i=0; i<4; i++)
+ for (uint8 i=0; i<4; i++)
if( m_BgCreatures[c_place+i] )
DelCreature(c_place+i);
//spiritguide
@@ -727,7 +723,6 @@ void BattleGroundAV::DePopulateNode(BG_AV_Nodes node)
DelCreature(node);
}
-
const BG_AV_Nodes BattleGroundAV::GetNodeThroughObject(uint32 object)
{
sLog.outDebug("bg_AV getnodethroughobject %i",object);
@@ -786,7 +781,6 @@ const uint32 BattleGroundAV::GetObjectThroughNode(BG_AV_Nodes node)
return 0;
}
-
//called when using banner
void BattleGroundAV::EventPlayerClickedOnFlag(Player *source, GameObject* target_obj)
@@ -840,7 +834,6 @@ void BattleGroundAV::EventPlayerDefendsPoint(Player* player, uint32 object)
return;
}
-
//spawn new go :)
if(m_Nodes[node].Owner == ALLIANCE)
SpawnBGObject(object+22, RESPAWN_IMMEDIATELY); //spawn horde banner
@@ -869,7 +862,7 @@ void BattleGroundAV::EventPlayerDefendsPoint(Player* player, uint32 object)
}
else if(node == BG_AV_NODES_SNOWFALL_GRAVE) //snowfall eyecandy
{
- for(uint8 i = 0; i < 4; i++)
+ for (uint8 i = 0; i < 4; i++)
{
SpawnBGObject(((owner==ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_PA : BG_AV_OBJECT_SNOW_EYECANDY_PH)+i,RESPAWN_ONE_DAY);
SpawnBGObject(((team==ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_A : BG_AV_OBJECT_SNOW_EYECANDY_H)+i,RESPAWN_IMMEDIATELY);
@@ -900,7 +893,6 @@ void BattleGroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object)
if(owner == team || team == m_Nodes[node].TotalOwner)
return; //surely a gm used this object
-
if(node == BG_AV_NODES_SNOWFALL_GRAVE) //snowfall is a bit special in capping + it gets eyecandy stuff
{
if(object == BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE) //initial capping
@@ -932,7 +924,7 @@ void BattleGroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object)
despawn = ( m_Nodes[node].State == POINT_ASSAULTED )?BG_AV_OBJECT_SNOW_EYECANDY_PA : BG_AV_OBJECT_SNOW_EYECANDY_A;
spawn = BG_AV_OBJECT_SNOW_EYECANDY_PH;
}
- for(uint8 i = 0; i < 4; i++)
+ for (uint8 i = 0; i < 4; i++)
{
SpawnBGObject(despawn+i,RESPAWN_ONE_DAY);
SpawnBGObject(spawn+i,RESPAWN_IMMEDIATELY);
@@ -1094,7 +1086,6 @@ void BattleGroundAV::SendMineWorldStates(uint32 mine)
UpdateWorldState(BG_AV_MineWorldStates[mine2][prevowner],0);
}
-
WorldSafeLocsEntry const* BattleGroundAV::GetClosestGraveYard(Player* player)
{
WorldSafeLocsEntry const* good_entry = NULL;
@@ -1124,7 +1115,6 @@ WorldSafeLocsEntry const* BattleGroundAV::GetClosestGraveYard(Player* player)
return good_entry;
}
-
bool BattleGroundAV::SetupBattleGround()
{
// Create starting objects
@@ -1184,7 +1174,7 @@ bool BattleGroundAV::SetupBattleGround()
return false;
}
}
- for(uint8 j=0; j<=9; j++) //burning aura
+ for (uint8 j=0; j<=9; j++) //burning aura
{
if(!AddObject(BG_AV_OBJECT_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j,BG_AV_OBJECTID_FIRE,BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][0],BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][1],BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][2],BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3]/2),RESPAWN_ONE_DAY))
{
@@ -1194,9 +1184,9 @@ bool BattleGroundAV::SetupBattleGround()
}
}
}
- for(uint8 i=0;i<2;i++) //burning aura for buildings
+ for (uint8 i=0; i<2; i++) //burning aura for buildings
{
- for(uint8 j=0; j<=9; j++)
+ for (uint8 j=0; j<=9; j++)
{
if(j<5)
{
@@ -1216,7 +1206,7 @@ bool BattleGroundAV::SetupBattleGround()
}
}
}
- for(uint16 i= 0; i<=(BG_AV_OBJECT_MINE_SUPPLY_N_MAX-BG_AV_OBJECT_MINE_SUPPLY_N_MIN);i++)
+ for (uint16 i= 0; i<=(BG_AV_OBJECT_MINE_SUPPLY_N_MAX-BG_AV_OBJECT_MINE_SUPPLY_N_MIN); i++)
{
if(!AddObject(BG_AV_OBJECT_MINE_SUPPLY_N_MIN+i,BG_AV_OBJECTID_MINE_N,BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][0],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][1],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][2],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3]/2),RESPAWN_ONE_DAY))
{
@@ -1224,7 +1214,7 @@ bool BattleGroundAV::SetupBattleGround()
return false;
}
}
- for(uint16 i= 0 ; i<=(BG_AV_OBJECT_MINE_SUPPLY_S_MAX-BG_AV_OBJECT_MINE_SUPPLY_S_MIN);i++)
+ for (uint16 i= 0 ; i<=(BG_AV_OBJECT_MINE_SUPPLY_S_MAX-BG_AV_OBJECT_MINE_SUPPLY_S_MIN); i++)
{
if(!AddObject(BG_AV_OBJECT_MINE_SUPPLY_S_MIN+i,BG_AV_OBJECTID_MINE_S,BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][0],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][1],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][2],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3]/2),RESPAWN_ONE_DAY))
{
@@ -1238,7 +1228,7 @@ bool BattleGroundAV::SetupBattleGround()
sLog.outError("BatteGroundAV: Failed to spawn some object BattleGround not created!8");
return false;
}
- for(uint8 i = 0; i < 4; i++)
+ for (uint8 i = 0; i < 4; i++)
{
if(!AddObject(BG_AV_OBJECT_SNOW_EYECANDY_A+i, BG_AV_OBJECTID_SNOWFALL_CANDY_A ,BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3],0,0,sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY)
|| !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_PA+i, BG_AV_OBJECTID_SNOWFALL_CANDY_PA ,BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2],BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3],0,0,sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY)
@@ -1253,44 +1243,44 @@ bool BattleGroundAV::SetupBattleGround()
uint16 i;
sLog.outDebug("Alterac Valley: entering state STATUS_WAIT_JOIN ...");
// Initial Nodes
- for(i = 0; i < BG_AV_OBJECT_MAX; i++)
+ for (i = 0; i < BG_AV_OBJECT_MAX; i++)
SpawnBGObject(i, RESPAWN_ONE_DAY);
- for(i = BG_AV_OBJECT_FLAG_A_FIRSTAID_STATION; i <= BG_AV_OBJECT_FLAG_A_STONEHEART_GRAVE ; i++){
+ for (i = BG_AV_OBJECT_FLAG_A_FIRSTAID_STATION; i <= BG_AV_OBJECT_FLAG_A_STONEHEART_GRAVE ; i++){
SpawnBGObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+3*i,RESPAWN_IMMEDIATELY);
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
}
- for(i = BG_AV_OBJECT_FLAG_A_DUNBALDAR_SOUTH; i <= BG_AV_OBJECT_FLAG_A_STONEHEART_BUNKER ; i++)
+ for (i = BG_AV_OBJECT_FLAG_A_DUNBALDAR_SOUTH; i <= BG_AV_OBJECT_FLAG_A_STONEHEART_BUNKER ; i++)
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
- for(i = BG_AV_OBJECT_FLAG_H_ICEBLOOD_GRAVE; i <= BG_AV_OBJECT_FLAG_H_FROSTWOLF_WTOWER ; i++){
+ for (i = BG_AV_OBJECT_FLAG_H_ICEBLOOD_GRAVE; i <= BG_AV_OBJECT_FLAG_H_FROSTWOLF_WTOWER ; i++){
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
if(i<=BG_AV_OBJECT_FLAG_H_FROSTWOLF_HUT)
SpawnBGObject(BG_AV_OBJECT_AURA_H_FIRSTAID_STATION+3*GetNodeThroughObject(i),RESPAWN_IMMEDIATELY);
}
- for(i = BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH; i <= BG_AV_OBJECT_TFLAG_A_STONEHEART_BUNKER; i+=2)
+ for (i = BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH; i <= BG_AV_OBJECT_TFLAG_A_STONEHEART_BUNKER; i+=2)
{
SpawnBGObject(i, RESPAWN_IMMEDIATELY); //flag
SpawnBGObject(i+16, RESPAWN_IMMEDIATELY); //aura
}
- for(i = BG_AV_OBJECT_TFLAG_H_ICEBLOOD_TOWER; i <= BG_AV_OBJECT_TFLAG_H_FROSTWOLF_WTOWER; i+=2)
+ for (i = BG_AV_OBJECT_TFLAG_H_ICEBLOOD_TOWER; i <= BG_AV_OBJECT_TFLAG_H_FROSTWOLF_WTOWER; i+=2)
{
SpawnBGObject(i, RESPAWN_IMMEDIATELY); //flag
SpawnBGObject(i+16, RESPAWN_IMMEDIATELY); //aura
}
//snowfall and the doors
- for(i = BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE; i <= BG_AV_OBJECT_DOOR_A; i++)
+ for (i = BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE; i <= BG_AV_OBJECT_DOOR_A; i++)
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
SpawnBGObject(BG_AV_OBJECT_AURA_N_SNOWFALL_GRAVE,RESPAWN_IMMEDIATELY);
//creatures
sLog.outDebug("BG_AV start poputlating nodes");
- for(BG_AV_Nodes i= BG_AV_NODES_FIRSTAID_STATION; i < BG_AV_NODES_MAX; ++i )
+ for (BG_AV_Nodes i= BG_AV_NODES_FIRSTAID_STATION; i < BG_AV_NODES_MAX; ++i )
{
if(m_Nodes[i].Owner)
PopulateNode(i);
}
//all creatures which don't get despawned through the script are static
sLog.outDebug("BG_AV: start spawning static creatures");
- for(i=0; i < AV_STATICCPLACE_MAX; i++ )
+ for (i=0; i < AV_STATICCPLACE_MAX; i++ )
AddAVCreature(0,i+AV_CPLACE_MAX);
//mainspiritguides:
sLog.outDebug("BG_AV: start spawning spiritguides creatures");
@@ -1298,7 +1288,7 @@ bool BattleGroundAV::SetupBattleGround()
AddSpiritGuide(8, BG_AV_CreaturePos[8][0], BG_AV_CreaturePos[8][1], BG_AV_CreaturePos[8][2], BG_AV_CreaturePos[8][3], HORDE);
//spawn the marshals (those who get deleted, if a tower gets destroyed)
sLog.outDebug("BG_AV: start spawning marshal creatures");
- for(i=AV_NPC_A_MARSHAL_SOUTH; i<= AV_NPC_H_MARSHAL_WTOWER; i++)
+ for (i=AV_NPC_A_MARSHAL_SOUTH; i<= AV_NPC_H_MARSHAL_WTOWER; i++)
AddAVCreature(i,AV_CPLACE_A_MARSHAL_SOUTH+(i-AV_NPC_A_MARSHAL_SOUTH));
AddAVCreature(AV_NPC_HERALD,AV_CPLACE_HERALD);
return true;
@@ -1400,9 +1390,9 @@ void BattleGroundAV::DefendNode(BG_AV_Nodes node, uint16 team)
void BattleGroundAV::ResetBGSubclass()
{
m_MaxLevel=0;
- for(uint8 i=0; i<2; i++) //forloop for both teams (it just make 0==alliance and 1==horde also for both mines 0=north 1=south
+ for (uint8 i=0; i<2; i++) //forloop for both teams (it just make 0==alliance and 1==horde also for both mines 0=north 1=south
{
- for(uint8 j=0; j<9; j++)
+ for (uint8 j=0; j<9; j++)
m_Team_QuestStatus[i][j]=0;
m_Team_Scores[i]=BG_AV_SCORE_INITIAL_POINTS;
m_IsInformedNearVictory[i]=false;
@@ -1411,18 +1401,18 @@ void BattleGroundAV::ResetBGSubclass()
m_Mine_Owner[i] = AV_NEUTRAL_TEAM;
m_Mine_PrevOwner[i] = m_Mine_Owner[i];
}
- for(BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i <= BG_AV_NODES_STONEHEART_GRAVE; ++i) //alliance graves
+ for (BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i <= BG_AV_NODES_STONEHEART_GRAVE; ++i) //alliance graves
InitNode(i,ALLIANCE,false);
- for(BG_AV_Nodes i = BG_AV_NODES_DUNBALDAR_SOUTH; i <= BG_AV_NODES_STONEHEART_BUNKER; ++i) //alliance towers
+ for (BG_AV_Nodes i = BG_AV_NODES_DUNBALDAR_SOUTH; i <= BG_AV_NODES_STONEHEART_BUNKER; ++i) //alliance towers
InitNode(i,ALLIANCE,true);
- for(BG_AV_Nodes i = BG_AV_NODES_ICEBLOOD_GRAVE; i <= BG_AV_NODES_FROSTWOLF_HUT; ++i) //horde graves
+ for (BG_AV_Nodes i = BG_AV_NODES_ICEBLOOD_GRAVE; i <= BG_AV_NODES_FROSTWOLF_HUT; ++i) //horde graves
InitNode(i,HORDE,false);
- for(BG_AV_Nodes i = BG_AV_NODES_ICEBLOOD_TOWER; i <= BG_AV_NODES_FROSTWOLF_WTOWER; ++i) //horde towers
+ for (BG_AV_Nodes i = BG_AV_NODES_ICEBLOOD_TOWER; i <= BG_AV_NODES_FROSTWOLF_WTOWER; ++i) //horde towers
InitNode(i,HORDE,true);
InitNode(BG_AV_NODES_SNOWFALL_GRAVE,AV_NEUTRAL_TEAM,false); //give snowfall neutral owner
m_Mine_Timer=AV_MINE_TICK_TIMER;
- for(uint16 i = 0; i < AV_CPLACE_MAX+AV_STATICCPLACE_MAX; i++)
+ for (uint16 i = 0; i < AV_CPLACE_MAX+AV_STATICCPLACE_MAX; i++)
if(m_BgCreatures[i])
DelCreature(i);
diff --git a/src/game/BattleGroundAV.h b/src/game/BattleGroundAV.h
index 306c513ae95..17d8c97e7e8 100644
--- a/src/game/BattleGroundAV.h
+++ b/src/game/BattleGroundAV.h
@@ -97,7 +97,6 @@ horde:
AV_SOUND_ALLIANCE_CAPTAIN = 8232, //gets called when someone attacks them and at the beginning after 3min+rand(x)*10sec (maybe buff)
AV_SOUND_HORDE_CAPTAIN = 8333,
-
};
enum BG_AV_OTHER_VALUES
@@ -310,8 +309,6 @@ enum BG_AV_ObjectTypes
BG_AV_OBJECT_MAX = 237
};
-
-
enum BG_AV_OBJECTS
{
AV_OPLACE_FIRSTAID_STATION = 0,
@@ -535,7 +532,6 @@ const float BG_AV_DoorPositons[2][4] = {
{-1375.193f, -538.981f, 55.2824f, 0.72178f} //horde
};
-
//creaturestuff starts here
//is related to BG_AV_CreaturePos
enum BG_AV_CreaturePlace
@@ -942,7 +938,6 @@ const float BG_AV_CreaturePos[AV_CPLACE_MAX][4] = {
};
-
enum BG_AV_CreatureIds
{
@@ -1256,8 +1251,6 @@ enum BG_AV_Graveyards
AV_GRAVE_MAIN_HORDE = 610
};
-
-
const uint32 BG_AV_GraveyardIds[9]= {
AV_GRAVE_STORM_AID,
AV_GRAVE_STORM_GRAVE,
@@ -1338,7 +1331,6 @@ enum BG_AV_WorldStates
AV_FROSTWOLFHUT_H_C = 1330,
AV_FROSTWOLFHUT_H_A = 1332, //over ac
-
//Towers
//Alliance
//Dunbaldar South Bunker
@@ -1405,7 +1397,6 @@ const uint32 BG_AV_MineWorldStates[2][3] = {
{1355, 1357,1356}
};
-
//alliance_control alliance_assault h_control h_assault
const uint32 BG_AV_NodeWorldStates[16][4] = {
//Stormpike first aid station
@@ -1523,7 +1514,6 @@ class BattleGroundAV : public BattleGround
void HandleQuestComplete(uint32 questid, Player *player);
bool PlayerCanDoMineQuest(int32 GOId,uint32 team);
-
void EndBattleGround(uint32 winner);
virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
@@ -1547,7 +1537,6 @@ class BattleGroundAV : public BattleGround
const char* GetNodeName(BG_AV_Nodes node);
const bool IsTower(BG_AV_Nodes node) { return m_Nodes[node].Tower; }
-
/*mine*/
void ChangeMineOwner(uint8 mine, uint32 team, bool initial=false);
@@ -1577,7 +1566,6 @@ class BattleGroundAV : public BattleGround
uint8 m_MaxLevel; //TODO remove this when battleground-getmaxlevel() returns something usefull
bool m_IsInformedNearVictory[2];
-
};
#endif
diff --git a/src/game/BattleGroundBE.cpp b/src/game/BattleGroundBE.cpp
index 05475328b01..c81042ec2e8 100644
--- a/src/game/BattleGroundBE.cpp
+++ b/src/game/BattleGroundBE.cpp
@@ -58,19 +58,19 @@ void BattleGroundBE::Update(uint32 diff)
void BattleGroundBE::StartingEventCloseDoors()
{
- for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_4; ++i)
+ for (uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_4; ++i)
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
- for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; ++i)
+ for (uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; ++i)
SpawnBGObject(i, RESPAWN_ONE_DAY);
}
void BattleGroundBE::StartingEventOpenDoors()
{
- for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_2; ++i)
+ for (uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_2; ++i)
DoorOpen(i);
- for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; ++i)
+ for (uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; ++i)
SpawnBGObject(i, 60);
}
diff --git a/src/game/BattleGroundEY.cpp b/src/game/BattleGroundEY.cpp
index 0c7ea66388b..55c745525dc 100644
--- a/src/game/BattleGroundEY.cpp
+++ b/src/game/BattleGroundEY.cpp
@@ -107,7 +107,7 @@ void BattleGroundEY::StartingEventCloseDoors()
SpawnBGObject(BG_EY_OBJECT_DOOR_A, RESPAWN_IMMEDIATELY);
SpawnBGObject(BG_EY_OBJECT_DOOR_H, RESPAWN_IMMEDIATELY);
- for(uint32 i = BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER; i < BG_EY_OBJECT_MAX; ++i)
+ for (uint32 i = BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER; i < BG_EY_OBJECT_MAX; ++i)
SpawnBGObject(i, RESPAWN_ONE_DAY);
}
@@ -116,9 +116,9 @@ void BattleGroundEY::StartingEventOpenDoors()
SpawnBGObject(BG_EY_OBJECT_DOOR_A, RESPAWN_ONE_DAY);
SpawnBGObject(BG_EY_OBJECT_DOOR_H, RESPAWN_ONE_DAY);
- for(uint32 i = BG_EY_OBJECT_N_BANNER_FEL_REALVER_CENTER; i <= BG_EY_OBJECT_FLAG_NETHERSTORM; ++i)
+ for (uint32 i = BG_EY_OBJECT_N_BANNER_FEL_REALVER_CENTER; i <= BG_EY_OBJECT_FLAG_NETHERSTORM; ++i)
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
- for(uint32 i = 0; i < EY_POINTS_MAX; ++i)
+ for (uint32 i = 0; i < EY_POINTS_MAX; ++i)
{
//randomly spawn buff
uint8 buff = urand(0, 2);
@@ -182,7 +182,7 @@ void BattleGroundEY::CheckSomeoneLeftPoint()
for (uint8 i = 0; i < 2*EY_POINTS_MAX; ++i)
m_CurrentPointPlayersCount[i] = 0;
GameObject *obj = NULL;
- for(uint8 i = 0; i < EY_POINTS_MAX; ++i)
+ for (uint8 i = 0; i < EY_POINTS_MAX; ++i)
{
obj = HashMapHolder<GameObject>::Find(m_BgObjects[BG_EY_OBJECT_TOWER_CAP_FEL_REALVER + i]);
if (obj)
@@ -220,7 +220,7 @@ void BattleGroundEY::CheckSomeoneLeftPoint()
void BattleGroundEY::UpdatePointStatuses()
{
- for(uint8 point = 0; point < EY_POINTS_MAX; ++point)
+ for (uint8 point = 0; point < EY_POINTS_MAX; ++point)
{
if (m_PlayersNearPoint[point].empty())
continue;
@@ -350,7 +350,7 @@ void BattleGroundEY::RemovePlayer(Player *plr, uint64 guid)
// sometimes flag aura not removed :(
for (int j = EY_POINTS_MAX; j >= 0; --j)
{
- for(size_t i = 0; i < m_PlayersNearPoint[j].size(); ++i)
+ for (size_t i = 0; i < m_PlayersNearPoint[j].size(); ++i)
if (m_PlayersNearPoint[j][i] == guid)
m_PlayersNearPoint[j].erase(m_PlayersNearPoint[j].begin() + i);
}
@@ -532,7 +532,7 @@ void BattleGroundEY::Reset()
bool isBGWeekend = sBattleGroundMgr.IsBGWeekend(GetTypeID());
m_HonorTics = (isBGWeekend) ? BG_EY_EYWeekendHonorTicks : BG_EY_NotEYWeekendHonorTicks;
- for(uint8 i = 0; i < EY_POINTS_MAX; ++i)
+ for (uint8 i = 0; i < EY_POINTS_MAX; ++i)
{
m_PointOwnedByTeam[i] = EY_POINT_NO_OWNER;
m_PointState[i] = EY_POINT_STATE_UNCONTROLLED;
@@ -881,11 +881,10 @@ WorldSafeLocsEntry const *BattleGroundEY::GetClosestGraveYard(Player* player)
float plr_y = player->GetPositionY();
float plr_z = player->GetPositionZ();
-
distance = (entry->x - plr_x)*(entry->x - plr_x) + (entry->y - plr_y)*(entry->y - plr_y) + (entry->z - plr_z)*(entry->z - plr_z);
nearestDistance = distance;
- for(uint8 i = 0; i < EY_POINTS_MAX; ++i)
+ for (uint8 i = 0; i < EY_POINTS_MAX; ++i)
{
if (m_PointOwnedByTeam[i]==player->GetTeam() && m_PointState[i]==EY_POINT_UNDER_CONTROL)
{
@@ -910,7 +909,7 @@ WorldSafeLocsEntry const *BattleGroundEY::GetClosestGraveYard(Player* player)
bool BattleGroundEY::IsAllNodesConrolledByTeam(uint32 team) const
{
uint32 count = 0;
- for(int i = 0; i < EY_POINTS_MAX; ++i)
+ for (int i = 0; i < EY_POINTS_MAX; ++i)
if (m_PointOwnedByTeam[i] == team && m_PointState[i] == EY_POINT_UNDER_CONTROL)
++count;
diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp
index 3e7c453e300..caf400f7364 100644
--- a/src/game/BattleGroundHandler.cpp
+++ b/src/game/BattleGroundHandler.cpp
@@ -153,7 +153,7 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data )
if (joinAsGroup /* && _player->GetGroup()*/)
{
sLog.outDebug("Battleground: the following players are joining as group:");
- for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *member = itr->getSource();
if(!member) continue; // this should never happen
@@ -215,7 +215,7 @@ void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv
WorldPacket data(MSG_BATTLEGROUND_PLAYER_POSITIONS, (4+4+16*count1+16*count2));
data << count1; // alliance flag holders count - obsolete, now always 0
- /*for(uint8 i = 0; i < count1; ++i)
+ /*for (uint8 i = 0; i < count1; ++i)
{
data << uint64(0); // guid
data << (float)0; // x
@@ -710,7 +710,7 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
// the arenateam id must match for everyone in the group
// get the personal ratings for queueing
uint32 avg_pers_rating = 0;
- for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *member = itr->getSource();
@@ -738,8 +738,8 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
}
else
bg->SetRated(false);
-
- for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
+
+ for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *member = itr->getSource();
if(!member) continue;
diff --git a/src/game/BattleGroundMgr.cpp b/src/game/BattleGroundMgr.cpp
index f2143de5bdc..49d24fd2809 100644
--- a/src/game/BattleGroundMgr.cpp
+++ b/src/game/BattleGroundMgr.cpp
@@ -54,13 +54,13 @@ INSTANTIATE_SINGLETON_1( BattleGroundMgr );
BattleGroundQueue::BattleGroundQueue()
{
- for(uint32 i = 0; i < BG_TEAMS_COUNT; i++)
+ for (uint32 i = 0; i < BG_TEAMS_COUNT; i++)
{
- for(uint32 j = 0; j < MAX_BATTLEGROUND_QUEUES; j++)
+ for (uint32 j = 0; j < MAX_BATTLEGROUND_QUEUES; j++)
{
m_SumOfWaitTimes[i][j] = 0;
m_WaitTimeLastPlayer[i][j] = 0;
- for(uint32 k = 0; k < COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME; k++)
+ for (uint32 k = 0; k < COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME; k++)
m_WaitTimes[i][j][k] = 0;
}
}
@@ -71,9 +71,9 @@ BattleGroundQueue::~BattleGroundQueue()
m_QueuedPlayers.clear();
for (int i = 0; i < MAX_BATTLEGROUND_QUEUES; i++)
{
- for(uint32 j = 0; j < BG_QUEUE_GROUP_TYPES_COUNT; j++)
+ for (uint32 j = 0; j < BG_QUEUE_GROUP_TYPES_COUNT; j++)
{
- for(GroupsQueueType::iterator itr = m_QueuedGroups[i][j].begin(); itr!= m_QueuedGroups[i][j].end(); ++itr)
+ for (GroupsQueueType::iterator itr = m_QueuedGroups[i][j].begin(); itr!= m_QueuedGroups[i][j].end(); ++itr)
delete (*itr);
m_QueuedGroups[i][j].clear();
}
@@ -273,7 +273,7 @@ void BattleGroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou
//they leave groupinfo so we can't use its players size to find out index
for (uint32 j = index; j < BG_QUEUE_GROUP_TYPES_COUNT; j += BG_QUEUE_NORMAL_ALLIANCE)
{
- for(group_itr_tmp = m_QueuedGroups[queue_id_tmp][j].begin(); group_itr_tmp != m_QueuedGroups[queue_id_tmp][j].end(); ++group_itr_tmp)
+ for (group_itr_tmp = m_QueuedGroups[queue_id_tmp][j].begin(); group_itr_tmp != m_QueuedGroups[queue_id_tmp][j].end(); ++group_itr_tmp)
{
if ((*group_itr_tmp) == group)
{
@@ -415,10 +415,10 @@ void BattleGroundQueue::AnnounceWorld(GroupQueueInfo *ginfo, const uint64& playe
uint32 q_min_level = (queue_id + 1) * 10;
uint32 q_max_level = std::min(q_min_level + 9, sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL));
GroupsQueueType::const_iterator itr;
- for(itr = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE].begin(); itr != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE].end(); ++itr)
+ for (itr = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE].begin(); itr != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE].end(); ++itr)
if (!(*itr)->IsInvitedToBGInstanceGUID)
qAlliance += (*itr)->Players.size();
- for(itr = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_HORDE].begin(); itr != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_HORDE].end(); ++itr)
+ for (itr = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_HORDE].begin(); itr != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_HORDE].end(); ++itr)
if (!(*itr)->IsInvitedToBGInstanceGUID)
qHorde += (*itr)->Players.size();
@@ -460,7 +460,7 @@ bool BattleGroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, BattleGround * b
ginfo->RemoveInviteTime = getMSTime() + INVITE_ACCEPT_WAIT_TIME;
// loop through the players
- for(std::map<uint64,PlayerQueueInfo*>::iterator itr = ginfo->Players.begin(); itr != ginfo->Players.end(); ++itr)
+ for (std::map<uint64,PlayerQueueInfo*>::iterator itr = ginfo->Players.begin(); itr != ginfo->Players.end(); ++itr)
{
// get the player
Player* plr = objmgr.GetPlayer(itr->first);
@@ -591,10 +591,10 @@ bool BattleGroundQueue::CheckPremadeMatch(BGQueueIdBasedOnLevel queue_id, uint32
//start premade match
//if groups aren't invited
GroupsQueueType::const_iterator ali_group, horde_group;
- for( ali_group = m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].begin(); ali_group != m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].end(); ++ali_group)
+ for (ali_group = m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].begin(); ali_group != m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].end(); ++ali_group)
if (!(*ali_group)->IsInvitedToBGInstanceGUID)
break;
- for( horde_group = m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].begin(); horde_group != m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].end(); ++horde_group)
+ for (horde_group = m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].begin(); horde_group != m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].end(); ++horde_group)
if (!(*horde_group)->IsInvitedToBGInstanceGUID)
break;
@@ -605,9 +605,9 @@ bool BattleGroundQueue::CheckPremadeMatch(BGQueueIdBasedOnLevel queue_id, uint32
//add groups/players from normal queue to size of bigger group
uint32 maxPlayers = std::min(m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount(), m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount());
GroupsQueueType::const_iterator itr;
- for(uint32 i = 0; i < BG_TEAMS_COUNT; i++)
+ for (uint32 i = 0; i < BG_TEAMS_COUNT; i++)
{
- for(itr = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].begin(); itr != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].end(); ++itr)
+ for (itr = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].begin(); itr != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].end(); ++itr)
{
//if itr can join BG and player count is less that maxPlayers, then add group to selectionpool
if (!(*itr)->IsInvitedToBGInstanceGUID && !m_SelectionPools[i].AddGroup((*itr), maxPlayers))
@@ -623,7 +623,7 @@ bool BattleGroundQueue::CheckPremadeMatch(BGQueueIdBasedOnLevel queue_id, uint32
// if first is invited to BG and seconds timer expired, but we can ignore it, because players have only 80 seconds to click to enter bg
// and when they click or after 80 seconds the queue info is removed from queue
uint32 time_before = getMSTime() - sWorld.getConfig(CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH);
- for(uint32 i = 0; i < BG_TEAMS_COUNT; i++)
+ for (uint32 i = 0; i < BG_TEAMS_COUNT; i++)
{
if (!m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE + i].empty())
{
@@ -644,10 +644,10 @@ bool BattleGroundQueue::CheckPremadeMatch(BGQueueIdBasedOnLevel queue_id, uint32
bool BattleGroundQueue::CheckNormalMatch(BattleGround* bg_template, BGQueueIdBasedOnLevel queue_id, uint32 minPlayers, uint32 maxPlayers)
{
GroupsQueueType::const_iterator itr_team[BG_TEAMS_COUNT];
- for(uint32 i = 0; i < BG_TEAMS_COUNT; i++)
+ for (uint32 i = 0; i < BG_TEAMS_COUNT; i++)
{
itr_team[i] = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].begin();
- for(; itr_team[i] != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].end(); ++(itr_team[i]))
+ for (; itr_team[i] != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].end(); ++(itr_team[i]))
{
if (!(*(itr_team[i]))->IsInvitedToBGInstanceGUID)
{
@@ -666,7 +666,7 @@ bool BattleGroundQueue::CheckNormalMatch(BattleGround* bg_template, BGQueueIdBas
{
//we will try to invite more groups to team with less players indexed by j
++(itr_team[j]); //this will not cause a crash, because for cycle above reached break;
- for(; itr_team[j] != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + j].end(); ++(itr_team[j]))
+ for (; itr_team[j] != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + j].end(); ++(itr_team[j]))
{
if (!(*(itr_team[j]))->IsInvitedToBGInstanceGUID)
if (!m_SelectionPools[j].AddGroup(*(itr_team[j]), m_SelectionPools[(j + 1) % BG_TEAMS_COUNT].GetPlayerCount()))
@@ -703,7 +703,7 @@ bool BattleGroundQueue::CheckSkirmishForSameFaction(BGQueueIdBasedOnLevel queue_
GroupQueueInfo* ginfo = m_SelectionPools[teamIndex].SelectedGroups.back();
//set itr_team to group that was added to selection pool latest
GroupsQueueType::iterator itr_team = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].begin();
- for(; itr_team != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr_team)
+ for (; itr_team != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr_team)
if (ginfo == *itr_team)
break;
if (itr_team == m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end())
@@ -711,7 +711,7 @@ bool BattleGroundQueue::CheckSkirmishForSameFaction(BGQueueIdBasedOnLevel queue_
GroupsQueueType::iterator itr_team2 = itr_team;
++itr_team2;
//invite players to other selection pool
- for(; itr_team2 != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr_team2)
+ for (; itr_team2 != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr_team2)
{
//if selection pool is full then break;
if (!(*itr_team2)->IsInvitedToBGInstanceGUID && !m_SelectionPools[otherTeam].AddGroup(*itr_team2, minPlayersPerTeam))
@@ -721,7 +721,7 @@ bool BattleGroundQueue::CheckSkirmishForSameFaction(BGQueueIdBasedOnLevel queue_
return false;
//here we have correct 2 selections and we need to change one teams team and move selection pool teams to other team's queue
- for(GroupsQueueType::iterator itr = m_SelectionPools[otherTeam].SelectedGroups.begin(); itr != m_SelectionPools[otherTeam].SelectedGroups.end(); ++itr)
+ for (GroupsQueueType::iterator itr = m_SelectionPools[otherTeam].SelectedGroups.begin(); itr != m_SelectionPools[otherTeam].SelectedGroups.end(); ++itr)
{
//set correct team
(*itr)->Team = otherTeamId;
@@ -730,7 +730,7 @@ bool BattleGroundQueue::CheckSkirmishForSameFaction(BGQueueIdBasedOnLevel queue_
//remove team from old queue
GroupsQueueType::iterator itr2 = itr_team;
++itr2;
- for(; itr2 != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr2)
+ for (; itr2 != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr2)
{
if (*itr2 == *itr)
{
@@ -778,9 +778,9 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve
FillPlayersToBG(bg, queue_id);
// now everything is set, invite players
- for(GroupsQueueType::const_iterator citr = m_SelectionPools[BG_TEAM_ALLIANCE].SelectedGroups.begin(); citr != m_SelectionPools[BG_TEAM_ALLIANCE].SelectedGroups.end(); ++citr)
+ for (GroupsQueueType::const_iterator citr = m_SelectionPools[BG_TEAM_ALLIANCE].SelectedGroups.begin(); citr != m_SelectionPools[BG_TEAM_ALLIANCE].SelectedGroups.end(); ++citr)
InviteGroupToBG((*citr), bg, (*citr)->Team);
- for(GroupsQueueType::const_iterator citr = m_SelectionPools[BG_TEAM_HORDE].SelectedGroups.begin(); citr != m_SelectionPools[BG_TEAM_HORDE].SelectedGroups.end(); ++citr)
+ for (GroupsQueueType::const_iterator citr = m_SelectionPools[BG_TEAM_HORDE].SelectedGroups.begin(); citr != m_SelectionPools[BG_TEAM_HORDE].SelectedGroups.end(); ++citr)
InviteGroupToBG((*citr), bg, (*citr)->Team);
if (!bg->HasFreeSlots())
@@ -850,8 +850,8 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve
return;
}
//invite those selection pools
- for(uint32 i = 0; i < BG_TEAMS_COUNT; i++)
- for(GroupsQueueType::const_iterator citr = m_SelectionPools[BG_TEAM_ALLIANCE + i].SelectedGroups.begin(); citr != m_SelectionPools[BG_TEAM_ALLIANCE + i].SelectedGroups.end(); ++citr)
+ for (uint32 i = 0; i < BG_TEAMS_COUNT; i++)
+ for (GroupsQueueType::const_iterator citr = m_SelectionPools[BG_TEAM_ALLIANCE + i].SelectedGroups.begin(); citr != m_SelectionPools[BG_TEAM_ALLIANCE + i].SelectedGroups.end(); ++citr)
InviteGroupToBG((*citr), bg2, (*citr)->Team);
//start bg
bg2->StartBattleGround();
@@ -877,8 +877,8 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve
}
// invite those selection pools
- for(uint32 i = 0; i < BG_TEAMS_COUNT; i++)
- for(GroupsQueueType::const_iterator citr = m_SelectionPools[BG_TEAM_ALLIANCE + i].SelectedGroups.begin(); citr != m_SelectionPools[BG_TEAM_ALLIANCE + i].SelectedGroups.end(); ++citr)
+ for (uint32 i = 0; i < BG_TEAMS_COUNT; i++)
+ for (GroupsQueueType::const_iterator citr = m_SelectionPools[BG_TEAM_ALLIANCE + i].SelectedGroups.begin(); citr != m_SelectionPools[BG_TEAM_ALLIANCE + i].SelectedGroups.end(); ++citr)
InviteGroupToBG((*citr), bg2, (*citr)->Team);
// start bg
bg2->StartBattleGround();
@@ -927,11 +927,11 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve
//optimalization : --- we dont need to use selection_pools - each update we select max 2 groups
- for(uint32 i = BG_QUEUE_PREMADE_ALLIANCE; i < BG_QUEUE_NORMAL_ALLIANCE; i++)
+ for (uint32 i = BG_QUEUE_PREMADE_ALLIANCE; i < BG_QUEUE_NORMAL_ALLIANCE; i++)
{
// take the group that joined first
itr_team[i] = m_QueuedGroups[queue_id][i].begin();
- for(; itr_team[i] != m_QueuedGroups[queue_id][i].end(); ++(itr_team[i]))
+ for (; itr_team[i] != m_QueuedGroups[queue_id][i].end(); ++(itr_team[i]))
{
// if group match conditions, then add it to pool
if( !(*itr_team[i])->IsInvitedToBGInstanceGUID
@@ -952,7 +952,7 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve
{
itr_team[BG_TEAM_ALLIANCE] = itr_team[BG_TEAM_HORDE];
++itr_team[BG_TEAM_ALLIANCE];
- for(; itr_team[BG_TEAM_ALLIANCE] != m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].end(); ++(itr_team[BG_TEAM_ALLIANCE]))
+ for (; itr_team[BG_TEAM_ALLIANCE] != m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].end(); ++(itr_team[BG_TEAM_ALLIANCE]))
{
if( !(*itr_team[BG_TEAM_ALLIANCE])->IsInvitedToBGInstanceGUID
&& (((*itr_team[BG_TEAM_ALLIANCE])->ArenaTeamRating >= arenaMinRating && (*itr_team[BG_TEAM_ALLIANCE])->ArenaTeamRating <= arenaMaxRating)
@@ -968,7 +968,7 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve
{
itr_team[BG_TEAM_HORDE] = itr_team[BG_TEAM_ALLIANCE];
++itr_team[BG_TEAM_HORDE];
- for(; itr_team[BG_TEAM_HORDE] != m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].end(); ++(itr_team[BG_TEAM_HORDE]))
+ for (; itr_team[BG_TEAM_HORDE] != m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].end(); ++(itr_team[BG_TEAM_HORDE]))
{
if( !(*itr_team[BG_TEAM_HORDE])->IsInvitedToBGInstanceGUID
&& (((*itr_team[BG_TEAM_HORDE])->ArenaTeamRating >= arenaMinRating && (*itr_team[BG_TEAM_HORDE])->ArenaTeamRating <= arenaMaxRating)
@@ -1119,7 +1119,7 @@ void BGQueueRemoveEvent::Abort(uint64 /*e_time*/)
BattleGroundMgr::BattleGroundMgr() : m_AutoDistributionTimeChecker(0), m_ArenaTesting(false)
{
- for(uint32 i = BATTLEGROUND_TYPE_NONE; i < MAX_BATTLEGROUND_TYPE_ID; i++)
+ for (uint32 i = BATTLEGROUND_TYPE_NONE; i < MAX_BATTLEGROUND_TYPE_ID; i++)
m_BattleGrounds[i].clear();
m_NextRatingDiscardUpdate = sWorld.getConfig(CONFIG_ARENA_RATING_DISCARD_TIMER);
m_Testing=false;
@@ -1132,9 +1132,9 @@ BattleGroundMgr::~BattleGroundMgr()
void BattleGroundMgr::DeleteAllBattleGrounds()
{
- for(uint32 i = BATTLEGROUND_TYPE_NONE; i < MAX_BATTLEGROUND_TYPE_ID; i++)
+ for (uint32 i = BATTLEGROUND_TYPE_NONE; i < MAX_BATTLEGROUND_TYPE_ID; i++)
{
- for(BattleGroundSet::iterator itr = m_BattleGrounds[i].begin(); itr != m_BattleGrounds[i].end();)
+ for (BattleGroundSet::iterator itr = m_BattleGrounds[i].begin(); itr != m_BattleGrounds[i].end(); )
{
BattleGround * bg = itr->second;
m_BattleGrounds[i].erase(itr++);
@@ -1145,7 +1145,7 @@ void BattleGroundMgr::DeleteAllBattleGrounds()
}
// destroy template battlegrounds that listed only in queues (other already terminated)
- for(uint32 bgTypeId = 0; bgTypeId < MAX_BATTLEGROUND_TYPE_ID; ++bgTypeId)
+ for (uint32 bgTypeId = 0; bgTypeId < MAX_BATTLEGROUND_TYPE_ID; ++bgTypeId)
{
// ~BattleGround call unregistring BG from queue
while(!BGFreeSlotQueue[bgTypeId].empty())
@@ -1157,13 +1157,13 @@ void BattleGroundMgr::DeleteAllBattleGrounds()
void BattleGroundMgr::Update(uint32 diff)
{
BattleGroundSet::iterator itr, next;
- for(uint32 i = BATTLEGROUND_TYPE_NONE; i < MAX_BATTLEGROUND_TYPE_ID; i++)
+ for (uint32 i = BATTLEGROUND_TYPE_NONE; i < MAX_BATTLEGROUND_TYPE_ID; i++)
{
itr = m_BattleGrounds[i].begin();
// skip updating battleground template
if (itr != m_BattleGrounds[i].end())
++itr;
- for(; itr != m_BattleGrounds[i].end(); itr = next)
+ for (; itr != m_BattleGrounds[i].end(); itr = next)
{
next = itr;
++next;
@@ -1339,14 +1339,14 @@ void BattleGroundMgr::BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg)
if(type) // arena
{
// it seems this must be according to BG_WINNER_A/H and _NOT_ BG_TEAM_A/H
- for(int i = 1; i >= 0; --i)
+ for (int i = 1; i >= 0; --i)
{
*data << uint32(bg->m_ArenaTeamRatingChanges[i]);
*data << uint32(3999); // huge thanks for TOM_RUS for this!
*data << uint32(0); // added again in 3.1
sLog.outDebug("rating change: %d", bg->m_ArenaTeamRatingChanges[i]);
}
- for(int i = 1; i >= 0; --i)
+ for (int i = 1; i >= 0; --i)
{
uint32 at_id = bg->m_ArenaTeamIds[i];
ArenaTeam * at = objmgr.GetArenaTeamById(at_id);
@@ -1369,7 +1369,7 @@ void BattleGroundMgr::BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg)
*data << (int32)(bg->GetPlayerScoresSize());
- for(BattleGround::BattleGroundScoreMap::const_iterator itr = bg->GetPlayerScoresBegin(); itr != bg->GetPlayerScoresEnd(); ++itr)
+ for (BattleGround::BattleGroundScoreMap::const_iterator itr = bg->GetPlayerScoresBegin(); itr != bg->GetPlayerScoresEnd(); ++itr)
{
*data << (uint64)itr->first;
*data << (int32)itr->second->KillingBlows;
@@ -1484,7 +1484,7 @@ BattleGround * BattleGroundMgr::GetBattleGroundThroughClientInstance(uint32 inst
if (bg->isArena())
return GetBattleGround(instanceId, bgTypeId);
- for(BattleGroundSet::iterator itr = m_BattleGrounds[bgTypeId].begin(); itr != m_BattleGrounds[bgTypeId].end(); ++itr)
+ for (BattleGroundSet::iterator itr = m_BattleGrounds[bgTypeId].begin(); itr != m_BattleGrounds[bgTypeId].end(); ++itr)
{
if (itr->second->GetClientInstanceID() == instanceId)
return itr->second;
@@ -1500,7 +1500,7 @@ BattleGround * BattleGroundMgr::GetBattleGround(uint32 InstanceID, BattleGroundT
BattleGroundSet::iterator itr;
if (bgTypeId == BATTLEGROUND_TYPE_NONE)
{
- for(uint32 i = BATTLEGROUND_AV; i < MAX_BATTLEGROUND_TYPE_ID; i++)
+ for (uint32 i = BATTLEGROUND_AV; i < MAX_BATTLEGROUND_TYPE_ID; i++)
{
itr = m_BattleGrounds[i].find(InstanceID);
if (itr != m_BattleGrounds[i].end())
@@ -1530,7 +1530,7 @@ uint32 BattleGroundMgr::CreateClientVisibleInstanceId(BattleGroundTypeId bgTypeI
// the following works, because std::set is default ordered with "<"
// the optimalization would be to use as bitmask std::vector<uint32> - but that would only make code unreadable
uint32 lastId = 0;
- for(std::set<uint32>::iterator itr = m_ClientBattleGroundIds[bgTypeId][queue_id].begin(); itr != m_ClientBattleGroundIds[bgTypeId][queue_id].end();)
+ for (std::set<uint32>::iterator itr = m_ClientBattleGroundIds[bgTypeId][queue_id].begin(); itr != m_ClientBattleGroundIds[bgTypeId][queue_id].end(); )
{
if( (++lastId) != *itr) //if there is a gap between the ids, we will break..
break;
@@ -1816,7 +1816,7 @@ void BattleGroundMgr::DistributeArenaPoints()
std::map<uint32, uint32> PlayerPoints;
//at first update all points for all team members
- for(ObjectMgr::ArenaTeamMap::iterator team_itr = objmgr.GetArenaTeamMapBegin(); team_itr != objmgr.GetArenaTeamMapEnd(); ++team_itr)
+ for (ObjectMgr::ArenaTeamMap::iterator team_itr = objmgr.GetArenaTeamMapBegin(); team_itr != objmgr.GetArenaTeamMapEnd(); ++team_itr)
if (ArenaTeam * at = team_itr->second)
at->UpdateArenaPointsHelper(PlayerPoints);
@@ -1843,7 +1843,7 @@ void BattleGroundMgr::DistributeArenaPoints()
sWorld.SendWorldText(LANG_DIST_ARENA_POINTS_ONLINE_END);
sWorld.SendWorldText(LANG_DIST_ARENA_POINTS_TEAM_START);
- for(ObjectMgr::ArenaTeamMap::iterator titr = objmgr.GetArenaTeamMapBegin(); titr != objmgr.GetArenaTeamMapEnd(); ++titr)
+ for (ObjectMgr::ArenaTeamMap::iterator titr = objmgr.GetArenaTeamMapBegin(); titr != objmgr.GetArenaTeamMapEnd(); ++titr)
{
if (ArenaTeam * at = titr->second)
{
@@ -1884,7 +1884,7 @@ void BattleGroundMgr::BuildBattleGroundListPacket(WorldPacket *data, const uint6
*data << uint32(0x00); // number of bg instances
uint32 queue_id = plr->GetBattleGroundQueueIdFromLevel(bgTypeId);
- for(std::set<uint32>::iterator itr = m_ClientBattleGroundIds[bgTypeId][queue_id].begin(); itr != m_ClientBattleGroundIds[bgTypeId][queue_id].end();++itr)
+ for (std::set<uint32>::iterator itr = m_ClientBattleGroundIds[bgTypeId][queue_id].begin(); itr != m_ClientBattleGroundIds[bgTypeId][queue_id].end(); ++itr)
{
*data << uint32(*itr);
++count;
@@ -2026,7 +2026,7 @@ void BattleGroundMgr::ToggleArenaTesting()
void BattleGroundMgr::SetHolidayWeekends(uint32 mask)
{
- for(uint32 bgtype = 1; bgtype < MAX_BATTLEGROUND_TYPE_ID; ++bgtype)
+ for (uint32 bgtype = 1; bgtype < MAX_BATTLEGROUND_TYPE_ID; ++bgtype)
{
if(BattleGround * bg = GetBattleGroundTemplate(BattleGroundTypeId(bgtype)))
{
diff --git a/src/game/BattleGroundNA.cpp b/src/game/BattleGroundNA.cpp
index 92e71c1c283..cbf43117d0a 100644
--- a/src/game/BattleGroundNA.cpp
+++ b/src/game/BattleGroundNA.cpp
@@ -58,16 +58,16 @@ void BattleGroundNA::Update(uint32 diff)
void BattleGroundNA::StartingEventCloseDoors()
{
- for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_4; ++i)
+ for (uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_4; ++i)
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
}
void BattleGroundNA::StartingEventOpenDoors()
{
- for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_2; ++i)
+ for (uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_2; ++i)
DoorOpen(i);
- for(uint32 i = BG_NA_OBJECT_BUFF_1; i <= BG_NA_OBJECT_BUFF_2; ++i)
+ for (uint32 i = BG_NA_OBJECT_BUFF_1; i <= BG_NA_OBJECT_BUFF_2; ++i)
SpawnBGObject(i, 60);
}
diff --git a/src/game/BattleGroundRL.cpp b/src/game/BattleGroundRL.cpp
index b9f9943bbf2..2890f3698d6 100644
--- a/src/game/BattleGroundRL.cpp
+++ b/src/game/BattleGroundRL.cpp
@@ -18,7 +18,6 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
#include "BattleGround.h"
#include "BattleGroundRL.h"
#include "Language.h"
@@ -59,16 +58,16 @@ void BattleGroundRL::Update(uint32 diff)
void BattleGroundRL::StartingEventCloseDoors()
{
- for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; ++i)
+ for (uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; ++i)
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
}
void BattleGroundRL::StartingEventOpenDoors()
{
- for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; ++i)
+ for (uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; ++i)
DoorOpen(i);
- for(uint32 i = BG_RL_OBJECT_BUFF_1; i <= BG_RL_OBJECT_BUFF_2; ++i)
+ for (uint32 i = BG_RL_OBJECT_BUFF_1; i <= BG_RL_OBJECT_BUFF_2; ++i)
SpawnBGObject(i, 60);
}
diff --git a/src/game/BattleGroundWS.cpp b/src/game/BattleGroundWS.cpp
index ec19308e71f..63dd2f48a0b 100644
--- a/src/game/BattleGroundWS.cpp
+++ b/src/game/BattleGroundWS.cpp
@@ -148,20 +148,20 @@ void BattleGroundWS::Update(uint32 diff)
void BattleGroundWS::StartingEventCloseDoors()
{
- for(uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_H_4; ++i)
+ for (uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_H_4; ++i)
{
DoorClose(i);
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
}
- for(uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; ++i)
+ for (uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; ++i)
SpawnBGObject(i, RESPAWN_ONE_DAY);
}
void BattleGroundWS::StartingEventOpenDoors()
{
- for(uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_A_4; ++i)
+ for (uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_A_4; ++i)
DoorOpen(i);
- for(uint32 i = BG_WS_OBJECT_DOOR_H_1; i <= BG_WS_OBJECT_DOOR_H_2; ++i)
+ for (uint32 i = BG_WS_OBJECT_DOOR_H_1; i <= BG_WS_OBJECT_DOOR_H_2; ++i)
DoorOpen(i);
SpawnBGObject(BG_WS_OBJECT_DOOR_A_5, RESPAWN_ONE_DAY);
@@ -169,7 +169,7 @@ void BattleGroundWS::StartingEventOpenDoors()
SpawnBGObject(BG_WS_OBJECT_DOOR_H_3, RESPAWN_ONE_DAY);
SpawnBGObject(BG_WS_OBJECT_DOOR_H_4, RESPAWN_ONE_DAY);
- for(uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; ++i)
+ for (uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; ++i)
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
}
diff --git a/src/game/CalendarHandler.cpp b/src/game/CalendarHandler.cpp
index 93d3b7eae26..8d7bd63a9a9 100644
--- a/src/game/CalendarHandler.cpp
+++ b/src/game/CalendarHandler.cpp
@@ -45,7 +45,7 @@ void WorldSession::HandleCalendarGetCalendar(WorldPacket &recv_data)
size_t p_counter = data.wpos();
data << uint32(counter); // instance save count
- for(int i = 0; i < TOTAL_DIFFICULTIES; ++i)
+ for (int i = 0; i < TOTAL_DIFFICULTIES; ++i)
{
for (Player::BoundInstancesMap::const_iterator itr = _player->m_boundInstances[i].begin(); itr != _player->m_boundInstances[i].end(); ++itr)
{
@@ -119,7 +119,7 @@ void WorldSession::HandleCalendarAddEvent(WorldPacket &recv_data)
// {
// uint8 unk12,unk13;
// uint64 guid;
- // for (int i=0;i<count;i++)
+ // for (int i=0; i<count; i++)
// {
// recv_data.readPackGUID(guid);
// recv_data >> (uint8)unk12;
diff --git a/src/game/Cell.h b/src/game/Cell.h
index 9baf4104080..5b9f62bdc64 100644
--- a/src/game/Cell.h
+++ b/src/game/Cell.h
@@ -52,7 +52,7 @@ struct TRINITY_DLL_DECL CellArea
CellArea() : right_offset(0), left_offset(0), upper_offset(0), lower_offset(0) {}
CellArea(int right, int left, int upper, int lower) : right_offset(right), left_offset(left), upper_offset(upper), lower_offset(lower) {}
bool operator!() const { return !right_offset && !left_offset && !upper_offset && !lower_offset; }
-
+
void ResizeBorders(CellPair& begin_cell, CellPair& end_cell) const
{
begin_cell << left_offset;
@@ -60,13 +60,12 @@ struct TRINITY_DLL_DECL CellArea
end_cell >> right_offset;
end_cell += upper_offset;
}
-
+
int right_offset;
int left_offset;
int upper_offset;
int lower_offset;
};
-
struct TRINITY_DLL_DECL Cell
{
@@ -168,9 +167,9 @@ struct TRINITY_DLL_DECL Cell
template<class LOCK_TYPE, class T, class CONTAINER> void Visit(const CellLock<LOCK_TYPE> &, TypeContainerVisitor<T, CONTAINER> &visitor, Map &) const;
template<class LOCK_TYPE, class T, class CONTAINER> void Visit(const CellLock<LOCK_TYPE> &, TypeContainerVisitor<T, CONTAINER> &visitor, Map &m, const WorldObject &obj, float radius) const;
template<class LOCK_TYPE, class T, class CONTAINER> void Visit(const CellLock<LOCK_TYPE> &, TypeContainerVisitor<T, CONTAINER> &visitor, Map &, float radius, float x_off, float y_off) const;
-
+
static CellArea CalculateCellArea(const WorldObject &obj, float radius);
-
+
private:
template<class LOCK_TYPE, class T, class CONTAINER> void VisitCircle(const CellLock<LOCK_TYPE> &, TypeContainerVisitor<T, CONTAINER> &, Map &, const CellPair& , const CellPair& ) const;
};
diff --git a/src/game/CellImpl.h b/src/game/CellImpl.h
index ff2b0343c69..617d567ce32 100644
--- a/src/game/CellImpl.h
+++ b/src/game/CellImpl.h
@@ -119,9 +119,9 @@ Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &vi
}
// loop the cell range
- for(uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; x++)
+ for (uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; x++)
{
- for(uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; y++)
+ for (uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; y++)
{
CellPair cell_pair(x,y);
Cell r_zone(cell_pair);
@@ -167,9 +167,9 @@ Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &vi
end_cell += upper;
// loop the cell range
- for(uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; x++)
+ for (uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; x++)
{
- for(uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; y++)
+ for (uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; y++)
{
CellPair cell_pair(x,y);
Cell r_zone(cell_pair);
@@ -184,15 +184,15 @@ inline int CellHelper(const float radius)
{
if(radius < 1.0f)
return 0;
-
+
return (int)ceilf(radius/SIZE_OF_GRID_CELL);
}
-
+
inline CellArea Cell::CalculateCellArea(const WorldObject &obj, float radius)
{
if(radius <= 0.0f)
return CellArea();
-
+
//we should increase search radius by object's radius, otherwise
//we could have problems with huge creatures, which won't attack nearest players etc
radius += obj.GetObjectSize();
@@ -200,23 +200,23 @@ inline CellArea Cell::CalculateCellArea(const WorldObject &obj, float radius)
//TODO: add more correct/generic method for this task
const float x_offset = (obj.GetPositionX() - CENTER_GRID_CELL_OFFSET)/SIZE_OF_GRID_CELL;
const float y_offset = (obj.GetPositionY() - CENTER_GRID_CELL_OFFSET)/SIZE_OF_GRID_CELL;
-
+
const float x_val = floor(x_offset + CENTER_GRID_CELL_ID + 0.5f);
const float y_val = floor(y_offset + CENTER_GRID_CELL_ID + 0.5f);
-
+
const float x_off = (x_offset - x_val + CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL;
const float y_off = (y_offset - y_val + CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL;
-
+
const float tmp_diff = radius - CENTER_GRID_CELL_OFFSET;
//lets calculate upper/lower/right/left corners for cell search
int right = CellHelper(tmp_diff + x_off);
int left = CellHelper(tmp_diff - x_off);
int upper = CellHelper(tmp_diff + y_off);
int lower = CellHelper(tmp_diff - y_off);
-
+
return CellArea(right, left, upper, lower);
}
-
+
template<class LOCK_TYPE, class T, class CONTAINER>
inline void
Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &visitor, Map &m, const WorldObject &obj, float radius) const
@@ -224,7 +224,7 @@ Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &vi
const CellPair &standing_cell = l.i_cellPair;
if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
return;
-
+
//no jokes here... Actually placing ASSERT() here was good idea, but
//we had some problems with DynamicObjects, which pass radius = 0.0f (DB issue?)
//maybe it is better to just return when radius <= 0.0f?
@@ -236,7 +236,7 @@ Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &vi
//lets limit the upper value for search radius
if(radius > 333.0f)
radius = 333.0f;
-
+
//lets calculate object coord offsets from cell borders.
CellArea area = Cell::CalculateCellArea(obj, radius);
//if radius fits inside standing cell
@@ -245,10 +245,10 @@ Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &vi
m.Visit(l, visitor);
return;
}
-
+
CellPair begin_cell = standing_cell;
CellPair end_cell = standing_cell;
-
+
area.ResizeBorders(begin_cell, end_cell);
//visit all cells, found in CalculateCellArea()
//if radius is known to reach cell area more than 4x4 then we should call optimized VisitCircle
@@ -259,15 +259,15 @@ Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &vi
VisitCircle(l, visitor, m, begin_cell, end_cell);
return;
}
-
+
//ALWAYS visit standing cell first!!! Since we deal with small radiuses
//it is very essential to call visitor for standing cell firstly...
m.Visit(l, visitor);
-
+
// loop the cell range
- for(uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; x++)
+ for (uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; x++)
{
- for(uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; y++)
+ for (uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; y++)
{
CellPair cell_pair(x,y);
//lets skip standing cell since we already visited it
@@ -281,7 +281,7 @@ Cell::Visit(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &vi
}
}
}
-
+
template<class LOCK_TYPE, class T, class CONTAINER>
inline void
Cell::VisitCircle(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINER> &visitor, Map &m, const CellPair& begin_cell, const CellPair& end_cell) const
@@ -291,11 +291,11 @@ Cell::VisitCircle(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINE
//lets calculate x_start/x_end coords for central strip...
const uint32 x_start = begin_cell.x_coord + x_shift;
const uint32 x_end = end_cell.x_coord - x_shift;
-
+
//visit central strip with constant width...
- for(uint32 x = x_start; x <= x_end; ++x)
+ for (uint32 x = x_start; x <= x_end; ++x)
{
- for(uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y)
+ for (uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y)
{
CellPair cell_pair(x,y);
Cell r_zone(cell_pair);
@@ -304,12 +304,12 @@ Cell::VisitCircle(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINE
m.Visit(lock, visitor);
}
}
-
+
//if x_shift == 0 then we have too small cell area, which were already
//visited at previous step, so just return from procedure...
if(x_shift == 0)
return;
-
+
uint32 y_start = end_cell.y_coord;
uint32 y_end = begin_cell.y_coord;
//now we are visiting borders of an octagon...
@@ -327,7 +327,7 @@ Cell::VisitCircle(const CellLock<LOCK_TYPE> &l, TypeContainerVisitor<T, CONTAINE
r_zone_left.data.Part.nocreate = l->data.Part.nocreate;
CellLock<LOCK_TYPE> lock_left(r_zone_left, cell_pair_left);
m.Visit(lock_left, visitor);
-
+
//right trapezoid cell visit
CellPair cell_pair_right(x_end + step, y);
Cell r_zone_right(cell_pair_right);
diff --git a/src/game/Channel.cpp b/src/game/Channel.cpp
index 72e35a6e777..c7155d7d2b1 100644
--- a/src/game/Channel.cpp
+++ b/src/game/Channel.cpp
@@ -46,7 +46,7 @@ Channel::Channel(const std::string& name, uint32 channel_id, uint32 Team)
m_flags |= CHANNEL_FLAG_LFG;
else // for all other channels
m_flags |= CHANNEL_FLAG_NOT_LFG;
- m_IsSaved = false;
+ m_IsSaved = false;
}
else // it's custom channel
{
@@ -62,14 +62,14 @@ Channel::Channel(const std::string& name, uint32 channel_id, uint32 Team)
m_moderate = fields[3].GetBool();
m_password = fields[4].GetString();
const char* db_BannedList = fields[5].GetString();
-
+
m_IsSaved = true;
if(db_BannedList)
{
Tokens tokens = StrSplit(db_BannedList, " ");
Tokens::iterator iter;
- for (iter = tokens.begin();iter != tokens.end(); ++iter)
+ for (iter = tokens.begin(); iter != tokens.end(); ++iter)
{
uint64 banned_guid = atol((*iter).c_str());
if(banned_guid)
@@ -87,7 +87,7 @@ Channel::Channel(const std::string& name, uint32 channel_id, uint32 Team)
{
sLog.outDebug("New Channel(%s) saved", name.c_str());
m_IsSaved = true;
- }
+ }
}
}
}
@@ -160,7 +160,7 @@ void Channel::Join(uint64 p, const char *pass)
if(!IsConstant() && !m_ownerGUID)
{
SetOwner(p, (players.size() > 1 ? true : false));
- players[p].SetModerator(true);
+ players[p].SetModerator(true);
}
/*
else if(!IsConstant() && m_ownerGUID && plr && m_ownerGUID == plr->GetGUID() ))
@@ -265,7 +265,7 @@ void Channel::KickOrBan(uint64 good, const char *badname, bool ban)
{
std::ostringstream banlist;
BannedList::iterator iter;
- for (iter = banned.begin();iter != banned.end(); ++iter)
+ for (iter = banned.begin(); iter != banned.end(); ++iter)
{
banlist << (*iter) << " ";
}
@@ -274,7 +274,7 @@ void Channel::KickOrBan(uint64 good, const char *badname, bool ban)
if(CharacterDatabase.PExecute( ss.str( ).c_str( ) ))
{
sLog.outDebug("Channel(%s) BannedList saved", m_name.c_str());
- }
+ }
}
}
@@ -335,7 +335,7 @@ void Channel::UnBan(uint64 good, const char *badname)
{
std::ostringstream banlist;
BannedList::iterator iter;
- for (iter = banned.begin();iter != banned.end(); ++iter)
+ for (iter = banned.begin(); iter != banned.end(); ++iter)
{
banlist << (*iter) << " ";
}
@@ -344,7 +344,7 @@ void Channel::UnBan(uint64 good, const char *badname)
if(CharacterDatabase.PExecute( ss.str( ).c_str( ) ))
{
sLog.outDebug("Channel(%s) BannedList saved", m_name.c_str());
- }
+ }
}
}
}
@@ -383,7 +383,7 @@ void Channel::Password(uint64 p, const char *pass)
if(CharacterDatabase.PExecute( ss.str( ).c_str( ) ))
{
sLog.outDebug("Channel(%s) password saved", m_name.c_str());
- }
+ }
}
}
}
@@ -541,7 +541,7 @@ void Channel::List(Player* player)
uint32 gmLevelInWhoList = sWorld.getConfig(CONFIG_GM_LEVEL_IN_WHO_LIST);
uint32 count = 0;
- for(PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
+ for (PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
{
Player *plr = objmgr.GetPlayer(i->first);
@@ -598,7 +598,7 @@ void Channel::Announce(uint64 p)
if(CharacterDatabase.PExecute( ss.str( ).c_str( ) ))
{
sLog.outDebug("Channel(%s) announce saved", m_name.c_str());
- }
+ }
}
}
@@ -640,7 +640,7 @@ void Channel::Moderate(uint64 p)
if(CharacterDatabase.PExecute( ss.str( ).c_str( ) ))
{
sLog.outDebug("Channel(%s) moderate saved", m_name.c_str());
- }
+ }
}
}
}
@@ -777,7 +777,7 @@ void Channel::SetOwner(uint64 guid, bool exclaim)
if(CharacterDatabase.PExecute( ss.str( ).c_str( ) ))
{
sLog.outDebug("Channel(%s) owner saved", m_name.c_str());
- }
+ }
}*/
}
@@ -785,7 +785,7 @@ void Channel::SetOwner(uint64 guid, bool exclaim)
void Channel::SendToAll(WorldPacket *data, uint64 p)
{
- for(PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
+ for (PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
{
Player *plr = objmgr.GetPlayer(i->first);
if(plr)
@@ -798,7 +798,7 @@ void Channel::SendToAll(WorldPacket *data, uint64 p)
void Channel::SendToAllButOne(WorldPacket *data, uint64 who)
{
- for(PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
+ for (PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
{
if(i->first != who)
{
diff --git a/src/game/ChannelHandler.cpp b/src/game/ChannelHandler.cpp
index abf73e0e274..31d0c609da1 100644
--- a/src/game/ChannelHandler.cpp
+++ b/src/game/ChannelHandler.cpp
@@ -18,7 +18,6 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
#include "Policies/SingletonImp.h"
#include "ObjectMgr.h" // for normalizePlayerName
diff --git a/src/game/ChannelMgr.cpp b/src/game/ChannelMgr.cpp
index 09d172155cc..09483c7fbe0 100644
--- a/src/game/ChannelMgr.cpp
+++ b/src/game/ChannelMgr.cpp
@@ -38,7 +38,7 @@ ChannelMgr* channelMgr(uint32 team)
ChannelMgr::~ChannelMgr()
{
- for(ChannelMap::iterator itr = channels.begin();itr!=channels.end(); ++itr)
+ for (ChannelMap::iterator itr = channels.begin(); itr!=channels.end(); ++itr)
delete itr->second;
channels.clear();
diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp
index e1e6eae86a3..14a69e2b732 100644
--- a/src/game/CharacterHandler.cpp
+++ b/src/game/CharacterHandler.cpp
@@ -443,7 +443,7 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
recv_data >> hairColor;
recv_data >> facialHair;
recv_data >> outfitId;
-
+
if(recv_data.rpos() < recv_data.wpos())
{
uint8 unk;
@@ -846,7 +846,7 @@ void WorldSession::HandleSetFactionCheat( WorldPacket & /*recv_data*/ )
std::list<struct Factions>::iterator itr;
- for(itr = GetPlayer()->factions.begin(); itr != GetPlayer()->factions.end(); ++itr)
+ for (itr = GetPlayer()->factions.begin(); itr != GetPlayer()->factions.end(); ++itr)
{
if(itr->ReputationListID == FactionID)
{
@@ -1060,7 +1060,7 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data)
return;
}
- for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
+ for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
{
recv_data >> declinedname.name[i];
if(!normalizePlayerName(declinedname.name[i]))
@@ -1082,7 +1082,7 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data)
return;
}
- for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
+ for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
CharacterDatabase.escape_string(declinedname.name[i]);
CharacterDatabase.BeginTransaction();
@@ -1288,7 +1288,7 @@ void WorldSession::HandleEquipmentSetSave(WorldPacket &recv_data)
eqSet.IconName = iconName;
eqSet.state = EQUIPMENT_SET_NEW;
- for(uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
+ for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
{
uint64 itemGuid;
if(!recv_data.readPackGUID(itemGuid))
@@ -1324,7 +1324,7 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data)
sLog.outDebug("CMSG_EQUIPMENT_SET_USE");
recv_data.hexlike();
- for(uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
+ for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
{
uint64 itemGuid;
if(!recv_data.readPackGUID(itemGuid))
diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp
index 32233aae5a9..48ffb073327 100644
--- a/src/game/Chat.cpp
+++ b/src/game/Chat.cpp
@@ -825,7 +825,7 @@ bool ChatHandler::hasStringAbbr(const char* name, const char* part)
if (!*part)
return false;
- for (;;)
+ for (; ; )
{
if (!*part)
return true;
@@ -2373,4 +2373,4 @@ LocaleConstant CliHandler::GetSessionDbcLocale() const
int CliHandler::GetSessionDbLocaleIndex() const
{
return objmgr.GetDBCLocaleIndex();
-} \ No newline at end of file
+}
diff --git a/src/game/Chat.h b/src/game/Chat.h
index 1518cb6d45e..70a3c4149f9 100644
--- a/src/game/Chat.h
+++ b/src/game/Chat.h
@@ -92,7 +92,6 @@ class TRINITY_DLL_SPEC ChatHandler
bool HasLowerSecurity(Player* target, uint64 guid, bool strong = false);
bool HasLowerSecurityAccount(WorldSession* target, uint32 account, bool strong = false);
-
void SendGlobalGMSysMessage(const char *str);
static bool SetDataForCommandInTable(ChatCommand *table, const char* text, uint32 security, std::string const& help, std::string const& fullcommand );
diff --git a/src/game/ChatHandler.cpp b/src/game/ChatHandler.cpp
index e5aaab05c9d..77661def698 100644
--- a/src/game/ChatHandler.cpp
+++ b/src/game/ChatHandler.cpp
@@ -90,7 +90,7 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
// also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
Unit::AuraEffectList const& langAuras = _player->GetAurasByType(SPELL_AURA_COMPREHEND_LANGUAGE);
bool foundAura = false;
- for(Unit::AuraEffectList::const_iterator i = langAuras.begin();i != langAuras.end(); ++i)
+ for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i)
{
if((*i)->GetMiscValue() == int32(lang))
{
diff --git a/src/game/CombatAI.cpp b/src/game/CombatAI.cpp
index b18e6dd7532..b4b7e662188 100644
--- a/src/game/CombatAI.cpp
+++ b/src/game/CombatAI.cpp
@@ -56,7 +56,7 @@ int TurretAI::Permissible(const Creature *creature)
void CombatAI::InitializeAI()
{
- for(uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i)
+ for (uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i)
if(me->m_spells[i] && GetSpellStore()->LookupEntry(me->m_spells[i]))
spells.push_back(me->m_spells[i]);
@@ -70,14 +70,14 @@ void CombatAI::Reset()
void CombatAI::JustDied(Unit *killer)
{
- for(SpellVct::iterator i = spells.begin(); i != spells.end(); ++i)
+ for (SpellVct::iterator i = spells.begin(); i != spells.end(); ++i)
if(AISpellInfo[*i].condition == AICOND_DIE)
me->CastSpell(killer, *i, true);
}
void CombatAI::EnterCombat(Unit *who)
{
- for(SpellVct::iterator i = spells.begin(); i != spells.end(); ++i)
+ for (SpellVct::iterator i = spells.begin(); i != spells.end(); ++i)
{
if(AISpellInfo[*i].condition == AICOND_AGGRO)
me->CastSpell(who, *i, false);
@@ -105,7 +105,6 @@ void CombatAI::UpdateAI(const uint32 diff)
DoMeleeAttackIfReady();
}
-
/////////////////
//CasterAI
/////////////////
@@ -115,7 +114,7 @@ void CasterAI::InitializeAI()
CombatAI::InitializeAI();
float m_attackDist = 30.0f;
- for(SpellVct::iterator itr = spells.begin(); itr != spells.end(); ++itr)
+ for (SpellVct::iterator itr = spells.begin(); itr != spells.end(); ++itr)
if (AISpellInfo[*itr].condition == AICOND_COMBAT && m_attackDist > GetAISpellInfo(*itr)->maxRange)
m_attackDist = GetAISpellInfo(*itr)->maxRange;
if (m_attackDist == 30.0f)
@@ -129,7 +128,7 @@ void CasterAI::EnterCombat(Unit *who)
uint32 spell = rand()%spells.size();
uint32 count = 0;
- for(SpellVct::iterator itr = spells.begin(); itr != spells.end(); ++itr, ++count)
+ for (SpellVct::iterator itr = spells.begin(); itr != spells.end(); ++itr, ++count)
{
if(AISpellInfo[*itr].condition == AICOND_AGGRO)
me->CastSpell(who, *itr, false);
@@ -164,7 +163,6 @@ void CasterAI::UpdateAI(const uint32 diff)
}
}
-
//////////////
//ArchorAI
//////////////
@@ -210,7 +208,6 @@ void ArchorAI::UpdateAI(const uint32 diff)
DoMeleeAttackIfReady();
}
-
//////////////
//TurretAI
//////////////
diff --git a/src/game/ConfusedMovementGenerator.cpp b/src/game/ConfusedMovementGenerator.cpp
index 23477c6e62f..24308dd6c36 100644
--- a/src/game/ConfusedMovementGenerator.cpp
+++ b/src/game/ConfusedMovementGenerator.cpp
@@ -49,15 +49,15 @@ ConfusedMovementGenerator<T>::Initialize(T &unit)
VMAP::IVMapManager *vMaps = VMAP::VMapFactory::createOrGetVMapManager();
- for(unsigned int idx=0; idx < MAX_CONF_WAYPOINTS+1; ++idx)
+ for (unsigned int idx=0; idx < MAX_CONF_WAYPOINTS+1; ++idx)
{
const float wanderX=wander_distance*rand_norm() - wander_distance/2;
const float wanderY=wander_distance*rand_norm() - wander_distance/2;
- const bool isInLoS = vMaps->isInLineOfSight(unit.GetMapId(), x, y, z + 2.0f, i_waypoints[idx][0], i_waypoints[idx][1], z + 2.0f);
+ const bool isInLoS = vMaps->isInLineOfSight(unit.GetMapId(), x, y, z + 2.0f, i_waypoints[idx][0], i_waypoints[idx][1], z + 2.0f);
if (!isInLoS)
{
- i_waypoints[idx][0] = x;
+ i_waypoints[idx][0] = x;
i_waypoints[idx][1] = y;
}
diff --git a/src/game/Corpse.cpp b/src/game/Corpse.cpp
index 16e52ef46aa..7c669a568ba 100644
--- a/src/game/Corpse.cpp
+++ b/src/game/Corpse.cpp
@@ -118,7 +118,7 @@ void Corpse::SaveToDB()
<< GetOrientation() << ", "
<< GetZoneId() << ", "
<< GetMapId() << ", '";
- for(uint16 i = 0; i < m_valuesCount; ++i )
+ for (uint16 i = 0; i < m_valuesCount; ++i )
ss << GetUInt32Value(i) << " ";
ss << "',"
<< uint64(m_time) <<", "
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index a3a2e5c1690..5ba7427bcbe 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -61,7 +61,7 @@ TrainerSpell const* TrainerSpellData::Find(uint32 spell_id) const
bool VendorItemData::RemoveItem( uint32 item_id )
{
- for(VendorItemList::iterator i = m_items.begin(); i != m_items.end(); ++i )
+ for (VendorItemList::iterator i = m_items.begin(); i != m_items.end(); ++i )
{
if((*i)->item==item_id)
{
@@ -74,7 +74,7 @@ bool VendorItemData::RemoveItem( uint32 item_id )
size_t VendorItemData::FindItemSlot(uint32 item_id) const
{
- for(size_t i = 0; i < m_items.size(); ++i )
+ for (size_t i = 0; i < m_items.size(); ++i )
if(m_items[i]->item==item_id)
return i;
return m_items.size();
@@ -82,7 +82,7 @@ size_t VendorItemData::FindItemSlot(uint32 item_id) const
VendorItem const* VendorItemData::FindItem(uint32 item_id) const
{
- for(VendorItemList::const_iterator i = m_items.begin(); i != m_items.end(); ++i )
+ for (VendorItemList::const_iterator i = m_items.begin(); i != m_items.end(); ++i )
if((*i)->item==item_id)
return *i;
return NULL;
@@ -146,7 +146,7 @@ m_creatureInfo(NULL), m_reactState(REACT_AGGRESSIVE), m_formation(NULL)
m_regenTimer = 200;
m_valuesCount = UNIT_END;
- for(uint8 i =0; i<CREATURE_MAX_SPELLS; ++i)
+ for (uint8 i =0; i<CREATURE_MAX_SPELLS; ++i)
m_spells[i] = 0;
m_CreatureSpellCooldowns.clear();
@@ -334,7 +334,7 @@ bool Creature::InitEntry(uint32 Entry, uint32 team, const CreatureData *data )
if(!m_respawnradius && m_defaultMovementType==RANDOM_MOTION_TYPE)
m_defaultMovementType = IDLE_MOTION_TYPE;
- for(uint8 i=0; i < CREATURE_MAX_SPELLS; ++i)
+ for (uint8 i=0; i < CREATURE_MAX_SPELLS; ++i)
m_spells[i] = GetCreatureInfo()->spells[i];
return true;
@@ -549,7 +549,7 @@ void Creature::Update(uint32 diff)
!getVictim()->GetCharmerOrOwnerPlayerOrPlayerItself() || // or the victim/owner/charmer is not a player
!getVictim()->GetCharmerOrOwnerPlayerOrPlayerItself()->isGameMaster()); // or the victim/owner/charmer is not a GameMaster
- /*if(m_regenTimer <= diff)
+ /*if(m_regenTimer <= diff)
{*/
if(!bInCombat || bIsPolymorphed) // regenerate health if not in combat or if polymorphed
RegenerateHealth();
@@ -564,7 +564,7 @@ void Creature::Update(uint32 diff)
/*if(!bIsPolymorphed) // only increase the timer if not polymorphed
m_regenTimer += 2000 - diff;
- }
+ }
else
if(!bIsPolymorphed) // if polymorphed, skip the timer
m_regenTimer -= diff;*/
@@ -682,7 +682,7 @@ bool Creature::AIM_Initialize(CreatureAI* ai)
UnitAI *oldAI = i_AI;
Motion_Initialize();
-
+
i_AI = ai ? ai : FactorySelector::selectAI(this);
if(oldAI) delete oldAI;
IsAIEnabled = true;
@@ -695,7 +695,7 @@ void Creature::Motion_Initialize()
if(!m_formation)
i_motionMaster.Initialize();
else if(m_formation->getLeader() == this)
- {
+ {
m_formation->FormationReset(false);
i_motionMaster.Initialize();
}
@@ -894,7 +894,7 @@ void Creature::prepareGossipMenu( Player *pPlayer,uint32 gossipid )
// lazy loading single time at use
LoadGossipOptions();
- for( GossipOptionList::iterator i = m_goptions.begin( ); i != m_goptions.end( ); ++i )
+ for (GossipOptionList::iterator i = m_goptions.begin( ); i != m_goptions.end( ); ++i )
{
GossipOption* gso=&*i;
if(gso->GossipId == gossipid)
@@ -1218,7 +1218,7 @@ uint32 Creature::GetNpcTextId()
GossipOption const* Creature::GetGossipOption( uint32 id ) const
{
- for( GossipOptionList::const_iterator i = m_goptions.begin( ); i != m_goptions.end( ); ++i )
+ for (GossipOptionList::const_iterator i = m_goptions.begin( ); i != m_goptions.end( ); ++i )
{
if(i->Action==id )
return &*i;
@@ -1421,7 +1421,6 @@ void Creature::SelectLevel(const CreatureInfo *cinfo)
SetModifierValue(UNIT_MOD_HEALTH, BASE_VALUE, health);
SetModifierValue(UNIT_MOD_MANA, BASE_VALUE, mana);
-
//damage
float damagemod = 1.0f;//_GetDamageMod(rank);
@@ -1607,7 +1606,7 @@ void Creature::LoadEquipment(uint32 equip_entry, bool force)
bool Creature::hasQuest(uint32 quest_id) const
{
QuestRelations const& qr = objmgr.mCreatureQuestRelations;
- for(QuestRelations::const_iterator itr = qr.lower_bound(GetEntry()); itr != qr.upper_bound(GetEntry()); ++itr)
+ for (QuestRelations::const_iterator itr = qr.lower_bound(GetEntry()); itr != qr.upper_bound(GetEntry()); ++itr)
{
if(itr->second==quest_id)
return true;
@@ -1618,7 +1617,7 @@ bool Creature::hasQuest(uint32 quest_id) const
bool Creature::hasInvolvedQuest(uint32 quest_id) const
{
QuestRelations const& qr = objmgr.mCreatureQuestInvolvedRelations;
- for(QuestRelations::const_iterator itr = qr.lower_bound(GetEntry()); itr != qr.upper_bound(GetEntry()); ++itr)
+ for (QuestRelations::const_iterator itr = qr.lower_bound(GetEntry()); itr != qr.upper_bound(GetEntry()); ++itr)
{
if(itr->second==quest_id)
return true;
@@ -1695,7 +1694,7 @@ bool Creature::canStartAttack(Unit const* who, bool force) const
{
if(isCivilian())
return false;
-
+
if(!canFly() && (GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE + m_CombatDistance))
//|| who->IsControlledByPlayer() && who->IsFlying()))
// we cannot check flying for other creatures, too much map/vmap calculation
@@ -1784,7 +1783,7 @@ void Creature::setDeathState(DeathState s)
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
SetNoSearchAssistance(false);
-
+
//Dismiss group if is leader
if(m_formation && m_formation->getLeader() == this)
m_formation->FormationReset(true);
@@ -1927,7 +1926,7 @@ SpellEntry const *Creature::reachWithSpellAttack(Unit *pVictim)
if(!pVictim)
return NULL;
- for(uint32 i=0; i < CREATURE_MAX_SPELLS; ++i)
+ for (uint32 i=0; i < CREATURE_MAX_SPELLS; ++i)
{
if(!m_spells[i])
continue;
@@ -1939,7 +1938,7 @@ SpellEntry const *Creature::reachWithSpellAttack(Unit *pVictim)
}
bool bcontinue = true;
- for(uint32 j=0;j<3;j++)
+ for (uint32 j=0; j<3; j++)
{
if( (spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE ) ||
(spellInfo->Effect[j] == SPELL_EFFECT_INSTAKILL) ||
@@ -1977,7 +1976,7 @@ SpellEntry const *Creature::reachWithSpellCure(Unit *pVictim)
if(!pVictim)
return NULL;
- for(uint32 i=0; i < CREATURE_MAX_SPELLS; ++i)
+ for (uint32 i=0; i < CREATURE_MAX_SPELLS; ++i)
{
if(!m_spells[i])
continue;
@@ -1989,7 +1988,7 @@ SpellEntry const *Creature::reachWithSpellCure(Unit *pVictim)
}
bool bcontinue = true;
- for(uint32 j=0;j<3;j++)
+ for (uint32 j=0; j<3; j++)
{
if( (spellInfo->Effect[j] == SPELL_EFFECT_HEAL ) )
{
@@ -2221,7 +2220,7 @@ void Creature::SaveRespawnTime()
objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),time(NULL)+m_respawnDelay+m_deathTimer/IN_MILISECONDS);
}
-// this should not be called by petAI or
+// this should not be called by petAI or
bool Creature::canCreatureAttack(Unit const *pVictim, bool force) const
{
if(!pVictim->IsInMap(this))
@@ -2370,7 +2369,7 @@ void Creature::SetInCombatWithZone()
if (PlList.isEmpty())
return;
- for(Map::PlayerList::const_iterator i = PlList.begin(); i != PlList.end(); ++i)
+ for (Map::PlayerList::const_iterator i = PlList.begin(); i != PlList.end(); ++i)
{
if (Player* pPlayer = i->getSource())
{
@@ -2405,7 +2404,7 @@ void Creature::AddCreatureSpellCooldown(uint32 spellid)
uint32 cooldown = GetSpellRecoveryTime(spellInfo);
if(Player *modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellid, SPELLMOD_COOLDOWN, cooldown);
-
+
if(cooldown)
_AddCreatureSpellCooldown(spellid, time(NULL) + cooldown/IN_MILISECONDS);
@@ -2438,7 +2437,7 @@ bool Creature::HasSpellCooldown(uint32 spell_id) const
bool Creature::HasSpell(uint32 spellID) const
{
uint8 i;
- for(i = 0; i < CREATURE_MAX_SPELLS; ++i)
+ for (i = 0; i < CREATURE_MAX_SPELLS; ++i)
if(spellID == m_spells[i])
break;
return i < CREATURE_MAX_SPELLS; //broke before end of iteration of known spells
@@ -2542,7 +2541,7 @@ uint32 Creature::GetVendorItemCurrentCount(VendorItem const* vItem)
return vItem->maxcount;
VendorItemCounts::iterator itr = m_vendorItemCounts.begin();
- for(; itr != m_vendorItemCounts.end(); ++itr)
+ for (; itr != m_vendorItemCounts.end(); ++itr)
if(itr->itemId==vItem->item)
break;
@@ -2577,7 +2576,7 @@ uint32 Creature::UpdateVendorItemCurrentCount(VendorItem const* vItem, uint32 us
return 0;
VendorItemCounts::iterator itr = m_vendorItemCounts.begin();
- for(; itr != m_vendorItemCounts.end(); ++itr)
+ for (; itr != m_vendorItemCounts.end(); ++itr)
if(itr->itemId==vItem->item)
break;
diff --git a/src/game/CreatureAI.cpp b/src/game/CreatureAI.cpp
index 27fe428efd1..f065a0b40c6 100644
--- a/src/game/CreatureAI.cpp
+++ b/src/game/CreatureAI.cpp
@@ -79,7 +79,7 @@ void CreatureAI::DoZoneInCombat(Creature* creature)
if(PlList.isEmpty())
return;
- for(Map::PlayerList::const_iterator i = PlList.begin(); i != PlList.end(); ++i)
+ for (Map::PlayerList::const_iterator i = PlList.begin(); i != PlList.end(); ++i)
{
if(Player* pPlayer = i->getSource())
{
@@ -94,7 +94,7 @@ void CreatureAI::DoZoneInCombat(Creature* creature)
}
/* Causes certain things to never leave the threat list (Priest Lightwell, etc):
- for(Unit::ControlList::const_iterator itr = pPlayer->m_Controlled.begin(); itr != pPlayer->m_Controlled.end(); ++itr)
+ for (Unit::ControlList::const_iterator itr = pPlayer->m_Controlled.begin(); itr != pPlayer->m_Controlled.end(); ++itr)
{
creature->SetInCombatWith(*itr);
(*itr)->SetInCombatWith(creature);
@@ -108,7 +108,7 @@ void CreatureAI::MoveInLineOfSight(Unit *who)
{
if(me->getVictim())
return;
-
+
if (me->GetTypeId() == CREATURE_TYPE_NON_COMBAT_PET) // non-combat pets should just stand there and look good;)
return;
diff --git a/src/game/CreatureAI.h b/src/game/CreatureAI.h
index 556e9be14e0..6b20c059828 100644
--- a/src/game/CreatureAI.h
+++ b/src/game/CreatureAI.h
@@ -140,7 +140,7 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
void DoZoneInCombat(Creature* pUnit = NULL);
- // Called at text emote receive from player
+ // Called at text emote receive from player
virtual void ReceiveEmote(Player* pPlayer, uint32 text_emote) {}
///== Triggered Actions Requested ==================
diff --git a/src/game/CreatureAIImpl.h b/src/game/CreatureAIImpl.h
index 89d5bbc2a9e..38d91624c75 100644
--- a/src/game/CreatureAIImpl.h
+++ b/src/game/CreatureAIImpl.h
@@ -413,7 +413,7 @@ class EventMap : private std::map<uint32, uint32>
{
time += m_time;
gcd = (1 << (gcd + 16));
- for(iterator itr = begin(); itr != end();)
+ for (iterator itr = begin(); itr != end(); )
{
if(itr->first >= time)
break;
@@ -429,7 +429,7 @@ class EventMap : private std::map<uint32, uint32>
void CancelEvent(uint32 eventId)
{
- for(iterator itr = begin(); itr != end();)
+ for (iterator itr = begin(); itr != end(); )
{
if(eventId == (itr->second & 0x0000FFFF))
erase(itr++);
@@ -440,7 +440,7 @@ class EventMap : private std::map<uint32, uint32>
void CancelEventsByGCD(uint32 gcd)
{
- for(iterator itr = begin(); itr != end();)
+ for (iterator itr = begin(); itr != end(); )
{
if(itr->second & gcd)
erase(itr++);
@@ -482,7 +482,6 @@ struct AISpellInfoType
TRINITY_DLL_SPEC AISpellInfoType * GetAISpellInfo(uint32 i);
-
inline void CreatureAI::SetGazeOn(Unit *target)
{
if(me->canAttack(target))
@@ -573,7 +572,7 @@ inline bool CreatureAI::_EnterEvadeMode()
me->LoadCreaturesAddon();
me->SetLootRecipient(NULL);
me->ResetPlayerDamageReq();
-
+
if(me->IsInEvadeMode())
return false;
diff --git a/src/game/CreatureAISelector.cpp b/src/game/CreatureAISelector.cpp
index 9f2828bf776..83975c0fc7d 100644
--- a/src/game/CreatureAISelector.cpp
+++ b/src/game/CreatureAISelector.cpp
@@ -77,7 +77,7 @@ namespace FactorySelector
if(!ai_factory)
{
- for(uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i)
+ for (uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i)
{
if(creature->m_spells[i])
{
@@ -93,7 +93,7 @@ namespace FactorySelector
int best_val = -1;
typedef CreatureAIRegistry::RegistryMapType RMT;
RMT const &l = ai_registry.GetRegisteredItems();
- for( RMT::const_iterator iter = l.begin(); iter != l.end(); ++iter)
+ for (RMT::const_iterator iter = l.begin(); iter != l.end(); ++iter)
{
const CreatureAICreator *factory = iter->second;
const SelectableAI *p = dynamic_cast<const SelectableAI *>(factory);
@@ -125,7 +125,7 @@ namespace FactorySelector
int best_val = -1;
std::vector<std::string> l;
mv_registry.GetRegisteredItems(l);
- for( std::vector<std::string>::iterator iter = l.begin(); iter != l.end(); ++iter)
+ for (std::vector<std::string>::iterator iter = l.begin(); iter != l.end(); ++iter)
{
const MovementGeneratorCreator *factory = mv_registry.GetRegistryItem((*iter).c_str());
const SelectableMovement *p = dynamic_cast<const SelectableMovement *>(factory);
diff --git a/src/game/CreatureEventAIMgr.cpp b/src/game/CreatureEventAIMgr.cpp
index 5325edff4a9..79a17ed9c8d 100644
--- a/src/game/CreatureEventAIMgr.cpp
+++ b/src/game/CreatureEventAIMgr.cpp
@@ -722,7 +722,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
{
//sLog.outErrorDb("CreatureEventAI: Creature Entry %u has EventAI script but it also has C++ script. EventAI script will be overriden.", cInfo->Entry);
}
- }
+ }
} while (result->NextRow());
delete result;
diff --git a/src/game/CreatureGroups.cpp b/src/game/CreatureGroups.cpp
index 97610754e69..850af004789 100644
--- a/src/game/CreatureGroups.cpp
+++ b/src/game/CreatureGroups.cpp
@@ -142,7 +142,7 @@ void CreatureGroupManager::LoadCreatureFormations()
}
CreatureGroupMap[memberGUID] = group_member;
- }
+ }
while(result->NextRow()) ;
sLog.outString();
@@ -185,7 +185,7 @@ void CreatureGroup::MemberAttackStart(Creature *member, Unit *target)
if(groupAI == 1 && member != m_leader)
return;
- for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
sLog.outDebug("GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member->GetInstanceId());
//sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member->getVictim()->GetName());
@@ -207,7 +207,7 @@ void CreatureGroup::MemberAttackStart(Creature *member, Unit *target)
void CreatureGroup::FormationReset(bool dismiss)
{
- for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
if(itr->first != m_leader && itr->first->isAlive())
{
@@ -228,14 +228,14 @@ void CreatureGroup::LeaderMoveTo(float x, float y, float z)
float pathangle = atan2(m_leader->GetPositionY() - y, m_leader->GetPositionX() - x);
- for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
Creature *member = itr->first;
if(member == m_leader || !member->isAlive() || member->getVictim())
continue;
float angle = itr->second->follow_angle;
- float dist = itr->second->follow_dist;
+ float dist = itr->second->follow_dist;
float dx = x + cos(angle + pathangle) * dist;
float dy = y + sin(angle + pathangle) * dist;
diff --git a/src/game/CreatureGroups.h b/src/game/CreatureGroups.h
index cc3eacfe185..0f5ca4a90e2 100644
--- a/src/game/CreatureGroups.h
+++ b/src/game/CreatureGroups.h
@@ -1,4 +1,4 @@
-/*
+/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
@@ -28,8 +28,8 @@ class CreatureGroup;
struct FormationInfo
{
uint32 leaderGUID;
- float follow_dist;
- float follow_angle;
+ float follow_dist;
+ float follow_angle;
uint8 groupAI;
};
@@ -59,7 +59,7 @@ class CreatureGroup
//Group cannot be created empty
explicit CreatureGroup(uint32 id) : m_groupID(id), m_leader(NULL), m_Formed(false) {}
~CreatureGroup() { sLog.outDebug("Destroying group"); }
-
+
Creature* getLeader() const { return m_leader; }
uint32 GetId() const { return m_groupID; }
bool isEmpty() const { return m_members.empty(); }
diff --git a/src/game/DBCStores.cpp b/src/game/DBCStores.cpp
index 5dae4cb6e17..159c448f415 100644
--- a/src/game/DBCStores.cpp
+++ b/src/game/DBCStores.cpp
@@ -178,7 +178,7 @@ inline void LoadDBC(uint32& availableDbcLocales,barGoLink& bar, StoreProblemList
if(storage.Load(dbc_filename.c_str(), sql))
{
bar.step();
- for(uint8 i = 0; i < MAX_LOCALE; ++i)
+ for (uint8 i = 0; i < MAX_LOCALE; ++i)
{
if(!(availableDbcLocales & (1 << i)))
continue;
@@ -220,7 +220,7 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaStore, dbcPath,"AreaTable.dbc");
// must be after sAreaStore loading
- for(uint32 i = 0; i < sAreaStore.GetNumRows(); ++i) // areaflag numbered from 0
+ for (uint32 i = 0; i < sAreaStore.GetNumRows(); ++i) // areaflag numbered from 0
{
if(AreaTableEntry const* area = sAreaStore.LookupEntry(i))
{
@@ -259,7 +259,7 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sEmotesStore, dbcPath,"Emotes.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sEmotesTextStore, dbcPath,"EmotesText.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sFactionStore, dbcPath,"Faction.dbc");
- for (uint32 i=0;i<sFactionStore.GetNumRows(); ++i)
+ for (uint32 i=0; i<sFactionStore.GetNumRows(); ++i)
{
FactionEntry const * faction = sFactionStore.LookupEntry(i);
if (faction && faction->team)
@@ -271,7 +271,7 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sFactionTemplateStore, dbcPath,"FactionTemplate.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGameObjectDisplayInfoStore, dbcPath,"GameObjectDisplayInfo.dbc");
- for(uint32 i = 0; i < sGameObjectDisplayInfoStore.GetNumRows(); ++i)
+ for (uint32 i = 0; i < sGameObjectDisplayInfoStore.GetNumRows(); ++i)
{
if(GameObjectDisplayInfoEntry const * info = sGameObjectDisplayInfoStore.LookupEntry(i))
{
@@ -323,7 +323,7 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineAbilityStore, dbcPath,"SkillLineAbility.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSoundEntriesStore, dbcPath,"SoundEntries.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellStore, dbcPath,"Spell.dbc", &CustomSpellEntryfmt, &CustomSpellEntryIndex);
- for(uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
+ for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
{
SpellEntry const * spell = sSpellStore.LookupEntry(i);
if(spell && spell->Category)
@@ -388,7 +388,7 @@ void LoadDBCStores(const std::string& dataPath)
// prepare fast data access to bit pos of talent ranks for use at inspecting
{
// now have all max ranks (and then bit amount used for store talent ranks in inspect)
- for(uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId)
+ for (uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId)
{
TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentTabId );
if(!talentTabInfo)
@@ -400,7 +400,7 @@ void LoadDBCStores(const std::string& dataPath)
// store class talent tab pages
uint32 cls = 1;
- for(uint32 m=1;!(m & talentTabInfo->ClassMask) && cls < MAX_CLASSES;m <<=1, ++cls) {}
+ for (uint32 m=1; !(m & talentTabInfo->ClassMask) && cls < MAX_CLASSES; m <<=1, ++cls) {}
sTalentTabPages[cls][talentTabInfo->tabpage]=talentTabId;
}
@@ -409,7 +409,7 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiNodesStore, dbcPath,"TaxiNodes.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiPathStore, dbcPath,"TaxiPath.dbc");
- for(uint32 i = 1; i < sTaxiPathStore.GetNumRows(); ++i)
+ for (uint32 i = 1; i < sTaxiPathStore.GetNumRows(); ++i)
if(TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(i))
sTaxiPathSetBySource[entry->from][entry->to] = TaxiPathBySourceAndDestination(entry->ID,entry->price);
uint32 pathCount = sTaxiPathStore.GetNumRows();
@@ -419,7 +419,7 @@ void LoadDBCStores(const std::string& dataPath)
// Calculate path nodes count
std::vector<uint32> pathLength;
pathLength.resize(pathCount); // 0 and some other indexes not used
- for(uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
+ for (uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
if(TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
{
if (pathLength[entry->path] < entry->index + 1)
@@ -427,10 +427,10 @@ void LoadDBCStores(const std::string& dataPath)
}
// Set path length
sTaxiPathNodesByPath.resize(pathCount); // 0 and some other indexes not used
- for(uint32 i = 1; i < sTaxiPathNodesByPath.size(); ++i)
+ for (uint32 i = 1; i < sTaxiPathNodesByPath.size(); ++i)
sTaxiPathNodesByPath[i].resize(pathLength[i]);
// fill data
- for(uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
+ for (uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
if(TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
sTaxiPathNodesByPath[entry->path][entry->index] = TaxiPathNode(entry->mapid,entry->x,entry->y,entry->z,entry->actionFlag,entry->delay);
sTaxiPathNodeStore.Clear();
@@ -439,15 +439,15 @@ void LoadDBCStores(const std::string& dataPath)
// include existed nodes that have at least single not spell base (scripted) path
{
std::set<uint32> spellPaths;
- for(uint32 i = 1; i < sSpellStore.GetNumRows (); ++i)
+ for (uint32 i = 1; i < sSpellStore.GetNumRows (); ++i)
if(SpellEntry const* sInfo = sSpellStore.LookupEntry (i))
- for(int j=0; j < 3; ++j)
+ for (int j=0; j < 3; ++j)
if(sInfo->Effect[j]==123 /*SPELL_EFFECT_SEND_TAXI*/)
spellPaths.insert(sInfo->EffectMiscValue[j]);
memset(sTaxiNodesMask,0,sizeof(sTaxiNodesMask));
memset(sOldContinentsNodesMask,0,sizeof(sTaxiNodesMask));
- for(uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i)
+ for (uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i)
{
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i);
if(!node)
@@ -457,7 +457,7 @@ void LoadDBCStores(const std::string& dataPath)
if(src_i!=sTaxiPathSetBySource.end() && !src_i->second.empty())
{
bool ok = false;
- for(TaxiPathSetForSource::const_iterator dest_i = src_i->second.begin();dest_i != src_i->second.end(); ++dest_i)
+ for (TaxiPathSetForSource::const_iterator dest_i = src_i->second.begin(); dest_i != src_i->second.end(); ++dest_i)
{
// not spell path
if(spellPaths.find(dest_i->second.ID)==spellPaths.end())
@@ -498,7 +498,7 @@ void LoadDBCStores(const std::string& dataPath)
else if(!bad_dbc_files.empty() )
{
std::string str;
- for(std::list<std::string>::iterator i = bad_dbc_files.begin(); i != bad_dbc_files.end(); ++i)
+ for (std::list<std::string>::iterator i = bad_dbc_files.begin(); i != bad_dbc_files.end(); ++i)
str += *i + "\n";
sLog.outError("\nSome required *.dbc files (%u from %d) not found or not compatible:\n%s",(uint32)bad_dbc_files.size(),DBCFilesCount,str.c_str());
@@ -524,14 +524,14 @@ void LoadDBCStores(const std::string& dataPath)
SimpleFactionsList const* GetFactionTeamList(uint32 faction, bool &isTeamMember)
{
- for(FactionTeamMap::const_iterator itr = sFactionTeamMap.begin(); itr != sFactionTeamMap.end(); ++itr)
+ for (FactionTeamMap::const_iterator itr = sFactionTeamMap.begin(); itr != sFactionTeamMap.end(); ++itr)
{
if(itr->first == faction)
{
