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-rw-r--r--src/scripts/eastern_kingdoms/ghostlands.cpp250
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diff --git a/src/scripts/eastern_kingdoms/ghostlands.cpp b/src/scripts/eastern_kingdoms/ghostlands.cpp
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--- a/src/scripts/eastern_kingdoms/ghostlands.cpp
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-/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-/* ScriptData
-SDName: Ghostlands
-SD%Complete: 100
-SDComment: Quest support: 9692, 9212. Obtain Budd's Guise of Zul'aman. Vendor Rathis Tomber
-SDCategory: Ghostlands
-EndScriptData */
-
-/* ContentData
-npc_blood_knight_dawnstar
-npc_budd_nedreck
-npc_rathis_tomber
-npc_ranger_lilatha
-EndContentData */
-
-#include "ScriptedPch.h"
-#include "ScriptedEscortAI.h"
-
-/*######
-## npc_blood_knight_dawnstar
-######*/
-
-#define GOSSIP_H_BKD "Take Blood Knight Insignia"
-
-bool GossipHello_npc_blood_knight_dawnstar(Player* pPlayer, Creature* pCreature)
-{
- if (pPlayer->GetQuestStatus(9692) == QUEST_STATUS_INCOMPLETE && !pPlayer->HasItemCount(24226,1,true))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_BKD, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
-
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
-
- return true;
-}
-
-bool GossipSelect_npc_blood_knight_dawnstar(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
-{
- if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
- {
- ItemPosCountVec dest;
- uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 24226, 1, false);
- if (msg == EQUIP_ERR_OK)
- {
- pPlayer->StoreNewItem(dest, 24226, 1, true);
- pPlayer->PlayerTalkClass->ClearMenus();
- }
- }
- return true;
-}
-
-/*######
-## npc_budd_nedreck
-######*/
-
-#define GOSSIP_HBN "You gave the crew disguises?"
-
-bool GossipHello_npc_budd_nedreck(Player* pPlayer, Creature* pCreature)
-{
- if (pCreature->isQuestGiver())
- pPlayer->PrepareQuestMenu(pCreature->GetGUID());
-
- if (pPlayer->GetQuestStatus(11166) == QUEST_STATUS_INCOMPLETE)
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
-
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
- return true;
-}
-
-bool GossipSelect_npc_budd_nedreck(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
-{
- if (uiAction == GOSSIP_ACTION_INFO_DEF)
- {
- pPlayer->CLOSE_GOSSIP_MENU();
- pCreature->CastSpell(pPlayer, 42540, false);
- }
- return true;
-}
-
-/*######
-## npc_rathis_tomber
-######*/
-
-bool GossipHello_npc_rathis_tomber(Player* pPlayer, Creature* pCreature)
-{
- if (pCreature->isQuestGiver())
- pPlayer->PrepareQuestMenu(pCreature->GetGUID());
-
- if (pCreature->isVendor() && pPlayer->GetQuestRewardStatus(9152))
- {
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- pPlayer->SEND_GOSSIP_MENU(8432, pCreature->GetGUID());
- }else
- pPlayer->SEND_GOSSIP_MENU(8431, pCreature->GetGUID());
-
- return true;
-}
-
-bool GossipSelect_npc_rathis_tomber(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
-{
- if (uiAction == GOSSIP_ACTION_TRADE)
- pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
- return true;
-}
-
-/*######
-## npc_ranger_lilatha
-######*/
-
-enum eEnums
-{
- SAY_START = -1000140,
- SAY_PROGRESS1 = -1000141,
- SAY_PROGRESS2 = -1000142,
- SAY_PROGRESS3 = -1000143,
- SAY_END1 = -1000144,
- SAY_END2 = -1000145,
- SAY_CAPTAIN_ANSWER = -1000146,
