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Diffstat (limited to 'src/scripts/custom/test.cpp')
-rw-r--r--src/scripts/custom/test.cpp44
1 files changed, 22 insertions, 22 deletions
diff --git a/src/scripts/custom/test.cpp b/src/scripts/custom/test.cpp
index fb29a0a05b2..aa9e6879075 100644
--- a/src/scripts/custom/test.cpp
+++ b/src/scripts/custom/test.cpp
@@ -57,24 +57,24 @@ struct TRINITY_DLL_DECL npc_testAI : public npc_escortAI
switch (i)
{
case 1:
- m_creature->Say(SAY_WALK, LANG_UNIVERSAL, 0);
+ me->Say(SAY_WALK, LANG_UNIVERSAL, 0);
break;
case 3:
{
- m_creature->Say(SAY_ATTACK, LANG_UNIVERSAL, 0);
- Creature* temp = m_creature->SummonCreature(21878, m_creature->GetPositionX()+5, m_creature->GetPositionY()+7, m_creature->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 3000);
+ me->Say(SAY_ATTACK, LANG_UNIVERSAL, 0);
+ Creature* temp = me->SummonCreature(21878, me->GetPositionX()+5, me->GetPositionY()+7, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 3000);
if (temp)
- temp->AI()->AttackStart(m_creature);
+ temp->AI()->AttackStart(me);
}
break;
case 4:
{
- m_creature->Say(SAY_TIME_TO_GO, LANG_UNIVERSAL, PlayerGUID);
- m_creature->HandleEmoteCommand(EMOTE_ONESHOT_WAVE);
+ me->Say(SAY_TIME_TO_GO, LANG_UNIVERSAL, PlayerGUID);
+ me->HandleEmoteCommand(EMOTE_ONESHOT_WAVE);
- Unit* temp = Unit::GetUnit(*m_creature, PlayerGUID);
+ Unit* temp = Unit::GetUnit(*me, PlayerGUID);
if (temp)
{
temp->MonsterSay(SAY_BYE, LANG_UNIVERSAL, 0);
@@ -88,8 +88,8 @@ struct TRINITY_DLL_DECL npc_testAI : public npc_escortAI
void Aggro(Unit*)
{
if (HasEscortState(STATE_ESCORT_ESCORTING))
- m_creature->Say(SAY_AGGRO1, LANG_UNIVERSAL, PlayerGUID);
- else m_creature->Say(SAY_AGGRO2, LANG_UNIVERSAL, 0);
+ me->Say(SAY_AGGRO1, LANG_UNIVERSAL, PlayerGUID);
+ else me->Say(SAY_AGGRO2, LANG_UNIVERSAL, 0);
}
void Reset()
@@ -102,16 +102,16 @@ struct TRINITY_DLL_DECL npc_testAI : public npc_escortAI
{
if (HasEscortState(STATE_ESCORT_ESCORTING))
{
- //killer = m_creature when player got to far from creature
- if (killer == m_creature)
+ //killer = me when player got to far from creature
+ if (killer == me)
{
- Unit *pTemp = Unit::GetUnit(*m_creature,PlayerGUID);
+ Unit *pTemp = Unit::GetUnit(*me,PlayerGUID);
if (pTemp)
DoWhisper(WHISPER_TOO_FAR, pTemp);
}
- else m_creature->Say(SAY_DIE1, LANG_UNIVERSAL, PlayerGUID);
+ else me->Say(SAY_DIE1, LANG_UNIVERSAL, PlayerGUID);
}
- else m_creature->Say(SAY_DIE2, LANG_UNIVERSAL, 0);
+ else me->Say(SAY_DIE2, LANG_UNIVERSAL, 0);
}
void UpdateAI(const uint32 diff)
@@ -120,12 +120,12 @@ struct TRINITY_DLL_DECL npc_testAI : public npc_escortAI
npc_escortAI::UpdateAI(diff);
//Combat check
- if (m_creature->isInCombat() && m_creature->getVictim())
+ if (me->isInCombat() && me->getVictim())
{
if (DeathCoilTimer < diff)
{
- m_creature->Say(SAY_DEATHCOIL, LANG_UNIVERSAL, 0);
- m_creature->CastSpell(m_creature->getVictim(), 33130, false);
+ me->Say(SAY_DEATHCOIL, LANG_UNIVERSAL, 0);
+ me->CastSpell(me->getVictim(), 33130, false);
DeathCoilTimer = 4000;
}else DeathCoilTimer -= diff;
@@ -135,14 +135,14 @@ struct TRINITY_DLL_DECL npc_testAI : public npc_escortAI
if (HasEscortState(STATE_ESCORT_ESCORTING))
if (ChatTimer < diff)
{
- if (m_creature->HasAura(3593, 0))
+ if (me->HasAura(3593, 0))
{
- m_creature->Say(SAY_FIREWORKS, LANG_UNIVERSAL, 0);
- m_creature->CastSpell(m_creature, 11540, false);
+ me->Say(SAY_FIREWORKS, LANG_UNIVERSAL, 0);
+ me->CastSpell(me, 11540, false);
}else
{
- m_creature->Say(SAY_BUFF, LANG_UNIVERSAL, 0);
- m_creature->CastSpell(m_creature, 3593, false);
+ me->Say(SAY_BUFF, LANG_UNIVERSAL, 0);
+ me->CastSpell(me, 3593, false);
}
ChatTimer = 12000;