isTeamMember = false;
return &itr->second;
}
- for(SimpleFactionsList::const_iterator itr2 = itr->second.begin(); itr2 != itr->second.end(); ++itr2)
+ for (SimpleFactionsList::const_iterator itr2 = itr->second.begin(); itr2 != itr->second.end(); ++itr2)
{
if((*itr2) == faction)
{
@@ -640,7 +640,7 @@ ContentLevels GetContentLevelsForMapAndZone(uint32 mapid, uint32 zoneId)
ChatChannelsEntry const* GetChannelEntryFor(uint32 channel_id)
{
// not sorted, numbering index from 0
- for(uint32 i = 0; i < sChatChannelsStore.GetNumRows(); ++i)
+ for (uint32 i = 0; i < sChatChannelsStore.GetNumRows(); ++i)
{
ChatChannelsEntry const* ch = sChatChannelsStore.LookupEntry(i);
if(ch && ch->ChannelID == channel_id)
diff --git a/src/game/DBCStructure.h b/src/game/DBCStructure.h
index 7e459c61e8b..9e44687e867 100644
--- a/src/game/DBCStructure.h
+++ b/src/game/DBCStructure.h
@@ -390,7 +390,6 @@ struct AchievementCriteriaEntry
uint32 goldInCopper; // 4
} quest_reward_money;
-
// ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67
struct
{
@@ -837,10 +836,10 @@ struct FactionTemplateEntry
return true;
if(entry.faction)
{
- for(int i = 0; i < 4; ++i)
+ for (int i = 0; i < 4; ++i)
if (enemyFaction[i] == entry.faction)
return false;
- for(int i = 0; i < 4; ++i)
+ for (int i = 0; i < 4; ++i)
if (friendFaction[i] == entry.faction)
return true;
}
@@ -852,10 +851,10 @@ struct FactionTemplateEntry
return false;
if(entry.faction)
{
- for(int i = 0; i < 4; ++i)
+ for (int i = 0; i < 4; ++i)
if (enemyFaction[i] == entry.faction)
return true;
- for(int i = 0; i < 4; ++i)
+ for (int i = 0; i < 4; ++i)
if (friendFaction[i] == entry.faction)
return false;
}
@@ -864,7 +863,7 @@ struct FactionTemplateEntry
bool IsHostileToPlayers() const { return (hostileMask & FACTION_MASK_PLAYER) !=0; }
bool IsNeutralToAll() const
{
- for(int i = 0; i < 4; ++i)
+ for (int i = 0; i < 4; ++i)
if (enemyFaction[i] != 0)
return false;
return hostileMask == 0 && friendlyMask == 0;
diff --git a/src/game/Debugcmds.cpp b/src/game/Debugcmds.cpp
index 97f90e33af4..e016d8c98b0 100644
--- a/src/game/Debugcmds.cpp
+++ b/src/game/Debugcmds.cpp
@@ -465,7 +465,7 @@ bool ChatHandler::HandleDebugGetItemStateCommand(const char* args)
if (list_queue)
{
std::vector<Item *> &updateQueue = player->GetItemUpdateQueue();
- for(size_t i = 0; i < updateQueue.size(); ++i)
+ for (size_t i = 0; i < updateQueue.size(); ++i)
{
Item *item = updateQueue[i];
if(!item) continue;
@@ -608,7 +608,7 @@ bool ChatHandler::HandleDebugGetItemStateCommand(const char* args)
}
}
- for(size_t i = 0; i < updateQueue.size(); ++i)
+ for (size_t i = 0; i < updateQueue.size(); ++i)
{
Item *item = updateQueue[i];
if(!item) continue;
@@ -669,7 +669,7 @@ bool ChatHandler::HandleDebugThreatList(const char * /*args*/)
std::list<HostilReference*>::iterator itr;
uint32 cnt = 0;
PSendSysMessage("Threat list of %s (guid %u)",target->GetName(), target->GetGUIDLow());
- for(itr = tlist.begin(); itr != tlist.end(); ++itr)
+ for (itr = tlist.begin(); itr != tlist.end(); ++itr)
{
Unit* unit = (*itr)->getTarget();
if(!unit)
@@ -901,7 +901,7 @@ bool ChatHandler::HandleDebugSetAuraStateCommand(const char* args)
if (!state)
{
// reset all states
- for(int i = 1; i <= 32; ++i)
+ for (int i = 1; i <= 32; ++i)
unit->ModifyAuraState(AuraState(i),false);
return true;
}
diff --git a/src/game/DynamicObject.cpp b/src/game/DynamicObject.cpp
index 30147732b08..db0a4a7f2ef 100644
--- a/src/game/DynamicObject.cpp
+++ b/src/game/DynamicObject.cpp
@@ -135,12 +135,12 @@ void DynamicObject::Update(uint32 p_time)
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
-
+
MaNGOS::DynamicObjectUpdater notifier(*this, caster);
-
+
TypeContainerVisitor<MaNGOS::DynamicObjectUpdater, WorldTypeMapContainer > world_object_notifier(notifier);
TypeContainerVisitor<MaNGOS::DynamicObjectUpdater, GridTypeMapContainer > grid_object_notifier(notifier);
-
+
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, world_object_notifier, *GetMap(), *this, m_radius);
cell_lock->Visit(cell_lock, grid_object_notifier, *GetMap(), *this, m_radius);
diff --git a/src/game/FleeingMovementGenerator.cpp b/src/game/FleeingMovementGenerator.cpp
index eef98b705cc..5c844ff4db5 100644
--- a/src/game/FleeingMovementGenerator.cpp
+++ b/src/game/FleeingMovementGenerator.cpp
@@ -80,7 +80,7 @@ FleeingMovementGenerator<T>::_getPoint(T &owner, float &x, float &y, float &z)
float temp_x, temp_y, angle;
const Map * _map = owner.GetBaseMap();
//primitive path-finding
- for(uint8 i = 0; i < 18; ++i)
+ for (uint8 i = 0; i < 18; ++i)
{
if(i_only_forward && i > 2)
break;
diff --git a/src/game/GameEventMgr.cpp b/src/game/GameEventMgr.cpp
index 5b7aa737bc0..22a4d7a7f13 100644
--- a/src/game/GameEventMgr.cpp
+++ b/src/game/GameEventMgr.cpp
@@ -58,7 +58,7 @@ bool GameEventMgr::CheckOneGameEvent(uint16 entry) const
case GAMEEVENT_WORLD_INACTIVE:
{
time_t currenttime = time(NULL);
- for(std::set<uint16>::const_iterator itr = mGameEvent[entry].prerequisite_events.begin(); itr != mGameEvent[entry].prerequisite_events.end(); ++itr)
+ for (std::set<uint16>::const_iterator itr = mGameEvent[entry].prerequisite_events.begin(); itr != mGameEvent[entry].prerequisite_events.end(); ++itr)
{
if( (mGameEvent[*itr].state != GAMEEVENT_WORLD_NEXTPHASE && mGameEvent[*itr].state != GAMEEVENT_WORLD_FINISHED) || // if prereq not in nextphase or finished state, then can't start this one
mGameEvent[*itr].nextstart > currenttime) // if not in nextphase state for long enough, can't start this one
@@ -181,7 +181,7 @@ void GameEventMgr::StopEvent( uint16 event_id, bool overwrite )
mGameEvent[event_id].nextstart = 0;
mGameEvent[event_id].state = GAMEEVENT_WORLD_INACTIVE;
std::map<uint32 /*condition id*/, GameEventFinishCondition>::iterator itr;
- for(itr = mGameEvent[event_id].conditions.begin(); itr != mGameEvent[event_id].conditions.end(); ++itr)
+ for (itr = mGameEvent[event_id].conditions.begin(); itr != mGameEvent[event_id].conditions.end(); ++itr)
itr->second.done = 0;
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM game_event_save WHERE event_id = '%u'",event_id);
@@ -351,7 +351,6 @@ void GameEventMgr::LoadFromDB()
continue;
}
-
if(mGameEvent[event_id].state != GAMEEVENT_NORMAL && mGameEvent[event_id].state != GAMEEVENT_INTERNAL)
{
uint16 prerequisite_event = fields[1].GetUInt16();
@@ -839,7 +838,7 @@ void GameEventMgr::LoadFromDB()
// get the event npc flag for checking if the npc will be vendor during the event or not
uint32 event_npc_flag = 0;
NPCFlagList& flist = mGameEventNPCFlags[event_id];
- for(NPCFlagList::const_iterator itr = flist.begin(); itr != flist.end(); ++itr)
+ for (NPCFlagList::const_iterator itr = flist.begin(); itr != flist.end(); ++itr)
{
if(itr->first == guid)
{
@@ -1014,7 +1013,7 @@ uint32 GameEventMgr::GetNPCFlag(Creature * cr)
uint32 mask = 0;
uint32 guid = cr->GetDBTableGUIDLow();
- for(ActiveEvents::iterator e_itr = m_ActiveEvents.begin(); e_itr != m_ActiveEvents.end(); ++e_itr)
+ for (ActiveEvents::iterator e_itr = m_ActiveEvents.begin(); e_itr != m_ActiveEvents.end(); ++e_itr)
{
for(NPCFlagList::iterator itr = mGameEventNPCFlags[*e_itr].begin();
itr != mGameEventNPCFlags[*e_itr].end();
@@ -1102,13 +1101,13 @@ uint32 GameEventMgr::Update() // return the next e
// now activate the queue
// a now activated event can contain a spawn of a to-be-deactivated one
// following the activate - deactivate order, deactivating the first event later will leave the spawn in (wont disappear then reappear clientside)
- for(std::set<uint16>::iterator itr = activate.begin(); itr != activate.end(); ++itr)
+ for (std::set<uint16>::iterator itr = activate.begin(); itr != activate.end(); ++itr)
// start the event
// returns true the started event completed
// in that case, initiate next update in 1 second
if(StartEvent(*itr))
nextEventDelay = 0;
- for(std::set<uint16>::iterator itr = deactivate.begin(); itr != deactivate.end(); ++itr)
+ for (std::set<uint16>::iterator itr = deactivate.begin(); itr != deactivate.end(); ++itr)
StopEvent(*itr);
sLog.outDetail("Next game event check in %u seconds.", nextEventDelay + 1);
return (nextEventDelay + 1) * IN_MILISECONDS; // Add 1 second to be sure event has started/stopped at next call
@@ -1167,7 +1166,7 @@ void GameEventMgr::ApplyNewEvent(uint16 event_id)
void GameEventMgr::UpdateEventNPCFlags(uint16 event_id)
{
// go through the creatures whose npcflags are changed in the event
- for(NPCFlagList::iterator itr = mGameEventNPCFlags[event_id].begin(); itr != mGameEventNPCFlags[event_id].end(); ++itr)
+ for (NPCFlagList::iterator itr = mGameEventNPCFlags[event_id].begin(); itr != mGameEventNPCFlags[event_id].end(); ++itr)
{
// get the creature data from the low guid to get the entry, to be able to find out the whole guid
if( CreatureData const* data = objmgr.GetCreatureData(itr->first) )
@@ -1193,14 +1192,14 @@ void GameEventMgr::UpdateEventNPCFlags(uint16 event_id)
void GameEventMgr::UpdateBattleGroundSettings()
{
uint32 mask = 0;
- for(ActiveEvents::const_iterator itr = m_ActiveEvents.begin(); itr != m_ActiveEvents.end(); ++itr )
+ for (ActiveEvents::const_iterator itr = m_ActiveEvents.begin(); itr != m_ActiveEvents.end(); ++itr )
mask |= mGameEventBattleGroundHolidays[*itr];
sBattleGroundMgr.SetHolidayWeekends(mask);
}
void GameEventMgr::UpdateEventNPCVendor(uint16 event_id, bool activate)
{
- for(NPCVendorList::iterator itr = mGameEventVendors[event_id].begin(); itr != mGameEventVendors[event_id].end(); ++itr)
+ for (NPCVendorList::iterator itr = mGameEventVendors[event_id].begin(); itr != mGameEventVendors[event_id].end(); ++itr)
{
if(activate)
objmgr.AddVendorItem(itr->entry, itr->item, itr->maxcount, itr->incrtime, itr->ExtendedCost, false);
@@ -1219,7 +1218,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
return;
}
- for (GuidList::iterator itr = mGameEventCreatureGuids[internal_event_id].begin();itr != mGameEventCreatureGuids[internal_event_id].end();++itr)
+ for (GuidList::iterator itr = mGameEventCreatureGuids[internal_event_id].begin(); itr != mGameEventCreatureGuids[internal_event_id].end(); ++itr)
{
// Add to correct cell
CreatureData const* data = objmgr.GetCreatureData(*itr);
@@ -1252,7 +1251,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
return;
}
- for (GuidList::iterator itr = mGameEventGameobjectGuids[internal_event_id].begin();itr != mGameEventGameobjectGuids[internal_event_id].end();++itr)
+ for (GuidList::iterator itr = mGameEventGameobjectGuids[internal_event_id].begin(); itr != mGameEventGameobjectGuids[internal_event_id].end(); ++itr)
{
// Add to correct cell
GameObjectData const* data = objmgr.GetGOData(*itr);
@@ -1286,7 +1285,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
return;
}
- for (IdList::iterator itr = mGameEventPoolIds[internal_event_id].begin();itr != mGameEventPoolIds[internal_event_id].end();++itr)
+ for (IdList::iterator itr = mGameEventPoolIds[internal_event_id].begin(); itr != mGameEventPoolIds[internal_event_id].end(); ++itr)
{
poolhandler.SpawnPool(*itr);
}
@@ -1302,7 +1301,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
return;
}
- for (GuidList::iterator itr = mGameEventCreatureGuids[internal_event_id].begin();itr != mGameEventCreatureGuids[internal_event_id].end();++itr)
+ for (GuidList::iterator itr = mGameEventCreatureGuids[internal_event_id].begin(); itr != mGameEventCreatureGuids[internal_event_id].end(); ++itr)
{
// check if it's needed by another event, if so, don't remove
if( event_id > 0 && hasCreatureActiveEventExcept(*itr,event_id) )
@@ -1323,7 +1322,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
return;
}
- for (GuidList::iterator itr = mGameEventGameobjectGuids[internal_event_id].begin();itr != mGameEventGameobjectGuids[internal_event_id].end();++itr)
+ for (GuidList::iterator itr = mGameEventGameobjectGuids[internal_event_id].begin(); itr != mGameEventGameobjectGuids[internal_event_id].end(); ++itr)
{
// check if it's needed by another event, if so, don't remove
if( event_id >0 && hasGameObjectActiveEventExcept(*itr,event_id) )
@@ -1343,7 +1342,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
return;
}
- for (IdList::iterator itr = mGameEventPoolIds[internal_event_id].begin();itr != mGameEventPoolIds[internal_event_id].end();++itr)
+ for (IdList::iterator itr = mGameEventPoolIds[internal_event_id].begin(); itr != mGameEventPoolIds[internal_event_id].end(); ++itr)
{
poolhandler.DespawnPool(*itr);
}
@@ -1351,7 +1350,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate)
{
- for(ModelEquipList::iterator itr = mGameEventModelEquip[event_id].begin();itr != mGameEventModelEquip[event_id].end();++itr)
+ for (ModelEquipList::iterator itr = mGameEventModelEquip[event_id].begin(); itr != mGameEventModelEquip[event_id].end(); ++itr)
{
// Remove the creature from grid
CreatureData const* data = objmgr.GetCreatureData(itr->first);
@@ -1431,7 +1430,7 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate)
bool GameEventMgr::hasCreatureQuestActiveEventExcept(uint32 quest_id, uint16 event_id)
{
- for(ActiveEvents::iterator e_itr = m_ActiveEvents.begin(); e_itr != m_ActiveEvents.end(); ++e_itr)
+ for (ActiveEvents::iterator e_itr = m_ActiveEvents.begin(); e_itr != m_ActiveEvents.end(); ++e_itr)
{
if((*e_itr) != event_id)
for(QuestRelList::iterator itr = mGameEventCreatureQuests[*e_itr].begin();
@@ -1445,7 +1444,7 @@ bool GameEventMgr::hasCreatureQuestActiveEventExcept(uint32 quest_id, uint16 eve
bool GameEventMgr::hasGameObjectQuestActiveEventExcept(uint32 quest_id, uint16 event_id)
{
- for(ActiveEvents::iterator e_itr = m_ActiveEvents.begin(); e_itr != m_ActiveEvents.end(); ++e_itr)
+ for (ActiveEvents::iterator e_itr = m_ActiveEvents.begin(); e_itr != m_ActiveEvents.end(); ++e_itr)
{
if((*e_itr) != event_id)
for(QuestRelList::iterator itr = mGameEventGameObjectQuests[*e_itr].begin();
@@ -1458,7 +1457,7 @@ bool GameEventMgr::hasGameObjectQuestActiveEventExcept(uint32 quest_id, uint16 e
}
bool GameEventMgr::hasCreatureActiveEventExcept(uint32 creature_id, uint16 event_id)
{
- for(ActiveEvents::iterator e_itr = m_ActiveEvents.begin(); e_itr != m_ActiveEvents.end(); ++e_itr)
+ for (ActiveEvents::iterator e_itr = m_ActiveEvents.begin(); e_itr != m_ActiveEvents.end(); ++e_itr)
{
if((*e_itr) != event_id)
{
@@ -1474,7 +1473,7 @@ bool GameEventMgr::hasCreatureActiveEventExcept(uint32 creature_id, uint16 event
}
bool GameEventMgr::hasGameObjectActiveEventExcept(uint32 go_id, uint16 event_id)
{
- for(ActiveEvents::iterator e_itr = m_ActiveEvents.begin(); e_itr != m_ActiveEvents.end(); ++e_itr)
+ for (ActiveEvents::iterator e_itr = m_ActiveEvents.begin(); e_itr != m_ActiveEvents.end(); ++e_itr)
{
if((*e_itr) != event_id)
{
@@ -1492,7 +1491,7 @@ bool GameEventMgr::hasGameObjectActiveEventExcept(uint32 go_id, uint16 event_id)
void GameEventMgr::UpdateEventQuests(uint16 event_id, bool Activate)
{
QuestRelList::iterator itr;
- for (itr = mGameEventCreatureQuests[event_id].begin();itr != mGameEventCreatureQuests[event_id].end();++itr)
+ for (itr = mGameEventCreatureQuests[event_id].begin(); itr != mGameEventCreatureQuests[event_id].end(); ++itr)
{
QuestRelations &CreatureQuestMap = objmgr.mCreatureQuestRelations;
if (Activate) // Add the pair(id,quest) to the multimap
@@ -1506,7 +1505,7 @@ void GameEventMgr::UpdateEventQuests(uint16 event_id, bool Activate)
if (qitr == CreatureQuestMap.end())
continue;
QuestRelations::iterator lastElement = CreatureQuestMap.upper_bound(itr->first);
- for ( ;qitr != lastElement;++qitr)
+ for (; qitr != lastElement; ++qitr)
{
if (qitr->second == itr->second)
{
@@ -1517,7 +1516,7 @@ void GameEventMgr::UpdateEventQuests(uint16 event_id, bool Activate)
}
}
}
- for (itr = mGameEventGameObjectQuests[event_id].begin();itr != mGameEventGameObjectQuests[event_id].end();++itr)
+ for (itr = mGameEventGameObjectQuests[event_id].begin(); itr != mGameEventGameObjectQuests[event_id].end(); ++itr)
{
QuestRelations &GameObjectQuestMap = objmgr.mGOQuestRelations;
if (Activate) // Add the pair(id,quest) to the multimap
@@ -1531,7 +1530,7 @@ void GameEventMgr::UpdateEventQuests(uint16 event_id, bool Activate)
if (qitr == GameObjectQuestMap.end())
continue;
QuestRelations::iterator lastElement = GameObjectQuestMap.upper_bound(itr->first);
- for ( ;qitr != lastElement;++qitr)
+ for (; qitr != lastElement; ++qitr)
{
if (qitr->second == itr->second)
{
@@ -1596,7 +1595,7 @@ void GameEventMgr::HandleQuestComplete(uint32 quest_id)
bool GameEventMgr::CheckOneGameEventConditions(uint16 event_id)
{
- for(std::map<uint32,GameEventFinishCondition>::iterator itr = mGameEvent[event_id].conditions.begin(); itr != mGameEvent[event_id].conditions.end(); ++itr)
+ for (std::map<uint32,GameEventFinishCondition>::iterator itr = mGameEvent[event_id].conditions.begin(); itr != mGameEvent[event_id].conditions.end(); ++itr)
if(itr->second.done < itr->second.reqNum)
// return false if a condition doesn't match
return false;
@@ -1637,7 +1636,7 @@ void GameEventMgr::HandleWorldEventGossip(Player *plr, Creature *c)
void GameEventMgr::SendWorldStateUpdate(Player * plr, uint16 event_id)
{
std::map<uint32,GameEventFinishCondition>::iterator itr;
- for(itr = mGameEvent[event_id].conditions.begin(); itr !=mGameEvent[event_id].conditions.end(); ++itr)
+ for (itr = mGameEvent[event_id].conditions.begin(); itr !=mGameEvent[event_id].conditions.end(); ++itr)
{
if(itr->second.done_world_state)
plr->SendUpdateWorldState(itr->second.done_world_state, (uint32)(itr->second.done));
@@ -1651,7 +1650,7 @@ TRINITY_DLL_SPEC bool IsHolidayActive( HolidayIds id )
GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap();
GameEventMgr::ActiveEvents const& ae = gameeventmgr.GetActiveEventList();
- for(GameEventMgr::ActiveEvents::const_iterator itr = ae.begin(); itr != ae.end(); ++itr)
+ for (GameEventMgr::ActiveEvents::const_iterator itr = ae.begin(); itr != ae.end(); ++itr)
if(events[*itr].holiday_id==id)
return true;
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp
index d7315f9626b..ae12b1cb379 100644
--- a/src/game/GameObject.cpp
+++ b/src/game/GameObject.cpp
@@ -633,7 +633,7 @@ bool GameObject::LoadFromDB(uint32 guid, Map *map)
if(data->spawntimesecs >= 0)
{
m_spawnedByDefault = true;
-
+
if(!GetGOInfo()->GetDespawnPossibility() && !GetGOInfo()->IsDespawnAtAction())
{
SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NODESPAWN);
@@ -684,7 +684,7 @@ GameObject* GameObject::GetGameObject(WorldObject& object, uint64 guid)
bool GameObject::hasQuest(uint32 quest_id) const
{
QuestRelations const& qr = objmgr.mGOQuestRelations;
- for(QuestRelations::const_iterator itr = qr.lower_bound(GetEntry()); itr != qr.upper_bound(GetEntry()); ++itr)
+ for (QuestRelations::const_iterator itr = qr.lower_bound(GetEntry()); itr != qr.upper_bound(GetEntry()); ++itr)
{
if(itr->second==quest_id)
return true;
@@ -695,7 +695,7 @@ bool GameObject::hasQuest(uint32 quest_id) const
bool GameObject::hasInvolvedQuest(uint32 quest_id) const
{
QuestRelations const& qr = objmgr.mGOQuestInvolvedRelations;
- for(QuestRelations::const_iterator itr = qr.lower_bound(GetEntry()); itr != qr.upper_bound(GetEntry()); ++itr)
+ for (QuestRelations::const_iterator itr = qr.lower_bound(GetEntry()); itr != qr.upper_bound(GetEntry()); ++itr)
{
if(itr->second==quest_id)
return true;
@@ -1000,7 +1000,7 @@ void GameObject::Use(Unit* user)
// every slot will be on that straight line
float orthogonalOrientation = GetOrientation()+M_PI*0.5f;
// find nearest slot
- for(uint32 i=0; i<info->chair.slots; ++i)
+ for (uint32 i=0; i<info->chair.slots; ++i)
{
// the distance between this slot and the center of the go - imagine a 1D space
float relativeDistance = (info->size*i)-(info->size*(info->chair.slots-1)/2.0f);
@@ -1387,7 +1387,7 @@ void GameObject::CastSpell(Unit* target, uint32 spellId)
return;
bool self = false;
- for(uint8 i = 0; i < 3; ++i)
+ for (uint8 i = 0; i < 3; ++i)
{
if(spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_CASTER)
{
@@ -1416,7 +1416,7 @@ void GameObject::CastSpell(Unit* target, uint32 spellId)
else
{
trigger->setFaction(14);
- // Set owner guid for target if no owner avalible - needed by trigger auras
+ // Set owner guid for target if no owner avalible - needed by trigger auras
// - trigger gets despawned and there's no caster avalible (see AuraEffect::TriggerSpell())
trigger->CastSpell(target, spellInfo, true, 0, 0, target ? target->GetGUID() : 0);
}
diff --git a/src/game/GameObject.h b/src/game/GameObject.h
index 358eb0cbfb7..c0362702176 100644
--- a/src/game/GameObject.h
+++ b/src/game/GameObject.h
@@ -698,7 +698,6 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject
// 0 = use `gameobject`.`spawntimesecs`
void ResetDoorOrButton();
-
void TriggeringLinkedGameObject( uint32 trapEntry, Unit* target);
bool isVisibleForInState(Player const* u, bool inVisibleList) const;
diff --git a/src/game/GossipDef.cpp b/src/game/GossipDef.cpp
index cd633f6ab8b..e6458b8fee7 100644
--- a/src/game/GossipDef.cpp
+++ b/src/game/GossipDef.cpp
@@ -238,7 +238,7 @@ void PlayerMenu::SendTalking( uint32 textID )
if (!pGossip)
{
- for(uint32 i = 0; i < 8; ++i)
+ for (uint32 i = 0; i < 8; ++i)
{
data << float(0);
data << "Greetings $N";
@@ -255,7 +255,7 @@ void PlayerMenu::SendTalking( uint32 textID )
else
{
std::string Text_0[8],Text_1[8];
- for (int i=0;i<8;++i)
+ for (int i=0; i<8; ++i)
{
Text_0[i]=pGossip->Options[i].Text_0;
Text_1[i]=pGossip->Options[i].Text_1;
@@ -266,7 +266,7 @@ void PlayerMenu::SendTalking( uint32 textID )
NpcTextLocale const *nl = objmgr.GetNpcTextLocale(textID);
if (nl)
{
- for (int i=0;i<8;++i)
+ for (int i=0; i<8; ++i)
{
if (nl->Text_0[i].size() > loc_idx && !nl->Text_0[i][loc_idx].empty())
Text_0[i]=nl->Text_0[i][loc_idx];
@@ -291,7 +291,7 @@ void PlayerMenu::SendTalking( uint32 textID )
data << pGossip->Options[i].Language;
- for(int j = 0; j < 3; ++j)
+ for (int j = 0; j < 3; ++j)
{
data << pGossip->Options[i].Emotes[j]._Delay;
data << pGossip->Options[i].Emotes[j]._Emote;
@@ -307,7 +307,7 @@ void PlayerMenu::SendTalking( char const * title, char const * text )
{
WorldPacket data( SMSG_NPC_TEXT_UPDATE, 50 ); // guess size
data << uint32(0);
- for(uint32 i = 0; i < 8; ++i)
+ for (uint32 i = 0; i < 8; ++i)
{
data << float(0);
data << title;
@@ -521,7 +521,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
Details = pQuest->GetDetails();
Objectives = pQuest->GetObjectives();
EndText = pQuest->GetEndText();
- for (int i=0;i<QUEST_OBJECTIVES_COUNT;++i)
+ for (int i=0; i<QUEST_OBJECTIVES_COUNT; ++i)
ObjectiveText[i]=pQuest->ObjectiveText[i];
int loc_idx = pSession->GetSessionDbLocaleIndex();
@@ -539,7 +539,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
if (ql->EndText.size() > loc_idx && !ql->EndText[loc_idx].empty())
EndText=ql->EndText[loc_idx];
- for (int i=0;i<QUEST_OBJECTIVES_COUNT;++i)
+ for (int i=0; i<QUEST_OBJECTIVES_COUNT; ++i)
if (ql->ObjectiveText[i].size() > loc_idx && !ql->ObjectiveText[i][loc_idx].empty())
ObjectiveText[i]=ql->ObjectiveText[i][loc_idx];
}
diff --git a/src/game/GridNotifiers.cpp b/src/game/GridNotifiers.cpp
index 11cbb741e45..cf403208389 100644
--- a/src/game/GridNotifiers.cpp
+++ b/src/game/GridNotifiers.cpp
@@ -32,7 +32,7 @@ using namespace Trinity;
void
VisibleChangesNotifier::Visit(PlayerMapType &m)
{
- for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
+ for (PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
{
if(iter->getSource() == &i_object)
continue;
@@ -50,7 +50,7 @@ VisibleChangesNotifier::Visit(PlayerMapType &m)
void
VisibleChangesNotifier::Visit(CreatureMapType &m)
{
- for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
+ for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
if(!iter->getSource()->GetSharedVisionList().empty())
for(SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin();
i != iter->getSource()->GetSharedVisionList().end(); ++i)
@@ -61,7 +61,7 @@ VisibleChangesNotifier::Visit(CreatureMapType &m)
void
VisibleChangesNotifier::Visit(DynamicObjectMapType &m)
{
- for(DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
+ for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
if(IS_PLAYER_GUID(iter->getSource()->GetCasterGUID()))
if(Player* caster = (Player*)iter->getSource()->GetCaster())
if(caster->m_seer == iter->getSource())
@@ -75,7 +75,7 @@ PlayerVisibilityNotifier::Notify()
// but exist one case when this possible and object not out of range: transports
if(Transport* transport = i_player.GetTransport())
{
- for(Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr!=transport->GetPassengers().end();++itr)
+ for (Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin(); itr!=transport->GetPassengers().end(); ++itr)
{
if(i_clientGUIDs.find((*itr)->GetGUID())!=i_clientGUIDs.end())
{
@@ -88,7 +88,7 @@ PlayerVisibilityNotifier::Notify()
// generate outOfRange for not iterate objects
i_data.AddOutOfRangeGUID(i_clientGUIDs);
- for(Player::ClientGUIDs::iterator itr = i_clientGUIDs.begin();itr!=i_clientGUIDs.end();++itr)
+ for (Player::ClientGUIDs::iterator itr = i_clientGUIDs.begin(); itr!=i_clientGUIDs.end(); ++itr)
{
i_player.m_clientGUIDs.erase(*itr);
@@ -118,7 +118,7 @@ PlayerVisibilityNotifier::Notify()
// send out of range to other players if need
std::set<uint64> const& oor = i_data.GetOutOfRangeGUIDs();
- for(std::set<uint64>::const_iterator iter = oor.begin(); iter != oor.end(); ++iter)
+ for (std::set<uint64>::const_iterator iter = oor.begin(); iter != oor.end(); ++iter)
{
if(!IS_PLAYER_GUID(*iter))
continue;
@@ -132,7 +132,7 @@ PlayerVisibilityNotifier::Notify()
// Now do operations that required done at object visibility change to visible
// send data at target visibility change (adding to client)
- for(std::set<WorldObject*>::const_iterator vItr = i_visibleNow.begin(); vItr != i_visibleNow.end(); ++vItr)
+ for (std::set<WorldObject*>::const_iterator vItr = i_visibleNow.begin(); vItr != i_visibleNow.end(); ++vItr)
// target aura duration for caster show only if target exist at caster client
if((*vItr)!=&i_player && (*vItr)->isType(TYPEMASK_UNIT))
i_player.SendInitialVisiblePackets((Unit*)(*vItr));
@@ -157,7 +157,7 @@ MessageDistDeliverer::Visit(PlayerMapType &m)
if (!target->GetSharedVisionList().empty())
{
SharedVisionList::const_iterator i = target->GetSharedVisionList().begin();
- for ( ; i != target->GetSharedVisionList().end(); ++i)
+ for (; i != target->GetSharedVisionList().end(); ++i)
if((*i)->m_seer == target)
SendPacket(*i);
}
@@ -182,7 +182,7 @@ MessageDistDeliverer::Visit(CreatureMapType &m)
if (!iter->getSource()->GetSharedVisionList().empty())
{
SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin();
- for ( ; i != iter->getSource()->GetSharedVisionList().end(); ++i)
+ for (; i != iter->getSource()->GetSharedVisionList().end(); ++i)
if((*i)->m_seer == iter->getSource())
SendPacket(*i);
}
@@ -224,7 +224,7 @@ MessageDistDeliverer::VisitObject(Player* plr)
template<class T> void
ObjectUpdater::Visit(GridRefManager<T> &m)
{
- for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
+ for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
{
if(iter->getSource()->IsInWorld())
iter->getSource()->Update(i_timeDiff);
diff --git a/src/game/GridNotifiers.h b/src/game/GridNotifiers.h
index b76bbb27256..38cef3bd61a 100644
--- a/src/game/GridNotifiers.h
+++ b/src/game/GridNotifiers.h
@@ -92,7 +92,7 @@ namespace Trinity
template<class T> void updateObjects(GridRefManager<T> &m)
{
- for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
+ for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
iter->getSource()->Update(i_timeDiff);
}
@@ -241,34 +241,34 @@ namespace Trinity
void Visit(GameObjectMapType &m)
{
- for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(itr->getSource()->InSamePhase(i_phaseMask))
i_do(itr->getSource());
}
void Visit(PlayerMapType &m)
{
- for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(itr->getSource()->InSamePhase(i_phaseMask))
i_do(itr->getSource());
}
void Visit(CreatureMapType &m)
{
- for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(itr->getSource()->InSamePhase(i_phaseMask))
i_do(itr->getSource());
}
void Visit(CorpseMapType &m)
{
- for(CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ for (CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(itr->getSource()->InSamePhase(i_phaseMask))
i_do(itr->getSource());
}
void Visit(DynamicObjectMapType &m)
{
- for(DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ for (DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(itr->getSource()->InSamePhase(i_phaseMask))
i_do(itr->getSource());
}
@@ -436,7 +436,7 @@ namespace Trinity
void Visit(CreatureMapType &m)
{
- for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(itr->getSource()->InSamePhase(i_phaseMask))
i_do(itr->getSource());
}
@@ -487,7 +487,7 @@ namespace Trinity
void Visit(PlayerMapType &m)
{
- for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(itr->getSource()->InSamePhase(i_phaseMask))
i_do(itr->getSource());
}
@@ -507,7 +507,7 @@ namespace Trinity
void Visit(PlayerMapType &m)
{
- for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if (itr->getSource()->InSamePhase(i_searcher) && itr->getSource()->IsWithinDist(i_searcher,i_dist))
i_do(itr->getSource());
}
@@ -1202,7 +1202,7 @@ namespace Trinity
~LocalizedPacketDo()
{
- for(size_t i = 0; i < i_data_cache.size(); ++i)
+ for (size_t i = 0; i < i_data_cache.size(); ++i)
delete i_data_cache[i];
}
void operator()( Player* p );
@@ -1222,8 +1222,8 @@ namespace Trinity
~LocalizedPacketListDo()
{
- for(size_t i = 0; i < i_data_cache.size(); ++i)
- for(size_t j = 0; j < i_data_cache[i].size(); ++j)
+ for (size_t i = 0; i < i_data_cache.size(); ++i)
+ for (size_t j = 0; j < i_data_cache[i].size(); ++j)
delete i_data_cache[i][j];
}
void operator()( Player* p );
diff --git a/src/game/GridNotifiersImpl.h b/src/game/GridNotifiersImpl.h
index d9e27cc8bcc..5a439b9c164 100644
--- a/src/game/GridNotifiersImpl.h
+++ b/src/game/GridNotifiersImpl.h
@@ -32,7 +32,7 @@
inline void
Trinity::ObjectUpdater::Visit(CreatureMapType &m)
{
- for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
+ for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
if(iter->getSource()->IsInWorld() && !iter->getSource()->isSpiritService())
iter->getSource()->Update(i_timeDiff);
}
@@ -63,7 +63,7 @@ template<class T>
inline void
Trinity::PlayerVisibilityNotifier::Visit(GridRefManager<T> &m)
{
- for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
+ for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
{
i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_visibleNow);
i_clientGUIDs.erase(iter->getSource()->GetGUID());
@@ -74,7 +74,7 @@ template<>
inline void
Trinity::PlayerRelocationNotifier::Visit(PlayerMapType &m)
{
- for(PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
+ for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
i_clientGUIDs.erase(iter->getSource()->GetGUID());
@@ -99,7 +99,7 @@ template<>
inline void
Trinity::PlayerRelocationNotifier::Visit(CreatureMapType &m)
{
- for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
+ for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
i_clientGUIDs.erase(iter->getSource()->GetGUID());
@@ -116,7 +116,7 @@ template<>
inline void
Trinity::CreatureRelocationNotifier::Visit(PlayerMapType &m)
{
- for(PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
+ for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
if(iter->getSource()->m_Notified)
continue;
@@ -134,7 +134,7 @@ Trinity::CreatureRelocationNotifier::Visit(CreatureMapType &m)
if(!i_creature.isAlive())
return;
- for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
+ for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
if(iter->getSource()->m_Notified)
continue;
@@ -175,9 +175,8 @@ inline void Trinity::DynamicObjectUpdater::VisitHelper(Unit* target)
if(target->HasAura(i_dynobject.GetSpellId(), i_check->GetGUID()))
return;
-
uint32 eff_index = 0;
- for(; eff_index < MAX_SPELL_EFFECTS; ++eff_index)
+ for (; eff_index < MAX_SPELL_EFFECTS; ++eff_index)
if(i_dynobject.HasEffect(eff_index))
break;
@@ -221,7 +220,7 @@ template<>
inline void
Trinity::DynamicObjectUpdater::Visit(CreatureMapType &m)
{
- for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
VisitHelper(itr->getSource());
}
@@ -229,7 +228,7 @@ template<>
inline void
Trinity::DynamicObjectUpdater::Visit(PlayerMapType &m)
{
- for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
VisitHelper(itr->getSource());
}
@@ -244,7 +243,7 @@ void Trinity::WorldObjectSearcher<Check>::Visit(GameObjectMapType &m)
if(i_object)
return;
- for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
@@ -264,7 +263,7 @@ void Trinity::WorldObjectSearcher<Check>::Visit(PlayerMapType &m)
if(i_object)
return;
- for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
@@ -284,7 +283,7 @@ void Trinity::WorldObjectSearcher<Check>::Visit(CreatureMapType &m)
if(i_object)
return;
- for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
@@ -304,7 +303,7 @@ void Trinity::WorldObjectSearcher<Check>::Visit(CorpseMapType &m)
if(i_object)
return;
- for(CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ for (CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
@@ -324,7 +323,7 @@ void Trinity::WorldObjectSearcher<Check>::Visit(DynamicObjectMapType &m)
if(i_object)
return;
- for(DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ for (DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
@@ -340,7 +339,7 @@ void Trinity::WorldObjectSearcher<Check>::Visit(DynamicObjectMapType &m)
template<class Check>
void Trinity::WorldObjectListSearcher<Check>::Visit(PlayerMapType &m)
{
- for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(itr->getSource()->InSamePhase(i_phaseMask))
if(i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
@@ -349,7 +348,7 @@ void Trinity::WorldObjectListSearcher<Check>::Visit(PlayerMapType &m)
template<class Check>
void Trinity::WorldObjectListSearcher<Check>::Visit(CreatureMapType &m)
{
- for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(itr->getSource()->InSamePhase(i_phaseMask))
if(i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
@@ -358,7 +357,7 @@ void Trinity::WorldObjectListSearcher<Check>::Visit(CreatureMapType &m)
template<class Check>
void Trinity::WorldObjectListSearcher<Check>::Visit(CorpseMapType &m)
{
- for(CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ for (CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(itr->getSource()->InSamePhase(i_phaseMask))
if(i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
@@ -367,7 +366,7 @@ void Trinity::WorldObjectListSearcher<Check>::Visit(CorpseMapType &m)
template<class Check>
void Trinity::WorldObjectListSearcher<Check>::Visit(GameObjectMapType &m)
{
- for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(itr->getSource()->InSamePhase(i_phaseMask))
if(i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
@@ -376,7 +375,7 @@ void Trinity::WorldObjectListSearcher<Check>::Visit(GameObjectMapType &m)
template<class Check>
void Trinity::WorldObjectListSearcher<Check>::Visit(DynamicObjectMapType &m)
{
- for(DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ for (DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(itr->getSource()->InSamePhase(i_phaseMask))
if(i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
@@ -391,7 +390,7 @@ void Trinity::GameObjectSearcher<Check>::Visit(GameObjectMapType &m)
if(i_object)
return;
- for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
@@ -407,7 +406,7 @@ void Trinity::GameObjectSearcher<Check>::Visit(GameObjectMapType &m)
template<class Check>
void Trinity::GameObjectLastSearcher<Check>::Visit(GameObjectMapType &m)
{
- for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
@@ -420,7 +419,7 @@ void Trinity::GameObjectLastSearcher<Check>::Visit(GameObjectMapType &m)
template<class Check>
void Trinity::GameObjectListSearcher<Check>::Visit(GameObjectMapType &m)
{
- for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(itr->getSource()->InSamePhase(i_phaseMask))
if(i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
@@ -435,7 +434,7 @@ void Trinity::UnitSearcher<Check>::Visit(CreatureMapType &m)
if(i_object)
return;
- for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
@@ -455,7 +454,7 @@ void Trinity::UnitSearcher<Check>::Visit(PlayerMapType &m)
if(i_object)
return;
- for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
@@ -471,7 +470,7 @@ void Trinity::UnitSearcher<Check>::Visit(PlayerMapType &m)
template<class Check>
void Trinity::UnitLastSearcher<Check>::Visit(CreatureMapType &m)
{
- for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
@@ -484,7 +483,7 @@ void Trinity::UnitLastSearcher<Check>::Visit(CreatureMapType &m)
template<class Check>
void Trinity::UnitLastSearcher<Check>::Visit(PlayerMapType &m)
{
- for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
@@ -497,7 +496,7 @@ void Trinity::UnitLastSearcher<Check>::Visit(PlayerMapType &m)
template<class Check>
void Trinity::UnitListSearcher<Check>::Visit(PlayerMapType &m)
{
- for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(itr->getSource()->InSamePhase(i_phaseMask))
if(i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
@@ -506,7 +505,7 @@ void Trinity::UnitListSearcher<Check>::Visit(PlayerMapType &m)
template<class Check>
void Trinity::UnitListSearcher<Check>::Visit(CreatureMapType &m)
{
- for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(itr->getSource()->InSamePhase(i_phaseMask))
if(i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
@@ -521,7 +520,7 @@ void Trinity::CreatureSearcher<Check>::Visit(CreatureMapType &m)
if(i_object)
return;
- for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
@@ -537,7 +536,7 @@ void Trinity::CreatureSearcher<Check>::Visit(CreatureMapType &m)
template<class Check>
void Trinity::CreatureLastSearcher<Check>::Visit(CreatureMapType &m)
{
- for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
@@ -550,7 +549,7 @@ void Trinity::CreatureLastSearcher<Check>::Visit(CreatureMapType &m)
template<class Check>
void Trinity::CreatureListSearcher<Check>::Visit(CreatureMapType &m)
{
- for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(itr->getSource()->InSamePhase(i_phaseMask))
if( i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
@@ -559,7 +558,7 @@ void Trinity::CreatureListSearcher<Check>::Visit(CreatureMapType &m)
template<class Check>
void Trinity::PlayerListSearcher<Check>::Visit(PlayerMapType &m)
{
- for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(itr->getSource()->InSamePhase(i_phaseMask))
if( i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
@@ -572,7 +571,7 @@ void Trinity::PlayerSearcher<Check>::Visit(PlayerMapType &m)
if(i_object)
return;
- for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
@@ -630,7 +629,7 @@ void MaNGOS::LocalizedPacketListDo<Builder>::operator()( Player* p )
else
data_list = &i_data_cache[cache_idx];
- for(size_t i = 0; i < data_list->size(); ++i)
+ for (size_t i = 0; i < data_list->size(); ++i)
p->SendDirectMessage((*data_list)[i]);
}
diff --git a/src/game/Group.cpp b/src/game/Group.cpp
index 8a02afa25d2..c7a18d638f0 100644
--- a/src/game/Group.cpp
+++ b/src/game/Group.cpp
@@ -71,8 +71,8 @@ Group::~Group()
// it is undefined whether objectmgr (which stores the groups) or instancesavemgr
// will be unloaded first so we must be prepared for both cases
// this may unload some instance saves
- for(uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i)
- for(BoundInstancesMap::iterator itr2 = m_boundInstances[i].begin(); itr2 != m_boundInstances[i].end(); ++itr2)
+ for (uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i)
+ for (BoundInstancesMap::iterator itr2 = m_boundInstances[i].begin(); itr2 != m_boundInstances[i].end(); ++itr2)
itr2->second.save->RemoveGroup(this);
// Sub group counters clean up
@@ -156,7 +156,7 @@ bool Group::LoadGroupFromDB(const uint64 &leaderGuid, QueryResult *result, bool
m_looterGuid = MAKE_NEW_GUID((*result)[3].GetUInt32(), 0, HIGHGUID_PLAYER);
m_lootThreshold = (ItemQualities)(*result)[4].GetUInt16();
- for(int i=0; i<TARGETICONCOUNT; ++i)
+ for (int i=0; i<TARGETICONCOUNT; ++i)
m_targetIcons[i] = (*result)[5+i].GetUInt64();
if(!external) delete result;
@@ -208,7 +208,7 @@ void Group::ConvertToRaid()
SendUpdate();
// update quest related GO states (quest activity dependent from raid membership)
- for(member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
+ for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
if(Player* player = objmgr.GetPlayer(citr->guid))
player->UpdateForQuestWorldObjects();
}
@@ -252,7 +252,7 @@ uint32 Group::RemoveInvite(Player *player)
void Group::RemoveAllInvites()
{
- for(InvitesList::iterator itr=m_invitees.begin(); itr!=m_invitees.end(); ++itr)
+ for (InvitesList::iterator itr=m_invitees.begin(); itr!=m_invitees.end(); ++itr)
(*itr)->SetGroupInvite(NULL);
m_invitees.clear();
@@ -260,7 +260,7 @@ void Group::RemoveAllInvites()
Player* Group::GetInvited(const uint64& guid) const
{
- for(InvitesList::const_iterator itr = m_invitees.begin(); itr != m_invitees.end(); ++itr)
+ for (InvitesList::const_iterator itr = m_invitees.begin(); itr != m_invitees.end(); ++itr)
{
if((*itr)->GetGUID() == guid)
return (*itr);
@@ -270,7 +270,7 @@ Player* Group::GetInvited(const uint64& guid) const
Player* Group::GetInvited(const std::string& name) const
{
- for(InvitesList::const_iterator itr = m_invitees.begin(); itr != m_invitees.end(); ++itr)
+ for (InvitesList::const_iterator itr = m_invitees.begin(); itr != m_invitees.end(); ++itr)
{
if((*itr)->GetName() == name)
return (*itr);
@@ -383,7 +383,7 @@ void Group::Disband(bool hideDestroy)
{
Player *player;
- for(member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
+ for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
{
player = objmgr.GetPlayer(citr->guid);
if(!player)
@@ -486,7 +486,7 @@ void Group::SendLootRoll(const uint64& SourceGuid, const uint64& TargetGuid, uin
data << uint8(RollType); // 0: "Need for: [item name]" 0: "You have selected need for [item name] 1: need roll 2: greed roll
data << uint8(0); // 2.4.0
- for( Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr)
+ for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr)
{
Player *p = objmgr.GetPlayer(itr->first);
if(!p || !p->GetSession())
@@ -509,7 +509,7 @@ void Group::SendLootRollWon(const uint64& SourceGuid, const uint64& TargetGuid,
data << uint8(RollNumber); // rollnumber realted to SMSG_LOOT_ROLL
data << uint8(RollType); // Rolltype related to SMSG_LOOT_ROLL
- for( Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr)
+ for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr)
{
Player *p = objmgr.GetPlayer(itr->first);
if(!p || !p->GetSession())
@@ -529,7 +529,7 @@ void Group::SendLootAllPassed(uint32 NumberOfPlayers, const Roll &r)
data << uint32(r.itemRandomPropId); // Item random property ID
data << uint32(r.itemRandomSuffix); // Item random suffix ID
- for( Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr)
+ for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr)
{
Player *p = objmgr.GetPlayer(itr->first);
if(!p || !p->GetSession())
@@ -564,7 +564,7 @@ void Group::GroupLoot(const uint64& playerGUID, Loot *loot, Creature *creature)
Roll* r=new Roll(newitemGUID,*i);
//a vector is filled with only near party members
- for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *member = itr->getSource();
if(!member || !member->GetSession())
@@ -603,7 +603,7 @@ void Group::NeedBeforeGreed(const uint64& playerGUID, Loot *loot, Creature *crea
Group *group = player->GetGroup();
uint8 itemSlot = 0;
- for(std::vector<LootItem>::iterator i=loot->items.begin(); i != loot->items.end(); ++i, ++itemSlot)
+ for (std::vector<LootItem>::iterator i=loot->items.begin(); i != loot->items.end(); ++i, ++itemSlot)
{
item = objmgr.GetItemPrototype(i->itemid);
@@ -613,7 +613,7 @@ void Group::NeedBeforeGreed(const uint64& playerGUID, Loot *loot, Creature *crea
uint64 newitemGUID = MAKE_NEW_GUID(objmgr.GenerateLowGuid(HIGHGUID_ITEM),0,HIGHGUID_ITEM);
Roll* r=new Roll(newitemGUID,*i);
- for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *playerToRoll = itr->getSource();
if(!playerToRoll || !playerToRoll->GetSession())
@@ -663,7 +663,7 @@ void Group::MasterLoot(const uint64& playerGUID, Loot* /*loot*/, Creature *creat
WorldPacket data(SMSG_LOOT_MASTER_LIST, 330);
data << (uint8)GetMembersCount();
- for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *looter = itr->getSource();
if (!looter->IsInWorld())
@@ -678,7 +678,7 @@ void Group::MasterLoot(const uint64& playerGUID, Loot* /*loot*/, Creature *creat
data.put<uint8>(0,real_count);
- for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *looter = itr->getSource();
if (looter->IsWithinDist(creature,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false))
@@ -762,7 +762,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers)
uint64 maxguid = (*roll->playerVote.begin()).first;
Player *player;
- for( Roll::PlayerVote::const_iterator itr=roll->playerVote.begin(); itr!=roll->playerVote.end(); ++itr)
+ for (Roll::PlayerVote::const_iterator itr=roll->playerVote.begin(); itr!=roll->playerVote.end(); ++itr)
{
if (itr->second != NEED)
continue;
@@ -864,7 +864,7 @@ void Group::SetTargetIcon(uint8 id, uint64 guid)
// clean other icons
if( guid != 0 )
- for(int i=0; i<TARGETICONCOUNT; ++i)
+ for (int i=0; i<TARGETICONCOUNT; ++i)
if( m_targetIcons[i] == guid )
SetTargetIcon(i, 0);
@@ -879,7 +879,7 @@ void Group::SetTargetIcon(uint8 id, uint64 guid)
void Group::GetDataForXPAtKill(Unit const* victim, uint32& count,uint32& sum_level, Player* & member_with_max_level, Player* & not_gray_member_with_max_level)
{
- for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* member = itr->getSource();
if(!member || !member->isAlive()) // only for alive
@@ -908,7 +908,7 @@ void Group::SendTargetIconList(WorldSession *session)
WorldPacket data(MSG_RAID_TARGET_UPDATE, (1+TARGETICONCOUNT*9));
data << (uint8)1;
- for(int i=0; i<TARGETICONCOUNT; ++i)
+ for (int i=0; i<TARGETICONCOUNT; ++i)
{
if(m_targetIcons[i] == 0)
continue;
@@ -924,7 +924,7 @@ void Group::SendUpdate()
{
Player *player;
- for(member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
+ for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
{
player = objmgr.GetPlayer(citr->guid);
if(!player || !player->GetSession() || player->GetGroup() != this )
@@ -937,7 +937,7 @@ void Group::SendUpdate()
data << (uint8)(citr->assistant?0x01:0); // 0x2 main assist, 0x4 main tank
data << uint64(0x50000000FFFFFFFELL); // related to voice chat?
data << uint32(GetMembersCount()-1);
- for(member_citerator citr2 = m_memberSlots.begin(); citr2 != m_memberSlots.end(); ++citr2)
+ for (member_citerator citr2 = m_memberSlots.begin(); citr2 != m_memberSlots.end(); ++citr2)
{
if(citr->guid == citr2->guid)
continue;
@@ -974,7 +974,7 @@ void Group::UpdatePlayerOutOfRange(Player* pPlayer)
WorldPacket data;
pPlayer->GetSession()->BuildPartyMemberStatsChangedPacket(pPlayer, &data);
- for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
player = itr->getSource();
if (player && player != pPlayer && !pPlayer->isVisibleFor(player))
@@ -984,7 +984,7 @@ void Group::UpdatePlayerOutOfRange(Player* pPlayer)
void Group::BroadcastPacket(WorldPacket *packet, bool ignorePlayersInBGRaid, int group, uint64 ignore)
{
- for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *pl = itr->getSource();
if(!pl || (ignore != 0 && pl->GetGUID() == ignore) || (ignorePlayersInBGRaid && pl->GetGroup() != this) )
@@ -997,7 +997,7 @@ void Group::BroadcastPacket(WorldPacket *packet, bool ignorePlayersInBGRaid, int
void Group::BroadcastReadyCheck(WorldPacket *packet)
{
- for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *pl = itr->getSource();
if(pl && pl->GetSession())
@@ -1008,7 +1008,7 @@ void Group::BroadcastReadyCheck(WorldPacket *packet)
void Group::OfflineReadyCheck()
{
- for(member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
+ for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
{
Player *pl = objmgr.GetPlayer(citr->guid);
if (!pl || !pl->GetSession())
@@ -1083,7 +1083,7 @@ bool Group::_addMember(const uint64 &guid, const char* name, bool isAssistant, u
if(!isRaidGroup()) // reset targetIcons for non-raid-groups
{
- for(int i=0; i<TARGETICONCOUNT; ++i)
+ for (int i=0; i<TARGETICONCOUNT; ++i)
m_targetIcons[i] = 0;
}
@@ -1162,9 +1162,9 @@ void Group::_setLeader(const uint64 &guid)
Player *player = objmgr.GetPlayer(slot->guid);
if(player)
{
- for(uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i)
+ for (uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i)
{
- for(BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end();)
+ for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); )
{
if(itr->second.perm)
{
@@ -1347,7 +1347,7 @@ void Group::UpdateLooterGuid( Creature* creature, bool ifneed )
// search next after current
if(guid_itr != m_memberSlots.end())
{
- for(member_citerator itr = guid_itr; itr != m_memberSlots.end(); ++itr)
+ for (member_citerator itr = guid_itr; itr != m_memberSlots.end(); ++itr)
{
if(Player* pl = ObjectAccessor::FindPlayer(itr->guid))
{
@@ -1368,7 +1368,7 @@ void Group::UpdateLooterGuid( Creature* creature, bool ifneed )
}
// search from start
- for(member_citerator itr = m_memberSlots.begin(); itr != guid_itr; ++itr)
+ for (member_citerator itr = m_memberSlots.begin(); itr != guid_itr; ++itr)
{
if(Player* pl = ObjectAccessor::FindPlayer(itr->guid))
{
@@ -1411,7 +1411,7 @@ uint32 Group::CanJoinBattleGroundQueue(BattleGroundTypeId bgTypeId, BattleGround
uint32 team = reference->GetTeam();
// check every member of the group to be able to join
- for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *member = itr->getSource();
// offline member? don't let join
@@ -1454,7 +1454,7 @@ void Group::SetDifficulty(uint8 difficulty)
m_difficulty = difficulty;
if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE groups SET difficulty = %u WHERE leaderGuid ='%u'", m_difficulty, GUID_LOPART(m_leaderGuid));
- for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *player = itr->getSource();
if(!player->GetSession() || player->getLevel() < LEVELREQUIREMENT_HEROIC)
@@ -1466,11 +1466,11 @@ void Group::SetDifficulty(uint8 difficulty)
bool Group::InCombatToInstance(uint32 instanceId)
{
- for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *pPlayer = itr->getSource();
if(pPlayer && pPlayer->getAttackers().size() && pPlayer->GetInstanceId() == instanceId && (pPlayer->GetMap()->IsRaid() || pPlayer->GetMap()->IsHeroic()))
- for(std::set<Unit*>::const_iterator i = pPlayer->getAttackers().begin(); i!=pPlayer->getAttackers().end(); ++i)
+ for (std::set<Unit*>::const_iterator i = pPlayer->getAttackers().begin(); i!=pPlayer->getAttackers().end(); ++i)
if((*i) && (*i)->GetTypeId() == TYPEID_UNIT && ((Creature*)(*i))->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
return true;
}
@@ -1487,7 +1487,7 @@ void Group::ResetInstances(uint8 method, Player* SendMsgTo)
// we assume that when the difficulty changes, all instances that can be reset will be
uint8 dif = GetDifficulty();
- for(BoundInstancesMap::iterator itr = m_boundInstances[dif].begin(); itr != m_boundInstances[dif].end();)
+ for (BoundInstancesMap::iterator itr = m_boundInstances[dif].begin(); itr != m_boundInstances[dif].end(); )
{
InstanceSave *p = itr->second.save;
const MapEntry *entry = sMapStore.LookupEntry(itr->first);
@@ -1611,7 +1611,7 @@ void Group::BroadcastGroupUpdate(void)
{
// FG: HACK: force flags update on group leave - for values update hack
// -- not very efficient but safe
- for(member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
+ for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
{
Player *pp = objmgr.GetPlayer(citr->guid);
diff --git a/src/game/Group.h b/src/game/Group.h
index d09ef616897..e38d39ecd7b 100644
--- a/src/game/Group.h
+++ b/src/game/Group.h
@@ -189,7 +189,7 @@ class TRINITY_DLL_SPEC Group
bool IsLeader(const uint64& guid) const { return (GetLeaderGUID() == guid); }
uint64 GetMemberGUID(const std::string& name)
{
- for(member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
+ for (member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
{
if(itr->name == name)
{
@@ -364,7 +364,7 @@ class TRINITY_DLL_SPEC Group
member_citerator _getMemberCSlot(uint64 Guid) const
{
- for(member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
+ for (member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
{
if (itr->guid == Guid)
return itr;
@@ -374,7 +374,7 @@ class TRINITY_DLL_SPEC Group
member_witerator _getMemberWSlot(uint64 Guid)
{
- for(member_witerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
+ for (member_witerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
{
if (itr->guid == Guid)
return itr;
diff --git a/src/game/GroupHandler.cpp b/src/game/GroupHandler.cpp
index 2746c6c7772..fab192bbedc 100644
--- a/src/game/GroupHandler.cpp
+++ b/src/game/GroupHandler.cpp
@@ -702,7 +702,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke
{
const uint64& auramask = player->GetAuraUpdateMaskForRaid();
*data << uint64(auramask);
- for(uint32 i = 0; i < MAX_AURAS; ++i)
+ for (uint32 i = 0; i < MAX_AURAS; ++i)
{
if(auramask & (uint64(1) << i))
{
@@ -784,7 +784,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke
{
const uint64& auramask = pet->GetAuraUpdateMaskForRaid();
*data << uint64(auramask);
- for(uint32 i = 0; i < MAX_AURAS; ++i)
+ for (uint32 i = 0; i < MAX_AURAS; ++i)
{
if(auramask & (uint64(1) << i))
{
@@ -844,7 +844,7 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data )
uint64 auramask = 0;
size_t maskPos = data.wpos();
data << (uint64) auramask; // placeholder
- for(uint8 i = 0; i < MAX_AURAS; ++i)
+ for (uint8 i = 0; i < MAX_AURAS; ++i)
{
if(Aura * pAura = player->GetVisibleAura(i))
{
@@ -870,7 +870,7 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data )
uint64 petauramask = 0;
size_t petMaskPos = data.wpos();
data << (uint64) petauramask; // placeholder
- for(uint8 i = 0; i < MAX_AURAS; ++i)
+ for (uint8 i = 0; i < MAX_AURAS; ++i)
{
if(Aura * pAura = pet->GetVisibleAura(i))
{
diff --git a/src/game/GuardAI.cpp b/src/game/GuardAI.cpp
index a821939910a..4a3a6c991b0 100644
--- a/src/game/GuardAI.cpp
+++ b/src/game/GuardAI.cpp
@@ -136,4 +136,3 @@ void GuardAI::JustDied(Unit *killer)
m_creature->SendZoneUnderAttackMessage(pkiller);
}
-
diff --git a/src/game/Guild.cpp b/src/game/Guild.cpp
index 92faebccad5..99f79b1738d 100644
--- a/src/game/Guild.cpp
+++ b/src/game/Guild.cpp
@@ -344,7 +344,7 @@ bool Guild::LoadRanksFromDB(uint32 GuildId)
sLog.outError("Guild %u has broken `guild_rank` data, repairing...",GuildId);
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", GuildId);
- for(size_t i = 0; i < m_Ranks.size(); ++i)
+ for (size_t i = 0; i < m_Ranks.size(); ++i)
{
std::string name = m_Ranks[i].Name;
uint32 rights = m_Ranks[i].Rights;
@@ -1698,7 +1698,7 @@ void Guild::AppendDisplayGuildBankSlot( WorldPacket& data, GuildBankTab const *t
data << (uint32) pItem->GetItemRandomPropertyId(); // random item property id +8
if (pItem->GetItemRandomPropertyId())
data << (uint32) pItem->GetItemSuffixFactor(); // SuffixFactor +4
-
+
data << uint32(pItem->GetCount()); // +12 // ITEM_FIELD_STACK_COUNT
data << uint32(0); // +16 // Unknown value
data << uint8(abs(pItem->GetSpellCharges())); // spell charges
@@ -1720,7 +1720,7 @@ Item* Guild::StoreItem(uint8 tabId, GuildItemPosCountVec const& dest, Item* pIte
Item* lastItem = pItem;
- for(GuildItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); )
+ for (GuildItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); )
{
uint8 slot = itr->Slot;
uint32 count = itr->Count;
@@ -1838,7 +1838,7 @@ uint8 Guild::_CanStoreItem_InSpecificSlot( uint8 tab, uint8 slot, GuildItemPosCo
uint8 Guild::_CanStoreItem_InTab( uint8 tab, GuildItemPosCountVec &dest, uint32& count, bool merge, Item* pSrcItem, uint8 skip_slot ) const
{
- for(uint32 j = 0; j < GUILD_BANK_MAX_SLOTS; j++)
+ for (uint32 j = 0; j < GUILD_BANK_MAX_SLOTS; j++)
{
// skip specific slot already processed in first called _CanStoreItem_InSpecificSlot
if (j == skip_slot)
@@ -2095,7 +2095,6 @@ void Guild::SwapItems(Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 BankT
DisplayGuildBankContentUpdate(BankTabDst,BankTabSlotDst);
}
-
void Guild::MoveFromBankToChar( Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 PlayerBag, uint8 PlayerSlot, uint32 SplitedAmount)
{
Item *pItemBank = GetItem(BankTab, BankTabSlot);
@@ -2243,7 +2242,6 @@ void Guild::MoveFromBankToChar( Player * pl, uint8 BankTab, uint8 BankTabSlot, u
DisplayGuildBankContentUpdate(BankTab,BankTabSlot);
}
-
void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot, uint8 BankTab, uint8 BankTabSlot, uint32 SplitedAmount )
{
Item *pItemBank = GetItem(BankTab, BankTabSlot);
diff --git a/src/game/Guild.h b/src/game/Guild.h
index 8df8d01d264..f3626942bfc 100644
--- a/src/game/Guild.h
+++ b/src/game/Guild.h
@@ -268,7 +268,7 @@ struct RankInfo
{
RankInfo(const std::string& _name, uint32 _rights, uint32 _money) : Name(_name), Rights(_rights), BankMoneyPerDay(_money)
{
- for(uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i)
+ for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i)
{
TabRight[i] = 0;
TabSlotPerDay[i] = 0;
@@ -301,12 +301,10 @@ class Guild
std::string const& GetMOTD() const { return MOTD; }
std::string const& GetGINFO() const { return GINFO; }
-
uint32 GetCreatedYear() const { return m_CreatedYear; }
uint32 GetCreatedMonth() const { return m_CreatedMonth; }
uint32 GetCreatedDay() const { return m_CreatedDay; }
-
uint32 GetEmblemStyle() const { return m_EmblemStyle; }
uint32 GetEmblemColor() const { return m_EmblemColor; }
uint32 GetBorderStyle() const { return m_BorderStyle; }
@@ -342,7 +340,7 @@ class Guild
template<class Do>
void BroadcastWorker(Do& _do, Player* except = NULL)
{
- for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
+ for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
if(Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)))
if(player != except)
_do(player);
@@ -367,7 +365,7 @@ class Guild
}
MemberSlot* GetMemberSlot(const std::string& name, uint64& guid)
{
- for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
+ for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
{
if(itr->second.Name == name)
{
diff --git a/src/game/GuildHandler.cpp b/src/game/GuildHandler.cpp
index c11ad11766b..3f5e7fb7cb7 100644
--- a/src/game/GuildHandler.cpp
+++ b/src/game/GuildHandler.cpp
@@ -324,7 +324,7 @@ void WorldSession::HandleGuildPromoteOpcode(WorldPacket& recvPacket)
data << plName;
data << guild->GetRankName(newRankId);
guild->BroadcastPacket(&data);
-
+
guild->ChangeRank(plGuid, newRankId);
// Put record into guildlog
guild->LogGuildEvent(GUILD_EVENT_LOG_PROMOTE_PLAYER, GetPlayer()->GetGUIDLow(), GUID_LOPART(plGuid), newRankId);
@@ -893,7 +893,7 @@ void WorldSession::HandleGuildPermissions( WorldPacket& /* recv_data */ )
data << uint32(pGuild->GetMemberMoneyWithdrawRem(GetPlayer()->GetGUIDLow()));
data << uint8(pGuild->GetPurchasedTabs()); // tabs count
// why sending all info when not all tabs are purchased???
- for(int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
+ for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
{
data << uint32(pGuild->GetBankRights(rankId, uint8(i)));
data << uint32(pGuild->GetMemberSlotWithdrawRem(GetPlayer()->GetGUIDLow(), uint8(i)));
diff --git a/src/game/HomeMovementGenerator.h b/src/game/HomeMovementGenerator.h
index 964b5c3e801..00e92ac9e76 100644
--- a/src/game/HomeMovementGenerator.h
+++ b/src/game/HomeMovementGenerator.h
@@ -47,7 +47,7 @@ class TRINITY_DLL_SPEC HomeMovementGenerator<Creature>
MovementGeneratorType GetMovementGeneratorType() { return HOME_MOTION_TYPE; }
bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; }
-
+
private:
void _setTargetLocation(Creature &);
DestinationHolder< Traveller<Creature> > i_destinationHolder;
diff --git a/src/game/IdleMovementGenerator.cpp b/src/game/IdleMovementGenerator.cpp
index 7c68e3c09f5..9d6d4252352 100644
--- a/src/game/IdleMovementGenerator.cpp
+++ b/src/game/IdleMovementGenerator.cpp
@@ -49,7 +49,7 @@ void RotateMovementGenerator::Initialize(Unit& owner)
owner.addUnitState(UNIT_STAT_ROTATING);
- owner.AttackStop();
+ owner.AttackStop();
}
bool RotateMovementGenerator::Update(Unit& owner, const uint32& diff)
diff --git a/src/game/InstanceData.cpp b/src/game/InstanceData.cpp
index 1398038d724..b798c884312 100644
--- a/src/game/InstanceData.cpp
+++ b/src/game/InstanceData.cpp
@@ -47,7 +47,7 @@ void InstanceData::HandleGameObject(uint64 GUID, bool open, GameObject *go)
bool InstanceData::IsEncounterInProgress() const
{
- for(std::vector<BossInfo>::const_iterator itr = bosses.begin(); itr != bosses.end(); ++itr)
+ for (std::vector<BossInfo>::const_iterator itr = bosses.begin(); itr != bosses.end(); ++itr)
if(itr->state == IN_PROGRESS)
return true;
@@ -105,7 +105,7 @@ void InstanceData::UpdateDoorState(GameObject *door)
return;
bool open = true;
- for(DoorInfoMap::iterator itr = lower; itr != upper; ++itr)
+ for (DoorInfoMap::iterator itr = lower; itr != upper; ++itr)
{
if(itr->second.type == DOOR_TYPE_ROOM)
{
@@ -136,7 +136,7 @@ void InstanceData::AddDoor(GameObject *door, bool add)
if(lower == upper)
return;
- for(DoorInfoMap::iterator itr = lower; itr != upper; ++itr)
+ for (DoorInfoMap::iterator itr = lower; itr != upper; ++itr)
{
if(add)
{
@@ -201,19 +201,19 @@ bool InstanceData::SetBossState(uint32 id, EncounterState state)
return false;
if(state == DONE)
- for(MinionSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i)
+ for (MinionSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i)
if((*i)->isWorldBoss() && (*i)->isAlive())
return false;
bossInfo->state = state;
SaveToDB();
}
-
- for(uint32 type = 0; type < MAX_DOOR_TYPES; ++type)
- for(DoorSet::iterator i = bossInfo->door[type].begin(); i != bossInfo->door[type].end(); ++i)
+
+ for (uint32 type = 0; type < MAX_DOOR_TYPES; ++type)
+ for (DoorSet::iterator i = bossInfo->door[type].begin(); i != bossInfo->door[type].end(); ++i)
UpdateDoorState(*i);
- for(MinionSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i)
+ for (MinionSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i)
UpdateMinionState(*i, state);
return true;
@@ -227,7 +227,7 @@ std::string InstanceData::LoadBossState(const char * data)
std::istringstream loadStream(data);
uint32 buff;
uint32 bossId = 0;
- for(std::vector<BossInfo>::iterator i = bosses.begin(); i != bosses.end(); ++i, ++bossId)
+ for (std::vector<BossInfo>::iterator i = bosses.begin(); i != bosses.end(); ++i, ++bossId)
{
loadStream >> buff;
if(buff < TO_BE_DECIDED)
@@ -239,10 +239,10 @@ std::string InstanceData::LoadBossState(const char * data)
std::string InstanceData::GetBossSaveData()
{
std::ostringstream saveStream;
- for(std::vector<BossInfo>::iterator i = bosses.begin(); i != bosses.end(); ++i)
+ for (std::vector<BossInfo>::iterator i = bosses.begin(); i != bosses.end(); ++i)
saveStream << (uint32)i->state << " ";
return saveStream.str();
-}
+}
void InstanceData::DoUseDoorOrButton(uint64 uiGuid, uint32 uiWithRestoreTime, bool bUseAlternativeState)
{
@@ -287,7 +287,7 @@ void InstanceData::DoUpdateWorldState(uint32 uiStateId, uint32 uiStateData)
if (!lPlayers.isEmpty())
{
- for(Map::PlayerList::const_iterator itr = lPlayers.begin(); itr != lPlayers.end(); ++itr)
+ for (Map::PlayerList::const_iterator itr = lPlayers.begin(); itr != lPlayers.end(); ++itr)
{
if (Player* pPlayer = itr->getSource())
pPlayer->SendUpdateWorldState(uiStateId, uiStateData);
diff --git a/src/game/InstanceSaveMgr.cpp b/src/game/InstanceSaveMgr.cpp
index 90714356fc1..667cd289c77 100644
--- a/src/game/InstanceSaveMgr.cpp
+++ b/src/game/InstanceSaveMgr.cpp
@@ -57,13 +57,13 @@ InstanceSaveManager::~InstanceSaveManager()
for (InstanceSaveHashMap::iterator itr = m_instanceSaveById.begin(); itr != m_instanceSaveById.end(); ++itr)
{
InstanceSave *save = itr->second;
- for(InstanceSave::PlayerListType::iterator itr2 = save->m_playerList.begin(), next = itr2; itr2 != save->m_playerList.end(); itr2 = next)
+ for (InstanceSave::PlayerListType::iterator itr2 = save->m_playerList.begin(), next = itr2; itr2 != save->m_playerList.end(); itr2 = next)
{
++next;
(*itr2)->UnbindInstance(save->GetMapId(), save->GetDifficulty(), true);
}
save->m_playerList.clear();
- for(InstanceSave::GroupListType::iterator itr2 = save->m_groupList.begin(), next = itr2; itr2 != save->m_groupList.end(); itr2 = next)
+ for (InstanceSave::GroupListType::iterator itr2 = save->m_groupList.begin(), next = itr2; itr2 != save->m_groupList.end(); itr2 = next)
{
++next;
(*itr2)->UnbindInstance(save->GetMapId(), save->GetDifficulty(), true);
@@ -233,7 +233,7 @@ void InstanceSaveManager::_DelHelper(DatabaseType &db, const char *fields, const
{
Field *fields = result->Fetch();
std::ostringstream ss;
- for(size_t i = 0; i < fieldTokens.size(); i++)
+ for (size_t i = 0; i < fieldTokens.size(); i++)
{
std::string fieldValue = fields[i].GetCppString();
db.escape_string(fieldValue);
@@ -440,7 +440,7 @@ void InstanceSaveManager::LoadResetTimes()
}
// schedule the reset times
- for(ResetTimeMapType::iterator itr = InstResetTime.begin(); itr != InstResetTime.end(); ++itr)
+ for (ResetTimeMapType::iterator itr = InstResetTime.begin(); itr != InstResetTime.end(); ++itr)
if(itr->second.second > now)
ScheduleReset(true, itr->second.second, InstResetEvent(0, itr->second.first, itr->first));
}
@@ -479,7 +479,7 @@ void InstanceSaveManager::LoadResetTimes()
// calculate new global reset times for expired instances and those that have never been reset yet
// add the global reset times to the priority queue
- for(uint32 i = 0; i < sInstanceTemplate.MaxEntry; i++)
+ for (uint32 i = 0; i < sInstanceTemplate.MaxEntry; i++)
{
InstanceTemplate const* temp = objmgr.GetInstanceTemplate(i);
if(!temp) continue;
@@ -512,7 +512,7 @@ void InstanceSaveManager::LoadResetTimes()
// schedule the global reset/warning
uint8 type = 1;
static int tim[4] = {3600, 900, 300, 60};
- for(; type < 4; type++)
+ for (; type < 4; type++)
if(t - tim[type-1] > now) break;
ScheduleReset(true, t - tim[type-1], InstResetEvent(type, i));
}
@@ -527,12 +527,12 @@ void InstanceSaveManager::ScheduleReset(bool add, time_t time, InstResetEvent ev
ResetTimeQueue::iterator itr;
std::pair<ResetTimeQueue::iterator, ResetTimeQueue::iterator> range;
range = m_resetTimeQueue.equal_range(time);
- for(itr = range.first; itr != range.second; ++itr)
+ for (itr = range.first; itr != range.second; ++itr)
if(itr->second == event) { m_resetTimeQueue.erase(itr); return; }
// in case the reset time changed (should happen very rarely), we search the whole queue
if(itr == range.second)
{
- for(itr = m_resetTimeQueue.begin(); itr != m_resetTimeQueue.end(); ++itr)
+ for (itr = m_resetTimeQueue.begin(); itr != m_resetTimeQueue.end(); ++itr)
if(itr->second == event) { m_resetTimeQueue.erase(itr); return; }
if(itr == m_resetTimeQueue.end())
sLog.outError("InstanceSaveManager::ScheduleReset: cannot cancel the reset, the event(%d,%d,%d) was not found!", event.type, event.mapid, event.instanceId);
@@ -627,7 +627,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, bool warn, uint32 timeLe
}
// remove all binds to instances of the given map
- for(InstanceSaveHashMap::iterator itr = m_instanceSaveById.begin(); itr != m_instanceSaveById.end();)
+ for (InstanceSaveHashMap::iterator itr = m_instanceSaveById.begin(); itr != m_instanceSaveById.end(); )
{
if(itr->second->GetMapId() == mapid)
_ResetSave(itr);
@@ -656,7 +656,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, bool warn, uint32 timeLe
MapInstanced::InstancedMaps &instMaps = ((MapInstanced*)map)->GetInstancedMaps();
MapInstanced::InstancedMaps::iterator mitr;
- for(mitr = instMaps.begin(); mitr != instMaps.end(); ++mitr)
+ for (mitr = instMaps.begin(); mitr != instMaps.end(); ++mitr)
{
Map *map2 = mitr->second;
if(!map2->IsDungeon()) continue;
@@ -670,7 +670,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, bool warn, uint32 timeLe
uint32 InstanceSaveManager::GetNumBoundPlayersTotal()
{
uint32 ret = 0;
- for(InstanceSaveHashMap::iterator itr = m_instanceSaveById.begin(); itr != m_instanceSaveById.end(); ++itr)
+ for (InstanceSaveHashMap::iterator itr = m_instanceSaveById.begin(); itr != m_instanceSaveById.end(); ++itr)
ret += itr->second->GetPlayerCount();
return ret;
}
@@ -678,7 +678,7 @@ uint32 InstanceSaveManager::GetNumBoundPlayersTotal()
uint32 InstanceSaveManager::GetNumBoundGroupsTotal()
{
uint32 ret = 0;
- for(InstanceSaveHashMap::iterator itr = m_instanceSaveById.begin(); itr != m_instanceSaveById.end(); ++itr)
+ for (InstanceSaveHashMap::iterator itr = m_instanceSaveById.begin(); itr != m_instanceSaveById.end(); ++itr)
ret += itr->second->GetGroupCount();
return ret;
}
diff --git a/src/game/Item.cpp b/src/game/Item.cpp
index 2d39b016623..137d90acafd 100644
--- a/src/game/Item.cpp
+++ b/src/game/Item.cpp
@@ -45,7 +45,7 @@ void AddItemsSetItem(Player*player,Item *item)
ItemSetEffect *eff = NULL;
- for(size_t x = 0; x < player->ItemSetEff.size(); ++x)
+ for (size_t x = 0; x < player->ItemSetEff.size(); ++x)
{
if(player->ItemSetEff[x] && player->ItemSetEff[x]->setid == setid)
{
@@ -61,7 +61,7 @@ void AddItemsSetItem(Player*player,Item *item)
eff->setid = setid;
size_t x = 0;
- for(; x < player->ItemSetEff.size(); x++)
+ for (; x < player->ItemSetEff.size(); x++)
if(!player->ItemSetEff[x])
break;
@@ -73,7 +73,7 @@ void AddItemsSetItem(Player*player,Item *item)
++eff->item_count;
- for(uint32 x=0;x<8;x++)
+ for (uint32 x=0; x<8; x++)
{
if(!set->spells [x])
continue;
@@ -82,7 +82,7 @@ void AddItemsSetItem(Player*player,Item *item)
continue;
uint32 z=0;
- for(;z<8;z++)
+ for (; z<8; z++)
if(eff->spells[z] && eff->spells[z]->Id==set->spells[x])
break;
@@ -90,7 +90,7 @@ void AddItemsSetItem(Player*player,Item *item)
continue;
//new spell
- for(uint32 y=0;y<8;y++)
+ for (uint32 y=0; y<8; y++)
{
if(!eff->spells[y]) // free slot
{
@@ -124,7 +124,7 @@ void RemoveItemsSetItem(Player*player,ItemPrototype const *proto)
ItemSetEffect *eff = NULL;
size_t setindex = 0;
- for(;setindex < player->ItemSetEff.size(); setindex++)
+ for (; setindex < player->ItemSetEff.size(); setindex++)
{
if(player->ItemSetEff[setindex] && player->ItemSetEff[setindex]->setid == setid)
{
@@ -139,7 +139,7 @@ void RemoveItemsSetItem(Player*player,ItemPrototype const *proto)
--eff->item_count;
- for(uint32 x=0;x<8;x++)
+ for (uint32 x=0; x<8; x++)
{
if(!set->spells[x])
continue;
@@ -148,7 +148,7 @@ void RemoveItemsSetItem(Player*player,ItemPrototype const *proto)
if(set->items_to_triggerspell[x] <= eff->item_count)
continue;
- for(uint32 z=0;z<8;z++)
+ for (uint32 z=0; z<8; z++)
{
if(eff->spells[z] && eff->spells[z]->Id==set->spells[x])
{
@@ -267,7 +267,7 @@ bool Item::Create( uint32 guidlow, uint32 itemid, Player const* owner)
SetUInt32Value(ITEM_FIELD_MAXDURABILITY, itemProto->MaxDurability);
SetUInt32Value(ITEM_FIELD_DURABILITY, itemProto->MaxDurability);
- for(uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
+ for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
SetSpellCharges(i,itemProto->Spells[i].SpellCharges);
SetUInt32Value(ITEM_FIELD_FLAGS, itemProto->Flags);
@@ -286,7 +286,7 @@ void Item::UpdateDuration(Player* owner, uint32 diff)
if (GetUInt32Value(ITEM_FIELD_DURATION)<=diff)
{
Script->ItemExpire(owner, GetProto());
- owner->DestroyItem(GetBagSlot(), GetSlot(), true);
+ owner->DestroyItem(GetBagSlot(), GetSlot(), true);
return;
}
@@ -304,7 +304,7 @@ void Item::SaveToDB()
CharacterDatabase.PExecute( "DELETE FROM item_instance WHERE guid = '%u'", guid );
std::ostringstream ss;
ss << "INSERT INTO item_instance (guid,owner_guid,data) VALUES (" << guid << "," << GUID_LOPART(GetOwnerGUID()) << ",'";
- for(uint16 i = 0; i < m_valuesCount; ++i )
+ for (uint16 i = 0; i < m_valuesCount; ++i )
ss << GetUInt32Value(i) << " ";
ss << "' )";
CharacterDatabase.Execute( ss.str().c_str() );
@@ -313,7 +313,7 @@ void Item::SaveToDB()
{
std::ostringstream ss;
ss << "UPDATE item_instance SET data = '";
- for(uint16 i = 0; i < m_valuesCount; ++i )
+ for (uint16 i = 0; i < m_valuesCount; ++i )
ss << GetUInt32Value(i) << " ";
ss << "', owner_guid = '" << GUID_LOPART(GetOwnerGUID()) << "' WHERE guid = '" << guid << "'";
@@ -424,7 +424,7 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result)
{
std::ostringstream ss;
ss << "UPDATE item_instance SET data = '";
- for(uint16 i = 0; i < m_valuesCount; ++i )
+ for (uint16 i = 0; i < m_valuesCount; ++i )
ss << GetUInt32Value(i) << " ";
ss << "', owner_guid = '" << GUID_LOPART(GetOwnerGUID()) << "' WHERE guid = '" << guid << "'";
@@ -592,7 +592,7 @@ void Item::SetItemRandomProperties(int32 randomPropId)
SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID,item_rand->ID);
SetState(ITEM_CHANGED);
}
- for(uint32 i = PROP_ENCHANTMENT_SLOT_2; i < PROP_ENCHANTMENT_SLOT_2 + 3; ++i)
+ for (uint32 i = PROP_ENCHANTMENT_SLOT_2; i < PROP_ENCHANTMENT_SLOT_2 + 3; ++i)
SetEnchantment(EnchantmentSlot(i),item_rand->enchant_id[i - PROP_ENCHANTMENT_SLOT_2],0,0);
}
}
@@ -609,7 +609,7 @@ void Item::SetItemRandomProperties(int32 randomPropId)
SetState(ITEM_CHANGED);
}
- for(uint32 i = PROP_ENCHANTMENT_SLOT_0; i < PROP_ENCHANTMENT_SLOT_0 + 3; ++i)
+ for (uint32 i = PROP_ENCHANTMENT_SLOT_0; i < PROP_ENCHANTMENT_SLOT_0 + 3; ++i)
SetEnchantment(EnchantmentSlot(i),item_rand->enchant_id[i - PROP_ENCHANTMENT_SLOT_0],0,0);
}
}
@@ -736,7 +736,7 @@ bool Item::CanBeTraded(bool mail) const
bool Item::IsBoundByEnchant() const
{
// Check all enchants for soulbound
- for(uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot)
+ for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot)
{
uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot));
if(!enchant_id)
@@ -798,7 +798,7 @@ bool Item::IsTargetValidForItemUse(Unit* pUnitTarget)
if (!pUnitTarget)
return false;
- for(ItemRequiredTargetMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr)
+ for (ItemRequiredTargetMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr)
if(itr->second.IsFitToRequirements(pUnitTarget))
return true;
@@ -840,7 +840,7 @@ void Item::ClearEnchantment(EnchantmentSlot slot)
if(!GetEnchantmentId(slot))
return;
- for(uint8 x = 0; x < 3; ++x)
+ for (uint8 x = 0; x < 3; ++x)
SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + x, 0);
SetState(ITEM_CHANGED);
}
@@ -848,7 +848,7 @@ void Item::ClearEnchantment(EnchantmentSlot slot)
bool Item::GemsFitSockets() const
{
bool fits = true;
- for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)
+ for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)
{
uint8 SocketColor = GetProto()->Socket[enchant_slot-SOCK_ENCHANTMENT_SLOT].Color;
@@ -888,7 +888,7 @@ bool Item::GemsFitSockets() const
uint8 Item::GetGemCountWithID(uint32 GemID) const
{
uint8 count = 0;
- for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)
+ for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)
{
uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot));
if(!enchant_id)
@@ -907,7 +907,7 @@ uint8 Item::GetGemCountWithID(uint32 GemID) const
uint8 Item::GetGemCountWithLimitCategory(uint32 limitCategory) const
{
uint8 count = 0;
- for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)
+ for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)
{
uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot));
if(!enchant_id)
diff --git a/src/game/ItemEnchantmentMgr.cpp b/src/game/ItemEnchantmentMgr.cpp
index b40a398a782..58c7744c0de 100644
--- a/src/game/ItemEnchantmentMgr.cpp
+++ b/src/game/ItemEnchantmentMgr.cpp
@@ -103,7 +103,7 @@ uint32 GetItemEnchantMod(uint32 entry)
double dRoll = rand_chance();
float fCount = 0;
- for(EnchStoreList::const_iterator ench_iter = tab->second.begin(); ench_iter != tab->second.end(); ++ench_iter)
+ for (EnchStoreList::const_iterator ench_iter = tab->second.begin(); ench_iter != tab->second.end(); ++ench_iter)
{
fCount += ench_iter->chance;
@@ -114,7 +114,7 @@ uint32 GetItemEnchantMod(uint32 entry)
dRoll = (irand(0, (int)floor(fCount * 100) + 1)) / 100;
fCount = 0;
- for(EnchStoreList::const_iterator ench_iter = tab->second.begin(); ench_iter != tab->second.end(); ++ench_iter)
+ for (EnchStoreList::const_iterator ench_iter = tab->second.begin(); ench_iter != tab->second.end(); ++ench_iter)
{
fCount += ench_iter->chance;
diff --git a/src/game/ItemHandler.cpp b/src/game/ItemHandler.cpp
index 129766b35f0..ad9b1a7de4b 100644
--- a/src/game/ItemHandler.cpp
+++ b/src/game/ItemHandler.cpp
@@ -337,14 +337,14 @@ void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data )
data << int32(pProto->Stackable);
data << pProto->ContainerSlots;
data << pProto->StatsCount; // item stats count
- for(uint32 i = 0; i < pProto->StatsCount; ++i)
+ for (uint32 i = 0; i < pProto->StatsCount; ++i)
{
data << pProto->ItemStat[i].ItemStatType;
data << pProto->ItemStat[i].ItemStatValue;
}
data << pProto->ScalingStatDistribution; // scaling stats distribution
data << pProto->ScalingStatValue; // some kind of flags used to determine stat values column
- for(int i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
+ for (int i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
{
data << pProto->Damage[i].DamageMin;
data << pProto->Damage[i].DamageMax;
@@ -364,7 +364,7 @@ void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data )
data << pProto->AmmoType;
data << pProto->RangedModRange;
- for(int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
+ for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
{
// send DBC data for cooldowns in same way as it used in Spell::SendSpellCooldown
// use `item_template` or if not set then only use spell cooldowns
@@ -418,7 +418,7 @@ void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data )
data << pProto->Map; // Added in 1.12.x & 2.0.1 client branch
data << pProto->BagFamily;
data << pProto->TotemCategory;
- for(int s = 0; s < MAX_ITEM_PROTO_SOCKETS; ++s)
+ for (int s = 0; s < MAX_ITEM_PROTO_SOCKETS; ++s)
{
data << pProto->Socket[s].Color;
data << pProto->Socket[s].Content;
@@ -656,7 +656,7 @@ void WorldSession::HandleBuyItemInSlotOpcode( WorldPacket & recv_data )
bag = INVENTORY_SLOT_BAG_0;
else
{
- for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END;++i)
+ for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
{
if (Bag *pBag = (Bag*)_player->GetItemByPos(INVENTORY_SLOT_BAG_0,i))
{
@@ -737,7 +737,7 @@ void WorldSession::SendListInventory( uint64 vendorguid )
float discountMod = _player->GetReputationPriceDiscount(pCreature);
- for(int i = 0; i < numitems; ++i )
+ for (int i = 0; i < numitems; ++i )
{
if(VendorItem const* crItem = vItems->GetItem(i))
{
@@ -1123,7 +1123,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
if(!item_guid)
return;
- for(int i = 0; i < MAX_GEM_SOCKETS; ++i)
+ for (int i = 0; i < MAX_GEM_SOCKETS; ++i)
recv_data >> gem_guids[i];
//cheat -> tried to socket same gem multiple times
@@ -1143,14 +1143,14 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
uint8 slot = itemTarget->IsEquipped() ? itemTarget->GetSlot() : uint8(NULL_SLOT);
Item *Gems[MAX_GEM_SOCKETS];
- for(int i = 0; i < MAX_GEM_SOCKETS; ++i)
+ for (int i = 0; i < MAX_GEM_SOCKETS; ++i)
Gems[i] = gem_guids[i] ? _player->GetItemByGuid(gem_guids[i]) : NULL;
GemPropertiesEntry const *GemProps[MAX_GEM_SOCKETS];
- for(int i = 0; i < MAX_GEM_SOCKETS; ++i) //get geminfo from dbc storage
+ for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //get geminfo from dbc storage
GemProps[i] = (Gems[i]) ? sGemPropertiesStore.LookupEntry(Gems[i]->GetProto()->GemProperties) : NULL;
- for(int i = 0; i < MAX_GEM_SOCKETS; ++i) //check for hack maybe
+ for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //check for hack maybe
{
if (!GemProps[i])
continue;
@@ -1180,14 +1180,14 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
uint32 GemEnchants[MAX_GEM_SOCKETS];
uint32 OldEnchants[MAX_GEM_SOCKETS];
- for(int i = 0; i < MAX_GEM_SOCKETS; ++i) //get new and old enchantments
+ for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //get new and old enchantments
{
GemEnchants[i] = (GemProps[i]) ? GemProps[i]->spellitemenchantement : 0;
OldEnchants[i] = itemTarget->GetEnchantmentId(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i));
}
// check unique-equipped conditions
- for(int i = 0; i < MAX_GEM_SOCKETS; ++i)
+ for (int i = 0; i < MAX_GEM_SOCKETS; ++i)
{
if(!Gems[i])
continue;
@@ -1284,10 +1284,10 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
//if a meta gem is being equipped, all information has to be written to the item before testing if the conditions for the gem are met
//remove ALL enchants
- for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)
+ for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)
_player->ApplyEnchantment(itemTarget,EnchantmentSlot(enchant_slot),false);
- for(int i = 0; i < MAX_GEM_SOCKETS; ++i)
+ for (int i = 0; i < MAX_GEM_SOCKETS; ++i)
{
if(GemEnchants[i])
{
@@ -1297,7 +1297,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
}
}
- for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)
+ for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)
_player->ApplyEnchantment(itemTarget,EnchantmentSlot(enchant_slot),true);
bool SocketBonusToBeActivated = itemTarget->GemsFitSockets();//current socketbonus state
diff --git a/src/game/LFGHandler.cpp b/src/game/LFGHandler.cpp
index ae0baf1b15b..1a44b1b68ff 100644
--- a/src/game/LFGHandler.cpp
+++ b/src/game/LFGHandler.cpp
@@ -34,7 +34,7 @@ static void AttemptJoin(Player* _player)
//TODO: Guard Player Map
HashMapHolder<Player>::MapType const& players = ObjectAccessor::Instance().GetPlayers();
- for(HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
+ for (HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
{
Player *plr = iter->second;
@@ -94,7 +94,7 @@ static void AttemptAddMore(Player* _player)
//TODO: Guard Player map
HashMapHolder<Player>::MapType const& players = ObjectAccessor::Instance().GetPlayers();
- for(HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
+ for (HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
{
Player *plr = iter->second;
@@ -188,7 +188,7 @@ void WorldSession::HandleLfgClearOpcode( WorldPacket & /*recv_data */ )
// empty packet
sLog.outDebug("CMSG_CLEAR_LOOKING_FOR_GROUP");
- for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
+ for (int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
_player->m_lookingForGroup.slots[i].Clear();
if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && _player->GetSession()->GetSecurity() == SEC_PLAYER )
@@ -305,7 +305,7 @@ void WorldSession::SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type)
//TODO: Guard Player map
HashMapHolder<Player>::MapType const& players = ObjectAccessor::Instance().GetPlayers();
- for(HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
+ for (HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
{
Player *plr = iter->second;
@@ -331,7 +331,7 @@ void WorldSession::SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type)
data << uint8(plr->getClass());
data << uint8(plr->getRace());
- for(int i = 0; i < 3; ++i)
+ for (int i = 0; i < 3; ++i)
data << uint8(0); // spent talents count in specific tab
data << uint32(0); // resistances1
@@ -379,7 +379,7 @@ void WorldSession::SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type)
if(flags & 0x80)
{
- for(uint8 j = 0; j < MAX_LOOKING_FOR_GROUP_SLOT; ++j)
+ for (uint8 j = 0; j < MAX_LOOKING_FOR_GROUP_SLOT; ++j)
{
data << uint32(plr->m_lookingForGroup.slots[j].entry | (plr->m_lookingForGroup.slots[j].type << 24));
}
diff --git a/src/game/Language.h b/src/game/Language.h
index e38d58f109e..432b456f1e1 100644
--- a/src/game/Language.h
+++ b/src/game/Language.h
@@ -878,7 +878,6 @@ enum TrinityStrings
LANG_WORLD_CLOSED = 7523,
LANG_WORLD_OPENED = 7524,
-
// Use for not-in-offcial-sources patches
// 10000-10999
// opvp hp
diff --git a/src/game/Level0.cpp b/src/game/Level0.cpp
index 890e8a9c3c9..cdfa3517bfa 100644
--- a/src/game/Level0.cpp
+++ b/src/game/Level0.cpp
@@ -78,7 +78,7 @@ bool ChatHandler::HandleStartCommand(const char* /*args*/)
SetSentErrorMessage(true);
return false;
}
-
+
if((chr->isDead()) || (chr->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)))
{
// if player is dead and stuck, send ghost to graveyard
@@ -168,7 +168,7 @@ bool ChatHandler::HandleGMListIngameCommand(const char* /*args*/)
HashMapHolder<Player>::MapType &m = HashMapHolder<Player>::GetContainer();
HashMapHolder<Player>::MapType::const_iterator itr = m.begin();
- for(; itr != m.end(); ++itr)
+ for (; itr != m.end(); ++itr)
{
AccountTypes itr_sec = itr->second->GetSession()->GetSecurity();
if ((itr->second->isGameMaster() || (itr_sec > SEC_PLAYER && itr_sec <= sWorld.getConfig(CONFIG_GM_LEVEL_IN_GM_LIST))) &&
diff --git a/src/game/Level1.cpp b/src/game/Level1.cpp
index 160d65cd5cf..826503d03b8 100644
--- a/src/game/Level1.cpp
+++ b/src/game/Level1.cpp
@@ -297,7 +297,7 @@ std::string ChatHandler::PGetParseString(int32 entry, ...)
