diff options
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/AuctionHouse.cpp | 9 | ||||
-rw-r--r-- | src/game/CharacterHandler.cpp | 45 | ||||
-rw-r--r-- | src/game/Guild.cpp | 33 | ||||
-rw-r--r-- | src/game/MotionMaster.cpp | 11 | ||||
-rw-r--r-- | src/game/ObjectMgr.cpp | 4 | ||||
-rw-r--r-- | src/game/Opcodes.h | 7 | ||||
-rw-r--r-- | src/game/PetitionsHandler.cpp | 2 | ||||
-rw-r--r-- | src/game/Player.cpp | 4 | ||||
-rw-r--r-- | src/game/SpellMgr.cpp | 6 | ||||
-rw-r--r-- | src/game/Unit.cpp | 17 |
10 files changed, 86 insertions, 52 deletions
diff --git a/src/game/AuctionHouse.cpp b/src/game/AuctionHouse.cpp index 8a2ce27d24d..71a8bb495b4 100644 --- a/src/game/AuctionHouse.cpp +++ b/src/game/AuctionHouse.cpp @@ -367,10 +367,15 @@ void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data ) return; } - if ((price < (auction->bid + objmgr.GetAuctionOutBid(auction->bid))) && ((price < auction->buyout) || (auction->buyout == 0))) + // cheating + if(price <= auction->bid) + return; + + // price too low for next bid if not buyout + if ((price < auction->buyout || auction->buyout == 0) && + price < auction->bid + objmgr.GetAuctionOutBid(auction->bid)) { //auction has already higher bid, client tests it! - //SendAuctionCommandResult(auction->auctionId, AUCTION_PLACE_BID, ???); return; } diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp index f5d0ff73bbf..aa884ddd2df 100644 --- a/src/game/CharacterHandler.cpp +++ b/src/game/CharacterHandler.cpp @@ -937,32 +937,28 @@ void WorldSession::HandleChangePlayerNameOpcode(WorldPacket& recv_data) return; } - CharacterDatabase.escape_string(newname); - - CharacterDatabase.AsyncPQuery(&WorldSession::HandleChangePlayerNameOpcodeCallBack, GUID_LOPART(guid), newname, "SELECT guid, at_login, name FROM characters WHERE guid = '%u' XOR name = '%s'", GUID_LOPART(guid), newname.c_str()); + std::string escaped_newname = newname; + CharacterDatabase.escape_string(escaped_newname); + + // make sure that the character belongs to the current account, that rename at login is enabled + // and that there is no character with the desired new name + CharacterDatabase.AsyncPQuery(&WorldSession::HandleChangePlayerNameOpcodeCallBack, + GetAccountId(), newname, + "SELECT guid, name FROM characters WHERE guid = %d AND account = %d AND (at_login & %d) = %d AND NOT EXISTS (SELECT NULL FROM characters WHERE name = '%s')", + GUID_LOPART(guid), GetAccountId(), AT_LOGIN_RENAME, AT_LOGIN_RENAME, escaped_newname.c_str() + ); } void WorldSession::HandleChangePlayerNameOpcodeCallBack(QueryResult *result, uint32 accountId, std::string newname) { WorldSession * session = sWorld.FindSession(accountId); if(!session) - return; - - if (!result || result->GetRowCount() != 1) { - WorldPacket data(SMSG_CHAR_RENAME, 1); - data << (uint8)CHAR_CREATE_ERROR; - session->SendPacket( &data ); + if(result) delete result; return; } - Field *fields = result->Fetch(); - uint32 guidLow = fields[0].GetUInt32(); - uint64 guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER); - uint32 at_loginFlags = fields[1].GetUInt32(); - std::string oldname = fields[2].GetCppString(); - delete result; - if(oldname == newname) + if (!result) { WorldPacket data(SMSG_CHAR_RENAME, 1); data << (uint8)CHAR_CREATE_ERROR; @@ -970,19 +966,16 @@ void WorldSession::HandleChangePlayerNameOpcodeCallBack(QueryResult *result, uin return; } - // we have to check character at_login_flag & AT_LOGIN_RENAME also (fake packets hehe) - if (!(at_loginFlags & AT_LOGIN_RENAME)) - { - WorldPacket data(SMSG_CHAR_RENAME, 1); - data << (uint8)CHAR_CREATE_ERROR; - session->SendPacket( &data ); - return; - } + uint32 guidLow = result->Fetch()[0].GetUInt32(); + uint64 guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER); + std::string oldname = result->Fetch()[1].GetCppString(); + + delete result; - CharacterDatabase.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), uint32(AT_LOGIN_RENAME),guidLow); + CharacterDatabase.