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Diffstat (limited to 'src/mangosd/WorldRunnable.cpp')
-rw-r--r-- | src/mangosd/WorldRunnable.cpp | 104 |
1 files changed, 0 insertions, 104 deletions
diff --git a/src/mangosd/WorldRunnable.cpp b/src/mangosd/WorldRunnable.cpp deleted file mode 100644 index 607b60684a9..00000000000 --- a/src/mangosd/WorldRunnable.cpp +++ /dev/null @@ -1,104 +0,0 @@ -/* - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -/** \file - \ingroup Trinityd -*/ - -#include "WorldSocketMgr.h" -#include "Common.h" -#include "World.h" -#include "WorldRunnable.h" -#include "Timer.h" -#include "ObjectAccessor.h" -#include "MapManager.h" -#include "BattleGroundMgr.h" - -#include "Database/DatabaseEnv.h" - -#ifdef WIN32 -#define WORLD_SLEEP_CONST 50 -#else -#define WORLD_SLEEP_CONST 100 //Is this still needed?? [On linux some time ago not working 50ms] -#endif - -#ifdef WIN32 -#include "ServiceWin32.h" -extern int m_ServiceStatus; -#endif - -/// Heartbeat for the World -void WorldRunnable::run() -{ - ///- Init new SQL thread for the world database - WorldDatabase.ThreadStart(); // let thread do safe mySQL requests (one connection call enough) - CharacterDatabase.ThreadStart(); - LoginDatabase.ThreadStart(); - sWorld.InitResultQueue(); - - uint32 realCurrTime = 0; - uint32 realPrevTime = getMSTime(); - - uint32 prevSleepTime = 0; // used for balanced full tick time length near WORLD_SLEEP_CONST - - ///- While we have not World::m_stopEvent, update the world - while (!World::IsStopped()) - { - ++World::m_worldLoopCounter; - realCurrTime = getMSTime(); - - uint32 diff = getMSTimeDiff(realPrevTime,realCurrTime); - - sWorld.Update( diff ); - realPrevTime = realCurrTime; - - // diff (D0) include time of previous sleep (d0) + tick time (t0) - // we want that next d1 + t1 == WORLD_SLEEP_CONST - // we can't know next t1 and then can use (t0 + d1) == WORLD_SLEEP_CONST requirement - // d1 = WORLD_SLEEP_CONST - t0 = WORLD_SLEEP_CONST - (D0 - d0) = WORLD_SLEEP_CONST + d0 - D0 - if (diff <= WORLD_SLEEP_CONST+prevSleepTime) - { - prevSleepTime = WORLD_SLEEP_CONST+prevSleepTime-diff; - ZThread::Thread::sleep(prevSleepTime); - } - else - prevSleepTime = 0; - - #ifdef WIN32 - if (m_ServiceStatus == 0) World::StopNow(SHUTDOWN_EXIT_CODE); - while (m_ServiceStatus == 2) Sleep(1000); - #endif - } - - sWorld.KickAll(); // save and kick all players - sWorld.UpdateSessions( 1 ); // real players unload required UpdateSessions call - - // unload battleground templates before different singletons destroyed - sBattleGroundMgr.DeleteAllBattleGrounds(); - - sWorldSocketMgr->StopNetwork(); - - MapManager::Instance().UnloadAll(); // unload all grids (including locked in memory) - - ///- End the database thread - WorldDatabase.ThreadEnd(); // free mySQL thread resources - CharacterDatabase.ThreadStart(); - LoginDatabase.ThreadEnd(); -} |