bool ChatHandler::HandleGMTicketListCommand(const char* args)
{
SendSysMessage(LANG_COMMAND_TICKETSHOWLIST);
- for(GmTicketList::iterator itr = objmgr.m_GMTicketList.begin(); itr != objmgr.m_GMTicketList.end(); ++itr)
+ for (GmTicketList::iterator itr = objmgr.m_GMTicketList.begin(); itr != objmgr.m_GMTicketList.end(); ++itr)
{
if((*itr)->closed != 0)
continue;
@@ -316,11 +316,10 @@ bool ChatHandler::HandleGMTicketListCommand(const char* args)
return true;
}
-
bool ChatHandler::HandleGMTicketListOnlineCommand(const char* args)
{
SendSysMessage(LANG_COMMAND_TICKETSHOWONLINELIST);
- for(GmTicketList::iterator itr = objmgr.m_GMTicketList.begin(); itr != objmgr.m_GMTicketList.end(); ++itr)
+ for (GmTicketList::iterator itr = objmgr.m_GMTicketList.begin(); itr != objmgr.m_GMTicketList.end(); ++itr)
{
if((*itr)->closed != 0 || !objmgr.GetPlayer((*itr)->playerGuid))
continue;
@@ -343,7 +342,7 @@ bool ChatHandler::HandleGMTicketListOnlineCommand(const char* args)
bool ChatHandler::HandleGMTicketListClosedCommand(const char* args)
{
SendSysMessage(LANG_COMMAND_TICKETSHOWCLOSEDLIST);
- for(GmTicketList::iterator itr = objmgr.m_GMTicketList.begin(); itr != objmgr.m_GMTicketList.end(); ++itr)
+ for (GmTicketList::iterator itr = objmgr.m_GMTicketList.begin(); itr != objmgr.m_GMTicketList.end(); ++itr)
{
if((*itr)->closed == 0)
continue;
@@ -409,7 +408,7 @@ bool ChatHandler::HandleGMTicketGetByNameCommand(const char* args)
SendSysMessage(LANG_NO_PLAYERS_FOUND);
return true;
}
-
+
GM_Ticket *ticket = objmgr.GetGMTicketByPlayer(plr->GetGUID());
if(!ticket)
{
@@ -682,8 +681,6 @@ bool ChatHandler::HandleGMVisibleCommand(const char* args)
return false;
}
-
-
bool ChatHandler::HandleGPSCommand(const char* args)
{
WorldObject *obj = NULL;
@@ -909,7 +906,6 @@ bool ChatHandler::HandleGonameCommand(const char* args)
return false;
}
-
if (target)
{
// check online security
@@ -1094,7 +1090,7 @@ bool ChatHandler::HandleModifyKnownTitlesCommand(const char* args)
uint64 titles2 = titles;
- for(uint32 i = 1; i < sCharTitlesStore.GetNumRows(); ++i)
+ for (uint32 i = 1; i < sCharTitlesStore.GetNumRows(); ++i)
if(CharTitlesEntry const* tEntry = sCharTitlesStore.LookupEntry(i))
titles2 &= ~(uint64(1) << tEntry->bit_index);
@@ -2289,7 +2285,7 @@ bool ChatHandler::HandleLookupAreaCommand(const char* args)
if (!Utf8FitTo (name, wnamepart))
{
loc = 0;
- for(; loc < MAX_LOCALE; ++loc)
+ for (; loc < MAX_LOCALE; ++loc)
{
if (loc==GetSessionDbcLocale ())
continue;
@@ -2352,7 +2348,7 @@ bool ChatHandler::HandleLookupTeleCommand(const char * args)
std::ostringstream reply;
GameTeleMap const & teleMap = objmgr.GetGameTeleMap();
- for(GameTeleMap::const_iterator itr = teleMap.begin(); itr != teleMap.end(); ++itr)
+ for (GameTeleMap::const_iterator itr = teleMap.begin(); itr != teleMap.end(); ++itr)
{
GameTele const* tele = &itr->second;
@@ -2582,7 +2578,7 @@ bool ChatHandler::HandleTeleGroupCommand(const char * args)
return false;
}
- for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *pl = itr->getSource();
@@ -2657,7 +2653,7 @@ bool ChatHandler::HandleGroupgoCommand(const char* args)
return false;
}
- for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *pl = itr->getSource();
diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp
index b6cf14402c6..51677bb11ac 100644
--- a/src/game/Level2.cpp
+++ b/src/game/Level2.cpp
@@ -57,7 +57,7 @@ bool ChatHandler::HandleMuteCommand(const char* args)
std::string mutereasonstr = "No reason";
if(mutereason != NULL)
mutereasonstr = mutereason;
-
+
Player* target;
uint64 target_guid;
std::string target_name;
@@ -68,10 +68,8 @@ bool ChatHandler::HandleMuteCommand(const char* args)
// find only player from same account if any
if(!target)
- {
if(WorldSession* session = sWorld.FindSession(account_id))
target = session->GetPlayer();
- }
uint32 notspeaktime = (uint32) atoi(delayStr);
@@ -109,10 +107,8 @@ bool ChatHandler::HandleUnmuteCommand(const char* args)
// find only player from same account if any
if(!target)
- {
if(WorldSession* session = sWorld.FindSession(account_id))
target = session->GetPlayer();
- }
// must have strong lesser security level
if(HasLowerSecurity (target,target_guid,true))
@@ -345,10 +341,8 @@ bool ChatHandler::HandleGoCreatureCommand(const char* args)
SetSentErrorMessage(true);
return false;
}
- if( result->GetRowCount() > 1 )
- {
+ if (result->GetRowCount() > 1)
SendSysMessage(LANG_COMMAND_GOCREATMULTIPLE);
- }
Field *fields = result->Fetch();
float x = fields[0].GetFloat();
@@ -1966,7 +1960,6 @@ bool ChatHandler::HandleDeMorphCommand(const char* /*args*/)
if(!target)
target = m_session->GetPlayer();
-
// check online security
else if (target->GetTypeId() == TYPEID_PLAYER && HasLowerSecurity((Player*)target, 0))
return false;
@@ -2074,7 +2067,7 @@ bool ChatHandler::HandleKickPlayerCommand(const char *args)
}
std::string nameLink = playerLink(name);
-
+
if(sWorld.KickPlayer(name))
{
if(sWorld.getConfig(CONFIG_SHOW_KICK_IN_WORLD) == 1)
@@ -2463,7 +2456,7 @@ bool ChatHandler::HandleWpEventCommand(const char* args)
char* arg_id = strtok(NULL, " ");
uint32 id = 0;
-
+
if(show == "add")
{
if(arg_id)
@@ -2581,7 +2574,7 @@ bool ChatHandler::HandleWpEventCommand(const char* args)
SendSysMessage("|cffff33ffERROR: No argument present.|r");
return true;
}
-
+
std::string arg_string = arg_2;
if( (arg_string != "setid") && (arg_string != "delay") && (arg_string != "command")
@@ -2850,7 +2843,6 @@ bool ChatHandler::HandleWpModifyCommand(const char* args)
return true;
} // move
-
const char *text = arg_str;
if( text == 0 )
@@ -2872,7 +2864,6 @@ bool ChatHandler::HandleWpModifyCommand(const char* args)
return true;
}
-
bool ChatHandler::HandleWpShowCommand(const char* args)
{
sLog.outDebug("DEBUG: HandleWpShowCommand");
@@ -3291,7 +3282,7 @@ bool ChatHandler::HandleCharacterReputationCommand(const char* args)
LocaleConstant loc = GetSessionDbcLocale();
FactionStateList const& targetFSL = target->GetReputationMgr().GetStateList();
- for(FactionStateList::const_iterator itr = targetFSL.begin(); itr != targetFSL.end(); ++itr)
+ for (FactionStateList::const_iterator itr = targetFSL.begin(); itr != targetFSL.end(); ++itr)
{
FactionEntry const *factionEntry = sFactionStore.LookupEntry(itr->second.ID);
char const* factionName = factionEntry ? factionEntry->name[loc] : "#Not found#";
@@ -3412,7 +3403,7 @@ bool ChatHandler::HandleLookupEventCommand(const char* args)
GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap();
GameEventMgr::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
- for(uint32 id = 0; id < events.size(); ++id )
+ for (uint32 id = 0; id < events.size(); ++id )
{
GameEventData const& eventData = events[id];
@@ -3449,7 +3440,7 @@ bool ChatHandler::HandleEventActiveListCommand(const char* args)
char const* active = GetTrinityString(LANG_ACTIVE);
- for(GameEventMgr::ActiveEvents::const_iterator itr = activeEvents.begin(); itr != activeEvents.end(); ++itr )
+ for (GameEventMgr::ActiveEvents::const_iterator itr = activeEvents.begin(); itr != activeEvents.end(); ++itr )
{
uint32 event_id = *itr;
GameEventData const& eventData = events[event_id];
@@ -3650,7 +3641,7 @@ void ChatHandler::HandleLearnSkillRecipesHelper(Player* player,uint32 skill_id)
}
bool ChatHandler::HandleLearnAllCraftsCommand(const char* /*args*/)
-{
+{
for (uint32 i = 0; i < sSkillLineStore.GetNumRows(); ++i)
{
@@ -3693,7 +3684,6 @@ bool ChatHandler::HandleLearnAllRecipesCommand(const char* args)
// converting string that we try to find to lower case
wstrToLower( wnamepart );
-
std::string name;
@@ -3717,7 +3707,7 @@ bool ChatHandler::HandleLearnAllRecipesCommand(const char* args)
if (!Utf8FitTo(name, wnamepart))
{
loc = 0;
- for(; loc < MAX_LOCALE; ++loc)
+ for (; loc < MAX_LOCALE; ++loc)
{
if(loc==GetSessionDbcLocale())
continue;
@@ -3946,7 +3936,7 @@ bool ChatHandler::HandleCreatePetCommand(const char* args)
if(!pet)
return false;
-
+
if(!pet->CreateBaseAtCreature(creatureTarget))
{
delete pet;
@@ -4151,7 +4141,7 @@ bool ChatHandler::HandleTempGameObjectCommand(const char* args)
if( spawntime )
spawntm = atoi((char*)spawntime);
-
+
float x = chr->GetPositionX();
float y = chr->GetPositionY();
float z = chr->GetPositionZ();
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index 21f3c995dce..47346daba61 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -2418,7 +2418,7 @@ bool ChatHandler::HandleLearnAllMyTalentsCommand(const char* /*args*/)
// search highest talent rank
uint32 spellId = 0;
- for(int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
+ for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
{
if(talentInfo->RankID[rank] != 0)
{
@@ -2494,7 +2494,7 @@ bool ChatHandler::HandleLearnAllMyPetTalentsCommand(const char* /*args*/)
// search highest talent rank
uint32 spellid = 0;
- for(int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
+ for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
{
if(talentInfo->RankID[rank]!=0)
{
@@ -2521,7 +2521,7 @@ bool ChatHandler::HandleLearnAllMyPetTalentsCommand(const char* /*args*/)
bool ChatHandler::HandleLearnAllLangCommand(const char* /*args*/)
{
// skipping UNIVERSAL language (0)
- for(uint8 i = 1; i < LANGUAGES_COUNT; ++i)
+ for (uint8 i = 1; i < LANGUAGES_COUNT; ++i)
m_session->GetPlayer()->learnSpell(lang_description[i].spell_id,false);
SendSysMessage(LANG_COMMAND_LEARN_ALL_LANG);
@@ -2679,7 +2679,7 @@ bool ChatHandler::HandleAddItemCommand(const char* args)
// remove binding (let GM give it to another player later)
if(pl==plTarget)
- for(ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr)
+ for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr)
if(Item* item1 = pl->GetItemByPos(itr->pos))
item1->SetBinding( false );
@@ -3303,7 +3303,7 @@ bool ChatHandler::HandleLookupItemSetCommand(const char* args)
if (!Utf8FitTo(name, wnamepart))
{
loc = 0;
- for(; loc < MAX_LOCALE; ++loc)
+ for (; loc < MAX_LOCALE; ++loc)
{
if(loc==GetSessionDbcLocale())
continue;
@@ -3368,7 +3368,7 @@ bool ChatHandler::HandleLookupSkillCommand(const char* args)
if (!Utf8FitTo(name, wnamepart))
{
loc = 0;
- for(; loc < MAX_LOCALE; ++loc)
+ for (; loc < MAX_LOCALE; ++loc)
{
if(loc==GetSessionDbcLocale())
continue;
@@ -3447,7 +3447,7 @@ bool ChatHandler::HandleLookupSpellCommand(const char* args)
if (!Utf8FitTo(name, wnamepart))
{
loc = 0;
- for(; loc < MAX_LOCALE; ++loc)
+ for (; loc < MAX_LOCALE; ++loc)
{
if(loc==GetSessionDbcLocale())
continue;
@@ -3662,7 +3662,7 @@ bool ChatHandler::HandleLookupCreatureCommand(const char* args)
if(!found)
found = true;
-
+
continue;
}
}
@@ -3729,7 +3729,7 @@ bool ChatHandler::HandleLookupObjectCommand(const char* args)
PSendSysMessage(LANG_GO_ENTRY_LIST_CHAT, id, id, name.c_str());
else
PSendSysMessage(LANG_GO_ENTRY_LIST_CONSOLE, id, name.c_str());
-
+
if(!found)
found = true;
@@ -3795,7 +3795,7 @@ bool ChatHandler::HandleLookupFactionCommand(const char* args)
if (!Utf8FitTo(name, wnamepart))
{
loc = 0;
- for(; loc < MAX_LOCALE; ++loc)
+ for (; loc < MAX_LOCALE; ++loc)
{
if(loc==GetSessionDbcLocale())
continue;
@@ -3885,7 +3885,7 @@ bool ChatHandler::HandleLookupTaxiNodeCommand(const char * args)
if (!Utf8FitTo(name, wnamepart))
{
loc = 0;
- for(; loc < MAX_LOCALE; ++loc)
+ for (; loc < MAX_LOCALE; ++loc)
{
if(loc==GetSessionDbcLocale())
continue;
@@ -3936,7 +3936,7 @@ bool ChatHandler::HandleLookupMapCommand(const char* args)
bool found = false;
// search in Map.dbc
- for(uint32 id = 0; id < sMapStore.GetNumRows(); id++)
+ for (uint32 id = 0; id < sMapStore.GetNumRows(); id++)
{
MapEntry const* MapInfo = sMapStore.LookupEntry(id);
if(MapInfo)
@@ -3950,7 +3950,7 @@ bool ChatHandler::HandleLookupMapCommand(const char* args)
if(!Utf8FitTo(name, wnamepart))
{
loc = LOCALE_enUS;
- for(; loc < MAX_LOCALE; loc++)
+ for (; loc < MAX_LOCALE; loc++)
{
if(m_session && loc == m_session->GetSessionDbcLocale())
continue;
@@ -4370,7 +4370,7 @@ bool ChatHandler::HandleAuraCommand(const char* args)
uint8 eff_mask=0;
if(spellInfo)
{
- for(uint32 i = 0;i<3;++i)
+ for (uint32 i = 0; i<3; ++i)
{
uint8 eff = spellInfo->Effect[i];
if (eff>=TOTAL_SPELL_EFFECTS)
@@ -5381,7 +5381,7 @@ bool ChatHandler::HandleResetAllCommand(const char * args)
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE (at_login & '%u') = '0'",atLogin,atLogin);
HashMapHolder<Player>::MapType const& plist = ObjectAccessor::Instance().GetPlayers();
- for(HashMapHolder<Player>::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr)
+ for (HashMapHolder<Player>::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr)
itr->second->SetAtLoginFlag(atLogin);
return true;
@@ -5615,7 +5615,7 @@ bool ChatHandler::HandleQuestRemove(const char* args)
}
// remove all quest entries for 'entry' from quest log
- for(uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot )
+ for (uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot )
{
uint32 quest = player->GetQuestSlotQuestId(slot);
if(quest==entry)
@@ -5666,7 +5666,7 @@ bool ChatHandler::HandleQuestComplete(const char* args)
}
// Add quest items for quests that require items
- for(uint8 x = 0; x < QUEST_OBJECTIVES_COUNT; ++x)
+ for (uint8 x = 0; x < QUEST_OBJECTIVES_COUNT; ++x)
{
uint32 id = pQuest->ReqItemId[x];
uint32 count = pQuest->ReqItemCount[x];
@@ -5685,25 +5685,25 @@ bool ChatHandler::HandleQuestComplete(const char* args)
}
// All creature/GO slain/casted (not required, but otherwise it will display "Creature slain 0/10")
- for(uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
+ for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
{
uint32 creature = pQuest->ReqCreatureOrGOId[i];
uint32 creaturecount = pQuest->ReqCreatureOrGOCount[i];
if(uint32 spell_id = pQuest->ReqSpell[i])
{
- for(uint16 z = 0; z < creaturecount; ++z)
+ for (uint16 z = 0; z < creaturecount; ++z)
player->CastedCreatureOrGO(creature,0,spell_id);
}
else if(creature > 0)
{
if(CreatureInfo const* cInfo = objmgr.GetCreatureTemplate(creature))
- for(uint16 z = 0; z < creaturecount; ++z)
+ for (uint16 z = 0; z < creaturecount; ++z)
player->KilledMonster(cInfo,0);
}
else if(creature < 0)
{
- for(uint16 z = 0; z < creaturecount; ++z)
+ for (uint16 z = 0; z < creaturecount; ++z)
player->CastedCreatureOrGO(creature,0,0);
}
}
@@ -6419,7 +6419,7 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/)
PSendSysMessage(LANG_MOVEGENS_LIST,(unit->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature" ),unit->GetGUIDLow());
MotionMaster* mm = unit->GetMotionMaster();
- for(uint8 i = 0; i < MAX_MOTION_SLOT; ++i)
+ for (uint8 i = 0; i < MAX_MOTION_SLOT; ++i)
{
MovementGenerator* mg = mm->GetMotionSlot(i);
if(!mg)
@@ -6791,10 +6791,10 @@ bool ChatHandler::HandleInstanceListBindsCommand(const char* /*args*/)
Player* player = getSelectedPlayer();
if (!player) player = m_session->GetPlayer();
uint32 counter = 0;
- for(uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i)
+ for (uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i)
{
Player::BoundInstancesMap &binds = player->GetBoundInstances(i);
- for(Player::BoundInstancesMap::const_iterator itr = binds.begin(); itr != binds.end(); ++itr)
+ for (Player::BoundInstancesMap::const_iterator itr = binds.begin(); itr != binds.end(); ++itr)
{
InstanceSave *save = itr->second.save;
std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL));
@@ -6807,10 +6807,10 @@ bool ChatHandler::HandleInstanceListBindsCommand(const char* /*args*/)
Group *group = player->GetGroup();
if(group)
{
- for(uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i)
+ for (uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i)
{
Group::BoundInstancesMap &binds = group->GetBoundInstances(i);
- for(Group::BoundInstancesMap::const_iterator itr = binds.begin(); itr != binds.end(); ++itr)
+ for (Group::BoundInstancesMap::const_iterator itr = binds.begin(); itr != binds.end(); ++itr)
{
InstanceSave *save = itr->second.save;
std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL));
@@ -6835,10 +6835,10 @@ bool ChatHandler::HandleInstanceUnbindCommand(const char* args)
Player* player = getSelectedPlayer();
if (!player) player = m_session->GetPlayer();
uint32 counter = 0;
- for(uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i)
+ for (uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i)
{
Player::BoundInstancesMap &binds = player->GetBoundInstances(i);
- for(Player::BoundInstancesMap::iterator itr = binds.begin(); itr != binds.end();)
+ for (Player::BoundInstancesMap::iterator itr = binds.begin(); itr != binds.end(); )
{
if(itr->first != player->GetMapId())
{
@@ -7102,7 +7102,7 @@ bool ChatHandler::HandleSendItemsCommand(const char* args)
// fill mail
MailItemsInfo mi; // item list preparing
- for(ItemPairs::const_iterator itr = items.begin(); itr != items.end(); ++itr)
+ for (ItemPairs::const_iterator itr = items.begin(); itr != items.end(); ++itr)
{
if(Item* item = Item::CreateItem(itr->first,itr->second,m_session ? m_session->GetPlayer() : 0))
{
diff --git a/src/game/LootHandler.cpp b/src/game/LootHandler.cpp
index e4ee8bffc6f..de464cf050e 100644
--- a/src/game/LootHandler.cpp
+++ b/src/game/LootHandler.cpp
@@ -217,7 +217,7 @@ void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ )
Group *group = player->GetGroup();
std::vector<Player*> playersNear;
- for(GroupReference *itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference *itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* playerGroup = itr->getSource();
if(!playerGroup)
@@ -511,7 +511,6 @@ void WorldSession::HandleLootMasterGiveOpcode( WorldPacket & recv_data )
item.count=0;
item.is_looted=true;
-
pLoot->NotifyItemRemoved(slotid);
--pLoot->unlootedCount;
}
diff --git a/src/game/LootMgr.cpp b/src/game/LootMgr.cpp
index df11d909dd0..29c19a4eecf 100644
--- a/src/game/LootMgr.cpp
+++ b/src/game/LootMgr.cpp
@@ -50,7 +50,6 @@ LootStore LootTemplates_Reference( "reference_loot_template", "reference i
LootStore LootTemplates_Skinning( "skinning_loot_template", "creature skinning id", true);
LootStore LootTemplates_Spell( "spell_loot_template", "spell id (random item creating)",false);
-
class LootTemplate::LootGroup // A set of loot definitions for items (refs are not allowed)
{
public:
@@ -128,7 +127,6 @@ void LootStore::LoadLootTable()
continue; // error already printed to log/console.
}
-
if(!PlayerCondition::IsValid(condition,cond_value1, cond_value2))
{
sLog.outErrorDb("... in table '%s' entry %u item %u", GetName(), entry, item);
@@ -212,20 +210,20 @@ void LootStore::LoadAndCollectLootIds(LootIdSet& ids_set)
{
LoadLootTable();
- for(LootTemplateMap::const_iterator tab = m_LootTemplates.begin(); tab != m_LootTemplates.end(); ++tab)
+ for (LootTemplateMap::const_iterator tab = m_LootTemplates.begin(); tab != m_LootTemplates.end(); ++tab)
ids_set.insert(tab->first);
}
void LootStore::CheckLootRefs(LootIdSet* ref_set) const
{
- for(LootTemplateMap::const_iterator ltItr = m_LootTemplates.begin(); ltItr != m_LootTemplates.end(); ++ltItr)
+ for (LootTemplateMap::const_iterator ltItr = m_LootTemplates.begin(); ltItr != m_LootTemplates.end(); ++ltItr)
ltItr->second->CheckLootRefs(m_LootTemplates,ref_set);
}
void LootStore::ReportUnusedIds(LootIdSet const& ids_set) const
{
// all still listed ids isn't referenced
- for(LootIdSet::const_iterator itr = ids_set.begin(); itr != ids_set.end(); ++itr)
+ for (LootIdSet::const_iterator itr = ids_set.begin(); itr != ids_set.end(); ++itr)
sLog.outErrorDb("Table '%s' entry %d isn't %s and not referenced from loot, and then useless.", GetName(), *itr,GetEntryName());
}
@@ -412,7 +410,7 @@ void Loot::FillLoot(uint32 loot_id, LootStore const& store, Player* loot_owner,
Group * pGroup=loot_owner->GetGroup();
if(!personal && pGroup)
{
- for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
if(Player* pl = itr->getSource())
FillNotNormalLootFor(pl);
}
@@ -442,7 +440,7 @@ QuestItemList* Loot::FillFFALoot(Player* player)
{
QuestItemList *ql = new QuestItemList();
- for(uint8 i = 0; i < items.size(); ++i)
+ for (uint8 i = 0; i < items.size(); ++i)
{
LootItem &item = items[i];
if(!item.is_looted && item.freeforall && item.AllowedForPlayer(player) )
@@ -466,7 +464,7 @@ QuestItemList* Loot::FillQuestLoot(Player* player)
if (items.size() == MAX_NR_LOOT_ITEMS) return NULL;
QuestItemList *ql = new QuestItemList();
- for(uint8 i = 0; i < quest_items.size(); ++i)
+ for (uint8 i = 0; i < quest_items.size(); ++i)
{
LootItem &item = quest_items[i];
if(!item.is_looted && item.AllowedForPlayer(player) )
@@ -500,7 +498,7 @@ QuestItemList* Loot::FillNonQuestNonFFAConditionalLoot(Player* player)
{
QuestItemList *ql = new QuestItemList();
- for(uint8 i = 0; i < items.size(); ++i)
+ for (uint8 i = 0; i < items.size(); ++i)
{
LootItem &item = items[i];
if(!item.is_looted && !item.freeforall && item.conditionId && item.AllowedForPlayer(player))
@@ -530,7 +528,7 @@ void Loot::NotifyItemRemoved(uint8 lootIndex)
// notify all players that are looting this that the item was removed
// convert the index to the slot the player sees
std::set<uint64>::iterator i_next;
- for(std::set<uint64>::iterator i = PlayersLooting.begin(); i != PlayersLooting.end(); i = i_next)
+ for (std::set<uint64>::iterator i = PlayersLooting.begin(); i != PlayersLooting.end(); i = i_next)
{
i_next = i;
++i_next;
@@ -545,7 +543,7 @@ void Loot::NotifyMoneyRemoved()
{
// notify all players that are looting this that the money was removed
std::set<uint64>::iterator i_next;
- for(std::set<uint64>::iterator i = PlayersLooting.begin(); i != PlayersLooting.end(); i = i_next)
+ for (std::set<uint64>::iterator i = PlayersLooting.begin(); i != PlayersLooting.end(); i = i_next)
{
i_next = i;
++i_next;
@@ -564,7 +562,7 @@ void Loot::NotifyQuestItemRemoved(uint8 questIndex)
// bit inefficient but isn't called often
std::set<uint64>::iterator i_next;
- for(std::set<uint64>::iterator i = PlayersLooting.begin(); i != PlayersLooting.end(); i = i_next)
+ for (std::set<uint64>::iterator i = PlayersLooting.begin(); i != PlayersLooting.end(); i = i_next)
{
i_next = i;
++i_next;
@@ -629,7 +627,7 @@ LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, QuestItem **qite
QuestItemMap::const_iterator itr = PlayerFFAItems.find(player->GetGUIDLow());
if (itr != PlayerFFAItems.end())
{
- for(QuestItemList::const_iterator iter=itr->second->begin(); iter!= itr->second->end(); ++iter)
+ for (QuestItemList::const_iterator iter=itr->second->begin(); iter!= itr->second->end(); ++iter)
if(iter->index==lootSlot)
{
QuestItem *ffaitem2 = (QuestItem*)&(*iter);
@@ -645,7 +643,7 @@ LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, QuestItem **qite
QuestItemMap::const_iterator itr = PlayerNonQuestNonFFAConditionalItems.find(player->GetGUIDLow());
if (itr != PlayerNonQuestNonFFAConditionalItems.end())
{
- for(QuestItemList::const_iterator iter=itr->second->begin(); iter!= itr->second->end(); ++iter)
+ for (QuestItemList::const_iterator iter=itr->second->begin(); iter!= itr->second->end(); ++iter)
{
if(iter->index==lootSlot)
{
@@ -1059,7 +1057,7 @@ void LootTemplate::Verify(LootStore const& lootstore, uint32 id) const
void LootTemplate::CheckLootRefs(LootTemplateMap const& store, LootIdSet* ref_set) const
{
- for(LootStoreItemList::const_iterator ieItr = Entries.begin(); ieItr != Entries.end(); ++ieItr)
+ for (LootStoreItemList::const_iterator ieItr = Entries.begin(); ieItr != Entries.end(); ++ieItr)
{
if(ieItr->mincountOrRef < 0)
{
@@ -1070,7 +1068,7 @@ void LootTemplate::CheckLootRefs(LootTemplateMap const& store, LootIdSet* ref_se
}
}
- for(LootGroups::const_iterator grItr = Groups.begin(); grItr != Groups.end(); ++grItr)
+ for (LootGroups::const_iterator grItr = Groups.begin(); grItr != Groups.end(); ++grItr)
grItr->CheckLootRefs(store,ref_set);
}
@@ -1080,7 +1078,7 @@ void LoadLootTemplates_Creature()
LootTemplates_Creature.LoadAndCollectLootIds(ids_set);
// remove real entries and check existence loot
- for(uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i )
+ for (uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i )
{
if(CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i))
{
@@ -1093,7 +1091,7 @@ void LoadLootTemplates_Creature()
}
}
}
- for(LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr)
+ for (LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr)
ids_set.erase(*itr);
// output error for any still listed (not referenced from appropriate table) ids
@@ -1106,7 +1104,7 @@ void LoadLootTemplates_Disenchant()
LootTemplates_Disenchant.LoadAndCollectLootIds(ids_set);
// remove real entries and check existence loot
- for(uint32 i = 1; i < sItemStorage.MaxEntry; ++i )
+ for (uint32 i = 1; i < sItemStorage.MaxEntry; ++i )
{
if(ItemPrototype const* proto = sItemStorage.LookupEntry<ItemPrototype>(i))
{
@@ -1119,7 +1117,7 @@ void LoadLootTemplates_Disenchant()
}
}
}
- for(LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr)
+ for (LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr)
ids_set.erase(*itr);
// output error for any still listed (not referenced from appropriate table) ids
LootTemplates_Disenchant.ReportUnusedIds(ids_set);
@@ -1131,7 +1129,7 @@ void LoadLootTemplates_Fishing()
LootTemplates_Fishing.LoadAndCollectLootIds(ids_set);
// remove real entries and check existence loot
- for(uint32 i = 1; i < sAreaStore.GetNumRows(); ++i )
+ for (uint32 i = 1; i < sAreaStore.GetNumRows(); ++i )
{
if(AreaTableEntry const* areaEntry = sAreaStore.LookupEntry(i))
if(ids_set.count(areaEntry->ID))
@@ -1148,7 +1146,7 @@ void LoadLootTemplates_Gameobject()
LootTemplates_Gameobject.LoadAndCollectLootIds(ids_set);
// remove real entries and check existence loot
- for(uint32 i = 1; i < sGOStorage.MaxEntry; ++i )
+ for (uint32 i = 1; i < sGOStorage.MaxEntry; ++i )
{
if(GameObjectInfo const* gInfo = sGOStorage.LookupEntry<GameObjectInfo>(i))
{
@@ -1161,7 +1159,7 @@ void LoadLootTemplates_Gameobject()
}
}
}
- for(LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr)
+ for (LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr)
ids_set.erase(*itr);
// output error for any still listed (not referenced from appropriate table) ids
@@ -1174,7 +1172,7 @@ void LoadLootTemplates_Item()
LootTemplates_Item.LoadAndCollectLootIds(ids_set);
// remove real entries and check existence loot
- for(uint32 i = 1; i < sItemStorage.MaxEntry; ++i )
+ for (uint32 i = 1; i < sItemStorage.MaxEntry; ++i )
if(ItemPrototype const* proto = sItemStorage.LookupEntry<ItemPrototype>(i))
if(ids_set.count(proto->ItemId))
ids_set.erase(proto->ItemId);
@@ -1189,7 +1187,7 @@ void LoadLootTemplates_Milling()
LootTemplates_Milling.LoadAndCollectLootIds(ids_set);
// remove real entries and check existence loot
- for(uint32 i = 1; i < sItemStorage.MaxEntry; ++i )
+ for (uint32 i = 1; i < sItemStorage.MaxEntry; ++i )
{
ItemPrototype const* proto = sItemStorage.LookupEntry<ItemPrototype>(i);
if(!proto)
@@ -1212,7 +1210,7 @@ void LoadLootTemplates_Pickpocketing()
LootTemplates_Pickpocketing.LoadAndCollectLootIds(ids_set);
// remove real entries and check existence loot
- for(uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i )
+ for (uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i )
{
if(CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i))
{
@@ -1225,7 +1223,7 @@ void LoadLootTemplates_Pickpocketing()
}
}
}
- for(LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr)
+ for (LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr)
ids_set.erase(*itr);
// output error for any still listed (not referenced from appropriate table) ids
@@ -1238,7 +1236,7 @@ void LoadLootTemplates_Prospecting()
LootTemplates_Prospecting.LoadAndCollectLootIds(ids_set);
// remove real entries and check existence loot
- for(uint32 i = 1; i < sItemStorage.MaxEntry; ++i )
+ for (uint32 i = 1; i < sItemStorage.MaxEntry; ++i )
{
ItemPrototype const* proto = sItemStorage.LookupEntry<ItemPrototype>(i);
if(!proto)
@@ -1262,7 +1260,7 @@ void LoadLootTemplates_QuestMail()
// remove real entries and check existence loot
ObjectMgr::QuestMap const& questMap = objmgr.GetQuestTemplates();
- for(ObjectMgr::QuestMap::const_iterator itr = questMap.begin(); itr != questMap.end(); ++itr )
+ for (ObjectMgr::QuestMap::const_iterator itr = questMap.begin(); itr != questMap.end(); ++itr )
{
if(!itr->second->GetRewMailTemplateId())
continue;
@@ -1285,7 +1283,7 @@ void LoadLootTemplates_Skinning()
LootTemplates_Skinning.LoadAndCollectLootIds(ids_set);
// remove real entries and check existence loot
- for(uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i )
+ for (uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i )
{
if(CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i))
{
@@ -1298,7 +1296,7 @@ void LoadLootTemplates_Skinning()
}
}
}
- for(LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr)
+ for (LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr)
ids_set.erase(*itr);
// output error for any still listed (not referenced from appropriate table) ids
@@ -1311,7 +1309,7 @@ void LoadLootTemplates_Spell()
LootTemplates_Spell.LoadAndCollectLootIds(ids_set);
// remove real entries and check existence loot
- for(uint32 spell_id = 1; spell_id < sSpellStore.GetNumRows(); ++spell_id)
+ for (uint32 spell_id = 1; spell_id < sSpellStore.GetNumRows(); ++spell_id)
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry (spell_id);
if(!spellInfo)
diff --git a/src/game/Mail.cpp b/src/game/Mail.cpp
index c50b16104f2..16f337136ea 100644
--- a/src/game/Mail.cpp
+++ b/src/game/Mail.cpp
@@ -85,7 +85,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
if(items_count)
{
- for(uint8 i = 0; i < items_count; ++i)
+ for (uint8 i = 0; i < items_count; ++i)
{
uint8 item_slot;
uint64 item_guid;
@@ -178,7 +178,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
if (items_count)
{
- for(MailItemMap::iterator mailItemIter = mi.begin(); mailItemIter != mi.end(); ++mailItemIter)
+ for (MailItemMap::iterator mailItemIter = mi.begin(); mailItemIter != mi.end(); ++mailItemIter)
{
MailItem& mailItem = mailItemIter->second;
@@ -238,7 +238,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
{
if (items_count > 0)
{
- for(MailItemMap::iterator mailItemIter = mi.begin(); mailItemIter != mi.end(); ++mailItemIter)
+ for (MailItemMap::iterator mailItemIter = mi.begin(); mailItemIter != mi.end(); ++mailItemIter)
{
MailItem& mailItem = mailItemIter->second;
if(!mailItem.item)
@@ -365,7 +365,7 @@ void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data )
if(m->HasItems())
{
- for(std::vector<MailItemInfo>::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
+ for (std::vector<MailItemInfo>::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
{
Item *item = pl->GetMItem(itr2->item_guid);
if(item)
@@ -422,7 +422,7 @@ void WorldSession::SendReturnToSender(uint8 messageType, uint32 sender_acc, uint
// set owner to new receiver (to prevent delete item with sender char deleting)
CharacterDatabase.BeginTransaction();
- for(MailItemMap::iterator mailItemIter = mi->begin(); mailItemIter != mi->end(); ++mailItemIter)
+ for (MailItemMap::iterator mailItemIter = mi->begin(); mailItemIter != mi->end(); ++mailItemIter)
{
MailItem& mailItem = mailItemIter->second;
mailItem.item->SaveToDB(); // item not in inventory and can be save standalone
@@ -590,7 +590,7 @@ void WorldSession::HandleGetMailList(WorldPacket & recv_data )
data << uint8(0); // mail's count
time_t cur_time = time(NULL);
- for(PlayerMails::iterator itr = pl->GetmailBegin(); itr != pl->GetmailEnd(); ++itr)
+ for (PlayerMails::iterator itr = pl->GetmailBegin(); itr != pl->GetmailEnd(); ++itr)
{
// skip deleted or not delivered (deliver delay not expired) mails
if ((*itr)->state == MAIL_STATE_DELETED || cur_time < (*itr)->deliver_time)
@@ -642,7 +642,7 @@ void WorldSession::HandleGetMailList(WorldPacket & recv_data )
data << (uint8) item_count; // client limit is 0x10
- for(uint8 i = 0; i < item_count; ++i)
+ for (uint8 i = 0; i < item_count; ++i)
{
Item *item = pl->GetMItem((*itr)->items[i].item_guid);
// item index (0-6?)
@@ -651,7 +651,7 @@ void WorldSession::HandleGetMailList(WorldPacket & recv_data )
data << (uint32) (item ? item->GetGUIDLow() : 0);
// entry
data << (uint32) (item ? item->GetEntry() : 0);
- for(uint8 j = 0; j < MAX_INSPECTED_ENCHANTMENT_SLOT; ++j)
+ for (uint8 j = 0; j < MAX_INSPECTED_ENCHANTMENT_SLOT; ++j)
{
// unsure
data << (uint32) (item ? item->GetEnchantmentCharges((EnchantmentSlot)j) : 0);
@@ -771,7 +771,7 @@ void WorldSession::HandleQueryNextMailTime(WorldPacket & /*recv_data*/ )
uint32 count = 0;
time_t now = time(NULL);
- for(PlayerMails::iterator itr = _player->GetmailBegin(); itr != _player->GetmailEnd(); ++itr)
+ for (PlayerMails::iterator itr = _player->GetmailBegin(); itr != _player->GetmailEnd(); ++itr)
{
Mail *m = (*itr);
// must be not checked yet
@@ -872,7 +872,7 @@ void WorldSession::SendMailTo(Player* receiver, uint8 messageType, uint8 station
if(mi)
{
- for(MailItemMap::iterator mailItemIter = mi->begin(); mailItemIter != mi->end(); ++mailItemIter)
+ for (MailItemMap::iterator mailItemIter = mi->begin(); mailItemIter != mi->end(); ++mailItemIter)
{
MailItem& mailItem = mailItemIter->second;
if(mailItem.item)
@@ -894,7 +894,7 @@ void WorldSession::SendMailTo(Player* receiver, uint8 messageType, uint8 station
if(mi)
{
- for(MailItemMap::const_iterator mailItemIter = mi->begin(); mailItemIter != mi->end(); ++mailItemIter)
+ for (MailItemMap::const_iterator mailItemIter = mi->begin(); mailItemIter != mi->end(); ++mailItemIter)
{
MailItem const& mailItem = mailItemIter->second;
CharacterDatabase.PExecute("INSERT INTO mail_items (mail_id,item_guid,item_template,receiver) VALUES ('%u', '%u', '%u','%u')", mailId, mailItem.item_guidlow, mailItem.item_template,receiver_guidlow);
diff --git a/src/game/Mail.h b/src/game/Mail.h
index 8cbe46e6396..8107f879e6a 100644
--- a/src/game/Mail.h
+++ b/src/game/Mail.h
@@ -126,7 +126,7 @@ class MailItemsInfo
void deleteIncludedItems(bool inDB = false)
{
- for(MailItemMap::iterator mailItemIter = begin(); mailItemIter != end(); ++mailItemIter)
+ for (MailItemMap::iterator mailItemIter = begin(); mailItemIter != end(); ++mailItemIter)
{
MailItem& mailItem = mailItemIter->second;
mailItem.deleteItem(inDB);
@@ -165,7 +165,7 @@ struct Mail
void AddAllItems(MailItemsInfo& pMailItemsInfo)
{
- for(MailItemMap::iterator mailItemIter = pMailItemsInfo.begin(); mailItemIter != pMailItemsInfo.end(); ++mailItemIter)
+ for (MailItemMap::iterator mailItemIter = pMailItemsInfo.begin(); mailItemIter != pMailItemsInfo.end(); ++mailItemIter)
{
MailItem& mailItem = mailItemIter->second;
AddItem(mailItem.item_guidlow, mailItem.item_template);
@@ -174,7 +174,7 @@ struct Mail
bool RemoveItem(uint32 item_guid)
{
- for(std::vector<MailItemInfo>::iterator itr = items.begin(); itr != items.end(); ++itr)
+ for (std::vector<MailItemInfo>::iterator itr = items.begin(); itr != items.end(); ++itr)
{
if(itr->item_guid == item_guid)
{
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 2f8c4d0e152..2c9030a4608 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -217,20 +217,20 @@ Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _par
{
m_notifyTimer.SetInterval(IN_MILISECONDS/2);
- for(unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx)
+ for (unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx)
{
- for(unsigned int j=0; j < MAX_NUMBER_OF_GRIDS; ++j)
+ for (unsigned int j=0; j < MAX_NUMBER_OF_GRIDS; ++j)
{
//z code
GridMaps[idx][j] =NULL;
setNGrid(NULL, idx, j);
}
}
-
+
//lets initialize visibility distance for map
Map::InitVisibilityDistance();
}
-
+
void Map::InitVisibilityDistance()
{
//init visibility for continents
@@ -501,43 +501,43 @@ Map::Add(T *obj)
void Map::MessageBroadcast(Player *player, WorldPacket *msg, bool to_self)
{
CellPair p = MaNGOS::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
-
+
if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
{
sLog.outError("Map::MessageBroadcast: Player (GUID: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), p.x_coord, p.y_coord);
return;
}
-
+
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
-
+
if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) )
return;
-
+
MaNGOS::MessageDeliverer post_man(*player, msg, to_self);
TypeContainerVisitor<MaNGOS::MessageDeliverer, WorldTypeMapContainer > message(post_man);
CellLock<ReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, message, *this, *player, GetVisibilityDistance());
}
-
+
void Map::MessageBroadcast(WorldObject *obj, WorldPacket *msg)
{
CellPair p = MaNGOS::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
-
+
if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
{
sLog.outError("Map::MessageBroadcast: Object (GUID: %u TypeId: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUIDLow(), obj->GetTypeId(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
return;
}
-
+
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
-
+
if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) )
return;
-
+
//TODO: currently on continents when Visibility.Distance.InFlight > Visibility.Distance.Continents
//we have alot of blinking mobs because monster move packet send is broken...
MaNGOS::ObjectMessageDeliverer post_man(*obj,msg);
@@ -549,43 +549,43 @@ void Map::MessageBroadcast(WorldObject *obj, WorldPacket *msg)
void Map::MessageDistBroadcast(Player *player, WorldPacket *msg, float dist, bool to_self, bool own_team_only)
{
CellPair p = MaNGOS::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
-
+
if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
{
sLog.outError("Map::MessageBroadcast: Player (GUID: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), p.x_coord, p.y_coord);
return;
}
-
+
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
-
+
if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) )
return;
-
+
MaNGOS::MessageDistDeliverer post_man(*player, msg, dist, to_self, own_team_only);
TypeContainerVisitor<MaNGOS::MessageDistDeliverer , WorldTypeMapContainer > message(post_man);
CellLock<ReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, message, *this, *player, dist);
}
-
+
void Map::MessageDistBroadcast(WorldObject *obj, WorldPacket *msg, float dist)
{
CellPair p = MaNGOS::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
-
+
if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
{
sLog.outError("Map::MessageBroadcast: Object (GUID: %u TypeId: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUIDLow(), obj->GetTypeId(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
return;
}
-
+
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
-
+
if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) )
return;
-
+
MaNGOS::ObjectMessageDistDeliverer post_man(*obj, msg, dist);
TypeContainerVisitor<MaNGOS::ObjectMessageDistDeliverer, WorldTypeMapContainer > message(post_man);
CellLock<ReadGuard> cell_lock(cell, p);
@@ -603,7 +603,7 @@ void Map::RelocationNotify()
i_notifyLock = true;
//Notify
- for(std::vector<Unit*>::iterator iter = i_unitsToNotify.begin(); iter != i_unitsToNotify.end(); ++iter)
+ for (std::vector<Unit*>::iterator iter = i_unitsToNotify.begin(); iter != i_unitsToNotify.end(); ++iter)
{
Unit *unit = *iter;
if(!unit)
@@ -639,7 +639,7 @@ void Map::RelocationNotify()
VisitAll(unit->GetPositionX(), unit->GetPositionY(), GetVisibilityDistance() + dist, notifier);
}
}
- for(std::vector<Unit*>::iterator iter = i_unitsToNotify.begin(); iter != i_unitsToNotify.end(); ++iter)
+ for (std::vector<Unit*>::iterator iter = i_unitsToNotify.begin(); iter != i_unitsToNotify.end(); ++iter)
if(*iter)
(*iter)->m_Notified = false;
i_unitsToNotify.clear();
@@ -697,7 +697,7 @@ void Map::RemoveUnitFromNotify(Unit *unit)
void Map::Update(const uint32 &t_diff)
{
/// update players at tick
- for(m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
+ for (m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
{
Player* plr = m_mapRefIter->getSource();
if(plr && plr->IsInWorld())
@@ -722,7 +722,7 @@ void Map::Update(const uint32 &t_diff)
// the player iterator is stored in the map object
// to make sure calls to Map::Remove don't invalidate it
- for(m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
+ for (m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
{
Player* plr = m_mapRefIter->getSource();
@@ -742,9 +742,9 @@ void Map::Update(const uint32 &t_diff)
CellArea area = Cell::CalculateCellArea(*plr, GetVisibilityDistance());
area.ResizeBorders(begin_cell, end_cell);
- for(uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; ++x)
+ for (uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; ++x)
{
- for(uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y)
+ for (uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y)
{
// marked cells are those that have been visited
// don't visit the same cell twice
@@ -770,7 +770,7 @@ void Map::Update(const uint32 &t_diff)
// non-player active objects
if(!m_activeNonPlayers.empty())
{
- for(m_activeNonPlayersIter = m_activeNonPlayers.begin(); m_activeNonPlayersIter != m_activeNonPlayers.end(); )
+ for (m_activeNonPlayersIter = m_activeNonPlayers.begin(); m_activeNonPlayersIter != m_activeNonPlayers.end(); )
{
// skip not in world
WorldObject* obj = *m_activeNonPlayersIter;
@@ -794,9 +794,9 @@ void Map::Update(const uint32 &t_diff)
begin_cell << 1; begin_cell -= 1; // upper left
end_cell >> 1; end_cell += 1; // lower right
- for(uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; ++x)
+ for (uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; ++x)
{
- for(uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y)
+ for (uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y)
{
// marked cells are those that have been visited
// don't visit the same cell twice
@@ -974,7 +974,7 @@ Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang
if(creature->IsVehicle())
{
- for(SeatMap::iterator itr = creature->GetVehicleKit()->m_Seats.begin(); itr != creature->GetVehicleKit()->m_Seats.end(); ++itr)
+ for (SeatMap::iterator itr = creature->GetVehicleKit()->m_Seats.begin(); itr != creature->GetVehicleKit()->m_Seats.end(); ++itr)
if(Unit *passenger = itr->second.passenger)
{
if(passenger->GetTypeId() == TYPEID_PLAYER)
@@ -1204,7 +1204,7 @@ void Map::RemoveAllPlayers()
{
if(HavePlayers())
{
- for(MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
+ for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
{
Player* plr = itr->getSource();
if(!plr->IsBeingTeleportedFar())
@@ -2118,10 +2118,10 @@ void Map::UpdateObjectVisibility( WorldObject* obj, Cell cell, CellPair cellpair
void Map::UpdatePlayerVisibility( Player* player, Cell cell, CellPair cellpair )
{
cell.data.Part.reserved = ALL_DISTRICT;
-
+
MaNGOS::PlayerNotifier pl_notifier(*player);
TypeContainerVisitor<MaNGOS::PlayerNotifier, WorldTypeMapContainer > player_notifier(pl_notifier);
-
+
CellLock<ReadGuard> cell_lock(cell, cellpair);
cell_lock->Visit(cell_lock, player_notifier, *this, *player, GetVisibilityDistance());
}
@@ -2129,7 +2129,7 @@ void Map::UpdatePlayerVisibility( Player* player, Cell cell, CellPair cellpair )
void Map::UpdateObjectsVisibilityFor( Player* player, Cell cell, CellPair cellpair )
{
MaNGOS::VisibleNotifier notifier(*player);
-
+
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
TypeContainerVisitor<MaNGOS::VisibleNotifier, WorldTypeMapContainer > world_notifier(notifier);
@@ -2137,34 +2137,34 @@ void Map::UpdateObjectsVisibilityFor( Player* player, Cell cell, CellPair cellpa
CellLock<GridReadGuard> cell_lock(cell, cellpair);
cell_lock->Visit(cell_lock, world_notifier, *this, *player, GetVisibilityDistance());
cell_lock->Visit(cell_lock, grid_notifier, *this, *player, GetVisibilityDistance());
-
+
// send data
notifier.Notify();
}
-
+
void Map::PlayerRelocationNotify( Player* player, Cell cell, CellPair cellpair )
{
CellLock<ReadGuard> cell_lock(cell, cellpair);
MaNGOS::PlayerRelocationNotifier relocationNotifier(*player);
cell.data.Part.reserved = ALL_DISTRICT;
-
+
TypeContainerVisitor<MaNGOS::PlayerRelocationNotifier, GridTypeMapContainer > p2grid_relocation(relocationNotifier);
TypeContainerVisitor<MaNGOS::PlayerRelocationNotifier, WorldTypeMapContainer > p2world_relocation(relocationNotifier);
-
+
cell_lock->Visit(cell_lock, p2grid_relocation, *this, *player, MAX_CREATURE_ATTACK_RADIUS);
cell_lock->Visit(cell_lock, p2world_relocation, *this, *player, MAX_CREATURE_ATTACK_RADIUS);
}
-
+
void Map::CreatureRelocationNotify(Creature *creature, Cell cell, CellPair cellpair)
{
CellLock<ReadGuard> cell_lock(cell, cellpair);
MaNGOS::CreatureRelocationNotifier relocationNotifier(*creature);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate(); // not trigger load unloaded grids at notifier call
-
+
TypeContainerVisitor<MaNGOS::CreatureRelocationNotifier, WorldTypeMapContainer > c2world_relocation(relocationNotifier);
TypeContainerVisitor<MaNGOS::CreatureRelocationNotifier, GridTypeMapContainer > c2grid_relocation(relocationNotifier);
-
+
cell_lock->Visit(cell_lock, c2world_relocation, *this, *creature, MAX_CREATURE_ATTACK_RADIUS);
cell_lock->Visit(cell_lock, c2grid_relocation, *this, *creature, MAX_CREATURE_ATTACK_RADIUS);
}
@@ -2188,7 +2188,7 @@ void Map::SendInitSelf( Player * player )
// build other passengers at transport also (they always visible and marked as visible and will not send at visibility update at add to map
if(Transport* transport = player->GetTransport())
{
- for(Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr!=transport->GetPassengers().end();++itr)
+ for (Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin(); itr!=transport->GetPassengers().end(); ++itr)
{
if(player!=(*itr) && player->HaveAtClient(*itr))
{
@@ -2364,7 +2364,7 @@ void Map::RemoveAllObjectsInRemoveList()
uint32 Map::GetPlayersCountExceptGMs() const
{
uint32 count = 0;
- for(MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
+ for (MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
if(!itr->getSource()->isGameMaster())
++count;
return count;
@@ -2372,7 +2372,7 @@ uint32 Map::GetPlayersCountExceptGMs() const
void Map::SendToPlayers(WorldPacket const* data) const
{
- for(MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
+ for (MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
itr->getSource()->GetSession()->SendPacket(data);
}
@@ -2380,20 +2380,20 @@ bool Map::ActiveObjectsNearGrid(uint32 x, uint32 y) const
{
ASSERT(x < MAX_NUMBER_OF_GRIDS);
ASSERT(y < MAX_NUMBER_OF_GRIDS);
-
+
CellPair cell_min(x*MAX_NUMBER_OF_CELLS, y*MAX_NUMBER_OF_CELLS);
CellPair cell_max(cell_min.x_coord + MAX_NUMBER_OF_CELLS, cell_min.y_coord+MAX_NUMBER_OF_CELLS);
-
+
//we must find visible range in cells so we unload only non-visible cells...
float viewDist = GetVisibilityDistance();
int cell_range = (int)ceilf(viewDist / SIZE_OF_GRID_CELL) + 1;
-
+
cell_min << cell_range;
cell_min -= cell_range;
cell_max >> cell_range;
cell_max += cell_range;
- for(MapRefManager::const_iterator iter = m_mapRefManager.begin(); iter != m_mapRefManager.end(); ++iter)
+ for (MapRefManager::const_iterator iter = m_mapRefManager.begin(); iter != m_mapRefManager.end(); ++iter)
{
Player* plr = iter->getSource();
@@ -2403,7 +2403,7 @@ bool Map::ActiveObjectsNearGrid(uint32 x, uint32 y) const
return true;
}
- for(ActiveNonPlayers::const_iterator iter = m_activeNonPlayers.begin(); iter != m_activeNonPlayers.end(); ++iter)
+ for (ActiveNonPlayers::const_iterator iter = m_activeNonPlayers.begin(); iter != m_activeNonPlayers.end(); ++iter)
{
WorldObject* obj = *iter;
@@ -2707,7 +2707,7 @@ bool InstanceMap::Reset(uint8 method)
if(method == INSTANCE_RESET_ALL)
{
// notify the players to leave the instance so it can be reset
- for(MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
+ for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
itr->getSource()->SendResetFailedNotify(GetId());
}
else
@@ -2715,7 +2715,7 @@ bool InstanceMap::Reset(uint8 method)
if(method == INSTANCE_RESET_GLOBAL)
{
// set the homebind timer for players inside (1 minute)
- for(MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
+ for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
itr->getSource()->m_InstanceValid = false;
}
@@ -2749,7 +2749,7 @@ void InstanceMap::PermBindAllPlayers(Player *player)
Group *group = player->GetGroup();
// group members outside the instance group don't get bound
- for(MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
+ for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
{
Player* plr = itr->getSource();
// players inside an instance cannot be bound to other instances
@@ -2781,7 +2781,7 @@ void InstanceMap::UnloadAll()
void InstanceMap::SendResetWarnings(uint32 timeLeft) const
{
- for(MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
+ for (MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
itr->getSource()->SendInstanceResetWarning(GetId(), itr->getSource()->GetDifficulty(), timeLeft);
}
@@ -2870,7 +2870,7 @@ void BattleGroundMap::RemoveAllPlayers()
{
if(HavePlayers())
{
- for(MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
+ for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
{
Player* plr = itr->getSource();
if(!plr->IsBeingTeleportedFar())
diff --git a/src/game/Map.h b/src/game/Map.h
index a8d94d350e7..5bd7e4d4c30 100644
--- a/src/game/Map.h
+++ b/src/game/Map.h
@@ -52,7 +52,6 @@ struct ScriptInfo;
struct ScriptAction;
struct Position;
-
typedef ACE_RW_Thread_Mutex GridRWLock;
template<class MUTEX, class LOCK_TYPE>
@@ -289,7 +288,7 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
void MessageDistBroadcast(Player *, WorldPacket *, float dist, bool to_self, bool own_team_only = false);
void MessageDistBroadcast(WorldObject *, WorldPacket *, float dist);
*/
-
+
float GetVisibilityDistance() const { return m_VisibleDistance; }
//function for setting up visibility distance for maps on per-type/per-Id basis
virtual void InitVisibilityDistance();
@@ -517,7 +516,6 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
ActiveNonPlayers m_activeNonPlayers;
ActiveNonPlayers::iterator m_activeNonPlayersIter;
-
private:
time_t i_gridExpiry;
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp
index 0da5b19eb93..55d20c3f762 100644
--- a/src/game/MapManager.cpp
+++ b/src/game/MapManager.cpp
@@ -50,10 +50,10 @@ MapManager::MapManager() : i_gridCleanUpDelay(sWorld.getConfig(CONFIG_INTERVAL_G
MapManager::~MapManager()
{
- for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
+ for (MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
delete iter->second;
- for(TransportSet::iterator i = m_Transports.begin(); i != m_Transports.end(); ++i)
+ for (TransportSet::iterator i = m_Transports.begin(); i != m_Transports.end(); ++i)
delete *i;
Map::DeleteStateMachine();
@@ -66,7 +66,7 @@ MapManager::Initialize()
// debugging code, should be deleted some day
{
- for(int i=0;i<MAX_GRID_STATE; i++)
+ for (int i=0; i<MAX_GRID_STATE; i++)
{
i_GridStates[i] = si_GridStates[i];
}
@@ -78,7 +78,7 @@ MapManager::Initialize()
void MapManager::InitializeVisibilityDistanceInfo()
{
- for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
+ for (MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
(*iter).second->InitVisibilityDistance();
}
@@ -86,7 +86,7 @@ void MapManager::InitializeVisibilityDistanceInfo()
void MapManager::checkAndCorrectGridStatesArray()
{
bool ok = true;
- for(int i=0;i<MAX_GRID_STATE; i++)
+ for (int i=0; i<MAX_GRID_STATE; i++)
{
if(i_GridStates[i] != si_GridStates[i])
{
@@ -262,14 +262,14 @@ MapManager::Update(uint32 diff)
MapMapType::iterator iter;
std::vector<Map*> update_queue(i_maps.size());
int omp_set_num_threads(sWorld.getConfig(CONFIG_NUMTHREADS));
- for(iter = i_maps.begin(), i=0;iter != i_maps.end(); ++iter, i++)
+ for (iter = i_maps.begin(), i=0; iter != i_maps.end(); ++iter, i++)
update_queue[i]=iter->second;
/*
gomp in gcc <4.4 version cannot parallelise loops using random access iterators
so until gcc 4.4 isnt standard, we need the update_queue workaround
*/
#pragma omp parallel for schedule(dynamic) private(i) shared(update_queue)
- for(int32 i = 0; i < i_maps.size(); ++i)
+ for (int32 i = 0; i < i_maps.size(); ++i)
{
checkAndCorrectGridStatesArray(); // debugging code, should be deleted some day
update_queue[i]->Update(i_timer.GetCurrent());
@@ -277,14 +277,14 @@ MapManager::Update(uint32 diff)
// sLog.outError("This is thread %d out of %d threads,updating map %u",omp_get_thread_num(),omp_get_num_threads(),iter->second->GetId());
}
#else
- for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
+ for (MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
{
iter->second->Update(i_timer.GetCurrent());
sWorld.RecordTimeDiff("UpdateMap %u", iter->second->GetId());
}
#endif
- for(MapMapType::iterator iter = i_maps.begin(); iter != i_maps.end(); ++iter)
+ for (MapMapType::iterator iter = i_maps.begin(); iter != i_maps.end(); ++iter)
iter->second->DelayedUpdate(i_timer.GetCurrent());
ObjectAccessor::Instance().Update(i_timer.GetCurrent());
@@ -302,13 +302,13 @@ void MapManager::DoDelayedMovesAndRemoves()
int i =0;
std::vector<Map*> update_queue(i_maps.size());
MapMapType::iterator iter;
- for(iter = i_maps.begin();iter != i_maps.end(); ++iter, i++)
+ for (iter = i_maps.begin(); iter != i_maps.end(); ++iter, i++)
update_queue[i] = iter->second;
omp_set_num_threads(sWorld.getConfig(CONFIG_NUMTHREADS));
-
+
#pragma omp parallel for schedule(dynamic) private(i) shared(update_queue)
- for(i=0;i<i_maps.size();i++)
+ for (i=0; i<i_maps.size(); i++)
update_queue[i]->DoDelayedMovesAndRemoves();
*/
}
@@ -332,7 +332,7 @@ bool MapManager::IsValidMAP(uint32 mapid)
void MapManager::UnloadAll()
{
- for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
+ for (MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
iter->second->UnloadAll();
while(!i_maps.empty())
@@ -357,12 +357,12 @@ void MapManager::InitMaxInstanceId()
uint32 MapManager::GetNumInstances()
{
uint32 ret = 0;
- for(MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
+ for (MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
{
Map *map = itr->second;
if(!map->Instanceable()) continue;
MapInstanced::InstancedMaps &maps = ((MapInstanced *)map)->GetInstancedMaps();
- for(MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
+ for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
if(mitr->second->IsDungeon()) ret++;
}
return ret;
@@ -371,12 +371,12 @@ uint32 MapManager::GetNumInstances()
uint32 MapManager::GetNumPlayersInInstances()
{
uint32 ret = 0;
- for(MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
+ for (MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
{
Map *map = itr->second;
if(!map->Instanceable()) continue;
MapInstanced::InstancedMaps &maps = ((MapInstanced *)map)->GetInstancedMaps();
- for(MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
+ for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
if(mitr->second->IsDungeon())
ret += ((InstanceMap*)mitr->second)->GetPlayers().getSize();
}
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp
index 56070f27e19..e568deae695 100644
--- a/src/game/MiscHandler.cpp
+++ b/src/game/MiscHandler.cpp
@@ -169,7 +169,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
if(zones_count > 10)
return; // can't be received from real client or broken packet
- for(uint32 i = 0; i < zones_count; ++i)
+ for (uint32 i = 0; i < zones_count; ++i)
{
uint32 temp;
recv_data >> temp; // zone id, 0 if zone is unknown...
@@ -185,7 +185,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
sLog.outDebug("Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count);
std::wstring str[4]; // 4 is client limit
- for(uint32 i = 0; i < str_count; ++i)
+ for (uint32 i = 0; i < str_count; ++i)
{
std::string temp;
recv_data >> temp; // user entered string, it used as universal search pattern(guild+player name)?
@@ -221,7 +221,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
//TODO: Guard Player map
HashMapHolder<Player>::MapType& m = ObjectAccessor::Instance().GetPlayers();
- for(HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
+ for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (security == SEC_PLAYER)
{
@@ -260,7 +260,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
uint32 pzoneid = itr->second->GetZoneId();
bool z_show = true;
- for(uint32 i = 0; i < zones_count; ++i)
+ for (uint32 i = 0; i < zones_count; ++i)
{
if(zoneids[i] == pzoneid)
{
@@ -296,7 +296,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
aname = areaEntry->area_name[GetSessionDbcLocale()];
bool s_show = true;
- for(uint32 i = 0; i < str_count; ++i)
+ for (uint32 i = 0; i < str_count; ++i)
{
if (!str[i].empty())
{
@@ -1177,8 +1177,8 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
return;
uint32 talent_points = 0x47;
- uint32 guid_size = plr->GetPackGUID().wpos();
- WorldPacket data(SMSG_INSPECT_TALENT, guid_size+4+talent_points);
+ uint32 guid_size = plr->GetPackGUID().wpos();
+ WorldPacket data(SMSG_INSPECT_TALENT, guid_size+4+talent_points);
data.append(plr->GetPackGUID());
if(sWorld.getConfig(CONFIG_TALENTS_INSPECTING) || _player->isGameMaster())
diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp
index e32fffaa8ac..626440f8d1e 100644
--- a/src/game/MotionMaster.cpp
+++ b/src/game/MotionMaster.cpp
@@ -530,11 +530,11 @@ void MotionMaster::MoveRotate(uint32 time, RotateDirection direction)
void MotionMaster::propagateSpeedChange()
{
/*Impl::container_type::iterator it = Impl::c.begin();
- for ( ;it != end(); ++it)
+ for (; it != end(); ++it)
{
(*it)->unitSpeedChanged();
}*/
- for(int i = 0; i <= i_top; ++i)
+ for (int i = 0; i <= i_top; ++i)
{
if(Impl[i])
Impl[i]->unitSpeedChanged();
@@ -585,7 +585,7 @@ bool MotionMaster::GetDestination(float &x, float &y, float &z)
{
if(empty())
return false;
-
+
return top()->GetDestination(x,y,z);
}
diff --git a/src/game/MotionMaster.h b/src/game/MotionMaster.h
index c6755bfa167..8923950fe7e 100644
--- a/src/game/MotionMaster.h
+++ b/src/game/MotionMaster.h
@@ -98,7 +98,7 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *>
explicit MotionMaster(Unit *unit) : i_owner(unit), m_expList(NULL), m_cleanFlag(MMCF_NONE), i_top(-1)
{
- for(uint8 i = 0; i < MAX_MOTION_SLOT; ++i)
+ for (uint8 i = 0; i < MAX_MOTION_SLOT; ++i)
{
Impl[i] = NULL;
needInit[i] = true;
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index e3cc490adb4..e29fde825c3 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -486,7 +486,7 @@ void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data)
else
{
sLog.outError("HandleSetActiveMoverOpcode: incorrect mover guid: mover is " UI64FMTD " and should be " UI64FMTD, guid, _player->m_mover->GetGUID());
- GetPlayer()->SetMover(GetPlayer());
+ GetPlayer()->SetMover(GetPlayer());
}
}
diff --git a/src/game/NPCHandler.cpp b/src/game/NPCHandler.cpp
index 4e15fd77595..57f9391176c 100644
--- a/src/game/NPCHandler.cpp
+++ b/src/game/NPCHandler.cpp
@@ -154,7 +154,7 @@ void WorldSession::SendTrainerList( uint64 guid, const std::string& strTitle )
bool can_learn_primary_prof = GetPlayer()->GetFreePrimaryProfessionPoints() > 0;
uint32 count = 0;
- for(TrainerSpellMap::const_iterator itr = trainer_spells->spellList.begin(); itr != trainer_spells->spellList.end(); ++itr)
+ for (TrainerSpellMap::const_iterator itr = trainer_spells->spellList.begin(); itr != trainer_spells->spellList.end(); ++itr)
{
TrainerSpell const* tSpell = &itr->second;
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 6c892ff1d5d..6d46834fea2 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -353,7 +353,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const
uint32 poscount = uint32(path.Size());
*data << uint32(poscount); // points count
- for(uint32 i = 0; i < poscount; ++i)
+ for (uint32 i = 0; i < poscount; ++i)
{
*data << path.GetNodes()[i].x;
*data << path.GetNodes()[i].y;
@@ -527,7 +527,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
// 2 specialized loops for speed optimization in non-unit case
if(isType(TYPEMASK_UNIT)) // unit (creature/player) case
{
- for( uint16 index = 0; index < m_valuesCount; ++index )
+ for (uint16 index = 0; index < m_valuesCount; ++index )
{
if( updateMask->GetBit( index ) )
{
@@ -639,7 +639,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
}
else
*data << m_uint32Values[ index ];
- }
+ }
else
{
// send in current format (float as float, uint32 as uint32)
@@ -650,7 +650,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
}
else if(isType(TYPEMASK_GAMEOBJECT)) // gameobject case
{
- for( uint16 index = 0; index < m_valuesCount; ++index )
+ for (uint16 index = 0; index < m_valuesCount; ++index )
{
if( updateMask->GetBit( index ) )
{
@@ -691,7 +691,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
}
else // other objects case (no special index checks)
{
- for( uint16 index = 0; index < m_valuesCount; ++index )
+ for (uint16 index = 0; index < m_valuesCount; ++index )
{
if( updateMask->GetBit( index ) )
{
@@ -752,7 +752,7 @@ void Object::_SetUpdateBits(UpdateMask *updateMask, Player* /*target*/) const
uint32 *value = m_uint32Values;
uint32 *mirror = m_uint32Values_mirror;
- for(uint16 index = 0; index < m_valuesCount; ++index, ++value, ++mirror)
+ for (uint16 index = 0; index < m_valuesCount; ++index, ++value, ++mirror)
{
if(*mirror != *value)
updateMask->SetBit(index);
@@ -763,7 +763,7 @@ void Object::_SetCreateBits(UpdateMask *updateMask, Player* /*target*/) const
{
uint32 *value = m_uint32Values;
- for(uint16 index = 0; index < m_valuesCount; ++index, ++value)
+ for (uint16 index = 0; index < m_valuesCount; ++index, ++value)
{
if(*value)
updateMask->SetBit(index);
@@ -1551,7 +1551,7 @@ void WorldObject::MonsterYellToZone(int32 textId, uint32 language, uint64 Target
uint32 zoneid = GetZoneId();
Map::PlayerList const& pList = GetMap()->GetPlayers();
- for(Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
+ for (Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
if(itr->getSource()->GetZoneId()==zoneid)
say_do(itr->getSource());
}
@@ -1783,7 +1783,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
{
// Remove Demonic Sacrifice auras (known pet)
Unit::AuraEffectList const& auraClassScripts = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for(Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin();itr!=auraClassScripts.end();)
+ for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr!=auraClassScripts.end(); )
{
if((*itr)->GetMiscValue()==2228)
{
@@ -1864,7 +1864,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
{
// Remove Demonic Sacrifice auras (known pet)
Unit::AuraEffectList const& auraClassScripts = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for(Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin();itr!=auraClassScripts.end();)
+ for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr!=auraClassScripts.end(); )
{
if((*itr)->GetMiscValue()==2228)
{
@@ -2238,7 +2238,7 @@ void WorldObject::DestroyForNearbyPlayers()
Trinity::AnyUnitInObjectRangeCheck check(this, GetMap()->GetVisibilityDistance());
Trinity::UnitListSearcher<Trinity::AnyUnitInObjectRangeCheck> searcher(this, targets, check);
VisitNearbyWorldObject(GetMap()->GetVisibilityDistance(), searcher);
- for(std::list<Unit*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter)
+ for (std::list<Unit*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter)
{
Player *plr = dynamic_cast<Player*>(*iter);
if(!plr)
@@ -2252,8 +2252,8 @@ void WorldObject::DestroyForNearbyPlayers()
if(isType(TYPEMASK_UNIT) && ((Unit*)this)->GetCharmerGUID() == plr->GetGUID()) // TODO: this is for puppet
continue;
-
- DestroyForPlayer(plr);
- plr->m_clientGUIDs.erase(GetGUID());
+
+ DestroyForPlayer(plr);
+ plr->m_clientGUIDs.erase(GetGUID());
}
}
diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp
index 7a12b4784e4..9eaf674eaeb 100644
--- a/src/game/ObjectAccessor.cpp
+++ b/src/game/ObjectAccessor.cpp
@@ -48,7 +48,7 @@ INSTANTIATE_CLASS_MUTEX(ObjectAccessor, ACE_Thread_Mutex);
ObjectAccessor::ObjectAccessor() {}
ObjectAccessor::~ObjectAccessor()
{
- for(Player2CorpsesMapType::const_iterator itr = i_player2corpse.begin(); itr != i_player2corpse.end(); ++itr)
+ for (Player2CorpsesMapType::const_iterator itr = i_player2corpse.begin(); itr != i_player2corpse.end(); ++itr)
delete itr->second;
}
@@ -164,7 +164,7 @@ ObjectAccessor::FindPlayerByName(const char *name)
//TODO: Player Guard
HashMapHolder<Player>::MapType& m = HashMapHolder<Player>::GetContainer();
HashMapHolder<Player>::MapType::iterator iter = m.begin();
- for(; iter != m.end(); ++iter)
+ for (; iter != m.end(); ++iter)
if(iter->second->IsInWorld() && ( ::strcmp(name, iter->second->GetName()) == 0 ))
return iter->second;
return NULL;
@@ -176,7 +176,7 @@ ObjectAccessor::SaveAllPlayers()
Guard guard(*HashMapHolder<Player*>::GetLock());
HashMapHolder<Player>::MapType& m = HashMapHolder<Player>::GetContainer();
HashMapHolder<Player>::MapType::iterator itr = m.begin();
- for(; itr != m.end(); ++itr)
+ for (; itr != m.end(); ++itr)
itr->second->SaveToDB();
}
@@ -187,7 +187,7 @@ ObjectAccessor::UpdateObject(Object* obj, Player* exceptPlayer)
obj->BuildUpdate(update_players);
WorldPacket packet;
- for(UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter)
+ for (UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter)
{
if(iter->first == exceptPlayer)
continue;
@@ -303,7 +303,7 @@ void
ObjectAccessor::AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map)
{
Guard guard(i_corpseGuard);
- for(Player2CorpsesMapType::iterator iter = i_player2corpse.begin(); iter != i_player2corpse.end(); ++iter)
+ for (Player2CorpsesMapType::iterator iter = i_player2corpse.begin(); iter != i_player2corpse.end(); ++iter)
if(iter->second->GetGrid() == gridpair)
{
// verify, if the corpse in our instance (add only corpses which are)
@@ -407,7 +407,7 @@ ObjectAccessor::Update(uint32 diff)
}
WorldPacket packet; // here we allocate a std::vector with a size of 0x10000
- for(UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter)
+ for (UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter)
{
iter->second.BuildPacket(&packet);
iter->first->GetSession()->SendPacket(&packet);
@@ -418,13 +418,13 @@ ObjectAccessor::Update(uint32 diff)
void
ObjectAccessor::WorldObjectChangeAccumulator::Visit(PlayerMapType &m)
{
- for(PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
+ for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
BuildPacket(iter->getSource());
if (!iter->getSource()->GetSharedVisionList().empty())
{
SharedVisionList::const_iterator it = iter->getSource()->GetSharedVisionList().begin();
- for ( ; it != iter->getSource()->GetSharedVisionList().end(); ++it)
+ for (; it != iter->getSource()->GetSharedVisionList().end(); ++it)
BuildPacket(*it);
}
}
@@ -433,12 +433,12 @@ ObjectAccessor::WorldObjectChangeAccumulator::Visit(PlayerMapType &m)
void
ObjectAccessor::WorldObjectChangeAccumulator::Visit(CreatureMapType &m)
{
- for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
+ for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
if (!iter->getSource()->GetSharedVisionList().empty())
{
SharedVisionList::const_iterator it = iter->getSource()->GetSharedVisionList().begin();
- for ( ; it != iter->getSource()->GetSharedVisionList().end(); ++it)
+ for (; it != iter->getSource()->GetSharedVisionList().end(); ++it)
BuildPacket(*it);
}
}
@@ -447,7 +447,7 @@ ObjectAccessor::WorldObjectChangeAccumulator::Visit(CreatureMapType &m)
void
ObjectAccessor::WorldObjectChangeAccumulator::Visit(DynamicObjectMapType &m)
{
- for(DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
+ for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
uint64 guid = iter->getSource()->GetCasterGUID();
if(IS_PLAYER_GUID(guid))
diff --git a/src/game/ObjectAccessor.h b/src/game/ObjectAccessor.h
index 655b44b98f2..67ef5efef89 100644
--- a/src/game/ObjectAccessor.h
+++ b/src/game/ObjectAccessor.h
@@ -133,7 +133,6 @@ class MANGOS_DLL_DECL ObjectAccessor : public MaNGOS::Singleton<ObjectAccessor,
return GetObjectInWorld(guid, ((Unit*)NULL));
}
-
template<class T> static T* GetObjectInWorld(uint32 mapid, float x, float y, uint64 guid, T* /*fake*/)
{
T* obj = HashMapHolder<T>::Find(guid);
diff --git a/src/game/ObjectGridLoader.cpp b/src/game/ObjectGridLoader.cpp
index 6a11fe44f86..9a8d89d1120 100644
--- a/src/game/ObjectGridLoader.cpp
+++ b/src/game/ObjectGridLoader.cpp
@@ -54,7 +54,7 @@ ObjectGridRespawnMover::Visit(CreatureMapType &m)
// creature in unloading grid can have respawn point in another grid
// if it will be unloaded then it will not respawn in original grid until unload/load original grid
// move to respawn point to prevent this case. For player view in respawn grid this will be normal respawn.
