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+/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/* ScriptData
+SDName: Ghostlands
+SD%Complete: 100
+SDComment: Quest support: 9692, 9212. Obtain Budd's Guise of Zul'aman. Vendor Rathis Tomber
+SDCategory: Ghostlands
+EndScriptData */
+
+/* ContentData
+npc_blood_knight_dawnstar
+npc_budd_nedreck
+npc_rathis_tomber
+npc_ranger_lilatha
+EndContentData */
+
+#include "ScriptedPch.h"
+#include "ScriptedEscortAI.h"
+
+/*######
+## npc_blood_knight_dawnstar
+######*/
+
+#define GOSSIP_H_BKD "Take Blood Knight Insignia"
+
+bool GossipHello_npc_blood_knight_dawnstar(Player* pPlayer, Creature* pCreature)
+{
+ if (pPlayer->GetQuestStatus(9692) == QUEST_STATUS_INCOMPLETE && !pPlayer->HasItemCount(24226,1,true))
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_BKD, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+
+ pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
+
+ return true;
+}
+
+bool GossipSelect_npc_blood_knight_dawnstar(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
+{
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
+ {
+ ItemPosCountVec dest;
+ uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 24226, 1, false);
+ if (msg == EQUIP_ERR_OK)
+ {
+ pPlayer->StoreNewItem(dest, 24226, 1, true);
+ pPlayer->PlayerTalkClass->ClearMenus();
+ }
+ }
+ return true;
+}
+
+/*######
+## npc_budd_nedreck
+######*/
+
+#define GOSSIP_HBN "You gave the crew disguises?"
+
+bool GossipHello_npc_budd_nedreck(Player* pPlayer, Creature* pCreature)
+{
+ if (pCreature->isQuestGiver())
+ pPlayer->PrepareQuestMenu(pCreature->GetGUID());
+
+ if (pPlayer->GetQuestStatus(11166) == QUEST_STATUS_INCOMPLETE)
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
+
+ pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
+ return true;
+}
+
+bool GossipSelect_npc_budd_nedreck(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
+{
+ if (uiAction == GOSSIP_ACTION_INFO_DEF)
+ {
+ pPlayer->CLOSE_GOSSIP_MENU();
+ pCreature->CastSpell(pPlayer, 42540, false);
+ }
+ return true;
+}
+
+/*######
+## npc_rathis_tomber
+######*/
+
+bool GossipHello_npc_rathis_tomber(Player* pPlayer, Creature* pCreature)
+{
+ if (pCreature->isQuestGiver())
+ pPlayer->PrepareQuestMenu(pCreature->GetGUID());
+
+ if (pCreature->isVendor() && pPlayer->GetQuestRewardStatus(9152))
+ {
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+ pPlayer->SEND_GOSSIP_MENU(8432, pCreature->GetGUID());
+ }else
+ pPlayer->SEND_GOSSIP_MENU(8431, pCreature->GetGUID());
+
+ return true;
+}
+
+bool GossipSelect_npc_rathis_tomber(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
+{
+ if (uiAction == GOSSIP_ACTION_TRADE)
+ pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
+ return true;
+}
+
+/*#####
+## go_gilded_brazier (Paladin First Trail quest (9678))
+#####*/
+
+bool GOHello_gilded_brazier(Player* pPlayer, GameObject* pGo)
+{
+ if (pPlayer->GetQuestStatus(9678) == QUEST_STATUS_INCOMPLETE)
+ {
+ Creature *Stillblade = pPlayer->SummonCreature(17716, 8106.11, -7542.06, 151.775, 3.02598, TEMPSUMMON_DEAD_DESPAWN, 60000);
+ if (Stillblade)
+ Stillblade->AI()->AttackStart(pPlayer);
+ }
+ return true;
+};
+
+/*######
+## npc_ranger_lilatha
+######*/
+
+enum eEnums
+{
+ SAY_START = -1000140,
+ SAY_PROGRESS1 = -1000141,
+ SAY_PROGRESS2 = -1000142,
+ SAY_PROGRESS3 = -1000143,
+ SAY_END1 = -1000144,
+ SAY_END2 = -1000145,
+ SAY_CAPTAIN_ANSWER = -1000146,
+
+ QUEST_ESCAPE_FROM_THE_CATACOMBS = 9212,
+ GO_CAGE = 181152,
+ NPC_CAPTAIN_HELIOS = 16220,
