diff options
Diffstat (limited to 'src/scripts/custom/on_events.cpp')
-rw-r--r-- | src/scripts/custom/on_events.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/scripts/custom/on_events.cpp b/src/scripts/custom/on_events.cpp index eca1c266bf6..94e54a07fba 100644 --- a/src/scripts/custom/on_events.cpp +++ b/src/scripts/custom/on_events.cpp @@ -2,67 +2,67 @@ #include <cstring> //This function is called when the player logs in (every login) -void OnLogin(Player *pPlayer) +void OnLogin(Player * /*pPlayer*/) { } //This function is called when the player logs out -void OnLogout(Player *pPlayer) +void OnLogout(Player * /*pPlayer*/) { } //This function is called when the player kills another player -void OnPVPKill(Player *killer, Player *killed) +void OnPVPKill(Player * /*killer*/, Player * /*killed*/) { } //This function is called when a players AreaID changes -void OnAreaChange(Player *pPlayer, AreaTableEntry const *pArea) +void OnAreaChange(Player * /*pPlayer*/, AreaTableEntry const * /*pArea*/) { } //This is called when a player kills a creature (non pvp) -void OnCreatureKill(Player *pPlayer, Creature *pCreature) +void OnCreatureKill(Player * /*pPlayer*/, Creature * /*pCreature*/) { } //This function is called when a player has a money exchange -int32 OnGetMoney(Player *pPlayer, int32 amount) +int32 OnGetMoney(Player * /*pPlayer*/, int32 amount) { return amount; } //This function is called whenever a player gets XP -uint32 OnGetXP(Player *pPlayer, uint32 amount) +uint32 OnGetXP(Player * /*pPlayer*/, uint32 amount) { return amount; } //This function is called when a player clicks a GO Object -bool OnGoClick(Player *pPlayer, GameObject *pGameObject) +bool OnGoClick(Player * /*pPlayer*/, GameObject * /*pGameObject*/) { return true; } //This function is called when a player clicks and item -bool OnItemClick(Player *pPlayer, Item *pItem) +bool OnItemClick(Player * /*pPlayer*/, Item * /*pItem*/) { return true; } //This function is called when a player opens an item (like a clam) -bool OnItemOpen(Player *pPlayer, Item *pItem) +bool OnItemOpen(Player * /*pPlayer*/, Item * /*pItem*/) { return true; } //This function is called when a player sends a chat message -bool OnPlayerChat(Player *pPlayer, const char *text) +bool OnPlayerChat(Player * /*pPlayer*/, const char * /*text*/) { return true; } @@ -79,7 +79,7 @@ void OnServerShutdown() } //this function is called when a player casts a spell -bool OnSpellCast(Unit *pUnitTarget, Item *pItemTarget, GameObject *pGoTarget, uint32 i, SpellEntry const *spell) +bool OnSpellCast(Unit * /*pUnitTarget*/, Item * /*pItemTarget*/, GameObject * /*pGoTarget*/, uint32 /*i*/, SpellEntry const * /*spell*/) { return true; } |