-
- QUEST_ESCAPE_FROM_THE_CATACOMBS = 9212,
- GO_CAGE = 181152,
- NPC_CAPTAIN_HELIOS = 16220,
- FACTION_SMOON_E = 1603,
-};
-
-struct npc_ranger_lilathaAI : public npc_escortAI
-{
- npc_ranger_lilathaAI(Creature *c) : npc_escortAI(c) {}
-
- void WaypointReached(uint32 i)
- {
- Player* pPlayer = GetPlayerForEscort();
-
- if (!pPlayer)
- return;
-
- switch(i)
- {
- case 0:
- {
- me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
- if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20))
- Cage->SetGoState(GO_STATE_ACTIVE);
- DoScriptText(SAY_START, me, pPlayer);
- break;
- }
- case 5:
- DoScriptText(SAY_PROGRESS1, me, pPlayer);
- case 11:
- DoScriptText(SAY_PROGRESS2, me, pPlayer);
- me->SetOrientation(4.762841);
- break;
- case 18:
- {
- DoScriptText(SAY_PROGRESS3, me, pPlayer);
- Creature* Summ1 = me->SummonCreature(16342, 7627.083984, -7532.538086, 152.128616, 1.082733, TEMPSUMMON_DEAD_DESPAWN, 0);
- Creature* Summ2 = me->SummonCreature(16343, 7620.432129, -7532.550293, 152.454865, 0.827478, TEMPSUMMON_DEAD_DESPAWN, 0);
- if (Summ1 && Summ2)
- {
- Summ1->Attack(me, true);
- Summ2->Attack(pPlayer, true);
- }
- me->AI()->AttackStart(Summ1);
- break;
- }
- case 19: me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); break;
- case 25: me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); break;
- case 30:
- if (pPlayer && pPlayer->GetTypeId() == TYPEID_PLAYER)
- CAST_PLR(pPlayer)->GroupEventHappens(QUEST_ESCAPE_FROM_THE_CATACOMBS,me);
- break;
- case 32:
- me->SetOrientation(2.978281);
- DoScriptText(SAY_END1, me, pPlayer);
- break;
- case 33:
- me->SetOrientation(5.858011);
- DoScriptText(SAY_END2, me, pPlayer);
- Unit* CaptainHelios = me->FindNearestCreature(NPC_CAPTAIN_HELIOS, 50);
- if (CaptainHelios)
- DoScriptText(SAY_CAPTAIN_ANSWER, CaptainHelios, pPlayer);
- break;
- }
- }
-
- void Reset()
- {
- if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20))
- Cage->SetGoState(GO_STATE_READY);
- }
-};
-
-bool QuestAccept_npc_ranger_lilatha(Player* pPlayer, Creature* pCreature, Quest const* quest)
-{
- if (quest->GetQuestId() == QUEST_ESCAPE_FROM_THE_CATACOMBS)
- {
- pCreature->setFaction(113);
-
- if (npc_escortAI* pEscortAI = CAST_AI(npc_ranger_lilathaAI, pCreature->AI()))
- pEscortAI->Start(true, false, pPlayer->GetGUID());
- }
- return true;
-}
-
-CreatureAI* GetAI_npc_ranger_lilathaAI(Creature* pCreature)
-{
- return new npc_ranger_lilathaAI(pCreature);
-}
-
-void AddSC_ghostlands()
-{
- Script *newscript;
-
- newscript = new Script;
- newscript->Name = "npc_blood_knight_dawnstar";
- newscript->pGossipHello = &GossipHello_npc_blood_knight_dawnstar;
- newscript->pGossipSelect = &GossipSelect_npc_blood_knight_dawnstar;
- newscript->RegisterSelf();
-
- newscript = new Script;
- newscript->Name = "npc_budd_nedreck";
- newscript->pGossipHello = &GossipHello_npc_budd_nedreck;
- newscript->pGossipSelect = &GossipSelect_npc_budd_nedreck;
- newscript->RegisterSelf();
-
- newscript = new Script;
- newscript->Name = "npc_rathis_tomber";
- newscript->pGossipHello = &GossipHello_npc_rathis_tomber;
- newscript->pGossipSelect = &GossipSelect_npc_rathis_tomber;
- newscript->RegisterSelf();
-
- newscript = new Script;
- newscript->Name = "npc_ranger_lilatha";
- newscript->GetAI = &GetAI_npc_ranger_lilathaAI;
- newscript->pQuestAccept = &QuestAccept_npc_ranger_lilatha;
- newscript->RegisterSelf();
-}