- for(CreatureMapType::iterator iter = m.begin(); iter != m.end();)
+ for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); )
{
Creature * c = iter->getSource();
++iter;
@@ -124,7 +124,7 @@ void AddObjectHelper(CellPair &cell, GridRefManager<T> &m, uint32 &count, Map* m
template <class T>
void LoadHelper(CellGuidSet const& guid_set, CellPair &cell, GridRefManager<T> &m, uint32 &count, Map* map)
{
- for(CellGuidSet::const_iterator i_guid = guid_set.begin(); i_guid != guid_set.end(); ++i_guid)
+ for (CellGuidSet::const_iterator i_guid = guid_set.begin(); i_guid != guid_set.end(); ++i_guid)
{
T* obj = new T;
uint32 guid = *i_guid;
@@ -144,7 +144,7 @@ void LoadHelper(CellCorpseSet const& cell_corpses, CellPair &cell, CorpseMapType
if(cell_corpses.empty())
return;
- for(CellCorpseSet::const_iterator itr = cell_corpses.begin(); itr != cell_corpses.end(); ++itr)
+ for (CellCorpseSet::const_iterator itr = cell_corpses.begin(); itr != cell_corpses.end(); ++itr)
{
if(itr->second != map->GetInstanceId())
continue;
@@ -224,10 +224,10 @@ void ObjectGridLoader::LoadN(void)
{
i_gameObjects = 0; i_creatures = 0; i_corpses = 0;
i_cell.data.Part.cell_y = 0;
- for(unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x)
+ for (unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x)
{
i_cell.data.Part.cell_x = x;
- for(unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y)
+ for (unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y)
{
i_cell.data.Part.cell_y = y;
GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> loader;
@@ -239,9 +239,9 @@ void ObjectGridLoader::LoadN(void)
void ObjectGridUnloader::MoveToRespawnN()
{
- for(unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x)
+ for (unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x)
{
- for(unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y)
+ for (unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y)
{
ObjectGridRespawnMover mover;
mover.Move(i_grid(x, y));
@@ -282,7 +282,7 @@ void
ObjectGridStoper::Visit(CreatureMapType &m)
{
// stop any fights at grid de-activation and remove dynobjects created at cast by creatures
- for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
+ for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
{
iter->getSource()->RemoveAllDynObjects();
if(iter->getSource()->isInCombat())
@@ -304,7 +304,7 @@ ObjectGridCleaner::Stop(GridType &grid)
void
ObjectGridCleaner::Visit(CreatureMapType &m)
{
- for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
+ for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
iter->getSource()->CleanupsBeforeDelete();
}
@@ -312,7 +312,7 @@ template<class T>
void
ObjectGridCleaner::Visit(GridRefManager<T> &m)
{
- for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
+ for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
iter->getSource()->RemoveFromWorld();
}
diff --git a/src/game/ObjectGridLoader.h b/src/game/ObjectGridLoader.h
index 768f1f994db..1b047e76653 100644
--- a/src/game/ObjectGridLoader.h
+++ b/src/game/ObjectGridLoader.h
@@ -64,9 +64,9 @@ class TRINITY_DLL_DECL ObjectGridUnloader
void MoveToRespawnN();
void UnloadN()
{
- for(unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x)
+ for (unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x)
{
- for(unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y)
+ for (unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y)
{
GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> loader;
loader.Unload(i_grid(x, y), *this);
@@ -87,9 +87,9 @@ class TRINITY_DLL_DECL ObjectGridStoper
void StopN()
{
- for(unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x)
+ for (unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x)
{
- for(unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y)
+ for (unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y)
{
GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> loader;
loader.Stop(i_grid(x, y), *this);
@@ -112,9 +112,9 @@ class TRINITY_DLL_DECL ObjectGridCleaner
void CleanN()
{
- for(unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x)
+ for (unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x)
{
- for(unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y)
+ for (unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y)
{
GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> loader;
loader.Stop(i_grid(x, y), *this);
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index 588722213cb..f8b915c0189 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -67,7 +67,7 @@ bool normalizePlayerName(std::string& name)
return false;
wstr_buf[0] = wcharToUpper(wstr_buf[0]);
- for(size_t i = 1; i < wstr_len; ++i)
+ for (size_t i = 1; i < wstr_len; ++i)
wstr_buf[i] = wcharToLower(wstr_buf[i]);
if(!WStrToUtf8(wstr_buf,wstr_len,name))
@@ -101,7 +101,7 @@ LanguageDesc lang_description[LANGUAGES_COUNT] =
LanguageDesc const* GetLanguageDescByID(uint32 lang)
{
- for(uint8 i = 0; i < LANGUAGES_COUNT; ++i)
+ for (uint8 i = 0; i < LANGUAGES_COUNT; ++i)
{
if(uint32(lang_description[i].lang_id) == lang)
return &lang_description[i];
@@ -184,10 +184,10 @@ ObjectMgr::ObjectMgr()
ObjectMgr::~ObjectMgr()
{
- for( QuestMap::iterator i = mQuestTemplates.begin( ); i != mQuestTemplates.end( ); ++i )
+ for (QuestMap::iterator i = mQuestTemplates.begin( ); i != mQuestTemplates.end( ); ++i )
delete i->second;
- for(PetLevelInfoMap::iterator i = petInfo.begin( ); i != petInfo.end( ); ++i )
+ for (PetLevelInfoMap::iterator i = petInfo.begin( ); i != petInfo.end( ); ++i )
delete[] i->second;
// free only if loaded
@@ -276,7 +276,7 @@ PCachePlayerInfo ObjectMgr::GetPlayerInfoFromCache(uint32 unPlayerGuid) const
Group * ObjectMgr::GetGroupByLeader(const uint64 &guid) const
{
- for(GroupSet::const_iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr)
+ for (GroupSet::const_iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr)
if ((*itr)->GetLeaderGUID() == guid)
return *itr;
@@ -294,7 +294,7 @@ Guild * ObjectMgr::GetGuildById(uint32 GuildId) const
Guild * ObjectMgr::GetGuildByName(const std::string& guildname) const
{
- for(GuildMap::const_iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
+ for (GuildMap::const_iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
if (itr->second->GetName() == guildname)
return itr->second;
@@ -312,7 +312,7 @@ std::string ObjectMgr::GetGuildNameById(uint32 GuildId) const
Guild* ObjectMgr::GetGuildByLeader(const uint64 &guid) const
{
- for(GuildMap::const_iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
+ for (GuildMap::const_iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
if (itr->second->GetLeader() == guid)
return itr->second;
@@ -340,7 +340,7 @@ ArenaTeam* ObjectMgr::GetArenaTeamById(uint32 arenateamid) const
ArenaTeam* ObjectMgr::GetArenaTeamByName(const std::string& arenateamname) const
{
- for(ArenaTeamMap::const_iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr)
+ for (ArenaTeamMap::const_iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr)
if (itr->second->GetName() == arenateamname)
return itr->second;
@@ -349,7 +349,7 @@ ArenaTeam* ObjectMgr::GetArenaTeamByName(const std::string& arenateamname) const
ArenaTeam* ObjectMgr::GetArenaTeamByCaptain(uint64 const& guid) const
{
- for(ArenaTeamMap::const_iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr)
+ for (ArenaTeamMap::const_iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr)
if (itr->second->GetCaptain() == guid)
return itr->second;
@@ -399,7 +399,7 @@ void ObjectMgr::LoadCreatureLocales()
CreatureLocale& data = mCreatureLocaleMap[entry];
- for(uint8 i = 1; i < MAX_LOCALE; ++i)
+ for (uint8 i = 1; i < MAX_LOCALE; ++i)
{
std::string str = fields[1+2*(i-1)].GetCppString();
if(!str.empty())
@@ -467,7 +467,7 @@ void ObjectMgr::LoadNpcOptionLocales()
NpcOptionLocale& data = mNpcOptionLocaleMap[entry];
- for(uint8 i = 1; i < MAX_LOCALE; ++i)
+ for (uint8 i = 1; i < MAX_LOCALE; ++i)
{
std::string str = fields[1+2*(i-1)].GetCppString();
if(!str.empty())
@@ -530,7 +530,7 @@ void ObjectMgr::LoadPointOfInterestLocales()
PointOfInterestLocale& data = mPointOfInterestLocaleMap[entry];
- for(uint8 i = 1; i < MAX_LOCALE; ++i)
+ for (uint8 i = 1; i < MAX_LOCALE; ++i)
{
std::string str = fields[i].GetCppString();
if(str.empty())
@@ -574,7 +574,7 @@ void ObjectMgr::LoadCreatureTemplates()
std::set<uint32> hasHeroicEntries; // already loaded creatures with heroic entry values
// check data correctness
- for(uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i)
+ for (uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i)
{
CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i);
if (!cInfo)
@@ -737,7 +737,7 @@ void ObjectMgr::LoadCreatureTemplates()
if (!displayScaleEntry)
sLog.outErrorDb("Creature (Entry: %u) not has any existed display id in Modelid1/Modelid2/Modelid3/Modelid4", cInfo->Entry);
- for(int k = 0; k < MAX_KILL_CREDIT; ++k)
+ for (int k = 0; k < MAX_KILL_CREDIT; ++k)
{
if(cInfo->KillCredit[k])
{
@@ -799,7 +799,7 @@ void ObjectMgr::LoadCreatureTemplates()
sLog.outErrorDb("Creature (Entry: %u) has non-existing PetSpellDataId (%u)", cInfo->Entry, cInfo->PetSpellDataId);
}
- for(uint8 j = 0; j < CREATURE_MAX_SPELLS; ++j)
+ for (uint8 j = 0; j < CREATURE_MAX_SPELLS; ++j)
{
if(cInfo->spells[j] && !sSpellStore.LookupEntry(cInfo->spells[j]))
{
@@ -879,7 +879,7 @@ void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const*
const_cast<CreatureDataAddonAura*&>(addon->auras) = new CreatureDataAddonAura[val.size()/2+1];
uint32 i=0;
- for(uint32 j = 0; j < val.size()/2;++j)
+ for (uint32 j = 0; j < val.size()/2; ++j)
{
CreatureDataAddonAura& cAura = const_cast<CreatureDataAddonAura&>(addon->auras[i]);
cAura.spell_id = (uint32)val[2*j+0];
@@ -919,7 +919,7 @@ void ObjectMgr::LoadCreatureAddons(SQLStorage& creatureaddons, char const* entry
sLog.outString();
// check data correctness and convert 'auras'
- for(uint32 i = 1; i < creatureaddons.MaxEntry; ++i)
+ for (uint32 i = 1; i < creatureaddons.MaxEntry; ++i)
{
CreatureDataAddon const* addon = creatureaddons.LookupEntry<CreatureDataAddon>(i);
if(!addon)
@@ -952,7 +952,7 @@ void ObjectMgr::LoadCreatureAddons()
LoadCreatureAddons(sCreatureInfoAddonStorage,"Entry","creature template addons");
// check entry ids
- for(uint32 i = 1; i < sCreatureInfoAddonStorage.MaxEntry; ++i)
+ for (uint32 i = 1; i < sCreatureInfoAddonStorage.MaxEntry; ++i)
if(CreatureDataAddon const* addon = sCreatureInfoAddonStorage.LookupEntry<CreatureDataAddon>(i))
if(!sCreatureStorage.LookupEntry<CreatureInfo>(addon->guidOrEntry))
sLog.outErrorDb("Creature (Entry: %u) does not exist but has a record in `%s`",addon->guidOrEntry, sCreatureInfoAddonStorage.GetTableName());
@@ -960,7 +960,7 @@ void ObjectMgr::LoadCreatureAddons()
LoadCreatureAddons(sCreatureDataAddonStorage,"GUID","creature addons");
// check entry ids
- for(uint32 i = 1; i < sCreatureDataAddonStorage.MaxEntry; ++i)
+ for (uint32 i = 1; i < sCreatureDataAddonStorage.MaxEntry; ++i)
if(CreatureDataAddon const* addon = sCreatureDataAddonStorage.LookupEntry<CreatureDataAddon>(i))
if(mCreatureDataMap.find(addon->guidOrEntry)==mCreatureDataMap.end())
sLog.outErrorDb("Creature (GUID: %u) does not exist but has a record in `creature_addon`",addon->guidOrEntry);
@@ -975,14 +975,14 @@ void ObjectMgr::LoadEquipmentTemplates()
{
sEquipmentStorage.Load();
- for(uint32 i=0; i< sEquipmentStorage.MaxEntry; ++i)
+ for (uint32 i=0; i< sEquipmentStorage.MaxEntry; ++i)
{
EquipmentInfo const* eqInfo = sEquipmentStorage.LookupEntry<EquipmentInfo>(i);
if(!eqInfo)
continue;
- for(uint8 j=0; j<3; j++)
+ for (uint8 j=0; j<3; j++)
{
if(!eqInfo->equipentry[j])
continue;
@@ -1080,7 +1080,7 @@ void ObjectMgr::LoadCreatureModelInfo()
sCreatureModelStorage.Load();
// post processing
- for(uint32 i = 1; i < sCreatureModelStorage.MaxEntry; ++i)
+ for (uint32 i = 1; i < sCreatureModelStorage.MaxEntry; ++i)
{
CreatureModelInfo const *minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(i);
if (!minfo)
@@ -1106,7 +1106,7 @@ void ObjectMgr::LoadCreatureModelInfo()
sLog.outString();
// check if combat_reach is valid
- for(uint32 i = 1; i < sCreatureModelStorage.MaxEntry; ++i)
+ for (uint32 i = 1; i < sCreatureModelStorage.MaxEntry; ++i)
{
CreatureModelInfo const* mInfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(i);
if(!mInfo)
@@ -1124,7 +1124,7 @@ bool ObjectMgr::CheckCreatureLinkedRespawn(uint32 guid, uint32 linkedGuid) const
{
const CreatureData* const slave = GetCreatureData(guid);
const CreatureData* const master = GetCreatureData(linkedGuid);
-
+
if(!slave || !master) // they must have a corresponding entry in db
{
sLog.outError("LinkedRespawn: Creature '%u' linking to '%u' which doesn't exist",guid,linkedGuid);
@@ -1132,7 +1132,7 @@ bool ObjectMgr::CheckCreatureLinkedRespawn(uint32 guid, uint32 linkedGuid) const
}
const MapEntry* const map = sMapStore.LookupEntry(master->mapid);
-
+
if(master->mapid != slave->mapid // link only to same map
&& (!map || map->Instanceable())) // or to unistanced world
{
@@ -1233,7 +1233,7 @@ void ObjectMgr::LoadCreatures()
// build single time for check creature data
std::set<uint32> heroicCreatures;
- for(uint32 i = 0; i < sCreatureStorage.MaxEntry; ++i)
+ for (uint32 i = 0; i < sCreatureStorage.MaxEntry; ++i)
if(CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i))
if(cInfo->HeroicEntry)
heroicCreatures.insert(cInfo->HeroicEntry);
@@ -1384,7 +1384,7 @@ void ObjectMgr::LoadCreatures()
void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data)
{
uint8 mask = data->spawnMask;
- for(uint8 i = 0; mask != 0; i++, mask >>= 1)
+ for (uint8 i = 0; mask != 0; i++, mask >>= 1)
{
if(mask & 1)
{
@@ -1400,7 +1400,7 @@ void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data)
void ObjectMgr::RemoveCreatureFromGrid(uint32 guid, CreatureData const* data)
{
uint8 mask = data->spawnMask;
- for(uint8 i = 0; mask != 0; i++, mask >>= 1)
+ for (uint8 i = 0; mask != 0; i++, mask >>= 1)
{
if(mask & 1)
{
@@ -1510,7 +1510,7 @@ uint32 ObjectMgr::AddCreData(uint32 entry, uint32 team, uint32 mapId, float x, f
}
}
- return guid;
+ return guid;
}
void ObjectMgr::LoadGameobjects()
@@ -1632,7 +1632,7 @@ void ObjectMgr::LoadGameobjects()
void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data)
{
uint8 mask = data->spawnMask;
- for(uint8 i = 0; mask != 0; i++, mask >>= 1)
+ for (uint8 i = 0; mask != 0; i++, mask >>= 1)
{
if(mask & 1)
{
@@ -1648,7 +1648,7 @@ void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data)
void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data)
{
uint8 mask = data->spawnMask;
- for(uint8 i = 0; mask != 0; i++, mask >>= 1)
+ for (uint8 i = 0; mask != 0; i++, mask >>= 1)
{
if(mask & 1)
{
@@ -1857,7 +1857,7 @@ void ObjectMgr::LoadItemLocales()
ItemLocale& data = mItemLocaleMap[entry];
- for(uint8 i = 1; i < MAX_LOCALE; ++i)
+ for (uint8 i = 1; i < MAX_LOCALE; ++i)
{
std::string str = fields[1+2*(i-1)].GetCppString();
if(!str.empty())
@@ -1910,7 +1910,7 @@ void ObjectMgr::LoadItemPrototypes()
sLog.outString();
// check data correctness
- for(uint32 i = 1; i < sItemStorage.MaxEntry; ++i)
+ for (uint32 i = 1; i < sItemStorage.MaxEntry; ++i)
{
ItemPrototype const* proto = sItemStorage.LookupEntry<ItemPrototype >(i);
ItemEntry const *dbcitem = sItemStore.LookupEntry(i);
@@ -2253,7 +2253,7 @@ void ObjectMgr::LoadItemPrototypes()
if(proto->BagFamily)
{
// check bits
- for(uint32 j = 0; j < sizeof(proto->BagFamily)*8; ++j)
+ for (uint32 j = 0; j < sizeof(proto->BagFamily)*8; ++j)
{
uint32 mask = 1 << j;
if((proto->BagFamily & mask)==0)
@@ -2354,7 +2354,7 @@ void ObjectMgr::LoadItemRequiredTarget()
bool bIsItemSpellValid = false;
- for(uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
+ for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
{
if (SpellEntry const* pSpellInfo = sSpellStore.LookupEntry(pItemProto->Spells[i].SpellId))
{
@@ -2741,8 +2741,8 @@ void ObjectMgr::LoadPlayerInfo()
uint32 max_race = current_race ? current_race + 1 : MAX_RACES;
uint32 min_class = current_class ? current_class : 1;
uint32 max_class = current_class ? current_class + 1 : MAX_CLASSES;
- for(uint32 r = min_race; r < max_race; ++r)
- for(uint32 c = min_class; c < max_class; ++c)
+ for (uint32 r = min_race; r < max_race; ++r)
+ for (uint32 c = min_class; c < max_class; ++c)
playerInfo[r][c].spell.push_back(fields[2].GetUInt32());
}
else
@@ -3121,7 +3121,7 @@ void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, Play
*info = playerInfo[race][_class].levelInfo[sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)-1];
// if conversion from uint32 to uint8 causes unexpected behaviour, change lvl to uint32
- for(uint8 lvl = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)-1; lvl < level; ++lvl)
+ for (uint8 lvl = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)-1; lvl < level; ++lvl)
{
switch(_class)
{
@@ -3369,7 +3369,7 @@ void ObjectMgr::LoadGroups()
// clean groups
// TODO: maybe delete from the DB before loading in this case
- for(GroupSet::iterator itr = mGroupSet.begin(); itr != mGroupSet.end();)
+ for (GroupSet::iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); )
{
if((*itr)->GetMembersCount() < 2)
{
@@ -3440,7 +3440,7 @@ void ObjectMgr::LoadGroups()
void ObjectMgr::LoadQuests()
{
// For reload case
- for(QuestMap::const_iterator itr=mQuestTemplates.begin(); itr != mQuestTemplates.end(); ++itr)
+ for (QuestMap::const_iterator itr=mQuestTemplates.begin(); itr != mQuestTemplates.end(); ++itr)
delete itr->second;
mQuestTemplates.clear();
@@ -3538,7 +3538,7 @@ void ObjectMgr::LoadQuests()
if(qinfo->QuestFlags & QUEST_FLAGS_AUTO_REWARDED)
{
// at auto-reward can be rewarded only RewChoiceItemId[0]
- for(uint8 j = 1; j < QUEST_REWARD_CHOICES_COUNT; ++j )
+ for (uint8 j = 1; j < QUEST_REWARD_CHOICES_COUNT; ++j )
{
if(uint32 id = qinfo->RewChoiceItemId[j])
{
@@ -3732,7 +3732,7 @@ void ObjectMgr::LoadQuests()
}
}
- for(uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j )
+ for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j )
{
uint32 id = qinfo->ReqItemId[j];
if(id)
@@ -3761,7 +3761,7 @@ void ObjectMgr::LoadQuests()
}
}
- for(uint8 j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j )
+ for (uint8 j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j )
{
uint32 id = qinfo->ReqSourceId[j];
if(id)
@@ -3784,7 +3784,7 @@ void ObjectMgr::LoadQuests()
}
}
- for(uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j )
+ for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j )
{
uint32 id = qinfo->ReqSpell[j];
if(id)
@@ -3800,7 +3800,7 @@ void ObjectMgr::LoadQuests()
if(!qinfo->ReqCreatureOrGOId[j])
{
bool found = false;
- for(uint8 k = 0; k < 3; ++k)
+ for (uint8 k = 0; k < 3; ++k)
{
if ((spellInfo->Effect[k] == SPELL_EFFECT_QUEST_COMPLETE && uint32(spellInfo->EffectMiscValue[k]) == qinfo->QuestId) ||
spellInfo->Effect[k] == SPELL_EFFECT_SEND_EVENT)
@@ -3830,7 +3830,7 @@ void ObjectMgr::LoadQuests()
}
}
- for(uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j )
+ for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j )
{
int32 id = qinfo->ReqCreatureOrGOId[j];
if(id < 0 && !sGOStorage.LookupEntry<GameObjectInfo>(-id))
@@ -3868,7 +3868,7 @@ void ObjectMgr::LoadQuests()
}
}
- for(uint8 j = 0; j < QUEST_REWARD_CHOICES_COUNT; ++j )
+ for (uint8 j = 0; j < QUEST_REWARD_CHOICES_COUNT; ++j )
{
uint32 id = qinfo->RewChoiceItemId[j];
if(id)
@@ -3895,7 +3895,7 @@ void ObjectMgr::LoadQuests()
}
}
- for(uint8 j = 0; j < QUEST_REWARDS_COUNT; ++j )
+ for (uint8 j = 0; j < QUEST_REWARDS_COUNT; ++j )
{
uint32 id = qinfo->RewItemId[j];
if(id)
@@ -3922,7 +3922,7 @@ void ObjectMgr::LoadQuests()
}
}
- for(uint8 j = 0; j < QUEST_REPUTATIONS_COUNT; ++j)
+ for (uint8 j = 0; j < QUEST_REPUTATIONS_COUNT; ++j)
{
if(qinfo->RewRepFaction[j])
{
@@ -4064,7 +4064,7 @@ void ObjectMgr::LoadQuests()
if(!spellInfo)
continue;
- for(uint8 j = 0; j < 3; ++j)
+ for (uint8 j = 0; j < 3; ++j)
{
if(spellInfo->Effect[j] != SPELL_EFFECT_QUEST_COMPLETE)
continue;
@@ -4129,7 +4129,7 @@ void ObjectMgr::LoadQuestLocales()
QuestLocale& data = mQuestLocaleMap[entry];
- for(uint8 i = 1; i < MAX_LOCALE; ++i)
+ for (uint8 i = 1; i < MAX_LOCALE; ++i)
{
std::string str = fields[1+10*(i-1)].GetCppString();
if(!str.empty())
@@ -4203,7 +4203,7 @@ void ObjectMgr::LoadQuestLocales()
data.EndText[idx] = str;
}
}
- for(uint8 k = 0; k < 4; ++k)
+ for (uint8 k = 0; k < 4; ++k)
{
str = fields[1+10*(i-1)+6+k].GetCppString();
if(!str.empty())
@@ -4486,7 +4486,7 @@ void ObjectMgr::LoadGameObjectScripts()
LoadScripts(sGameObjectScripts, "gameobject_scripts");
// check ids
- for(ScriptMapMap::const_iterator itr = sGameObjectScripts.begin(); itr != sGameObjectScripts.end(); ++itr)
+ for (ScriptMapMap::const_iterator itr = sGameObjectScripts.begin(); itr != sGameObjectScripts.end(); ++itr)
{
if(!GetGOData(itr->first))
sLog.outErrorDb("Table `gameobject_scripts` has not existing gameobject (GUID: %u) as script id",itr->first);
@@ -4498,7 +4498,7 @@ void ObjectMgr::LoadQuestEndScripts()
LoadScripts(sQuestEndScripts, "quest_end_scripts");
// check ids
- for(ScriptMapMap::const_iterator itr = sQuestEndScripts.begin(); itr != sQuestEndScripts.end(); ++itr)
+ for (ScriptMapMap::const_iterator itr = sQuestEndScripts.begin(); itr != sQuestEndScripts.end(); ++itr)
{
if(!GetQuestTemplate(itr->first))
sLog.outErrorDb("Table `quest_end_scripts` has not existing quest (Id: %u) as script id",itr->first);
@@ -4510,7 +4510,7 @@ void ObjectMgr::LoadQuestStartScripts()
LoadScripts(sQuestStartScripts,"quest_start_scripts");
// check ids
- for(ScriptMapMap::const_iterator itr = sQuestStartScripts.begin(); itr != sQuestStartScripts.end(); ++itr)
+ for (ScriptMapMap::const_iterator itr = sQuestStartScripts.begin(); itr != sQuestStartScripts.end(); ++itr)
{
if(!GetQuestTemplate(itr->first))
sLog.outErrorDb("Table `quest_start_scripts` has not existing quest (Id: %u) as script id",itr->first);
@@ -4522,7 +4522,7 @@ void ObjectMgr::LoadSpellScripts()
LoadScripts(sSpellScripts, "spell_scripts");
// check ids
- for(ScriptMapMap::const_iterator itr = sSpellScripts.begin(); itr != sSpellScripts.end(); ++itr)
+ for (ScriptMapMap::const_iterator itr = sSpellScripts.begin(); itr != sSpellScripts.end(); ++itr)
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(itr->first);
@@ -4534,7 +4534,7 @@ void ObjectMgr::LoadSpellScripts()
//check for correct spellEffect
bool found = false;
- for(uint8 i=0; i<3; ++i)
+ for (uint8 i=0; i<3; ++i)
{
// skip empty effects
if( !spellInfo->Effect[i] )
@@ -4558,7 +4558,7 @@ void ObjectMgr::LoadEventScripts()
std::set<uint32> evt_scripts;
// Load all possible script entries from gameobjects
- for(uint32 i = 1; i < sGOStorage.MaxEntry; ++i)
+ for (uint32 i = 1; i < sGOStorage.MaxEntry; ++i)
{
GameObjectInfo const * goInfo = sGOStorage.LookupEntry<GameObjectInfo>(i);
if (goInfo)
@@ -4582,12 +4582,12 @@ void ObjectMgr::LoadEventScripts()
}
}
// Load all possible script entries from spells
- for(uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
+ for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
{
SpellEntry const * spell = sSpellStore.LookupEntry(i);
if (spell)
{
- for(uint8 j=0; j<3; ++j)
+ for (uint8 j=0; j<3; ++j)
{
if( spell->Effect[j] == SPELL_EFFECT_SEND_EVENT )
{
@@ -4598,7 +4598,7 @@ void ObjectMgr::LoadEventScripts()
}
}
// Then check if all scripts are in above list of possible script entries
- for(ScriptMapMap::const_iterator itr = sEventScripts.begin(); itr != sEventScripts.end(); ++itr)
+ for (ScriptMapMap::const_iterator itr = sEventScripts.begin(); itr != sEventScripts.end(); ++itr)
{
std::set<uint32>::const_iterator itr2 = evt_scripts.find(itr->first);
if (itr2 == evt_scripts.end())
@@ -4612,7 +4612,7 @@ void ObjectMgr::LoadWaypointScripts()
{
LoadScripts(sWaypointScripts, "waypoint_scripts");
- for(ScriptMapMap::const_iterator itr = sWaypointScripts.begin(); itr != sWaypointScripts.end(); ++itr)
+ for (ScriptMapMap::const_iterator itr = sWaypointScripts.begin(); itr != sWaypointScripts.end(); ++itr)
{
QueryResult *query = WorldDatabase.PQuery("SELECT * FROM waypoint_scripts WHERE id = %u", itr->first);
if(!query || !query->GetRowCount())
@@ -4665,7 +4665,7 @@ void ObjectMgr::LoadPageTexts()
sLog.outString( ">> Loaded %u page texts", sPageTextStore.RecordCount );
sLog.outString();
- for(uint32 i = 1; i < sPageTextStore.MaxEntry; ++i)
+ for (uint32 i = 1; i < sPageTextStore.MaxEntry; ++i)
{
// check data correctness
PageText const* page = sPageTextStore.LookupEntry<PageText>(i);
@@ -4680,7 +4680,7 @@ void ObjectMgr::LoadPageTexts()
// detect circular reference
std::set<uint32> checkedPages;
- for(PageText const* pageItr = page; pageItr; pageItr = sPageTextStore.LookupEntry<PageText>(pageItr->Next_Page))
+ for (PageText const* pageItr = page; pageItr; pageItr = sPageTextStore.LookupEntry<PageText>(pageItr->Next_Page))
{
if(!pageItr->Next_Page)
break;
@@ -4689,7 +4689,7 @@ void ObjectMgr::LoadPageTexts()
{
std::ostringstream ss;
ss<< "The text page(s) ";
- for (std::set<uint32>::iterator itr= checkedPages.begin();itr!=checkedPages.end(); ++itr)
+ for (std::set<uint32>::iterator itr= checkedPages.begin(); itr!=checkedPages.end(); ++itr)
ss << *itr << " ";
ss << "create(s) a circular reference, which can cause the server to freeze. Changing Next_Page of page "
<< pageItr->Page_ID <<" to 0";
@@ -4729,7 +4729,7 @@ void ObjectMgr::LoadPageTextLocales()
PageTextLocale& data = mPageTextLocaleMap[entry];
- for(uint8 i = 1; i < MAX_LOCALE; ++i)
+ for (uint8 i = 1; i < MAX_LOCALE; ++i)
{
std::string str = fields[i].GetCppString();
if(str.empty())
@@ -4767,7 +4767,7 @@ void ObjectMgr::LoadInstanceTemplate()
SQLInstanceLoader loader;
loader.Load(sInstanceTemplate);
- for(uint32 i = 0; i < sInstanceTemplate.MaxEntry; i++)
+ for (uint32 i = 0; i < sInstanceTemplate.MaxEntry; i++)
{
InstanceTemplate* temp = (InstanceTemplate*)GetInstanceTemplate(i);
if(!temp) continue;
@@ -4860,7 +4860,7 @@ void ObjectMgr::LoadGossipText()
gText.Options[i].Language = fields[cic++].GetUInt32();
gText.Options[i].Probability = fields[cic++].GetFloat();
- for(uint8 j=0; j < 3; ++j)
+ for (uint8 j=0; j < 3; ++j)
{
gText.Options[i].Emotes[j]._Delay = fields[cic++].GetUInt32();
gText.Options[i].Emotes[j]._Emote = fields[cic++].GetUInt32();
@@ -4910,9 +4910,9 @@ void ObjectMgr::LoadNpcTextLocales()
NpcTextLocale& data = mNpcTextLocaleMap[entry];
- for(uint8 i=1; i<MAX_LOCALE; ++i)
+ for (uint8 i=1; i<MAX_LOCALE; ++i)
{
- for(uint8 j=0; j<8; ++j)
+ for (uint8 j=0; j<8; ++j)
{
std::string str0 = fields[1+8*2*(i-1)+2*j].GetCppString();
if(!str0.empty())
@@ -5026,7 +5026,7 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
if (m->messageType != MAIL_NORMAL || (m->checked & (MAIL_CHECK_MASK_AUCTION | MAIL_CHECK_MASK_COD_PAYMENT | MAIL_CHECK_MASK_RETURNED)))
{
// mail open and then not returned
- for(std::vector<MailItemInfo>::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
+ for (std::vector<MailItemInfo>::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", itr2->item_guid);
}
else
@@ -5213,7 +5213,7 @@ uint32 ObjectMgr::GetNearestTaxiNode( float x, float y, float z, uint32 mapid, u
float dist;
uint32 id = 0;
- for(uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i)
+ for (uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i)
{
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i);
if(!node || node->map_id != mapid || !node->MountCreatureID[team == ALLIANCE ? 1 : 0] && node->MountCreatureID[0] != 32981) // dk flight
@@ -5321,7 +5321,7 @@ void ObjectMgr::GetTaxiPathNodes( uint32 path, Path &pathnodes, std::vector<uint
pathnodes.Resize(nodeList.size());
mapIds.resize(nodeList.size());
- for(size_t i = 0; i < nodeList.size(); ++i)
+ for (size_t i = 0; i < nodeList.size(); ++i)
{
pathnodes[ i ].x = nodeList[i].x;
pathnodes[ i ].y = nodeList[i].y;
@@ -5340,7 +5340,7 @@ void ObjectMgr::GetTransportPathNodes( uint32 path, TransportPath &pathnodes )
pathnodes.Resize(nodeList.size());
- for(size_t i = 0; i < nodeList.size(); ++i)
+ for (size_t i = 0; i < nodeList.size(); ++i)
{
pathnodes[ i ].mapid = nodeList[i].mapid;
pathnodes[ i ].x = nodeList[i].x;
@@ -5456,7 +5456,7 @@ WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float
MapEntry const* mapEntry = sMapStore.LookupEntry(MapId);
- for(GraveYardMap::const_iterator itr = graveLow; itr != graveUp; ++itr)
+ for (GraveYardMap::const_iterator itr = graveLow; itr != graveUp; ++itr)
{
GraveYardData const& data = itr->second;
@@ -5539,7 +5539,7 @@ GraveYardData const* ObjectMgr::FindGraveYardData(uint32 id, uint32 zoneId)
GraveYardMap::const_iterator graveLow = mGraveYardMap.lower_bound(zoneId);
GraveYardMap::const_iterator graveUp = mGraveYardMap.upper_bound(zoneId);
- for(GraveYardMap::const_iterator itr = graveLow; itr != graveUp; ++itr)
+ for (GraveYardMap::const_iterator itr = graveLow; itr != graveUp; ++itr)
{
if(itr->second.safeLocId==id)
return &itr->second;
@@ -5584,7 +5584,7 @@ void ObjectMgr::RemoveGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool
GraveYardMap::iterator itr;
- for(itr = graveLow; itr != graveUp; ++itr)
+ for (itr = graveLow; itr != graveUp; ++itr)
{
GraveYardData & data = itr->second;
@@ -5617,7 +5617,6 @@ void ObjectMgr::RemoveGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool
return;
}
-
void ObjectMgr::LoadAreaTriggerTeleports()
{
mAreaTriggers.clear(); // need for reload case
@@ -6100,7 +6099,7 @@ void ObjectMgr::LoadGameObjectLocales()
GameObjectLocale& data = mGameObjectLocaleMap[entry];
- for(uint8 i = 1; i < MAX_LOCALE; ++i)
+ for (uint8 i = 1; i < MAX_LOCALE; ++i)
{
std::string str = fields[i].GetCppString();
if(!str.empty())
@@ -6116,7 +6115,7 @@ void ObjectMgr::LoadGameObjectLocales()
}
}
- for(uint8 i = 1; i < MAX_LOCALE; ++i)
+ for (uint8 i = 1; i < MAX_LOCALE; ++i)
{
std::string str = fields[i+(MAX_LOCALE-1)].GetCppString();
if(!str.empty())
@@ -6220,7 +6219,7 @@ void ObjectMgr::LoadGameobjectInfo()
loader.Load(sGOStorage);
// some checks
- for(uint32 id = 1; id < sGOStorage.MaxEntry; id++)
+ for (uint32 id = 1; id < sGOStorage.MaxEntry; id++)
{
GameObjectInfo const* goInfo = sGOStorage.LookupEntry<GameObjectInfo>(id);
if (!goInfo)
@@ -6826,7 +6825,7 @@ void ObjectMgr::LoadWeatherZoneChances()
WeatherZoneChances& wzc = mWeatherZoneMap[zone_id];
- for(uint8 season = 0; season < WEATHER_SEASONS; ++season)
+ for (uint8 season = 0; season < WEATHER_SEASONS; ++season)
{
wzc.data[season].rainChance = fields[season * (MAX_WEATHER_TYPE-1) + 1].GetUInt32();
wzc.data[season].snowChance = fields[season * (MAX_WEATHER_TYPE-1) + 2].GetUInt32();
@@ -6890,7 +6889,7 @@ void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance)
{
RespawnTimes::iterator next;
- for(RespawnTimes::iterator itr = mGORespawnTimes.begin(); itr != mGORespawnTimes.end(); itr = next)
+ for (RespawnTimes::iterator itr = mGORespawnTimes.begin(); itr != mGORespawnTimes.end(); itr = next)
{
next = itr;
++next;
@@ -6899,7 +6898,7 @@ void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance)
mGORespawnTimes.erase(itr);
}
- for(RespawnTimes::iterator itr = mCreatureRespawnTimes.begin(); itr != mCreatureRespawnTimes.end(); itr = next)
+ for (RespawnTimes::iterator itr = mCreatureRespawnTimes.begin(); itr != mCreatureRespawnTimes.end(); itr = next)
{
next = itr;
++next;
@@ -6986,7 +6985,7 @@ void ObjectMgr::LoadGameobjectQuestRelations()
{
LoadQuestRelationsHelper(mGOQuestRelations,"gameobject_questrelation");
- for(QuestRelations::iterator itr = mGOQuestRelations.begin(); itr != mGOQuestRelations.end(); ++itr)
+ for (QuestRelations::iterator itr = mGOQuestRelations.begin(); itr != mGOQuestRelations.end(); ++itr)
{
GameObjectInfo const* goInfo = GetGameObjectInfo(itr->first);
if(!goInfo)
@@ -7000,7 +6999,7 @@ void ObjectMgr::LoadGameobjectInvolvedRelations()
{
LoadQuestRelationsHelper(mGOQuestInvolvedRelations,"gameobject_involvedrelation");
- for(QuestRelations::iterator itr = mGOQuestInvolvedRelations.begin(); itr != mGOQuestInvolvedRelations.end(); ++itr)
+ for (QuestRelations::iterator itr = mGOQuestInvolvedRelations.begin(); itr != mGOQuestInvolvedRelations.end(); ++itr)
{
GameObjectInfo const* goInfo = GetGameObjectInfo(itr->first);
if(!goInfo)
@@ -7014,7 +7013,7 @@ void ObjectMgr::LoadCreatureQuestRelations()
{
LoadQuestRelationsHelper(mCreatureQuestRelations,"creature_questrelation");
- for(QuestRelations::iterator itr = mCreatureQuestRelations.begin(); itr != mCreatureQuestRelations.end(); ++itr)
+ for (QuestRelations::iterator itr = mCreatureQuestRelations.begin(); itr != mCreatureQuestRelations.end(); ++itr)
{
CreatureInfo const* cInfo = GetCreatureTemplate(itr->first);
if(!cInfo)
@@ -7028,7 +7027,7 @@ void ObjectMgr::LoadCreatureInvolvedRelations()
{
LoadQuestRelationsHelper(mCreatureQuestInvolvedRelations,"creature_involvedrelation");
- for(QuestRelations::iterator itr = mCreatureQuestInvolvedRelations.begin(); itr != mCreatureQuestInvolvedRelations.end(); ++itr)
+ for (QuestRelations::iterator itr = mCreatureQuestInvolvedRelations.begin(); itr != mCreatureQuestInvolvedRelations.end(); ++itr)
{
CreatureInfo const* cInfo = GetCreatureTemplate(itr->first);
if(!cInfo)
@@ -7231,7 +7230,7 @@ int ObjectMgr::GetIndexForLocale( LocaleConstant loc )
if(loc==LOCALE_enUS)
return -1;
- for(size_t i=0;i < m_LocalForIndex.size(); ++i)
+ for (size_t i=0; i < m_LocalForIndex.size(); ++i)
if(m_LocalForIndex[i]==loc)
return i;
@@ -7251,7 +7250,7 @@ int ObjectMgr::GetOrNewIndexForLocale( LocaleConstant loc )
if(loc==LOCALE_enUS)
return -1;
- for(size_t i=0;i < m_LocalForIndex.size(); ++i)
+ for (size_t i=0; i < m_LocalForIndex.size(); ++i)
if(m_LocalForIndex[i]==loc)
return i;
@@ -7276,7 +7275,7 @@ void ObjectMgr::LoadGameObjectForQuests()
uint32 count = 0;
// collect GO entries for GO that must activated
- for(uint32 go_entry = 1; go_entry < sGOStorage.MaxEntry; ++go_entry)
+ for (uint32 go_entry = 1; go_entry < sGOStorage.MaxEntry; ++go_entry)
{
bar.step();
GameObjectInfo const* goInfo = sGOStorage.LookupEntry<GameObjectInfo>(go_entry);
@@ -7344,7 +7343,7 @@ bool ObjectMgr::LoadTrinityStrings(DatabaseType& db, char const* table, int32 mi
}
// cleanup affected map part for reloading case
- for(TrinityStringLocaleMap::iterator itr = mTrinityStringLocaleMap.begin(); itr != mTrinityStringLocaleMap.end();)
+ for (TrinityStringLocaleMap::iterator itr = mTrinityStringLocaleMap.begin(); itr != mTrinityStringLocaleMap.end(); )
{
if (itr->first >= start_value && itr->first < end_value)
mTrinityStringLocaleMap.erase(itr++);
@@ -7404,7 +7403,7 @@ bool ObjectMgr::LoadTrinityStrings(DatabaseType& db, char const* table, int32 mi
// 0 -> default, idx in to idx+1
data.Content[0] = fields[1].GetCppString();
- for(uint8 i = 1; i < MAX_LOCALE; ++i)
+ for (uint8 i = 1; i < MAX_LOCALE; ++i)
{
std::string str = fields[i+1].GetCppString();
if (!str.empty())
@@ -7570,7 +7569,7 @@ uint16 ObjectMgr::GetConditionId( ConditionType condition, uint32 value1, uint32
bool ObjectMgr::CheckDeclinedNames( std::wstring mainpart, DeclinedName const& names )
{
- for(uint8 i =0; i < MAX_DECLINED_NAME_CASES; ++i)
+ for (uint8 i =0; i < MAX_DECLINED_NAME_CASES; ++i)
{
std::wstring wname;
if(!Utf8toWStr(names.name[i],wname))
@@ -7627,7 +7626,7 @@ bool PlayerCondition::Meets(Player const * player) const
case CONDITION_AD_COMMISSION_AURA:
{
Unit::AuraMap const& auras = player->GetAuras();
- for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
+ for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
if((itr->second->GetSpellProto()->Attributes & 0x1000010) && itr->second->GetSpellProto()->SpellVisual[0]==3580)
return true;
return false;
@@ -7901,7 +7900,7 @@ GameTele const* ObjectMgr::GetGameTele(const std::string& name) const
// Alternative first GameTele what contains wnameLow as substring in case no GameTele location found
const GameTele* alt = NULL;
- for(GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr)
+ for (GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr)
{
if(itr->second.wnameLow == wname)
return &itr->second;
@@ -7916,7 +7915,7 @@ bool ObjectMgr::AddGameTele(GameTele& tele)
{
// find max id
uint32 new_id = 0;
- for(GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr)
+ for (GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr)
if(itr->first > new_id)
new_id = itr->first;
@@ -7944,7 +7943,7 @@ bool ObjectMgr::DeleteGameTele(const std::string& name)
// converting string that we try to find to lower case
wstrToLower( wname );
- for(GameTeleMap::iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr)
+ for (GameTeleMap::iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr)
{
if(itr->second.wnameLow == wname)
{
@@ -8048,7 +8047,7 @@ void ObjectMgr::LoadTrainerSpell()
// calculate learned spell for profession case when stored cast-spell
trainerSpell.learnedSpell = spell;
- for(uint8 i = 0; i <3; ++i)
+ for (uint8 i = 0; i <3; ++i)
{
if(spellinfo->Effect[i] != SPELL_EFFECT_LEARN_SPELL)
continue;
@@ -8388,9 +8387,9 @@ uint32 ObjectMgr::GetScriptId(const char *name)
void ObjectMgr::CheckScripts(ScriptMapMap const& scripts,std::set<int32>& ids)
{
- for(ScriptMapMap::const_iterator itrMM = scripts.begin(); itrMM != scripts.end(); ++itrMM)
+ for (ScriptMapMap::const_iterator itrMM = scripts.begin(); itrMM != scripts.end(); ++itrMM)
{
- for(ScriptMap::const_iterator itrM = itrMM->second.begin(); itrM != itrMM->second.end(); ++itrM)
+ for (ScriptMap::const_iterator itrM = itrMM->second.begin(); itrM != itrMM->second.end(); ++itrM)
{
switch(itrM->second.command)
{
@@ -8413,7 +8412,7 @@ void ObjectMgr::LoadDbScriptStrings()
std::set<int32> ids;
- for(int32 i = MIN_DB_SCRIPT_STRING_ID; i < MAX_DB_SCRIPT_STRING_ID; ++i)
+ for (int32 i = MIN_DB_SCRIPT_STRING_ID; i < MAX_DB_SCRIPT_STRING_ID; ++i)
if(GetTrinityStringLocale(i))
ids.insert(i);
@@ -8425,7 +8424,7 @@ void ObjectMgr::LoadDbScriptStrings()
CheckScripts(sWaypointScripts,ids);
- for(std::set<int32>::const_iterator itr = ids.begin(); itr != ids.end(); ++itr)
+ for (std::set<int32>::const_iterator itr = ids.begin(); itr != ids.end(); ++itr)
sLog.outErrorDb( "Table `db_script_string` has unused string id %u", *itr);
}
@@ -8522,9 +8521,9 @@ uint64 ObjectMgr::GenerateGMTicketId()
void ObjectMgr::LoadGMTickets()
{
m_GMTicketList.clear();
-
+
QueryResult *result = CharacterDatabase.Query( "SELECT guid, playerGuid, name, message, createtime, map, posX, posY, posZ, timestamp, closed, assignedto, comment FROM gm_tickets" );
-
+
if(!result)
{
sLog.outString(" \n>> GM Tickets table is empty, no tickets were loaded.\n" );
@@ -8559,7 +8558,7 @@ void ObjectMgr::LoadGMTickets()
} while( result->NextRow() );
result = CharacterDatabase.PQuery("SELECT MAX(guid) from gm_tickets");
- m_GMticketid = (*result)[0].GetUInt64();
+ m_GMticketid = (*result)[0].GetUInt64();
sLog.outString(">>> %u GM Tickets loaded from the database.", count);
delete result;
@@ -8569,13 +8568,13 @@ void ObjectMgr::AddOrUpdateGMTicket(GM_Ticket &ticket, bool create)
{
if(create)
m_GMTicketList.push_back(&ticket);
-
- _AddOrUpdateGMTicket(ticket);
+
+ _AddOrUpdateGMTicket(ticket);
}
void ObjectMgr::_AddOrUpdateGMTicket(GM_Ticket &ticket)
{
- std::string msg(ticket.message), name(ticket.name), comment(ticket.comment);
+ std::string msg(ticket.message), name(ticket.name), comment(ticket.comment);
CharacterDatabase.escape_string(msg);
CharacterDatabase.escape_string(name);
CharacterDatabase.escape_string(comment);
@@ -8601,7 +8600,7 @@ void ObjectMgr::_AddOrUpdateGMTicket(GM_Ticket &ticket)
void ObjectMgr::RemoveGMTicket(GM_Ticket *ticket, int64 source, bool permanently)
{
- for(GmTicketList::iterator i = m_GMTicketList.begin(); i != m_GMTicketList.end(); ++i)
+ for (GmTicketList::iterator i = m_GMTicketList.begin(); i != m_GMTicketList.end(); ++i)
if((*i)->guid == ticket->guid)
{
if(permanently)
diff --git a/src/game/ObjectMgr.h b/src/game/ObjectMgr.h
index b0e1bce8367..ca47ff52ac1 100644
--- a/src/game/ObjectMgr.h
+++ b/src/game/ObjectMgr.h
@@ -140,7 +140,6 @@ typedef UNORDERED_MAP<uint32/*(mapid,spawnMode) pair*/,CellObjectGuidsMap> MapOb
typedef UNORDERED_MAP<uint64/*(instance,guid) pair*/,time_t> RespawnTimes;
-
// mangos string ranges
#define MIN_TRINITY_STRING_ID 1 // 'mangos_string'
#define MAX_TRINITY_STRING_ID 2000000000
@@ -173,7 +172,7 @@ typedef std::pair<ItemRequiredTargetMap::const_iterator, ItemRequiredTargetMap::
struct PetLevelInfo
{
- PetLevelInfo() : health(0), mana(0) { for(uint8 i=0; i < MAX_STATS; ++i ) stats[i] = 0; }
+ PetLevelInfo() : health(0), mana(0) { for (uint8 i=0; i < MAX_STATS; ++i ) stats[i] = 0; }
uint16 stats[MAX_STATS];
uint16 health;
@@ -847,24 +846,24 @@ class ObjectMgr
{
return ItemRequiredTargetMapBounds(m_ItemRequiredTarget.lower_bound(uiItemEntry),m_ItemRequiredTarget.upper_bound(uiItemEntry));
}
-
+
GM_Ticket *GetGMTicket(uint64 ticketGuid)
{
- for(GmTicketList::const_iterator i = m_GMTicketList.begin(); i != m_GMTicketList.end(); ++i)
+ for (GmTicketList::const_iterator i = m_GMTicketList.begin(); i != m_GMTicketList.end(); ++i)
if((*i) && (*i)->guid == ticketGuid)
return (*i);
-
+
return NULL;
}
GM_Ticket *GetGMTicketByPlayer(uint64 playerGuid)
{
- for(GmTicketList::const_iterator i = m_GMTicketList.begin(); i != m_GMTicketList.end(); ++i)
+ for (GmTicketList::const_iterator i = m_GMTicketList.begin(); i != m_GMTicketList.end(); ++i)
if((*i) && (*i)->playerGuid == playerGuid && (*i)->closed == 0)
return (*i);
-
- return NULL;
+
+ return NULL;
}
-
+
void AddOrUpdateGMTicket(GM_Ticket &ticket, bool create = false);
void _AddOrUpdateGMTicket(GM_Ticket &ticket);
void RemoveGMTicket(uint64 ticketGuid, int64 source = -1, bool permanently = false);
diff --git a/src/game/OutdoorPvP.cpp b/src/game/OutdoorPvP.cpp
index 75b794c0452..ada95b8c683 100644
--- a/src/game/OutdoorPvP.cpp
+++ b/src/game/OutdoorPvP.cpp
@@ -212,16 +212,16 @@ bool OPvPCapturePoint::DelCapturePoint()
void OPvPCapturePoint::DeleteSpawns()
{
- for(std::map<uint32,uint64>::iterator i = m_Objects.begin(); i != m_Objects.end(); ++i)
+ for (std::map<uint32,uint64>::iterator i = m_Objects.begin(); i != m_Objects.end(); ++i)
DelObject(i->first);
- for(std::map<uint32,uint64>::iterator i = m_Creatures.begin(); i != m_Creatures.end(); ++i)
+ for (std::map<uint32,uint64>::iterator i = m_Creatures.begin(); i != m_Creatures.end(); ++i)
DelCreature(i->first);
DelCapturePoint();
}
void OutdoorPvP::DeleteSpawns()
{
- for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
+ for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
itr->second->DeleteSpawns();
}
@@ -242,7 +242,7 @@ void OutdoorPvP::HandlePlayerEnterZone(Player * plr, uint32 zone)
void OutdoorPvP::HandlePlayerLeaveZone(Player * plr, uint32 zone)
{
// inform the objectives of the leaving
- for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
+ for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
itr->second->HandlePlayerLeave(plr);
// remove the world state information from the player (we can't keep everyone up to date, so leave out those who are not in the concerning zones)
if(!plr->GetSession()->PlayerLogout())
@@ -254,7 +254,7 @@ void OutdoorPvP::HandlePlayerLeaveZone(Player * plr, uint32 zone)
bool OutdoorPvP::Update(uint32 diff)
{
bool objective_changed = false;
- for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
+ for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
{
if(itr->second->Update(diff))
objective_changed = true;
@@ -269,9 +269,9 @@ bool OPvPCapturePoint::Update(uint32 diff)
float radius = m_capturePoint->GetGOInfo()->capturePoint.radius;
- for(uint32 team = 0; team < 2; ++team)
+ for (uint32 team = 0; team < 2; ++team)
{
- for(PlayerSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end();)
+ for (PlayerSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); )
{
Player *player = *itr;
++itr;
@@ -285,7 +285,7 @@ bool OPvPCapturePoint::Update(uint32 diff)
Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(m_capturePoint, players, checker);
m_capturePoint->VisitNearbyWorldObject(radius, searcher);
- for(std::list<Player*>::iterator itr = players.begin(); itr != players.end(); ++itr)
+ for (std::list<Player*>::iterator itr = players.begin(); itr != players.end(); ++itr)
{
if((*itr)->IsOutdoorPvPActive())
{
@@ -384,17 +384,17 @@ bool OPvPCapturePoint::Update(uint32 diff)
void OutdoorPvP::SendUpdateWorldState(uint32 field, uint32 value)
{
if(m_sendUpdate)
- for(int i = 0; i < 2; ++i)
- for(PlayerSet::iterator itr = m_players[i].begin(); itr != m_players[i].end(); ++itr)
+ for (int i = 0; i < 2; ++i)
+ for (PlayerSet::iterator itr = m_players[i].begin(); itr != m_players[i].end(); ++itr)
(*itr)->SendUpdateWorldState(field, value);
}
void OPvPCapturePoint::SendUpdateWorldState(uint32 field, uint32 value)
{
- for(uint32 team = 0; team < 2; ++team)
+ for (uint32 team = 0; team < 2; ++team)
{
// send to all players present in the area
- for(PlayerSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr)
+ for (PlayerSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr)
{
(*itr)->SendUpdateWorldState(field,value);
}
@@ -417,7 +417,7 @@ void OPvPCapturePoint::SendObjectiveComplete(uint32 id,uint64 guid)
}
// send to all players present in the area
- for(PlayerSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr)
+ for (PlayerSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr)
(*itr)->KilledMonsterCredit(id, guid);
}
@@ -425,7 +425,7 @@ void OutdoorPvP::HandleKill(Player *killer, Unit * killed)
{
if(Group * pGroup = killer->GetGroup())
{
- for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *pGroupGuy = itr->getSource();
@@ -456,7 +456,7 @@ void OutdoorPvP::HandleKill(Player *killer, Unit * killed)
bool OutdoorPvP::IsInsideObjective(Player *plr) const
{
- for(OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
+ for (OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
if(itr->second->IsInsideObjective(plr))
return true;
@@ -470,7 +470,7 @@ bool OPvPCapturePoint::IsInsideObjective(Player *plr) const
bool OutdoorPvP::HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go)
{
- for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
+ for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
if(itr->second->HandleCustomSpell(plr,spellId,go))
return true;
@@ -486,7 +486,7 @@ bool OPvPCapturePoint::HandleCustomSpell(Player *plr, uint32 spellId, GameObject
bool OutdoorPvP::HandleOpenGo(Player *plr, uint64 guid)
{
- for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
+ for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
if(itr->second->HandleOpenGo(plr,guid) >= 0)
return true;
@@ -495,7 +495,7 @@ bool OutdoorPvP::HandleOpenGo(Player *plr, uint64 guid)
bool OutdoorPvP::HandleGossipOption(Player * plr, uint64 guid, uint32 id)
{
- for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
+ for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
if(itr->second->HandleGossipOption(plr, guid, id))
return true;
@@ -504,7 +504,7 @@ bool OutdoorPvP::HandleGossipOption(Player * plr, uint64 guid, uint32 id)
bool OutdoorPvP::CanTalkTo(Player * plr, Creature * c, GossipOption &gso)
{
- for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
+ for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
if(itr->second->CanTalkTo(plr, c, gso))
return true;
@@ -513,7 +513,7 @@ bool OutdoorPvP::CanTalkTo(Player * plr, Creature * c, GossipOption &gso)
bool OutdoorPvP::HandleDropFlag(Player * plr, uint32 id)
{
- for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
+ for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
if(itr->second->HandleDropFlag(plr, id))
return true;
@@ -553,8 +553,8 @@ bool OutdoorPvP::HandleAreaTrigger(Player *plr, uint32 trigger)
void OutdoorPvP::BroadcastPacket(WorldPacket &data) const
{
// This is faster than sWorld.SendZoneMessage
- for(uint32 team = 0; team < 2; ++team)
- for(PlayerSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
+ for (uint32 team = 0; team < 2; ++team)
+ for (PlayerSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
(*itr)->GetSession()->SendPacket(&data);
}
@@ -571,10 +571,10 @@ bool OutdoorPvP::HasPlayer(Player *plr) const
void OutdoorPvP::TeamCastSpell(TeamId team, int32 spellId)
{
if(spellId > 0)
- for(PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
+ for (PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
(*itr)->CastSpell(*itr, (uint32)spellId, true);
else
- for(PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
+ for (PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
(*itr)->RemoveAura((uint32)-spellId); // by stack?
}
diff --git a/src/game/OutdoorPvPEP.cpp b/src/game/OutdoorPvPEP.cpp
index c108c733f04..44b81dd6719 100644
--- a/src/game/OutdoorPvPEP.cpp
+++ b/src/game/OutdoorPvPEP.cpp
@@ -101,7 +101,6 @@ void OPvPCapturePointEP_EWT::ChangeState()
flag2->SendUpdateObjectToAllExcept(NULL);
}
-
UpdateTowerState();
// complete quest objective
@@ -173,7 +172,7 @@ void OPvPCapturePointEP_EWT::SummonSupportUnitAtNorthpassTower(uint32 team)
else
ct=EP_EWT_Summons_H;
- for(int i = 0; i < EP_EWT_NUM_CREATURES; ++i)
+ for (int i = 0; i < EP_EWT_NUM_CREATURES; ++i)
{
DelCreature(i);
AddCreature(i,ct[i].entry,ct[i].teamval,ct[i].map,ct[i].x,ct[i].y,ct[i].z,ct[i].o,1000000);
@@ -708,7 +707,7 @@ OutdoorPvPEP::OutdoorPvPEP()
bool OutdoorPvPEP::SetupOutdoorPvP()
{
- for(int i = 0; i < EPBuffZonesNum; ++i)
+ for (int i = 0; i < EPBuffZonesNum; ++i)
RegisterZone(EPBuffZones[i]);
AddCapturePoint(new OPvPCapturePointEP_EWT(this));
@@ -724,7 +723,7 @@ bool OutdoorPvPEP::Update(uint32 diff)
{
m_AllianceTowersControlled = 0;
m_HordeTowersControlled = 0;
- for(int i = 0; i < EP_TOWER_NUM; ++i)
+ for (int i = 0; i < EP_TOWER_NUM; ++i)
{
if(EP_Controls[i] == ALLIANCE)
++m_AllianceTowersControlled;
@@ -760,12 +759,12 @@ void OutdoorPvPEP::HandlePlayerLeaveZone(Player * plr, uint32 zone)
// remove buffs
if(plr->GetTeam() == ALLIANCE)
{
- for(int i = 0; i < 4; ++i)
+ for (int i = 0; i < 4; ++i)
plr->RemoveAurasDueToSpell(EP_AllianceBuffs[i]);
}
else
{
- for(int i = 0; i < 4; ++i)
+ for (int i = 0; i < 4; ++i)
plr->RemoveAurasDueToSpell(EP_HordeBuffs[i]);
}
OutdoorPvP::HandlePlayerLeaveZone(plr, zone);
@@ -773,21 +772,21 @@ void OutdoorPvPEP::HandlePlayerLeaveZone(Player * plr, uint32 zone)
void OutdoorPvPEP::BuffTeams()
{
- for(PlayerSet::iterator itr = m_players[0].begin(); itr != m_players[0].end(); ++itr)
+ for (PlayerSet::iterator itr = m_players[0].begin(); itr != m_players[0].end(); ++itr)
{
Player * plr = *itr;
{
- for(int i = 0; i < 4; ++i)
+ for (int i = 0; i < 4; ++i)
plr->RemoveAurasDueToSpell(EP_AllianceBuffs[i]);
if(m_AllianceTowersControlled && m_AllianceTowersControlled < 5)
plr->CastSpell(plr,EP_AllianceBuffs[m_AllianceTowersControlled-1],true);
}
}
- for(PlayerSet::iterator itr = m_players[1].begin(); itr != m_players[1].end(); ++itr)
+ for (PlayerSet::iterator itr = m_players[1].begin(); itr != m_players[1].end(); ++itr)
{
Player * plr = *itr;
{
- for(int i = 0; i < 4; ++i)
+ for (int i = 0; i < 4; ++i)
plr->RemoveAurasDueToSpell(EP_HordeBuffs[i]);
if(m_HordeTowersControlled && m_HordeTowersControlled < 5)
plr->CastSpell(plr,EP_HordeBuffs[m_HordeTowersControlled-1],true);
@@ -802,7 +801,7 @@ void OutdoorPvPEP::FillInitialWorldStates(WorldPacket & data)
data << EP_UI_TOWER_SLIDER_DISPLAY << uint32(0);
data << EP_UI_TOWER_SLIDER_POS << uint32(50);
data << EP_UI_TOWER_SLIDER_N << uint32(100);
- for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
+ for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
{
itr->second->FillInitialWorldStates(data);
}
diff --git a/src/game/OutdoorPvPHP.cpp b/src/game/OutdoorPvPHP.cpp
index a25cb86dc21..bdfd6fbd640 100644
--- a/src/game/OutdoorPvPHP.cpp
+++ b/src/game/OutdoorPvPHP.cpp
@@ -69,7 +69,7 @@ bool OutdoorPvPHP::SetupOutdoorPvP()
m_AllianceTowersControlled = 0;
m_HordeTowersControlled = 0;
// add the zones affected by the pvp buff
- for(int i = 0; i < OutdoorPvPHPBuffZonesNum; ++i)
+ for (int i = 0; i < OutdoorPvPHPBuffZonesNum; ++i)
RegisterZone(OutdoorPvPHPBuffZones[i]);
AddCapturePoint(new OPvPCapturePointHP(this,HP_TOWER_BROKEN_HILL));
@@ -140,7 +140,7 @@ void OutdoorPvPHP::SendRemoveWorldStates(Player *plr)
plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_N,0);
plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_POS,0);
plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_DISPLAY,0);
- for(int i = 0; i < HP_TOWER_NUM; ++i)
+ for (int i = 0; i < HP_TOWER_NUM; ++i)
{
plr->SendUpdateWorldState(HP_MAP_N[i],0);
plr->SendUpdateWorldState(HP_MAP_A[i],0);
@@ -157,7 +157,7 @@ void OutdoorPvPHP::FillInitialWorldStates(WorldPacket &data)
data << uint32(HP_UI_TOWER_SLIDER_DISPLAY) << uint32(0);
data << uint32(HP_UI_TOWER_SLIDER_POS) << uint32(50);
data << uint32(HP_UI_TOWER_SLIDER_N) << uint32(100);
- for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
+ for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
{
itr->second->FillInitialWorldStates(data);
}
diff --git a/src/game/OutdoorPvPMgr.cpp b/src/game/OutdoorPvPMgr.cpp
index 8a59b438d5b..bf94d686f88 100644
--- a/src/game/OutdoorPvPMgr.cpp
+++ b/src/game/OutdoorPvPMgr.cpp
@@ -38,7 +38,7 @@ OutdoorPvPMgr::OutdoorPvPMgr()
OutdoorPvPMgr::~OutdoorPvPMgr()
{
//sLog.outDebug("Deleting OutdoorPvPMgr");
- for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
+ for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
(*itr)->DeleteSpawns();
}
@@ -60,7 +60,6 @@ void OutdoorPvPMgr::InitOutdoorPvP()
sLog.outDebug("OutdoorPvP : HP successfully initiated.");
}
-
pOP = new OutdoorPvPNA;
// respawn, init variables
if(!pOP->SetupOutdoorPvP())
@@ -74,7 +73,6 @@ void OutdoorPvPMgr::InitOutdoorPvP()
sLog.outDebug("OutdoorPvP : NA successfully initiated.");
}
-
pOP = new OutdoorPvPTF;
// respawn, init variables
if(!pOP->SetupOutdoorPvP())
@@ -146,7 +144,6 @@ void OutdoorPvPMgr::AddZone(uint32 zoneid, OutdoorPvP *handle)
m_OutdoorPvPMap[zoneid] = handle;
}
-
void OutdoorPvPMgr::HandlePlayerEnterZone(Player *plr, uint32 zoneid)
{
OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneid);
@@ -190,7 +187,7 @@ void OutdoorPvPMgr::Update(uint32 diff)
m_UpdateTimer += diff;
if(m_UpdateTimer > OUTDOORPVP_OBJECTIVE_UPDATE_INTERVAL)
{
- for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
+ for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
(*itr)->Update(m_UpdateTimer);
m_UpdateTimer = 0;
}
@@ -198,7 +195,7 @@ void OutdoorPvPMgr::Update(uint32 diff)
bool OutdoorPvPMgr::HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go)
{
- for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
+ for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
if((*itr)->HandleCustomSpell(plr,spellId,go))
return true;
@@ -217,7 +214,7 @@ ZoneScript * OutdoorPvPMgr::GetZoneScript(uint32 zoneId)
bool OutdoorPvPMgr::HandleOpenGo(Player *plr, uint64 guid)
{
- for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
+ for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
if((*itr)->HandleOpenGo(plr,guid))
return true;
@@ -227,7 +224,7 @@ bool OutdoorPvPMgr::HandleOpenGo(Player *plr, uint64 guid)
void OutdoorPvPMgr::HandleGossipOption(Player *plr, uint64 guid, uint32 gossipid)
{
- for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
+ for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
if((*itr)->HandleGossipOption(plr,guid,gossipid))
return;
@@ -236,7 +233,7 @@ void OutdoorPvPMgr::HandleGossipOption(Player *plr, uint64 guid, uint32 gossipid
bool OutdoorPvPMgr::CanTalkTo(Player * plr, Creature * c, GossipOption & gso)
{
- for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
+ for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
if((*itr)->CanTalkTo(plr,c,gso))
return true;
@@ -246,7 +243,7 @@ bool OutdoorPvPMgr::CanTalkTo(Player * plr, Creature * c, GossipOption & gso)
void OutdoorPvPMgr::HandleDropFlag(Player *plr, uint32 spellId)
{
- for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
+ for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
if((*itr)->HandleDropFlag(plr,spellId))
return;
diff --git a/src/game/OutdoorPvPMgr.h b/src/game/OutdoorPvPMgr.h
index d3b1af92e97..6ecf129165a 100644
--- a/src/game/OutdoorPvPMgr.h
+++ b/src/game/OutdoorPvPMgr.h
@@ -51,7 +51,7 @@ public:
bool HandleCustomSpell(Player * plr, uint32 spellId, GameObject* go);
// handle custom go if registered
bool HandleOpenGo(Player * plr, uint64 guid);
-
+
ZoneScript * GetZoneScript(uint32 zoneId);
void AddZone(uint32 zoneid, OutdoorPvP * handle);
diff --git a/src/game/OutdoorPvPNA.cpp b/src/game/OutdoorPvPNA.cpp
index 035d6ce9405..84cecd55f31 100644
--- a/src/game/OutdoorPvPNA.cpp
+++ b/src/game/OutdoorPvPNA.cpp
@@ -44,7 +44,7 @@ void OutdoorPvPNA::HandleKillImpl(Player *plr, Unit * killed)
uint32 OPvPCapturePointNA::GetAliveGuardsCount()
{
uint32 cnt = 0;
- for(std::map<uint32, uint64>::iterator itr = m_Creatures.begin(); itr != m_Creatures.end(); ++itr)
+ for (std::map<uint32, uint64>::iterator itr = m_Creatures.begin(); itr != m_Creatures.end(); ++itr)
{
switch(itr->first)
{
@@ -92,13 +92,13 @@ void OPvPCapturePointNA::SpawnNPCsForTeam(uint32 team)
creatures=HordeControlNPCs;
else
return;
- for(int i = 0; i < NA_CONTROL_NPC_NUM; ++i)
+ for (int i = 0; i < NA_CONTROL_NPC_NUM; ++i)
AddCreature(i,creatures[i].entry,creatures[i].teamval,creatures[i].map,creatures[i].x,creatures[i].y,creatures[i].z,creatures[i].o,1000000);
}
void OPvPCapturePointNA::DeSpawnNPCs()
{
- for(int i = 0; i < NA_CONTROL_NPC_NUM; ++i)
+ for (int i = 0; i < NA_CONTROL_NPC_NUM; ++i)
DelCreature(i);
}
@@ -111,7 +111,7 @@ void OPvPCapturePointNA::SpawnGOsForTeam(uint32 team)
gos=HordeControlGOs;
else
return;
- for(int i = 0; i < NA_CONTROL_GO_NUM; ++i)
+ for (int i = 0; i < NA_CONTROL_GO_NUM; ++i)
{
if( i == NA_ROOST_S ||
i == NA_ROOST_W ||
@@ -128,7 +128,7 @@ void OPvPCapturePointNA::SpawnGOsForTeam(uint32 team)
void OPvPCapturePointNA::DeSpawnGOs()
{
- for(int i = 0; i < NA_CONTROL_GO_NUM; ++i)
+ for (int i = 0; i < NA_CONTROL_GO_NUM; ++i)
{
DelObject(i);
}
diff --git a/src/game/OutdoorPvPSI.cpp b/src/game/OutdoorPvPSI.cpp
index e60888c7e08..8f63fd881dc 100644
--- a/src/game/OutdoorPvPSI.cpp
+++ b/src/game/OutdoorPvPSI.cpp
@@ -57,7 +57,7 @@ void OutdoorPvPSI::UpdateWorldState()
bool OutdoorPvPSI::SetupOutdoorPvP()
{
- for(int i = 0; i < OutdoorPvPSIBuffZonesNum; ++i)
+ for (int i = 0; i < OutdoorPvPSIBuffZonesNum; ++i)
RegisterZone(OutdoorPvPSIBuffZones[i]);
return true;
}
@@ -162,7 +162,7 @@ bool OutdoorPvPSI::HandleDropFlag(Player *plr, uint32 spellId)
delete go;
return true;
}
-
+
if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),SI_SILITHYST_MOUND, map, plr->GetPhaseMask(), plr->GetPositionX(),plr->GetPositionY(),plr->GetPositionZ(),plr->GetOrientation(),0,0,0,0,100,GO_STATE_READY))
{
delete go;
diff --git a/src/game/OutdoorPvPTF.cpp b/src/game/OutdoorPvPTF.cpp
index 5a8483a2c11..c2a9db0d4bd 100644
--- a/src/game/OutdoorPvPTF.cpp
+++ b/src/game/OutdoorPvPTF.cpp
@@ -60,7 +60,7 @@ void OutdoorPvPTF::FillInitialWorldStates(WorldPacket &data)
data << TF_UI_LOCKED_DISPLAY_HORDE << uint32(m_IsLocked && (m_HordeTowersControlled > m_AllianceTowersControlled));
data << TF_UI_LOCKED_DISPLAY_ALLIANCE << uint32(m_IsLocked && (m_HordeTowersControlled < m_AllianceTowersControlled));
- for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
+ for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
{
itr->second->FillInitialWorldStates(data);
}
@@ -84,7 +84,7 @@ void OutdoorPvPTF::SendRemoveWorldStates(Player * plr)
plr->SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE,uint32(0));
plr->SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE,uint32(0));
- for(int i = 0; i < TF_TOWER_NUM; ++i)
+ for (int i = 0; i < TF_TOWER_NUM; ++i)
{
plr->SendUpdateWorldState(uint32(TFTowerWorldStates[i].n),uint32(0));
plr->SendUpdateWorldState(uint32(TFTowerWorldStates[i].h),uint32(0));
@@ -220,7 +220,7 @@ bool OutdoorPvPTF::SetupOutdoorPvP()
first_digit = 0;
// add the zones affected by the pvp buff
- for(int i = 0; i < OutdoorPvPTFBuffZonesNum; ++i)
+ for (int i = 0; i < OutdoorPvPTFBuffZonesNum; ++i)
RegisterZone(OutdoorPvPTFBuffZones[i]);
AddCapturePoint(new OPvPCapturePointTF(this,TF_TOWER_NW));
diff --git a/src/game/OutdoorPvPZM.cpp b/src/game/OutdoorPvPZM.cpp
index 550dbcccdc8..4f3f0a08a2c 100644
--- a/src/game/OutdoorPvPZM.cpp
+++ b/src/game/OutdoorPvPZM.cpp
@@ -179,7 +179,7 @@ bool OutdoorPvPZM::SetupOutdoorPvP()
m_HordeTowersControlled = 0;
// add the zones affected by the pvp buff
- for(int i = 0; i < OutdoorPvPZMBuffZonesNum; ++i)
+ for (int i = 0; i < OutdoorPvPZMBuffZonesNum; ++i)
RegisterZone(OutdoorPvPZMBuffZones[i]);
AddCapturePoint(new OPvPCapturePointZM_Beacon(this,ZM_BEACON_WEST));
@@ -391,7 +391,7 @@ bool OPvPCapturePointZM_GraveYard::HandleDropFlag(Player * plr, uint32 spellId)
void OutdoorPvPZM::FillInitialWorldStates(WorldPacket &data)
{
data << ZM_WORLDSTATE_UNK_1 << uint32(1);
- for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
+ for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
{
itr->second->FillInitialWorldStates(data);
}
diff --git a/src/game/Path.h b/src/game/Path.h
index 2fd6723b01c..b4fa5f9da0c 100644
--- a/src/game/Path.h
+++ b/src/game/Path.h
@@ -46,7 +46,7 @@ class Path
float GetTotalLength(uint32 start, uint32 end) const
{
float len = 0, xd, yd, zd;
- for(unsigned int idx=start+1; idx < end; ++idx)
+ for (unsigned int idx=start+1; idx < end; ++idx)
{
xd = i_nodes[ idx ].x - i_nodes[ idx-1 ].x;
yd = i_nodes[ idx ].y - i_nodes[ idx-1 ].y;
@@ -59,7 +59,7 @@ class Path
float GetPassedLength(uint32 curnode, float x, float y, float z)
{
float len = 0, xd, yd, zd;
- for(unsigned int idx=1; idx < curnode; ++idx)
+ for (unsigned int idx=1; idx < curnode; ++idx)
{
xd = i_nodes[ idx ].x - i_nodes[ idx-1 ].x;
yd = i_nodes[ idx ].y - i_nodes[ idx-1 ].y;
diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp
index 47d406f6453..7df9deabc6f 100644
--- a/src/game/Pet.cpp
+++ b/src/game/Pet.cpp
@@ -339,7 +339,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
m_declinedname = new DeclinedName;
Field *fields2 = result->Fetch();
- for(uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
+ for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
{
m_declinedname->name[i] = fields2[i].GetCppString();
}
@@ -436,7 +436,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
<< GetPower(POWER_HAPPINESS) << ", '";
// save only spell slots from action bar
- for(uint32 i = ACTION_BAR_INDEX_PET_SPELL_START; i < ACTION_BAR_INDEX_PET_SPELL_END; ++i)
+ for (uint32 i = ACTION_BAR_INDEX_PET_SPELL_START; i < ACTION_BAR_INDEX_PET_SPELL_END; ++i)
{
ss << uint32(m_charmInfo->GetActionBarEntry(i)->GetType()) << " "
<< uint32(m_charmInfo->GetActionBarEntry(i)->GetAction()) << " ";
@@ -567,7 +567,7 @@ void Pet::Update(uint32 diff)
m_regenTimer = 0;
break;
}
- }
+ }
}
if(getPetType() != HUNTER_PET)
@@ -619,7 +619,7 @@ void Creature::Regenerate(Powers power)
// Apply modifiers (if any).
AuraEffectList const& ModPowerRegenPCTAuras = GetAurasByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT);
- for(AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
+ for (AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
if ((*i)->GetMiscValue() == power)
addvalue *= ((*i)->GetAmount() + 100) / 100.0f;
@@ -669,7 +669,7 @@ bool Pet::CanTakeMoreActiveSpells(uint32 spellid)
uint8 x;
- for(x = 0; x < activecount; x++)
+ for (x = 0; x < activecount; x++)
{
if(chainstart == chainstartstore[x])
break;
@@ -872,7 +872,7 @@ bool Guardian::InitStatsForLevel(uint32 petlevel)
if(pInfo->armor > 0)
SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(pInfo->armor));
- for(uint8 stat = 0; stat < MAX_STATS; ++stat)
+ for (uint8 stat = 0; stat < MAX_STATS; ++stat)
SetCreateStat(Stats(stat), float(pInfo->stats[stat]));
}
else // not exist in DB, use some default fake data
@@ -1095,7 +1095,7 @@ void Pet::_SaveSpellCooldowns()
time_t curTime = time(NULL);
// remove oudated and save active
- for(CreatureSpellCooldowns::iterator itr = m_CreatureSpellCooldowns.begin();itr != m_CreatureSpellCooldowns.end();)
+ for (CreatureSpellCooldowns::iterator itr = m_CreatureSpellCooldowns.begin(); itr != m_CreatureSpellCooldowns.end(); )
{
if(itr->second <= curTime)
m_CreatureSpellCooldowns.erase(itr++);
@@ -1225,7 +1225,7 @@ void Pet::_SaveAuras()
CharacterDatabase.PExecute("DELETE FROM pet_aura WHERE guid = '%u'", m_charmInfo->GetPetNumber());
AuraMap const& auras = GetAuras();
- for(AuraMap::const_iterator itr = auras.begin(); itr !=auras.end() ; ++itr)
+ for (AuraMap::const_iterator itr = auras.begin(); itr !=auras.end() ; ++itr)
{
if(!itr->second->CanBeSaved())
continue;
@@ -1309,7 +1309,7 @@ bool Pet::addSpell(uint32 spell_id,ActiveStates active /*= ACT_DECIDE*/, PetSpel
{
if(TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentPos->talent_id ))
{
- for(uint8 i=0; i < MAX_TALENT_RANK; ++i)
+ for (uint8 i=0; i < MAX_TALENT_RANK; ++i)
{
// skip learning spell and no rank spell case
uint32 rankSpellId = talentInfo->RankID[i];
@@ -1395,7 +1395,7 @@ void Pet::InitLevelupSpellsForLevel()
if(PetLevelupSpellSet const *levelupSpells = GetCreatureInfo()->family ? spellmgr.GetPetLevelupSpellList(GetCreatureInfo()->family) : NULL)
{
// PetLevelupSpellSet ordered by levels, process in reversed order
- for(PetLevelupSpellSet::const_reverse_iterator itr = levelupSpells->rbegin(); itr != levelupSpells->rend(); ++itr)
+ for (PetLevelupSpellSet::const_reverse_iterator itr = levelupSpells->rbegin(); itr != levelupSpells->rend(); ++itr)
{
// will called first if level down
if(itr->first > level)
@@ -1411,7 +1411,7 @@ void Pet::InitLevelupSpellsForLevel()
// default spells (can be not learned if pet level (as owner level decrease result for example) less first possible in normal game)
if(PetDefaultSpellsEntry const *defSpells = spellmgr.GetPetDefaultSpellsEntry(petSpellsId))
{
- for(uint8 i = 0; i < MAX_CREATURE_SPELL_DATA_SLOT; ++i)
+ for (uint8 i = 0; i < MAX_CREATURE_SPELL_DATA_SLOT; ++i)
{
SpellEntry const* spellEntry = sSpellStore.LookupEntry(defSpells->spellid[i]);
if(!spellEntry)
@@ -1493,10 +1493,9 @@ bool Pet::removeSpell(uint32 spell_id, bool learn_prev, bool clear_ab)
return true;
}
-
void Pet::CleanupActionBar()
{
- for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
+ for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
if(UnitActionBarEntry const* ab = m_charmInfo->GetActionBarEntry(i))
if(ab->GetAction() && ab->IsActionBarForSpell())
{
@@ -1577,7 +1576,7 @@ bool Pet::resetTalents(bool no_cost)
for (int j = 0; j < MAX_TALENT_RANK; j++)
{
- for(PetSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end();)
+ for (PetSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); )
{
if(itr->second.state == PETSPELL_REMOVED)
{
@@ -1855,7 +1854,7 @@ void Pet::LearnPetPassives()
// For general hunter pets skill 270
// Passive 01~10, Passive 00 (20782, not used), Ferocious Inspiration (34457)
// Scale 01~03 (34902~34904, bonus from owner, not used)
- for(PetFamilySpellsSet::const_iterator petSet = petStore->second.begin(); petSet != petStore->second.end(); ++petSet)
+ for (PetFamilySpellsSet::const_iterator petSet = petStore->second.begin(); petSet != petStore->second.end(); ++petSet)
addSpell(*petSet, ACT_DECIDE, PETSPELL_NEW, PETSPELL_FAMILY);
}
}
@@ -1869,7 +1868,7 @@ void Pet::CastPetAuras(bool current)
if(!IsPermanentPetFor((Player*)owner))
return;
- for(PetAuraSet::const_iterator itr = owner->m_petAuras.begin(); itr != owner->m_petAuras.end();)
+ for (PetAuraSet::const_iterator itr = owner->m_petAuras.begin(); itr != owner->m_petAuras.end(); )
{
PetAura const* pa = *itr;
++itr;
diff --git a/src/game/PetAI.cpp b/src/game/PetAI.cpp
index 534500e51ea..fc305d5f122 100644
--- a/src/game/PetAI.cpp
+++ b/src/game/PetAI.cpp
@@ -171,7 +171,7 @@ void PetAI::UpdateAI(const uint32 diff)
else
{
bool spellUsed = false;
- for(std::set<uint64>::const_iterator tar = m_AllySet.begin(); tar != m_AllySet.end(); ++tar)
+ for (std::set<uint64>::const_iterator tar = m_AllySet.begin(); tar != m_AllySet.end(); ++tar)
{
Unit* Target = ObjectAccessor::GetUnit(*m_creature,*tar);
@@ -220,7 +220,7 @@ void PetAI::UpdateAI(const uint32 diff)
}
// deleted cached Spell objects
- for(TargetSpellList::const_iterator itr = targetSpellStore.begin(); itr != targetSpellStore.end(); ++itr)
+ for (TargetSpellList::const_iterator itr = targetSpellStore.begin(); itr != targetSpellStore.end(); ++itr)
delete itr->second;
}
}
@@ -248,7 +248,7 @@ void PetAI::UpdateAllies()
m_AllySet.insert(m_creature->GetGUID());
if(pGroup) //add group
{
- for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* Target = itr->getSource();
if(!Target || !pGroup->SameSubGroup((Player*)owner, Target))
diff --git a/src/game/PetHandler.cpp b/src/game/PetHandler.cpp
index 733a857373b..41cafc3c7a4 100644
--- a/src/game/PetHandler.cpp
+++ b/src/game/PetHandler.cpp
@@ -69,10 +69,10 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
{
//If a pet is dismissed, m_Controlled will change
std::vector<Unit*> controlled;
- for(Unit::ControlList::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr)
+ for (Unit::ControlList::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr)
if((*itr)->GetEntry() == pet->GetEntry() && (*itr)->isAlive())
controlled.push_back(*itr);
- for(std::vector<Unit*>::iterator itr = controlled.begin(); itr != controlled.end(); ++itr)
+ for (std::vector<Unit*>::iterator itr = controlled.begin(); itr != controlled.end(); ++itr)
HandlePetActionHelper(*itr, guid1, spellid, flag, guid2);
}
}
@@ -140,7 +140,7 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid
return;
}
-
+
pet->clearUnitState(UNIT_STAT_FOLLOW);
// This is true if pet has no target or has target but targets differs.
if(pet->getVictim() != TargetUnit || ( pet->getVictim() == TargetUnit && !pet->GetCharmInfo()->IsCommandAttack() ))
@@ -238,7 +238,7 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid
return;
}
- for(uint32 i = 0; i < 3;++i)
+ for (uint32 i = 0; i < 3; ++i)
{
if(spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_AREA_ENEMY_SRC || spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_AREA_ENEMY_DST || spellInfo->EffectImplicitTargetA[i] == TARGET_DEST_DYNOBJ_ENEMY)
return;
@@ -366,7 +366,7 @@ void WorldSession::SendPetNameQuery( uint64 petguid, uint32 petnumber)
if( pet->isPet() && ((Pet*)pet)->GetDeclinedNames() )
{
data << uint8(1);
- for(uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
+ for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
data << ((Pet*)pet)->GetDeclinedNames()->name[i];
}
else
@@ -400,7 +400,7 @@ void WorldSession::HandlePetSetAction( WorldPacket & recv_data )
}
count = (recv_data.size() == 24) ? 2 : 1;
- for(uint8 i = 0; i < count; ++i)
+ for (uint8 i = 0; i < count; ++i)
{
uint32 position;
uint32 data;
@@ -487,7 +487,7 @@ void WorldSession::HandlePetRename( WorldPacket & recv_data )
if(isdeclined)
{
- for(uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
+ for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
{
recv_data >> declinedname.name[i];
}
@@ -504,7 +504,7 @@ void WorldSession::HandlePetRename( WorldPacket & recv_data )
CharacterDatabase.BeginTransaction();
if(isdeclined)
{
- for(uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
+ for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
CharacterDatabase.escape_string(declinedname.name[i]);
CharacterDatabase.PExecute("DELETE FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'", _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber());
CharacterDatabase.PExecute("INSERT INTO character_pet_declinedname (id, owner, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u','%u','%s','%s','%s','%s','%s')",
@@ -720,7 +720,7 @@ void WorldSession::SendPetNameInvalid(uint32 error, const std::string& name, Dec
if(declinedName)
{
data << uint8(1);
- for(uint32 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
+ for (uint32 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
data << declinedName->name[i];
}
else
@@ -752,7 +752,7 @@ void WorldSession::HandleLearnPreviewTalentsPet( WorldPacket & recv_data )
uint32 talentId, talentRank;
- for(uint32 i = 0; i < talentsCount; ++i)
+ for (uint32 i = 0; i < talentsCount; ++i)
{
recv_data >> talentId >> talentRank;
diff --git a/src/game/PetitionsHandler.cpp b/src/game/PetitionsHandler.cpp
index fe719b1b671..718f063beca 100644
--- a/src/game/PetitionsHandler.cpp
+++ b/src/game/PetitionsHandler.cpp
@@ -272,7 +272,7 @@ void WorldSession::HandlePetitionShowSignOpcode(WorldPacket & recv_data)
data << petitionguid_low; // guild guid (in Trinity always same as GUID_LOPART(petitionguid)
data << signs; // sign's count
- for(uint8 i = 1; i <= signs; ++i)
+ for (uint8 i = 1; i <= signs; ++i)
{
Field *fields2 = result->Fetch();
uint64 plguid = fields2[0].GetUInt64();
@@ -673,7 +673,7 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket & recv_data)
data << GUID_LOPART(petitionguid); // guild guid (in Trinity always same as GUID_LOPART(petition guid)
data << signs; // sign's count
- for(uint8 i = 1; i <= signs; ++i)
+ for (uint8 i = 1; i <= signs; ++i)
{
Field *fields2 = result->Fetch();
plguid = fields2[0].GetUInt64();
@@ -818,7 +818,7 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data)
objmgr.AddGuild(guild);
// add members
- for(uint8 i = 0; i < signs; ++i)
+ for (uint8 i = 0; i < signs; ++i)
{
Field* fields = result->Fetch();
guild->AddMember(fields[0].GetUInt64(), guild->GetLowestRank());
@@ -846,7 +846,7 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data)
sLog.outDebug("PetitonsHandler: arena team added to objmrg");
// add members
- for(uint8 i = 0; i < signs; ++i)
+ for (uint8 i = 0; i < signs; ++i)
{
Field* fields = result->Fetch();
uint64 memberGUID = fields[0].GetUInt64();
@@ -937,7 +937,7 @@ void WorldSession::SendPetitionShowList(uint64 guid)
data << uint32(5); // unknown
data << uint32(5); // required signs?
}
- //for(uint8 i = 0; i < count; ++i)
+ //for (uint8 i = 0; i < count; ++i)
//{
// data << uint32(i); // index
// data << uint32(GUILD_CHARTER); // charter entry
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 2d49a7559e9..2abac550ca9 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -140,7 +140,7 @@ void PlayerTaxi::InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint32 leve
{
case CLASS_DEATH_KNIGHT:
{
- for(uint8 i = 0; i < TaxiMaskSize; ++i)
+ for (uint8 i = 0; i < TaxiMaskSize; ++i)
m_taximask[i] |= sOldContinentsNodesMask[i];
break;
}
@@ -207,7 +207,7 @@ bool PlayerTaxi::LoadTaxiDestinationsFromString( const std::string& values, uint
Tokens tokens = StrSplit(values," ");
- for(Tokens::iterator iter = tokens.begin(); iter != tokens.end(); ++iter)
+ for (Tokens::iterator iter = tokens.begin(); iter != tokens.end(); ++iter)
{
uint32 node = uint32(atol(iter->c_str()));
AddTaxiDestination(node);
@@ -220,7 +220,7 @@ bool PlayerTaxi::LoadTaxiDestinationsFromString( const std::string& values, uint
if(m_TaxiDestinations.size() < 2)
return false;
- for(size_t i = 1; i < m_TaxiDestinations.size(); ++i)
+ for (size_t i = 1; i < m_TaxiDestinations.size(); ++i)
{
uint32 cost;
uint32 path;
@@ -243,7 +243,7 @@ std::string PlayerTaxi::SaveTaxiDestinationsToString()
std::ostringstream ss;
- for(size_t i=0; i < m_TaxiDestinations.size(); ++i)
+ for (size_t i=0; i < m_TaxiDestinations.size(); ++i)
ss << m_TaxiDestinations[i] << " ";
return ss.str();
@@ -265,7 +265,7 @@ uint32 PlayerTaxi::GetCurrentTaxiPath() const
std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi)
{
ss << "'";
- for(uint8 i = 0; i < TaxiMaskSize; ++i)
+ for (uint8 i = 0; i < TaxiMaskSize; ++i)
ss << taxi.m_taximask[i] << " ";
ss << "'";
return ss;
@@ -485,7 +485,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa
m_ChampioningFaction = 0;
- for(int i = 0; i < MAX_POWERS; ++i)
+ for (int i = 0; i < MAX_POWERS; ++i)
m_powerFraction[i] = 0;
}
@@ -495,7 +495,7 @@ Player::~Player ()
//m_social = NULL;
// Note: buy back item already deleted from DB when player was saved
- for(uint8 i = 0; i < PLAYER_SLOTS_COUNT; ++i)
+ for (uint8 i = 0; i < PLAYER_SLOTS_COUNT; ++i)
{
if(m_items[i])
delete m_items[i];
@@ -512,7 +512,7 @@ Player::~Player ()
}
//all mailed items should be deleted, also all mail should be deallocated
- for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end();++itr)
+ for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
delete *itr;
for (ItemMap::iterator iter = mMitems.begin(); iter != mMitems.end(); ++iter)
@@ -520,7 +520,7 @@ Player::~Player ()
delete PlayerTalkClass;
- for(size_t x = 0; x < ItemSetEff.size(); x++)
+ for (size_t x = 0; x < ItemSetEff.size(); x++)
if(ItemSetEff[x])
delete ItemSetEff[x];
@@ -541,8 +541,8 @@ void Player::CleanupsBeforeDelete()
m_transport->RemovePassenger(this);
// clean up player-instance binds, may unload some instance saves
- for(uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i)
- for(BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr)
+ for (uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i)
+ for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr)
itr->second.save->RemovePlayer(this);
}
@@ -737,7 +737,7 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8
if(oEntry)
{
- for(int j = 0; j < MAX_OUTFIT_ITEMS; ++j)
+ for (int j = 0; j < MAX_OUTFIT_ITEMS; ++j)
{
if(oEntry->ItemId[j] <= 0)
continue;
@@ -784,7 +784,7 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8
// bags and main-hand weapon must equipped at this moment
// now second pass for not equipped (offhand weapon/shield if it attempt equipped before main-hand weapon)
// or ammo not equipped in special bag
- for(uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
+ for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
{
if(Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
{
@@ -936,7 +936,7 @@ int32 Player::getMaxTimer(MirrorTimerType timer)
return DISABLED_MIRROR_TIMER;
int32 UnderWaterTime = 3*MINUTE*IN_MILISECONDS;
AuraEffectList const& mModWaterBreathing = GetAurasByType(SPELL_AURA_MOD_WATER_BREATHING);
- for(AuraEffectList::const_iterator i = mModWaterBreathing.begin(); i != mModWaterBreathing.end(); ++i)
+ for (AuraEffectList::const_iterator i = mModWaterBreathing.begin(); i != mModWaterBreathing.end(); ++i)
UnderWaterTime = uint32(UnderWaterTime * (100.0f + (*i)->GetAmount()) / 100.0f);
return UnderWaterTime;
}
@@ -1285,7 +1285,7 @@ void Player::Update( uint32 p_time )
}
}
}
-
+
if (m_weaponChangeTimer > 0)
{
if(p_time >= m_weaponChangeTimer)
@@ -1574,7 +1574,7 @@ bool Player::BuildEnumData( QueryResult * result, WorldPacket * p_data )
SpellItemEnchantmentEntry const *enchant = NULL;
uint32 enchants = GetUInt32ValueFromArray(data, visualbase + 1);
- for(uint8 enchantSlot = PERM_ENCHANTMENT_SLOT; enchantSlot <= TEMP_ENCHANTMENT_SLOT; ++enchantSlot)
+ for (uint8 enchantSlot = PERM_ENCHANTMENT_SLOT; enchantSlot <= TEMP_ENCHANTMENT_SLOT; ++enchantSlot)
{
// values stored in 2 uint16
uint32 enchantId = 0x0000FFFF & (enchants >> enchantSlot*16);
@@ -1975,7 +1975,7 @@ void Player::AddToWorld()
///- The player should only be added when logging in
Unit::AddToWorld();
- for(uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
+ for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
{
if(m_items[i])
m_items[i]->AddToWorld();
@@ -1999,7 +1999,7 @@ void Player::RemoveFromWorld()
///- The player should only be removed when logging out
Unit::RemoveFromWorld();
- for(uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
+ for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
{
if(m_items[i])
m_items[i]->RemoveFromWorld();
@@ -2022,13 +2022,13 @@ void Player::RegenerateAll()
{
//if (m_regenTimer <= 500)
// return;
-
+
m_regenTimerCount += m_regenTimer;
Regenerate( POWER_ENERGY );
Regenerate( POWER_MANA );
-
+
if(m_regenTimerCount >= 2000)
{
// Not in combat or they have regeneration
@@ -2057,7 +2057,7 @@ void Player::Regenerate(Powers power)
{
if(power == POWER_RUNE)
{
- for(uint32 i = 0; i < MAX_RUNES; ++i)
+ for (uint32 i = 0; i < MAX_RUNES; ++i)
if(uint8 cd = GetRuneCooldown(i)) // if we have cooldown, reduce it...