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), uint32(AT_LOGIN_RENAME), guidLow); CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", guidLow); - sLog.outChar("Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s",session->GetAccountId(),session->GetRemoteAddress().c_str(),oldname.c_str(),guidLow,newname.c_str()); + sLog.outChar("Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s",session->GetAccountId(), session->GetRemoteAddress().c_str(), oldname.c_str(), guidLow, newname.c_str()); WorldPacket data(SMSG_CHAR_RENAME,1+8+(newname.size()+1)); data << (uint8)RESPONSE_SUCCESS; diff --git a/src/game/Guild.cpp b/src/game/Guild.cpp index df2554db9ea..897110afe55 100644 --- a/src/game/Guild.cpp +++ b/src/game/Guild.cpp @@ -376,28 +376,41 @@ bool Guild::FillPlayerData(uint64 guid, MemberSlot* memslot) } else { - if(!objmgr.GetPlayerNameByGUID(guid, plName)) // player doesn't exist - return false; + QueryResult *result = CharacterDatabase.PQuery("SELECT name,data,zone,class FROM characters WHERE guid = '%u'", GUID_LOPART(guid)); + if(!result) + return false; // player doesn't exist + + Field *fields = result->Fetch(); + + plName = fields[0].GetCppString(); + + Tokens data = StrSplit(fields[1].GetCppString(), " "); + plLevel = Player::GetUInt32ValueFromArray(data,UNIT_FIELD_LEVEL); + + plZone = fields[2].GetUInt32(); + plClass = fields[3].GetUInt32(); + delete result; - plLevel = Player::GetUInt32ValueFromDB(UNIT_FIELD_LEVEL, guid); if(plLevel<1||plLevel>STRONG_MAX_LEVEL) // can be at broken `data` field { sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`data`.",GUID_LOPART(guid)); return false; } - plZone = Player::GetZoneIdFromDB(guid); - QueryResult *result = CharacterDatabase.PQuery("SELECT class FROM characters WHERE guid='%u'", GUID_LOPART(guid)); - if(!result) - return false; - plClass = (*result)[0].GetUInt32(); + if(!plZone) + { + sLog.outError("Player (GUID: %u) has broken zone-data",GUID_LOPART(guid)); + //here it will also try the same, to get the zone from characters-table, but additional it tries to find + plZone = Player::GetZoneIdFromDB(guid); + //the zone through xy coords.. this is a bit redundant, but + //shouldn't be called often + } + if(plClass<CLASS_WARRIOR||plClass>=MAX_CLASSES) // can be at broken `class` field { sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`class`.",GUID_LOPART(guid)); return false; } - - delete result; } } diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp index 4b667ad9ccd..36bdbbb3a01 100644 --- a/src/game/MotionMaster.cpp +++ b/src/game/MotionMaster.cpp @@ -163,8 +163,17 @@ MotionMaster::MoveTargetedHome() } else if(i_owner->GetTypeId()==TYPEID_UNIT && ((Creature*)i_owner)->GetCharmerOrOwnerGUID()) { - sLog.outError("Pet or controlled creature (Entry: %u GUID: %u) attempt targeted home", + DEBUG_LOG("Pet or controlled creature (Entry: %u GUID: %u) targeting home", i_owner->GetEntry(), i_owner->GetGUIDLow() ); + Unit *target = ((Creature*)i_owner)->GetCharmerOrOwner(); + if(target) + { + i_owner->addUnitState(UNIT_STAT_FOLLOW); + DEBUG_LOG("Following %s (GUID: %u)", + target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", + target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() ); + Mutate(new TargetedMovementGenerator<Creature>(*target,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE)); + } } else { diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index 06bc3b95304..594cfaf0877 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -640,7 +640,7 @@ void ObjectMgr::LoadCreatureLocales() sLog.outString(); sLog.outString( ">> Loaded %u creature locale strings", mCreatureLocaleMap.size() ); } - + void ObjectMgr::LoadNpcOptionLocales() { mNpcOptionLocaleMap.clear(); // need for reload case @@ -2194,6 +2194,8 @@ void ObjectMgr::LoadPlayerInfo() { barGoLink bar( 1 ); + bar.step(); + sLog.outString(); sLog.outString( ">> Loaded %u custom player create items", count ); } diff --git a/src/game/Opcodes.h b/src/game/Opcodes.h index 457058b957c..202166a57a0 100644 --- a/src/game/Opcodes.h +++ b/src/game/Opcodes.h @@ -27,6 +27,12 @@ #include "Common.h" +// Note: this include need for be sure