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Diffstat (limited to 'src/scripts/custom/test.cpp')
-rw-r--r-- | src/scripts/custom/test.cpp | 218 |
1 files changed, 218 insertions, 0 deletions
diff --git a/src/scripts/custom/test.cpp b/src/scripts/custom/test.cpp new file mode 100644 index 00000000000..fb29a0a05b2 --- /dev/null +++ b/src/scripts/custom/test.cpp @@ -0,0 +1,218 @@ +/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: Test +SD%Complete: 100 +SDComment: Script used for testing escortAI +SDCategory: Script Examples +EndScriptData */ + +#include "precompiled.h" +#include "escort_ai.h" + +#define SAY_WALK "Hmm a nice day for a walk alright" +#define SAY_ATTACK "Wild Felboar attack!" +#define SAY_TIME_TO_GO "Time for me to go! See ya around $N!" +#define SAY_BYE "Bye Bye!" +#define SAY_AGGRO1 "Help $N! I'm under attack!" +#define SAY_AGGRO2 "Die scum!" +#define WHISPER_TOO_FAR "How dare you leave me like that! I hate you! =*(" +#define SAY_DIE1 "...no...how could you let me die $N" +#define SAY_DIE2 "ugh..." +#define SAY_DEATHCOIL "Taste death!" +#define SAY_FIREWORKS "Fireworks!" +#define SAY_BUFF "Hmm, I think I could use a buff" + +#define GOSSIP_TEXT1 "Click to Test Escort(Attack, Defend, Run)" +#define GOSSIP_TEXT2 "Click to Test Escort(NoAttack, NoDefend, Walk)" +#define GOSSIP_TEXT3 "Click to Test Escort(NoAttack, Defend, Walk)" + +struct TRINITY_DLL_DECL npc_testAI : public npc_escortAI +{ + public: + + // CreatureAI functions + npc_testAI(Creature *c) : npc_escortAI(c) {} + + uint32 DeathCoilTimer; + uint32 ChatTimer; + + // Pure Virtual Functions + void WaypointReached(uint32 i) + { + switch (i) + { + case 1: + m_creature->Say(SAY_WALK, LANG_UNIVERSAL, 0); + break; + + case 3: + { + m_creature->Say(SAY_ATTACK, LANG_UNIVERSAL, 0); + Creature* temp = m_creature->SummonCreature(21878, m_creature->GetPositionX()+5, m_creature->GetPositionY()+7, m_creature->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 3000); + if (temp) + temp->AI()->AttackStart(m_creature); + } + break; + + case 4: + { + m_creature->Say(SAY_TIME_TO_GO, LANG_UNIVERSAL, PlayerGUID); + m_creature->HandleEmoteCommand(EMOTE_ONESHOT_WAVE); + + Unit* temp = Unit::GetUnit(*m_creature, PlayerGUID); + if (temp) + { + temp->MonsterSay(SAY_BYE, LANG_UNIVERSAL, 0); + temp->HandleEmoteCommand(EMOTE_ONESHOT_WAVE); + } + } + break; + } + } + + void Aggro(Unit*) + { + if (HasEscortState(STATE_ESCORT_ESCORTING)) + m_creature->Say(SAY_AGGRO1, LANG_UNIVERSAL, PlayerGUID); + else m_creature->Say(SAY_AGGRO2, LANG_UNIVERSAL, 0); + } + + void Reset() + { + DeathCoilTimer = 4000; + ChatTimer = 4000; + } + + void JustDied(Unit* killer) + { + if (HasEscortState(STATE_ESCORT_ESCORTING)) + { + //killer = m_creature when player got to far from creature + if (killer == m_creature) + { + Unit *pTemp = Unit::GetUnit(*m_creature,PlayerGUID); + if (pTemp) + DoWhisper(WHISPER_TOO_FAR, pTemp); + } + else m_creature->Say(SAY_DIE1, LANG_UNIVERSAL, PlayerGUID); + } + else m_creature->Say(SAY_DIE2, LANG_UNIVERSAL, 0); + } + + void UpdateAI(const uint32 diff) + { + //Must update npc_escortAI + npc_escortAI::UpdateAI(diff); + + //Combat check + if (m_creature->isInCombat() && m_creature->getVictim()) + { + if (DeathCoilTimer < diff) + { + m_creature->Say(SAY_DEATHCOIL, LANG_UNIVERSAL, 0); + m_creature->CastSpell(m_creature->getVictim(), 33130, false); + + DeathCoilTimer = 4000; + }else DeathCoilTimer -= diff; + }else + { + //Out of combat but being escorted + if (HasEscortState(STATE_ESCORT_ESCORTING)) + if (ChatTimer < diff) + { + if (m_creature->HasAura(3593, 0)) + { + m_creature->Say(SAY_FIREWORKS, LANG_UNIVERSAL, 0); + m_creature->CastSpell(m_creature, 11540, false); + }else + { + m_creature->Say(SAY_BUFF, LANG_UNIVERSAL, 0); + m_creature->CastSpell(m_creature, 3593, false); + } + + ChatTimer = 12000; + }else ChatTimer -= diff; + } + } +}; + +CreatureAI* GetAI_test(Creature* pCreature) +{ + npc_testAI* testAI = new npc_testAI(pCreature); + + testAI->AddWaypoint(0, 1231, -4419, 23); + testAI->AddWaypoint(1, 1198, -4440, 23, 0); + testAI->AddWaypoint(2, 1208, -4392, 23); + testAI->AddWaypoint(3, 1231, -4419, 23, 5000); + testAI->AddWaypoint(4, 1208, -4392, 23, 5000); + + return (CreatureAI*)testAI; +} + +bool GossipHello_npc_test(Player* pPlayer, Creature* pCreature) +{ + pPlayer->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID()); + pCreature->prepareGossipMenu(pPlayer,0); + + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEXT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEXT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEXT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); + + pCreature->sendPreparedGossip(pPlayer); + return true; +} + +bool GossipSelect_npc_test(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) +{ + if (uiAction == GOSSIP_ACTION_INFO_DEF+1) + { + pPlayer->CLOSE_GOSSIP_MENU(); + ((npc_escortAI*)(pCreature->AI()))->Start(true, true, pPlayer->GetGUID()); + + return true; // prevent Trinity core handling + } + + if (uiAction == GOSSIP_ACTION_INFO_DEF+2) + { + pPlayer->CLOSE_GOSSIP_MENU(); + ((npc_escortAI*)(pCreature->AI()))->Start(false, false, pPlayer->GetGUID()); + + return true; // prevent Trinity core handling + } + + if (uiAction == GOSSIP_ACTION_INFO_DEF+3) + { + pPlayer->CLOSE_GOSSIP_MENU(); + ((npc_escortAI*)(pCreature->AI()))->Start(false, false, pPlayer->GetGUID()); + + return true; // prevent Trinity core handling + } + return false; +} + +void AddSC_test() +{ + Script *newscript; + newscript = new Script; + newscript->Name="test"; + newscript->GetAI = &GetAI_test; + newscript->pGossipHello = &GossipHello_npc_test; + newscript->pGossipSelect = &GossipSelect_npc_test; + newscript->RegisterSelf(); +} + |