SetRuneCooldown(i, cd - 1); // ... by 2 sec (because update is every 2 sec)
}
@@ -2117,7 +2117,7 @@ void Player::Regenerate(Powers power)
if(power != POWER_MANA)
{
AuraEffectList const& ModPowerRegenPCTAuras = GetAurasByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT);
- for(AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
+ for (AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
if ((*i)->GetMiscValue() == power)
addvalue *= ((*i)->GetAmount() + 100) / 100.0f;
}
@@ -2148,7 +2148,7 @@ void Player::Regenerate(Powers power)
{
curValue = 0;
m_powerFraction[power] = 0;
- }
+ }
}
if(m_regenTimerCount >= 2000)
SetPower(power, curValue);
@@ -2177,7 +2177,7 @@ void Player::RegenerateHealth()
if (!isInCombat())
{
AuraEffectList const& mModHealthRegenPct = GetAurasByType(SPELL_AURA_MOD_HEALTH_REGEN_PERCENT);
- for(AuraEffectList::const_iterator i = mModHealthRegenPct.begin(); i != mModHealthRegenPct.end(); ++i)
+ for (AuraEffectList::const_iterator i = mModHealthRegenPct.begin(); i != mModHealthRegenPct.end(); ++i)
addvalue *= (100.0f + (*i)->GetAmount()) / 100.0f;
}
else if(HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT))
@@ -2520,7 +2520,7 @@ void Player::GiveLevel(uint32 level)
WorldPacket data(SMSG_LEVELUP_INFO, (4+4+MAX_POWERS*4+MAX_STATS*4));
data << uint32(level);
data << uint32(int32(classInfo.basehealth) - int32(GetCreateHealth()));
- // for(int i = 0; i < MAX_POWERS; ++i) // Powers loop (0-6)
+ // for (int i = 0; i < MAX_POWERS; ++i) // Powers loop (0-6)
data << uint32(int32(classInfo.basemana) - int32(GetCreateMana()));
data << uint32(0);
data << uint32(0);
@@ -2529,7 +2529,7 @@ void Player::GiveLevel(uint32 level)
data << uint32(0);
data << uint32(0);
// end for
- for(uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) // Stats loop (0-4)
+ for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) // Stats loop (0-4)
data << uint32(int32(info.stats[i]) - GetCreateStat(Stats(i)));
GetSession()->SendPacket(&data);
@@ -2546,7 +2546,7 @@ void Player::GiveLevel(uint32 level)
UpdateSkillsForLevel ();
// save base values (bonuses already included in stored stats
- for(uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
+ for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
SetCreateStat(Stats(i), info.stats[i]);
SetCreateHealth(classInfo.basehealth);
@@ -2642,10 +2642,10 @@ void Player::InitStatsForLevel(bool reapplyMods)
SetFloatValue(OBJECT_FIELD_SCALE_X,1.0f);
// save base values (bonuses already included in stored stats
- for(uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
+ for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
SetCreateStat(Stats(i), info.stats[i]);
- for(uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
+ for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
SetStat(Stats(i), info.stats[i]);
SetCreateHealth(classInfo.basehealth);
@@ -2658,7 +2658,7 @@ void Player::InitStatsForLevel(bool reapplyMods)
InitStatBuffMods();
//reset rating fields values
- for(uint16 index = PLAYER_FIELD_COMBAT_RATING_1; index < PLAYER_FIELD_COMBAT_RATING_1 + MAX_COMBAT_RATING; ++index)
+ for (uint16 index = PLAYER_FIELD_COMBAT_RATING_1; index < PLAYER_FIELD_COMBAT_RATING_1 + MAX_COMBAT_RATING; ++index)
SetUInt32Value(index, 0);
SetUInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS,0);
@@ -2718,13 +2718,13 @@ void Player::InitStatsForLevel(bool reapplyMods)
SetUInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE,0);
SetUInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE,0);
- for(uint8 i = 0; i < MAX_SPELL_SCHOOL; ++i)
+ for (uint8 i = 0; i < MAX_SPELL_SCHOOL; ++i)
{
SetUInt32Value(UNIT_FIELD_POWER_COST_MODIFIER+i,0);
SetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+i,0.0f);
}
// Reset no reagent cost field
- for(uint8 i = 0; i < 3; i++)
+ for (uint8 i = 0; i < 3; i++)
SetUInt32Value(PLAYER_NO_REAGENT_COST_1 + i, 0);
// Init data for form but skip reapply item mods for form
InitDataForForm(reapplyMods);
@@ -2807,7 +2807,7 @@ void Player::SendInitialSpells()
uint16 spellCooldowns = m_spellCooldowns.size();
data << uint16(spellCooldowns);
- for(SpellCooldowns::const_iterator itr=m_spellCooldowns.begin(); itr!=m_spellCooldowns.end(); ++itr)
+ for (SpellCooldowns::const_iterator itr=m_spellCooldowns.begin(); itr!=m_spellCooldowns.end(); ++itr)
{
SpellEntry const *sEntry = sSpellStore.LookupEntry(itr->first);
if(!sEntry)
@@ -2847,7 +2847,7 @@ void Player::SendInitialSpells()
void Player::RemoveMail(uint32 id)
{
- for(PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end();++itr)
+ for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
{
if ((*itr)->messageID == id)
{
@@ -2889,7 +2889,7 @@ void Player::UpdateNextMailTimeAndUnreads()
time_t cTime = time(NULL);
m_nextMailDelivereTime = 0;
unReadMails = 0;
- for(PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
+ for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
{
if((*itr)->deliver_time > cTime)
{
@@ -2955,7 +2955,7 @@ bool Player::AddTalent(uint32 spell_id, uint8 spec, bool learning)
{
if(TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentPos->talent_id ))
{
- for(uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
+ for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
{
// skip learning spell and no rank spell case
uint32 rankSpellId = talentInfo->RankID[rank];
@@ -2972,7 +2972,7 @@ bool Player::AddTalent(uint32 spell_id, uint8 spec, bool learning)
PlayerSpellState state = learning ? PLAYERSPELL_NEW : PLAYERSPELL_UNCHANGED;
PlayerTalent *newtalent = new PlayerTalent();
-
+
newtalent->state = state;
newtalent->spec = spec;
@@ -3136,7 +3136,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
{
if(TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentPos->talent_id ))
{
- for(uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
+ for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
{
// skip learning spell and no rank spell case
uint32 rankSpellId = talentInfo->RankID[rank];
@@ -3165,7 +3165,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
// replace spells in action bars and spellbook to bigger rank if only one spell rank must be accessible
if(newspell->active && !newspell->disabled && !SpellMgr::canStackSpellRanks(spellInfo) && spellmgr.GetSpellRank(spellInfo->Id) != 0)
{
- for( PlayerSpellMap::iterator itr2 = m_spells.begin(); itr2 != m_spells.end(); ++itr2 )
+ for (PlayerSpellMap::iterator itr2 = m_spells.begin(); itr2 != m_spells.end(); ++itr2 )
{
if(itr2->second->state == PLAYERSPELL_REMOVED) continue;
SpellEntry const *i_spellInfo = sSpellStore.LookupEntry(itr2->first);
@@ -3274,7 +3274,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
else
{
// not ranked skills
- for(SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx)
+ for (SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx)
{
SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->skillId);
if (!pSkill)
@@ -3308,7 +3308,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
// learn dependent spells
SpellLearnSpellMapBounds spell_bounds = spellmgr.GetSpellLearnSpellMapBounds(spell_id);
- for(SpellLearnSpellMap::const_iterator itr2 = spell_bounds.first; itr2 != spell_bounds.second; ++itr2)
+ for (SpellLearnSpellMap::const_iterator itr2 = spell_bounds.first; itr2 != spell_bounds.second; ++itr2)
{
if (!itr2->second.autoLearned)
{
@@ -3322,7 +3322,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
if (!GetSession()->PlayerLoading())
{
// not ranked skills
- for(SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx)
+ for (SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx)
{
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE,_spell_idx->second->skillId);
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS,_spell_idx->second->skillId);
@@ -3421,7 +3421,7 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
//unlearn spells dependent from recently removed spells
SpellsRequiringSpellMap const& reqMap = spellmgr.GetSpellsRequiringSpell();
SpellsRequiringSpellMap::const_iterator itr2 = reqMap.find(spell_id);
- for (uint32 i=reqMap.count(spell_id);i>0;i--,itr2++)
+ for (uint32 i=reqMap.count(spell_id); i>0; i--,itr2++)
removeSpell(itr2->second,disabled,false);
// re-search, it can be corrupted in prev loop
@@ -3452,7 +3452,7 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
RemoveAurasDueToSpell(spell_id);
// remove pet auras
- for(int i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ for (int i = 0; i < MAX_SPELL_EFFECTS; ++i)
if(PetAura const* petSpell = spellmgr.GetPetAura(spell_id, i))
RemovePetAura(petSpell);
@@ -3516,7 +3516,7 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
// not ranked skills
SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spell_id);
- for(SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
+ for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
{
SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->skillId);
if (!pSkill)
@@ -3540,7 +3540,7 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
// remove dependent spells
SpellLearnSpellMapBounds spell_bounds = spellmgr.GetSpellLearnSpellMapBounds(spell_id);
- for(SpellLearnSpellMap::const_iterator itr2 = spell_bounds.first; itr2 != spell_bounds.second; ++itr2)
+ for (SpellLearnSpellMap::const_iterator itr2 = spell_bounds.first; itr2 != spell_bounds.second; ++itr2)
removeSpell(itr2->second.spell, disabled);
// activate lesser rank in spellbook/action bar, and cast it if need
@@ -3587,7 +3587,7 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
}
}
}
-
+
if(spell_id == 46917 && m_canTitanGrip)
SetCanTitanGrip(false);
@@ -3616,7 +3616,7 @@ void Player::RemoveCategoryCooldown( uint32 cat )
{
SpellCategoryStore::const_iterator i_scstore = sSpellCategoryStore.find(cat);
if(i_scstore != sSpellCategoryStore.end())
- for(SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset)
+ for (SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset)
RemoveSpellCooldown(*i_scset, true);
}
@@ -3627,7 +3627,7 @@ void Player::RemoveSpellCategoryCooldown(uint32 cat, bool update /* = false */)
return;
const SpellCategorySet& ct_set = ct->second;
- for (SpellCooldowns::const_iterator i = m_spellCooldowns.begin(); i != m_spellCooldowns.end();)
+ for (SpellCooldowns::const_iterator i = m_spellCooldowns.begin(); i != m_spellCooldowns.end(); )
{
if (ct_set.find(i->first) != ct_set.end())
RemoveSpellCooldown((i++)->first, update);
@@ -3641,7 +3641,7 @@ void Player::RemoveArenaSpellCooldowns()
// remove cooldowns on spells that has < 15 min CD
SpellCooldowns::iterator itr, next;
// iterate spell cooldowns
- for(itr = m_spellCooldowns.begin();itr != m_spellCooldowns.end(); itr = next)
+ for (itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); itr = next)
{
next = itr;
++next;
@@ -3661,7 +3661,7 @@ void Player::RemoveAllSpellCooldown()
{
if(!m_spellCooldowns.empty())
{
- for(SpellCooldowns::const_iterator itr = m_spellCooldowns.begin();itr != m_spellCooldowns.end(); ++itr)
+ for (SpellCooldowns::const_iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); ++itr)
SendClearCooldown(itr->first, this);
m_spellCooldowns.clear();
@@ -3714,7 +3714,7 @@ void Player::_SaveSpellCooldowns()
time_t infTime = curTime + infinityCooldownDelayCheck;
// remove outdated and save active
- for(SpellCooldowns::iterator itr = m_spellCooldowns.begin();itr != m_spellCooldowns.end();)
+ for (SpellCooldowns::iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); )
{
if(itr->second.end <= curTime)
m_spellCooldowns.erase(itr++);
@@ -3804,11 +3804,11 @@ bool Player::resetTalents(bool no_cost)
// to prevent unexpected lost normal learned spell skip another class talents
if( (getClassMask() & talentTabInfo->ClassMask) == 0 )
continue;
-
+
// Re-use pre-dual talent way of resetting talents, to ensure talents aren't being stored in spell storage.
- for(uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
+ for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
{
- for(PlayerSpellMap::iterator itr = GetSpellMap().begin(); itr != GetSpellMap().end();)
+ for (PlayerSpellMap::iterator itr = GetSpellMap().begin(); itr != GetSpellMap().end(); )
{
if(itr->second->state == PLAYERSPELL_REMOVED || itr->second->disabled)
{
@@ -3871,7 +3871,7 @@ bool Player::resetTalents(bool no_cost)
Mail* Player::GetMail(uint32 id)
{
- for(PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
+ for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
{
if ((*itr)->messageID == id)
{
@@ -3889,7 +3889,7 @@ void Player::_SetCreateBits(UpdateMask *updateMask, Player *target) const
}
else
{
- for(uint16 index = 0; index < m_valuesCount; index++)
+ for (uint16 index = 0; index < m_valuesCount; index++)
{
if(GetUInt32Value(index) != 0 && updateVisualBits.GetBit(index))
updateMask->SetBit(index);
@@ -3982,11 +3982,11 @@ void Player::InitVisibleBits()
updateVisualBits.SetBit(PLAYER_GUILD_TIMESTAMP);
// PLAYER_QUEST_LOG_x also visible bit on official (but only on party/raid)...
- for(uint16 i = PLAYER_QUEST_LOG_1_1; i < PLAYER_QUEST_LOG_25_2; i += 4)
+ for (uint16 i = PLAYER_QUEST_LOG_1_1; i < PLAYER_QUEST_LOG_25_2; i += 4)
updateVisualBits.SetBit(i);
// Players visible items are not inventory stuff
- for(uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
+ for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
{
uint16 offset = i * 2;
@@ -4001,7 +4001,7 @@ void Player::InitVisibleBits()
void Player::BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) const
{
- for(uint8 i = 0; i < EQUIPMENT_SLOT_END; i++)
+ for (uint8 i = 0; i < EQUIPMENT_SLOT_END; i++)
{
if(m_items[i] == NULL)
continue;
@@ -4011,14 +4011,14 @@ void Player::BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target )
if(target == this)
{
- for(uint8 i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
+ for (uint8 i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
{
if(m_items[i] == NULL)
continue;
m_items[i]->BuildCreateUpdateBlockForPlayer( data, target );
}
- for(uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
+ for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
{
if(m_items[i] == NULL)
continue;
@@ -4034,7 +4034,7 @@ void Player::DestroyForPlayer( Player *target, bool anim ) const
{
Unit::DestroyForPlayer( target, anim );
- for(uint8 i = 0; i < INVENTORY_SLOT_BAG_END; i++)
+ for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; i++)
{
if(m_items[i] == NULL)
continue;
@@ -4044,14 +4044,14 @@ void Player::DestroyForPlayer( Player *target, bool anim ) const
if(target == this)
{
- for(uint8 i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
+ for (uint8 i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
{
if(m_items[i] == NULL)
continue;
m_items[i]->DestroyForPlayer( target );
}
- for(uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
+ for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
{
if(m_items[i] == NULL)
continue;
@@ -4585,25 +4585,25 @@ Corpse* Player::GetCorpse() const
void Player::DurabilityLossAll(double percent, bool inventory)
{
- for(uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
+ for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
if(Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
DurabilityLoss(pItem,percent);
if(inventory)
{
// bags not have durability
- // for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
+ // for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
- for(uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
+ for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
if(Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
DurabilityLoss(pItem,percent);
// keys not have durability
- //for(int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++)
+ //for (int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++)
- for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
+ for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
if(Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
- for(uint32 j = 0; j < pBag->GetBagSize(); j++)
+ for (uint32 j = 0; j < pBag->GetBagSize(); j++)
if(Item* pItem = GetItemByPos( i, j ))
DurabilityLoss(pItem,percent);
}
@@ -4629,25 +4629,25 @@ void Player::DurabilityLoss(Item* item, double percent)
void Player::DurabilityPointsLossAll(int32 points, bool inventory)
{
- for(uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
+ for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
if(Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
DurabilityPointsLoss(pItem,points);
if(inventory)
{
// bags not have durability
- // for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
+ // for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
- for(uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
+ for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
if(Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
DurabilityPointsLoss(pItem,points);
// keys not have durability
- //for(int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++)
+ //for (int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++)
- for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
+ for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
if(Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
- for(uint32 j = 0; j < pBag->GetBagSize(); j++)
+ for (uint32 j = 0; j < pBag->GetBagSize(); j++)
if(Item* pItem = GetItemByPos( i, j ))
DurabilityPointsLoss(pItem,points);
}
@@ -4690,14 +4690,14 @@ uint32 Player::DurabilityRepairAll(bool cost, float discountMod, bool guildBank)
{
uint32 TotalCost = 0;
// equipped, backpack, bags itself
- for(uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++)
+ for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++)
TotalCost += DurabilityRepair(( (INVENTORY_SLOT_BAG_0 << 8) | i ),cost,discountMod, guildBank);
// bank, buyback and keys not repaired
// items in inventory bags
- for(uint8 j = INVENTORY_SLOT_BAG_START; j < INVENTORY_SLOT_BAG_END; j++)
- for(uint8 i = 0; i < MAX_BAG_SIZE; i++)
+ for (uint8 j = INVENTORY_SLOT_BAG_START; j < INVENTORY_SLOT_BAG_END; j++)
+ for (uint8 i = 0; i < MAX_BAG_SIZE; i++)
TotalCost += DurabilityRepair(( (j << 8) | i ),cost,discountMod, guildBank);
return TotalCost;
}
@@ -4881,7 +4881,7 @@ void Player::UpdateLocalChannels(uint32 newZone )
std::string current_zone_name = current_zone->area_name[GetSession()->GetSessionDbcLocale()];
- for(JoinedChannelsList::iterator i = m_channels.begin(), next; i != m_channels.end(); i = next)
+ for (JoinedChannelsList::iterator i = m_channels.begin(), next; i != m_channels.end(); i = next)
{
next = i; ++next;
@@ -4917,7 +4917,7 @@ void Player::UpdateLocalChannels(uint32 newZone )
void Player::LeaveLFGChannel()
{
- for(JoinedChannelsList::iterator i = m_channels.begin(); i != m_channels.end(); ++i )
+ for (JoinedChannelsList::iterator i = m_channels.begin(); i != m_channels.end(); ++i )
{
if((*i)->IsLFG())
{
@@ -5200,7 +5200,7 @@ void Player::ApplyRatingMod(CombatRating cr, int32 value, bool apply)
// Apply bonus from SPELL_AURA_MOD_RATING_FROM_STAT
// stat used stored in miscValueB for this aura
AuraEffectList const& modRatingFromStat = GetAurasByType(SPELL_AURA_MOD_RATING_FROM_STAT);
- for(AuraEffectList::const_iterator i = modRatingFromStat.begin();i != modRatingFromStat.end(); ++i)
+ for (AuraEffectList::const_iterator i = modRatingFromStat.begin(); i != modRatingFromStat.end(); ++i)
if ((*i)->GetMiscValue() & (1<<cr))
amount += int32(GetStat(Stats((*i)->GetMiscBValue())) * (*i)->GetAmount() / 100.0f);
if (amount < 0)
@@ -5294,7 +5294,7 @@ void Player::ApplyRatingMod(CombatRating cr, int32 value, bool apply)
void Player::SetRegularAttackTime()
{
- for(uint8 i = 0; i < MAX_ATTACK; ++i)
+ for (uint8 i = 0; i < MAX_ATTACK; ++i)
{
Item *tmpitem = GetWeaponForAttack(WeaponAttackType(i));
if(tmpitem && !tmpitem->IsBroken())
@@ -5360,7 +5360,7 @@ bool Player::UpdateCraftSkill(uint32 spellid)
SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spellid);
- for(SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
+ for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
{
if (_spell_idx->second->skillId)
{
@@ -5466,7 +5466,7 @@ bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step)
new_value = MaxValue;
SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(new_value,MaxValue));
- for(uint32* bsl = &bonusSkillLevels[0]; *bsl; ++bsl)
+ for (uint32* bsl = &bonusSkillLevels[0]; *bsl; ++bsl)
{
if((SkillValue < *bsl && new_value >= *bsl))
{
@@ -5696,13 +5696,13 @@ void Player::SetSkill(uint32 id, uint16 currVal, uint16 maxVal)
// temporary bonuses
AuraEffectList const& mModSkill = GetAurasByType(SPELL_AURA_MOD_SKILL);
- for(AuraEffectList::const_iterator j = mModSkill.begin(); j != mModSkill.end(); ++j)
+ for (AuraEffectList::const_iterator j = mModSkill.begin(); j != mModSkill.end(); ++j)
if ((*j)->GetMiscValue() == int32(id))
(*j)->ApplyModifier(true);
// permanent bonuses
AuraEffectList const& mModSkillTalent = GetAurasByType(SPELL_AURA_MOD_SKILL_TALENT);
- for(AuraEffectList::const_iterator j = mModSkillTalent.begin(); j != mModSkillTalent.end(); ++j)
+ for (AuraEffectList::const_iterator j = mModSkillTalent.begin(); j != mModSkillTalent.end(); ++j)
if ((*j)->GetMiscValue() == int32(id))
(*j)->ApplyModifier(true);
@@ -5843,7 +5843,7 @@ void Player::SendActionButtons(uint32 state) const
WorldPacket data(SMSG_ACTION_BUTTONS, 1+(MAX_ACTION_BUTTONS*4));
data << uint8(state); // can be 0, 1, 2
- for(int button = 0; button < MAX_ACTION_BUTTONS; ++button)
+ for (int button = 0; button < MAX_ACTION_BUTTONS; ++button)
{
ActionButtonList::const_iterator itr = m_actionButtons.find(button);
if(itr != m_actionButtons.end() && itr->second.uState != ACTIONBUTTON_DELETED)
@@ -5896,7 +5896,6 @@ ActionButton* Player::addActionButton(uint8 button, uint32 action, uint8 type)
break; // pther cases not checked at this moment
}
-
// it create new button (NEW state) if need or return existed
ActionButton& ab = m_actionButtons[button];
@@ -5915,9 +5914,9 @@ void Player::removeActionButton(uint8 button)
if (!buttonItr->second.canRemoveByClient)
{
- buttonItr->second.canRemoveByClient = true;
+ buttonItr->second.canRemoveByClient = true;
return;
- }
+ }
if(buttonItr->second.uState==ACTIONBUTTON_NEW)
m_actionButtons.erase(buttonItr); // new and not saved
else
@@ -6266,7 +6265,7 @@ void Player::RewardReputation(Unit *pVictim, float rate)
void Player::RewardReputation(Quest const *pQuest)
{
// quest reputation reward/loss
- for(uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
+ for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
{
if(pQuest->RewRepFaction[i] && pQuest->RewRepValue[i] )
{
@@ -6809,7 +6808,7 @@ void Player::DuelComplete(DuelCompleteType type)
/* remove auras */
AuraMap &itsAuras = duel->opponent->GetAuras();
- for(AuraMap::iterator i = itsAuras.begin(); i != itsAuras.end();)
+ for (AuraMap::iterator i = itsAuras.begin(); i != itsAuras.end(); )
{
if (!i->second->IsPositive() && i->second->GetCasterGUID() == GetGUID() && i->second->GetAuraApplyTime() >= duel->startTime)
{
@@ -6820,7 +6819,7 @@ void Player::DuelComplete(DuelCompleteType type)
}
AuraMap &myAuras = GetAuras();
- for(AuraMap::iterator i = myAuras.begin(); i != myAuras.end();)
+ for (AuraMap::iterator i = myAuras.begin(); i != myAuras.end(); )
{
if (!i->second->IsPositive() && i->second->GetCasterGUID() == duel->opponent->GetGUID() && i->second->GetAuraApplyTime() >= duel->startTime)
{
@@ -7199,15 +7198,15 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl
void Player::_ApplyWeaponDependentAuraMods(Item *item,WeaponAttackType attackType,bool apply)
{
AuraEffectList const& auraCritList = GetAurasByType(SPELL_AURA_MOD_WEAPON_CRIT_PERCENT);
- for(AuraEffectList::const_iterator itr = auraCritList.begin(); itr!=auraCritList.end();++itr)
+ for (AuraEffectList::const_iterator itr = auraCritList.begin(); itr!=auraCritList.end(); ++itr)
_ApplyWeaponDependentAuraCritMod(item,attackType,*itr,apply);
AuraEffectList const& auraDamageFlatList = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
- for(AuraEffectList::const_iterator itr = auraDamageFlatList.begin(); itr!=auraDamageFlatList.end();++itr)
+ for (AuraEffectList::const_iterator itr = auraDamageFlatList.begin(); itr!=auraDamageFlatList.end(); ++itr)
_ApplyWeaponDependentAuraDamageMod(item,attackType,*itr,apply);
AuraEffectList const& auraDamagePCTList = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
- for(AuraEffectList::const_iterator itr = auraDamagePCTList.begin(); itr!=auraDamagePCTList.end();++itr)
+ for (AuraEffectList::const_iterator itr = auraDamagePCTList.begin(); itr!=auraDamagePCTList.end(); ++itr)
_ApplyWeaponDependentAuraDamageMod(item,attackType,*itr,apply);
}
@@ -7306,7 +7305,7 @@ void Player::ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply
if(form_change) // check aura active state from other form
{
AuraMap const& auras = GetAuras();
- for(AuraMap::const_iterator itr = auras.lower_bound(spellInfo->Id); itr != auras.upper_bound(spellInfo->Id); ++itr)
+ for (AuraMap::const_iterator itr = auras.lower_bound(spellInfo->Id); itr != auras.upper_bound(spellInfo->Id); ++itr)
if(!item || itr->second->GetCastItemGUID()==item->GetGUID())
return;
}
@@ -7343,13 +7342,13 @@ void Player::UpdateEquipSpellsAtFormChange()
}
// item set bonuses not dependent from item broken state
- for(size_t setindex = 0; setindex < ItemSetEff.size(); ++setindex)
+ for (size_t setindex = 0; setindex < ItemSetEff.size(); ++setindex)
{
ItemSetEffect* eff = ItemSetEff[setindex];
if(!eff)
continue;
- for(uint32 y=0;y<8; ++y)
+ for (uint32 y=0; y<8; ++y)
{
SpellEntry const* spellInfo = eff->spells[y];
if(!spellInfo)
@@ -7365,7 +7364,7 @@ void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32
if(!target || !target->isAlive() || target == this)
return;
- for(int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
+ for (int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
{
// If usable, try to cast item spell
if (Item * item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0,i))
@@ -7457,12 +7456,12 @@ void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32
}
// item combat enchantments
- for(int e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot)
+ for (int e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot)
{
uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot));
SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
if(!pEnchant) continue;
- for (int s=0;s<3;s++)
+ for (int s=0; s<3; s++)
{
if(pEnchant->type[s]!=ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
continue;
@@ -7543,7 +7542,7 @@ void Player::CastItemUseSpell(Item *item,SpellCastTargets const& targets,uint8 c
int count = 0;
// item spells casted at use
- for(int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
+ for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
{
_Spell const& spellData = proto->Spells[i];
@@ -7572,12 +7571,12 @@ void Player::CastItemUseSpell(Item *item,SpellCastTargets const& targets,uint8 c
}
// Item enchantments spells casted at use
- for(int e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot)
+ for (int e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot)
{
uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot));
SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
if(!pEnchant) continue;
- for (int s=0;s<3;s++)
+ for (int s=0; s<3; s++)
{
if(pEnchant->type[s]!=ITEM_ENCHANTMENT_TYPE_USE_SPELL)
continue;
@@ -8889,7 +8888,7 @@ uint8 Player::CanUnequipItems( uint32 item, uint32 count ) const
uint8 res = EQUIP_ERR_OK;
- for(uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)
+ for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)
{
pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pItem && pItem->GetEntry() == item )
@@ -8905,7 +8904,7 @@ uint8 Player::CanUnequipItems( uint32 item, uint32 count ) const
res = ires;
}
}
- for(uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
+ for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
{
pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pItem && pItem->GetEntry() == item )
@@ -8915,7 +8914,7 @@ uint8 Player::CanUnequipItems( uint32 item, uint32 count ) const
return EQUIP_ERR_OK;
}
}
- for(uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
+ for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
{
pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pItem && pItem->GetEntry() == item )
@@ -8926,12 +8925,12 @@ uint8 Player::CanUnequipItems( uint32 item, uint32 count ) const
}
}
Bag *pBag;
- for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
+ for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
{
pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pBag )
{
- for(uint32 j = 0; j < pBag->GetBagSize(); j++)
+ for (uint32 j = 0; j < pBag->GetBagSize(); j++)
{
pItem = GetItemByPos( i, j );
if( pItem && pItem->GetEntry() == item )
@@ -8951,19 +8950,19 @@ uint8 Player::CanUnequipItems( uint32 item, uint32 count ) const
uint32 Player::GetItemCount( uint32 item, bool inBankAlso, Item* skipItem ) const
{
uint32 count = 0;
- for(uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++)
+ for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++)
{
Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pItem && pItem != skipItem && pItem->GetEntry() == item )
count += pItem->GetCount();
}
- for(uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
+ for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
{
Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pItem && pItem != skipItem && pItem->GetEntry() == item )
count += pItem->GetCount();
}
- for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
+ for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
{
Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pBag )
@@ -8972,7 +8971,7 @@ uint32 Player::GetItemCount( uint32 item, bool inBankAlso, Item* skipItem ) cons
if(skipItem && skipItem->GetProto()->GemProperties)
{
- for(uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++)
+ for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++)
{
Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pItem && pItem != skipItem && pItem->GetProto()->Socket[0].Color )
@@ -8982,13 +8981,13 @@ uint32 Player::GetItemCount( uint32 item, bool inBankAlso, Item* skipItem ) cons
if(inBankAlso)
{
- for(uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; i++)
+ for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; i++)
{
Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pItem && pItem != skipItem && pItem->GetEntry() == item )
count += pItem->GetCount();
}
- for(uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
+ for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
{
Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pBag )
@@ -8997,7 +8996,7 @@ uint32 Player::GetItemCount( uint32 item, bool inBankAlso, Item* skipItem ) cons
if(skipItem && skipItem->GetProto()->GemProperties)
{
- for(uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; i++)
+ for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; i++)
{
Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pItem && pItem != skipItem && pItem->GetProto()->Socket[0].Color )
@@ -9011,25 +9010,25 @@ uint32 Player::GetItemCount( uint32 item, bool inBankAlso, Item* skipItem ) cons
Item* Player::GetItemByGuid( uint64 guid ) const
{
- for(uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++)
+ for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++)
{
Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pItem && pItem->GetGUID() == guid )
return pItem;
}
- for(uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
+ for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
{
Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pItem && pItem->GetGUID() == guid )
return pItem;
}
- for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
+ for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
{
Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pBag )
{
- for(uint32 j = 0; j < pBag->GetBagSize(); j++)
+ for (uint32 j = 0; j < pBag->GetBagSize(); j++)
{
Item* pItem = pBag->GetItemByPos( j );
if( pItem && pItem->GetGUID() == guid )
@@ -9037,12 +9036,12 @@ Item* Player::GetItemByGuid( uint64 guid ) const
}
}
}
- for(uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
+ for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
{
Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pBag )
{
- for(uint32 j = 0; j < pBag->GetBagSize(); j++)
+ for (uint32 j = 0; j < pBag->GetBagSize(); j++)
{
Item* pItem = pBag->GetItemByPos( j );
if( pItem && pItem->GetGUID() == guid )
@@ -9240,11 +9239,10 @@ bool Player::IsValidPos( uint8 bag, uint8 slot )
return false;
}
-
bool Player::HasItemCount( uint32 item, uint32 count, bool inBankAlso ) const
{
uint32 tempcount = 0;
- for(uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++)
+ for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++)
{
Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pItem && pItem->GetEntry() == item )
@@ -9254,7 +9252,7 @@ bool Player::HasItemCount( uint32 item, uint32 count, bool inBankAlso ) const
return true;
}
}
- for(uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
+ for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
{
Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pItem && pItem->GetEntry() == item )
@@ -9264,11 +9262,11 @@ bool Player::HasItemCount( uint32 item, uint32 count, bool inBankAlso ) const
return true;
}
}
- for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
+ for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
{
if(Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
{
- for(uint32 j = 0; j < pBag->GetBagSize(); j++)
+ for (uint32 j = 0; j < pBag->GetBagSize(); j++)
{
Item* pItem = GetItemByPos( i, j );
if( pItem && pItem->GetEntry() == item )
@@ -9283,7 +9281,7 @@ bool Player::HasItemCount( uint32 item, uint32 count, bool inBankAlso ) const
if(inBankAlso)
{
- for(uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; i++)
+ for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; i++)
{
Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pItem && pItem->GetEntry() == item )
@@ -9293,11 +9291,11 @@ bool Player::HasItemCount( uint32 item, uint32 count, bool inBankAlso ) const
return true;
}
}
- for(uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
+ for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
{
if(Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
{
- for(uint32 j = 0; j < pBag->GetBagSize(); j++)
+ for (uint32 j = 0; j < pBag->GetBagSize(); j++)
{
Item* pItem = GetItemByPos( i, j );
if( pItem && pItem->GetEntry() == item )
@@ -9317,7 +9315,7 @@ bool Player::HasItemCount( uint32 item, uint32 count, bool inBankAlso ) const
bool Player::HasItemOrGemWithIdEquipped( uint32 item, uint32 count, uint8 except_slot ) const
{
uint32 tempcount = 0;
- for(uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
+ for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
{
if(i == except_slot)
continue;
@@ -9334,7 +9332,7 @@ bool Player::HasItemOrGemWithIdEquipped( uint32 item, uint32 count, uint8 except
ItemPrototype const *pProto = objmgr.GetItemPrototype(item);
if (pProto && pProto->GemProperties)
{
- for(uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
+ for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
{
if(i == except_slot)
continue;
@@ -9355,7 +9353,7 @@ bool Player::HasItemOrGemWithIdEquipped( uint32 item, uint32 count, uint8 except
bool Player::HasItemOrGemWithLimitCategoryEquipped( uint32 limitCategory, uint32 count, uint8 except_slot ) const
{
uint32 tempcount = 0;
- for(uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
+ for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
{
if(i == except_slot)
continue;
@@ -9415,23 +9413,23 @@ uint8 Player::_CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem,
bool Player::HasItemTotemCategory( uint32 TotemCategory ) const
{
Item *pItem;
- for(uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
+ for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
{
pItem = GetUseableItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pItem && IsTotemCategoryCompatiableWith(pItem->GetProto()->TotemCategory,TotemCategory ))
return true;
}
- for(uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
+ for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
{
pItem = GetUseableItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pItem && IsTotemCategoryCompatiableWith(pItem->GetProto()->TotemCategory,TotemCategory ))
return true;
}
- for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
+ for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
{
if(Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
{
- for(uint32 j = 0; j < pBag->GetBagSize(); ++j)
+ for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
{
pItem = GetUseableItemByPos( i, j );
if( pItem && IsTotemCategoryCompatiableWith(pItem->GetProto()->TotemCategory,TotemCategory ))
@@ -9537,7 +9535,7 @@ uint8 Player::_CanStoreItem_InBag( uint8 bag, ItemPosCountVec &dest, ItemPrototy
if (!ItemCanGoIntoBag(pProto,pBagProto))
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
- for(uint32 j = 0; j < pBag->GetBagSize(); j++)
+ for (uint32 j = 0; j < pBag->GetBagSize(); j++)
{
// skip specific slot already processed in first called _CanStoreItem_InSpecificSlot
if (j==skip_slot)
@@ -9594,7 +9592,7 @@ uint8 Player::_CanStoreItem_InBag( uint8 bag, ItemPosCountVec &dest, ItemPrototy
uint8 Player::_CanStoreItem_InInventorySlots( uint8 slot_begin, uint8 slot_end, ItemPosCountVec &dest, ItemPrototype const *pProto, uint32& count, bool merge, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot ) const
{
- for(uint32 j = slot_begin; j < slot_end; j++)
+ for (uint32 j = slot_begin; j < slot_end; j++)
{
// skip specific slot already processed in first called _CanStoreItem_InSpecificSlot
if (INVENTORY_SLOT_BAG_0==skip_bag && j==skip_slot)
@@ -9925,7 +9923,7 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
if (pProto->BagFamily)
{
- for(uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
+ for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
{
res = _CanStoreItem_InBag(i,dest,pProto,count,true,false,pItem,bag,slot);
if (res!=EQUIP_ERR_OK)
@@ -9943,7 +9941,7 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
}
}
- for(uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
+ for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
{
res = _CanStoreItem_InBag(i,dest,pProto,count,true,true,pItem,bag,slot);
if (res!=EQUIP_ERR_OK)
@@ -10006,7 +10004,7 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
}
}
- for(uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
+ for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
{
res = _CanStoreItem_InBag(i,dest,pProto,count,false,false,pItem,bag,slot);
if (res!=EQUIP_ERR_OK)
@@ -10043,7 +10041,7 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
}
- for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
+ for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
{
res = _CanStoreItem_InBag(i,dest,pProto,count,false,true,pItem,bag,slot);
if (res!=EQUIP_ERR_OK)
@@ -10082,7 +10080,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
memset(inv_keys,0,sizeof(int)*(KEYRING_SLOT_END-KEYRING_SLOT_START));
memset(inv_tokens,0,sizeof(int)*(CURRENCYTOKEN_SLOT_END-CURRENCYTOKEN_SLOT_START));
- for(uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
+ for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
{
pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
@@ -10092,7 +10090,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
}
}
- for(uint8 i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++)
+ for (uint8 i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++)
{
pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
@@ -10102,7 +10100,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
}
}
- for(uint8 i = CURRENCYTOKEN_SLOT_START; i < CURRENCYTOKEN_SLOT_END; i++)
+ for (uint8 i = CURRENCYTOKEN_SLOT_START; i < CURRENCYTOKEN_SLOT_END; i++)
{
pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
@@ -10112,11 +10110,11 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
}
}
- for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
+ for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
{
if(Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
{
- for(uint32 j = 0; j < pBag->GetBagSize(); j++)
+ for (uint32 j = 0; j < pBag->GetBagSize(); j++)
{
pItem2 = GetItemByPos( i, j );
if (pItem2 && !pItem2->IsInTrade())
@@ -10159,7 +10157,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
{
bool b_found = false;
- for(int t = KEYRING_SLOT_START; t < KEYRING_SLOT_END; ++t)
+ for (int t = KEYRING_SLOT_START; t < KEYRING_SLOT_END; ++t)
{
pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, t );
if( pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_keys[t-KEYRING_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
@@ -10171,7 +10169,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
}
if (b_found) continue;
- for(int t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t)
+ for (int t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t)
{
pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, t );
if( pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_tokens[t-CURRENCYTOKEN_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
@@ -10183,7 +10181,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
}
if (b_found) continue;
- for(int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; ++t)
+ for (int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; ++t)
{
pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, t );
if( pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_slot_items[t-INVENTORY_SLOT_ITEM_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
@@ -10195,12 +10193,12 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
}
if (b_found) continue;
- for(int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
+ for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
{
pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, t );
if( pBag && ItemCanGoIntoBag(pItem->GetProto(), pBag->GetProto()))
{
- for(uint32 j = 0; j < pBag->GetBagSize(); j++)
+ for (uint32 j = 0; j < pBag->GetBagSize(); j++)
{
pItem2 = GetItemByPos( t, j );
if( pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_bags[t-INVENTORY_SLOT_BAG_START][j] + pItem->GetCount() <= pProto->GetMaxStackSize())
@@ -10222,7 +10220,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
if(pProto->BagFamily & BAG_FAMILY_MASK_KEYS)
{
uint32 keyringSize = GetMaxKeyringSize();
- for(uint32 t = KEYRING_SLOT_START; t < KEYRING_SLOT_START+keyringSize; ++t)
+ for (uint32 t = KEYRING_SLOT_START; t < KEYRING_SLOT_START+keyringSize; ++t)
{
if( inv_keys[t-KEYRING_SLOT_START] == 0 )
{
@@ -10237,7 +10235,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
if(pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS)
{
- for(uint32 t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t)
+ for (uint32 t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t)
{
if( inv_tokens[t-CURRENCYTOKEN_SLOT_START] == 0 )
{
@@ -10250,7 +10248,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
if (b_found) continue;
- for(int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
+ for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
{
pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, t );
if( pBag )
@@ -10261,7 +10259,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
if( pBagProto && (pBagProto->Class != ITEM_CLASS_CONTAINER || pBagProto->SubClass != ITEM_SUBCLASS_CONTAINER) &&
ItemCanGoIntoBag(pProto,pBagProto) )
{
- for(uint32 j = 0; j < pBag->GetBagSize(); j++)
+ for (uint32 j = 0; j < pBag->GetBagSize(); j++)
{
if( inv_bags[t-INVENTORY_SLOT_BAG_START][j] == 0 )
{
@@ -10278,7 +10276,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
// search free slot
bool b_found = false;
- for(int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; ++t)
+ for (int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; ++t)
{
if( inv_slot_items[t-INVENTORY_SLOT_ITEM_START] == 0 )
{
@@ -10290,7 +10288,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
if (b_found) continue;
// search free slot in bags
- for(int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
+ for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
{
pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, t );
if( pBag )
@@ -10301,7 +10299,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
if( pBagProto && (pBagProto->Class != ITEM_CLASS_CONTAINER || pBagProto->SubClass != ITEM_SUBCLASS_CONTAINER))
continue;
- for(uint32 j = 0; j < pBag->GetBagSize(); j++)
+ for (uint32 j = 0; j < pBag->GetBagSize(); j++)
{
if( inv_bags[t-INVENTORY_SLOT_BAG_START][j] == 0 )
{
@@ -10403,7 +10401,7 @@ uint8 Player::CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bo
// check unique-equipped special item classes
if (pProto->Class == ITEM_CLASS_QUIVER)
{
- for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
+ for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
{
if (Item* pBag = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
{
@@ -10628,7 +10626,7 @@ uint8 Player::CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *p
// in special bags
if( pProto->BagFamily )
{
- for(uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
+ for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
{
res = _CanStoreItem_InBag(i,dest,pProto,count,true,false,pItem,bag,slot);
if(res!=EQUIP_ERR_OK)
@@ -10639,7 +10637,7 @@ uint8 Player::CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *p
}
}
- for(uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
+ for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
{
res = _CanStoreItem_InBag(i,dest,pProto,count,true,true,pItem,bag,slot);
if(res!=EQUIP_ERR_OK)
@@ -10653,7 +10651,7 @@ uint8 Player::CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *p
// search free place in special bag
if( pProto->BagFamily )
{
- for(uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
+ for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
{
res = _CanStoreItem_InBag(i,dest,pProto,count,false,false,pItem,bag,slot);
if(res!=EQUIP_ERR_OK)
@@ -10672,7 +10670,7 @@ uint8 Player::CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *p
if(count==0)
return EQUIP_ERR_OK;
- for(uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
+ for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
{
res = _CanStoreItem_InBag(i,dest,pProto,count,false,true,pItem,bag,slot);
if(res!=EQUIP_ERR_OK)
@@ -10836,7 +10834,7 @@ void Player::RemoveAmmo()
Item* Player::StoreNewItem( ItemPosCountVec const& dest, uint32 item, bool update,int32 randomPropertyId )
{
uint32 count = 0;
- for(ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr)
+ for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr)
count += itr->count;
Item *pItem = Item::CreateItem( item, count, this );
@@ -10857,7 +10855,7 @@ Item* Player::StoreItem( ItemPosCountVec const& dest, Item* pItem, bool update )
Item* lastItem = pItem;
uint32 entry = pItem->GetEntry();
- for(ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); )
+ for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); )
{
uint16 pos = itr->pos;
uint32 count = itr->count;
@@ -11371,7 +11369,7 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq
uint32 remcount = 0;
// in inventory
- for(uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
+ for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
{
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
{
@@ -11399,7 +11397,7 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq
}
}
- for(uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
+ for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
{
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
{
@@ -11428,11 +11426,11 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq
}
// in inventory bags
- for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
+ for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
{
if(Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
{
- for(uint32 j = 0; j < pBag->GetBagSize(); j++)
+ for (uint32 j = 0; j < pBag->GetBagSize(); j++)
{
if(Item* pItem = pBag->GetItemByPos(j))
{
@@ -11463,7 +11461,7 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq
}
// in equipment and bag list
- for(uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)
+ for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)
{
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
{
@@ -11499,26 +11497,26 @@ void Player::DestroyZoneLimitedItem( bool update, uint32 new_zone )
sLog.outDebug( "STORAGE: DestroyZoneLimitedItem in map %u and area %u", GetMapId(), new_zone );
// in inventory
- for(uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
+ for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
- for(uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
+ for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
// in inventory bags
- for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
+ for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
- for(uint32 j = 0; j < pBag->GetBagSize(); j++)
+ for (uint32 j = 0; j < pBag->GetBagSize(); j++)
if (Item* pItem = pBag->GetItemByPos(j))
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
DestroyItem(i, j, update);
// in equipment and bag list
- for(uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)
+ for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
@@ -11531,21 +11529,21 @@ void Player::DestroyConjuredItems( bool update )
sLog.outDebug( "STORAGE: DestroyConjuredItems" );
// in inventory
- for(uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
+ for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
if (pItem->IsConjuredConsumable())
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
// in inventory bags
- for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
+ for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
- for(uint32 j = 0; j < pBag->GetBagSize(); j++)
+ for (uint32 j = 0; j < pBag->GetBagSize(); j++)
if (Item* pItem = pBag->GetItemByPos(j))
if (pItem->IsConjuredConsumable())
DestroyItem( i, j, update);
// in equipment and bag list
- for(uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)
+ for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
if (pItem->IsConjuredConsumable())
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
@@ -11920,7 +11918,7 @@ void Player::SwapItem( uint16 src, uint16 dst )
uint32 count = 0;
- for(uint32 i=0; i < fullBag->GetBagSize(); ++i)
+ for (uint32 i=0; i < fullBag->GetBagSize(); ++i)
{
Item *bagItem = fullBag->GetItemByPos(i);
if (!bagItem)
@@ -11937,7 +11935,6 @@ void Player::SwapItem( uint16 src, uint16 dst )
++count;
}
-
if (count > emptyBag->GetBagSize())
{
// too small targeted bag
@@ -11947,7 +11944,7 @@ void Player::SwapItem( uint16 src, uint16 dst )
// Items swap
count = 0; // will pos in new bag
- for(uint32 i = 0; i< fullBag->GetBagSize(); ++i)
+ for (uint32 i = 0; i< fullBag->GetBagSize(); ++i)
{
Item *bagItem = fullBag->GetItemByPos(i);
if (!bagItem)
@@ -11996,7 +11993,7 @@ void Player::AddItemToBuyBackSlot( Item *pItem )
uint32 oldest_time = GetUInt32Value( PLAYER_FIELD_BUYBACK_TIMESTAMP_1 );
uint32 oldest_slot = BUYBACK_SLOT_START;
- for(uint32 i = BUYBACK_SLOT_START+1; i < BUYBACK_SLOT_END; ++i )
+ for (uint32 i = BUYBACK_SLOT_START+1; i < BUYBACK_SLOT_END; ++i )
{
// found empty
if (!m_items[i])
@@ -12126,7 +12123,7 @@ void Player::ClearTrade()
{
tradeGold = 0;
acceptTrade = false;
- for(uint8 i = 0; i < TRADE_SLOT_COUNT; i++)
+ for (uint8 i = 0; i < TRADE_SLOT_COUNT; i++)
tradeItems[i] = NULL_SLOT;
}
@@ -12159,7 +12156,7 @@ void Player::UpdateItemDuration(uint32 time, bool realtimeonly)
sLog.outDebug("Player::UpdateItemDuration(%u,%u)", time, realtimeonly);
- for(ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); )
+ for (ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); )
{
Item* item = *itr;
++itr; // current element can be erased in UpdateDuration
@@ -12171,7 +12168,7 @@ void Player::UpdateItemDuration(uint32 time, bool realtimeonly)
void Player::UpdateEnchantTime(uint32 time)
{
- for(EnchantDurationList::iterator itr = m_enchantDuration.begin(),next;itr != m_enchantDuration.end();itr=next)
+ for (EnchantDurationList::iterator itr = m_enchantDuration.begin(),next; itr != m_enchantDuration.end(); itr=next)
{
assert(itr->item);
next = itr;
@@ -12195,7 +12192,7 @@ void Player::UpdateEnchantTime(uint32 time)
void Player::AddEnchantmentDurations(Item *item)
{
- for(int x = 0; x < MAX_ENCHANTMENT_SLOT; ++x)
+ for (int x = 0; x < MAX_ENCHANTMENT_SLOT; ++x)
{
if (!item->GetEnchantmentId(EnchantmentSlot(x)))
continue;
@@ -12208,7 +12205,7 @@ void Player::AddEnchantmentDurations(Item *item)
void Player::RemoveEnchantmentDurations(Item *item)
{
- for(EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end();)
+ for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); )
{
if (itr->item == item)
{
@@ -12224,7 +12221,7 @@ void Player::RemoveEnchantmentDurations(Item *item)
void Player::RemoveArenaEnchantments(EnchantmentSlot slot)
{
// remove enchantments from equipped items first to clean up the m_enchantDuration list
- for(EnchantDurationList::iterator itr = m_enchantDuration.begin(), next; itr != m_enchantDuration.end(); itr = next)
+ for (EnchantDurationList::iterator itr = m_enchantDuration.begin(), next; itr != m_enchantDuration.end(); itr = next)
{
next = itr;
if (itr->slot == slot)
@@ -12252,15 +12249,15 @@ void Player::RemoveArenaEnchantments(EnchantmentSlot slot)
// remove enchants from inventory items
// NOTE: no need to remove these from stats, since these aren't equipped
// in inventory
- for(uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
+ for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
if (pItem->GetEnchantmentId(slot))
pItem->ClearEnchantment(slot);
// in inventory bags
- for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
+ for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
- for(uint32 j = 0; j < pBag->GetBagSize(); j++)
+ for (uint32 j = 0; j < pBag->GetBagSize(); j++)
if (Item* pItem = pBag->GetItemByPos(j))
if (pItem->GetEnchantmentId(slot))
pItem->ClearEnchantment(slot);
@@ -12275,7 +12272,7 @@ void Player::AddEnchantmentDuration(Item *item,EnchantmentSlot slot,uint32 durat
if (slot >= MAX_ENCHANTMENT_SLOT)
return;
- for(EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
+ for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
{
if (itr->item == item && itr->slot == slot)
{
@@ -12293,7 +12290,7 @@ void Player::AddEnchantmentDuration(Item *item,EnchantmentSlot slot,uint32 durat
void Player::ApplyEnchantment(Item *item,bool apply)
{
- for(uint32 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot)
+ for (uint32 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot)
ApplyEnchantment(item, EnchantmentSlot(slot), apply);
}
@@ -12626,7 +12623,6 @@ void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool
if(slot == TEMP_ENCHANTMENT_SLOT)
SetUInt16Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (item->GetSlot() * 2), 1, apply ? item->GetEnchantmentId(slot) : 0);
-
if(apply_dur)
{
if(apply)
@@ -12646,7 +12642,7 @@ void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool
void Player::SendEnchantmentDurations()
{
- for(EnchantDurationList::const_iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
+ for (EnchantDurationList::const_iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
{
GetSession()->SendItemEnchantTimeUpdate(GetGUID(), itr->item->GetGUID(), itr->slot, uint32(itr->leftduration) / 1000);
}
@@ -12654,7 +12650,7 @@ void Player::SendEnchantmentDurations()
void Player::SendItemDurations()
{
- for(ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); ++itr)
+ for (ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); ++itr)
{
(*itr)->SendTimeUpdate(this);
}
@@ -12724,7 +12720,7 @@ void Player::PrepareQuestMenu( uint64 guid )
QuestMenu &qm = PlayerTalkClass->GetQuestMenu();
qm.ClearMenu();
- for(QuestRelations::const_iterator i = pObjectQIR->lower_bound(pObject->GetEntry()); i != pObjectQIR->upper_bound(pObject->GetEntry()); ++i)
+ for (QuestRelations::const_iterator i = pObjectQIR->lower_bound(pObject->GetEntry()); i != pObjectQIR->upper_bound(pObject->GetEntry()); ++i)
{
uint32 quest_id = i->second;
QuestStatus status = GetQuestStatus( quest_id );
@@ -12736,7 +12732,7 @@ void Player::PrepareQuestMenu( uint64 guid )
// qm.AddMenuItem(quest_id, DIALOG_STATUS_CHAT);
}
- for(QuestRelations::const_iterator i = pObjectQR->lower_bound(pObject->GetEntry()); i != pObjectQR->upper_bound(pObject->GetEntry()); ++i)
+ for (QuestRelations::const_iterator i = pObjectQR->lower_bound(pObject->GetEntry()); i != pObjectQR->upper_bound(pObject->GetEntry()); ++i)
{
uint32 quest_id = i->second;
Quest const* pQuest = objmgr.GetQuestTemplate(quest_id);
@@ -12880,7 +12876,7 @@ Quest const * Player::GetNextQuest( uint64 guid, Quest const *pQuest )
}
uint32 nextQuestID = pQuest->GetNextQuestInChain();
- for(QuestRelations::const_iterator itr = pObjectQR->lower_bound(pObject->GetEntry()); itr != pObjectQR->upper_bound(pObject->GetEntry()); ++itr)
+ for (QuestRelations::const_iterator itr = pObjectQR->lower_bound(pObject->GetEntry()); itr != pObjectQR->upper_bound(pObject->GetEntry()); ++itr)
{
if (itr->second == nextQuestID)
return objmgr.GetQuestTemplate(nextQuestID);
@@ -12958,7 +12954,7 @@ bool Player::CanCompleteQuest( uint32 quest_id )
if ( qInfo->HasFlag( QUEST_TRINITY_FLAGS_DELIVER ) )
{
- for(uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
+ for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
{
if( qInfo->ReqItemCount[i]!= 0 && q_status.m_itemcount[i] < qInfo->ReqItemCount[i] )
return false;
@@ -12967,7 +12963,7 @@ bool Player::CanCompleteQuest( uint32 quest_id )
if ( qInfo->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO) )
{
- for(uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
+ for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
{
if( qInfo->ReqCreatureOrGOId[i] == 0 )
continue;
@@ -13008,7 +13004,7 @@ bool Player::CanCompleteRepeatableQuest( Quest const *pQuest )
return false;
if (pQuest->HasFlag( QUEST_TRINITY_FLAGS_DELIVER) )
- for(uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
+ for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
if( pQuest->ReqItemId[i] && pQuest->ReqItemCount[i] && !HasItemCount(pQuest->ReqItemId[i],pQuest->ReqItemCount[i]) )
return false;
@@ -13035,7 +13031,7 @@ bool Player::CanRewardQuest( Quest const *pQuest, bool msg )
// prevent receive reward with quest items in bank
if ( pQuest->HasFlag( QUEST_TRINITY_FLAGS_DELIVER ) )
{
- for(uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
+ for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
{
if( pQuest->ReqItemCount[i]!= 0 &&
GetItemCount(pQuest->ReqItemId[i]) < pQuest->ReqItemCount[i] )
@@ -13110,13 +13106,13 @@ void Player::AddQuest( Quest const *pQuest, Object *questGiver )
if ( pQuest->HasFlag( QUEST_TRINITY_FLAGS_DELIVER ) )
{
- for(uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
+ for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
questStatusData.m_itemcount[i] = 0;
}
if ( pQuest->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO) )
{
- for(uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
+ for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
questStatusData.m_creatureOrGOcount[i] = 0;
}
@@ -13159,7 +13155,7 @@ void Player::AddQuest( Quest const *pQuest, Object *questGiver )
uint32 zone, area;
GetZoneAndAreaId(zone,area);
- for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
+ for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
if(itr->second->autocast && itr->second->IsFitToRequirements(this,zone,area))
if( !HasAura(itr->second->spellId) )
CastSpell(this,itr->second->spellId,true);
@@ -13216,7 +13212,7 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver
TakeQuestSourceItem(quest_id, true); // take quest src item from player on completing quest
- for(uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
+ for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
{
if (pQuest->ReqSourceId[i])
{
@@ -13269,7 +13265,7 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver
// handle SPELL_AURA_MOD_XP_QUEST_PCT auras
Unit::AuraEffectList const& ModXPPctAuras = GetAurasByType(SPELL_AURA_MOD_XP_QUEST_PCT);
- for(Unit::AuraEffectList::const_iterator i = ModXPPctAuras.begin();i != ModXPPctAuras.end(); ++i)
+ for (Unit::AuraEffectList::const_iterator i = ModXPPctAuras.begin(); i != ModXPPctAuras.end(); ++i)
XP = uint32(XP*(1.0f + (*i)->GetAmount() / 100.0f));
if (getLevel() < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
@@ -13344,7 +13340,7 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver
MailItemsInfo mi; // item list preparing
uint32 max_slot = questMailLoot.GetMaxSlotInLootFor(this);
- for(uint32 i = 0; mi.size() < MAX_MAIL_ITEMS && i < max_slot; ++i)
+ for (uint32 i = 0; mi.size() < MAX_MAIL_ITEMS && i < max_slot; ++i)
{
if (LootItem* lootitem = questMailLoot.LootItemInSlot(i,this))
{
@@ -13397,7 +13393,7 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver
{
GetZoneAndAreaId(zone,area);
- for(SpellAreaForAreaMap::const_iterator itr = saEndBounds.first; itr != saEndBounds.second; ++itr)
+ for (SpellAreaForAreaMap::const_iterator itr = saEndBounds.first; itr != saEndBounds.second; ++itr)
if(!itr->second->IsFitToRequirements(this,zone,area))
RemoveAurasDueToSpell(itr->second->spellId);
}
@@ -13409,7 +13405,7 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver
if(!zone || !area)
GetZoneAndAreaId(zone,area);
- for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
+ for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
if(itr->second->autocast && itr->second->IsFitToRequirements(this,zone,area))
if( !HasAura(itr->second->spellId) )
CastSpell(this,itr->second->spellId,true);
@@ -13525,7 +13521,7 @@ bool Player::SatisfyQuestPreviousQuest( Quest const* qInfo, bool msg )
if( qInfo->prevQuests.empty())
return true;
- for(Quest::PrevQuests::const_iterator iter = qInfo->prevQuests.begin(); iter != qInfo->prevQuests.end(); ++iter )
+ for (Quest::PrevQuests::const_iterator iter = qInfo->prevQuests.begin(); iter != qInfo->prevQuests.end(); ++iter )
{
uint32 prevId = abs(*iter);
@@ -13548,7 +13544,7 @@ bool Player::SatisfyQuestPreviousQuest( Quest const* qInfo, bool msg )
assert(iter2!=end); // always must be found if qPrevInfo->ExclusiveGroup != 0
- for(; iter2 != end; ++iter2)
+ for (; iter2 != end; ++iter2)
{
uint32 exclude_Id = iter2->second;
@@ -13583,7 +13579,7 @@ bool Player::SatisfyQuestPreviousQuest( Quest const* qInfo, bool msg )
assert(iter2!=end); // always must be found if qPrevInfo->ExclusiveGroup != 0
- for(; iter2 != end; ++iter2)
+ for (; iter2 != end; ++iter2)
{
uint32 exclude_Id = iter2->second;
@@ -13685,7 +13681,7 @@ bool Player::SatisfyQuestExclusiveGroup( Quest const* qInfo, bool msg )
assert(iter!=end); // always must be found if qInfo->ExclusiveGroup != 0
- for(; iter != end; ++iter)
+ for (; iter != end; ++iter)
{
uint32 exclude_Id = iter->second;
@@ -13743,7 +13739,7 @@ bool Player::SatisfyQuestPrevChain( Quest const* qInfo, bool msg )
if( qInfo->prevChainQuests.empty())
return true;
- for(Quest::PrevChainQuests::const_iterator iter = qInfo->prevChainQuests.begin(); iter != qInfo->prevChainQuests.end(); ++iter )
+ for (Quest::PrevChainQuests::const_iterator iter = qInfo->prevChainQuests.begin(); iter != qInfo->prevChainQuests.end(); ++iter )
{
uint32 prevId = *iter;
@@ -13777,7 +13773,7 @@ bool Player::SatisfyQuestDay( Quest const* qInfo, bool msg )
return true;
bool have_slot = false;
- for(uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
+ for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
{
uint32 id = GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx);
if(qInfo->GetQuestId()==id)
@@ -13925,7 +13921,7 @@ void Player::AdjustQuestReqItemCount( Quest const* pQuest, QuestStatusData& ques
{
if ( pQuest->HasFlag( QUEST_TRINITY_FLAGS_DELIVER ) )
{
- for(uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
+ for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
{
uint32 reqitemcount = pQuest->ReqItemCount[i];
if( reqitemcount != 0 )
@@ -13941,7 +13937,7 @@ void Player::AdjustQuestReqItemCount( Quest const* pQuest, QuestStatusData& ques
uint16 Player::FindQuestSlot( uint32 quest_id ) const
{
- for ( uint16 i = 0; i < MAX_QUEST_LOG_SIZE; ++i )
+ for (uint16 i = 0; i < MAX_QUEST_LOG_SIZE; ++i )
if ( GetQuestSlotQuestId(i) == quest_id )
return i;
@@ -13974,7 +13970,7 @@ void Player::GroupEventHappens( uint32 questId, WorldObject const* pEventObject
{
if( Group *pGroup = GetGroup() )
{
- for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *pGroupGuy = itr->getSource();
@@ -13989,7 +13985,7 @@ void Player::GroupEventHappens( uint32 questId, WorldObject const* pEventObject
void Player::ItemAddedQuestCheck( uint32 entry, uint32 count )
{
- for( uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i )
+ for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i )
{
uint32 questid = GetQuestSlotQuestId(i);
if ( questid == 0 )
@@ -14030,7 +14026,7 @@ void Player::ItemAddedQuestCheck( uint32 entry, uint32 count )
void Player::ItemRemovedQuestCheck( uint32 entry, uint32 count )
{
- for( uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i )
+ for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i )
{
uint32 questid = GetQuestSlotQuestId(i);
if(!questid)
@@ -14074,7 +14070,7 @@ void Player::KilledMonster( CreatureInfo const* cInfo, uint64 guid )
if(cInfo->Entry)
KilledMonsterCredit(cInfo->Entry,guid);
- for(int i = 0; i < MAX_KILL_CREDIT; ++i)
+ for (int i = 0; i < MAX_KILL_CREDIT; ++i)
if(cInfo->KillCredit[i])
KilledMonsterCredit(cInfo->KillCredit[i],guid);
}
@@ -14083,7 +14079,7 @@ void Player::KilledMonsterCredit( uint32 entry, uint64 guid )
{
uint32 addkillcount = 1;
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, entry, addkillcount);
- for( uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i )
+ for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i )
{
uint32 questid = GetQuestSlotQuestId(i);
if(!questid)
@@ -14138,7 +14134,7 @@ void Player::CastedCreatureOrGO( uint32 entry, uint64 guid, uint32 spell_id )
bool isCreature = IS_CRE_OR_VEH_GUID(guid);
uint32 addCastCount = 1;
- for( uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
+ for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
{
uint32 questid = GetQuestSlotQuestId(i);
if(!questid)
@@ -14205,7 +14201,7 @@ void Player::CastedCreatureOrGO( uint32 entry, uint64 guid, uint32 spell_id )
void Player::TalkedToCreature( uint32 entry, uint64 guid )
{
uint32 addTalkCount = 1;
- for( uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i )
+ for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i )
{
uint32 questid = GetQuestSlotQuestId(i);
if(!questid)
@@ -14260,7 +14256,7 @@ void Player::TalkedToCreature( uint32 entry, uint64 guid )
void Player::MoneyChanged( uint32 count )
{
- for( uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i )
+ for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i )
{
uint32 questid = GetQuestSlotQuestId(i);
if (!questid)
@@ -14290,7 +14286,7 @@ void Player::MoneyChanged( uint32 count )
void Player::ReputationChanged(FactionEntry const* factionEntry )
{
- for( uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i )
+ for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i )
{
if(uint32 questid = GetQuestSlotQuestId(i))
{
@@ -14318,7 +14314,7 @@ void Player::ReputationChanged(FactionEntry const* factionEntry )
bool Player::HasQuestForItem( uint32 itemid ) const
{
- for( uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i )
+ for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i )
{
uint32 questid = GetQuestSlotQuestId(i);
if ( questid == 0 )
@@ -14561,7 +14557,7 @@ void Player::_LoadDeclinedNames(QueryResult* result)
m_declinedname = new DeclinedName;
Field *fields = result->Fetch();
- for(uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
+ for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
m_declinedname->name[i] = fields[i].GetCppString();
delete result;
@@ -14621,7 +14617,7 @@ void Player::_LoadEquipmentSets(QueryResult *result)
eqSet.IconName = fields[3].GetCppString();
eqSet.state = EQUIPMENT_SET_UNCHANGED;
- for(uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
+ for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
eqSet.Items[i] = fields[4+i].GetUInt32();
m_EquipmentSets[index] = eqSet;
@@ -14822,7 +14818,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
InitDisplayIds();
// cleanup inventory related item value fields (its will be filled correctly in _LoadInventory)
- for(uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
+ for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
{
SetUInt64Value( PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), 0 );
SetVisibleItemSlot(slot, NULL);
@@ -14875,7 +14871,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
SetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY, arena_currency);
// check arena teams integrity
- for(uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
+ for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
{
uint32 arena_team_id = GetArenaTeamId(arena_slot);
if(!arena_team_id)
@@ -14886,7 +14882,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
continue;
// arena team not exist or not member, cleanup fields
- for(int j = 0; j < 6; ++j)
+ for (int j = 0; j < 6; ++j)
SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + arena_slot * 6 + j, 0);
}
@@ -15195,7 +15191,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
// remember loaded power/health values to restore after stats initialization and modifier applying
uint32 savedHealth = GetHealth();
uint32 savedPower[MAX_POWERS];
- for(uint32 i = 0; i < MAX_POWERS; ++i)
+ for (uint32 i = 0; i < MAX_POWERS; ++i)
savedPower[i] = GetPower(Powers(i));
// reset stats before loading any modifiers
@@ -15208,11 +15204,11 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
//mails are loaded only when needed ;-) - when player in game click on mailbox.
//_LoadMail();
-
+
m_specsCount = fields[42].GetUInt32();
m_activeSpec = fields[43].GetUInt32();
delete result;
-
+
// sanity check
if (m_specsCount > MAX_TALENT_SPECS || m_activeSpec > MAX_TALENT_SPEC ||
m_specsCount < MIN_TALENT_SPECS || m_activeSpec < MIN_TALENT_SPEC ) // if (m_specsCount < 2) is not logical
@@ -15220,7 +15216,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
m_activeSpec = 0;
sLog.outError("Player %s(GUID: %u) has SpecCount = %u and ActiveSpec = %u.", GetName(), GetGUIDLow(), m_specsCount, m_activeSpec);
}
-
+
_LoadTalents(holder->GetResult(PLAYER_LOGIN_QUERY_LOADTALENTS));
_LoadSpells(holder->GetResult(PLAYER_LOGIN_QUERY_LOADSPELLS));
@@ -15278,7 +15274,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
// restore remembered power/health values (but not more max values)
SetHealth(savedHealth > GetMaxHealth() ? GetMaxHealth() : savedHealth);
- for(uint32 i = 0; i < MAX_POWERS; ++i)
+ for (uint32 i = 0; i < MAX_POWERS; ++i)
SetPower(Powers(i),savedPower[i] > GetMaxPower(Powers(i)) ? GetMaxPower(Powers(i)) : savedPower[i]);
sLog.outDebug("The value of player %s after load item and aura is: ", m_name.c_str());
@@ -15670,7 +15666,7 @@ void Player::_LoadInventory(QueryResult *result, uint32 timediff)
// fill mail
MailItemsInfo mi; // item list preparing
- for(uint8 i = 0; !problematicItems.empty() && i < MAX_MAIL_ITEMS; ++i)
+ for (uint8 i = 0; !problematicItems.empty() && i < MAX_MAIL_ITEMS; ++i)
{
Item* item = problematicItems.front();
problematicItems.pop_front();
@@ -15882,7 +15878,7 @@ void Player::_LoadQuestStatus(QueryResult *result)
if (questStatusData.m_status == QUEST_STATUS_FAILED)
SetQuestSlotState(slot, QUEST_STATE_FAIL);
- for(uint8 idx = 0; idx < QUEST_OBJECTIVES_COUNT; ++idx)
+ for (uint8 idx = 0; idx < QUEST_OBJECTIVES_COUNT; ++idx)
if(questStatusData.m_creatureOrGOcount[idx])
SetQuestSlotCounter(slot, idx, questStatusData.m_creatureOrGOcount[idx]);
@@ -15914,13 +15910,13 @@ void Player::_LoadQuestStatus(QueryResult *result)
}
// clear quest log tail
- for ( uint16 i = slot; i < MAX_QUEST_LOG_SIZE; ++i )
+ for (uint16 i = slot; i < MAX_QUEST_LOG_SIZE; ++i )
SetQuestSlot(i, 0);
}
void Player::_LoadDailyQuestStatus(QueryResult *result)
{
- for(uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
+ for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx,0);
//QueryResult *result = CharacterDatabase.PQuery("SELECT quest,time FROM character_queststatus_daily WHERE guid = '%u'", GetGUIDLow());
@@ -16002,7 +15998,7 @@ void Player::_LoadGroup(QueryResult *result)
void Player::_LoadBoundInstances(QueryResult *result)
{
- for(uint8 i = 0; i < TOTAL_DIFFICULTIES; i++)
+ for (uint8 i = 0; i < TOTAL_DIFFICULTIES; i++)
m_boundInstances[i].clear();
Group *group = GetGroup();
@@ -16129,7 +16125,7 @@ void Player::SendRaidInfo()
time_t now = time(NULL);
- for(uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i)
+ for (uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i)
{
for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr)
{
@@ -16157,7 +16153,7 @@ void Player::SendSavedInstances()
bool hasBeenSaved = false;
WorldPacket data;
- for(uint8 i = 0; i < TOTAL_DIFFICULTIES; i++)
+ for (uint8 i = 0; i < TOTAL_DIFFICULTIES; i++)
{
for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr)
{
@@ -16177,7 +16173,7 @@ void Player::SendSavedInstances()
if(!hasBeenSaved)
return;
- for(uint8 i = 0; i < TOTAL_DIFFICULTIES; i++)
+ for (uint8 i = 0; i < TOTAL_DIFFICULTIES; i++)
{
for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr)
{
@@ -16205,9 +16201,9 @@ void Player::ConvertInstancesToGroup(Player *player, Group *group, uint64 player
if(player)
{
- for(uint8 i = 0; i < TOTAL_DIFFICULTIES; i++)
+ for (uint8 i = 0; i < TOTAL_DIFFICULTIES; i++)
{
- for (BoundInstancesMap::iterator itr = player->m_boundInstances[i].begin(); itr != player->m_boundInstances[i].end();)
+ for (BoundInstancesMap::iterator itr = player->m_boundInstances[i].begin(); itr != player->m_boundInstances[i].end(); )
{
has_binds = true;
if(group) group->BindToInstance(itr->second.save, itr->second.perm, true);
@@ -16419,7 +16415,7 @@ void Player::SaveToDB()
}
uint16 i;
- for( i = 0; i < m_valuesCount; i++ )
+ for (i = 0; i < m_valuesCount; i++ )
{
ss << GetUInt32Value(i) << " ";
}
@@ -16513,7 +16509,7 @@ void Player::SaveGoldToDB()
void Player::_SaveActions()
{
- for(ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end(); )
+ for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end(); )
{
switch (itr->second.uState)
{
@@ -16545,13 +16541,13 @@ void Player::_SaveAuras()
CharacterDatabase.PExecute("DELETE FROM character_aura WHERE guid = '%u'",GetGUIDLow());
AuraMap const& auras = GetAuras();
- for(AuraMap::const_iterator itr = auras.begin(); itr !=auras.end() ; ++itr)
+ for (AuraMap::const_iterator itr = auras.begin(); itr !=auras.end() ; ++itr)
{
if(!itr->second->CanBeSaved())
continue;
int32 amounts[MAX_SPELL_EFFECTS];
- for (uint8 i=0;i<MAX_SPELL_EFFECTS;++i)
+ for (uint8 i=0; i<MAX_SPELL_EFFECTS; ++i)
{
if (AuraEffect * partAura = itr->second->GetPartAura(i))
amounts[i]=partAura->GetAmount();
@@ -16581,7 +16577,7 @@ void Player::_SaveInventory()
}
// update enchantment durations
- for(EnchantDurationList::iterator itr = m_enchantDuration.begin();itr != m_enchantDuration.end();++itr)
+ for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
{
itr->item->SetEnchantmentDuration(itr->slot,itr->leftduration);
}
@@ -16591,7 +16587,7 @@ void Player::_SaveInventory()
// do not save if the update queue is corrupt
bool error = false;
- for(size_t i = 0; i < m_itemUpdateQueue.size(); i++)
+ for (size_t i = 0; i < m_itemUpdateQueue.size(); i++)
{
Item *item = m_itemUpdateQueue[i];
if(!item || item->GetState() == ITEM_REMOVED) continue;
@@ -16617,7 +16613,7 @@ void Player::_SaveInventory()
return;
}
- for(size_t i = 0; i < m_itemUpdateQueue.size(); i++)
+ for (size_t i = 0; i < m_itemUpdateQueue.size(); i++)
{
Item *item = m_itemUpdateQueue[i];
if(!item) continue;
@@ -16659,7 +16655,7 @@ void Player::_SaveMail()
m->itemTextId, m->HasItems() ? 1 : 0, (uint64)m->expire_time, (uint64)m->deliver_time, m->money, m->COD, m->checked, m->messageID);
if(m->removedItems.size())
{
- for(std::vector<uint32>::iterator itr2 = m->removedItems.begin(); itr2 != m->removedItems.end(); ++itr2)
+ for (std::vector<uint32>::iterator itr2 = m->removedItems.begin(); itr2 != m->removedItems.end(); ++itr2)
CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid = '%u'", *itr2);
m->removedItems.clear();
}
@@ -16668,7 +16664,7 @@ void Player::_SaveMail()
else if (m->state == MAIL_STATE_DELETED)
{
if (m->HasItems())
- for(std::vector<MailItemInfo>::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
+ for (std::vector<MailItemInfo>::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", itr2->item_guid);
if (m->itemTextId)
CharacterDatabase.PExecute("DELETE FROM item_text WHERE id = '%u'", m->itemTextId);
@@ -16697,7 +16693,7 @@ void Player::_SaveMail()
void Player::_SaveQuestStatus()
{
// we don't need transactions here.
- for( QuestStatusMap::iterator i = mQuestStatus.begin( ); i != mQuestStatus.end( ); ++i )
+ for (QuestStatusMap::iterator i = mQuestStatus.begin( ); i != mQuestStatus.end( ); ++i )
{
switch (i->second.uState)
{
@@ -16728,7 +16724,7 @@ void Player::_SaveDailyQuestStatus()
// we don't need transactions here.
CharacterDatabase.PExecute("DELETE FROM character_queststatus_daily WHERE guid = '%u'",GetGUIDLow());
- for(uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
+ for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
if(GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx))
CharacterDatabase.PExecute("INSERT INTO character_queststatus_daily (guid,quest,time) VALUES ('%u', '%u','" UI64FMTD "')",
GetGUIDLow(), GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx),uint64(m_lastDailyQuestTime));
@@ -16736,7 +16732,7 @@ void Player::_SaveDailyQuestStatus()
void Player::_SaveSpells()
{
- for (PlayerSpellMap::iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end();)
+ for (PlayerSpellMap::iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end(); )
{
if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->state == PLAYERSPELL_CHANGED)
CharacterDatabase.PExecute("DELETE FROM character_spell WHERE guid = '%u' and spell = '%u'", GetGUIDLow(), itr->first);
@@ -16843,7 +16839,7 @@ void Player::SaveDataFieldToDB()
std::ostringstream ss;
ss<<"UPDATE characters SET data='";
- for(uint16 i = 0; i < m_valuesCount; i++ )
+ for (uint16 i = 0; i < m_valuesCount; i++ )
{
ss << GetUInt32Value(i) << " ";
}
@@ -16982,7 +16978,7 @@ void Player::ResetInstances(uint8 method)
// we assume that when the difficulty changes, all instances that can be reset will be
uint8 dif = GetDifficulty();
- for (BoundInstancesMap::iterator itr = m_boundInstances[dif].begin(); itr != m_boundInstances[dif].end();)
+ for (BoundInstancesMap::iterator itr = m_boundInstances[dif].begin(); itr != m_boundInstances[dif].end(); )
{
InstanceSave *p = itr->second.save;
const MapEntry *entry = sMapStore.LookupEntry(itr->first);
@@ -17128,7 +17124,7 @@ void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent)
if(spellInfo)
{
- for(uint32 i = 0; i < 7; ++i)
+ for (uint32 i = 0; i < 7; ++i)
{
if(spellInfo->Reagent[i] > 0)
{
@@ -17347,7 +17343,7 @@ void Player::PetSpellInitialize()
time_t curTime = time(NULL);
- for(CreatureSpellCooldowns::const_iterator itr = pet->m_CreatureSpellCooldowns.begin(); itr != pet->m_CreatureSpellCooldowns.end(); ++itr)
+ for (CreatureSpellCooldowns::const_iterator itr = pet->m_CreatureSpellCooldowns.begin(); itr != pet->m_CreatureSpellCooldowns.end(); ++itr)
{
time_t cooldown = (itr->second > curTime) ? (itr->second - curTime) * IN_MILISECONDS : 0;
@@ -17357,7 +17353,7 @@ void Player::PetSpellInitialize()
data << uint32(0); // category cooldown
}
- for(CreatureSpellCooldowns::const_iterator itr = pet->m_CreatureCategoryCooldowns.begin(); itr != pet->m_CreatureCategoryCooldowns.end(); ++itr)
+ for (CreatureSpellCooldowns::const_iterator itr = pet->m_CreatureCategoryCooldowns.begin(); itr != pet->m_CreatureCategoryCooldowns.end(); ++itr)
{
time_t cooldown = (itr->second > curTime) ? (itr->second - curTime) * IN_MILISECONDS : 0;
@@ -17412,7 +17408,7 @@ void Player::VehicleSpellInitialize()
data << uint32(0);
data << uint32(0x00000101);
- for(uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i)
+ for (uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i)
{
uint32 spellId = ((Creature*)veh)->m_spells[i];
if(!spellId)
@@ -17431,7 +17427,7 @@ void Player::VehicleSpellInitialize()
data << uint16(spellId) << uint8(0) << uint8(i+8);
}
- for(uint32 i = CREATURE_MAX_SPELLS; i < MAX_SPELL_CONTROL_BAR; ++i)
+ for (uint32 i = CREATURE_MAX_SPELLS; i < MAX_SPELL_CONTROL_BAR; ++i)
data << uint16(0) << uint8(0) << uint8(i+8);
data << uint8(0);
@@ -17458,7 +17454,7 @@ void Player::CharmSpellInitialize()
CreatureInfo const *cinfo = ((Creature*)charm)->GetCreatureInfo();
//if(cinfo && cinfo->type == CREATURE_TYPE_DEMON && getClass() == CLASS_WARLOCK)
{
- for(uint32 i = 0; i < MAX_SPELL_CHARM; ++i)
+ for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i)
{
if(charmInfo->GetCharmSpell(i)->GetAction())
++addlist;
@@ -17482,7 +17478,7 @@ void Player::CharmSpellInitialize()
if(addlist)
{
- for(uint32 i = 0; i < MAX_SPELL_CHARM; ++i)
+ for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i)
{
CharmSpellEntry *cspell = charmInfo->GetCharmSpell(i);
if(cspell->GetAction())
@@ -17558,9 +17554,9 @@ void Player::RestoreSpellMods(Spell * spell)
if (!spell || spell->m_appliedMods.empty())
return;
- for(uint8 i=0;i<MAX_SPELLMOD;++i)
+ for (uint8 i=0; i<MAX_SPELLMOD; ++i)
{
- for (SpellModList::iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end();++itr)
+ for (SpellModList::iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end(); ++itr)
{
SpellModifier *mod = *itr;
@@ -17600,7 +17596,7 @@ void Player::RemoveSpellMods(Spell * spell)
std::set <Aura *> checkedSpells;
AuraEffectList const & auraList = GetAurasByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE);
- for(AuraEffectList::const_iterator itr = auraList.begin(); itr != auraList.end();)
+ for (AuraEffectList::const_iterator itr = auraList.begin(); itr != auraList.end(); )
{
AuraEffect * aur = *itr;
++itr;
@@ -17627,9 +17623,9 @@ void Player::RemoveSpellMods(Spell * spell)
if (spell->m_appliedMods.empty())
return;
- for(uint8 i=0;i<MAX_SPELLMOD;++i)
+ for (uint8 i=0; i<MAX_SPELLMOD; ++i)
{
- for (SpellModList::iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end();)
+ for (SpellModList::iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end(); )
{
SpellModifier *mod = *itr;
++itr;
@@ -17944,7 +17940,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
uint32 prevnode = sourcenode;
uint32 lastnode = 0;
- for(uint32 i = 1; i < nodes.size(); ++i)
+ for (uint32 i = 1; i < nodes.size(); ++i)
{
uint32 path, cost;
@@ -18070,7 +18066,7 @@ void Player::ContinueTaxiFlight()
(nodeList[0].y-GetPositionY())*(nodeList[0].y-GetPositionY())+
(nodeList[0].z-GetPositionZ())*(nodeList[0].z-GetPositionZ());
- for(uint32 i = 1; i < nodeList.size(); ++i)
+ for (uint32 i = 1; i < nodeList.size(); ++i)
{
TaxiPathNode const& node = nodeList[i];
TaxiPathNode const& prevNode = nodeList[i-1];
@@ -18108,7 +18104,7 @@ void Player::ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs )
data << GetGUID();
data << uint8(0x0); // flags (0x1, 0x2)
time_t curTime = time(NULL);
- for(PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
+ for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
{
if (itr->second->state == PLAYERSPELL_REMOVED)
continue;
@@ -18430,7 +18426,7 @@ uint32 Player::GetMaxPersonalArenaRatingRequirement()
// the personal rating of the arena team must match the required limit as well
// so return max[in arenateams](min(personalrating[teamtype], teamrating[teamtype]))
uint32 max_personal_rating = 0;
- for(uint8 i = 0; i < MAX_ARENA_SLOT; ++i)
+ for (uint8 i = 0; i < MAX_ARENA_SLOT; ++i)
{
if(ArenaTeam * at = objmgr.GetArenaTeamById(GetArenaTeamId(i)))
{
@@ -18492,14 +18488,14 @@ void Player::UpdatePvPState(bool onlyFFA)
if(!HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
{
SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
- for(ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
+ for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
(*itr)->SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
}
}
else if(HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
{
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
- for(ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
+ for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
(*itr)->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
}
@@ -18549,7 +18545,7 @@ void Player::AddSpellAndCategoryCooldowns(SpellEntry const* spellInfo, uint32 it
{
if(ItemPrototype const* proto = ObjectMgr::GetItemPrototype(itemId))
{
- for(uint8 idx = 0; idx < 5; ++idx)
+ for (uint8 idx = 0; idx < 5; ++idx)
{
if(proto->Spells[idx].SpellId == spellInfo->Id)
{
@@ -18619,7 +18615,7 @@ void Player::AddSpellAndCategoryCooldowns(SpellEntry const* spellInfo, uint32 it
SpellCategoryStore::const_iterator i_scstore = sSpellCategoryStore.find(cat);
if(i_scstore != sSpellCategoryStore.end())
{
- for(SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset)
+ for (SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset)
{
if(*i_scset == spellInfo->Id) // skip main spell, already handled above
continue;
@@ -18661,7 +18657,7 @@ void Player::UpdatePotionCooldown(Spell* spell)
{
// spell/item pair let set proper cooldown (except not existed charged spell cooldown spellmods for potions)
if(ItemPrototype const* proto = ObjectMgr::GetItemPrototype(m_lastPotionId))
- for(uint8 idx = 0; idx < 5; ++idx)
+ for (uint8 idx = 0; idx < 5; ++idx)
if(proto->Spells[idx].SpellId && proto->Spells[idx].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE)
if(SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[idx].SpellId))
SendCooldownEvent(spellInfo,m_lastPotionId);
@@ -18687,14 +18683,14 @@ bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot)
uint8 curcount[4] = {0, 0, 0, 0};
//counting current equipped gem colors
- for(uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
+ for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
{
if(i == slot)
continue;
Item *pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if(pItem2 && pItem2->GetProto()->Socket[0].Color)
{
- for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
+ for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
{
uint32 enchant_id = pItem2->GetEnchantmentId(EnchantmentSlot(enchant_slot));
if(!enchant_id)
@@ -18718,7 +18714,7 @@ bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot)
uint8 GemColor = gemProperty->color;
- for(uint8 b = 0, tmpcolormask = 1; b < 4; b++, tmpcolormask <<= 1)
+ for (uint8 b = 0, tmpcolormask = 1; b < 4; b++, tmpcolormask <<= 1)
{
if(tmpcolormask & GemColor)
++curcount[b];
@@ -18729,7 +18725,7 @@ bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot)
bool activate = true;
- for(uint8 i = 0; i < 5; i++)
+ for (uint8 i = 0; i < 5; i++)
{
if(!Condition->Color[i])
continue;
@@ -18761,7 +18757,7 @@ bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot)
void Player::CorrectMetaGemEnchants(uint8 exceptslot, bool apply)
{
//cycle all equipped items
- for(uint32 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
+ for (uint32 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
{
//enchants for the slot being socketed are handled by Player::ApplyItemMods
if(slot == exceptslot)
@@ -18772,7 +18768,7 @@ void Player::CorrectMetaGemEnchants(uint8 exceptslot, bool apply)
if(!pItem || !pItem->GetProto()->Socket[0].Color)
continue;
- for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
+ for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
{
uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot));
if(!enchant_id)
@@ -18803,7 +18799,7 @@ void Player::CorrectMetaGemEnchants(uint8 exceptslot, bool apply)
void Player::ToggleMetaGemsActive(uint8 exceptslot, bool apply)
{
//cycle all equipped items
- for(int slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
+ for (int slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
{
//enchants for the slot being socketed are handled by WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
if(slot == exceptslot)
@@ -18815,7 +18811,7 @@ void Player::ToggleMetaGemsActive(uint8 exceptslot, bool apply)
continue;
//cycle all (gem)enchants
- for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
+ for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
{
uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot));
if(!enchant_id) //if no enchant go to next enchant(slot)
@@ -19178,7 +19174,7 @@ void Player::UpdateVisibilityOf(WorldObject* target)
{
//if(target->isType(TYPEMASK_UNIT) && ((Unit*)target)->m_Vehicle)
// UpdateVisibilityOf(((Unit*)target)->m_Vehicle);
-
+
target->SendUpdateToPlayer(this);
UpdateVisibilityOf_helper(m_clientGUIDs, target);
@@ -19422,7 +19418,7 @@ void Player::SendInitialPacketsAfterAddToMap()
SPELL_AURA_FEATHER_FALL, SPELL_AURA_HOVER, SPELL_AURA_SAFE_FALL,
SPELL_AURA_FLY, SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED, SPELL_AURA_NONE
};
- for(AuraType const* itr = &auratypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr)
+ for (AuraType const* itr = &auratypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr)
{
Unit::AuraEffectList const& auraList = GetAurasByType(*itr);
if(!auraList.empty())
@@ -19503,7 +19499,7 @@ void Player::SendInstanceResetWarning( uint32 mapid, uint32 difficulty, uint32 t
void Player::ApplyEquipCooldown( Item * pItem )
{
- for(uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
+ for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
{
_Spell const& spellData = pItem->GetProto()->Spells[i];
@@ -19544,7 +19540,7 @@ void Player::resetSpells(bool myClassOnly)
family = clsEntry->spellfamily;
}
- for(PlayerSpellMap::const_iterator iter = smap.begin();iter != smap.end(); ++iter)
+ for (PlayerSpellMap::const_iterator iter = smap.begin(); iter != smap.end(); ++iter)
{
if(myClassOnly)
{
@@ -19609,7 +19605,7 @@ void Player::learnQuestRewardedSpells(Quest const* quest)
// check learned spells state
bool found = false;
- for(uint8 i=0; i < 3; ++i)
+ for (uint8 i=0; i < 3; ++i)
{
if(spellInfo->Effect[i] == SPELL_EFFECT_LEARN_SPELL && !HasSpell(spellInfo->EffectTriggerSpell[i]))
{
@@ -19641,7 +19637,7 @@ void Player::learnQuestRewardedSpells(Quest const* quest)
if(learnedInfo->Effect[0]==SPELL_EFFECT_TRADE_SKILL && learnedInfo->Effect[1]==0 && profSpell)
{
// search other specialization for same prof
- for(PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
+ for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
{
if(itr->second->state == PLAYERSPELL_REMOVED || itr->first==learned_0)
continue;
@@ -19667,7 +19663,7 @@ void Player::learnQuestRewardedSpells(Quest const* quest)
void Player::learnQuestRewardedSpells()
{
// learn spells received from quest completing
- for(QuestStatusMap::const_iterator itr = mQuestStatus.begin(); itr != mQuestStatus.end(); ++itr)
+ for (QuestStatusMap::const_iterator itr = mQuestStatus.begin(); itr != mQuestStatus.end(); ++itr)
{
// skip no rewarded quests
if(!itr->second.m_rewarded)
@@ -19720,7 +19716,7 @@ void Player::SendAurasForTarget(Unit *target)
data.append(target->GetPackGUID());
Unit::VisibleAuraMap const *visibleAuras = target->GetVisibleAuras();
- for(Unit::VisibleAuraMap::const_iterator itr = visibleAuras->begin(); itr != visibleAuras->end(); ++itr)
+ for (Unit::VisibleAuraMap::const_iterator itr = visibleAuras->begin(); itr != visibleAuras->end(); ++itr)
{
Aura * aura=itr->second;
data << uint8(aura->GetAuraSlot());
@@ -19753,7 +19749,7 @@ void Player::SendAurasForTarget(Unit *target)
void Player::SetDailyQuestStatus( uint32 quest_id )
{
- for(uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
+ for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
{
if(!GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx))
{
@@ -19767,7 +19763,7 @@ void Player::SetDailyQuestStatus( uint32 quest_id )
void Player::ResetDailyQuestStatus()
{
- for(uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
+ for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx,0);
// DB data deleted in caller
@@ -19843,7 +19839,7 @@ bool Player::IsSpellFitByClassAndRace( uint32 spell_id ) const
if (bounds.first==bounds.second)
return true;
- for(SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
+ for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
{
// skip wrong race skills
if (_spell_idx->second->racemask && (_spell_idx->second->racemask & racemask) == 0)
@@ -19861,7 +19857,7 @@ bool Player::IsSpellFitByClassAndRace( uint32 spell_id ) const
bool Player::HasQuestForGO(int32 GOId) const
{
- for( uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i )
+ for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i )
{
uint32 questid = GetQuestSlotQuestId(i);
if ( questid == 0 )
@@ -19902,7 +19898,7 @@ void Player::UpdateForQuestWorldObjects()
UpdateData udata;
WorldPacket packet;
- for(ClientGUIDs::iterator itr=m_clientGUIDs.begin(); itr!=m_clientGUIDs.end(); ++itr)
+ for (ClientGUIDs::iterator itr=m_clientGUIDs.begin(); itr!=m_clientGUIDs.end(); ++itr)
{
if(IS_GAMEOBJECT_GUID(*itr))
{
@@ -19921,7 +19917,7 @@ void Player::UpdateForQuestWorldObjects()
continue;
SpellClickInfoMapBounds clickPair = objmgr.GetSpellClickInfoMapBounds(obj->GetEntry());
- for(SpellClickInfoMap::const_iterator _itr = clickPair.first; _itr != clickPair.second; ++_itr)
+ for (SpellClickInfoMap::const_iterator _itr = clickPair.first; _itr != clickPair.second; ++_itr)
{
if(_itr->second.questStart || _itr->second.questEnd)
{
@@ -19968,7 +19964,7 @@ void Player::SummonIfPossible(bool agree)
void Player::RemoveItemDurations( Item *item )
{
- for(ItemDurationList::iterator itr = m_itemDuration.begin();itr != m_itemDuration.end(); ++itr)
+ for (ItemDurationList::iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); ++itr)
{
if(*itr==item)
{
@@ -20035,7 +20031,7 @@ bool Player::HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item cons
{
case ITEM_CLASS_WEAPON:
{
- for(uint8 i= EQUIPMENT_SLOT_MAINHAND; i < EQUIPMENT_SLOT_TABARD; ++i)
+ for (uint8 i= EQUIPMENT_SLOT_MAINHAND; i < EQUIPMENT_SLOT_TABARD; ++i)
if(Item *item = GetUseableItemByPos( INVENTORY_SLOT_BAG_0, i ))
if(item!=ignoreItem && item->IsFitToSpellRequirements(spellInfo))
return true;
@@ -20044,7 +20040,7 @@ bool Player::HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item cons
case ITEM_CLASS_ARMOR:
{
// tabard not have dependent spells
- for(uint8 i= EQUIPMENT_SLOT_START; i< EQUIPMENT_SLOT_MAINHAND; ++i)
+ for (uint8 i= EQUIPMENT_SLOT_START; i< EQUIPMENT_SLOT_MAINHAND; ++i)
if(Item *item = GetUseableItemByPos( INVENTORY_SLOT_BAG_0, i ))
if(item!=ignoreItem && item->IsFitToSpellRequirements(spellInfo))
return true;
@@ -20090,7 +20086,7 @@ bool Player::CanNoReagentCast(SpellEntry const* spellInfo) const
void Player::RemoveItemDependentAurasAndCasts( Item * pItem )
{
AuraMap& auras = GetAuras();
- for(AuraMap::iterator itr = auras.begin(); itr != auras.end(); )
+ for (AuraMap::iterator itr = auras.begin(); itr != auras.end(); )
{
Aura* aura = itr->second;
@@ -20126,7 +20122,7 @@ uint32 Player::GetResurrectionSpellId()
uint32 prio = 0;
uint32 spell_id = 0;
AuraEffectList const& dummyAuras = GetAurasByType(SPELL_AURA_DUMMY);
- for(AuraEffectList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
+ for (AuraEffectList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
{
// Soulstone Resurrection // prio: 3 (max, non death persistent)
if( prio < 2 && (*itr)->GetSpellProto()->SpellVisual[0] == 99 && (*itr)->GetSpellProto()->SpellIconID == 92 )
@@ -20210,7 +20206,7 @@ bool Player::RewardPlayerAndGroupAtKill(Unit* pVictim)
bool is_dungeon = PvP ? false : sMapStore.LookupEntry(GetMapId())->IsDungeon();
float group_rate = Trinity::XP::xp_in_group_rate(count,is_raid);
- for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* pGroupGuy = itr->getSource();
if(!pGroupGuy)
@@ -20240,7 +20236,7 @@ bool Player::RewardPlayerAndGroupAtKill(Unit* pVictim)
// handle SPELL_AURA_MOD_XP_PCT auras
Unit::AuraEffectList const& ModXPPctAuras = GetAurasByType(SPELL_AURA_MOD_XP_PCT);
- for(Unit::AuraEffectList::const_iterator i = ModXPPctAuras.begin();i != ModXPPctAuras.end(); ++i)
+ for (Unit::AuraEffectList::const_iterator i = ModXPPctAuras.begin(); i != ModXPPctAuras.end(); ++i)
itr_xp = uint32(itr_xp*(1.0f + (*i)->GetAmount() / 100.0f));
pGroupGuy->GiveXP(itr_xp, pVictim);
@@ -20274,7 +20270,7 @@ bool Player::RewardPlayerAndGroupAtKill(Unit* pVictim)
// handle SPELL_AURA_MOD_XP_PCT auras
Unit::AuraEffectList const& ModXPPctAuras = GetAurasByType(SPELL_AURA_MOD_XP_PCT);
- for(Unit::AuraEffectList::const_iterator i = ModXPPctAuras.begin();i != ModXPPctAuras.end(); ++i)
+ for (Unit::AuraEffectList::const_iterator i = ModXPPctAuras.begin(); i != ModXPPctAuras.end(); ++i)
xp = uint32(xp*(1.0f + (*i)->GetAmount() / 100.0f));
GiveXP(xp, pVictim);
@@ -20297,7 +20293,7 @@ void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewar
// prepare data for near group iteration
if(Group *pGroup = GetGroup())
{
- for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* pGroupGuy = itr->getSource();
if(!pGroupGuy)
@@ -20387,7 +20383,7 @@ void Player::UpdateZoneDependentAuras( uint32 newZone )
{
// Some spells applied at enter into zone (with subzones), aura removed in UpdateAreaDependentAuras that called always at zone->area update
SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAreaMapBounds(newZone);
- for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
+ for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
if(itr->second->autocast && itr->second->IsFitToRequirements(this,newZone,0))
if( !HasAura(itr->second->spellId) )
CastSpell(this,itr->second->spellId,true);
@@ -20396,7 +20392,7 @@ void Player::UpdateZoneDependentAuras( uint32 newZone )
void Player::UpdateAreaDependentAuras( uint32 newArea )
{
// remove auras from spells with area limitations
- for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
+ for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
{
// use m_zoneUpdateId for speed: UpdateArea called from UpdateZone or instead UpdateZone in both cases m_zoneUpdateId up-to-date
if(spellmgr.GetSpellAllowedInLocationError(iter->second->GetSpellProto(),GetMapId(),m_zoneUpdateId,newArea,this) != SPELL_CAST_OK)
@@ -20407,7 +20403,7 @@ void Player::UpdateAreaDependentAuras( uint32 newArea )
// some auras applied at subzone enter
SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAreaMapBounds(newArea);
- for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
+ for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
if(itr->second->autocast && itr->second->IsFitToRequirements(this,m_zoneUpdateId,newArea))
if( !HasAura(itr->second->spellId) )
CastSpell(this,itr->second->spellId,true);
@@ -20521,7 +20517,7 @@ Player* Player::GetNextRandomRaidMember(float radius)
std::vector<Player*> nearMembers;
nearMembers.reserve(pGroup->GetMembersCount());
- for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* Target = itr->getSource();
@@ -20654,7 +20650,7 @@ void Player::SetCanBlock( bool value )
bool ItemPosCount::isContainedIn(ItemPosCountVec const& vec) const
{
- for(ItemPosCountVec::const_iterator itr = vec.begin(); itr != vec.end();++itr)
+ for (ItemPosCountVec::const_iterator itr = vec.begin(); itr != vec.end(); ++itr)
if(itr->pos == pos)
return true;
return false;
@@ -20783,7 +20779,7 @@ uint32 Player::GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 n
void Player::InitGlyphsForLevel()
{
- for(uint32 i = 0; i < sGlyphSlotStore.GetNumRows(); ++i)
+ for (uint32 i = 0; i < sGlyphSlotStore.GetNumRows(); ++i)
if(GlyphSlotEntry const * gs = sGlyphSlotStore.LookupEntry(i))
if(gs->Order)
SetGlyphSlot(gs->Order - 1, gs->Id);
@@ -20811,7 +20807,7 @@ bool Player::isTotalImmune()
AuraEffectList const& immune = GetAurasByType(SPELL_AURA_SCHOOL_IMMUNITY);
uint32 immuneMask = 0;
- for(AuraEffectList::const_iterator itr = immune.begin(); itr != immune.end(); ++itr)
+ for (AuraEffectList::const_iterator itr = immune.begin(); itr != immune.end(); ++itr)
{
immuneMask |= (*itr)->GetMiscValue();
if( immuneMask & SPELL_SCHOOL_MASK_ALL ) // total immunity
@@ -20861,7 +20857,7 @@ bool Player::isTotalImmunity()
{
AuraEffectList const& immune = GetAurasByType(SPELL_AURA_SCHOOL_IMMUNITY);
- for(AuraEffectList::const_iterator itr = immune.begin(); itr != immune.end(); ++itr)
+ for (AuraEffectList::const_iterator itr = immune.begin(); itr != immune.end(); ++itr)
{
if (((*itr)->GetMiscValue() & SPELL_SCHOOL_MASK_ALL) !=0) // total immunity
{
@@ -20869,7 +20865,7 @@ bool Player::isTotalImmunity()
}
if (((*itr)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) !=0) // physical damage immunity
{
- for(AuraEffectList::const_iterator i = immune.begin(); i != immune.end(); ++i)
+ for (AuraEffectList::const_iterator i = immune.begin(); i != immune.end(); ++i)
{
if (((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_MAGIC) !=0) // magic immunity
{
@@ -20890,7 +20886,7 @@ void Player::UpdateCharmedAI()
if(charmer->IsInEvadeMode())
{
AuraEffectList const& auras = GetAurasByType(SPELL_AURA_MOD_CHARM);
- for(AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
+ for (AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
if((*iter)->GetCasterGUID() == charmer->GetGUID() && (*iter)->GetParentAura()->IsPermanent())
{
charmer->DealDamage(this, GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
@@ -20926,7 +20922,7 @@ void Player::ConvertRune(uint8 index, RuneType newType)
void Player::ResyncRunes(uint8 count)
{
WorldPacket data(SMSG_RESYNC_RUNES, count * 2);
- for(uint32 i = 0; i < count; ++i)
+ for (uint32 i = 0; i < count; ++i)
{
data << uint8(GetCurrentRune(i)); // rune type
data << uint8(255 - (GetRuneCooldown(i) * 51)); // passed cooldown time (0-255)
@@ -20960,7 +20956,7 @@ void Player::InitRunes()
m_runes->runeState = 0;
m_runes->lastUsedRune = RUNE_BLOOD;
- for(uint32 i = 0; i < MAX_RUNES; ++i)
+ for (uint32 i = 0; i < MAX_RUNES; ++i)
{
SetBaseRune(i, runeSlotTypes[i]); // init base types
SetCurrentRune(i, runeSlotTypes[i]); // init current types
@@ -20968,13 +20964,13 @@ void Player::InitRunes()
m_runes->SetRuneState(i);
}
- for(uint32 i = 0; i < NUM_RUNE_TYPES; ++i)
+ for (uint32 i = 0; i < NUM_RUNE_TYPES; ++i)
SetFloatValue(PLAYER_RUNE_REGEN_1 + i, 0.1f);
}
bool Player::IsBaseRuneSlotsOnCooldown(RuneType runeType) const
{
- for(uint32 i = 0; i < MAX_RUNES; ++i)
+ for (uint32 i = 0; i < MAX_RUNES; ++i)
if (GetBaseRune(i) == runeType && GetRuneCooldown(i) == 0)
return false;
@@ -20987,7 +20983,7 @@ void Player::AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore cons
loot.FillLoot (loot_id,store,this,true);
uint32 max_slot = loot.GetMaxSlotInLootFor(this);
- for(uint32 i = 0; i < max_slot; ++i)
+ for (uint32 i = 0; i < max_slot; ++i)
{
LootItem* lootItem = loot.LootItemInSlot(i,this);
@@ -21135,7 +21131,7 @@ uint8 Player::CanEquipUniqueItem(Item* pItem, uint8 eslot, uint32 limit_count) c
return res;
// check unique-equipped on gems
- for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
+ for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
{
uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot));
if(!enchant_id)
@@ -21271,7 +21267,7 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank)
// find current max talent rank (0~5)
uint8 curtalent_maxrank = 0; // 0 = not learned any rank
- for(int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
+ for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
{
if(talentInfo->RankID[rank] && HasSpell(talentInfo->RankID[rank]))
{
@@ -21408,7 +21404,7 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank)
// find current max talent rank (0~5)
uint8 curtalent_maxrank = 0; // 0 = not learned any rank
- for(int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
+ for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
{
if(talentInfo->RankID[rank] && pet->HasSpell(talentInfo->RankID[rank]))
{
@@ -21556,7 +21552,7 @@ bool Player::canSeeSpellClickOn(Creature const *c) const
if(clickPair.first == clickPair.second)
return true;
- for(SpellClickInfoMap::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr)
+ for (SpellClickInfoMap::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr)
if(itr->second.IsFitToRequirements(this, c))
return true;
@@ -21572,7 +21568,7 @@ void Player::BuildPlayerTalentsInfoData(WorldPacket *data)
if(m_specsCount)
{
// loop through all specs (only 1 for now)
- for(uint32 specIdx = 0; specIdx < m_specsCount; ++specIdx)
+ for (uint32 specIdx = 0; specIdx < m_specsCount; ++specIdx)
{
uint8 talentIdCount = 0;
size_t pos = data->wpos();
@@ -21581,11 +21577,11 @@ void Player::BuildPlayerTalentsInfoData(WorldPacket *data)
// find class talent tabs (all players have 3 talent tabs)
uint32 const* talentTabIds = GetTalentTabPages(getClass());
- for(uint8 i = 0; i < 3; ++i)
+ for (uint8 i = 0; i < 3; ++i)
{
uint32 talentTabId = talentTabIds[i];
- for(uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
+ for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
{
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
if(!talentInfo)
@@ -21597,7 +21593,7 @@ void Player::BuildPlayerTalentsInfoData(WorldPacket *data)
// find max talent rank (0~4)
int8 curtalent_maxrank = -1;
- for(int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
+ for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
{
if(talentInfo->RankID[rank] && HasTalent(talentInfo->RankID[rank], specIdx))
{
@@ -21621,7 +21617,7 @@ void Player::BuildPlayerTalentsInfoData(WorldPacket *data)
*data << uint8(MAX_GLYPH_SLOT_INDEX); // glyphs count
- for(uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
+ for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
*data << uint16(m_Glyphs[specIdx][i]); // GlyphProperties.dbc
}
}
@@ -21653,7 +21649,7 @@ void Player::BuildPetTalentsInfoData(WorldPacket *data)
if(!pet_family || pet_family->petTalentType < 0)
return;
- for(uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId)
+ for (uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId)
{
TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentTabId );
if(!talentTabInfo)
@@ -21662,7 +21658,7 @@ void Player::BuildPetTalentsInfoData(WorldPacket *data)
if(!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask))
continue;
- for(uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
+ for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
{
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
if(!talentInfo)
@@ -21674,7 +21670,7 @@ void Player::BuildPetTalentsInfoData(WorldPacket *data)
// find max talent rank (0~4)
int8 curtalent_maxrank = -1;
- for(int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
+ for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
{
if(talentInfo->RankID[rank] && pet->HasSpell(talentInfo->RankID[rank]))
{
@@ -21716,7 +21712,7 @@ void Player::BuildEnchantmentsInfoData(WorldPacket *data)
size_t slotUsedMaskPos = data->wpos();
*data << uint32(slotUsedMask); // slotUsedMask < 0x80000
- for(uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
+ for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
{
Item *item = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
@@ -21731,7 +21727,7 @@ void Player::BuildEnchantmentsInfoData(WorldPacket *data)
size_t enchantmentMaskPos = data->wpos();
*data << uint16(enchantmentMask); // enchantmentMask < 0x1000
- for(uint32 j = 0; j < MAX_ENCHANTMENT_SLOT; ++j)
+ for (uint32 j = 0; j < MAX_ENCHANTMENT_SLOT; ++j)
{
uint32 enchId = item->GetEnchantmentId(EnchantmentSlot(j));
@@ -21745,7 +21741,6 @@ void Player::BuildEnchantmentsInfoData(WorldPacket *data)
data->put<uint16>(enchantmentMaskPos, enchantmentMask);
-
*data << uint16(0); // unknown
data->appendPackGUID(item->GetUInt64Value(ITEM_FIELD_CREATOR)); // item creator
*data << uint32(0); // seed?