+ FACTION_SMOON_E = 1603,
+};
+
+struct TRINITY_DLL_DECL npc_ranger_lilathaAI : public npc_escortAI
+{
+ npc_ranger_lilathaAI(Creature *c) : npc_escortAI(c) {}
+
+ std::list<GameObject*> CageList;
+
+ void WaypointReached(uint32 i)
+ {
+ Player* pPlayer = GetPlayerForEscort();
+
+ if (!pPlayer)
+ return;
+
+ switch(i)
+ {
+ case 0:
+ {
+ m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
+ if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20))
+ Cage->SetGoState(GO_STATE_ACTIVE);
+ DoScriptText(SAY_START, m_creature, pPlayer);
+ break;
+ }
+ case 5:
+ DoScriptText(SAY_PROGRESS1, m_creature, pPlayer);
+ case 11:
+ DoScriptText(SAY_PROGRESS2, m_creature, pPlayer);
+ m_creature->SetOrientation(4.762841);
+ break;
+ case 18:
+ {
+ DoScriptText(SAY_PROGRESS3, m_creature, pPlayer);
+ Creature* Summ1 = m_creature->SummonCreature(16342, 7627.083984, -7532.538086, 152.128616, 1.082733, TEMPSUMMON_DEAD_DESPAWN, 0);
+ Creature* Summ2 = m_creature->SummonCreature(16343, 7620.432129, -7532.550293, 152.454865, 0.827478, TEMPSUMMON_DEAD_DESPAWN, 0);
+ if (Summ1 && Summ2)
+ {
+ Summ1->Attack(m_creature, true);
+ Summ2->Attack(pPlayer, true);
+ }
+ m_creature->AI()->AttackStart(Summ1);
+ break;
+ }
+ case 19: m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); break;
+ case 25: m_creature->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); break;
+ case 30:
+ if (pPlayer && pPlayer->GetTypeId() == TYPEID_PLAYER)
+ CAST_PLR(pPlayer)->GroupEventHappens(QUEST_ESCAPE_FROM_THE_CATACOMBS,m_creature);
+ break;
+ case 32:
+ m_creature->SetOrientation(2.978281);
+ DoScriptText(SAY_END1, m_creature, pPlayer);
+ break;
+ case 33:
+ m_creature->SetOrientation(5.858011);
+ DoScriptText(SAY_END2, m_creature, pPlayer);
+ Unit* CaptainHelios = me->FindNearestCreature(NPC_CAPTAIN_HELIOS, 50);
+ if (CaptainHelios)
+ DoScriptText(SAY_CAPTAIN_ANSWER, CaptainHelios, pPlayer);
+ break;
+ }
+ }
+
+ void Reset()
+ {
+ if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20))
+ Cage->SetGoState(GO_STATE_READY);
+ }
+};
+
+bool QuestAccept_npc_ranger_lilatha(Player* pPlayer, Creature* pCreature, Quest const* quest)
+{
+ if (quest->GetQuestId() == QUEST_ESCAPE_FROM_THE_CATACOMBS)
+ {
+ pCreature->setFaction(113);
+
+ if (npc_escortAI* pEscortAI = CAST_AI(npc_ranger_lilathaAI, pCreature->AI()))
+ pEscortAI->Start(true, false, pPlayer->GetGUID());
+ }
+ return true;
+}
+
+CreatureAI* GetAI_npc_ranger_lilathaAI(Creature* pCreature)
+{
+ return new npc_ranger_lilathaAI(pCreature);
+}
+
+void AddSC_ghostlands()
+{
+ Script *newscript;
+
+ newscript = new Script;
+ newscript->Name = "npc_blood_knight_dawnstar";
+ newscript->pGossipHello = &GossipHello_npc_blood_knight_dawnstar;
+ newscript->pGossipSelect = &GossipSelect_npc_blood_knight_dawnstar;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name = "npc_budd_nedreck";
+ newscript->pGossipHello = &GossipHello_npc_budd_nedreck;
+ newscript->pGossipSelect = &GossipSelect_npc_budd_nedreck;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name = "npc_rathis_tomber";
+ newscript->pGossipHello = &GossipHello_npc_rathis_tomber;
+ newscript->pGossipSelect = &GossipSelect_npc_rathis_tomber;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name = "go_gilded_brazier";
+ newscript->pGOHello = &GOHello_gilded_brazier;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name = "npc_ranger_lilatha";
+ newscript->GetAI = &GetAI_npc_ranger_lilathaAI;
+ newscript->pQuestAccept = &QuestAccept_npc_ranger_lilatha;
+ newscript->RegisterSelf();
+}