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/*
 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
 *
 * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef _FORMATIONS_H
#define _FORMATIONS_H

#include "Common.h"

class CreatureGroup;

struct FormationInfo
{
    uint32 leaderGUID;
    float follow_dist;
    float follow_angle;
    uint8 groupAI;
};

class CreatureGroupManager
{
    public:
        void AddCreatureToGroup(uint32 group_id, Creature *creature);
        void RemoveCreatureFromGroup(CreatureGroup *group, Creature *creature);
        void LoadCreatureFormations();
};

typedef UNORDERED_MAP<uint32/*memberDBGUID*/, FormationInfo*>   CreatureGroupInfoType;

extern CreatureGroupInfoType    CreatureGroupMap;

class CreatureGroup
{
    private:
        Creature *m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D
        typedef std::map<Creature*, FormationInfo*>  CreatureGroupMemberType;
        CreatureGroupMemberType m_members;

        uint32 m_groupID;
        bool m_Formed;

    public:
        //Group cannot be created empty
        explicit CreatureGroup(uint32 id) : m_groupID(id), m_leader(NULL), m_Formed(false) {}
        ~CreatureGroup() { sLog.outDebug("Destroying group"); }

        Creature* getLeader() const { return m_leader; }
        uint32 GetId() const { return m_groupID; }
        bool isEmpty() const { return m_members.empty(); }
        bool isFormed() const { return m_Formed; }

        void AddMember(Creature *member);
        void RemoveMember(Creature *member);
        void FormationReset(bool dismiss);

        void LeaderMoveTo(float x, float y, float z);
        void MemberAttackStart(Creature* member, Unit *target);
};

#define formation_mgr Trinity::Singleton<CreatureGroupManager>::Instance()

#endif