@@ -21760,7 +21755,7 @@ void Player::SendEquipmentSetList()
WorldPacket data(SMSG_EQUIPMENT_SET_LIST, 4);
size_t count_pos = data.wpos();
data << uint32(count); // count placeholder
- for(EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr)
+ for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr)
{
if(itr->second.state==EQUIPMENT_SET_DELETED)
continue;
@@ -21768,7 +21763,7 @@ void Player::SendEquipmentSetList()
data << uint32(itr->first);
data << itr->second.Name;
data << itr->second.IconName;
- for(uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
+ for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
data.appendPackGUID(MAKE_NEW_GUID(itr->second.Items[i], 0, HIGHGUID_ITEM));
++count; // client have limit but it checked at loading and set
@@ -21783,7 +21778,7 @@ void Player::SetEquipmentSet(uint32 index, EquipmentSet eqset)
{
bool found = false;
- for(EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr)
+ for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr)
{
if((itr->second.Guid == eqset.Guid) && (itr->first == index))
{
@@ -21820,7 +21815,7 @@ void Player::SetEquipmentSet(uint32 index, EquipmentSet eqset)
void Player::_SaveEquipmentSets()
{
- for(EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end();)
+ for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); )
{
uint32 index = itr->first;
EquipmentSet& eqset = itr->second;
@@ -21865,7 +21860,7 @@ void Player::_SaveBGData()
void Player::DeleteEquipmentSet(uint64 setGuid)
{
- for(EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr)
+ for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr)
{
if(itr->second.Guid == setGuid)
{
@@ -21932,7 +21927,7 @@ void Player::_LoadGlyphs(QueryResult *result)
m_Glyphs[spec][3] = fields[4].GetUInt32();
m_Glyphs[spec][4] = fields[5].GetUInt32();
m_Glyphs[spec][5] = fields[6].GetUInt32();
-
+
} while (result->NextRow());
delete result;
@@ -21969,7 +21964,7 @@ void Player::_SaveTalents()
{
for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i)
{
- for (PlayerTalentMap::iterator itr = m_talents[i]->begin(), next = m_talents[i]->begin(); itr != m_talents[i]->end();)
+ for (PlayerTalentMap::iterator itr = m_talents[i]->begin(), next = m_talents[i]->begin(); itr != m_talents[i]->end(); )
{
if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->state == PLAYERSPELL_CHANGED)
CharacterDatabase.PExecute("DELETE FROM character_talent WHERE guid = '%u' and spell = '%u' and spec = '%u'", GetGUIDLow(), itr->first, itr->second->spec);
@@ -22006,7 +22001,7 @@ void Player::UpdateSpecCount(uint8 count)
else if (count == MAX_TALENT_SPECS)
{
_SaveActions(); // make sure the button list is cleaned up
- for(ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end(); ++itr)
+ for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end(); ++itr)
{
CharacterDatabase.PExecute("INSERT INTO character_action (guid,button,action,type,spec) VALUES ('%u', '%u', '%u', '%u', '%u')",
GetGUIDLow(), (uint32)itr->first, (uint32)itr->second.GetAction(), (uint32)itr->second.GetType(), 1 );
@@ -22036,11 +22031,11 @@ void Player::ActivateSpec(uint8 spec)
RemoveAllAuras(this->GetGUID(), NULL, false, true); // remove all positive auras (ie: buffs from another spec)
_SaveActions();
-
+
UnsummonPetTemporaryIfAny();
-
+
uint32 const* talentTabIds = GetTalentTabPages(getClass());
-
+
for (uint8 i = 0; i < 3; ++i)
{
uint32 talentTabId = talentTabIds[i];
@@ -22071,7 +22066,7 @@ void Player::ActivateSpec(uint8 spec)
SetActiveSpec(spec);
uint32 spentTalents = 0;
-
+
for (uint8 i = 0; i < 3; ++i)
{
uint32 talentTabId = talentTabIds[i];
@@ -22099,7 +22094,7 @@ void Player::ActivateSpec(uint8 spec)
}
// set glyphs
- for (uint8 slot = 0; slot < MAX_GLYPH_SLOT_INDEX; ++slot)
+ for (uint8 slot = 0; slot < MAX_GLYPH_SLOT_INDEX; ++slot)
{
uint32 glyph = m_Glyphs[m_activeSpec][slot];
@@ -22117,14 +22112,14 @@ void Player::ActivateSpec(uint8 spec)
m_actionButtons.clear();
if (QueryResult *result = CharacterDatabase.PQuery("SELECT button,action,type FROM character_action WHERE guid = '%u' AND spec = '%u' ORDER BY button", GetGUIDLow(), m_activeSpec))
_LoadActions(result, false);
-
+
ResummonPetTemporaryUnSummonedIfAny();
SendActionButtons(1);
Powers pw = getPowerType();
if (pw != POWER_MANA)
SetPower(POWER_MANA, 0); // what on earth is this for?!
-
+
SetPower(pw, 0);
}
diff --git a/src/game/Player.h b/src/game/Player.h
index 1a218879aa6..6d94ae4ad83 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -208,7 +208,7 @@ struct PlayerClassInfo
struct PlayerLevelInfo
{
- PlayerLevelInfo() { for(uint8 i=0; i < MAX_STATS; ++i ) stats[i] = 0; }
+ PlayerLevelInfo() { for (uint8 i=0; i < MAX_STATS; ++i ) stats[i] = 0; }
uint8 stats[MAX_STATS];
};
@@ -316,7 +316,7 @@ struct Runes
struct EnchantDuration
{
EnchantDuration() : item(NULL), slot(MAX_ENCHANTMENT_SLOT), leftduration(0) {};
- EnchantDuration(Item * _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot),
+ EnchantDuration(Item * _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot),
leftduration(_leftduration){ assert(item); };
Item * item;
@@ -366,7 +366,7 @@ struct LookingForGroup
bool HaveInSlot(LookingForGroupSlot const& slot) const { return HaveInSlot(slot.entry, slot.type); }
bool HaveInSlot(uint32 _entry, uint32 _type) const
{
- for(uint8 i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
+ for (uint8 i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
if(slots[i].Is(_entry, _type))
return true;
return false;
@@ -374,7 +374,7 @@ struct LookingForGroup
bool canAutoJoin() const
{
- for(uint8 i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
+ for (uint8 i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
if(slots[i].canAutoJoin())
return true;
return false;
@@ -382,7 +382,7 @@ struct LookingForGroup
bool Empty() const
{
- for(uint8 i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
+ for (uint8 i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
if(!slots[i].Empty())
return false;
return more.Empty();
@@ -520,8 +520,6 @@ enum ActivateTaxiReplies
ERR_TAXINOTSTANDING = 12
};
-
-
enum MirrorTimerType
{
FATIGUE_TIMER = 0,
@@ -671,7 +669,7 @@ struct EquipmentSet
{
EquipmentSet() : Guid(0), state(EQUIPMENT_SET_NEW)
{
- for(uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
+ for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
Items[i] = 0;
}
@@ -904,7 +902,6 @@ struct BGData
BGData() : bgInstanceID(0), bgTypeID(BATTLEGROUND_TYPE_NONE), bgAfkReportedCount(0), bgAfkReportedTimer(0),
bgTeam(0), mountSpell(0) { ClearTaxiPath(); }
-
uint32 bgInstanceID; ///< This variable is set to bg->m_InstanceID,
/// when player is teleported to BG - (it is battleground's GUID)
BattleGroundTypeId bgTypeID;
@@ -915,7 +912,6 @@ struct BGData
uint32 bgTeam; ///< What side the player will be added to
-
uint32 mountSpell;
uint32 taxiPath[2];
@@ -1497,9 +1493,9 @@ class MANGOS_DLL_SPEC Player : public Unit
void SetGlyphSlot(uint8 slot, uint32 slottype) { SetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot, slottype); }
uint32 GetGlyphSlot(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot); }
void SetGlyph(uint8 slot, uint32 glyph)
- {
+ {
m_Glyphs[m_activeSpec][slot] = glyph;
- SetUInt32Value(PLAYER_FIELD_GLYPHS_1 + slot, glyph);
+ SetUInt32Value(PLAYER_FIELD_GLYPHS_1 + slot, glyph);
}
uint32 GetGlyph(uint8 slot) { return m_Glyphs[m_activeSpec][slot]; }
@@ -1583,7 +1579,7 @@ class MANGOS_DLL_SPEC Player : public Unit
void SetPvP(bool state)
{
Unit::SetPvP(state);
- for(ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
+ for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
(*itr)->SetPvP(state);
}
void UpdatePvP(bool state, bool override=false);
@@ -1870,7 +1866,7 @@ class MANGOS_DLL_SPEC Player : public Unit
float GetTotalPercentageModValue(BaseModGroup modGroup) const { return m_auraBaseMod[modGroup][FLAT_MOD] + m_auraBaseMod[modGroup][PCT_MOD]; }
void _ApplyAllStatBonuses();
void _RemoveAllStatBonuses();
-
+
void _ApplyWeaponDependentAuraMods(Item *item, WeaponAttackType attackType, bool apply);
void _ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, AuraEffect* aura, bool apply);
void _ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, AuraEffect* aura, bool apply);
@@ -1921,7 +1917,6 @@ class MANGOS_DLL_SPEC Player : public Unit
BattleGroundTypeId GetBattleGroundTypeId() const { return m_bgData.bgTypeID; }
BattleGround* GetBattleGround() const;
-
BGQueueIdBasedOnLevel GetBattleGroundQueueIdFromLevel(BattleGroundTypeId bgTypeId) const;
bool InBattleGroundQueue() const
@@ -2253,7 +2248,7 @@ Spell * m_spellModTakingSpell;
/*********************************************************/
/*** QUEST SYSTEM ***/
/*********************************************************/
-
+
//We allow only one timed quest active at the same time. Below can then be simple value instead of set.
std::set<uint32> m_timedquests;
diff --git a/src/game/PlayerDump.cpp b/src/game/PlayerDump.cpp
index 12544c62e41..4a34b7f5102 100644
--- a/src/game/PlayerDump.cpp
+++ b/src/game/PlayerDump.cpp
@@ -69,7 +69,7 @@ static bool findtoknth(std::string &str, int n, std::string::size_type &s, std::
{
int i; s = e = 0;
std::string::size_type size = str.size();
- for(i = 1; s < size && i < n; s++) if(str[s] == ' ') ++i;
+ for (i = 1; s < size && i < n; s++) if(str[s] == ' ') ++i;
if (i < n)
return false;
@@ -98,7 +98,7 @@ bool findnth(std::string &str, int n, std::string::size_type &s, std::string::si
if (e == std::string::npos) return false;
} while(str[e-1] == '\\');
- for(int i = 1; i < n; ++i)
+ for (int i = 1; i < n; ++i)
{
do
{
@@ -203,7 +203,7 @@ std::string CreateDumpString(char const* tableName, QueryResult *result)
std::ostringstream ss;
ss << "INSERT INTO "<< _TABLE_SIM_ << tableName << _TABLE_SIM_ << " VALUES (";
Field *fields = result->Fetch();
- for(uint32 i = 0; i < result->GetFieldCount(); ++i)
+ for (uint32 i = 0; i < result->GetFieldCount(); ++i)
{
if (i == 0) ss << "'";
else ss << ", '";
@@ -229,7 +229,7 @@ std::string PlayerDumpWriter::GenerateWhereStr(char const* field, GUIDs const& g
{
std::ostringstream wherestr;
wherestr << field << " IN ('";
- for(; itr != guids.end(); ++itr)
+ for (; itr != guids.end(); ++itr)
{
wherestr << *itr;
@@ -348,7 +348,7 @@ std::string PlayerDumpWriter::GetDump(uint32 guid)
{
QueryFieldNames const& namesMap = result->GetFieldNames();
std::string reqName;
- for(QueryFieldNames::const_iterator itr = namesMap.begin(); itr != namesMap.end(); ++itr)
+ for (QueryFieldNames::const_iterator itr = namesMap.begin(); itr != namesMap.end(); ++itr)
{
if(itr->substr(0,9)=="required_")
{
@@ -370,7 +370,7 @@ std::string PlayerDumpWriter::GetDump(uint32 guid)
else
sLog.outError("Character DB not have 'character_db_version' table, revision guard query not added to pdump.");
*/
- for(int i = 0; i < DUMP_TABLE_COUNT; ++i)
+ for (int i = 0; i < DUMP_TABLE_COUNT; ++i)
DumpTable(dump, guid, dumpTables[i].name, dumpTables[i].name, dumpTables[i].type);
// TODO: Add instance/group..
@@ -508,7 +508,7 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s
DumpTableType type;
uint8 i;
- for(i = 0; i < DUMP_TABLE_COUNT; ++i)
+ for (i = 0; i < DUMP_TABLE_COUNT; ++i)
{
if (tn == dumpTables[i].name)
{
@@ -542,7 +542,7 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s
std::string vals = getnth(line, 3);
if(!changetoknth(vals, OBJECT_FIELD_GUID+1, newguid))
ROLLBACK(DUMP_FILE_BROKEN);
- for(uint16 field = PLAYER_FIELD_INV_SLOT_HEAD; field < PLAYER_FARSIGHT; field++)
+ for (uint16 field = PLAYER_FIELD_INV_SLOT_HEAD; field < PLAYER_FARSIGHT; field++)
if(!changetokGuid(vals, field+1, items, objmgr.m_hiItemGuid, true))
ROLLBACK(DUMP_FILE_BROKEN);
if(!changenth(line, 3, vals.c_str()))
diff --git a/src/game/PoolHandler.cpp b/src/game/PoolHandler.cpp
index 03b09f9a483..e12fc048e97 100644
--- a/src/game/PoolHandler.cpp
+++ b/src/game/PoolHandler.cpp
@@ -329,7 +329,6 @@ bool PoolGroup<Pool>::ReSpawn1Object(uint32 /*guid*/)
return true;
}
-
////////////////////////////////////////////////////////////
// Methods of class PoolHandler
@@ -578,10 +577,10 @@ void PoolHandler::LoadFromDB()
} while( result->NextRow() );
// Now check for circular reference
- for(uint16 i=0; i<max_pool_id; ++i)
+ for (uint16 i=0; i<max_pool_id; ++i)
{
std::set<uint16> checkedPools;
- for(SearchMap::iterator poolItr = mPoolSearchMap.find(i); poolItr != mPoolSearchMap.end(); poolItr = mPoolSearchMap.find(poolItr->second))
+ for (SearchMap::iterator poolItr = mPoolSearchMap.find(i); poolItr != mPoolSearchMap.end(); poolItr = mPoolSearchMap.find(poolItr->second))
{
checkedPools.insert(poolItr->first);
if(checkedPools.find(poolItr->second) != checkedPools.end())
diff --git a/src/game/QueryHandler.cpp b/src/game/QueryHandler.cpp
index ebd5e773c12..37f2887cd20 100644
--- a/src/game/QueryHandler.cpp
+++ b/src/game/QueryHandler.cpp
@@ -51,7 +51,7 @@ void WorldSession::SendNameQueryOpcode(Player *p)
if(DeclinedName const* names = p->GetDeclinedNames())
{
data << uint8(1); // is declined
- for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
+ for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
data << names->name[i];
}
else
@@ -117,7 +117,7 @@ void WorldSession::SendNameQueryOpcodeFromDBCallBack(QueryResult *result, uint32
if(sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) && fields[5].GetCppString() != "")
{
data << uint8(1); // is declined
- for(int i = 5; i < MAX_DECLINED_NAME_CASES+5; ++i)
+ for (int i = 5; i < MAX_DECLINED_NAME_CASES+5; ++i)
data << fields[i].GetCppString();
}
else
@@ -197,7 +197,7 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data )
data << float(ci->unk16); // unk
data << float(ci->unk17); // unk
data << uint8(ci->RacialLeader);
- for(uint32 i = 0; i < 4; ++i)
+ for (uint32 i = 0; i < 4; ++i)
data << uint32(ci->questItems[i]); // itemId[4], quest drop
data << uint32(ci->movementId); // CreatureMovementInfo.dbc
SendPacket( &data );
@@ -259,7 +259,7 @@ void WorldSession::HandleGameObjectQueryOpcode( WorldPacket & recv_data )
data << info->unk1; // 2.0.3, string
data.append(info->raw.data, 24);
data << float(info->size); // go size
- for(uint32 i = 0; i < 4; ++i)
+ for (uint32 i = 0; i < 4; ++i)
data << uint32(info->questItems[i]); // itemId[4], quest drop
SendPacket( &data );
sLog.outDebug( "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE" );
@@ -347,7 +347,7 @@ void WorldSession::HandleNpcTextQueryOpcode( WorldPacket & recv_data )
if (!pGossip)
{
- for(uint32 i = 0; i < 8; ++i)
+ for (uint32 i = 0; i < 8; ++i)
{
data << float(0);
data << "Greetings $N";
@@ -402,7 +402,7 @@ void WorldSession::HandleNpcTextQueryOpcode( WorldPacket & recv_data )
data << pGossip->Options[i].Language;
- for(int j = 0; j < 3; ++j)
+ for (int j = 0; j < 3; ++j)
{
data << pGossip->Options[i].Emotes[j]._Delay;
data << pGossip->Options[i].Emotes[j]._Emote;
diff --git a/src/game/QuestHandler.cpp b/src/game/QuestHandler.cpp
index a803c49d6fd..7589c8a3712 100644
--- a/src/game/QuestHandler.cpp
+++ b/src/game/QuestHandler.cpp
@@ -173,7 +173,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data )
// destroy not required for quest finish quest starting item
bool destroyItem = true;
- for(int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
+ for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
{
if ((qInfo->ReqItemId[i] == ((Item*)pObject)->GetEntry()) && (((Item*)pObject)->GetProto()->MaxCount > 0))
{
@@ -431,7 +431,7 @@ void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
{
if (Group* pGroup = _player->GetGroup())
{
- for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *pPlayer = itr->getSource();
@@ -526,7 +526,7 @@ uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32
return DIALOG_STATUS_NONE;
}
- for(QuestRelations::const_iterator i = qir->lower_bound(questgiver->GetEntry()); i != qir->upper_bound(questgiver->GetEntry()); ++i )
+ for (QuestRelations::const_iterator i = qir->lower_bound(questgiver->GetEntry()); i != qir->upper_bound(questgiver->GetEntry()); ++i )
{
uint32 result2 = 0;
uint32 quest_id = i->second;
@@ -549,7 +549,7 @@ uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32
result = result2;
}
- for(QuestRelations::const_iterator i = qr->lower_bound(questgiver->GetEntry()); i != qr->upper_bound(questgiver->GetEntry()); ++i )
+ for (QuestRelations::const_iterator i = qr->lower_bound(questgiver->GetEntry()); i != qr->upper_bound(questgiver->GetEntry()); ++i )
{
uint32 result2 = 0;
uint32 quest_id = i->second;
@@ -597,7 +597,7 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket
WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4);
data << uint32(count); // placeholder
- for(Player::ClientGUIDs::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr)
+ for (Player::ClientGUIDs::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr)
{
uint8 questStatus = DIALOG_STATUS_NONE;
uint8 defstatus = DIALOG_STATUS_NONE;
diff --git a/src/game/RandomMovementGenerator.cpp b/src/game/RandomMovementGenerator.cpp
index f50e6af4709..c8872c6fef6 100644
--- a/src/game/RandomMovementGenerator.cpp
+++ b/src/game/RandomMovementGenerator.cpp
@@ -61,7 +61,7 @@ RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
bool is_water_ok = creature.canSwim();
bool is_air_ok = creature.canFly();
- for(uint32 i = 0;; ++i)
+ for (uint32 i = 0; ; ++i)
{
const float angle = rand_norm()*(M_PI*2);
diff --git a/src/game/ReputationMgr.cpp b/src/game/ReputationMgr.cpp
index 35bf2304fe4..bdd6af49ccc 100644
--- a/src/game/ReputationMgr.cpp
+++ b/src/game/ReputationMgr.cpp
@@ -128,7 +128,7 @@ void ReputationMgr::SendForceReactions()
WorldPacket data;
data.Initialize(SMSG_SET_FORCED_REACTIONS, 4+m_forcedReactions.size()*(4+4));
data << uint32(m_forcedReactions.size());
- for(ForcedReactions::const_iterator itr = m_forcedReactions.begin(); itr != m_forcedReactions.end(); ++itr)
+ for (ForcedReactions::const_iterator itr = m_forcedReactions.begin(); itr != m_forcedReactions.end(); ++itr)
{
data << uint32(itr->first); // faction_id (Faction.dbc)
data << uint32(itr->second); // reputation rank
@@ -187,7 +187,7 @@ void ReputationMgr::SendInitialReputations()
void ReputationMgr::SendStates() const
{
- for(FactionStateList::const_iterator itr = m_factions.begin(); itr != m_factions.end(); ++itr)
+ for (FactionStateList::const_iterator itr = m_factions.begin(); itr != m_factions.end(); ++itr)
SendState(&(itr->second));
}
@@ -210,7 +210,7 @@ void ReputationMgr::Initialize()
m_reveredFactionCount = 0;
m_exaltedFactionCount = 0;
- for(unsigned int i = 1; i < sFactionStore.GetNumRows(); i++)
+ for (unsigned int i = 1; i < sFactionStore.GetNumRows(); i++)
{
FactionEntry const *factionEntry = sFactionStore.LookupEntry(i);
@@ -249,14 +249,14 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi
towards other reputations for that group.
*/
uint32 team = factionEntry->team;
-
+
int32 sharedStanding = standing; // Here we decide what the amount is to send to the others of the group.
switch(factionEntry->ID)
{
case 1037: // Alliance Vanguard
case 1052: // Horde Expedition
extraTarget = -1; // Make possible to earn rep with this two factions
- break;
+ break;
}
switch(team)
@@ -270,7 +270,7 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi
case 1052: // Horde Expedition
sharedStanding *= 0.5f; // Half of the reputation earned by any of the four subfactions of this team will
extraTarget = 2; // be added to the main faction. (http://www.wowwiki.com/Alliance_Vanguard)
- break;
+ break;
}
FactionEntry const *targetFaction = NULL;
@@ -281,7 +281,7 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi
for (SimpleFactionsList::const_iterator itr = flist->begin(); itr != flist->end(); ++itr)
{
targetFaction = sFactionStore.LookupEntry(*itr);
- ASSERT(targetFaction != NULL);
+ ASSERT(targetFaction != NULL);
res = SetOneFactionReputation(targetFaction, sharedStanding, incremental);
}
return res;
@@ -292,9 +292,9 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi
{
if((*itr) == factionEntry->ID) // Not to self
continue;
-
+
targetFaction = sFactionStore.LookupEntry(*itr);
- ASSERT(targetFaction != NULL);
+ ASSERT(targetFaction != NULL);
res = SetOneFactionReputation(targetFaction, sharedStanding, incremental);
}
}break;
@@ -520,7 +520,7 @@ void ReputationMgr::LoadFromDB(QueryResult *result)
void ReputationMgr::SaveToDB()
{
- for(FactionStateList::iterator itr = m_factions.begin(); itr != m_factions.end(); ++itr)
+ for (FactionStateList::iterator itr = m_factions.begin(); itr != m_factions.end(); ++itr)
{
if (itr->second.Changed)
{
diff --git a/src/game/SharedDefines.h b/src/game/SharedDefines.h
index 0ccab173166..c21ac2069a8 100644
--- a/src/game/SharedDefines.h
+++ b/src/game/SharedDefines.h
@@ -183,7 +183,7 @@ enum SpellSchoolMask
inline SpellSchools GetFirstSchoolInMask(SpellSchoolMask mask)
{
- for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
+ for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
if(mask & (1 << i))
return SpellSchools(i);
@@ -221,7 +221,6 @@ const uint32 ItemQualityColors[MAX_ITEM_QUALITY] = {
0xffe6cc80 //LIGHT YELLOW
};
-
// ***********************************
// Spell Attributes definitions
// ***********************************
diff --git a/src/game/SkillDiscovery.cpp b/src/game/SkillDiscovery.cpp
index b1e16897b18..ed6041f216d 100644
--- a/src/game/SkillDiscovery.cpp
+++ b/src/game/SkillDiscovery.cpp
@@ -126,7 +126,7 @@ void LoadSkillDiscoveryTable()
continue;
}
- for(SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
+ for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
SkillDiscoveryStore[-int32(_spell_idx->second->skillId)].push_back( SkillDiscoveryEntry(spellId, reqSkillValue, chance) );
}
else
@@ -146,7 +146,7 @@ void LoadSkillDiscoveryTable()
sLog.outErrorDb("Some items can't be successfully discovered: have in chance field value < 0.000001 in `skill_discovery_template` DB table . List:\n%s",ssNonDiscoverableEntries.str().c_str());
// report about empty data for explicit discovery spells
- for(uint32 spell_id = 1; spell_id < sSpellStore.GetNumRows(); ++spell_id)
+ for (uint32 spell_id = 1; spell_id < sSpellStore.GetNumRows(); ++spell_id)
{
SpellEntry const* spellEntry = sSpellStore.LookupEntry(spell_id);
if (!spellEntry)
@@ -173,7 +173,7 @@ uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player)
uint32 skillvalue = bounds.first != bounds.second ? player->GetSkillValue(bounds.first->second->skillId) : 0;
float full_chance = 0;
- for(SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
+ for (SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
if (item_iter->reqSkillValue <= skillvalue)
if (!player->HasSpell(item_iter->spellId))
full_chance += item_iter->chance;
@@ -181,7 +181,7 @@ uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player)
float rate = full_chance / 100.0f;
float roll = rand_chance() * rate; // roll now in range 0..full_chance
- for(SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
+ for (SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
{
if (item_iter->reqSkillValue > skillvalue)
continue;
@@ -207,7 +207,7 @@ uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player)
if (tab != SkillDiscoveryStore.end())
{
- for(SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
+ for (SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
{
if (roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY)) &&
item_iter->reqSkillValue <= skillvalue &&
@@ -225,7 +225,7 @@ uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player)
tab = SkillDiscoveryStore.find(-(int32)skillId);
if (tab != SkillDiscoveryStore.end())
{
- for(SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
+ for (SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
{
if (roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY)) &&
item_iter->reqSkillValue <= skillvalue &&
diff --git a/src/game/SkillHandler.cpp b/src/game/SkillHandler.cpp
index e8ee75ab86b..22bbbcf8e3d 100644
--- a/src/game/SkillHandler.cpp
+++ b/src/game/SkillHandler.cpp
@@ -46,7 +46,7 @@ void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket)
uint32 talentId, talentRank;
- for(uint32 i = 0; i < talentsCount; ++i)
+ for (uint32 i = 0; i < talentsCount; ++i)
{
recvPacket >> talentId >> talentRank;
diff --git a/src/game/SocialMgr.cpp b/src/game/SocialMgr.cpp
index 2331b7ad839..482f3e62dd5 100644
--- a/src/game/SocialMgr.cpp
+++ b/src/game/SocialMgr.cpp
@@ -43,7 +43,7 @@ PlayerSocial::~PlayerSocial()
uint32 PlayerSocial::GetNumberOfSocialsWithFlag(SocialFlag flag)
{
uint32 counter = 0;
- for(PlayerSocialMap::const_iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr)
+ for (PlayerSocialMap::const_iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr)
{
if(itr->second.Flags & flag)
++counter;
@@ -132,7 +132,7 @@ void PlayerSocial::SendSocialList()
data << uint32(7); // unk flag (0x1, 0x2, 0x4), 0x7 if it include ignore list
data << uint32(size); // friends count
- for(PlayerSocialMap::iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr)
+ for (PlayerSocialMap::iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr)
{
sSocialMgr.GetFriendInfo(plr, itr->first, itr->second);
@@ -276,7 +276,7 @@ void SocialMgr::BroadcastToFriendListers(Player *player, WorldPacket *packet)
AccountTypes gmLevelInWhoList = AccountTypes(sWorld.getConfig(CONFIG_GM_LEVEL_IN_WHO_LIST));
bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
- for(SocialMap::const_iterator itr = m_socialMap.begin(); itr != m_socialMap.end(); ++itr)
+ for (SocialMap::const_iterator itr = m_socialMap.begin(); itr != m_socialMap.end(); ++itr)
{
PlayerSocialMap::const_iterator itr2 = itr->second.m_playerSocialMap.find(guid);
if(itr2 != itr->second.m_playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND))
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index cb0236967ab..14d142e680b 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -426,7 +426,7 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi
if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
}
- for(int i=0; i <3; ++i)
+ for (int i=0; i <3; ++i)
m_currentBasePoints[i] = m_spellValue->EffectBasePoints[i];
m_spellState = SPELL_STATE_NULL;
@@ -462,7 +462,7 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi
if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !IsAreaOfEffectSpell(m_spellInfo) && !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED))
{
- for(int j = 0;j < 3; ++j)
+ for (int j = 0; j < 3; ++j)
{
if (m_spellInfo->Effect[j] == 0)
continue;
@@ -520,7 +520,7 @@ WorldObject* Spell::FindCorpseUsing()
void Spell::SelectSpellTargets()
{
- for(uint32 i = 0; i < 3; ++i)
+ for (uint32 i = 0; i < 3; ++i)
{
// not call for empty effect.
// Also some spells use not used effect targets for store targets for dummy effect in triggered spells
@@ -713,7 +713,7 @@ void Spell::SelectSpellTargets()
if(IsChanneledSpell(m_spellInfo))
{
uint8 mask = (1<<i);
- for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
{
if(ihit->effectMask & mask)
{
@@ -725,7 +725,7 @@ void Spell::SelectSpellTargets()
else if (m_auraScaleMask)
{
bool checkLvl = !m_UniqueTargetInfo.empty();
- for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end();)
+ for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); )
{
// remove targets which did not pass min level check
if(m_auraScaleMask && ihit->effectMask == m_auraScaleMask)
@@ -793,7 +793,7 @@ void Spell::prepareDataForTriggerSystem(AuraEffect * triggeredByAura)
}
break;
default:
- if (m_spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON &&
+ if (m_spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON &&
m_spellInfo->EquippedItemSubClassMask & (1<<ITEM_SUBCLASS_WEAPON_WAND)
&& m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) // Wands auto attack
{
@@ -826,7 +826,7 @@ void Spell::prepareDataForTriggerSystem(AuraEffect * triggeredByAura)
// Ranged autorepeat attack is set as triggered spell - ignore it
if (!(m_procAttacker & PROC_FLAG_SUCCESSFUL_RANGED_HIT))
{
- if (m_IsTriggeredSpell &&
+ if (m_IsTriggeredSpell &&
(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_TRIGGERED_CAN_TRIGGER ||
m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_TRIGGERED_CAN_TRIGGER_2))
m_procEx |= PROC_EX_INTERNAL_CANT_PROC;
@@ -862,7 +862,7 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
uint64 targetGUID = pVictim->GetGUID();
// Lookup target in already in list
- for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
{
if (targetGUID == ihit->targetGUID) // Found in list
{
@@ -958,7 +958,7 @@ void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex)
uint64 targetGUID = pVictim->GetGUID();
// Lookup target in already in list
- for(std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
+ for (std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
{
if (targetGUID == ihit->targetGUID) // Found in list
{
@@ -1004,7 +1004,7 @@ void Spell::AddItemTarget(Item* pitem, uint32 effIndex)
return;
// Lookup target in already in list
- for(std::list<ItemTargetInfo>::iterator ihit = m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit)
+ for (std::list<ItemTargetInfo>::iterator ihit = m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit)
{
if (pitem == ihit->item) // Found in list
{
@@ -1023,7 +1023,7 @@ void Spell::AddItemTarget(Item* pitem, uint32 effIndex)
void Spell::DoAllEffectOnTarget(TargetInfo *target)
{
- if (target->processed) // Check target
+ if (!target || target->processed) // Check target
return;
target->processed = true; // Target checked in apply effects procedure
@@ -1233,7 +1233,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
// Needs to be called after dealing damage/healing to not remove breaking on damage auras
DoTriggersOnSpellHit(spellHitTarget);
-
+
// if target is fallged for pvp also flag caster if a player
if(unit->IsPvP())
{
@@ -1394,7 +1394,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool
}
}
- for(uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
+ for (uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
{
if (effectMask & (1<<effectNumber))
HandleEffects(unit,NULL,NULL,effectNumber);
@@ -1425,7 +1425,7 @@ void Spell::DoTriggersOnSpellHit(Unit *unit)
if (m_ChanceTriggerSpells.size() && (!((m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) && unit==m_caster)))
{
int _duration=0;
- for(ChanceTriggerSpells::const_iterator i = m_ChanceTriggerSpells.begin(); i != m_ChanceTriggerSpells.end(); ++i)
+ for (ChanceTriggerSpells::const_iterator i = m_ChanceTriggerSpells.begin(); i != m_ChanceTriggerSpells.end(); ++i)
{
// SPELL_AURA_ADD_TARGET_TRIGGER auras shouldn't trigger auras without duration
// set duration equal to triggering spell
@@ -1454,7 +1454,7 @@ void Spell::DoTriggersOnSpellHit(Unit *unit)
if(m_customAttr & SPELL_ATTR_CU_LINK_HIT)
{
if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id + SPELL_LINK_HIT))
- for(std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i)
+ for (std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i)
if(*i < 0)
unit->RemoveAurasDueToSpell(-(*i));
else
@@ -1476,7 +1476,7 @@ void Spell::DoAllEffectOnTarget(GOTargetInfo *target)
if(!go)
return;
- for(uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
+ for (uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
if (effectMask & (1 << effectNumber))
HandleEffects(NULL, NULL, go, effectNumber);
@@ -1495,7 +1495,7 @@ void Spell::DoAllEffectOnTarget(ItemTargetInfo *target)
if(!target->item || !effectMask)
return;
- for(uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
+ for (uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
if (effectMask & (1 << effectNumber))
HandleEffects(NULL, target->item, NULL, effectNumber);
}
@@ -1522,7 +1522,7 @@ bool Spell::UpdateChanneledTargetList()
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
}
- for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
{
if( ihit->missCondition == SPELL_MISS_NONE && (needAliveTargetMask & ihit->effectMask) )
{
@@ -1607,7 +1607,7 @@ void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uin
// Get spell max affected targets
/*uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets;
Unit::AuraList const& mod = m_caster->GetAurasByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS);
- for(Unit::AuraList::const_iterator m = mod.begin(); m != mod.end(); ++m)
+ for (Unit::AuraList::const_iterator m = mod.begin(); m != mod.end(); ++m)
{
if (!(*m)->isAffectedOnSpell(m_spellInfo))
continue;
@@ -1733,12 +1733,12 @@ WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType)
Creature* creatureScriptTarget = NULL;
GameObject* goScriptTarget = NULL;
- for(SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST)
+ for (SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST)
{
switch(i_spellST->second.type)
{
case SPELL_TARGET_TYPE_CONTROLLED:
- for(Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr)
+ for (Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr)
if ((*itr)->GetEntry() == i_spellST->second.targetEntry && (*itr)->IsWithinDistInMap(m_caster, range))
{
goScriptTarget = NULL;
@@ -1958,7 +1958,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
else
pushType = PUSH_IN_FRONT;
break;
-
+
case TARGET_TYPE_DEST_CASTER: //4+8+2
{
if(cur == TARGET_SRC_CASTER)
@@ -2219,8 +2219,8 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
SearchChainTarget(unitList, range, maxTargets, SPELL_TARGETS_CHAINHEAL);
break;
}
-
- for(std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
+
+ for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
AddUnitTarget(*itr, i);
}
else
@@ -2299,7 +2299,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
// Search for ghoul if our ghoul or dead body not valid unit target
if (!(m_targets.getUnitTarget() && (m_targets.getUnitTarget()->GetEntry() == 26125 && m_targets.getUnitTarget()->GetOwnerGUID() == m_caster->GetGUID()
|| (m_targets.getUnitTarget()->getDeathState() == CORPSE
- && m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId()
+ && m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId()
&& m_targets.getUnitTarget()->GetTypeId()== TYPEID_UNIT
&& !((Creature*)m_targets.getUnitTarget())->isDeadByDefault()
&& !(m_targets.getUnitTarget()->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL))
@@ -2343,14 +2343,14 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
// let it be done in one check?
else
{
- for(SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST)
+ for (SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST)
{
if(i_spellST->second.type == SPELL_TARGET_TYPE_CREATURE)
SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENTRY, i_spellST->second.targetEntry);
else if (i_spellST->second.type == SPELL_TARGET_TYPE_CONTROLLED)
{
- for(Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr)
- if ((*itr)->GetEntry() == i_spellST->second.targetEntry &&
+ for (Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr)
+ if ((*itr)->GetEntry() == i_spellST->second.targetEntry &&
/*(*itr)->IsWithinDistInMap(m_caster, radius)*/ (*itr)->IsInMap(m_caster)) // For 60243 and 52173 need skip radius check or use range (no radius entry for effect)
unitList.push_back(*itr);
}
@@ -2390,7 +2390,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
std::list<GameObject*> goList;
Trinity::GameObjectListSearcher<Trinity::GameObjectInRangeCheck> searcher(m_caster, goList, check);
m_caster->GetMap()->VisitGrid(x, y, radius, searcher);
- for(std::list<GameObject*>::iterator itr = goList.begin(); itr != goList.end(); ++itr)
+ for (std::list<GameObject*>::iterator itr = goList.begin(); itr != goList.end(); ++itr)
AddGOTarget(*itr, i);
break;
}
@@ -2411,7 +2411,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
Group* pGroup = targetPlayer ? targetPlayer->GetGroup() : NULL;
if(pGroup)
{
- for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* Target = itr->getSource();
@@ -2436,7 +2436,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
if(uint32 maxTargets = m_spellValue->MaxAffectedTargets)
{
Unit::AuraEffectList const& Auras = m_caster->GetAurasByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS);
- for(Unit::AuraEffectList::const_iterator j = Auras.begin();j != Auras.end(); ++j)
+ for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j)
if((*j)->isAffectedOnSpell(m_spellInfo))
maxTargets += (*j)->GetAmount();
@@ -2459,7 +2459,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
{
typedef std::priority_queue<PrioritizeManaUnitWraper, std::vector<PrioritizeManaUnitWraper>, PrioritizeMana> TopMana;
TopMana manaUsers;
- for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end();++itr)
+ for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr)
{
if ((*itr)->getPowerType() == POWER_MANA)
{
@@ -2480,7 +2480,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
{
typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> TopHealth;
TopHealth healedMembers;
- for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end();++itr)
+ for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr)
{
PrioritizeHealthUnitWraper WTarget(*itr);
healedMembers.push(WTarget);
@@ -2500,7 +2500,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
{
typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> TopHealth;
TopHealth healedMembers;
- for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end();++itr)
+ for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr)
{
if ((*itr)->IsInRaidWith(m_targets.getUnitTarget()))
{
@@ -2525,7 +2525,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellInfo->SpellFamilyFlags[0] & 0x00080000)
{
Unit * unit_to_add = NULL;
- for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end();++itr)
+ for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr)
{
if ((*itr)->GetTypeId() == TYPEID_UNIT
&& (*itr)->GetOwnerGUID() == m_caster->GetGUID()
@@ -2550,7 +2550,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
}
}
}
- for(std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
+ for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
AddUnitTarget(*itr, i);
}
}
@@ -2701,7 +2701,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect* triggeredByAura
if(!m_IsTriggeredSpell && isSpellBreakStealth(m_spellInfo) )
{
m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CAST);
- for(uint32 i = 0; i < 3; ++i)
+ for (uint32 i = 0; i < 3; ++i)
{
if(EffectTargetType[m_spellInfo->Effect[i]] == SPELL_REQUIRE_UNIT)
{
@@ -2745,7 +2745,7 @@ void Spell::cancel()
case SPELL_STATE_CASTING:
{
- for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
if(ihit->missCondition == SPELL_MISS_NONE)
if(Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID))
if(unit->isAlive())
@@ -2784,7 +2784,7 @@ void Spell::cast(bool skipCheck)
if(Unit *target = m_targets.getUnitTarget())
{
// three check: prepare, cast (m_casttime > 0), hit (delayed)
- if(m_casttime && target->isAlive()
+ if(m_casttime && target->isAlive()
&& (target->m_invisibilityMask || m_caster->m_invisibilityMask
|| target->GetVisibility() == VISIBILITY_GROUP_STEALTH)
&& !target->IsFriendlyTo(m_caster) && !m_caster->canSeeOrDetect(target, true))
@@ -2897,7 +2897,7 @@ void Spell::cast(bool skipCheck)
// are there any spells need to be triggered after hit?
// handle SPELL_AURA_ADD_TARGET_TRIGGER auras
Unit::AuraEffectList const& targetTriggers = m_caster->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER);
- for(Unit::AuraEffectList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i)
+ for (Unit::AuraEffectList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i)
{
if (!(*i)->isAffectedOnSpell(m_spellInfo))
continue;
@@ -2921,7 +2921,7 @@ void Spell::cast(bool skipCheck)
if(m_customAttr & SPELL_ATTR_CU_CHARGE)
{
- for(uint32 i = 0; i < 3; ++i)
+ for (uint32 i = 0; i < 3; ++i)
{
switch(m_spellInfo->Effect[i])
{
@@ -2960,7 +2960,7 @@ void Spell::cast(bool skipCheck)
if(m_customAttr & SPELL_ATTR_CU_LINK_CAST)
{
if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id))
- for(std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i)
+ for (std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i)
if(*i < 0)
m_caster->RemoveAurasDueToSpell(-(*i));
else
@@ -2995,10 +2995,10 @@ void Spell::handle_immediate()
// process immediate effects (items, ground, etc.) also initialize some variables
_handle_immediate_phase();
- for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
+ for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
DoAllEffectOnTarget(&(*ihit));
- for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
+ for (std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
DoAllEffectOnTarget(&(*ihit));
// spell is finished, perform some last features of the spell here
@@ -3029,7 +3029,7 @@ uint64 Spell::handle_delayed(uint64 t_offset)
bool single_missile = (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION);
// now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
- for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end();++ihit)
+ for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
{
if (ihit->processed == false)
{
@@ -3041,7 +3041,7 @@ uint64 Spell::handle_delayed(uint64 t_offset)
}
// now recheck gameobject targeting correctness
- for(std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end();++ighit)
+ for (std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit)
{
if (ighit->processed == false)
{
@@ -3079,7 +3079,7 @@ void Spell::_handle_immediate_phase()
HandleThreatSpells(m_spellInfo->Id);
m_needSpellLog = IsNeedSendToClient();
- for(uint32 j = 0; j < 3; ++j)
+ for (uint32 j = 0; j < 3; ++j)
{
if(m_spellInfo->Effect[j] == 0)
continue;
@@ -3101,14 +3101,14 @@ void Spell::_handle_immediate_phase()
m_diminishGroup = DIMINISHING_NONE;
// process items
- for(std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin();ihit != m_UniqueItemInfo.end();++ihit)
+ for (std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit)
DoAllEffectOnTarget(&(*ihit));
if(!m_originalCaster)
return;
uint8 oldEffMask = m_effectMask;
// process ground
- for(uint32 j = 0; j < 3; ++j)
+ for (uint32 j = 0; j < 3; ++j)
{
if(EffectTargetType[m_spellInfo->Effect[j]] == SPELL_REQUIRE_DEST)
{
@@ -3263,7 +3263,7 @@ void Spell::update(uint32 difftime)
{
if ( Player* p = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself() )
{
- for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
{
TargetInfo* target = &*ihit;
if(!IS_CRE_OR_VEH_GUID(target->targetGUID))
@@ -3276,7 +3276,7 @@ void Spell::update(uint32 difftime)
p->CastedCreatureOrGO(unit->GetEntry(), unit->GetGUID(), m_spellInfo->Id);
}
- for(std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
+ for (std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
{
GOTargetInfo* target = &*ihit;
@@ -3509,7 +3509,7 @@ void Spell::SendSpellGo()
// triggered spells with spell visual != 0
if((m_IsTriggeredSpell && !IsAutoRepeatRangedSpell(m_spellInfo)) || m_triggeredByAuraSpell)
- castFlags |= CAST_FLAG_UNKNOWN0;
+ castFlags |= CAST_FLAG_UNKNOWN0;
if(m_spellInfo->Attributes & SPELL_ATTR_REQ_AMMO)
castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual
@@ -3550,7 +3550,7 @@ void Spell::SendSpellGo()
uint8 v2 = ((Player*)m_caster)->GetRunesState();
data << uint8(v1); // runes state before
data << uint8(v2); // runes state after
- for(uint8 i = 0; i < MAX_RUNES; ++i)
+ for (uint8 i = 0; i < MAX_RUNES; ++i)
{
uint8 m = (1 << i);
if(m & v1) // usable before...
@@ -3660,7 +3660,7 @@ void Spell::WriteSpellGoTargets( WorldPacket * data )
// m_needAliveTargetMask req for stop channelig if one target die
uint32 hit = m_UniqueGOTargetInfo.size(); // Always hits on GO
uint32 miss = 0;
- for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
{
if ((*ihit).effectMask == 0) // No effect apply - all immuned add state
{
@@ -3675,7 +3675,7 @@ void Spell::WriteSpellGoTargets( WorldPacket * data )
}
*data << (uint8)hit;
- for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
{
if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits
{
@@ -3684,11 +3684,11 @@ void Spell::WriteSpellGoTargets( WorldPacket * data )
}
}
- for(std::list<GOTargetInfo>::const_iterator ighit = m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit)
+ for (std::list<GOTargetInfo>::const_iterator ighit = m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit)
*data << uint64(ighit->targetGUID); // Always hits
*data << (uint8)miss;
- for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
{
if( ihit->missCondition != SPELL_MISS_NONE ) // Add only miss
{
@@ -3717,12 +3717,12 @@ void Spell::SendLogExecute()
data << uint32(m_spellInfo->Id);
uint32 count1 = 1;
data << uint32(count1); // count1 (effect count?)
- for(uint32 i = 0; i < count1; ++i)
+ for (uint32 i = 0; i < count1; ++i)
{
data << uint32(m_spellInfo->Effect[0]); // spell effect
uint32 count2 = 1;
data << uint32(count2); // count2 (target count?)
- for(uint32 j = 0; j < count2; ++j)
+ for (uint32 j = 0; j < count2; ++j)
{
switch(m_spellInfo->Effect[0])
{
@@ -3740,7 +3740,7 @@ void Spell::SendLogExecute()
data.append(unit->GetPackGUID());
else
data << uint8(0);
- data << uint32(m_caster->m_extraAttacks);
+ data << uint32(m_caster->m_extraAttacks);
break;
case SPELL_EFFECT_INTERRUPT_CAST:
if(Unit *unit = m_targets.getUnitTarget())
@@ -3853,7 +3853,7 @@ void Spell::SendChannelStart(uint32 duration)
// select first not resisted target from target list for _0_ effect
if(!m_UniqueTargetInfo.empty())
{
- for(std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
+ for (std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
{
if( (itr->effectMask & (1 << 0)) && itr->reflectResult == SPELL_MISS_NONE && itr->targetGUID != m_caster->GetGUID())
{
@@ -3864,7 +3864,7 @@ void Spell::SendChannelStart(uint32 duration)
}
else if(!m_UniqueGOTargetInfo.empty())
{
- for(std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr)
+ for (std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr)
{
if(itr->effectMask & (1 << 0) )
{
@@ -3988,7 +3988,7 @@ void Spell::TakePower()
{
if(m_spellInfo->powerType == POWER_RAGE || m_spellInfo->powerType == POWER_ENERGY)
if(uint64 targetGUID = m_targets.getUnitTargetGUID())
- for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
if(ihit->targetGUID == targetGUID)
{
if(ihit->missCondition != SPELL_MISS_NONE && ihit->missCondition != SPELL_MISS_MISS/* && ihit->targetGUID!=m_caster->GetGUID()*/)
@@ -4089,19 +4089,19 @@ SpellCastResult Spell::CheckRuneCost(uint32 runeCostID)
int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
- for(uint32 i = 0; i < RUNE_DEATH; ++i)
+ for (uint32 i = 0; i < RUNE_DEATH; ++i)
runeCost[i] = src->RuneCost[i];
runeCost[RUNE_DEATH] = MAX_RUNES; // calculated later
- for(uint32 i = 0; i < MAX_RUNES; ++i)
+ for (uint32 i = 0; i < MAX_RUNES; ++i)
{
RuneType rune = plr->GetCurrentRune(i);
if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0))
runeCost[rune]--;
}
- for(uint32 i = 0; i < RUNE_DEATH; ++i)
+ for (uint32 i = 0; i < RUNE_DEATH; ++i)
if(runeCost[i] > 0)
runeCost[RUNE_DEATH] += runeCost[i];
@@ -4129,14 +4129,14 @@ void Spell::TakeRunePower()
int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
- for(uint32 i = 0; i < RUNE_DEATH; ++i)
+ for (uint32 i = 0; i < RUNE_DEATH; ++i)
{
runeCost[i] = src->RuneCost[i];
}
runeCost[RUNE_DEATH] = 0; // calculated later
- for(uint32 i = 0; i < MAX_RUNES; ++i)
+ for (uint32 i = 0; i < MAX_RUNES; ++i)
{
RuneType rune = plr->GetCurrentRune(i);
if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0))
@@ -4151,7 +4151,7 @@ void Spell::TakeRunePower()
if(runeCost[RUNE_DEATH] > 0)
{
- for(uint32 i = 0; i < MAX_RUNES; ++i)
+ for (uint32 i = 0; i < MAX_RUNES; ++i)
{
RuneType rune = plr->GetCurrentRune(i);
if((plr->GetRuneCooldown(i) == 0) && (rune == RUNE_DEATH))
@@ -4167,7 +4167,7 @@ void Spell::TakeRunePower()
// Remove rune from SPELL_AURA_CONVERT_RUNE when rune is used
// To prevent overriding other rune convert effects
Unit::AuraEffectList const& runeconvert = m_caster->GetAurasByType(SPELL_AURA_CONVERT_RUNE);
- for(Unit::AuraEffectList::const_iterator itr = runeconvert.begin(); itr != runeconvert.end(); ++itr)
+ for (Unit::AuraEffectList::const_iterator itr = runeconvert.begin(); itr != runeconvert.end(); ++itr)
{
// Remove rune of aura if avalible
if ((*itr)->GetAmount() & (1<<i))
@@ -4185,7 +4185,7 @@ void Spell::TakeRunePower()
// Decrease used rune count for dk talent auras
// To prevent overriding other rune convert effects
Unit::AuraEffectList const& runeconvert = m_caster->GetAurasByType(SPELL_AURA_CONVERT_RUNE);
- for(Unit::AuraEffectList::const_iterator itr = runeconvert.begin(); itr != runeconvert.end(); ++itr)
+ for (Unit::AuraEffectList::const_iterator itr = runeconvert.begin(); itr != runeconvert.end(); ++itr)
{
if (plr->GetBaseRune(i) != RUNE_DEATH)
{
@@ -4195,7 +4195,7 @@ void Spell::TakeRunePower()
}
// Blood of the North
// Reaping
- else if ((*itr)->GetSpellProto()->SpellIconID != 3041 &&
+ else if ((*itr)->GetSpellProto()->SpellIconID != 3041 &&
(*itr)->GetSpellProto()->SpellIconID != 22)
continue;
@@ -4234,7 +4234,7 @@ void Spell::TakeReagents()
if (p_caster->CanNoReagentCast(m_spellInfo))
return;
- for(uint32 x = 0; x < 8; ++x)
+ for (uint32 x = 0; x < 8; ++x)
{
if(m_spellInfo->Reagent[x] <= 0)
continue;
@@ -4248,7 +4248,7 @@ void Spell::TakeReagents()
ItemPrototype const *proto = m_CastItem->GetProto();
if( proto && proto->ItemId == itemid )
{
- for(int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
+ for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
{
// CastItem will be used up and does not count as reagent
int32 charges = m_CastItem->GetSpellCharges(s);
@@ -4319,7 +4319,7 @@ void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTar
void Spell::TriggerSpell()
{
- for(TriggerSpells::iterator si=m_TriggerSpells.begin(); si!=m_TriggerSpells.end(); ++si)
+ for (TriggerSpells::iterator si=m_TriggerSpells.begin(); si!=m_TriggerSpells.end(); ++si)
{
Spell* spell = new Spell(m_caster, (*si), true, m_originalCasterGUID, m_selfContainer, true);
spell->prepare(&m_targets); // use original spell original targets
@@ -4357,7 +4357,7 @@ SpellCastResult Spell::CheckCast(bool strict)
bool checkForm = true;
// Ignore form req aura
Unit::AuraEffectList const& ignore = m_caster->GetAurasByType(SPELL_AURA_MOD_IGNORE_SHAPESHIFT);
- for(Unit::AuraEffectList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
+ for (Unit::AuraEffectList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
{
if (!(*i)->isAffectedOnSpell(m_spellInfo))
continue;
@@ -4378,7 +4378,7 @@ SpellCastResult Spell::CheckCast(bool strict)
bool reqCombat=true;
Unit::AuraEffectList const& stateAuras = m_caster->GetAurasByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE);
- for(Unit::AuraEffectList::const_iterator j = stateAuras.begin();j != stateAuras.end(); ++j)
+ for (Unit::AuraEffectList::const_iterator j = stateAuras.begin(); j != stateAuras.end(); ++j)
{
if((*j)->isAffectedOnSpell(m_spellInfo))
{
@@ -4390,7 +4390,7 @@ SpellCastResult Spell::CheckCast(bool strict)
}
}
- // caster state requirements
+ // caster state requirements
// not for triggered spells (needed by execute)
if (!m_IsTriggeredSpell)
{
@@ -4470,7 +4470,7 @@ SpellCastResult Spell::CheckCast(bool strict)
}
// check pet presents
- for(int j = 0; j < 3; ++j)
+ for (int j = 0; j < 3; ++j)
{
if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_UNIT_PET)
{
@@ -4595,7 +4595,7 @@ SpellCastResult Spell::CheckCast(bool strict)
/*//ImpliciteTargetA-B = 38, If fact there is 0 Spell with ImpliciteTargetB=38
if(m_UniqueTargetInfo.empty()) // skip second CheckCast apply (for delayed spells for example)
{
- for(uint8 j = 0; j < 3; ++j)
+ for (uint8 j = 0; j < 3; ++j)
{
if( m_spellInfo->EffectImplicitTargetA[j] == TARGET_UNIT_NEARBY_ENTRY ||
m_spellInfo->EffectImplicitTargetB[j] == TARGET_UNIT_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetA[j] != TARGET_UNIT_CASTER ||
@@ -4613,7 +4613,7 @@ SpellCastResult Spell::CheckCast(bool strict)
Creature* creatureScriptTarget = NULL;
GameObject* goScriptTarget = NULL;
- for(SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST)
+ for (SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST)
{
switch(i_spellST->second.type)
{
@@ -5231,7 +5231,7 @@ SpellCastResult Spell::CheckPetCast(Unit* target)
if(!target && m_targets.getUnitTarget())
target = m_targets.getUnitTarget();
- for(uint32 i = 0; i < 3; ++i)
+ for (uint32 i = 0; i < 3; ++i)
{
if(SpellTargetType[m_spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET
|| SpellTargetType[m_spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_DEST_TARGET)
@@ -5274,7 +5274,7 @@ SpellCastResult Spell::CheckCasterAuras() const
// We use bitmasks so the loop is done only once and not on every aura check below.
if ( m_spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY )
{
- for(int i = 0; i < 3; ++i)
+ for (int i = 0; i < 3; ++i)
{
if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_SCHOOL_IMMUNITY)
school_immune |= uint32(m_spellInfo->EffectMiscValue[i]);
@@ -5310,7 +5310,7 @@ SpellCastResult Spell::CheckCasterAuras() const
{
//Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
Unit::AuraMap const& auras = m_caster->GetAuras();
- for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
+ for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
if(itr->second)
{
@@ -5323,7 +5323,7 @@ SpellCastResult Spell::CheckCasterAuras() const
//Make a second check for spell failed so the right SPELL_FAILED message is returned.
//That is needed when your casting is prevented by multiple states and you are only immune to some of them.
- for (uint8 i=0;i<MAX_SPELL_EFFECTS;++i)
+ for (uint8 i=0; i<MAX_SPELL_EFFECTS; ++i)
{
if (AuraEffect * part = itr->second->GetPartAura(i))
{
@@ -5367,7 +5367,7 @@ bool Spell::CanAutoCast(Unit* target)
{
uint64 targetguid = target->GetGUID();
- for(uint32 j = 0; j < 3; ++j)
+ for (uint32 j = 0; j < 3; ++j)
{
if(m_spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA)
{
@@ -5396,7 +5396,7 @@ bool Spell::CanAutoCast(Unit* target)
{
SelectSpellTargets();
//check if among target units, our WANTED target is as well (->only self cast spells return false)
- for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
+ for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
if( ihit->targetGUID == targetguid )
return true;
}
@@ -5481,7 +5481,7 @@ SpellCastResult Spell::CheckPower()
sLog.outError("Spell::CheckPower: Unknown power type '%d'", m_spellInfo->powerType);
return SPELL_FAILED_UNKNOWN;
}
-
+
//check rune cost only if a spell has PowerType == POWER_RUNE
if(m_spellInfo->powerType == POWER_RUNE)
{
@@ -5624,7 +5624,7 @@ SpellCastResult Spell::CheckItems()
// check reagents (ignore triggered spells with reagents processed by original spell) and special reagent ignore case.
if (!m_IsTriggeredSpell && !p_caster->CanNoReagentCast(m_spellInfo))
{
- for(uint32 i=0;i<8;i++)
+ for (uint32 i=0; i<8; i++)
{
if(m_spellInfo->Reagent[i] <= 0)
continue;
@@ -5638,7 +5638,7 @@ SpellCastResult Spell::CheckItems()
ItemPrototype const *proto = m_CastItem->GetProto();
if(!proto)
return SPELL_FAILED_ITEM_NOT_READY;
- for(int s=0; s < MAX_ITEM_PROTO_SPELLS; ++s)
+ for (int s=0; s < MAX_ITEM_PROTO_SPELLS; ++s)
{
// CastItem will be used up and does not count as reagent
int32 charges = m_CastItem->GetSpellCharges(s);
@@ -5656,7 +5656,7 @@ SpellCastResult Spell::CheckItems()
// check totem-item requirements (items presence in inventory)
uint32 totems = 2;
- for(int i = 0; i < 2 ; ++i)
+ for (int i = 0; i < 2 ; ++i)
{
if(m_spellInfo->Totem[i] != 0)
{
@@ -5673,7 +5673,7 @@ SpellCastResult Spell::CheckItems()
// Check items for TotemCategory (items presence in inventory)
uint32 TotemCategory = 2;
- for(int i= 0; i < 2; ++i)
+ for (int i= 0; i < 2; ++i)
{
if(m_spellInfo->TotemCategory[i] != 0)
{
@@ -5691,7 +5691,7 @@ SpellCastResult Spell::CheckItems()
}
// special checks for spell effects
- for(int i = 0; i < 3; i++)
+ for (int i = 0; i < 3; i++)
{
switch (m_spellInfo->Effect[i])
{
@@ -5710,7 +5710,7 @@ SpellCastResult Spell::CheckItems()
break;
}
case SPELL_EFFECT_ENCHANT_ITEM:
- if(m_spellInfo->EffectItemType[i] && m_targets.getItemTarget()
+ if(m_spellInfo->EffectItemType[i] && m_targets.getItemTarget()
&& (m_targets.getItemTarget()->IsWeaponVellum() || m_targets.getItemTarget()->IsArmorVellum()))
{
// cannot enchant vellum for other player
@@ -6015,7 +6015,7 @@ void Spell::DelayedChannel()
sLog.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer);
- for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
{
if ((*ihit).missCondition == SPELL_MISS_NONE)
{
@@ -6213,15 +6213,15 @@ bool Spell::IsNeedSendToClient() const
bool Spell::HaveTargetsForEffect( uint8 effect ) const
{
- for(std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
+ for (std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
if(itr->effectMask & (1 << effect))
return true;
- for(std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr)
+ for (std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr)
if(itr->effectMask & (1 << effect))
return true;
- for(std::list<ItemTargetInfo>::const_iterator itr = m_UniqueItemInfo.begin(); itr != m_UniqueItemInfo.end(); ++itr)
+ for (std::list<ItemTargetInfo>::const_iterator itr = m_UniqueItemInfo.begin(); itr != m_UniqueItemInfo.end(); ++itr)
if(itr->effectMask & (1 << effect))
return true;
@@ -6367,7 +6367,7 @@ bool Spell::IsValidSingleTargetEffect(Unit const* target, Targets type) const
bool Spell::IsValidSingleTargetSpell(Unit const* target) const
{
- for(int i = 0; i < 3; ++i)
+ for (int i = 0; i < 3; ++i)
{
if(!IsValidSingleTargetEffect(target, Targets(m_spellInfo->EffectImplicitTargetA[i])))
return false;
@@ -6381,7 +6381,7 @@ bool Spell::IsValidSingleTargetSpell(Unit const* target) const
void Spell::CalculateDamageDoneForAllTargets()
{
float multiplier[3];
- for(int i = 0; i < 3; ++i)
+ for (int i = 0; i < 3; ++i)
{
if ( m_applyMultiplierMask & (1 << i) )
{
@@ -6396,13 +6396,13 @@ void Spell::CalculateDamageDoneForAllTargets()
bool usesAmmo=true;
Unit::AuraEffectList const& Auras = m_caster->GetAurasByType(SPELL_AURA_ABILITY_CONSUME_NO_AMMO);
- for(Unit::AuraEffectList::const_iterator j = Auras.begin();j != Auras.end(); ++j)
+ for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j)
{
if((*j)->isAffectedOnSpell(m_spellInfo))
usesAmmo=false;
}
- for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
{
TargetInfo &target = *ihit;
@@ -6417,7 +6417,7 @@ void Spell::CalculateDamageDoneForAllTargets()
if (usesAmmo)
{
bool ammoTaken=false;
- for (uint8 i=0;i<3;i++)
+ for (uint8 i=0; i<3; i++)
{
if (!(mask & 1<<i))
continue;
@@ -6456,7 +6456,7 @@ int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float *mul
{
int32 damageDone = 0;
unitTarget = unit;
- for(uint32 i = 0; i < 3; ++i)
+ for (uint32 i = 0; i < 3; ++i)
{
if (effectMask & (1<<i))
{
@@ -6513,7 +6513,7 @@ SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& sk
bool reqKey = false; // some locks not have reqs
- for(int j = 0; j < 8; ++j)
+ for (int j = 0; j < 8; ++j)
{
switch(lockInfo->Type[j])
{
@@ -6627,7 +6627,7 @@ void Spell::SelectTrajTargets()
float bestDist = GetSpellMaxRange(m_spellInfo, false);
UnitList::const_iterator itr = unitList.begin();
- for(; itr != unitList.end(); ++itr)
+ for (; itr != unitList.end(); ++itr)
{
if(m_caster == *itr || m_caster->IsOnVehicle(*itr) || (*itr)->GetVehicle())//(*itr)->IsOnVehicle(m_caster))
continue;
@@ -6732,7 +6732,7 @@ void Spell::FillRaidOrPartyTargets( UnitList &TagUnitMap, Unit* target, float ra
{
uint8 subgroup = pTarget->GetSubGroup();
- for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* Target = itr->getSource();
@@ -6772,7 +6772,7 @@ void Spell::FillRaidOrPartyManaPriorityTargets( UnitList &TagUnitMap, Unit* targ
FillRaidOrPartyTargets(TagUnitMap,target,radius,raid,withPets,withCaster);
PrioritizeManaUnitQueue manaUsers;
- for(UnitList::const_iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end() && manaUsers.size() < count; ++itr)
+ for (UnitList::const_iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end() && manaUsers.size() < count; ++itr)
if ((*itr)->getPowerType() == POWER_MANA && !(*itr)->isDead())
manaUsers.push(PrioritizeManaUnitWraper(*itr));
@@ -6789,7 +6789,7 @@ void Spell::FillRaidOrPartyHealthPriorityTargets( UnitList &TagUnitMap, Unit* ta
FillRaidOrPartyTargets(TagUnitMap,target,radius,raid,withPets,withCaster);
PrioritizeHealthUnitQueue healthQueue;
- for(UnitList::const_iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end() && healthQueue.size() < count; ++itr)
+ for (UnitList::const_iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end() && healthQueue.size() < count; ++itr)
if (!(*itr)->isDead())
healthQueue.push(PrioritizeHealthUnitWraper(*itr));
diff --git a/src/game/Spell.h b/src/game/Spell.h
index f045a1415e0..ecf6ed90c2a 100644
--- a/src/game/Spell.h
+++ b/src/game/Spell.h
@@ -206,7 +206,7 @@ struct SpellValue
{
explicit SpellValue(SpellEntry const *proto)
{
- for(uint32 i = 0; i < 3; ++i)
+ for (uint32 i = 0; i < 3; ++i)
EffectBasePoints[i] = proto->EffectBasePoints[i];
MaxAffectedTargets = proto->MaxAffectedTargets;
RadiusMod = 1.0f;
@@ -682,7 +682,7 @@ namespace Trinity
template<class T> inline void Visit(GridRefManager<T> &m)
{
- for(typename GridRefManager<T>::iterator itr = m.begin(); itr != m.end(); ++itr)
+ for (typename GridRefManager<T>::iterator itr = m.begin(); itr != m.end(); ++itr)
{
Unit *target = (Unit*)itr->getSource();
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 77b21f17562..799e54fccfa 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -401,7 +401,7 @@ Aura::Aura(SpellEntry const* spellproto, uint32 effMask, Unit *target, WorldObje
!(m_spellProto->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) &&
!(m_spellProto->Attributes & SPELL_ATTR_NOT_SHAPESHIFT));
- for (uint8 i=0 ;i<MAX_SPELL_EFFECTS;++i)
+ for (uint8 i=0 ; i<MAX_SPELL_EFFECTS; ++i)
{
if (m_auraFlags & (uint8(1) << i))
{
@@ -422,7 +422,7 @@ Aura::Aura(SpellEntry const* spellproto, uint32 effMask, Unit *target, WorldObje
else
m_positive = !caster->IsHostileTo(m_target);
- for(uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if((1<<i & GetEffectMask()) && m_positive == IsPositiveEffect(GetId(), i))
{
@@ -437,7 +437,7 @@ Aura::Aura(SpellEntry const* spellproto, uint32 effMask, Unit *target, WorldObje
Aura::~Aura()
{
// free part auras memory
- for (uint8 i=0 ; i<MAX_SPELL_EFFECTS;++i)
+ for (uint8 i=0 ; i<MAX_SPELL_EFFECTS; ++i)
if (m_partAuras[i])
delete m_partAuras[i];
}
@@ -753,7 +753,7 @@ void AreaAuraEffect::Update(uint32 diff)
}
}
- for(std::list<Unit*>::iterator tIter = targets.begin(); tIter != targets.end(); tIter++)
+ for (std::list<Unit*>::iterator tIter = targets.begin(); tIter != targets.end(); tIter++)
{
if(Aura *aur = (*tIter)->GetAura(GetId(), GetCasterGUID()))
{
@@ -763,7 +763,7 @@ void AreaAuraEffect::Update(uint32 diff)
else
{
bool skip = false;
- for(Unit::AuraMap::iterator iter = (*tIter)->GetAuras().begin(); iter != (*tIter)->GetAuras().end();++iter)
+ for (Unit::AuraMap::iterator iter = (*tIter)->GetAuras().begin(); iter != (*tIter)->GetAuras().end(); ++iter)
{
if(!spellmgr.CanAurasStack(GetSpellProto(), iter->second->GetSpellProto(), iter->second->GetCasterGUID() == GetCasterGUID()))
{
@@ -933,7 +933,7 @@ void AuraEffect::CleanupTriggeredSpells()
void Aura::ApplyAllModifiers(bool apply, bool Real)
{
- for (uint8 i = 0; i<MAX_SPELL_EFFECTS;++i)
+ for (uint8 i = 0; i<MAX_SPELL_EFFECTS; ++i)
if (m_partAuras[i])
m_partAuras[i]->ApplyModifier(apply, Real);
}
@@ -958,7 +958,7 @@ void Aura::HandleAuraSpecificMods(bool apply)
uint32 zone, area;
m_target->GetZoneAndAreaId(zone,area);
- for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
+ for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
{
// some auras remove at aura remove
if(!itr->second->IsFitToRequirements((Player*)m_target,zone,area))
@@ -1046,7 +1046,7 @@ void Aura::HandleAuraSpecificMods(bool apply)
caster->CastCustomSpell(m_target, 63675, &basepoints0, NULL, NULL, true, NULL, GetPartAura(0));
}
}
- // Renew
+ // Renew
else if (GetSpellProto()->SpellFamilyFlags[0] & 0x00000040 && GetPartAura(0))
{
Unit * caster = GetCaster();
@@ -1084,7 +1084,7 @@ void Aura::HandleAuraSpecificMods(bool apply)
AuraEffect * aurEff = NULL;
// Ebon Plaguebringer / Crypt Fever
Unit::AuraEffectList const& TalentAuras = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for(Unit::AuraEffectList::const_iterator itr = TalentAuras.begin(); itr != TalentAuras.end(); ++itr)
+ for (Unit::AuraEffectList::const_iterator itr = TalentAuras.begin(); itr != TalentAuras.end(); ++itr)
{
if ((*itr)->GetMiscValue() == 7282)
{
@@ -1191,7 +1191,7 @@ void Aura::HandleAuraSpecificMods(bool apply)
// Improved Presences
Unit::AuraEffectList const& vDummyAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
- for(Unit::AuraEffectList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
+ for (Unit::AuraEffectList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
{
switch((*itr)->GetId())
{
@@ -1293,7 +1293,7 @@ void Aura::HandleAuraSpecificMods(bool apply)
// aura remove - remove auras from all party members
std::list<Unit*> PartyMembers;
m_target->GetPartyMembers(PartyMembers);
- for (std::list<Unit*>::iterator itr = PartyMembers.begin();itr!=PartyMembers.end();++itr)
+ for (std::list<Unit*>::iterator itr = PartyMembers.begin(); itr!=PartyMembers.end(); ++itr)
{
if ((*itr)!= m_target)
(*itr)->RemoveAurasWithFamily(SPELLFAMILY_WARRIOR, 0, 0x2, 0, GetCasterGUID());
@@ -1632,7 +1632,7 @@ bool Aura::IsVisible() const
return true;
bool noneAreaAura = true;
- for(uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if(m_partAuras[i])
{
@@ -1690,7 +1690,7 @@ void Aura::_AddAura()
Unit::VisibleAuraMap const * visibleAuras= m_target->GetVisibleAuras();
// lookup for free slots in units visibleAuras
Unit::VisibleAuraMap::const_iterator itr = visibleAuras->find(0);
- for(uint32 freeSlot = 0; freeSlot < MAX_AURAS; ++itr , ++freeSlot)
+ for (uint32 freeSlot = 0; freeSlot < MAX_AURAS; ++itr , ++freeSlot)
{
if(itr == visibleAuras->end() || itr->first != freeSlot)
{
@@ -1730,7 +1730,7 @@ void Aura::_AddAura()
if(spellmgr.GetSpellCustomAttr(id) & SPELL_ATTR_CU_LINK_AURA)
{
if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(id + SPELL_LINK_AURA))
- for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
+ for (std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
{
if(*itr < 0)
m_target->ApplySpellImmune(id, IMMUNITY_ID, -(*itr), true);
@@ -1806,7 +1806,7 @@ void Aura::_RemoveAura()
if(customAttr & SPELL_ATTR_CU_LINK_REMOVE)
{
if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(-(int32)id))
- for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
+ for (std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
{
if(*itr < 0)
m_target->RemoveAurasDueToSpell(-(*itr));
@@ -1817,7 +1817,7 @@ void Aura::_RemoveAura()
if(customAttr & SPELL_ATTR_CU_LINK_AURA)
{
if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(id + SPELL_LINK_AURA))
- for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
+ for (std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
{
if(*itr < 0)
m_target->ApplySpellImmune(id, IMMUNITY_ID, -(*itr), false);
@@ -1861,7 +1861,7 @@ void Aura::SetStackAmount(uint8 stackAmount, bool applied)
if (stackAmount != m_stackAmount)
{
m_stackAmount = stackAmount;
- for (uint8 i=0;i<MAX_SPELL_EFFECTS;++i)
+ for (uint8 i=0; i<MAX_SPELL_EFFECTS; ++i)
{
if (AuraEffect * part = GetPartAura(i))
{
@@ -1959,7 +1959,7 @@ bool Aura::IsPersistent() const
{
return IS_DYNAMICOBJECT_GUID(m_sourceGuid);
/*
- for(uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if(m_partAuras[i] && m_partAuras[i]->IsPersistent())
return true;
return false;
@@ -1968,7 +1968,7 @@ bool Aura::IsPersistent() const
bool Aura::IsAreaAura() const
{
- for(uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if(m_partAuras[i] && m_partAuras[i]->IsAreaAura())
return true;
return false;
@@ -1976,7 +1976,7 @@ bool Aura::IsAreaAura() const
bool Aura::IsAuraType(AuraType type) const
{
- for(uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if(m_partAuras[i] && m_partAuras[i]->GetAuraName() == type)
return true;
@@ -1991,7 +1991,7 @@ void Aura::SetLoadedState(uint64 caster_guid,int32 maxduration,int32 duration,in
m_duration = duration;
m_procCharges = charges;
m_stackAmount = stackamount;
- for(uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if(m_partAuras[i])
m_partAuras[i]->SetAmount(amount[i]);
}
@@ -2110,7 +2110,7 @@ void AuraEffect::HandleShapeshiftBoosts(bool apply)
if (HotWSpellId)
{
Unit::AuraEffectList const& mModTotalStatPct = m_target->GetAurasByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE);
- for(Unit::AuraEffectList::const_iterator i = mModTotalStatPct.begin(); i != mModTotalStatPct.end(); ++i)
+ for (Unit::AuraEffectList::const_iterator i = mModTotalStatPct.begin(); i != mModTotalStatPct.end(); ++i)
{
if ((*i)->GetSpellProto()->SpellIconID == 240 && (*i)->GetMiscValue() == 3)
{
@@ -2190,7 +2190,7 @@ void AuraEffect::HandleShapeshiftBoosts(bool apply)
m_target->RemoveAurasDueToSpell(spellId2);
Unit::AuraMap& tAuras = m_target->GetAuras();
- for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
+ for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end(); )
{
if (itr->second->IsRemovedOnShapeLost())
{
@@ -2280,7 +2280,7 @@ void AuraEffect::HandleAddModifier(bool apply, bool Real, bool changeAmount)
{
uint64 guid = m_target->GetGUID();
Unit::AuraMap & auras = m_target->GetAuras();
- for(Unit::AuraMap::iterator iter = auras.begin(); iter != auras.end();++iter)
+ for (Unit::AuraMap::iterator iter = auras.begin(); iter != auras.end(); ++iter)
{
Aura * aur = iter->second;
// only passive auras-active auras should have amount set on spellcast and not be affected
@@ -2289,7 +2289,7 @@ void AuraEffect::HandleAddModifier(bool apply, bool Real, bool changeAmount)
{
if (modOp == SPELLMOD_ALL_EFFECTS)
{
- for (uint8 i = 0; i<MAX_SPELL_EFFECTS;++i)
+ for (uint8 i = 0; i<MAX_SPELL_EFFECTS; ++i)
{
if (AuraEffect * aurEff = aur->GetPartAura(i))
aurEff->RecalculateAmount();
@@ -2465,9 +2465,9 @@ void AuraEffect::TriggerSpell()
case 34229:
{
// cast 24 spells 34269-34289, 34314-34316
- for(uint32 spell_id = 34269; spell_id != 34290; ++spell_id)
+ for (uint32 spell_id = 34269; spell_id != 34290; ++spell_id)
caster->CastSpell(m_target,spell_id,true, NULL, this);
- for(uint32 spell_id = 34314; spell_id != 34317; ++spell_id)
+ for (uint32 spell_id = 34314; spell_id != 34317; ++spell_id)
caster->CastSpell(m_target,spell_id,true, NULL, this);
return;
}
@@ -2587,7 +2587,7 @@ void AuraEffect::TriggerSpell()
case 38443:
{
bool all = true;
- for(int i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i)
+ for (int i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i)
{
if(!caster->m_SummonSlot[i])
{
@@ -2695,7 +2695,7 @@ void AuraEffect::HandleAuraDummy(bool apply, bool Real, bool changeAmount)
if(apply)
{
// Overpower
- if (caster && m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR &&
+ if (caster && m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR &&
m_spellProto->SpellFamilyFlags[0] & 0x4)
{
// Must be casting target
@@ -3182,7 +3182,7 @@ void AuraEffect::HandleAuraDummy(bool apply, bool Real, bool changeAmount)
// final heal
//if(m_target->IsInWorld())
// This may be a hack, but we need a way to count healing bonus three times
- //for(uint8 i = 0; i < GetParentAura()->GetStackAmount(); ++i)
+ //for (uint8 i = 0; i < GetParentAura()->GetStackAmount(); ++i)
// Update: apparently not anymore, it should only count once, so.. commented out.
m_target->CastCustomSpell(m_target,33778,&m_amount,NULL,NULL,true,NULL,this,GetCasterGUID());
@@ -3242,7 +3242,7 @@ void AuraEffect::HandleAuraDummy(bool apply, bool Real, bool changeAmount)
uint32 zone, area;
m_target->GetZoneAndAreaId(zone,area);
- for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
+ for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
{
// some auras remove at aura remove
if(!itr->second->IsFitToRequirements((Player*)m_target,zone,area))
@@ -3284,7 +3284,7 @@ void AuraEffect::HandleAuraMounted(bool apply, bool Real, bool /*changeAmount*/)
display_id = minfo->modelid;
//some spell has one aura of mount and one of vehicle
- for(uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if(GetSpellProto()->Effect[i] == SPELL_EFFECT_SUMMON
&& GetSpellProto()->EffectMiscValue[i] == GetMiscValue())
display_id = 0;
@@ -3591,7 +3591,7 @@ void AuraEffect::HandleAuraModShapeshift(bool apply, bool Real, bool changeAmoun
{
// add dash if in cat-from
Unit::AuraMap & auras = m_target->GetAuras();
- for (Unit::AuraMap::iterator iter = auras.begin(); iter != auras.end();++iter)
+ for (Unit::AuraMap::iterator iter = auras.begin(); iter != auras.end(); ++iter)
{
Aura * aur = iter->second;
if (aur->GetSpellProto()->SpellFamilyName==SPELLFAMILY_DRUID && aur->GetSpellProto()->SpellFamilyFlags[2] & 0x8)
@@ -3610,7 +3610,7 @@ void AuraEffect::HandleAuraModShapeshift(bool apply, bool Real, bool changeAmoun
{
SpellShapeshiftEntry const *shapeInfo = sSpellShapeshiftStore.LookupEntry(form);
// Learn spells for shapeshift form - no need to send action bars or add spells to spellbook
- for (uint8 i = 0;i<MAX_SHAPESHIFT_SPELLS;++i)
+ for (uint8 i = 0; i<MAX_SHAPESHIFT_SPELLS; ++i)
{
if (!shapeInfo->stanceSpell[i])
continue;
@@ -3748,7 +3748,7 @@ void AuraEffect::HandleAuraTransform(bool apply, bool Real, bool /*changeAmount*
{
// look for other transform auras
AuraEffect* handledAura = *otherTransforms.begin();
- for(Unit::AuraEffectList::const_iterator i = otherTransforms.begin();i != otherTransforms.end(); ++i)
+ for (Unit::AuraEffectList::const_iterator i = otherTransforms.begin(); i != otherTransforms.end(); ++i)
{
// negative auras are preferred
if (!IsPositiveSpell((*i)->GetSpellProto()->Id))
@@ -3914,7 +3914,7 @@ void AuraEffect::HandleAuraModPetTalentsPoints(bool Apply, bool Real, bool chang
// Recalculate pet tlaent points
if (Pet *pet = ((Player*)m_target)->GetPet())
- pet->InitTalentForLevel();
+ pet->InitTalentForLevel();
}
void AuraEffect::HandleModConfuse(bool apply, bool Real, bool /*changeAmount*/)
@@ -3956,12 +3956,12 @@ void AuraEffect::HandleFeignDeath(bool apply, bool Real, bool /*changeAmount*/)
Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_target, m_target, m_target->GetMap()->GetVisibilityDistance());
Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(m_target, targets, u_check);
m_target->VisitNearbyObject(m_target->GetMap()->GetVisibilityDistance(), searcher);
- for(std::list<Unit*>::iterator iter = targets.begin(); iter != targets.end(); ++iter)
+ for (std::list<Unit*>::iterator iter = targets.begin(); iter != targets.end(); ++iter)
{
if(!(*iter)->hasUnitState(UNIT_STAT_CASTING))
continue;
- for(uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
+ for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
{
if((*iter)->GetCurrentSpell(i)
&& (*iter)->GetCurrentSpell(i)->m_targets.getUnitTargetGUID() == m_target->GetGUID())
@@ -4112,7 +4112,7 @@ void AuraEffect::HandleInvisibility(bool apply, bool Real, bool /*changeAmount*/
// recalculate value at modifier remove (current aura already removed)
m_target->m_invisibilityMask = 0;
Unit::AuraEffectList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
- for(Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
+ for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
m_target->m_invisibilityMask |= (1 << GetMiscValue());
// only at real aura remove and if not have different invisibility auras.