have full definition of class WorldSession +// if this class definition not complite then VS for x64 release use different size for +// struct OpcodeHandler in this header and Opcode.cpp and get totally wrong data from +// table opcodeTable in source when Opcode.h included but WorldSession.h not included +#include "WorldSession.h" + /// List of Opcodes enum Opcodes { @@ -1104,7 +1110,6 @@ enum SessionStatus STATUS_NEVER ///< Opcode not accepted from client (deprecated or server side only) }; -class WorldSession; class WorldPacket; struct OpcodeHandler diff --git a/src/game/PetitionsHandler.cpp b/src/game/PetitionsHandler.cpp index 52e6559073b..8fc18b1c259 100644 --- a/src/game/PetitionsHandler.cpp +++ b/src/game/PetitionsHandler.cpp @@ -113,7 +113,7 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data) // TODO: find correct opcode if(_player->getLevel() < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) { - SendNotification(LANG_ARENA_ONE_TOOLOW, 70); + SendNotification(LANG_ARENA_ONE_TOOLOW, sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)); return; } diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 314e6c5ac09..1f3e4e120f9 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -11641,9 +11641,9 @@ void Player::ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool a { if(apply) { - int32 basepoints = int32(enchant_amount); + int32 basepoints = 0; // Random Property Exist - try found basepoints for spell (basepoints depends from item suffix factor) - if (item->GetItemRandomPropertyId() !=0 && !enchant_amount) + if (item->GetItemRandomPropertyId()) { ItemRandomSuffixEntry const *item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId())); if (item_rand) diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index 18fcf5ecdfa..43bb112360c 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -2161,15 +2161,15 @@ bool SpellMgr::IsSpellValid(SpellEntry const* spellInfo, Player* pl, bool msg) } case SPELL_EFFECT_LEARN_SPELL: { - SpellEntry const* spellInfo2 = sSpellStore.LookupEntry(spellInfo->EffectTriggerSpell[0]); + SpellEntry const* spellInfo2 = sSpellStore.LookupEntry(spellInfo->EffectTriggerSpell[i]); if( !IsSpellValid(spellInfo2,pl,msg) ) { if(msg) { if(pl) - ChatHandler(pl).PSendSysMessage("Spell %u learn to broken spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[0]); + ChatHandler(pl).PSendSysMessage("Spell %u learn to broken spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[i]); else - sLog.outErrorDb("Spell %u learn to invalid spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[0]); + sLog.outErrorDb("Spell %u learn to invalid spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[i]); } return false; } diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 6541a098922..50691592983 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -10274,8 +10274,12 @@ bool Unit::CanHaveThreatList() const if( !isAlive() ) return false; - // pets and totems can not have threat list - if( ((Creature*)this)->isPet() || ((Creature*)this)->isTotem() ) + // totems can not have threat list + if( ((Creature*)this)->isTotem() ) + return false; + + // pets can not have a threat list, unless they are controlled by a creature + if( ((Creature*)this)->isPet() && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID()) ) return false; return true; @@ -10454,9 +10458,12 @@ int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_inde uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0; - int32 level = int32(getLevel()) - int32(spellProto->spellLevel); - if (level > spellProto->maxLevel && spellProto->maxLevel > 0) - level = spellProto->maxLevel; + int32 level = int32(getLevel()); + if (level > (int32)spellProto->maxLevel && spellProto->maxLevel > 0) + level = (int32)spellProto->maxLevel; + else if (level < (int32)spellProto->baseLevel) + level = (int32)spellProto->baseLevel; + level-= (int32)spellProto->spellLevel; float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index]; float randomPointsPerLevel = spellProto->EffectDicePerLevel[effect_index]; |