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+/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/* ScriptData
+SDName: Test
+SD%Complete: 100
+SDComment: Script used for testing escortAI
+SDCategory: Script Examples
+EndScriptData */
+
+#include "precompiled.h"
+#include "escort_ai.h"
+
+#define SAY_WALK "Hmm a nice day for a walk alright"
+#define SAY_ATTACK "Wild Felboar attack!"
+#define SAY_TIME_TO_GO "Time for me to go! See ya around $N!"
+#define SAY_BYE "Bye Bye!"
+#define SAY_AGGRO1 "Help $N! I'm under attack!"
+#define SAY_AGGRO2 "Die scum!"
+#define WHISPER_TOO_FAR "How dare you leave me like that! I hate you! =*("
+#define SAY_DIE1 "...no...how could you let me die $N"
+#define SAY_DIE2 "ugh..."
+#define SAY_DEATHCOIL "Taste death!"
+#define SAY_FIREWORKS "Fireworks!"
+#define SAY_BUFF "Hmm, I think I could use a buff"
+
+#define GOSSIP_TEXT1 "Click to Test Escort(Attack, Defend, Run)"
+#define GOSSIP_TEXT2 "Click to Test Escort(NoAttack, NoDefend, Walk)"
+#define GOSSIP_TEXT3 "Click to Test Escort(NoAttack, Defend, Walk)"
+
+struct TRINITY_DLL_DECL npc_testAI : public npc_escortAI
+{
+ public:
+
+ // CreatureAI functions
+ npc_testAI(Creature *c) : npc_escortAI(c) {}
+
+ uint32 DeathCoilTimer;
+ uint32 ChatTimer;
+
+ // Pure Virtual Functions
+ void WaypointReached(uint32 i)
+ {
+ switch (i)
+ {
+ case 1:
+ m_creature->Say(SAY_WALK, LANG_UNIVERSAL, 0);
+ break;
+
+ case 3:
+ {
+ m_creature->Say(SAY_ATTACK, LANG_UNIVERSAL, 0);
+ Creature* temp = m_creature->SummonCreature(21878, m_creature->GetPositionX()+5, m_creature->GetPositionY()+7, m_creature->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 3000);
+ if (temp)
+ temp->AI()->AttackStart(m_creature);
+ }
+ break;
+
+ case 4:
+ {
+ m_creature->Say(SAY_TIME_TO_GO, LANG_UNIVERSAL, PlayerGUID);
+ m_creature->HandleEmoteCommand(EMOTE_ONESHOT_WAVE);
+
+ Unit* temp = Unit::GetUnit(*m_creature, PlayerGUID);
+ if (temp)
+ {
+ temp->MonsterSay(SAY_BYE, LANG_UNIVERSAL, 0);
+ temp->HandleEmoteCommand(EMOTE_ONESHOT_WAVE);
+ }
+ }
+ break;
+ }
+ }
+
+ void Aggro(Unit*)
+ {
+ if (HasEscortState(STATE_ESCORT_ESCORTING))
+ m_creature->Say(SAY_AGGRO1, LANG_UNIVERSAL, PlayerGUID);
+ else m_creature->Say(SAY_AGGRO2, LANG_UNIVERSAL, 0);
+ }
+
+ void Reset()
+ {
+ DeathCoilTimer = 4000;
+ ChatTimer = 4000;
+ }
+
+ void JustDied(Unit* killer)
+ {
+ if (HasEscortState(STATE_ESCORT_ESCORTING))
+ {
+ //killer = m_creature when player got to far from creature
+ if (killer == m_creature)
+ {
+ Unit *pTemp = Unit::GetUnit(*m_creature,PlayerGUID);
+ if (pTemp)
+ DoWhisper(WHISPER_TOO_FAR, pTemp);
+ }
+ else m_creature->Say(SAY_DIE1, LANG_UNIVERSAL, PlayerGUID);
+ }
+ else m_creature->Say(SAY_DIE2, LANG_UNIVERSAL, 0);
+ }
+
+ void UpdateAI(const uint32 diff)
+ {
+ //Must update npc_escortAI
+ npc_escortAI::UpdateAI(diff);
+
+ //Combat check
+ if (m_creature->isInCombat() && m_creature->getVictim())
+ {
+ if (DeathCoilTimer < diff)
+ {
+ m_creature->Say(SAY_DEATHCOIL, LANG_UNIVERSAL, 0);
+ m_creature->CastSpell(m_creature->getVictim(), 33130, false);
+
+ DeathCoilTimer = 4000;
+ }else DeathCoilTimer -= diff;
+ }else
+ {
+ //Out of combat but being escorted
+ if (HasEscortState(STATE_ESCORT_ESCORTING))
+ if (ChatTimer < diff)
+ {
+ if (m_creature->HasAura(3593, 0))
+ {
+ m_creature->Say(SAY_FIREWORKS, LANG_UNIVERSAL, 0);
+ m_creature->CastSpell(m_creature, 11540, false);
+ }else
+ {
+ m_creature->Say(SAY_BUFF, LANG_UNIVERSAL, 0);
+ m_creature->CastSpell(m_creature, 3593, false);
+ }
+
+ ChatTimer = 12000;
+ }else ChatTimer -= diff;
+ }
+ }
+};
+
+CreatureAI* GetAI_test(Creature* pCreature)
+{
+ npc_testAI* testAI = new npc_testAI(pCreature);
+
+ testAI->AddWaypoint(0, 1231, -4419, 23);
+ testAI->AddWaypoint(1, 1198, -4440, 23, 0);
+ testAI->AddWaypoint(2, 1208, -4392, 23);
+ testAI->AddWaypoint(3, 1231, -4419, 23, 5000);
+ testAI->AddWaypoint(4, 1208, -4392, 23, 5000);
+
+ return (CreatureAI*)testAI;
+}
+
+bool GossipHello_npc_test(Player* pPlayer, Creature* pCreature)
+{
+ pPlayer->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID());
+ pCreature->prepareGossipMenu(pPlayer,0);
+
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEXT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEXT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEXT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
+
+ pCreature->sendPreparedGossip(pPlayer);
+ return true;
+}
+
+bool GossipSelect_npc_test(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
+{
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
+ {
+ pPlayer->CLOSE_GOSSIP_MENU();
+ ((npc_escortAI*)(pCreature->AI()))->Start(true, true, pPlayer->GetGUID());
+
+ return true; // prevent Trinity core handling
+ }
+
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
+ {
+ pPlayer->CLOSE_GOSSIP_MENU();
+ ((npc_escortAI*)(pCreature->AI()))->Start(false, false, pPlayer->GetGUID());
+
+ return true; // prevent Trinity core handling
+ }
+
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+3)
+ {
+ pPlayer->CLOSE_GOSSIP_MENU();
+ ((npc_escortAI*)(pCreature->AI()))->Start(false, false, pPlayer->GetGUID());
+
+ return true; // prevent Trinity core handling
+ }
+ return false;
+}
+
+void AddSC_test()
+{
+ Script *newscript;
+ newscript = new Script;
+ newscript->Name="test";
+ newscript->GetAI = &GetAI_test;
+ newscript->pGossipHello = &GossipHello_npc_test;
+ newscript->pGossipSelect = &GossipSelect_npc_test;
+ newscript->RegisterSelf();
+}
+