@@ -4138,7 +4138,7 @@ void AuraEffect::HandleInvisibilityDetect(bool apply, bool Real, bool /*changeAm
// recalculate value at modifier remove (current aura already removed)
m_target->m_detectInvisibilityMask = 0;
Unit::AuraEffectList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
- for(Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
+ for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
m_target->m_detectInvisibilityMask |= (1 << GetMiscValue());
}
if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
@@ -4208,7 +4208,7 @@ void AuraEffect::HandleModThreat(bool apply, bool Real, bool changeAmount)
}
if (m_target->GetTypeId() == TYPEID_PLAYER)
- for(int8 x=0;x < MAX_SPELL_SCHOOL;x++)
+ for (int8 x=0; x < MAX_SPELL_SCHOOL; x++)
if (GetMiscValue() & int32(1<<x))
ApplyPercentModFloatVar(m_target->m_threatModifier[x], m_amount, apply);
}
@@ -4383,12 +4383,12 @@ void AuraEffect::HandleModStateImmunityMask(bool apply, bool Real, bool /*change
if(apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
{
- for (std::list <AuraType>::iterator iter = immunity_list.begin(); iter != immunity_list.end();++iter)
+ for (std::list <AuraType>::iterator iter = immunity_list.begin(); iter != immunity_list.end(); ++iter)
{
m_target->RemoveAurasByType(*iter);
}
}
- for (std::list <AuraType>::iterator iter = immunity_list.begin(); iter != immunity_list.end();++iter)
+ for (std::list <AuraType>::iterator iter = immunity_list.begin(); iter != immunity_list.end(); ++iter)
{
m_target->ApplySpellImmune(GetId(),IMMUNITY_STATE,*iter,apply);
}
@@ -4415,7 +4415,7 @@ void AuraEffect::HandleModMechanicImmunity(bool apply, bool Real, bool /*changeA
if(apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
{
Unit::AuraMap& Auras = m_target->GetAuras();
- for(Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end();)
+ for (Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end(); )
{
SpellEntry const *spell = iter->second->GetSpellProto();
if (spell->Id != GetId())
@@ -4496,7 +4496,7 @@ void AuraEffect::HandleAuraModSchoolImmunity(bool apply, bool Real, bool /*chang
{
uint32 school_mask = GetMiscValue();
Unit::AuraMap& Auras = m_target->GetAuras();
- for(Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end();)
+ for (Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end(); )
{
SpellEntry const *spell = iter->second->GetSpellProto();
if((GetSpellSchoolMask(spell) & school_mask)//Check for school mask
@@ -4684,7 +4684,7 @@ void AuraEffect::HandlePeriodicHealthFunnel(bool apply, bool Real, bool /*change
void AuraEffect::HandleAuraModResistanceExclusive(bool apply, bool Rea, bool /*changeAmount*/)
{
- for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
+ for (int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL; x++)
{
if(GetMiscValue() & int32(1<<x))
{
@@ -4697,7 +4697,7 @@ void AuraEffect::HandleAuraModResistanceExclusive(bool apply, bool Rea, bool /*c
void AuraEffect::HandleAuraModResistance(bool apply, bool Real, bool /*changeAmount*/)
{
- for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
+ for (int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL; x++)
{
if(GetMiscValue() & int32(1<<x))
{
@@ -4719,7 +4719,7 @@ void AuraEffect::HandleAuraModBaseResistancePCT(bool apply, bool Real, bool /*ch
}
else
{
- for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
+ for (int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL; x++)
{
if(GetMiscValue() & int32(1<<x))
m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_PCT, float(m_amount), apply);
@@ -4729,7 +4729,7 @@ void AuraEffect::HandleAuraModBaseResistancePCT(bool apply, bool Real, bool /*ch
void AuraEffect::HandleModResistancePercent(bool apply, bool Real, bool /*changeAmount*/)
{
- for(int8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
+ for (int8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
{
if(GetMiscValue() & int32(1<<i))
{
@@ -4754,7 +4754,7 @@ void AuraEffect::HandleModBaseResistance(bool apply, bool Real, bool /*changeAmo
}
else
{
- for(int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
+ for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
if(GetMiscValue() & (1<<i))
m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_VALUE, float(m_amount), apply);
}
@@ -4772,7 +4772,7 @@ void AuraEffect::HandleAuraModStat(bool apply, bool Real, bool /*changeAmount*/)
return;
}
- for(int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
+ for (int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
{
// -1 or -2 is all stats ( misc < -2 checked in function beginning )
if (GetMiscValue() < 0 || GetMiscValue() == i)
@@ -5118,7 +5118,7 @@ void AuraEffect::HandleAuraModWeaponCritPercent(bool apply, bool Real, bool chan
// apply item specific bonuses for already equipped weapon
if(Real || changeAmount)
{
- for(int i = 0; i < MAX_ATTACK; ++i)
+ for (int i = 0; i < MAX_ATTACK; ++i)
if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
((Player*)m_target)->_ApplyWeaponDependentAuraCritMod(pItem,WeaponAttackType(i),this,apply);
}
@@ -5182,7 +5182,7 @@ void AuraEffect::HandleModSpellCritChanceShool(bool /*apply*/, bool Real, bool c
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
- for(int school = SPELL_SCHOOL_NORMAL; school < MAX_SPELL_SCHOOL; ++school)
+ for (int school = SPELL_SCHOOL_NORMAL; school < MAX_SPELL_SCHOOL; ++school)
if (GetMiscValue() & (1<<school))
((Player*)m_target)->UpdateSpellCritChance(school);
}
@@ -5310,7 +5310,7 @@ void AuraEffect::HandleModDamageDone(bool apply, bool Real, bool changeAmount)
// apply item specific bonuses for already equipped weapon
if((Real || changeAmount) && m_target->GetTypeId()==TYPEID_PLAYER)
{
- for(int i = 0; i < MAX_ATTACK; ++i)
+ for (int i = 0; i < MAX_ATTACK; ++i)
if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply);
}
@@ -5366,7 +5366,7 @@ void AuraEffect::HandleModDamageDone(bool apply, bool Real, bool changeAmount)
{
if(m_amount > 0)
{
- for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
+ for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
{
if((GetMiscValue() & (1<<i)) != 0)
m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i,m_amount,apply);
@@ -5374,7 +5374,7 @@ void AuraEffect::HandleModDamageDone(bool apply, bool Real, bool changeAmount)
}
else
{
- for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
+ for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
{
if((GetMiscValue() & (1<<i)) != 0)
m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG+i,m_amount,apply);
@@ -5392,7 +5392,7 @@ void AuraEffect::HandleModDamagePercentDone(bool apply, bool Real, bool changeAm
// apply item specific bonuses for already equipped weapon
if((Real || changeAmount) && m_target->GetTypeId()==TYPEID_PLAYER)
{
- for(int i = 0; i < MAX_ATTACK; ++i)
+ for (int i = 0; i < MAX_ATTACK; ++i)
if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply);
}
@@ -5440,7 +5440,7 @@ void AuraEffect::HandleModDamagePercentDone(bool apply, bool Real, bool changeAm
// Magic damage percent modifiers implemented in Unit::SpellDamageBonus
// Send info to client
if(m_target->GetTypeId() == TYPEID_PLAYER)
- for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
+ for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT+i,m_amount/100.0f,apply);
}
@@ -5466,7 +5466,7 @@ void AuraEffect::HandleModPowerCostPCT(bool apply, bool Real, bool changeAmount)
return;
float amount = m_amount /100.0f;
- for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
+ for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
if(GetMiscValue() & (1<<i))
m_target->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+i,amount,apply);
}
@@ -5477,7 +5477,7 @@ void AuraEffect::HandleModPowerCost(bool apply, bool Real, bool changeAmount)
if(!Real && !changeAmount)
return;
- for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
+ for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
if(GetMiscValue() & (1<<i))
m_target->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER+i,m_amount,apply);
}
@@ -5491,7 +5491,7 @@ void AuraEffect::HandleNoReagentUseAura(bool Apply, bool Real, bool /*changeAmou
return;
flag96 mask;
Unit::AuraEffectList const& noReagent = m_target->GetAurasByType(SPELL_AURA_NO_REAGENT_USE);
- for(Unit::AuraEffectList::const_iterator i = noReagent.begin(); i != noReagent.end(); ++i)
+ for (Unit::AuraEffectList::const_iterator i = noReagent.begin(); i != noReagent.end(); ++i)
mask |= (*i)->m_spellProto->EffectSpellClassMask[(*i)->m_effIndex];
m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1 , mask[0]);
@@ -5584,7 +5584,7 @@ void AuraEffect::HandleAuraAllowFlight(bool apply, bool Real, bool /*changeAmoun
if(m_target->GetTypeId() == TYPEID_UNIT)
m_target->SetFlying(apply);
-
+
if(Player *plr = m_target->m_movedPlayer)
{
// allow fly
@@ -6678,7 +6678,7 @@ void AuraEffect::PeriodicDummyTick()
return;
// Remove death rune added on proc
- for (uint8 i=0;i<MAX_RUNES && m_amount;++i)
+ for (uint8 i=0; i<MAX_RUNES && m_amount; ++i)
{
if (m_spellProto->SpellIconID == 2622)
{
@@ -6788,7 +6788,7 @@ void AuraEffect::HandleAuraConvertRune(bool apply, bool Real, bool changeAmount)
uint32 runes = 0;
// convert number of runes specified in aura amount of rune type in miscvalue to runetype in miscvalueb
- for(uint32 i = 0; i < MAX_RUNES && m_amount; ++i)
+ for (uint32 i = 0; i < MAX_RUNES && m_amount; ++i)
{
if(apply)
{
@@ -7074,7 +7074,7 @@ int32 AuraEffect::CalculateCrowdControlAuraAmount(Unit * caster)
// Glyphs increasing damage cap
Unit::AuraEffectList const& overrideClassScripts = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for(Unit::AuraEffectList::const_iterator itr = overrideClassScripts.begin();itr != overrideClassScripts.end(); ++itr)
+ for (Unit::AuraEffectList::const_iterator itr = overrideClassScripts.begin(); itr != overrideClassScripts.end(); ++itr)
{
if((*itr)->isAffectedOnSpell(m_spellProto))
{
@@ -7092,7 +7092,7 @@ int32 AuraEffect::CalculateCrowdControlAuraAmount(Unit * caster)
bool AuraEffect::IsPeriodicTickCrit(Unit const * pCaster) const
{
Unit::AuraEffectList const& mPeriodicCritAuras= pCaster->GetAurasByType(SPELL_AURA_ABILITY_PERIODIC_CRIT);
- for(Unit::AuraEffectList::const_iterator itr = mPeriodicCritAuras.begin(); itr != mPeriodicCritAuras.end(); ++itr)
+ for (Unit::AuraEffectList::const_iterator itr = mPeriodicCritAuras.begin(); itr != mPeriodicCritAuras.end(); ++itr)
{
if ((*itr)->isAffectedOnSpell(m_spellProto) && pCaster->isSpellCrit(m_target, m_spellProto, GetSpellSchoolMask(m_spellProto)))
return true;
diff --git a/src/game/SpellAuras.h b/src/game/SpellAuras.h
index 821e208d6b7..3730107461a 100644
--- a/src/game/SpellAuras.h
+++ b/src/game/SpellAuras.h
@@ -45,7 +45,7 @@ typedef void(AuraEffect::*pAuraHandler)(bool Apply, bool Real, bool changeAmount
// each setting object update field code line moved under if(Real) check is significant Trinity speedup, and less server->client data sends
// each packet sending code moved under if(Real) check is _large_ Trinity speedup, and lot less server->client data sends
//
-// changeAmount == true at changing existing aura amount - called wit real == false
+// changeAmount == true at changing existing aura amount - called wit real == false
// if aura has amount dependant effect handler has to allow proceeding it
// example: change speed aura, modifier aura
@@ -113,7 +113,7 @@ class TRINITY_DLL_SPEC Aura
bool HasEffect(uint8 effIndex) const {return bool (m_partAuras[effIndex]);}
inline void HandleEffects(bool apply)
{
- for (uint8 i = 0; i<MAX_SPELL_EFFECTS;++i)
+ for (uint8 i = 0; i<MAX_SPELL_EFFECTS; ++i)
if (m_partAuras[i])
m_target->HandleAuraEffect(m_partAuras[i], apply);
}
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index d9aedd5fc98..1954976b824 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -327,7 +327,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
if (m_customAttr & SPELL_ATTR_CU_SHARE_DAMAGE)
{
uint32 count = 0;
- for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
+ for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
if (ihit->effectMask & (1<<effect_idx))
++count;
@@ -346,7 +346,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
if (unitTarget == m_caster)
{
uint8 count = 0;
- for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
if(ihit->targetGUID != m_caster->GetGUID())
if(Player *target = ObjectAccessor::FindPlayer(ihit->targetGUID))
if(target->HasAura(m_triggeredByAuraSpell->Id))
@@ -467,7 +467,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
AuraEffect const* aura = NULL; // found req. aura for damage calculation
Unit::AuraEffectList const &mPeriodic = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
- for(Unit::AuraEffectList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i)
+ for (Unit::AuraEffectList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i)
{
// for caster applied auras only
if ((*i)->GetSpellProto()->SpellFamilyName != SPELLFAMILY_WARLOCK ||
@@ -612,7 +612,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
// TODO: should this be put on taken but not done?
if(found)
damage += m_spellInfo->EffectBasePoints[1];
-
+
if (m_caster->GetTypeId() == TYPEID_PLAYER)
{
// Add Ammo and Weapon damage plus RAP * 0.1
@@ -689,7 +689,7 @@ void Spell::EffectDummy(uint32 i)
case 42784:
{
uint32 count = 0;
- for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
+ for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
if(ihit->effectMask & (1<<i))
++count;
@@ -699,7 +699,7 @@ void Spell::EffectDummy(uint32 i)
SpellEntry const *spellInfo = sSpellStore.LookupEntry(42784);
// now deal the damage
- for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
+ for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
if(ihit->effectMask & (1<<i))
{
if (Unit* casttarget = Unit::GetUnit((*unitTarget), ihit->targetGUID))
@@ -1252,7 +1252,7 @@ void Spell::EffectDummy(uint32 i)
SearchAreaTarget(unitList, 99, PUSH_DST_CENTER, SPELL_TARGETS_ENTRY, 33114);
float minDist = 99 * 99;
Vehicle *target = NULL;
- for(std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
+ for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
{
if(Vehicle *seat = (*itr)->GetVehicleKit())
if(!seat->GetPassenger(0))
@@ -1316,7 +1316,7 @@ void Spell::EffectDummy(uint32 i)
// immediately finishes the cooldown on Frost spells
const SpellCooldowns& cm = ((Player *)m_caster)->GetSpellCooldownMap();
- for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
+ for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end(); )
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
@@ -1552,7 +1552,7 @@ void Spell::EffectDummy(uint32 i)
if(!pEnchant)
return;
- for (int s=0;s<3;s++)
+ for (int s=0; s<3; s++)
{
if(pEnchant->type[s]!=ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
continue;
@@ -1574,7 +1574,7 @@ void Spell::EffectDummy(uint32 i)
//immediately finishes the cooldown on certain Rogue abilities
const SpellCooldowns& cm = ((Player *)m_caster)->GetSpellCooldownMap();
- for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
+ for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end(); )
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
@@ -1602,7 +1602,7 @@ void Spell::EffectDummy(uint32 i)
// immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath
const SpellCooldowns& cm = ((Player*)m_caster)->GetSpellCooldownMap();
- for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
+ for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end(); )
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
@@ -1716,7 +1716,7 @@ void Spell::EffectDummy(uint32 i)
// Righteous Defense (step 2) (in old version 31980 dummy effect)
// Clear targets for eff 1
- for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
ihit->effectMask &= ~(1<<1);
// not empty (checked)
@@ -1725,7 +1725,7 @@ void Spell::EffectDummy(uint32 i)
// chance to be selected from list
float chance = 100.0f / attackers.size();
uint32 count = 0;
- for(Unit::AttackerSet::const_iterator aItr = attackers.begin(); aItr != attackers.end() && count < 3; ++aItr)
+ for (Unit::AttackerSet::const_iterator aItr = attackers.begin(); aItr != attackers.end() && count < 3; ++aItr)
{
if(!roll_chance_f(chance))
continue;
@@ -1785,7 +1785,7 @@ void Spell::EffectDummy(uint32 i)
if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
- for(uint8 j = BASE_ATTACK; j <= OFF_ATTACK; ++j)
+ for (uint8 j = BASE_ATTACK; j <= OFF_ATTACK; ++j)
{
if(Item* item = ((Player*)m_caster)->GetWeaponForAttack(WeaponAttackType(j)))
{
@@ -1862,7 +1862,7 @@ void Spell::EffectDummy(uint32 i)
{
uint32 count = 0;
Unit::AuraMap const& auras = unitTarget->GetAuras();
- for(Unit::AuraMap::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
+ for (Unit::AuraMap::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
{
if(itr->second->GetSpellProto()->Dispel == DISPEL_DISEASE &&
itr->second->GetCasterGUID() == m_caster->GetGUID())
@@ -2208,7 +2208,7 @@ void Spell::EffectTriggerSpell(uint32 effIndex)
{
uint32 dispelMask = GetDispellMask(DISPEL_ALL);
Unit::AuraMap& Auras = unitTarget->GetAuras();
- for(Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end();)
+ for (Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end(); )
{
// remove all harmful spells on you...
SpellEntry const* spell = iter->second->GetSpellProto();
@@ -2631,7 +2631,7 @@ void Spell::SpellDamageHeal(uint32 /*i*/)
Unit::AuraEffectList const& RejorRegr = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_HEAL);
// find most short by duration
AuraEffect *targetAura = NULL;
- for(Unit::AuraEffectList::const_iterator i = RejorRegr.begin(); i != RejorRegr.end(); ++i)
+ for (Unit::AuraEffectList::const_iterator i = RejorRegr.begin(); i != RejorRegr.end(); ++i)
{
if((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID
&& (*i)->GetSpellProto()->SpellFamilyFlags[0] & 0x50)
@@ -2905,7 +2905,7 @@ void Spell::DoCreateItem(uint32 i, uint32 itemtype)
if(BattleGround* bg = sBattleGroundMgr.GetBattleGroundTemplate(BattleGroundTypeId(bgType)))
bg->SendRewardMarkByMail(player, newitemid, no_space);
}
-*/
+*/
}
void Spell::EffectCreateItem(uint32 i)
@@ -3032,7 +3032,7 @@ void Spell::EffectEnergize(uint32 i)
// find elixirs on target
uint32 elixir_mask = 0;
Unit::AuraMap& Auras = unitTarget->GetAuras();
- for(Unit::AuraMap::iterator itr = Auras.begin(); itr != Auras.end(); ++itr)
+ for (Unit::AuraMap::iterator itr = Auras.begin(); itr != Auras.end(); ++itr)
{
uint32 spell_id = itr->second->GetId();
if(uint32 mask = spellmgr.GetSpellElixirMask(spell_id))
@@ -3045,7 +3045,7 @@ void Spell::EffectEnergize(uint32 i)
// get all available elixirs by mask and spell level
std::vector<uint32> elixirs;
SpellElixirMap const& m_spellElixirs = spellmgr.GetSpellElixirMap();
- for(SpellElixirMap::const_iterator itr = m_spellElixirs.begin(); itr != m_spellElixirs.end(); ++itr)
+ for (SpellElixirMap::const_iterator itr = m_spellElixirs.begin(); itr != m_spellElixirs.end(); ++itr)
{
if (itr->second & elixir_mask)
{
@@ -3295,7 +3295,7 @@ void Spell::EffectSummonChangeItem(uint32 i)
if( !pNewItem )
return;
- for(uint8 j= PERM_ENCHANTMENT_SLOT; j<=TEMP_ENCHANTMENT_SLOT; ++j)
+ for (uint8 j= PERM_ENCHANTMENT_SLOT; j<=TEMP_ENCHANTMENT_SLOT; ++j)
{
if(m_CastItem->GetEnchantmentId(EnchantmentSlot(j)))
pNewItem->SetEnchantment(EnchantmentSlot(j), m_CastItem->GetEnchantmentId(EnchantmentSlot(j)), m_CastItem->GetEnchantmentDuration(EnchantmentSlot(j)), m_CastItem->GetEnchantmentCharges(EnchantmentSlot(j)));
@@ -3506,7 +3506,7 @@ void Spell::EffectSummonType(uint32 i)
if (m_spellInfo->Id == 18662) // Curse of Doom
amount = 1;
- for(uint32 count = 0; count < amount; ++count)
+ for (uint32 count = 0; count < amount; ++count)
{
GetSummonPosition(i, pos, radius, count);
@@ -3586,7 +3586,7 @@ void Spell::EffectDispel(uint32 i)
uint32 dispel_type = m_spellInfo->EffectMiscValue[i];
uint32 dispelMask = GetDispellMask( DispelType(dispel_type) );
Unit::AuraMap const& auras = unitTarget->GetAuras();
- for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
+ for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
Aura *aur = itr->second;
if ((1<<aur->GetSpellProto()->Dispel) & dispelMask)
@@ -3907,7 +3907,7 @@ void Spell::EffectEnchantItemPrismatic(uint32 effect_idx)
// support only enchantings with add socket in this slot
{
bool add_socket = false;
- for(uint8 i = 0; i < 3; ++i)
+ for (uint8 i = 0; i < 3; ++i)
{
if(pEnchant->type[i]==ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET)
{
@@ -4118,7 +4118,7 @@ void Spell::EffectTameCreature(uint32 /*i*/)
// caster have pet now
m_caster->SetMinion(pet, true);
-
+
pet->InitTalentForLevel();
if(m_caster->GetTypeId() == TYPEID_PLAYER)
@@ -4313,7 +4313,7 @@ void Spell::SpellDamageWeaponDmg(uint32 i)
stack = aur->GetStackAmount();
}
- for(uint8 j = 0; j < 3; j++)
+ for (uint8 j = 0; j < 3; j++)
{
if(m_spellInfo->Effect[j] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG)
{
@@ -4351,7 +4351,7 @@ void Spell::SpellDamageWeaponDmg(uint32 i)
// Glyph of Devastate
if (AuraEffect * aurEff = m_caster->GetAuraEffect(58388, 0))
count += aurEff->GetAmount();
- for (;count>0;count--)
+ for (; count>0; count--)
m_caster->CastSpell(unitTarget, spellInfo, true);
if (stack)
spell_bonus += stack * CalculateDamage(2, unitTarget);
@@ -4386,7 +4386,7 @@ void Spell::SpellDamageWeaponDmg(uint32 i)
else
{
Unit::AuraMap const& auras = unitTarget->GetAuras();
- for(Unit::AuraMap::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
+ for (Unit::AuraMap::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
{
if(itr->second->GetSpellProto()->Dispel == DISPEL_POISON)
{
@@ -4759,14 +4759,14 @@ void Spell::EffectScriptEffect(uint32 effIndex)
Player* plr = ((Player*)m_caster);
if(plr && plr->GetLastPetNumber())
{
- PetType NewPetType = (plr->getClass()==CLASS_HUNTER) ? HUNTER_PET : SUMMON_PET;
+ PetType NewPetType = (plr->getClass()==CLASS_HUNTER) ? HUNTER_PET : SUMMON_PET;
if (Pet* NewPet = new Pet(plr,NewPetType))
{
if(NewPet->LoadPetFromDB(plr, 0, plr->GetLastPetNumber(), true))
{
NewPet->SetHealth(NewPet->GetMaxHealth());
NewPet->SetPower(NewPet->getPowerType(),NewPet->GetMaxPower(NewPet->getPowerType()));
-
+
switch (NewPet->GetEntry())
{
case 11859:
@@ -4872,7 +4872,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
uint32 spells[4] = { 26272, 26157, 26273, 26274 };
// check presence
- for(uint8 j = 0; j < 4; ++j)
+ for (uint8 j = 0; j < 4; ++j)
if(unitTarget->HasAuraEffect(spells[j],0))
return;
@@ -5222,7 +5222,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
float x, y, z;
float radius = GetSpellRadius(m_spellInfo, effIndex, true);
- for(uint32 i = 0; i < 15; ++i)
+ for (uint32 i = 0; i < 15; ++i)
{
m_caster->GetRandomPoint(m_targets.m_dstPos, radius, x, y, z);
m_caster->CastSpell(x, y, z, 54522, true);
@@ -5292,7 +5292,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
case 58941: // Rock Shards
if(unitTarget && m_originalCaster)
{
- for(uint32 i = 0; i < 3; ++i)
+ for (uint32 i = 0; i < 3; ++i)
{
m_originalCaster->CastSpell(unitTarget, 58689, true);
m_originalCaster->CastSpell(unitTarget, 58692, true);
@@ -5417,7 +5417,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
{
int32 basepoints0 = damage;
// Cast Absorb on totems
- for(uint8 slot = SUMMON_SLOT_TOTEM; slot < MAX_TOTEM_SLOT; ++slot)
+ for (uint8 slot = SUMMON_SLOT_TOTEM; slot < MAX_TOTEM_SLOT; ++slot)
{
if(!unitTarget->m_SummonSlot[slot])
continue;
@@ -5598,7 +5598,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
uint32 spellId = 0;
int32 basePoint = 0;
Unit::AuraMap& Auras = unitTarget->GetAuras();
- for(Unit::AuraMap::iterator i = Auras.begin(); i != Auras.end(); ++i)
+ for (Unit::AuraMap::iterator i = Auras.begin(); i != Auras.end(); ++i)
{
Aura *aura = (*i).second;
if (aura->GetCasterGUID() != m_caster->GetGUID())
@@ -5684,7 +5684,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
}
// all seals have aura dummy in 2 effect
Unit::AuraMap & sealAuras = m_caster->GetAuras();
- for(Unit::AuraMap::iterator iter = sealAuras.begin(); iter != sealAuras.end();)
+ for (Unit::AuraMap::iterator iter = sealAuras.begin(); iter != sealAuras.end(); )
{
if (IsSealSpell(iter->second->GetSpellProto()))
{
@@ -5745,7 +5745,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
const uint32 spellid = 28703;
// don't overwrite an existing aura
- for(uint8 i = 0; i < 5; ++i)
+ for (uint8 i = 0; i < 5; ++i)
if(unitTarget->HasAura(spellid + i))
return;
unitTarget->CastSpell(unitTarget, spellid+urand(0, 4), true);
@@ -5789,7 +5789,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
case SPELLFAMILY_WARRIOR:
{
// Shattering Throw
- if ( m_spellInfo->SpellFamilyFlags[1] & 0x1 )
+ if ( m_spellInfo->SpellFamilyFlags[1] & 0x1 )
{
if(!unitTarget)
return;
@@ -5815,12 +5815,12 @@ void Spell::EffectSanctuary(uint32 /*i*/)
Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(unitTarget, unitTarget, m_caster->GetMap()->GetVisibilityDistance());
Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(unitTarget, targets, u_check);
unitTarget->VisitNearbyObject(m_caster->GetMap()->GetVisibilityDistance(), searcher);
- for(std::list<Unit*>::iterator iter = targets.begin(); iter != targets.end(); ++iter)
+ for (std::list<Unit*>::iterator iter = targets.begin(); iter != targets.end(); ++iter)
{
if(!(*iter)->hasUnitState(UNIT_STAT_CASTING))
continue;
- for(uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
+ for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
{
if((*iter)->GetCurrentSpell(i)
&& (*iter)->GetCurrentSpell(i)->m_targets.getUnitTargetGUID() == unitTarget->GetGUID())
@@ -6343,7 +6343,7 @@ void Spell::EffectLeapForward(uint32 i)
}
int j = 0;
- for(j; j<10 ;j++)
+ for (j; j<10 ; j++)
{
if(fabs(z - destz) > 6)
{
@@ -6573,7 +6573,7 @@ void Spell::EffectDispelMechanic(uint32 i)
std::queue < std::pair < uint32, uint64 > > dispel_list;
Unit::AuraMap& Auras = unitTarget->GetAuras();
- for(Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end(); iter++)
+ for (Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end(); iter++)
{
if((GetAllSpellMechanicMask(iter->second->GetSpellProto()) & (1<<(mechanic))) && GetDispelChance(iter->second->GetCaster(), iter->second->GetId()))
{
@@ -6581,7 +6581,7 @@ void Spell::EffectDispelMechanic(uint32 i)
}
}
- for(;dispel_list.size();dispel_list.pop())
+ for (; dispel_list.size(); dispel_list.pop())
{
unitTarget->RemoveAura(dispel_list.front().first, dispel_list.front().second, AURA_REMOVE_BY_ENEMY_SPELL);
}
@@ -6614,7 +6614,7 @@ void Spell::EffectSummonDeadPet(uint32 /*i*/)
void Spell::EffectDestroyAllTotems(uint32 /*i*/)
{
int32 mana = 0;
- for(uint8 slot = SUMMON_SLOT_TOTEM; slot < MAX_TOTEM_SLOT; ++slot)
+ for (uint8 slot = SUMMON_SLOT_TOTEM; slot < MAX_TOTEM_SLOT; ++slot)
{
if(!m_caster->m_SummonSlot[slot])
continue;
@@ -6735,7 +6735,7 @@ void Spell::EffectTransmitted(uint32 effIndex)
{
fx = 36.69+irand(-8,8);//random place for the bobber
fy = -416.38+irand(-8,8);
- fz = -19.9645;//serpentshrine water level
+ fz = -19.9645;//serpentshrine water level
}else if ( !cMap->IsInWater(fx, fy, fz-0.5f, 0.5f)) // Hack to prevent fishing bobber from failing to land on fishing hole
{ // but this is not proper, we really need to ignore not materialized objects
SendCastResult(SPELL_FAILED_NOT_HERE);
@@ -6933,7 +6933,7 @@ void Spell::EffectStealBeneficialBuff(uint32 i)
// Create dispel mask by dispel type
uint32 dispelMask = GetDispellMask( DispelType(m_spellInfo->EffectMiscValue[i]) );
Unit::AuraMap const& auras = unitTarget->GetAuras();
- for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
+ for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
Aura *aur = (*itr).second;
if (aur && (1<<aur->GetSpellProto()->Dispel) & dispelMask)
@@ -6953,7 +6953,7 @@ void Spell::EffectStealBeneficialBuff(uint32 i)
{
// Random select buff for dispel
std::list < Aura * > ::iterator itr = steal_list.begin();
- for (uint32 i=urand(0, list_size-1);i>0;--i)
+ for (uint32 i=urand(0, list_size-1); i>0; --i)
itr++;
success_list.push_back(*itr);
steal_list.erase(itr);
@@ -6966,7 +6966,7 @@ void Spell::EffectStealBeneficialBuff(uint32 i)
data << uint32(m_spellInfo->Id); // dispel spell id
data << uint8(0); // not used
data << uint32(success_list.size()); // count
- for (std::list < Aura * > ::iterator itr = success_list.begin();itr!=success_list.end();++itr)
+ for (std::list < Aura * > ::iterator itr = success_list.begin(); itr!=success_list.end(); ++itr)
{
data << uint32((*itr)->GetId()); // Spell Id
data << uint8(0); // 0 - steals !=0 transfers
@@ -7019,7 +7019,7 @@ void Spell::EffectActivateRune(uint32 eff_idx)
if(plr->getClass() != CLASS_DEATH_KNIGHT)
return;
- for(uint32 j = 0; j < MAX_RUNES; ++j)
+ for (uint32 j = 0; j < MAX_RUNES; ++j)
{
if(plr->GetRuneCooldown(j) && plr->GetCurrentRune(j) == RuneType(m_spellInfo->EffectMiscValue[eff_idx]))
{
@@ -7105,7 +7105,7 @@ void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const *
TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
Map *map = caster->GetMap();
- for(uint32 count = 0; count < amount; ++count)
+ for (uint32 count = 0; count < amount; ++count)
{
Position pos;
GetSummonPosition(i, pos, radius, count);
diff --git a/src/game/SpellHandler.cpp b/src/game/SpellHandler.cpp
index b8aa4469472..c4be996de66 100644
--- a/src/game/SpellHandler.cpp
+++ b/src/game/SpellHandler.cpp
@@ -98,7 +98,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
if (pUser->isInCombat())
{
- for(int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
+ for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
{
if (SpellEntry const *spellInfo = sSpellStore.LookupEntry(proto->Spells[i].SpellId))
{
@@ -135,12 +135,12 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
// send spell error
if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid))
{
- // for implicit area/coord target spells
+ // for implicit area/coord target spells
if(!targets.getUnitTarget())
Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_NO_VALID_TARGETS);
- // for explicit target spells
+ // for explicit target spells
else
- Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_BAD_TARGETS);
+ Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_BAD_TARGETS);
}
return;
}
@@ -523,7 +523,7 @@ void WorldSession::HandleSpellClick( WorldPacket & recv_data )
// this will get something not in world. crash
Creature *unit = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
-
+
if(!unit)
return;
@@ -536,7 +536,7 @@ void WorldSession::HandleSpellClick( WorldPacket & recv_data )
}
SpellClickInfoMapBounds clickPair = objmgr.GetSpellClickInfoMapBounds(unit->GetEntry());
- for(SpellClickInfoMap::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr)
+ for (SpellClickInfoMap::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr)
{
if(itr->second.IsFitToRequirements(_player, unit))
{
@@ -584,7 +584,7 @@ void WorldSession::HandleMirrrorImageDataRequest( WorldPacket & recv_data )
data << (uint8)pCreator->GetByteValue(PLAYER_BYTES_2, 0); // facialhair
data << (uint32)pCreator->GetGuildId(); // unk
- static const EquipmentSlots ItemSlots[] =
+ static const EquipmentSlots ItemSlots[] =
{
EQUIPMENT_SLOT_HEAD,
EQUIPMENT_SLOT_SHOULDERS,
@@ -600,7 +600,7 @@ void WorldSession::HandleMirrrorImageDataRequest( WorldPacket & recv_data )
EQUIPMENT_SLOT_END
};
// Display items in visible slots
- for (EquipmentSlots const* itr = &ItemSlots[0];*itr!=EQUIPMENT_SLOT_END;++itr)
+ for (EquipmentSlots const* itr = &ItemSlots[0]; *itr!=EQUIPMENT_SLOT_END; ++itr)
{
if (*itr == EQUIPMENT_SLOT_HEAD && pCreator->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM))
data << (uint32)0;
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index ef42f0d50ac..24d785853b4 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -35,7 +35,7 @@ SpellSelectTargetTypes SpellTargetType[TOTAL_SPELL_TARGETS];
SpellMgr::SpellMgr()
{
- for(int i = 0; i < TOTAL_SPELL_EFFECTS; ++i)
+ for (int i = 0; i < TOTAL_SPELL_EFFECTS; ++i)
{
switch(i)
{
@@ -98,7 +98,7 @@ SpellMgr::SpellMgr()
}
}
- for(int i = 0; i < TOTAL_SPELL_TARGETS; ++i)
+ for (int i = 0; i < TOTAL_SPELL_TARGETS; ++i)
{
switch(i)
{
@@ -211,7 +211,7 @@ SpellMgr::SpellMgr()
}
}
- for(int i = 0; i < TOTAL_SPELL_TARGETS; ++i)
+ for (int i = 0; i < TOTAL_SPELL_TARGETS; ++i)
{
switch(i)
{
@@ -239,7 +239,6 @@ SpellMgr::SpellMgr()
}
}
-
SpellMgr::~SpellMgr()
{
}
@@ -449,7 +448,7 @@ AuraState GetSpellAuraState(SpellEntry const * spellInfo)
if(GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_FROST)
{
- for (uint8 i = 0;i<MAX_SPELL_EFFECTS;++i)
+ for (uint8 i = 0; i<MAX_SPELL_EFFECTS; ++i)
{
if (spellInfo->EffectApplyAuraName[i]==SPELL_AURA_MOD_STUN
|| spellInfo->EffectApplyAuraName[i]==SPELL_AURA_MOD_ROOT)
@@ -474,7 +473,7 @@ SpellSpecific GetSpellSpecific(uint32 spellId)
{
bool food = false;
bool drink = false;
- for(int i = 0; i < 3; ++i)
+ for (int i = 0; i < 3; ++i)
{
switch(spellInfo->EffectApplyAuraName[i])
{
@@ -632,7 +631,7 @@ SpellSpecific GetSpellSpecific(uint32 spellId)
break;
}
- for(int i = 0; i < 3; ++i)
+ for (int i = 0; i < 3; ++i)
{
if(spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA)
{
@@ -777,7 +776,7 @@ bool SpellMgr::_isPositiveEffect(uint32 spellId, uint32 effIndex, bool deep) con
}
// Special case: effects which determine positivity of whole spell
- for (uint8 i = 0;i<MAX_SPELL_EFFECTS;++i)
+ for (uint8 i = 0; i<MAX_SPELL_EFFECTS; ++i)
{
if (spellproto->EffectApplyAuraName[i] == SPELL_AURA_MOD_STEALTH)
return true;
@@ -855,7 +854,7 @@ bool SpellMgr::_isPositiveEffect(uint32 spellId, uint32 effIndex, bool deep) con
if(spellTriggeredProto)
{
// non-positive targets of main spell return early
- for(int i = 0; i < 3; ++i)
+ for (int i = 0; i < 3; ++i)
{
if (!spellTriggeredProto->Effect[i])
continue;
@@ -947,7 +946,7 @@ bool SpellMgr::_isPositiveEffect(uint32 spellId, uint32 effIndex, bool deep) con
if (!deep)
{
bool negative = true;
- for (uint8 i=0;i<MAX_SPELL_EFFECTS;++i)
+ for (uint8 i=0; i<MAX_SPELL_EFFECTS; ++i)
{
if (i != effIndex)
if (_isPositiveEffect(spellId, i, true))
@@ -1173,7 +1172,7 @@ void SpellMgr::LoadSpellTargetPositions()
}
bool found = false;
- for(int i = 0; i < 3; ++i)
+ for (int i = 0; i < 3; ++i)
{
if( spellInfo->EffectImplicitTargetA[i]==TARGET_DST_DB || spellInfo->EffectImplicitTargetB[i]==TARGET_DST_DB )
{
@@ -1206,14 +1205,14 @@ void SpellMgr::LoadSpellTargetPositions()
} while( result->NextRow() );
// Check all spells
- for(uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
+ for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
{
SpellEntry const * spellInfo = sSpellStore.LookupEntry(i);
if(!spellInfo)
continue;
bool found = false;
- for(int j = 0; j < 3; ++j)
+ for (int j = 0; j < 3; ++j)
{
switch(spellInfo->EffectImplicitTargetA[j])
{
@@ -1653,7 +1652,6 @@ bool SpellMgr::canStackSpellRanks(SpellEntry const *spellInfo)
return true;
}
-
bool SpellMgr::IsProfessionOrRidingSpell(uint32 spellId)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
@@ -1705,7 +1703,7 @@ bool SpellMgr::IsSkillBonusSpell(uint32 spellId) const
{
SkillLineAbilityMapBounds bounds = GetSkillLineAbilityMapBounds(spellId);
- for(SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
+ for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
{
SkillLineAbilityEntry const *pAbility = _spell_idx->second;
if (!pAbility || pAbility->learnOnGetSkill != ABILITY_LEARNED_ON_GET_PROFESSION_SKILL)
@@ -1725,7 +1723,7 @@ SpellEntry const* SpellMgr::SelectAuraRankForPlayerLevel(SpellEntry const* spell
return spellInfo;
bool needRankSelection = false;
- for(int i=0;i<3;++i)
+ for (int i=0; i<3; ++i)
{
if( IsPositiveEffect(spellInfo->Id, i) && (
spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA ||
@@ -1742,7 +1740,7 @@ SpellEntry const* SpellMgr::SelectAuraRankForPlayerLevel(SpellEntry const* spell
if(!needRankSelection)
return spellInfo;
- for(uint32 nextSpellId = spellInfo->Id; nextSpellId != 0; nextSpellId = GetPrevSpellInChain(nextSpellId))
+ for (uint32 nextSpellId = spellInfo->Id; nextSpellId != 0; nextSpellId = GetPrevSpellInChain(nextSpellId))
{
SpellEntry const *nextSpellInfo = sSpellStore.LookupEntry(nextSpellId);
if(!nextSpellInfo)
@@ -1759,7 +1757,6 @@ SpellEntry const* SpellMgr::SelectAuraRankForPlayerLevel(SpellEntry const* spell
return NULL;
}
-
void SpellMgr::LoadSpellLearnSkills()
{
mSpellLearnSkills.clear(); // need for reload case
@@ -1767,7 +1764,7 @@ void SpellMgr::LoadSpellLearnSkills()
// search auto-learned skills and add its to map also for use in unlearn spells/talents
uint32 dbc_count = 0;
barGoLink bar( sSpellStore.GetNumRows() );
- for(uint32 spell = 0; spell < sSpellStore.GetNumRows(); ++spell)
+ for (uint32 spell = 0; spell < sSpellStore.GetNumRows(); ++spell)
{
bar.step();
SpellEntry const* entry = sSpellStore.LookupEntry(spell);
@@ -1775,7 +1772,7 @@ void SpellMgr::LoadSpellLearnSkills()
if(!entry)
continue;
- for(int i = 0; i < 3; ++i)
+ for (int i = 0; i < 3; ++i)
{
if(entry->Effect[i]==SPELL_EFFECT_SKILL)
{
@@ -1859,14 +1856,14 @@ void SpellMgr::LoadSpellLearnSpells()
// search auto-learned spells and add its to map also for use in unlearn spells/talents
uint32 dbc_count = 0;
- for(uint32 spell = 0; spell < sSpellStore.GetNumRows(); ++spell)
+ for (uint32 spell = 0; spell < sSpellStore.GetNumRows(); ++spell)
{
SpellEntry const* entry = sSpellStore.LookupEntry(spell);
if(!entry)
continue;
- for(int i = 0; i < 3; ++i)
+ for (int i = 0; i < 3; ++i)
{
if(entry->Effect[i]==SPELL_EFFECT_LEARN_SPELL)
{
@@ -1886,7 +1883,7 @@ void SpellMgr::LoadSpellLearnSpells()
SpellLearnSpellMapBounds db_node_bounds = GetSpellLearnSpellMapBounds(spell);
bool found = false;
- for(SpellLearnSpellMap::const_iterator itr = db_node_bounds.first; itr != db_node_bounds.second; ++itr)
+ for (SpellLearnSpellMap::const_iterator itr = db_node_bounds.first; itr != db_node_bounds.second; ++itr)
{
if(itr->second.spell == dbc_node.spell)
{
@@ -1949,7 +1946,7 @@ void SpellMgr::LoadSpellScriptTarget()
}
/*bool targetfound = false;
- for(int i = 0; i <3; ++i)
+ for (int i = 0; i <3; ++i)
{
if( spellProto->EffectImplicitTargetA[i]==TARGET_UNIT_NEARBY_ENTRY ||
spellProto->EffectImplicitTargetB[i]==TARGET_UNIT_NEARBY_ENTRY ||
@@ -2021,14 +2018,14 @@ void SpellMgr::LoadSpellScriptTarget()
delete result;
// Check all spells
- for(uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
+ for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
{
SpellEntry const * spellInfo = sSpellStore.LookupEntry(i);
if(!spellInfo)
continue;
bool found = false;
- for(int j = 0; j < 3; ++j)
+ for (int j = 0; j < 3; ++j)
{
switch(spellInfo->EffectImplicitTargetA[j])
{
@@ -2186,7 +2183,7 @@ void SpellMgr::LoadPetLevelupSpellMap()
if(spellSet.empty())
++family_count;
- spellSet.insert(PetLevelupSpellSet::value_type(spell->spellLevel,spell->Id));
+ spellSet.insert(PetLevelupSpellSet::value_type(spell->spellLevel,spell->Id));
count++;
}
}
@@ -2200,7 +2197,7 @@ bool LoadPetDefaultSpells_helper(CreatureInfo const* cInfo, PetDefaultSpellsEntr
{
// skip empty list;
bool have_spell = false;
- for(int j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
+ for (int j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
{
if(petDefSpells.spellid[j])
{
@@ -2214,12 +2211,12 @@ bool LoadPetDefaultSpells_helper(CreatureInfo const* cInfo, PetDefaultSpellsEntr
// remove duplicates with levelupSpells if any
if(PetLevelupSpellSet const *levelupSpells = cInfo->family ? spellmgr.GetPetLevelupSpellList(cInfo->family) : NULL)
{
- for(int j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
+ for (int j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
{
if(!petDefSpells.spellid[j])
continue;
- for(PetLevelupSpellSet::const_iterator itr = levelupSpells->begin(); itr != levelupSpells->end(); ++itr)
+ for (PetLevelupSpellSet::const_iterator itr = levelupSpells->begin(); itr != levelupSpells->end(); ++itr)
{
if (itr->second == petDefSpells.spellid[j])
{
@@ -2232,7 +2229,7 @@ bool LoadPetDefaultSpells_helper(CreatureInfo const* cInfo, PetDefaultSpellsEntr
// skip empty list;
have_spell = false;
- for(int j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
+ for (int j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
{
if(petDefSpells.spellid[j])
{
@@ -2251,7 +2248,7 @@ void SpellMgr::LoadPetDefaultSpells()
uint32 countCreature = 0;
uint32 countData = 0;
- for(uint32 i = 0; i < sCreatureStorage.MaxEntry; ++i )
+ for (uint32 i = 0; i < sCreatureStorage.MaxEntry; ++i )
{
CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i);
if(!cInfo)
@@ -2267,7 +2264,7 @@ void SpellMgr::LoadPetDefaultSpells()
int32 petSpellsId = -(int32)cInfo->PetSpellDataId;
PetDefaultSpellsEntry petDefSpells;
- for(int j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
+ for (int j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
petDefSpells.spellid[j] = spellDataEntry->spellId[j];
if(LoadPetDefaultSpells_helper(cInfo, petDefSpells))
@@ -2278,13 +2275,13 @@ void SpellMgr::LoadPetDefaultSpells()
}
// different summon spells
- for(uint32 i = 0; i < sSpellStore.GetNumRows(); ++i )
+ for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i )
{
SpellEntry const* spellEntry = sSpellStore.LookupEntry(i);
if(!spellEntry)
continue;
- for(int k = 0; k < 3; ++k)
+ for (int k = 0; k < 3; ++k)
{
if(spellEntry->Effect[k]==SPELL_EFFECT_SUMMON || spellEntry->Effect[k]==SPELL_EFFECT_SUMMON_PET)
{
@@ -2303,7 +2300,7 @@ void SpellMgr::LoadPetDefaultSpells()
continue;
PetDefaultSpellsEntry petDefSpells;
- for(int j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
+ for (int j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
petDefSpells.spellid[j] = cInfo->spells[j];
if(LoadPetDefaultSpells_helper(cInfo, petDefSpells))
@@ -2329,7 +2326,7 @@ bool SpellMgr::IsSpellValid(SpellEntry const* spellInfo, Player* pl, bool msg)
bool need_check_reagents = false;
// check effects
- for(int i=0; i<3; ++i)
+ for (int i=0; i<3; ++i)
{
switch(spellInfo->Effect[i])
{
@@ -2376,7 +2373,7 @@ bool SpellMgr::IsSpellValid(SpellEntry const* spellInfo, Player* pl, bool msg)
if(need_check_reagents)
{
- for(int j = 0; j < 8; ++j)
+ for (int j = 0; j < 8; ++j)
{
if(spellInfo->Reagent[j] > 0 && !ObjectMgr::GetItemPrototype( spellInfo->Reagent[j] ))
{
@@ -2453,7 +2450,7 @@ void SpellMgr::LoadSpellAreas()
{
bool ok = true;
SpellAreaMapBounds sa_bounds = GetSpellAreaMapBounds(spellArea.spellId);
- for(SpellAreaMap::const_iterator itr = sa_bounds.first; itr != sa_bounds.second; ++itr)
+ for (SpellAreaMap::const_iterator itr = sa_bounds.first; itr != sa_bounds.second; ++itr)
{
if (spellArea.spellId != itr->second.spellId)
continue;
@@ -2539,7 +2536,7 @@ void SpellMgr::LoadSpellAreas()
{
bool chain = false;
SpellAreaForAuraMapBounds saBound = GetSpellAreaForAuraMapBounds(spellArea.spellId);
- for(SpellAreaForAuraMap::const_iterator itr = saBound.first; itr != saBound.second; ++itr)
+ for (SpellAreaForAuraMap::const_iterator itr = saBound.first; itr != saBound.second; ++itr)
{
if(itr->second->autocast && itr->second->auraSpell > 0)
{
@@ -2555,7 +2552,7 @@ void SpellMgr::LoadSpellAreas()
}
SpellAreaMapBounds saBound2 = GetSpellAreaMapBounds(spellArea.auraSpell);
- for(SpellAreaMap::const_iterator itr2 = saBound2.first; itr2 != saBound2.second; ++itr2)
+ for (SpellAreaMap::const_iterator itr2 = saBound2.first; itr2 != saBound2.second; ++itr2)
{
if(itr2->second.autocast && itr2->second.auraSpell > 0)
{
@@ -2633,7 +2630,7 @@ SpellCastResult SpellMgr::GetSpellAllowedInLocationError(SpellEntry const *spell
// Try search in next group
groupEntry = sAreaGroupStore.LookupEntry(groupEntry->nextGroup);
}
-
+
if (!found)
return SPELL_FAILED_INCORRECT_AREA;
}
@@ -2659,7 +2656,7 @@ SpellCastResult SpellMgr::GetSpellAllowedInLocationError(SpellEntry const *spell
SpellAreaMapBounds saBounds = spellmgr.GetSpellAreaMapBounds(spellInfo->Id);
if (saBounds.first != saBounds.second)
{
- for(SpellAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
+ for (SpellAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
{
if(itr->second.IsFitToRequirements(player,zone_id,area_id))
return SPELL_CAST_OK;
@@ -3071,9 +3068,9 @@ bool SpellMgr::CanAurasStack(SpellEntry const *spellInfo_1, SpellEntry const *sp
if(spellInfo_1->AttributesEx & SPELL_ATTR_EX_STACK_FOR_DIFF_CASTERS
|| spellInfo_1->AttributesEx3 & SPELL_ATTR_EX3_STACK_FOR_DIFF_CASTERS)
return true;
-
+
// check same periodic auras
- for(uint32 i = 0; i < 3; ++i)
+ for (uint32 i = 0; i < 3; ++i)
{
// area auras should not stack (shaman totem)
if(spellInfo_1->Effect[i] != SPELL_EFFECT_APPLY_AURA
@@ -3138,7 +3135,7 @@ bool SpellMgr::CanAurasStack(SpellEntry const *spellInfo_1, SpellEntry const *sp
spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
//if spells do not have the same effect or aura or miscvalue, they will stack
- for(uint32 i = 0; i < 3; ++i)
+ for (uint32 i = 0; i < 3; ++i)
if(spellInfo_1->Effect[i] != spellInfo_2->Effect[i]
|| spellInfo_1->EffectApplyAuraName[i] != spellInfo_2->EffectApplyAuraName[i]
|| spellInfo_1->EffectMiscValue[i] != spellInfo_2->EffectMiscValue[i]) // paladin resist aura
@@ -3302,7 +3299,7 @@ void SpellMgr::LoadSpellChains()
mSpellChains.clear(); // need for reload case
std::vector<uint32> ChainedSpells;
- for (uint32 ability_id=0;ability_id<sSkillLineAbilityStore.GetNumRows();ability_id++)
+ for (uint32 ability_id=0; ability_id<sSkillLineAbilityStore.GetNumRows(); ability_id++)
{
SkillLineAbilityEntry const *AbilityInfo=sSkillLineAbilityStore.LookupEntry(ability_id);
if (!AbilityInfo)
@@ -3314,7 +3311,7 @@ void SpellMgr::LoadSpellChains()
std::multimap<SpellRankEntry, SpellRankValue> RankMap;
- for (uint32 ability_id=0;ability_id<sSkillLineAbilityStore.GetNumRows();ability_id++)
+ for (uint32 ability_id=0; ability_id<sSkillLineAbilityStore.GetNumRows(); ability_id++)
{
SkillLineAbilityEntry const *AbilityInfo=sSkillLineAbilityStore.LookupEntry(ability_id);
if (!AbilityInfo)
@@ -3356,7 +3353,7 @@ void SpellMgr::LoadSpellChains()
entry.ManaCost=SpellInfo->manaCost;
entry.CastingTimeIndex=0;
entry.TalentID=0;
- for (;;)
+ for (; ; )
{
AbilityInfo=mSkillLineAbilityMap.lower_bound(spell_id)->second;
value.Id=spell_id;
@@ -3374,12 +3371,12 @@ void SpellMgr::LoadSpellChains()
uint32 count=0;
- for (std::multimap<SpellRankEntry, SpellRankValue>::iterator itr = RankMap.begin();itr!=RankMap.end();)
+ for (std::multimap<SpellRankEntry, SpellRankValue>::iterator itr = RankMap.begin(); itr!=RankMap.end(); )
{
SpellRankEntry entry=itr->first;
//trac errors in extracted data
std::multimap<char const *, std::multimap<SpellRankEntry, SpellRankValue>::iterator> RankErrorMap;
- for (std::multimap<SpellRankEntry, SpellRankValue>::iterator itr2 = RankMap.lower_bound(entry);itr2!=RankMap.upper_bound(entry);itr2++)
+ for (std::multimap<SpellRankEntry, SpellRankValue>::iterator itr2 = RankMap.lower_bound(entry); itr2!=RankMap.upper_bound(entry); itr2++)
{
bar.step();
RankErrorMap.insert(std::pair<char const *, std::multimap<SpellRankEntry, SpellRankValue>::iterator>(itr2->second.Rank,itr2));
@@ -3389,7 +3386,7 @@ void SpellMgr::LoadSpellChains()
//if strict == true strict check is not needed
if (!itr->second.strict)
//check for rank duplicates, if there are any do strict check
- for (std::multimap<char const *, std::multimap<SpellRankEntry, SpellRankValue>::iterator>::iterator itr2 = RankErrorMap.begin();itr2!=RankErrorMap.end();)
+ for (std::multimap<char const *, std::multimap<SpellRankEntry, SpellRankValue>::iterator>::iterator itr2 = RankErrorMap.begin(); itr2!=RankErrorMap.end(); )
{
char const * err_entry=itr2->first;
uint32 rank_count=RankErrorMap.count(itr2->first);
@@ -3405,7 +3402,7 @@ void SpellMgr::LoadSpellChains()
if (error)
{
std::list<uint32> ConflictedSpells;
- for (std::multimap<SpellRankEntry, SpellRankValue>::iterator itr2 = RankMap.lower_bound(entry);itr2!=RankMap.upper_bound(entry);itr2=RankMap.lower_bound(entry))
+ for (std::multimap<SpellRankEntry, SpellRankValue>::iterator itr2 = RankMap.lower_bound(entry); itr2!=RankMap.upper_bound(entry); itr2=RankMap.lower_bound(entry))
{
ConflictedSpells.push_back(itr2->second.Id);
if (!GetTalentSpellPos(itr2->second.Id))
@@ -3413,7 +3410,7 @@ void SpellMgr::LoadSpellChains()
RankMap.erase(itr2);
}
SpellRankEntry nextEntry, currEntry;
- for (;!ConflictedSpells.empty();ConflictedSpells.pop_front())
+ for (; !ConflictedSpells.empty(); ConflictedSpells.pop_front())
{
SpellEntry const *SpellInfo=sSpellStore.LookupEntry(ConflictedSpells.front());
currEntry.SkillId=entry.SkillId;
@@ -3452,12 +3449,12 @@ void SpellMgr::LoadSpellChains()
continue;
}
else
- for (std::multimap<char const *, std::multimap<SpellRankEntry, SpellRankValue>::iterator>::iterator itr2 = RankErrorMap.begin();itr2!=RankErrorMap.end();)
+ for (std::multimap<char const *, std::multimap<SpellRankEntry, SpellRankValue>::iterator>::iterator itr2 = RankErrorMap.begin(); itr2!=RankErrorMap.end(); )
{
char const * err_entry=itr2->first;
uint32 rank_count=RankErrorMap.count(itr2->first);
if (rank_count>1)
- for (itr2 = RankErrorMap.lower_bound(err_entry);itr2!=RankErrorMap.upper_bound(err_entry);itr2++)
+ for (itr2 = RankErrorMap.lower_bound(err_entry); itr2!=RankErrorMap.upper_bound(err_entry); itr2++)
{
sLog.outDebug("There is a duplicate rank entry (%s) for spell: %u",itr2->first,itr2->second->second.Id);
if (!(itr2->second->second.Id==47541 || itr2->second->second.Id==45902 || itr2->second->second.Id==7620))
@@ -3474,9 +3471,9 @@ void SpellMgr::LoadSpellChains()
std::list<uint32> RankedSpells;
uint32 min_spell_lvl=0;
std::multimap<SpellRankEntry, SpellRankValue>::iterator min_itr;
- for (;RankMap.count(entry);)
+ for (; RankMap.count(entry); )
{
- for (std::multimap<SpellRankEntry, SpellRankValue>::iterator itr2 = RankMap.lower_bound(entry);itr2!=RankMap.upper_bound(entry);itr2++)
+ for (std::multimap<SpellRankEntry, SpellRankValue>::iterator itr2 = RankMap.lower_bound(entry); itr2!=RankMap.upper_bound(entry); itr2++)
{
SpellEntry const *SpellInfo=sSpellStore.LookupEntry(itr2->second.Id);
if (SpellInfo->spellLevel<min_spell_lvl || itr2==RankMap.lower_bound(entry))
@@ -3491,7 +3488,7 @@ void SpellMgr::LoadSpellChains()
//use data from talent.dbc
uint16 talent_id=0;
- for(std::list<uint32>::iterator itr2 = RankedSpells.begin();itr2!=RankedSpells.end();)
+ for (std::list<uint32>::iterator itr2 = RankedSpells.begin(); itr2!=RankedSpells.end(); )
{
if (TalentSpellPos const* TalentPos=GetTalentSpellPos(*itr2))
{
@@ -3505,7 +3502,7 @@ void SpellMgr::LoadSpellChains()
if (talent_id)
{
TalentEntry const *TalentInfo = sTalentStore.LookupEntry(talent_id);
- for (uint8 rank=5;rank;rank--)
+ for (uint8 rank=5; rank; rank--)
{
if (TalentInfo->RankID[rank-1])
RankedSpells.push_front(TalentInfo->RankID[rank-1]);
@@ -3520,7 +3517,7 @@ void SpellMgr::LoadSpellChains()
count++;
uint32 spell_rank=1;
- for(std::list<uint32>::iterator itr2 = RankedSpells.begin();itr2!=RankedSpells.end();spell_rank++)
+ for (std::list<uint32>::iterator itr2 = RankedSpells.begin(); itr2!=RankedSpells.end(); spell_rank++)
{
uint32 spell_id=*itr2;
mSpellChains[spell_id].rank=spell_rank;
@@ -3542,7 +3539,7 @@ void SpellMgr::LoadSpellChains()
}
//uncomment these two lines to print yourself list of spell_chains on startup
- //for (UNORDERED_MAP<uint32, SpellChainNode>::iterator itr=mSpellChains.begin();itr!=mSpellChains.end();itr++)
+ //for (UNORDERED_MAP<uint32, SpellChainNode>::iterator itr=mSpellChains.begin(); itr!=mSpellChains.end(); itr++)
//sLog.outString( "Id: %u, Rank: %d , %s, %u, %u, %u, %u",itr->first,itr->second.rank, sSpellStore.LookupEntry(itr->first)->Rank[sWorld.GetDefaultDbcLocale()], itr->second.first, itr->second.last,itr->second.next ,itr->second.prev);
sLog.outString();
@@ -3555,14 +3552,14 @@ void SpellMgr::LoadSpellCustomAttr()
mSpellCustomAttr.resize(GetSpellStore()->GetNumRows());
SpellEntry *spellInfo;
- for(uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i)
+ for (uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i)
{
mSpellCustomAttr[i] = 0;
spellInfo = (SpellEntry*)GetSpellStore()->LookupEntry(i);
if(!spellInfo)
continue;
- for(uint32 j = 0; j < 3; ++j)
+ for (uint32 j = 0; j < 3; ++j)
{
switch(spellInfo->EffectApplyAuraName[j])
{
@@ -3615,7 +3612,7 @@ void SpellMgr::LoadSpellCustomAttr()
}
}
- for(uint32 j = 0; j < 3; ++j)
+ for (uint32 j = 0; j < 3; ++j)
{
switch(spellInfo->EffectApplyAuraName[j])
{
@@ -3837,10 +3834,10 @@ void SpellMgr::LoadEnchantCustomAttr()
uint32 size = sSpellItemEnchantmentStore.GetNumRows();
mEnchantCustomAttr.resize(size);
- for (uint32 i = 0;i<size; ++i)
+ for (uint32 i = 0; i<size; ++i)
mEnchantCustomAttr[i] = 0;
- for(uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i)
+ for (uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i)
{
SpellEntry * spellInfo = (SpellEntry*)GetSpellStore()->LookupEntry(i);
if(!spellInfo)
@@ -3850,7 +3847,7 @@ void SpellMgr::LoadEnchantCustomAttr()
if (!(spellInfo->AttributesEx2 & SPELL_ATTR_EX2_UNK13) || !(spellInfo->Attributes & SPELL_ATTR_NOT_SHAPESHIFT))
continue;
- for(uint32 j = 0; j < 3; ++j)
+ for (uint32 j = 0; j < 3; ++j)
{
if(spellInfo->Effect[j] == SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY)
{
@@ -3869,7 +3866,7 @@ bool SpellMgr::IsSkillTypeSpell(uint32 spellId, SkillType type) const
{
SkillLineAbilityMapBounds bounds = GetSkillLineAbilityMapBounds(spellId);
- for(SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
+ for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
if (_spell_idx->second->skillId == type)
return true;
diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h
index 9c7f4aca16a..da5a6affde7 100644
--- a/src/game/SpellMgr.h
+++ b/src/game/SpellMgr.h
@@ -205,7 +205,7 @@ inline float GetSpellMaxRange(uint32 id, bool positive)
inline bool IsSpellHaveEffect(SpellEntry const *spellInfo, SpellEffects effect)
{
- for(int i= 0; i < 3; ++i)
+ for (int i= 0; i < 3; ++i)
if(SpellEffects(spellInfo->Effect[i])==effect)
return true;
return false;
@@ -213,7 +213,7 @@ inline bool IsSpellHaveEffect(SpellEntry const *spellInfo, SpellEffects effect)
inline bool IsSpellHaveAura(SpellEntry const *spellInfo, AuraType aura)
{
- for(int i= 0; i < 3; ++i)
+ for (int i= 0; i < 3; ++i)
if(AuraType(spellInfo->EffectApplyAuraName[i])==aura)
return true;
return false;
@@ -267,7 +267,6 @@ inline bool IsPassiveSpellStackableWithRanks(SpellEntry const* spellProto)
return !IsSpellHaveEffect(spellProto,SPELL_EFFECT_APPLY_AURA);
}
-
inline bool IsDeathPersistentSpell(SpellEntry const *spellInfo)
{
return spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DEATH_PERSISTENT;
@@ -321,7 +320,7 @@ inline bool IsPositionTarget(uint32 target)
inline bool IsSpellWithCasterSourceTargetsOnly(SpellEntry const* spellInfo)
{
- for(int i = 0; i < 3; ++i)
+ for (int i = 0; i < 3; ++i)
{
uint32 targetA = spellInfo->EffectImplicitTargetA[i];
if(targetA && !IsCasterSourceTarget(targetA))
@@ -699,7 +698,6 @@ typedef std::pair<SpellAreaForQuestMap::const_iterator,SpellAreaForQuestMap::con
typedef std::pair<SpellAreaForAuraMap::const_iterator, SpellAreaForAuraMap::const_iterator> SpellAreaForAuraMapBounds;
typedef std::pair<SpellAreaForAreaMap::const_iterator, SpellAreaForAreaMap::const_iterator> SpellAreaForAreaMapBounds;
-
// Spell rank chain (accessed using SpellMgr functions)
struct SpellChainNode
{
@@ -751,7 +749,6 @@ struct PetDefaultSpellsEntry
// < 0 for petspelldata id, > 0 for creature_id
typedef std::map<int32, PetDefaultSpellsEntry> PetDefaultSpellsMap;
-
inline bool IsPrimaryProfessionSkill(uint32 skill)
{
SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(skill);
@@ -975,7 +972,7 @@ class SpellMgr
return false;
// check present in same rank chain
- for(; itr != mSpellChains.end(); itr = mSpellChains.find(itr->second.prev))
+ for (; itr != mSpellChains.end(); itr = mSpellChains.find(itr->second.prev))
if(itr->second.prev==spell2)
return true;
@@ -1011,7 +1008,7 @@ class SpellMgr
bool IsSpellLearnToSpell(uint32 spell_id1,uint32 spell_id2) const
{
SpellLearnSpellMapBounds bounds = GetSpellLearnSpellMapBounds(spell_id1);
- for(SpellLearnSpellMap::const_iterator i = bounds.first; i != bounds.second; ++i)
+ for (SpellLearnSpellMap::const_iterator i = bounds.first; i != bounds.second; ++i)
if (i->second.spell==spell_id2)
return true;
return false;
@@ -1025,7 +1022,6 @@ class SpellMgr
bool IsSkillBonusSpell(uint32 spellId) const;
bool IsSkillTypeSpell(uint32 spellId, SkillType type) const;
-
// Spell script targets
SpellScriptTargetBounds GetSpellScriptTargetBounds(uint32 spell_id) const
{
@@ -1128,7 +1124,7 @@ class SpellMgr
inline bool IsSpellWithCasterSourceTargetsOnly(SpellEntry const* spellInfo)
{
- for(int i = 0; i < 3; ++i)
+ for (int i = 0; i < 3; ++i)
if(uint32 target = spellInfo->EffectImplicitTargetA[i])
if(!IsCasterSourceTarget(target))
return false;
diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp
index 56bde0e5442..1f0e828699c 100644
--- a/src/game/StatSystem.cpp
+++ b/src/game/StatSystem.cpp
@@ -98,7 +98,7 @@ bool Player::UpdateStats(Stats stat)
// Update ratings in exist SPELL_AURA_MOD_RATING_FROM_STAT and only depends from stat
uint32 mask = 0;
AuraEffectList const& modRatingFromStat = GetAurasByType(SPELL_AURA_MOD_RATING_FROM_STAT);
- for(AuraEffectList::const_iterator i = modRatingFromStat.begin();i != modRatingFromStat.end(); ++i)
+ for (AuraEffectList::const_iterator i = modRatingFromStat.begin(); i != modRatingFromStat.end(); ++i)
if (Stats((*i)->GetMiscBValue()) == stat)
mask |= (*i)->GetMiscValue();
if (mask)
@@ -116,7 +116,7 @@ void Player::ApplySpellPowerBonus(int32 amount, bool apply)
// For speed just update for client
ApplyModUInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS, amount, apply);
- for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
+ for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, amount, apply);;
}
@@ -127,7 +127,7 @@ void Player::UpdateSpellDamageAndHealingBonus()
// Get healing bonus for all schools
SetStatInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS, SpellBaseHealingBonus(SPELL_SCHOOL_MASK_ALL));
// Get damage bonus for all schools
- for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
+ for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
SetStatInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, SpellBaseDamageBonus(SpellSchoolMask(1 << i)));
}
@@ -144,7 +144,7 @@ bool Player::UpdateAllStats()
UpdateAttackPowerAndDamage(true);
UpdateMaxHealth();
- for(int i = POWER_MANA; i < MAX_POWERS; ++i)
+ for (int i = POWER_MANA; i < MAX_POWERS; ++i)
UpdateMaxPower(Powers(i));
UpdateAllCritPercentages();
@@ -189,7 +189,7 @@ void Player::UpdateArmor()
//add dynamic flat mods
AuraEffectList const& mResbyIntellect = GetAurasByType(SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT);
- for(AuraEffectList::const_iterator i = mResbyIntellect.begin();i != mResbyIntellect.end(); ++i)
+ for (AuraEffectList::const_iterator i = mResbyIntellect.begin(); i != mResbyIntellect.end(); ++i)
{
if((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
value += int32(GetStat(Stats((*i)->GetMiscBValue())) * (*i)->GetAmount() / 100.0f);
@@ -316,7 +316,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged )
case FORM_MOONKIN:
{
Unit::AuraEffectList const& mDummy = GetAurasByType(SPELL_AURA_DUMMY);
- for(Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
+ for (Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
{
// Predatory Strikes (effect 0)
if ((*itr)->GetEffIndex()==0 && (*itr)->GetSpellProto()->SpellIconID == 1563)
@@ -361,18 +361,18 @@ void Player::UpdateAttackPowerAndDamage(bool ranged )
if ((getClassMask() & CLASSMASK_WAND_USERS)==0)
{
AuraEffectList const& mRAPbyStat = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT);
- for(AuraEffectList::const_iterator i = mRAPbyStat.begin();i != mRAPbyStat.end(); ++i)
+ for (AuraEffectList::const_iterator i = mRAPbyStat.begin(); i != mRAPbyStat.end(); ++i)
attPowerMod += int32(GetStat(Stats((*i)->GetMiscValue())) * (*i)->GetAmount() / 100.0f);
}
}
else
{
AuraEffectList const& mAPbyStat = GetAurasByType(SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT);
- for(AuraEffectList::const_iterator i = mAPbyStat.begin();i != mAPbyStat.end(); ++i)
+ for (AuraEffectList::const_iterator i = mAPbyStat.begin(); i != mAPbyStat.end(); ++i)
attPowerMod += int32(GetStat(Stats((*i)->GetMiscValue())) * (*i)->GetAmount() / 100.0f);
AuraEffectList const& mAPbyArmor = GetAurasByType(SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR);
- for(AuraEffectList::const_iterator iter = mAPbyArmor.begin(); iter != mAPbyArmor.end(); ++iter)
+ for (AuraEffectList::const_iterator iter = mAPbyArmor.begin(); iter != mAPbyArmor.end(); ++iter)
// always: ((*i)->GetModifier()->m_miscvalue == 1 == SPELL_SCHOOL_MASK_NORMAL)
attPowerMod += int32(GetArmor() / (*iter)->GetAmount());
}
@@ -666,7 +666,7 @@ void Player::UpdateExpertise(WeaponAttackType attack)
Item *weapon = GetWeaponForAttack(attack);
AuraEffectList const& expAuras = GetAurasByType(SPELL_AURA_MOD_EXPERTISE);
- for(AuraEffectList::const_iterator itr = expAuras.begin(); itr != expAuras.end(); ++itr)
+ for (AuraEffectList::const_iterator itr = expAuras.begin(); itr != expAuras.end(); ++itr)
{
// item neutral spell
if((*itr)->GetSpellProto()->EquippedItemClass == -1)
@@ -706,7 +706,7 @@ void Player::UpdateManaRegen()
// Get bonus from SPELL_AURA_MOD_MANA_REGEN_FROM_STAT aura
AuraEffectList const& regenAura = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_FROM_STAT);
- for(AuraEffectList::const_iterator i = regenAura.begin();i != regenAura.end(); ++i)
+ for (AuraEffectList::const_iterator i = regenAura.begin(); i != regenAura.end(); ++i)
{
power_regen_mp5 += GetStat(Stats((*i)->GetMiscValue())) * (*i)->GetAmount() / 500.0f;
}
@@ -761,10 +761,10 @@ bool Creature::UpdateAllStats()
UpdateAttackPowerAndDamage();
UpdateAttackPowerAndDamage(true);
- for(int i = POWER_MANA; i < MAX_POWERS; ++i)
+ for (int i = POWER_MANA; i < MAX_POWERS; ++i)
UpdateMaxPower(Powers(i));
- for(int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
+ for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
UpdateResistances(i);
return true;
@@ -955,7 +955,7 @@ bool Guardian::UpdateAllStats()
for (int i = STAT_STRENGTH; i < MAX_STATS; ++i)
UpdateStats(Stats(i));
- for(int i = POWER_MANA; i < MAX_POWERS; ++i)
+ for (int i = POWER_MANA; i < MAX_POWERS; ++i)
UpdateMaxPower(Powers(i));
for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
diff --git a/src/game/TaxiHandler.cpp b/src/game/TaxiHandler.cpp
index 45c3cbd871b..a1f0bedf329 100644
--- a/src/game/TaxiHandler.cpp
+++ b/src/game/TaxiHandler.cpp
@@ -174,7 +174,7 @@ void WorldSession::HandleActivateTaxiExpressOpcode ( WorldPacket & recv_data )
}
std::vector<uint32> nodes;
- for(uint32 i = 0; i < node_count; ++i)
+ for (uint32 i = 0; i < node_count; ++i)
{
uint32 node;
recv_data >> node;
diff --git a/src/game/ThreatManager.cpp b/src/game/ThreatManager.cpp
index 11e4f2ab61e..7b8f8ec7432 100644
--- a/src/game/ThreatManager.cpp
+++ b/src/game/ThreatManager.cpp
@@ -201,7 +201,7 @@ Unit* HostilReference::getSourceUnit()
void ThreatContainer::clearReferences()
{
- for(std::list<HostilReference*>::const_iterator i = iThreatList.begin(); i != iThreatList.end(); ++i)
+ for (std::list<HostilReference*>::const_iterator i = iThreatList.begin(); i != iThreatList.end(); ++i)
{
(*i)->unlink();
delete (*i);
@@ -214,9 +214,9 @@ void ThreatContainer::clearReferences()
HostilReference* ThreatContainer::getReferenceByTarget(Unit* pVictim)
{
HostilReference* result = NULL;
-
+
uint64 guid = pVictim->GetGUID();
- for(std::list<HostilReference*>::const_iterator i = iThreatList.begin(); i != iThreatList.end(); ++i)
+ for (std::list<HostilReference*>::const_iterator i = iThreatList.begin(); i != iThreatList.end(); ++i)
{
if((*i)->getUnitGuid() == guid)
{
@@ -280,7 +280,7 @@ HostilReference* ThreatContainer::selectNextVictim(Creature* pAttacker, HostilRe
std::list<HostilReference*>::const_iterator lastRef = iThreatList.end();
lastRef--;
- for(std::list<HostilReference*>::const_iterator iter = iThreatList.begin(); iter != iThreatList.end() && !found;)
+ for (std::list<HostilReference*>::const_iterator iter = iThreatList.begin(); iter != iThreatList.end() && !found; )
{
currentRef = (*iter);
diff --git a/src/game/TicketHandler.cpp b/src/game/TicketHandler.cpp
index 2ac0c601edc..ac6675beba0 100644
--- a/src/game/TicketHandler.cpp
+++ b/src/game/TicketHandler.cpp
@@ -47,7 +47,7 @@ void WorldSession::HandleGMTicketCreateOpcode( WorldPacket & recv_data )
recv_data >> ticketText;
recv_data >> ticketText2;
- GM_Ticket *ticket = new GM_Ticket;
+ GM_Ticket *ticket = new GM_Ticket;
ticket->name = GetPlayer()->GetName();
ticket->guid = objmgr.GenerateGMTicketId();
ticket->playerGuid = GetPlayer()->GetGUID();
diff --git a/src/game/Totem.cpp b/src/game/Totem.cpp
index f841ac2fd9c..106efdfd5a8 100644
--- a/src/game/Totem.cpp
+++ b/src/game/Totem.cpp
@@ -90,7 +90,7 @@ void Totem::InitSummon()
SendMessageToSet(&data, true);
if(m_type == TOTEM_PASSIVE)
- CastSpell(this, GetSpell(), true);
+ CastSpell(this, GetSpell(), true);
// Some totems can have both instant effect and passive spell
if (GetSpell(1))
@@ -105,7 +105,7 @@ void Totem::UnSummon()
RemoveAurasDueToSpell(GetSpell());
// clear owenr's totem slot
- for(int i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i)
+ for (int i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i)
{
if(m_owner->m_SummonSlot[i]==GetGUID())
{
@@ -124,7 +124,7 @@ void Totem::UnSummon()
pGroup = ((Player*)m_owner)->GetGroup();
if (pGroup)
{
- for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* Target = itr->getSource();
if(Target && pGroup->SameSubGroup((Player*)m_owner, Target))
diff --git a/src/game/TradeHandler.cpp b/src/game/TradeHandler.cpp
index b4cc62ba39a..e09e1abb812 100644
--- a/src/game/TradeHandler.cpp
+++ b/src/game/TradeHandler.cpp
@@ -134,7 +134,7 @@ void WorldSession::SendUpdateTrade()
data << (uint32) _player->pTrader->tradeGold; // trader gold
data << (uint32) 0; // spell casted on lowest slot item
- for(uint8 i = 0; i < TRADE_SLOT_COUNT; ++i)
+ for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i)
{
item = (_player->pTrader->tradeItems[i] != NULL_SLOT ? _player->pTrader->GetItemByPos( _player->pTrader->tradeItems[i] ) : NULL);
@@ -151,7 +151,7 @@ void WorldSession::SendUpdateTrade()
// gift creator
data << (uint64) item->GetUInt64Value(ITEM_FIELD_GIFTCREATOR);
data << (uint32) item->GetEnchantmentId(PERM_ENCHANTMENT_SLOT);
- for(uint8 j = 0; j < 3; ++j)
+ for (uint8 j = 0; j < 3; ++j)
data << (uint32) 0; // enchantment id (permanent/gems?)
// creator
data << (uint64) item->GetUInt64Value(ITEM_FIELD_CREATOR);
@@ -167,7 +167,7 @@ void WorldSession::SendUpdateTrade()
}
else
{
- for(uint8 j = 0; j < 18; j++)
+ for (uint8 j = 0; j < 18; j++)
data << uint32(0);
}
}
@@ -179,7 +179,7 @@ void WorldSession::SendUpdateTrade()
void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
{
- for(int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
+ for (int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
{
ItemPosCountVec traderDst;
ItemPosCountVec playerDst;
@@ -278,7 +278,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
}
// not accept if some items now can't be trade (cheating)
- for(int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
+ for (int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
{
if(_player->tradeItems[i] != NULL_SLOT )
{
@@ -311,7 +311,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_ACCEPT);
// store items in local list and set 'in-trade' flag
- for(int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
+ for (int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
{
if(_player->tradeItems[i] != NULL_SLOT )
{
@@ -336,7 +336,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
myCanCompleteTrade = (_player->CanStoreItems( hisItems,TRADE_SLOT_TRADED_COUNT ) == EQUIP_ERR_OK);
// clear 'in-trade' flag
- for(int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
+ for (int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
{
if(myItems[i]) myItems[i]->SetInTrade(false);
if(hisItems[i]) hisItems[i]->SetInTrade(false);
@@ -361,7 +361,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
}
// execute trade: 1. remove
- for(int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
+ for (int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
{
if(myItems[i])
{
@@ -603,7 +603,7 @@ void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
uint16 pos = (bag << 8) | slot;
// prevent place single item into many trade slots using cheating and client bugs
- for(int i = 0; i < TRADE_SLOT_COUNT; ++i)
+ for (int i = 0; i < TRADE_SLOT_COUNT; ++i)
{
if(_player->tradeItems[i]==pos)
{
diff --git a/src/game/Transports.cpp b/src/game/Transports.cpp
index 25248b7b9d2..03f6fced048 100644
--- a/src/game/Transports.cpp
+++ b/src/game/Transports.cpp
@@ -440,7 +440,7 @@ void Transport::TeleportTransport(uint32 newMapid, float x, float y, float z)
Map const* oldMap = GetMap();
Relocate(x, y, z);
- for(PlayerSet::const_iterator itr = m_passengers.begin(); itr != m_passengers.end();)
+ for (PlayerSet::const_iterator itr = m_passengers.begin(); itr != m_passengers.end(); )
{
Player *plr = *itr;
++itr;
@@ -536,7 +536,7 @@ void Transport::Update(uint32 /*p_time*/)
}
*/
/*
- for(PlayerSet::const_iterator itr = m_passengers.begin(); itr != m_passengers.end();)
+ for (PlayerSet::const_iterator itr = m_passengers.begin(); itr != m_passengers.end(); )
{
PlayerSet::const_iterator it2 = itr;
++itr;
@@ -565,7 +565,7 @@ void Transport::UpdateForMap(Map const* targetMap)
if(GetMapId()==targetMap->GetId())
{
- for(Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
+ for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
{
if(this != itr->getSource()->GetTransport())
{
@@ -584,7 +584,7 @@ void Transport::UpdateForMap(Map const* targetMap)
WorldPacket out_packet;
transData.BuildPacket(&out_packet);
- for(Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
+ for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
if(this != itr->getSource()->GetTransport())
itr->getSource()->SendDirectMessage(&out_packet);
}
diff --git a/src/game/Traveller.h b/src/game/Traveller.h
index 279af30428a..22200c719ec 100644
--- a/src/game/Traveller.h
+++ b/src/game/Traveller.h
@@ -104,7 +104,6 @@ inline float Traveller<Creature>::GetMoveDestinationTo(float x, float y, float z
// return sqrt((dx*dx) + (dy*dy));
}
-
template<>
inline void Traveller<Creature>::MoveTo(float x, float y, float z, uint32 t)
{
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 94a88fba710..c7ec4527fd6 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -121,7 +121,7 @@ Unit::Unit()
m_addDmgOnce = 0;
- for(uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
+ for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
m_SummonSlot[i] = 0;
m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0;
@@ -182,7 +182,7 @@ Unit::Unit()
m_misdirectionTargetGUID = 0;
// remove aurastates allowing special moves
- for(uint8 i = 0; i < MAX_REACTIVE; ++i)
+ for (uint8 i = 0; i < MAX_REACTIVE; ++i)
m_reactiveTimer[i] = 0;
}
@@ -516,7 +516,7 @@ void Unit::RemoveMovementImpairingAuras()
RemoveAurasWithMechanic((1<<MECHANIC_SNARE)|(1<<MECHANIC_ROOT));
return;
- for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
+ for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
{
if(spellmgr.GetSpellCustomAttr(iter->second->GetId()) & SPELL_ATTR_CU_MOVEMENT_IMPAIR)
RemoveAura(iter);
@@ -531,7 +531,7 @@ void Unit::RemoveAurasWithInterruptFlags(uint32 flag, uint32 except)
return;
// interrupt auras
- for (AuraList::iterator iter = m_interruptableAuras.begin(); iter != m_interruptableAuras.end();)
+ for (AuraList::iterator iter = m_interruptableAuras.begin(); iter != m_interruptableAuras.end(); )
{
Aura * aur = *iter;
++iter;
@@ -556,7 +556,7 @@ void Unit::RemoveAurasWithInterruptFlags(uint32 flag, uint32 except)
void Unit::RemoveAurasWithFamily(uint32 family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID)
{
- for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
+ for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
{
if (!casterGUID || iter->second->GetCasterGUID() == casterGUID)
{
@@ -573,7 +573,7 @@ void Unit::RemoveAurasWithFamily(uint32 family, uint32 familyFlag1, uint32 famil
void Unit::RemoveAurasWithMechanic(uint32 mechanic_mask, AuraRemoveMode removemode, uint32 except)
{
- for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
+ for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
{
if (!except || iter->second->GetId() != except)
{
@@ -590,7 +590,7 @@ void Unit::RemoveAurasWithMechanic(uint32 mechanic_mask, AuraRemoveMode removemo
void Unit::UpdateInterruptMask()
{
m_interruptMask = 0;
- for(AuraList::const_iterator i = m_interruptableAuras.begin(); i != m_interruptableAuras.end(); ++i)
+ for (AuraList::const_iterator i = m_interruptableAuras.begin(); i != m_interruptableAuras.end(); ++i)
m_interruptMask |= (*i)->GetSpellProto()->AuraInterruptFlags;
if(Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL])
@@ -602,7 +602,7 @@ bool Unit::HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName, uint
{
if(!HasAuraType(auraType)) return false;
AuraEffectList const &auras = GetAurasByType(auraType);
- for(AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
+ for (AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
if(SpellEntry const *iterSpellProto = (*itr)->GetSpellProto())
if(iterSpellProto->SpellFamilyName == familyName && iterSpellProto->SpellFamilyFlags[0] & familyFlags)
return true;
@@ -761,7 +761,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
if (pVictim->GetTypeId() == TYPEID_PLAYER)
((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED, damage);
- else if(!pVictim->IsControlledByPlayer())
+ else if(!pVictim->IsControlledByPlayer())
{
//!pVictim->HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER)
if(!((Creature*)pVictim)->hasLootRecipient())
@@ -770,7 +770,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
if(IsControlledByPlayer())
((Creature*)pVictim)->LowerPlayerDamageReq(health < damage ? health : damage);
}
-
+
if (health <= damage)
{
DEBUG_LOG("DealDamage: victim just died");
@@ -933,7 +933,7 @@ void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, I
SpellCastTargets targets;
uint32 targetMask = spellInfo->Targets;
//if(targetMask & (TARGET_FLAG_UNIT|TARGET_FLAG_UNK2))
- for(uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if(SpellTargetType[spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET)
{
@@ -1005,7 +1005,7 @@ void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit*
uint32 targetMask = spellInfo->Targets;
//check unit target
- for(uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if(SpellTargetType[spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET)
{
@@ -1042,7 +1042,7 @@ void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit*
spell->m_CastItem = castItem;
}
- for(CustomSpellValues::const_iterator itr = value.begin(); itr != value.end(); ++itr)
+ for (CustomSpellValues::const_iterator itr = value.begin(); itr != value.end(); ++itr)
spell->SetSpellValue(itr->first, itr->second);
spell->prepare(&targets, triggeredByAura);
@@ -1578,7 +1578,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
std::set<AuraEffect*> alreadyDone;
uint32 removedAuras = pVictim->m_removedAurasCount;
AuraEffectList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD);
- for(AuraEffectList::const_iterator i = vDamageShields.begin(), next = vDamageShields.begin(); i != vDamageShields.end(); i = next)
+ for (AuraEffectList::const_iterator i = vDamageShields.begin(), next = vDamageShields.begin(); i != vDamageShields.end(); i = next)
{
++next;
if (alreadyDone.find(*i) == alreadyDone.end())
@@ -1615,7 +1615,6 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
}
}
-
void Unit::HandleEmoteCommand(uint32 anim_id)
{
WorldPacket data( SMSG_EMOTE, 4 + 8 );
@@ -1637,7 +1636,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEnt
modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_IGNORE_ARMOR, armor);
AuraEffectList const& ResIgnoreAurasAb = GetAurasByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST);
- for(AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin();j != ResIgnoreAurasAb.end(); ++j)
+ for (AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin(); j != ResIgnoreAurasAb.end(); ++j)
{
if( (*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL
&& (*j)->isAffectedOnSpell(spellInfo))
@@ -1645,7 +1644,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEnt
}
AuraEffectList const& ResIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
- for(AuraEffectList::const_iterator j = ResIgnoreAuras.begin();j != ResIgnoreAuras.end(); ++j)
+ for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j)
{
if( (*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
armor= int32(float(armor) * (float(100-(*j)->GetAmount())/100.0f));
@@ -1654,7 +1653,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEnt
if ( GetTypeId() == TYPEID_PLAYER )
{
AuraEffectList const& ResIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT);
- for(AuraEffectList::const_iterator itr = ResIgnoreAuras.begin();itr != ResIgnoreAuras.end(); ++itr)
+ for (AuraEffectList::const_iterator itr = ResIgnoreAuras.begin(); itr != ResIgnoreAuras.end(); ++itr)
{
// item neutral spell
if((*itr)->GetSpellProto()->EquippedItemClass == -1)
@@ -1664,7 +1663,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEnt
}
// item dependent spell - check curent weapons
- for(int i = 0; i < MAX_ATTACK; ++i)
+ for (int i = 0; i < MAX_ATTACK; ++i)
{
Item *weapon = ((Player *)this)->GetWeaponForAttack(WeaponAttackType(i));
@@ -1684,7 +1683,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEnt
if (getLevel()<60)
maxArmorPen=400+85*pVictim->getLevel();
else
- maxArmorPen=400+85*pVictim->getLevel()+4.5*85*(pVictim->getLevel()-59);
+ maxArmorPen=400+85*pVictim->getLevel()+4.5*85*(pVictim->getLevel()-59);
// Cap armor penetration to this number
maxArmorPen = std::min(((armor+maxArmorPen)/3),armor);
// Figure out how much armor do we ignore
@@ -1694,7 +1693,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEnt
}
// Ignore enemy armor by SPELL_AURA_MOD_TARGET_ARMOR_PCT
//armor *= 1.0f - GetTotalAuraModifier(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT) / 100.0f;
-
+
if (armor < 0.0f)
armor = 0.0f;
@@ -1753,7 +1752,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
*resist = damage;
AuraEffectList const& ResIgnoreAurasAb = GetAurasByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST);
- for(AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin();j != ResIgnoreAurasAb.end(); ++j)
+ for (AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin(); j != ResIgnoreAurasAb.end(); ++j)
{
if( (*j)->GetMiscValue() & schoolMask
&& (*j)->isAffectedOnSpell(spellInfo))
@@ -1761,7 +1760,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
}
AuraEffectList const& ResIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
- for(AuraEffectList::const_iterator j = ResIgnoreAuras.begin();j != ResIgnoreAuras.end(); ++j)
+ for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j)
{
if( (*j)->GetMiscValue() & schoolMask)
*resist= int32(float(*resist) * (float(100-(*j)->GetAmount())/100.0f));
@@ -1782,7 +1781,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
TriggeredSpellInfoVct triggeredSpells;
// absorb without mana cost
AuraEffectList const& vSchoolAbsorb = pVictim->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
- for(AuraEffectList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end() && RemainingDamage > 0; ++i)
+ for (AuraEffectList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end() && RemainingDamage > 0; ++i)
{
if (!((*i)->GetMiscValue() & schoolMask))
continue;
@@ -1907,7 +1906,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
{
case 5065: // Rank 1
case 5064: // Rank 2
- triggeredSpells.push_back(TriggeredSpellInfo(33619, pVictim, this,
+ triggeredSpells.push_back(TriggeredSpellInfo(33619, pVictim, this,
std::min(RemainingDamage, currentAbsorb) * aurEff->GetAmount() / 100, *i));
break;
default:
@@ -1993,7 +1992,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
existExpired = true;
}
- for(TriggeredSpellInfoVct::const_iterator itr = triggeredSpells.begin(); itr != triggeredSpells.end(); ++itr)
+ for (TriggeredSpellInfoVct::const_iterator itr = triggeredSpells.begin(); itr != triggeredSpells.end(); ++itr)
{
if(itr->spell)
{
@@ -2010,7 +2009,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
// Remove all expired absorb auras
if (existExpired)
{
- for(AuraEffectList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end();)
+ for (AuraEffectList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end(); )
{
Aura *aura=(*i)->GetParentAura();
AuraEffect *auraeff =(*i);
@@ -2027,7 +2026,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
// absorb by mana cost
AuraEffectList const& vManaShield = pVictim->GetAurasByType(SPELL_AURA_MANA_SHIELD);
- for(AuraEffectList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next)
+ for (AuraEffectList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next)
{
next = i; ++next;
@@ -2066,7 +2065,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
if(pVictim != this)
{
AuraEffectList const& vSplitDamageFlat = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT);
- for(AuraEffectList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next)
+ for (AuraEffectList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next)
{
next = i; ++next;
@@ -2087,7 +2086,6 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
RemainingDamage -= currentAbsorb;
-
uint32 splitted = currentAbsorb;
uint32 splitted_absorb = 0;
DealDamageMods(caster,splitted,&splitted_absorb);
@@ -2099,7 +2097,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
}
AuraEffectList const& vSplitDamagePct = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT);
- for(AuraEffectList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next)
+ for (AuraEffectList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next)
{
next = i; ++next;
@@ -2130,7 +2128,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
// TODO: School should be checked for absorbing auras or for attacks?
int32 auraAbsorbMod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL);
AuraEffectList const& AbsIgnoreAurasAb = GetAurasByType(SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL);
- for(AuraEffectList::const_iterator i = AbsIgnoreAurasAb.begin();i != AbsIgnoreAurasAb.end(); ++i)
+ for (AuraEffectList::const_iterator i = AbsIgnoreAurasAb.begin(); i != AbsIgnoreAurasAb.end(); ++i)
{
if ((*i)->GetAmount() > auraAbsorbMod
&& (*i)->isAffectedOnSpell(spellInfo))
@@ -2184,7 +2182,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
// Get total damage bonus from auras
int32 current_dmg = 0;
std::pair<AuraMap::const_iterator, AuraMap::const_iterator> range = pVictim->GetAuras().equal_range(44413);
- for(AuraMap::const_iterator iter = range.first; iter != range.second; ++iter)
+ for (AuraMap::const_iterator iter = range.first; iter != range.second; ++iter)
if (AuraEffect const * bonusEff = iter->second->GetPartAura(0))
current_dmg += bonusEff->GetAmount();
@@ -2523,7 +2521,7 @@ bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const * /*spellProto*/, Weap
/* Currently not exist spells with ignore block
// Ignore combat result aura (parry/dodge check on prepare)
AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
- for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
+ for (AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
{
if (!(*i)->isAffectedOnSpell(spellProto))
continue;
@@ -2597,13 +2595,12 @@ bool Unit::isBlockCritical()
return miss_chance;
}*/
-
int32 Unit::GetMechanicResistChance(const SpellEntry *spell)
{
if(!spell)
return 0;
int32 resist_mech = 0;
- for(uint8 eff = 0; eff < MAX_SPELL_EFFECTS; ++eff)
+ for (uint8 eff = 0; eff < MAX_SPELL_EFFECTS; ++eff)
{
if(spell->Effect[eff] == 0)
break;
@@ -2623,7 +2620,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
{
WeaponAttackType attType = BASE_ATTACK;
- // Check damage class instead of attack type to correctly handle judgements
+ // Check damage class instead of attack type to correctly handle judgements
// - they are meele, but can't be dodged/parried/deflected because of ranged dmg class
if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
attType = RANGED_ATTACK;
@@ -2633,7 +2630,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED && !IsRangedWeaponSpell(spell))
attackerWeaponSkill = getLevel() * 5;
// bonus from skills is 0.04% per skill Diff
- else
+ else
attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim));
int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this));
@@ -2650,7 +2647,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
// Chance resist mechanic (select max value from every mechanic spell effect)
int32 resist_mech = 0;
// Get effects mechanic and chance
- for(uint8 eff = 0; eff < MAX_SPELL_EFFECTS; ++eff)
+ for (uint8 eff = 0; eff < MAX_SPELL_EFFECTS; ++eff)
{
int32 effect_mech = GetEffectMechanic(spell, eff);
if (effect_mech)
@@ -2715,7 +2712,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
}
// Ignore combat result aura
AuraEffectList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
- for(AuraEffectList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
+ for (AuraEffectList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
{
if (!(*i)->isAffectedOnSpell(spell))
continue;
@@ -2831,14 +2828,14 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)
// Chance resist mechanic (select max value from every mechanic spell effect)
int32 resist_chance = pVictim->GetMechanicResistChance(spell);
tmp += resist_chance;
-
+
// Chance resist debuff
tmp -= pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel));
-
+
// Roll chance
if (rand < tmp)
return SPELL_MISS_RESIST;
-
+
// cast by caster in front of victim
if (pVictim->HasInArc(M_PI,this) || pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
{
@@ -2886,7 +2883,7 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool
{
int32 reflectchance = pVictim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS);
Unit::AuraEffectList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
- for(Unit::AuraEffectList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
+ for (Unit::AuraEffectList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
if((*i)->GetMiscValue() & GetSpellSchoolMask(spell))
reflectchance += (*i)->GetAmount();
if (reflectchance > 0 && roll_chance_i(reflectchance))
@@ -3196,7 +3193,7 @@ void Unit::_UpdateSpells( uint32 time )
// update auras
// m_AurasUpdateIterator can be updated in inderect called code at aura remove to skip next planned to update but removed auras
- for (m_AurasUpdateIterator = m_Auras.begin(); m_AurasUpdateIterator != m_Auras.end();)
+ for (m_AurasUpdateIterator = m_Auras.begin(); m_AurasUpdateIterator != m_Auras.end(); )
{
Aura* i_aura = m_AurasUpdateIterator->second;
++m_AurasUpdateIterator; // need shift to next for allow update if need into aura update
@@ -3204,7 +3201,7 @@ void Unit::_UpdateSpells( uint32 time )
}
// remove expired auras
- for(AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();)
+ for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); )
{
if(i->second->IsExpired())
RemoveAura(i, AURA_REMOVE_BY_EXPIRE);
@@ -3217,7 +3214,7 @@ void Unit::_UpdateSpells( uint32 time )
if(!m_gameObj.empty())
{
GameObjectList::iterator itr;
- for(itr = m_gameObj.begin(); itr != m_gameObj.end();)
+ for (itr = m_gameObj.begin(); itr != m_gameObj.end(); )
{
if( !(*itr)->isSpawned() )
{
@@ -3477,7 +3474,7 @@ int32 Unit::GetTotalAuraModifier(AuraType auratype) const
int32 modifier = 0;
AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
modifier += (*i)->GetAmount();
return modifier;
@@ -3488,7 +3485,7 @@ float Unit::GetTotalAuraMultiplier(AuraType auratype) const
float multiplier = 1.0f;
AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
multiplier *= (100.0f + (*i)->GetAmount())/100.0f;
return multiplier;
@@ -3499,7 +3496,7 @@ int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype)
int32 modifier = 0;
AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
{
if ((*i)->GetAmount() > modifier)
modifier = (*i)->GetAmount();
@@ -3513,7 +3510,7 @@ int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const
int32 modifier = 0;
AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
if ((*i)->GetAmount() < modifier)
modifier = (*i)->GetAmount();
@@ -3525,7 +3522,7 @@ int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask)
int32 modifier = 0;
AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
{
if ((*i)->GetMiscValue()& misc_mask)
modifier += (*i)->GetAmount();
@@ -3538,7 +3535,7 @@ float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask
float multiplier = 1.0f;
AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
{
if ((*i)->GetMiscValue()& misc_mask)
multiplier *= (100.0f + (*i)->GetAmount())/100.0f;
@@ -3551,7 +3548,7 @@ int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_
int32 modifier = 0;
AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
{
if ((*i)->GetMiscValue()& misc_mask && (*i)->GetAmount() > modifier)
modifier = (*i)->GetAmount();
@@ -3565,7 +3562,7 @@ int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_
int32 modifier = 0;
AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
{
if ((*i)->GetMiscValue()& misc_mask && (*i)->GetAmount() < modifier)
modifier = (*i)->GetAmount();
@@ -3579,7 +3576,7 @@ int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value)
int32 modifier = 0;
AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
{
if ((*i)->GetMiscValue()== misc_value)
modifier += (*i)->GetAmount();
@@ -3592,7 +3589,7 @@ float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_valu
float multiplier = 1.0f;
AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
{
if ((*i)->GetMiscValue()== misc_value)
multiplier *= (100.0f + (*i)->GetAmount())/100.0f;
@@ -3605,7 +3602,7 @@ int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_
int32 modifier = 0;
AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
{
if ((*i)->GetMiscValue()== misc_value && (*i)->GetAmount() > modifier)
modifier = (*i)->GetAmount();
@@ -3619,7 +3616,7 @@ int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_
int32 modifier = 0;
AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
{
if ((*i)->GetMiscValue()== misc_value && (*i)->GetAmount() < modifier)
modifier = (*i)->GetAmount();
@@ -3699,7 +3696,7 @@ bool Unit::AddAura(Aura *Aur, bool handleEffects)
case 64821: // Fuse Armor (Razorscale)
if(stackAmount == aurSpellInfo->StackAmount)
CastSpell(this, 64774, true, NULL, NULL, Aur->GetCasterGUID());
- break;
+ break;
}
}
@@ -3720,14 +3717,14 @@ bool Unit::AddAura(Aura *Aur, bool handleEffects)
if (Aur->IsSingleTarget())
{
// caster pointer can be deleted in time aura remove, find it by guid at each iteration
- for(;;)
+ for (; ; )
{
Unit* caster = Aur->GetCaster();
assert(caster);
bool restart = false;
AuraList& scAuras = caster->GetSingleCastAuras();
- for(AuraList::iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
+ for (AuraList::iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
{
if( (*itr)->GetTarget() != Aur->GetTarget() &&
IsSingleTargetSpells((*itr)->GetSpellProto(),aurSpellInfo) )
@@ -3787,7 +3784,7 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
//bool linked = spellmgr.GetSpellCustomAttr(spellId) & SPELL_ATTR_CU_LINK_AURA? true : false;
bool remove = false;
- for(AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
+ for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
{
if(remove)
{
@@ -3813,7 +3810,7 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
bool is_triggered_by_spell = false;
// prevent triggering aura of removing aura that triggered it
// prevent triggered aura of removing aura that triggering it (triggered effect early some aura of parent spell
- for(uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
+ for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
if (i_spellProto->EffectTriggerSpell[j] == spellProto->Id
|| spellProto->EffectTriggerSpell[j] == i_spellProto->Id) // I do not know what is this for
@@ -3830,7 +3827,7 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
if(sameCaster && linked)
{
if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(spellId + SPELL_LINK_AURA))
- for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
+ for (std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
if(*itr>0 && *itr==i_spellId)
{
is_triggered_by_spell=true;
@@ -3863,7 +3860,7 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
void Unit::RemoveAura(uint32 spellId, uint64 caster ,AuraRemoveMode removeMode)
{
- for(AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);)
+ for (AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId); )
{
if (!caster || iter->second->GetCasterGUID()==caster)
{
@@ -3880,7 +3877,7 @@ void Unit::RemoveAura(Aura * aur ,AuraRemoveMode mode)
// no need to remove
if (!aur || aur->IsRemoved())
return;
- for(AuraMap::iterator iter = m_Auras.lower_bound(aur->GetId()); iter != m_Auras.upper_bound(aur->GetId());)
+ for (AuraMap::iterator iter = m_Auras.lower_bound(aur->GetId()); iter != m_Auras.upper_bound(aur->GetId()); )
{
if (aur == iter->second)
{
@@ -3894,7 +3891,7 @@ void Unit::RemoveAura(Aura * aur ,AuraRemoveMode mode)
void Unit::RemoveAurasDueToSpell(uint32 spellId, uint64 caster ,AuraRemoveMode removeMode)
{
- for(AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);)
+ for (AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId); )
{
if (!caster || iter->second->GetCasterGUID()==caster)
{
@@ -3908,7 +3905,7 @@ void Unit::RemoveAurasDueToSpell(uint32 spellId, uint64 caster ,AuraRemoveMode r
void Unit::RemoveAuraFromStack(uint32 spellId, uint64 caster ,AuraRemoveMode removeMode)
{
- for(AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);)
+ for (AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId); )
{
if (!caster || iter->second->GetCasterGUID()==caster)
{
@@ -3928,7 +3925,7 @@ inline void Unit::RemoveAuraFromStack(AuraMap::iterator &iter,AuraRemoveMode rem
void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler)
{
- for(AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);)
+ for (AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId); )
{
Aura *aur = iter->second;
if (casterGUID == aur->GetCasterGUID())
@@ -3957,13 +3954,13 @@ void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit
if (casterGUID == stealer->GetGUID())
return;
- for(AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);)
+ for (AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId); )
{
Aura * aur = iter->second;
if (casterGUID == aur->GetCasterGUID())
{
int32 damage[MAX_SPELL_EFFECTS];
- for (uint8 i=0;i<MAX_SPELL_EFFECTS;++i)
+ for (uint8 i=0; i<MAX_SPELL_EFFECTS; ++i)
{
if (aur->GetPartAura(i))
damage[i]=aur->GetPartAura(i)->GetAmount();
@@ -3989,7 +3986,7 @@ void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit
void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId)
{
- for (AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);)
+ for (AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId); )
{
if (!castItem || iter->second->GetCastItemGUID()==castItem->GetGUID())
{
@@ -4003,7 +4000,7 @@ void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId)
void Unit::RemoveAurasByType(AuraType auraType, uint64 casterGUID, Aura * except, bool negative, bool positive)
{
- for (AuraEffectList::const_iterator iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end();)
+ for (AuraEffectList::const_iterator iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end(); )
{
Aura * aur = (*iter)->GetParentAura();
++iter;
@@ -4042,7 +4039,7 @@ void Unit::RemoveNotOwnSingleTargetAuras(uint32 newPhase)
// single target auras at other targets
AuraList& scAuras = GetSingleCastAuras();
- for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end();)
+ for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end(); )
{
Aura * aura=*iter;
++iter;
@@ -4097,7 +4094,7 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
{
bool canBreak = false;
// Get mask of all aurastates from remaining auras
- for(AuraStateAurasMap::iterator itr = m_auraStateAuras.lower_bound(auraState); itr != m_auraStateAuras.upper_bound(auraState) && !(auraStateFound && canBreak);)
+ for (AuraStateAurasMap::iterator itr = m_auraStateAuras.lower_bound(auraState); itr != m_auraStateAuras.upper_bound(auraState) && !(auraStateFound && canBreak); )
{
if (itr->second == Aur)
{
@@ -4135,7 +4132,7 @@ void Unit::RemoveAllAuras()
void Unit::RemoveAllAuras(uint64 casterGUID, Aura * except /*=NULL*/, bool negative /*=true*/, bool positive /*=true*/)
{
- for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
+ for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
{
if (iter->second != except && (!casterGUID || iter->second->GetCasterGUID()==casterGUID)
&& ((negative && !iter->second->IsPositive()) || (positive && iter->second->IsPositive())))
@@ -4149,7 +4146,7 @@ void Unit::RemoveArenaAuras(bool onleave)
{
// in join, remove positive buffs, on end, remove negative
// used to remove positive visible auras in arenas
- for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
+ for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
{
if ( !(iter->second->GetSpellProto()->AttributesEx4 & (1<<21)) // don't remove stances, shadowform, pally/hunter auras
&& !iter->second->IsPassive() // don't remove passive auras
@@ -4165,7 +4162,7 @@ void Unit::RemoveAllAurasOnDeath()
{
// used just after dieing to remove all visible auras
// and disable the mods for the passive ones
- for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
+ for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
{
if (!iter->second->IsPassive() && !iter->second->IsDeathPersistent())
RemoveAura(iter, AURA_REMOVE_BY_DEATH);
@@ -4203,7 +4200,7 @@ void Unit::_ApplyAllAuraMods()
bool Unit::HasAuraTypeWithMiscvalue(AuraType auratype, uint32 miscvalue) const
{
AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
if (miscvalue == (*i)->GetMiscValue())
return true;
return false;
@@ -4212,13 +4209,12 @@ bool Unit::HasAuraTypeWithMiscvalue(AuraType auratype, uint32 miscvalue) const
bool Unit::HasAuraTypeWithValue(AuraType auratype, uint32 value) const
{
AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraEffectList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
+ for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
if (value == (*i)->GetAmount())
return true;
return false;
}
-
bool Unit::HasAuraType(AuraType auraType) const
{
return (!m_modAuras[auraType].empty());
@@ -4240,7 +4236,7 @@ bool Unit::HasAura(Aura * aur) const
// no need to find aura
if (!aur || aur->IsRemoved())
return false;
- for(AuraMap::const_iterator iter = m_Auras.lower_bound(aur->GetId()); iter != m_Auras.upper_bound(aur->GetId());)
+ for (AuraMap::const_iterator iter = m_Auras.lower_bound(aur->GetId()); iter != m_Auras.upper_bound(aur->GetId()); )
{
if (aur == iter->second)
return true;
@@ -4267,7 +4263,7 @@ Aura * Unit::GetAura(uint32 spellId, uint64 caster) const
else
{
AuraMap const& auras = GetAuras();
- for(AuraMap::const_iterator itr = auras.lower_bound(spellId); itr != auras.upper_bound(spellId); ++itr)
+ for (AuraMap::const_iterator itr = auras.lower_bound(spellId); itr != auras.upper_bound(spellId); ++itr)
if(itr->second->GetCasterGUID()==caster)
return itr->second;
return NULL;
@@ -4284,7 +4280,7 @@ AuraEffect * Unit::GetAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster)
AuraEffect* Unit::GetAura(AuraType type, uint32 family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID)
{
AuraEffectList const& auras = GetAurasByType(type);
- for(AuraEffectList::const_iterator i = auras.begin();i != auras.end(); ++i)
+ for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
{
SpellEntry const *spell = (*i)->GetSpellProto();
if (spell->SpellFamilyName == family && spell->SpellFamilyFlags.HasFlag(familyFlag1, familyFlag2, familyFlag3))
@@ -4300,7 +4296,7 @@ AuraEffect* Unit::GetAura(AuraType type, uint32 family, uint32 familyFlag1, uint
AuraEffect * Unit::IsScriptOverriden(SpellEntry const * spell, int32 script) const
{
AuraEffectList const& auras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for(AuraEffectList::const_iterator i = auras.begin();i != auras.end(); ++i)
+ for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
{
if ((*i)->GetMiscValue() == script)
if ((*i)->isAffectedOnSpell(spell))
@@ -4319,9 +4315,9 @@ uint32 Unit::GetDiseasesByCaster(uint64 casterGUID, bool remove)
};
uint32 diseases=0;
- for(AuraType const* itr = &diseaseAuraTypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr)
+ for (AuraType const* itr = &diseaseAuraTypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr)
{
- for(AuraEffectList::iterator i = m_modAuras[*itr].begin();i != m_modAuras[*itr].end(); )
+ for (AuraEffectList::iterator i = m_modAuras[*itr].begin(); i != m_modAuras[*itr].end(); )
{
// Get auras with disease dispel type by caster
if ((*i)->GetSpellProto()->Dispel == DISPEL_DISEASE
@@ -4352,10 +4348,10 @@ uint32 Unit::GetDoTsByCaster(uint64 casterGUID) const
};
uint32 dots=0;
- for(AuraType const* itr = &diseaseAuraTypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr)
+ for (AuraType const* itr = &diseaseAuraTypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr)
{
Unit::AuraEffectList const& auras = GetAurasByType(*itr);
- for(AuraEffectList::const_iterator i = auras.begin();i != auras.end(); ++i)
+ for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
{
// Get auras by caster
if ((*i)->GetCasterGUID()==casterGUID)
@@ -4374,7 +4370,7 @@ void Unit::RemoveDynObject(uint32 spellid)
{
if(m_dynObjGUIDs.empty())
return;
- for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
+ for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end(); )
{
DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
if(!dynObj) // may happen if a dynobj is removed when grid unload
@@ -4404,7 +4400,7 @@ void Unit::RemoveAllDynObjects()
DynamicObject * Unit::GetDynObject(uint32 spellId)
{
- for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
+ for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end(); )
{
DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
if(!dynObj)
@@ -4451,7 +4447,7 @@ void Unit::RemoveGameObject(GameObject* gameObj, bool del)
gameObj->SetOwnerGUID(0);
- for(uint32 i = 0; i < 4; ++i)
+ for (uint32 i = 0; i < 4; ++i)
{
if(m_ObjectSlot[i] == gameObj->GetGUID())
{
@@ -4511,7 +4507,7 @@ void Unit::RemoveGameObject(uint32 spellid, bool del)
void Unit::RemoveAllGameObjects()
{
// remove references to unit
- for(GameObjectList::iterator i = m_gameObj.begin(); i != m_gameObj.end();)
+ for (GameObjectList::iterator i = m_gameObj.begin(); i != m_gameObj.end(); )
{
(*i)->SetOwnerGUID(0);
(*i)->SetRespawnTime(0);
@@ -4618,7 +4614,7 @@ void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
data << uint64(GetGUID());
data << uint8(0); // can be 0 or 1
data << uint32(1); // target count
- // for(i = 0; i < target count; ++i)
+ // for (i = 0; i < target count; ++i)
data << uint64(target->GetGUID()); // target GUID
data << uint8(missInfo);
// end loop
@@ -4639,7 +4635,7 @@ void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
data << uint32(overkill < 0 ? 0 : overkill); // Overkill
data << uint8(count); // Sub damage count
- for(uint32 i = 0; i < count; ++i)
+ for (uint32 i = 0; i < count; ++i)
{
data << uint32(damageInfo->damageSchoolMask); // School of sub damage
data << float(damageInfo->damage); // sub damage
@@ -4648,13 +4644,13 @@ void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
if(damageInfo->HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
{
- for(uint32 i = 0; i < count; ++i)
+ for (uint32 i = 0; i < count; ++i)
data << uint32(damageInfo->absorb); // Absorb
}
if(damageInfo->HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
{
- for(uint32 i = 0; i < count; ++i)
+ for (uint32 i = 0; i < count; ++i)
data << uint32(damageInfo->resist); // Resist
}
@@ -4679,7 +4675,7 @@ void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
data << float(0);
data << float(0);
data << float(0);
- for(uint8 i = 0; i < 5; ++i)
+ for (uint8 i = 0; i < 5; ++i)
{
data << float(0);
data << float(0);
@@ -4870,7 +4866,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
target = owner;
triggered_spell_id = 50454;
break;
- }
+ }
return false;
}
// Improved Divine Spirit
@@ -5406,7 +5402,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
SpellCooldowns const SpellCDs = ((Player*)this)->GetSpellCooldowns();
// remove cooldowns on all ranks of Frost Nova
- for(SpellCooldowns::const_iterator itr = SpellCDs.begin(); itr != SpellCDs.end(); itr++)
+ for (SpellCooldowns::const_iterator itr = SpellCDs.begin(); itr != SpellCDs.end(); itr++)
{
SpellEntry const* SpellCDs_entry = sSpellStore.LookupEntry(itr->first);
// Frost Nova
@@ -5570,7 +5566,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
{
// Improved Soul Leech
AuraEffectList const& SoulLeechAuras = GetAurasByType(SPELL_AURA_DUMMY);
- for(Unit::AuraEffectList::const_iterator i = SoulLeechAuras.begin();i != SoulLeechAuras.end(); ++i)
+ for (Unit::AuraEffectList::const_iterator i = SoulLeechAuras.begin(); i != SoulLeechAuras.end(); ++i)
{
if ((*i)->GetId()==54117 || (*i)->GetId()==54118)
{
@@ -5721,7 +5717,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
return false;
int EffIndex = 0;
- for(uint8 i = 0; i < MAX_SPELL_EFFECTS; i++)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; i++)
{
if(GoPoH->Effect[i] == SPELL_EFFECT_APPLY_AURA)
{
@@ -6370,7 +6366,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
case 54939:
{
// Lookup base amount mana restore
- for (uint8 i=0; i<MAX_SPELL_EFFECTS;i++)
+ for (uint8 i=0; i<MAX_SPELL_EFFECTS; i++)
if (procSpell->Effect[i] == SPELL_EFFECT_ENERGIZE)
{
int32 mana = procSpell->EffectBasePoints[i];
@@ -6521,7 +6517,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
// Attack Twice
- for ( uint32 i = 0; i<2; ++i )
+ for (uint32 i = 0; i<2; ++i )
CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
return true;
@@ -6891,7 +6887,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
{
if (procSpell->SpellFamilyName == SPELLFAMILY_POTION)
{
- for (uint8 i=0;i<MAX_SPELL_EFFECTS;i++)
+ for (uint8 i=0; i<MAX_SPELL_EFFECTS; i++)
{
if (procSpell->Effect[i]==SPELL_EFFECT_HEAL)
{
@@ -7118,7 +7114,7 @@ bool Unit::HandleAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, S
else
runesLeft = 1;
- for (uint8 i=0;i<MAX_RUNES && runesLeft;++i)
+ for (uint8 i=0; i<MAX_RUNES && runesLeft; ++i)
{
if (dummySpell->SpellIconID == 2622)
{
@@ -7179,7 +7175,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
basepoints0 = triggerAmount;
Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
- ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL;
+ ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL;
// Try handle unknown trigger spells
if (sSpellStore.LookupEntry(trigger_spell_id) == NULL)
@@ -7252,7 +7248,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
{
// Improved Drain Soul
Unit::AuraEffectList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_DUMMY);
- for(Unit::AuraEffectList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
+ for (Unit::AuraEffectList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
{
if ((*i)->GetMiscValue() == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
{
@@ -7563,7 +7559,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
trigger_spell_id = 26470;
break;
}
- // Deflection
+ // Deflection
case 52420:
{
if(GetHealth()*100 / GetMaxHealth() >= 35)
@@ -7692,7 +7688,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
// Glyph of Improved Scorch
if (AuraEffect * aurEff = GetAuraEffect(56371,0))
{
- for (int32 count = aurEff->GetAmount();count>0;count--)
+ for (int32 count = aurEff->GetAmount(); count>0; count--)
CastSpell(pVictim, 22959, true);
return true;
}
@@ -7745,7 +7741,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
case 53817:
{
// have rank dependent proc chance, ignore too often cases
- // PPM = 2.5 * (rank of talent),
+ // PPM = 2.5 * (rank of talent),
uint32 rank = spellmgr.GetSpellRank(auraSpellInfo->Id);
// 5 rank -> 100% 4 rank -> 80% and etc from full rate
if(!roll_chance_i(20*rank))
@@ -8385,7 +8381,7 @@ void Unit::CombatStopWithPets(bool includingCast)
{
CombatStop(includingCast);
- for(ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
+ for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
(*itr)->CombatStop(includingCast);
}
@@ -8394,11 +8390,11 @@ bool Unit::isAttackingPlayer() const
if(hasUnitState(UNIT_STAT_ATTACK_PLAYER))
return true;
- for(ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
+ for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
if((*itr)->isAttackingPlayer())
return true;
- for(uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
+ for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
if(m_SummonSlot[i])
if(Creature *summon = GetMap()->GetCreature(m_SummonSlot[i]))
if(summon->isAttackingPlayer())
@@ -8450,7 +8446,7 @@ void Unit::ModifyAuraState(AuraState flag, bool apply)
if (flag != AURA_STATE_ENRAGE) // enrage aura state triggering continues auras
{
Unit::AuraMap& tAuras = GetAuras();
- for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
+ for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end(); )
{
SpellEntry const* spellProto = (*itr).second->GetSpellProto();
if (spellProto->CasterAuraState == flag)
@@ -8468,7 +8464,7 @@ void Unit::ModifyAuraState(AuraState flag, bool apply)
uint32 Unit::BuildAuraStateUpdateForTarget(Unit * target) const
{
uint32 auraStates = GetUInt32Value(UNIT_FIELD_AURASTATE) &~(PER_CASTER_AURA_STATE_MASK);
- for(AuraStateAurasMap::const_iterator itr = m_auraStateAuras.begin(); itr != m_auraStateAuras.end();++itr)
+ for (AuraStateAurasMap::const_iterator itr = m_auraStateAuras.begin(); itr != m_auraStateAuras.end(); ++itr)
{
if ((1<<(itr->first-1)) & PER_CASTER_AURA_STATE_MASK)
{
@@ -8486,7 +8482,7 @@ bool Unit::HasAuraState(AuraState flag, SpellEntry const *spellProto, Unit const
if(spellProto)
{
AuraEffectList const& stateAuras = Caster->GetAurasByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE);
- for(AuraEffectList::const_iterator j = stateAuras.begin();j != stateAuras.end(); ++j)
+ for (AuraEffectList::const_iterator j = stateAuras.begin(); j != stateAuras.end(); ++j)
if((*j)->isAffectedOnSpell(spellProto))
return true;
}
@@ -8494,7 +8490,7 @@ bool Unit::HasAuraState(AuraState flag, SpellEntry const *spellProto, Unit const
// If aura with aurastate by caster not found return false
if ((1<<(flag-1)) & PER_CASTER_AURA_STATE_MASK)
{
- for(AuraStateAurasMap::const_iterator itr = m_auraStateAuras.lower_bound(flag); itr != m_auraStateAuras.upper_bound(flag);++itr)
+ for (AuraStateAurasMap::const_iterator itr = m_auraStateAuras.lower_bound(flag); itr != m_auraStateAuras.upper_bound(flag); ++itr)
if (itr->second->GetCasterGUID() == Caster->GetGUID())
return true;
return false;
@@ -8632,7 +8628,7 @@ void Unit::SetMinion(Minion *minion, bool apply)
// FIXME: hack, speed must be set only at follow
if(GetTypeId() == TYPEID_PLAYER && minion->isPet())
- for(uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
+ for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
minion->SetSpeed(UnitMoveType(i), m_speed_rate[i], true);
// Ghoul pets have energy instead of mana (is anywhere better place for this code?)
@@ -8680,7 +8676,7 @@ void Unit::SetMinion(Minion *minion, bool apply)
if(RemoveUInt64Value(UNIT_FIELD_SUMMON, minion->GetGUID()))
{
//Check if there is another minion
- for(ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
+ for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
{
// do not use this check, creature do not have charm guid
//if(GetCharmGUID() == (*itr)->GetGUID())
@@ -8714,14 +8710,14 @@ void Unit::SetMinion(Minion *minion, bool apply)
}
}
}
- //else if(minion->m_Properties && minion->m_Properties->Type == SUMMON_TYPE_MINIPET)
+ //else if(minion->m_Properties && minion->m_Properties->Type == SUMMON_TYPE_MINIPET)
// RemoveUInt64Value(UNIT_FIELD_CRITTER, minion->GetGUID());
}
}
void Unit::GetAllMinionsByEntry(std::list<Creature*>& Minions, uint32 entry)
{
- for(Unit::ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end();)
+ for (Unit::ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); )
{
Unit *unit = *itr;
++itr;
@@ -8733,7 +8729,7 @@ void Unit::GetAllMinionsByEntry(std::list<Creature*>& Minions, uint32 entry)
void Unit::RemoveAllMinionsByEntry(uint32 entry)
{
- for(Unit::ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end();)
+ for (Unit::ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); )
{
Unit *unit = *itr;
++itr;
@@ -8857,7 +8853,7 @@ Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo)
return victim;
Unit::AuraEffectList const& magnetAuras = victim->GetAurasByType(SPELL_AURA_SPELL_MAGNET);
- for(Unit::AuraEffectList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
+ for (Unit::AuraEffectList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
if(Unit* magnet = (*itr)->GetParentAura()->GetUnitSource())
if(magnet->isAlive())
{
@@ -8869,7 +8865,7 @@ Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo)
else
{
AuraEffectList const& hitTriggerAuras = victim->GetAurasByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER);
- for(AuraEffectList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i)
+ for (AuraEffectList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i)
if(Unit* magnet = (*i)->GetParentAura()->GetUnitSource())
if(magnet->isAlive() && magnet->IsWithinLOSInMap(this))
if(roll_chance_i((*i)->GetAmount()))
@@ -8955,7 +8951,7 @@ Unit* Unit::GetNextRandomRaidMemberOrPet(float radius)
//reserve place for players and pets because resizing vector every unit push is unefficient (vector is reallocated then)
nearMembers.reserve(pGroup->GetMembersCount()*2);
- for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* Target = itr->getSource();
@@ -9095,7 +9091,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
DoneTotalMod *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank);
AuraEffectList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
- for(AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
+ for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
{
if( ((*i)->GetMiscValue() & GetSpellSchoolMask(spellProto)) &&
(*i)->GetSpellProto()->EquippedItemClass == -1 &&
@@ -9111,7 +9107,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
// Add flat bonus from spell damage versus
DoneTotal += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask);
AuraEffectList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
- for(AuraEffectList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
+ for (AuraEffectList::const_iterator i = mDamageDoneVersus.begin(); i != mDamageDoneVersus.end(); ++i)
if(creatureTypeMask & uint32((*i)->GetMiscValue()))
DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
@@ -9119,7 +9115,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
Unit *owner = GetOwner();
if (!owner) owner = this;
AuraEffectList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for(AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
+ for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
{
if (!(*i)->isAffectedOnSpell(spellProto))
continue;
@@ -9250,7 +9246,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
if(pVictim->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED))
{
AuraEffectList const& mDumyAuras = GetAurasByType(SPELL_AURA_DUMMY);
- for(AuraEffectList::const_iterator i = mDumyAuras.begin(); i != mDumyAuras.end(); ++i)
+ for (AuraEffectList::const_iterator i = mDumyAuras.begin(); i != mDumyAuras.end(); ++i)
if ((*i)->GetSpellProto()->SpellIconID == 3263)
{
DoneTotalMod *= float((*i)->GetAmount() + 100.f) / 100.f;
@@ -9277,7 +9273,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
// Get stack of Holy Vengeance/Blood Corruption on the target added by caster
uint32 stacks = 0;
Unit::AuraEffectList const& auras = pVictim->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
- for(Unit::AuraEffectList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
+ for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
if(((*itr)->GetId() == 31803 || (*itr)->GetId() == 53742) && (*itr)->GetCasterGUID()==GetGUID())
{
stacks = (*itr)->GetParentAura()->GetStackAmount();
@@ -9294,7 +9290,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
if(pVictim->HasAuraState(AURA_STATE_CONFLAGRATE))
{
AuraEffectList const& mDumyAuras = GetAurasByType(SPELL_AURA_DUMMY);
- for(AuraEffectList::const_iterator i = mDumyAuras.begin(); i != mDumyAuras.end(); ++i)
+ for (AuraEffectList::const_iterator i = mDumyAuras.begin(); i != mDumyAuras.end(); ++i)
if ((*i)->GetSpellProto()->SpellIconID == 3173)
{
DoneTotalMod *= float((*i)->GetAmount() + 100.f) / 100.f;
@@ -9321,7 +9317,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
// ..taken
AuraEffectList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
- for(AuraEffectList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
+ for (AuraEffectList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
if( (*i)->GetMiscValue() & GetSpellSchoolMask(spellProto) )
TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
@@ -9340,7 +9336,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
// From caster spells
AuraEffectList const& mOwnerTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER);
- for(AuraEffectList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i)
+ for (AuraEffectList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i)
if( (*i)->GetCasterGUID() == GetGUID() && (*i)->isAffectedOnSpell(spellProto))
TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
@@ -9348,7 +9344,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
if (uint32 mechanicMask = GetAllSpellMechanicMask(spellProto))
{
AuraEffectList const& mDamageDoneMechanic = pVictim->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT);
- for(AuraEffectList::const_iterator i = mDamageDoneMechanic.begin();i != mDamageDoneMechanic.end(); ++i)
+ for (AuraEffectList::const_iterator i = mDamageDoneMechanic.begin(); i != mDamageDoneMechanic.end(); ++i)
if(mechanicMask & uint32(1<<((*i)->GetMiscValue())))
TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
}
@@ -9399,7 +9395,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
if(DotDuration > 30000) DotDuration = 30000;
if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
int x = 0;
- for(uint8 j = 0; j < MAX_SPELL_EFFECTS; j++)
+ for (uint8 j = 0; j < MAX_SPELL_EFFECTS; j++)
{
if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
@@ -9423,7 +9419,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
// 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
- for(uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
+ for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
@@ -9466,7 +9462,7 @@ int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
// ..done
AuraEffectList const& mDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
- for(AuraEffectList::const_iterator i = mDamageDone.begin();i != mDamageDone.end(); ++i)
+ for (AuraEffectList::const_iterator i = mDamageDone.begin(); i != mDamageDone.end(); ++i)
if(((*i)->GetMiscValue() & schoolMask) != 0 &&
(*i)->GetSpellProto()->EquippedItemClass == -1 &&
// -1 == any item class (not wand then)
@@ -9481,7 +9477,7 @@ int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
// Damage bonus from stats
AuraEffectList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
- for(AuraEffectList::const_iterator i = mDamageDoneOfStatPercent.begin();i != mDamageDoneOfStatPercent.end(); ++i)
+ for (AuraEffectList::const_iterator i = mDamageDoneOfStatPercent.begin(); i != mDamageDoneOfStatPercent.end(); ++i)
{
if((*i)->GetMiscValue() & schoolMask)
{
@@ -9492,7 +9488,7 @@ int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
}
// ... and attack power
AuraEffectList const& mDamageDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER);
- for(AuraEffectList::const_iterator i =mDamageDonebyAP.begin();i != mDamageDonebyAP.end(); ++i)
+ for (AuraEffectList::const_iterator i =mDamageDonebyAP.begin(); i != mDamageDonebyAP.end(); ++i)
if ((*i)->GetMiscValue() & schoolMask)
DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetAmount() / 100.0f);
@@ -9507,13 +9503,13 @@ int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVic
int32 TakenAdvertisedBenefit = 0;
// ..done (for creature type by mask) in taken
AuraEffectList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
- for(AuraEffectList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
+ for (AuraEffectList::const_iterator i = mDamageDoneCreature.begin(); i != mDamageDoneCreature.end(); ++i)
if(creatureTypeMask & uint32((*i)->GetMiscValue()))
TakenAdvertisedBenefit += (*i)->GetAmount();
// ..taken
AuraEffectList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
- for(AuraEffectList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
+ for (AuraEffectList::const_iterator i = mDamageTaken.begin(); i != mDamageTaken.end(); ++i)
if(((*i)->GetMiscValue() & schoolMask) != 0)
TakenAdvertisedBenefit += (*i)->GetAmount();
@@ -9559,7 +9555,7 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
}
// scripted (increase crit chance ... against ... target by x%
AuraEffectList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for(AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
+ for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
{
if (!((*i)->isAffectedOnSpell(spellProto)))
continue;
@@ -9773,14 +9769,14 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
// Healing done percent
AuraEffectList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
- for(AuraEffectList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i)
+ for (AuraEffectList::const_iterator i = mHealingDonePct.begin(); i != mHealingDonePct.end(); ++i)
DoneTotalMod *= (100.0f + (*i)->GetAmount()) / 100.0f;
// done scripted mod (take it from owner)
Unit *owner = GetOwner();
if (!owner) owner = this;
AuraEffectList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for(AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
+ for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
{
if (!(*i)->isAffectedOnSpell(spellProto))
continue;
@@ -9843,7 +9839,7 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
bool scripted = false;
- for (uint8 i=0;i<MAX_SPELL_EFFECTS;++i)
+ for (uint8 i=0; i<MAX_SPELL_EFFECTS; ++i)
{
switch (spellProto->EffectApplyAuraName[i])
{
@@ -9923,7 +9919,7 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
if(DotDuration > 30000) DotDuration = 30000;
if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
uint32 x = 0;
- for(uint8 j = 0; j < MAX_SPELL_EFFECTS; j++)
+ for (uint8 j = 0; j < MAX_SPELL_EFFECTS; j++)
{
if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
@@ -9946,7 +9942,7 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
// Distribute Damage over multiple effects, reduce by AoE
CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
// 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
- for(uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
+ for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
@@ -10018,7 +10014,7 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
}
AuraEffectList const& mHealingGet= pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED);
- for(AuraEffectList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i)
+ for (AuraEffectList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i)
if (GetGUID()==(*i)->GetCasterGUID() && (*i)->isAffectedOnSpell(spellProto) )
TakenTotalMod *= ((*i)->GetAmount() + 100.0f) / 100.0f;
@@ -10032,7 +10028,7 @@ int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
int32 AdvertisedBenefit = 0;
AuraEffectList const& mHealingDone = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE);
- for(AuraEffectList::const_iterator i = mHealingDone.begin();i != mHealingDone.end(); ++i)
+ for (AuraEffectList::const_iterator i = mHealingDone.begin(); i != mHealingDone.end(); ++i)
if(((*i)->GetMiscValue() & schoolMask) != 0)
AdvertisedBenefit += (*i)->GetAmount();
@@ -10044,7 +10040,7 @@ int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
// Healing bonus from stats
AuraEffectList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);
- for(AuraEffectList::const_iterator i = mHealingDoneOfStatPercent.begin();i != mHealingDoneOfStatPercent.end(); ++i)
+ for (AuraEffectList::const_iterator i = mHealingDoneOfStatPercent.begin(); i != mHealingDoneOfStatPercent.end(); ++i)
{
// stat used dependent from misc value (stat index)
Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]);
@@ -10053,7 +10049,7 @@ int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
// ... and attack power
AuraEffectList const& mHealingDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER);
- for(AuraEffectList::const_iterator i = mHealingDonebyAP.begin();i != mHealingDonebyAP.end(); ++i)
+ for (AuraEffectList::const_iterator i = mHealingDonebyAP.begin(); i != mHealingDonebyAP.end(); ++i)
if ((*i)->GetMiscValue() & schoolMask)
AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetAmount() / 100.0f);
}
@@ -10064,7 +10060,7 @@ int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVi
{
int32 AdvertisedBenefit = 0;
AuraEffectList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING);
- for(AuraEffectList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
+ for (AuraEffectList::const_iterator i = mDamageTaken.begin(); i != mDamageTaken.end(); ++i)
if(((*i)->GetMiscValue() & schoolMask) != 0)
AdvertisedBenefit += (*i)->GetAmount();
return AdvertisedBenefit;
@@ -10115,14 +10111,14 @@ bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
// Single spell immunity.
SpellImmuneList const& idList = m_spellImmune[IMMUNITY_ID];
- for(SpellImmuneList::const_iterator itr = idList.begin(); itr != idList.end(); ++itr)
+ for (SpellImmuneList::const_iterator itr = idList.begin(); itr != idList.end(); ++itr)
if(itr->type == spellInfo->Id)
return true;
if(spellInfo->Dispel)
{
SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
- for(SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
+ for (SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
if(itr->type == spellInfo->Dispel)
return true;
}
@@ -10130,7 +10126,7 @@ bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
if(spellInfo->Mechanic)
{
SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
- for(SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
+ for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
if(itr->type == spellInfo->Mechanic)
return true;
}
@@ -10138,7 +10134,7 @@ bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
if(spellInfo->Id != 42292 && spellInfo->Id !=59752)
{
SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
- for(SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
+ for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
if((itr->type & GetSpellSchoolMask(spellInfo))
&& !(IsPositiveSpell(itr->spellId) && IsPositiveSpell(spellInfo->Id))
&& !IsDispelableBySpell(spellInfo, itr->spellId))
@@ -10170,12 +10166,12 @@ bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) con
if(uint32 aura = spellInfo->EffectApplyAuraName[index])
{
SpellImmuneList const& list = m_spellImmune[IMMUNITY_STATE];
- for(SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr)
+ for (SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr)
if(itr->type == aura)
return true;
// Check for immune to application of harmful magical effects
AuraEffectList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL);
- for(AuraEffectList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
+ for (AuraEffectList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
if (spellInfo->Dispel == DISPEL_MAGIC && // Magic debuff
((*iter)->GetMiscValue() & GetSpellSchoolMask(spellInfo)) && // Check school
!IsPositiveEffect(spellInfo->Id, index)) // Harmful
@@ -10225,7 +10221,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
// ..done (for creature type by mask) in taken
AuraEffectList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
- for(AuraEffectList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
+ for (AuraEffectList::const_iterator i = mDamageDoneCreature.begin(); i != mDamageDoneCreature.end(); ++i)
if(creatureTypeMask & uint32((*i)->GetMiscValue()))
DoneFlatBenefit += (*i)->GetAmount();
@@ -10240,7 +10236,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
// ..done (base at attack power and creature type)
AuraEffectList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS);
- for(AuraEffectList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
+ for (AuraEffectList::const_iterator i = mCreatureAttackPower.begin(); i != mCreatureAttackPower.end(); ++i)
if(creatureTypeMask & uint32((*i)->GetMiscValue()))
APbonus += (*i)->GetAmount();
}
@@ -10250,7 +10246,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
// ..done (base at attack power and creature type)
AuraEffectList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS);
- for(AuraEffectList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
+ for (AuraEffectList::const_iterator i = mCreatureAttackPower.begin(); i != mCreatureAttackPower.end(); ++i)
if(creatureTypeMask & uint32((*i)->GetMiscValue()))
APbonus += (*i)->GetAmount();
}
@@ -10260,7 +10256,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
bool normalized = false;
if(spellProto)
{
- for (uint8 i = 0; i<MAX_SPELL_EFFECTS;i++)
+ for (uint8 i = 0; i<MAX_SPELL_EFFECTS; i++)
{
if (spellProto->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG)
{
@@ -10278,7 +10274,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
// ..taken
AuraEffectList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
- for(AuraEffectList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
+ for (AuraEffectList::const_iterator i = mDamageTaken.begin(); i != mDamageTaken.end(); ++i)
if((*i)->GetMiscValue() & GetMeleeDamageSchoolMask())
TakenFlatBenefit += (*i)->GetAmount();
@@ -10296,13 +10292,13 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
// SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage
AuraEffectList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
- for(AuraEffectList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
+ for (AuraEffectList::const_iterator i = mDamageDoneVersus.begin(); i != mDamageDoneVersus.end(); ++i)
if(creatureTypeMask & uint32((*i)->GetMiscValue()))
DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
// ..taken
AuraEffectList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
- for(AuraEffectList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
+ for (AuraEffectList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
if((*i)->GetMiscValue() & GetMeleeDamageSchoolMask())
TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
@@ -10314,7 +10310,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
if (mechanicMask)
{
AuraEffectList const& mDamageDoneMechanic = pVictim->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT);
- for(AuraEffectList::const_iterator i = mDamageDoneMechanic.begin();i != mDamageDoneMechanic.end(); ++i)
+ for (AuraEffectList::const_iterator i = mDamageDoneMechanic.begin(); i != mDamageDoneMechanic.end(); ++i)
if((mechanicMask & uint32(1<<((*i)->GetMiscValue())))
// Shred - "Effects which increase Bleed damage also increase Shred damage"
|| ((*i)->GetMiscValue() == MECHANIC_BLEED && spellProto->SpellFamilyName == SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags[0] & 0x8000))
@@ -10324,7 +10320,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
// .. taken pct: dummy auras
AuraEffectList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
- for(AuraEffectList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
+ for (AuraEffectList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
{
switch((*i)->GetSpellProto()->SpellIconID)
{
@@ -10345,7 +10341,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
// .. taken pct: class scripts
AuraEffectList const& mclassScritAuras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for(AuraEffectList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
+ for (AuraEffectList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
{
switch((*i)->GetMiscValue())
{
@@ -10369,13 +10365,13 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
if(attType != RANGED_ATTACK)
{
AuraEffectList const& mModMeleeDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
- for(AuraEffectList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i)
+ for (AuraEffectList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i)
TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
}
else
{
AuraEffectList const& mModRangedDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
- for(AuraEffectList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i)
+ for (AuraEffectList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i)
TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
}
@@ -10436,7 +10432,7 @@ void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType ty
uint32 dispelMask = GetDispellMask(type);
// Dispel all existing auras vs current dispel type
AuraMap& auras = GetAuras();
- for(AuraMap::iterator itr = auras.begin(); itr != auras.end(); )
+ for (AuraMap::iterator itr = auras.begin(); itr != auras.end(); )
{
SpellEntry const* spell = itr->second->GetSpellProto();
if( (1<<spell->Dispel) & dispelMask )
@@ -10513,7 +10509,7 @@ void Unit::Unmount()
// this prevents adding a pet to a not created map which would otherwise cause a crash
// (it could probably happen when logging in after a previous crash)
if(GetTypeId() == TYPEID_PLAYER)
- {
+ {
if(Pet *pPet = ((Player*)this)->GetPet())
{
if(pPet->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED) && !pPet->hasUnitState(UNIT_STAT_STUNNED))
@@ -10613,7 +10609,7 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy)
}
}
- for(Unit::ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
+ for (Unit::ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
{
(*itr)->SetInCombatState(PvP, enemy);
(*itr)->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
@@ -10639,7 +10635,7 @@ void Unit::ClearInCombat()
{
if(Unit *owner = GetOwner())
{
- for(uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
+ for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
if(owner->GetSpeedRate(UnitMoveType(i)) > GetSpeedRate(UnitMoveType(i)))
SetSpeed(UnitMoveType(i), owner->GetSpeedRate(UnitMoveType(i)), true);
}
@@ -10683,7 +10679,7 @@ bool Unit::canAttack(Unit const* target, bool force) const
return false;
if(m_vehicle)
- if(IsOnVehicle(target) || m_vehicle->GetBase()->IsOnVehicle(target))
+ if(IsOnVehicle(target) || m_vehicle->GetBase()->IsOnVehicle(target))
return false;
return true;
@@ -10815,13 +10811,13 @@ bool Unit::canDetectInvisibilityOf(Unit const* u) const
if(m_invisibilityMask & u->m_invisibilityMask) // same group
return true;
AuraEffectList const& auras = u->GetAurasByType(SPELL_AURA_MOD_STALKED); // Hunter mark
- for(AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
+ for (AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
if((*iter)->GetCasterGUID()==GetGUID())
return true;
if(uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask))
{
- for(uint32 i = 0; i < 10; ++i)
+ for (uint32 i = 0; i < 10; ++i)
{
if(((1 << i) & mask)==0)
continue;
@@ -10829,7 +10825,7 @@ bool Unit::canDetectInvisibilityOf(Unit const* u) const
// find invisibility level
uint32 invLevel = 0;
Unit::AuraEffectList const& iAuras = u->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
- for(Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
+ for (Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
if(((*itr)->GetMiscValue())==i && invLevel < (*itr)->GetAmount())
invLevel = (*itr)->GetAmount();
@@ -10842,7 +10838,7 @@ bool Unit::canDetectInvisibilityOf(Unit const* u) const
else
{
Unit::AuraEffectList const& dAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
- for(Unit::AuraEffectList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr)
+ for (Unit::AuraEffectList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr)
if(((*itr)->GetMiscValue())==i && detectLevel < (*itr)->GetAmount())
detectLevel = (*itr)->GetAmount();
}
@@ -10867,7 +10863,7 @@ bool Unit::canDetectStealthOf(Unit const* target, float distance) const
return true;
AuraEffectList const& auras = target->GetAurasByType(SPELL_AURA_MOD_STALKED); // Hunter mark
- for(AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
+ for (AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
if((*iter)->GetCasterGUID()==GetGUID())
return true;
@@ -11358,7 +11354,7 @@ Unit* Creature::SelectVictim()
target = owner->getAttackerForHelper();
if (!target)
{
- for(ControlList::const_iterator itr = owner->m_Controlled.begin(); itr != owner->m_Controlled.end(); ++itr)
+ for (ControlList::const_iterator itr = owner->m_Controlled.begin(); itr != owner->m_Controlled.end(); ++itr)
{
if ((*itr)->isInCombat())
{
@@ -11383,7 +11379,7 @@ Unit* Creature::SelectVictim()
// it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
// for example at owner command to pet attack some far away creature
// Note: creature not have targeted movement generator but have attacker in this case
- for(AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
+ for (AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
{
if((*itr) && !canCreatureAttack(*itr) && (*itr)->GetTypeId() != TYPEID_PLAYER
&& !((Creature*)(*itr))->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN))
@@ -11403,7 +11399,7 @@ Unit* Creature::SelectVictim()
if(m_invisibilityMask)
{
Unit::AuraEffectList const& iAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
- for(Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
+ for (Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
if((*itr)->GetParentAura()->IsPermanent())
{
AI()->EnterEvadeMode();
@@ -11512,7 +11508,7 @@ int32 Unit::ModSpellDuration(SpellEntry const* spellProto, Unit const* target, i
int32 durationMod_always = 0;
int32 durationMod_not_stack = 0;
- for (uint8 i = 1;i<=MECHANIC_ENRAGED;++i)
+ for (uint8 i = 1; i<=MECHANIC_ENRAGED; ++i)
{
if (!(mechanic & 1<<i))
continue;
@@ -11603,7 +11599,7 @@ void Unit::ModSpellCastTime(SpellEntry const* spellProto, int32 & castTime, Spel
DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
{
- for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
+ for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
{
if(i->DRGroup != group)
continue;
@@ -11632,7 +11628,7 @@ DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
void Unit::IncrDiminishing(DiminishingGroup group)
{
// Checking for existing in the table
- for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
+ for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
{
if(i->DRGroup != group)
continue;
@@ -11684,7 +11680,7 @@ void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Un
void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply )
{
// Checking for existing in the table
- for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
+ for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
{
if(i->DRGroup != group)
continue;
@@ -12293,7 +12289,7 @@ void Unit::DeleteCharmInfo()
CharmInfo::CharmInfo(Unit* unit)
: m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_petnumber(0), m_barInit(false)
{
- for(uint8 i = 0; i < MAX_SPELL_CHARM; ++i)
+ for (uint8 i = 0; i < MAX_SPELL_CHARM; ++i)
m_charmspells[i].SetActionAndType(0,ACT_DISABLED);
if(m_unit->GetTypeId() == TYPEID_UNIT)
@@ -12315,15 +12311,15 @@ CharmInfo::~CharmInfo()
void CharmInfo::InitPetActionBar()
{
// the first 3 SpellOrActions are attack, follow and stay
- for(uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_START - ACTION_BAR_INDEX_START; ++i)
+ for (uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_START - ACTION_BAR_INDEX_START; ++i)
SetActionBar(ACTION_BAR_INDEX_START + i,COMMAND_ATTACK - i,ACT_COMMAND);
// middle 4 SpellOrActions are spells/special attacks/abilities
- for(uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_END-ACTION_BAR_INDEX_PET_SPELL_START; ++i)
+ for (uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_END-ACTION_BAR_INDEX_PET_SPELL_START; ++i)
SetActionBar(ACTION_BAR_INDEX_PET_SPELL_START + i,0,ACT_PASSIVE);
// last 3 SpellOrActions are reactions
- for(uint32 i = 0; i < ACTION_BAR_INDEX_END - ACTION_BAR_INDEX_PET_SPELL_END; ++i)
+ for (uint32 i = 0; i < ACTION_BAR_INDEX_END - ACTION_BAR_INDEX_PET_SPELL_END; ++i)
SetActionBar(ACTION_BAR_INDEX_PET_SPELL_END + i,COMMAND_ATTACK - i,ACT_REACTION);
}
@@ -12333,7 +12329,7 @@ void CharmInfo::InitEmptyActionBar(bool withAttack)
SetActionBar(ACTION_BAR_INDEX_START,COMMAND_ATTACK,ACT_COMMAND);
else
SetActionBar(ACTION_BAR_INDEX_START,0,ACT_PASSIVE);
- for(uint32 x = ACTION_BAR_INDEX_START+1; x < ACTION_BAR_INDEX_END; ++x)
+ for (uint32 x = ACTION_BAR_INDEX_START+1; x < ACTION_BAR_INDEX_END; ++x)
SetActionBar(x,0,ACT_PASSIVE);
}
@@ -12342,7 +12338,7 @@ void CharmInfo::InitPossessCreateSpells()
InitEmptyActionBar();
if(m_unit->GetTypeId() == TYPEID_UNIT)
{
- for(uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i)
+ for (uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i)
{
uint32 spellId = ((Creature*)m_unit)->m_spells[i];
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
@@ -12366,7 +12362,7 @@ void CharmInfo::InitCharmCreateSpells()
InitPetActionBar();
- for(uint32 x = 0; x < MAX_SPELL_CHARM; ++x)
+ for (uint32 x = 0; x < MAX_SPELL_CHARM; ++x)
{
uint32 spellId = ((Creature*)m_unit)->m_spells[x];
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
@@ -12396,7 +12392,7 @@ void CharmInfo::InitCharmCreateSpells()
else
{
bool autocast = false;
- for(uint32 i = 0; i < MAX_SPELL_EFFECTS && !autocast; ++i)
+ for (uint32 i = 0; i < MAX_SPELL_EFFECTS && !autocast; ++i)
if(SpellTargetType[spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET)
autocast = true;
@@ -12420,7 +12416,7 @@ bool CharmInfo::AddSpellToActionBar(uint32 spell_id, ActiveStates newstate)
uint32 first_id = spellmgr.GetFirstSpellInChain(spell_id);
// new spell rank can be already listed
- for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
+ for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
{
if (uint32 action = PetActionBar[i].GetAction())
{
@@ -12433,7 +12429,7 @@ bool CharmInfo::AddSpellToActionBar(uint32 spell_id, ActiveStates newstate)
}
// or use empty slot in other case
- for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
+ for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
{
if (!PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell())
{
@@ -12448,7 +12444,7 @@ bool CharmInfo::RemoveSpellFromActionBar(uint32 spell_id)
{
uint32 first_id = spellmgr.GetFirstSpellInChain(spell_id);
- for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
+ for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
{
if (uint32 action = PetActionBar[i].GetAction())
{
@@ -12468,7 +12464,7 @@ void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply)
if(IsPassiveSpell(spellid))
return;
- for(uint32 x = 0; x < MAX_SPELL_CHARM; ++x)
+ for (uint32 x = 0; x < MAX_SPELL_CHARM; ++x)
if(spellid == m_charmspells[x].GetAction())
m_charmspells[x].SetType(apply ? ACT_ENABLED : ACT_DISABLED);
}
@@ -12493,7 +12489,7 @@ void CharmInfo::LoadPetActionBar(const std::string& data )
uint8 index;
Tokens::iterator iter;
- for(iter = tokens.begin(), index = ACTION_BAR_INDEX_PET_SPELL_START; index < ACTION_BAR_INDEX_PET_SPELL_END; ++iter, ++index )
+ for (iter = tokens.begin(), index = ACTION_BAR_INDEX_PET_SPELL_START; index < ACTION_BAR_INDEX_PET_SPELL_END; ++iter, ++index )
{
// use unsigned cast to avoid sign negative format use at long-> ActiveStates (int) conversion
uint8 type = atol((*iter).c_str());
@@ -12515,13 +12511,13 @@ void CharmInfo::LoadPetActionBar(const std::string& data )
void CharmInfo::BuildActionBar( WorldPacket* data )
{
- for(uint32 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
+ for (uint32 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
*data << uint32(PetActionBar[i].packedData);
}
void CharmInfo::SetSpellAutocast( uint32 spell_id, bool state )
{
- for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
+ for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
{
if(spell_id == PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell())
{
@@ -12715,7 +12711,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
ProcTriggeredList procTriggered;
// Fill procTriggered list
- for(AuraMap::const_iterator itr = GetAuras().begin(); itr!= GetAuras().end(); ++itr)
+ for (AuraMap::const_iterator itr = GetAuras().begin(); itr!= GetAuras().end(); ++itr)
{
// Do not allow auras to proc from effect triggered by itself
if (procAura && procAura->Id == itr->first)
@@ -12727,7 +12723,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
if(!IsTriggeredAtSpellProcEvent(pTarget, triggerData.aura, procSpell, procFlag, procExtra, attType, isVictim, active, triggerData.spellProcEvent))
continue;
- for (uint8 i=0; i<MAX_SPELL_EFFECTS;++i)
+ for (uint8 i=0; i<MAX_SPELL_EFFECTS; ++i)
{
if (AuraEffect * aurEff = itr->second->GetPartAura(i))
{
@@ -12752,7 +12748,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
SetCantProc(true);
// Handle effects proceed this time
- for(ProcTriggeredList::const_iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
+ for (ProcTriggeredList::const_iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
{
// look for aura in auras list, it may be removed while proc event processing
if (!HasAura(i->aura))
@@ -12780,7 +12776,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
}
if (!handled)
- for (uint8 effIndex = 0; effIndex<MAX_SPELL_EFFECTS;++effIndex)
+ for (uint8 effIndex = 0; effIndex<MAX_SPELL_EFFECTS; ++effIndex)
{
if (!(i->effMask & (1<<effIndex)))
continue;
@@ -13117,7 +13113,7 @@ void Unit::ClearComboPointHolders()
void Unit::ClearAllReactives()
{
- for(uint8 i=0; i < MAX_REACTIVE; ++i)
+ for (uint8 i=0; i < MAX_REACTIVE; ++i)
m_reactiveTimer[i] = 0;
if (HasAuraState( AURA_STATE_DEFENSE))
@@ -13130,7 +13126,7 @@ void Unit::ClearAllReactives()
void Unit::UpdateReactives( uint32 p_time )
{
- for(uint8 i = 0; i < MAX_REACTIVE; ++i)
+ for (uint8 i = 0; i < MAX_REACTIVE; ++i)
{
ReactiveType reactive = ReactiveType(i);
@@ -13178,7 +13174,7 @@ Unit* Unit::SelectNearbyTarget(float dist) const
targets.remove(getVictim());
// remove not LoS targets
- for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();)
+ for (std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end(); )
{
if(!IsWithinLOSInMap(*tIter))
{
@@ -13197,7 +13193,7 @@ Unit* Unit::SelectNearbyTarget(float dist) const
// select random
uint32 rIdx = urand(0,targets.size()-1);
std::list<Unit *>::const_iterator tcIter = targets.begin();
- for(uint32 i = 0; i < rIdx; ++i)
+ for (uint32 i = 0; i < rIdx; ++i)
++tcIter;
return *tcIter;
@@ -13254,7 +13250,7 @@ uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectT
bool DirectDamage = false;
bool AreaEffect = false;
- for ( uint32 i=0; i<MAX_SPELL_EFFECTS;i++)
+ for (uint32 i=0; i<MAX_SPELL_EFFECTS; i++)
{
switch ( spellProto->Effect[i] )
{
@@ -13311,7 +13307,7 @@ uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectT
CastingTime /= 2;
// -5% of total per any additional effect
- for ( uint8 i=0; i<effects; ++i)
+ for (uint8 i=0; i<effects; ++i)
{
if ( CastingTime > 175 )
{
@@ -13383,7 +13379,7 @@ float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
AuraEffect* Unit::GetAuraEffect(AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
{
Unit::AuraEffectList const& mDummy = GetAurasByType(type);
- for(Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
+ for (Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
{
if (effIndex != (*itr)->GetEffIndex())
continue;
@@ -13520,7 +13516,7 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura * aura, SpellEntry co
}
// Aura added by spell can`t trigger from self (prevent drop charges/do triggers)
// But except periodic and kill triggers (can triggered from self)
- if(procSpell && procSpell->Id == spellProto->Id
+ if(procSpell && procSpell->Id == spellProto->Id
&& !(spellProto->procFlags&(PROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_KILL)))
return false;
@@ -13721,7 +13717,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
if(!bRewardIsAllowed)
((Creature*)pVictim)->SetLootRecipient(NULL);
}
-
+
if(bRewardIsAllowed && pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient())
player = ((Creature*)pVictim)->GetLootRecipient();
// Reward player, his pets, and group/raid members
@@ -13742,7 +13738,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
if(pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST)
{
AuraEffectList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
- for(AuraEffectList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
+ for (AuraEffectList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
{
if((*itr)->GetSpellProto()->SpellIconID==1654)
{
@@ -14380,7 +14376,7 @@ void Unit::GetRaidMember(std::list<Unit*> &nearMembers, float radius)
Group *pGroup = owner->GetGroup();
if(pGroup)
{
- for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* Target = itr->getSource();
@@ -14416,7 +14412,7 @@ void Unit::GetPartyMemberInDist(std::list<Unit*> &TagUnitMap, float radius)
{
uint8 subgroup = ((Player*)owner)->GetSubGroup();
- for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* Target = itr->getSource();
@@ -14453,7 +14449,7 @@ void Unit::GetPartyMembers(std::list<Unit*> &TagUnitMap)
{
uint8 subgroup = ((Player*)owner)->GetSubGroup();
- for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* Target = itr->getSource();
@@ -14522,7 +14518,7 @@ void Unit::AddAura(uint32 spellId, Unit *target)
uint8 eff_mask=0;
Unit * source = this;
- for(uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if(spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA || IsAreaAuraEffect(spellInfo->Effect[i]))
{
@@ -14666,11 +14662,11 @@ void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
if(!IsInWorld())
return;
- for(ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
+ for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
if((*itr)->GetTypeId() == TYPEID_UNIT)
(*itr)->SetPhaseMask(newPhaseMask,true);
- for(uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
+ for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
if(m_SummonSlot[i])
if(Creature *summon = GetMap()->GetCreature(m_SummonSlot[i]))
summon->SetPhaseMask(newPhaseMask,true);
@@ -14818,7 +14814,7 @@ void Unit::ExitVehicle()
Unit *vehicleBase = m_vehicle->GetBase();
const AuraEffectList &modAuras = vehicleBase->GetAurasByType(SPELL_AURA_CONTROL_VEHICLE);
- for(AuraEffectList::const_iterator itr = modAuras.begin(); itr != modAuras.end(); ++itr)
+ for (AuraEffectList::const_iterator itr = modAuras.begin(); itr != modAuras.end(); ++itr)
{
if((*itr)->GetParentAura()->GetSourceGUID() == GetGUID())
{
@@ -15019,7 +15015,6 @@ void Unit::SendThreatListUpdate()
}
}
-
void Unit::SendChangeCurrentVictimOpcode(HostilReference* pHostilReference)
{
if (uint32 count = getThreatManager().getThreatList().size())
@@ -15095,24 +15090,24 @@ void Unit::OutDebugInfo() const
sLog.outString("In world %u, unit type mask %u", (uint32)(IsInWorld() ? 1 : 0), m_unitTypeMask);
sLog.outStringInLine("Summon Slot: ");
- for(uint32 i = 0; i < MAX_SUMMON_SLOT; ++i)
+ for (uint32 i = 0; i < MAX_SUMMON_SLOT; ++i)
sLog.outStringInLine(UI64FMTD", ", m_SummonSlot[i]);
sLog.outString();
sLog.outStringInLine("Controlled List: ");
- for(ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
+ for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
sLog.outStringInLine(UI64FMTD", ", (*itr)->GetGUID());
sLog.outString();
sLog.outStringInLine("Aura List: ");
- for(AuraMap::const_iterator itr = m_Auras.begin(); itr != m_Auras.end(); ++itr)
+ for (AuraMap::const_iterator itr = m_Auras.begin(); itr != m_Auras.end(); ++itr)
sLog.outStringInLine("%u, ", itr->first);
sLog.outString();
if(IsVehicle())
{
sLog.outStringInLine("Passenger List: ");
- for(SeatMap::iterator itr = GetVehicleKit()->m_Seats.begin(); itr != GetVehicleKit()->m_Seats.end(); ++itr)
+ for (SeatMap::iterator itr = GetVehicleKit()->m_Seats.begin(); itr != GetVehicleKit()->m_Seats.end(); ++itr)
if(Unit *passenger = itr->second.passenger)
sLog.outStringInLine(UI64FMTD", ", passenger->GetGUID());
sLog.outString();
diff --git a/src/game/Unit.h b/src/game/Unit.h
index efe615d5c17..d6f22930c61 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -36,7 +36,6 @@
#include "DBCStructure.h"
#include <list>
-
#define WORLD_TRIGGER 12999
enum SpellInterruptFlags
@@ -671,7 +670,7 @@ enum MovementFlags
MOVEMENTFLAG_JUMPING |MOVEMENTFLAG_FALLING |MOVEMENTFLAG_ASCEND |
MOVEMENTFLAG_SPLINE,
MOVEMENTFLAG_TURNING =
- MOVEMENTFLAG_LEFT | MOVEMENTFLAG_RIGHT,
+ MOVEMENTFLAG_LEFT | MOVEMENTFLAG_RIGHT,
};
/*
@@ -891,7 +890,6 @@ enum CurrentSpellTypes
#define CURRENT_FIRST_NON_MELEE_SPELL 1
#define CURRENT_MAX_SPELL 4
-
enum ActiveStates
{
ACT_PASSIVE = 0x01, // 0x01 - passive
@@ -1208,7 +1206,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
float f_BaseAttackTime = GetFloatValue(UNIT_FIELD_BASEATTACKTIME+att) / m_modAttackSpeedPct[att];
return (uint32)f_BaseAttackTime;
}
-
+
void SetAttackTime(WeaponAttackType att, uint32 val) { SetFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val*m_modAttackSpeedPct[att]); }
void ApplyAttackTimePercentMod(WeaponAttackType att,float val, bool apply);
void ApplyCastTimePercentMod(float val, bool apply);
@@ -1535,8 +1533,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void ApplyResistanceBuffModsPercentMod(SpellSchools school, bool positive, float val, bool apply) { ApplyPercentModFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school, val, apply); }
void InitStatBuffMods()
{
- for(uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) SetFloatValue(UNIT_FIELD_POSSTAT0+i, 0);
- for(uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) SetFloatValue(UNIT_FIELD_NEGSTAT0+i, 0);
+ for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) SetFloatValue(UNIT_FIELD_POSSTAT0+i, 0);
+ for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) SetFloatValue(UNIT_FIELD_NEGSTAT0+i, 0);
}
void ApplyStatBuffMod(Stats stat, float val, bool apply) { ApplyModSignedFloatValue((val > 0 ? UNIT_FIELD_POSSTAT0+stat : UNIT_FIELD_NEGSTAT0+stat), val, apply); }
void ApplyStatPercentBuffMod(Stats stat, float val, bool apply)
diff --git a/src/game/UnitAI.cpp b/src/game/UnitAI.cpp
index 728e6f36916..85b8ad6abba 100644
--- a/src/game/UnitAI.cpp
+++ b/src/game/UnitAI.cpp
@@ -126,7 +126,7 @@ Unit* UnitAI::SelectTarget(SelectAggroTarget targetType, uint32 position, float
return NULL;
std::list<Unit*> targetList;
- for(std::list<HostilReference*>::iterator itr = m_threatlist.begin(); itr!= m_threatlist.end(); ++itr)
+ for (std::list<HostilReference*>::iterator itr = m_threatlist.begin(); itr!= m_threatlist.end(); ++itr)
if(SelectTargetHelper(me, (*itr)->getTarget(), playerOnly, dist, aura))
targetList.push_back((*itr)->getTarget());
@@ -195,7 +195,7 @@ void UnitAI::SelectTargetList(std::list<Unit*> &targetList, uint32 num, SelectAg
if(m_threatlist.empty())
return;
- for(std::list<HostilReference*>::iterator itr = m_threatlist.begin(); itr!= m_threatlist.end(); ++itr)
+ for (std::list<HostilReference*>::iterator itr = m_threatlist.begin(); itr!= m_threatlist.end(); ++itr)
if(SelectTargetHelper(me, (*itr)->getTarget(), playerOnly, dist, aura))
targetList.push_back((*itr)->getTarget());
@@ -284,7 +284,7 @@ void UnitAI::FillAISpellInfo()
AISpellInfoType *AIInfo = AISpellInfo;
const SpellEntry * spellInfo;
- for(uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i, ++AIInfo)
+ for (uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i, ++AIInfo)
{
spellInfo = GetSpellStore()->LookupEntry(i);
if(!spellInfo)
@@ -304,7 +304,7 @@ void UnitAI::FillAISpellInfo()
UPDATE_TARGET(AITARGET_SELF)
else
{
- for(uint32 j = 0; j < 3; ++j)
+ for (uint32 j = 0; j < 3; ++j)
{
uint32 targetType = spellInfo->EffectImplicitTargetA[j];
@@ -341,7 +341,7 @@ void SimpleCharmedAI::UpdateAI(const uint32 /*diff*/)
if(charmer->IsInEvadeMode())
{
Unit::AuraEffectList const& auras = me->GetAurasByType(SPELL_AURA_MOD_CHARM);
- for(Unit::AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
+ for (Unit::AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
if((*iter)->GetCasterGUID() == charmer->GetGUID() && (*iter)->GetParentAura()->IsPermanent())
{
charmer->Kill(me);
diff --git a/src/game/UpdateData.cpp b/src/game/UpdateData.cpp
index e461d63e248..ccf51d2dc8a 100644
--- a/src/game/UpdateData.cpp
+++ b/src/game/UpdateData.cpp
@@ -116,7 +116,7 @@ bool UpdateData::BuildPacket(WorldPacket *packet)
buf << (uint8) UPDATETYPE_OUT_OF_RANGE_OBJECTS;
buf << (uint32) m_outOfRangeGUIDs.size();
- for(std::set<uint64>::const_iterator i = m_outOfRangeGUIDs.begin(); i != m_outOfRangeGUIDs.end(); ++i)
+ for (std::set<uint64>::const_iterator i = m_outOfRangeGUIDs.begin(); i != m_outOfRangeGUIDs.end(); ++i)
{
buf.appendPackGUID(*i);
}
diff --git a/src/game/Vehicle.cpp b/src/game/Vehicle.cpp
index 50236430bbe..01519c999a4 100644
--- a/src/game/Vehicle.cpp
+++ b/src/game/Vehicle.cpp
@@ -29,7 +29,7 @@
Vehicle::Vehicle(Unit *unit, VehicleEntry const *vehInfo) : me(unit), m_vehicleInfo(vehInfo), m_usableSeatNum(0)
{
- for(uint32 i = 0; i < 8; ++i)
+ for (uint32 i = 0; i < 8; ++i)
{
if(uint32 seatId = m_vehicleInfo->m_seatID[i])
if(VehicleSeatEntry const *veSeat = sVehicleSeatStore.LookupEntry(seatId))
@@ -37,14 +37,14 @@ Vehicle::Vehicle(Unit *unit, VehicleEntry const *vehInfo) : me(unit), m_vehicleI
m_Seats.insert(std::make_pair(i, VehicleSeat(veSeat)));
if(veSeat->IsUsable())
++m_usableSeatNum;
- }
+ }
}
assert(!m_Seats.empty());
}
Vehicle::~Vehicle()
{
- for(SeatMap::const_iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
+ for (SeatMap::const_iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
assert(!itr->second.passenger);
}
@@ -64,7 +64,7 @@ void Vehicle::Install()
}
else
{
- for(uint32 i = 0; i < MAX_SPELL_VEHICLE; ++i)
+ for (uint32 i = 0; i < MAX_SPELL_VEHICLE; ++i)
{
if(!cre->m_spells[i])
continue;
@@ -121,7 +121,7 @@ void Vehicle::InstallAllAccessories()
void Vehicle::Uninstall()
{
sLog.outDebug("Vehicle::Uninstall %u", me->GetEntry());
- for(SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
+ for (SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
if(Unit *passenger = itr->second.passenger)
if(passenger->HasUnitTypeMask(UNIT_MASK_ACCESSORY))
((TempSummon*)passenger)->UnSummon();
@@ -131,7 +131,7 @@ void Vehicle::Uninstall()
void Vehicle::Die()
{
sLog.outDebug("Vehicle::Die %u", me->GetEntry());
- for(SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
+ for (SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
if(Unit *passenger = itr->second.passenger)
if(passenger->HasUnitTypeMask(UNIT_MASK_ACCESSORY))
passenger->setDeathState(JUST_DIED);
@@ -149,7 +149,7 @@ void Vehicle::Reset()
void Vehicle::RemoveAllPassengers()
{
sLog.outDebug("Vehicle::RemoveAllPassengers");
- for(SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
+ for (SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
if(Unit *passenger = itr->second.passenger)
{
if(passenger->IsVehicle())
@@ -238,7 +238,7 @@ bool Vehicle::AddPassenger(Unit *unit, int8 seatId)
SeatMap::iterator seat;
if(seatId < 0) // no specific seat requirement
{
- for(seat = m_Seats.begin(); seat != m_Seats.end(); ++seat)
+ for (seat = m_Seats.begin(); seat != m_Seats.end(); ++seat)
if(!seat->second.passenger && seat->second.seatInfo->IsUsable())
break;
@@ -312,7 +312,7 @@ void Vehicle::RemovePassenger(Unit *unit)
return;
SeatMap::iterator seat;
- for(seat = m_Seats.begin(); seat != m_Seats.end(); ++seat)
+ for (seat = m_Seats.begin(); seat != m_Seats.end(); ++seat)
if(seat->second.passenger == unit)
break;
diff --git a/src/game/WaypointManager.cpp b/src/game/WaypointManager.cpp
index b9fb027d9c5..e7079321206 100644
--- a/src/game/WaypointManager.cpp
+++ b/src/game/WaypointManager.cpp
@@ -101,7 +101,7 @@ void WaypointStore::UpdatePath(uint32 id)
{
if(waypoint_map.find(id)!= waypoint_map.end())
waypoint_map[id]->clear();
-
+
QueryResult *result;
result = WorldDatabase.PQuery("SELECT id,point,position_x,position_y,position_z,move_flag,delay,action,action_chance FROM waypoint_data WHERE id = %u ORDER BY point", id);
diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp
index cba005a78d9..fe5d20bbc91 100644
--- a/src/game/WaypointMovementGenerator.cpp
+++ b/src/game/WaypointMovementGenerator.cpp
@@ -56,7 +56,7 @@ bool WaypointMovementGenerator<Creature>::GetDestination(float &x, float &y, flo
{
if(i_destinationHolder.HasArrived())
return false;
-
+
i_destinationHolder.GetDestination(x, y, z);
return true;
}
@@ -235,7 +235,7 @@ uint32 FlightPathMovementGenerator::GetPathAtMapEnd() const
return i_mapIds.size();
uint32 curMapId = i_mapIds[i_currentNode];
- for(uint32 i = i_currentNode; i < i_mapIds.size(); ++i)
+ for (uint32 i = i_currentNode; i < i_mapIds.size(); ++i)
{
if(i_mapIds[i] != curMapId)
return i;
@@ -326,7 +326,7 @@ void FlightPathMovementGenerator::SetCurrentNodeAfterTeleport()
return;
uint32 map0 = i_mapIds[0];
- for(size_t i = 1; i < i_mapIds.size(); ++i)
+ for (size_t i = 1; i < i_mapIds.size(); ++i)
{
if(i_mapIds[i]!=map0)
{
diff --git a/src/game/Wintergrasp.cpp b/src/game/Wintergrasp.cpp
index ea336ec870e..9b17f5bd252 100644
--- a/src/game/Wintergrasp.cpp
+++ b/src/game/Wintergrasp.cpp
@@ -248,7 +248,7 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
// Load Graveyard
GraveYardMap::const_iterator graveLow = objmgr.mGraveYardMap.lower_bound(ZONE_WINTERGRASP);
GraveYardMap::const_iterator graveUp = objmgr.mGraveYardMap.upper_bound(ZONE_WINTERGRASP);
- for (AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end();)
+ for (AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); )
{
if ((*itr)->icon[1] == 8)
{
diff --git a/src/game/Wintergrasp.h b/src/game/Wintergrasp.h
index 92a7b2acd9b..7db42e759e2 100644
--- a/src/game/Wintergrasp.h
+++ b/src/game/Wintergrasp.h
@@ -66,7 +66,6 @@ enum WintergraspRewardEvent
WG_REWARD_EVENT_MAX,
};
-
/* Not used / Not implemented
const uint16 GameEventWintergraspDefender[2] = {50, 51};
diff --git a/src/game/World.cpp b/src/game/World.cpp
index 17b2529002f..81784f2c09a 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -280,7 +280,7 @@ bool World::HasRecentlyDisconnected(WorldSession* session)
if (uint32 tolerance = getConfig(CONFIG_INTERVAL_DISCONNECT_TOLERANCE))
{
- for (DisconnectMap::iterator i = m_disconnects.begin(); i != m_disconnects.end();)
+ for (DisconnectMap::iterator i = m_disconnects.begin(); i != m_disconnects.end(); )
{
if (difftime(i->second, time(NULL)) < tolerance)
{
@@ -335,7 +335,7 @@ bool World::RemoveQueuedPlayer(WorldSession* sess)
// search to remove and count skipped positions
bool found = false;
- for (;iter != m_QueuedPlayer.end(); ++iter, ++position)
+ for (; iter != m_QueuedPlayer.end(); ++iter, ++position)
{
if (*iter==sess)
{
@@ -1078,7 +1078,7 @@ void World::LoadConfigSettings(bool reload)
sLog.outError("Visibility.Distance.Continents can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
m_MaxVisibleDistanceOnContinents = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance;
}
-
+
//visibility in instances
m_MaxVisibleDistanceInInstances = sConfig.GetFloatDefault("Visibility.Distance.Instances", DEFAULT_VISIBILITY_INSTANCE);
if(m_MaxVisibleDistanceInInstances < 45*sWorld.getRate(RATE_CREATURE_AGGRO))
@@ -1091,7 +1091,7 @@ void World::LoadConfigSettings(bool reload)
sLog.outError("Visibility.Distance.Instances can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
m_MaxVisibleDistanceInInstances = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance;
}
-
+
//visibility in BG/Arenas
m_MaxVisibleDistanceInBGArenas = sConfig.GetFloatDefault("Visibility.Distance.BGArenas", DEFAULT_VISIBILITY_BGARENAS);
if(m_MaxVisibleDistanceInBGArenas < 45*sWorld.getRate(RATE_CREATURE_AGGRO))
@@ -1151,7 +1151,6 @@ void World::LoadConfigSettings(bool reload)
sLog.outString("WORLD: VMap data directory is: %svmaps",m_dataPath.c_str());
sLog.outString("WORLD: VMap config keys are: vmap.enableLOS, vmap.enableHeight, vmap.ignoreMapIds, vmap.ignoreSpellIds");
-
m_configs[CONFIG_MAX_WHO] = sConfig.GetIntDefault("MaxWhoListReturns", 49);
m_configs[CONFIG_PET_LOS] = sConfig.GetBoolDefault("vmap.petLOS", false);
m_configs[CONFIG_BG_START_MUSIC] = sConfig.GetBoolDefault("MusicInBattleground", false);
@@ -1171,7 +1170,7 @@ void World::LoadConfigSettings(bool reload)
m_configs[CONFIG_OUTDOORPVP_WINTERGRASP_ENABLED] = sConfig.GetBoolDefault("OutdoorPvP.Wintergrasp.Enabled", true);
m_configs[CONFIG_OUTDOORPVP_WINTERGRASP_START_TIME] = sConfig.GetIntDefault("OutdoorPvP.Wintergrasp.StartTime", 30);
- m_configs[CONFIG_OUTDOORPVP_WINTERGRASP_BATTLE_TIME] = sConfig.GetIntDefault("OutdoorPvP.Wintergrasp.BattleTime", 30);
+ m_configs[CONFIG_OUTDOORPVP_WINTERGRASP_BATTLE_TIME] = sConfig.GetIntDefault("OutdoorPvP.Wintergrasp.BattleTime", 30);
m_configs[CONFIG_OUTDOORPVP_WINTERGRASP_INTERVAL] = sConfig.GetIntDefault("OutdoorPvP.Wintergrasp.Interval", 150);
m_configs[CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR] = sConfig.GetBoolDefault("OutdoorPvP.Wintergrasp.CustomHonorRewards", false);
m_configs[CONFIG_OUTDOORPVP_WINTERGRASP_WIN_BATTLE] = sConfig.GetIntDefault("OutdoorPvP.Wintergrasp.CustomHonorBattleWin", 3000);
@@ -1930,11 +1929,9 @@ void World::Update(uint32 diff)
sBattleGroundMgr.Update(diff);
RecordTimeDiff("UpdateBattleGroundMgr");
-
sOutdoorPvPMgr.Update(diff);
RecordTimeDiff("UpdateOutdoorPvPMgr");
-
// execute callbacks from sql queries that were queued recently
UpdateResultQueue();
RecordTimeDiff("UpdateResultQueue");
diff --git a/src/game/World.h b/src/game/World.h
index 5e64e74661e..a5de315ad7a 100644
--- a/src/game/World.h
+++ b/src/game/World.h
@@ -254,7 +254,7 @@ enum WorldConfigs
CONFIG_MIN_LOG_UPDATE,
CONFIG_CHECK_DB,
CONFIG_ENABLE_SINFO_LOGIN,
- CONFIG_PET_LOS,
+ CONFIG_PET_LOS,
CONFIG_NUMTHREADS,
CONFIG_OFFHAND_CHECK_AT_SPELL_UNLEARN,
CONFIG_CHATLOG_CHANNEL,
@@ -588,7 +588,7 @@ class World
static float GetMaxVisibleDistanceInInstances() { return m_MaxVisibleDistanceInInstances; }
static float GetMaxVisibleDistanceInBGArenas() { return m_MaxVisibleDistanceInBGArenas; }
static float GetMaxVisibleDistanceForObject() { return m_MaxVisibleDistanceForObject; }
-
+
static float GetMaxVisibleDistanceInFlight() { return m_MaxVisibleDistanceInFlight; }
static float GetVisibleUnitGreyDistance() { return m_VisibleUnitGreyDistance; }
static float GetVisibleObjectGreyDistance() { return m_VisibleObjectGreyDistance; }
@@ -676,7 +676,7 @@ class World
static float m_MaxVisibleDistanceInInstances;
static float m_MaxVisibleDistanceInBGArenas;
static float m_MaxVisibleDistanceForObject;
-
+
static float m_MaxVisibleDistanceInFlight;
static float m_VisibleUnitGreyDistance;
static float m_VisibleObjectGreyDistance;
diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp
index f5515bf78c1..83144d2644f 100644
--- a/src/game/WorldSession.cpp
+++ b/src/game/WorldSession.cpp
@@ -162,7 +162,7 @@ void WorldSession::LogUnprocessedTail(WorldPacket *packet)
LookupOpcodeName(packet->GetOpcode()),
packet->GetOpcode(),
packet->rpos(),packet->wpos());
-
+
packet->print_storage();
}
@@ -321,7 +321,7 @@ void WorldSession::LogoutPlayer(bool Save)
// build set of player who attack _player or who have pet attacking of _player
std::set<Player*> aset;
- for(Unit::AttackerSet::const_iterator itr = _player->getAttackers().begin(); itr != _player->getAttackers().end(); ++itr)
+ for (Unit::AttackerSet::const_iterator itr = _player->getAttackers().begin(); itr != _player->getAttackers().end(); ++itr)
{
Unit* owner = (*itr)->GetOwner(); // including player controlled case
if(owner)
@@ -340,7 +340,7 @@ void WorldSession::LogoutPlayer(bool Save)
_player->RepopAtGraveyard();
// give honor to all attackers from set like group case
- for(std::set<Player*>::const_iterator itr = aset.begin(); itr != aset.end(); ++itr)
+ for (std::set<Player*>::const_iterator itr = aset.begin(); itr != aset.end(); ++itr)
(*itr)->RewardHonor(_player,aset.size());
// give bg rewards and update counters like kill by first from attackers
@@ -405,7 +405,7 @@ void WorldSession::LogoutPlayer(bool Save)
if(Save)
{
uint32 eslot;
- for(int j = BUYBACK_SLOT_START; j < BUYBACK_SLOT_END; ++j)
+ for (int j = BUYBACK_SLOT_START; j < BUYBACK_SLOT_END; ++j)
{
eslot = j - BUYBACK_SLOT_START;
_player->SetUInt64Value(PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), 0);
@@ -658,14 +658,14 @@ void WorldSession::SendAccountDataTimes()
WorldPacket data( SMSG_ACCOUNT_DATA_TIMES, 4+1+8*4 ); // changed in WotLK
data << uint32(time(NULL)); // unix time of something
data << uint8(1);
- for(int i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
+ for (int i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
data << uint32(m_accountData[i].Time); // also unix time
SendPacket(&data);
}
void WorldSession::LoadTutorialsData()
{
- for ( int aX = 0 ; aX < 8 ; ++aX )
+ for (int aX = 0 ; aX < 8 ; ++aX )
m_Tutorials[ aX ] = 0;
QueryResult *result = CharacterDatabase.PQuery("SELECT tut0,tut1,tut2,tut3,tut4,tut5,tut6,tut7 FROM character_tutorial WHERE account = '%u'", GetAccountId());
@@ -690,7 +690,7 @@ void WorldSession::LoadTutorialsData()
void WorldSession::SendTutorialsData()
{
WorldPacket data(SMSG_TUTORIAL_FLAGS, 4*8);
- for(uint32 i = 0; i < 8; ++i)
+ for (uint32 i = 0; i < 8; ++i)
data << m_Tutorials[i];
SendPacket(&data);
}
@@ -794,7 +794,7 @@ void WorldSession::ReadAddonsInfo(WorldPacket &data)
uint32 addonsCount;
addonInfo >> addonsCount; // addons count
- for(uint32 i = 0; i < addonsCount; ++i)
+ for (uint32 i = 0; i < addonsCount; ++i)
{
std::string addonName;
uint8 enabled;
@@ -847,7 +847,7 @@ void WorldSession::SendAddonsInfo()
WorldPacket data(SMSG_ADDON_INFO, 4);
- for(AddonsList::iterator itr = m_addonsList.begin(); itr != m_addonsList.end(); ++itr)
+ for (AddonsList::iterator itr = m_addonsList.begin(); itr != m_addonsList.end(); ++itr)
{
uint8 state = 2; // 2 is sent here
data << uint8(state);
@@ -877,7 +877,7 @@ void WorldSession::SendAddonsInfo()
uint32 count = 0;
data << uint32(count);
- /*for(uint32 i = 0; i < count; ++i)
+ /*for (uint32 i = 0; i < count; ++i)
{
uint32
string (16 bytes)
@@ -895,4 +895,4 @@ void WorldSession::SetPlayer( Player *plr )
// set m_GUID that can be used while player loggined and later until m_playerRecentlyLogout not reset
if(_player)
m_GUIDLow = _player->GetGUIDLow();
-} \ No newline at end of file
+}
diff --git a/src/game/WorldSocket.cpp b/src/game/WorldSocket.cpp
index 1b63ec01421..c45e6b943d6 100644
--- a/src/game/WorldSocket.cpp
+++ b/src/game/WorldSocket.cpp
@@ -965,10 +965,9 @@ int WorldSocket::iSendPacket (const WorldPacket& pct)
errno = ENOBUFS;
return -1;
}
-
-
+
m_Crypt.EncryptSend ( header.header, header.getHeaderLength());
-
+
if (m_OutBuffer->copy ((char*) header.header, header.getHeaderLength()) == -1)
ACE_ASSERT (false);
diff --git a/src/game/WorldSocketMgr.cpp b/src/game/WorldSocketMgr.cpp
index cc08962efa5..2a34041c43f 100644
--- a/src/game/WorldSocketMgr.cpp
+++ b/src/game/WorldSocketMgr.cpp
@@ -171,7 +171,7 @@ class ReactorRunnable : protected ACE_Task_Base
AddNewSockets ();
- for (i = m_Sockets.begin (); i != m_Sockets.end ();)
+ for (i = m_Sockets.begin (); i != m_Sockets.end (); )
{
if ((*i)->Update () == -1)
{