aboutsummaryrefslogtreecommitdiff
path: root/src/scripts/eastern_kingdoms/hinterlands.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/scripts/eastern_kingdoms/hinterlands.cpp')
-rw-r--r--src/scripts/eastern_kingdoms/hinterlands.cpp350
1 files changed, 0 insertions, 350 deletions
diff --git a/src/scripts/eastern_kingdoms/hinterlands.cpp b/src/scripts/eastern_kingdoms/hinterlands.cpp
deleted file mode 100644
index 59002936e14..00000000000
--- a/src/scripts/eastern_kingdoms/hinterlands.cpp
+++ /dev/null
@@ -1,350 +0,0 @@
-/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-/* ScriptData
-SDName: Hinterlands
-SD%Complete: 100
-SDComment: Quest support: 863, 2742
-SDCategory: The Hinterlands
-EndScriptData */
-
-/* ContentData
-npc_00x09hl
-npc_rinji
-EndContentData */
-
-#include "ScriptedPch.h"
-#include "ScriptedEscortAI.h"
-
-/*######
-## npc_00x09hl
-######*/
-
-enum eOOX
-{
- SAY_OOX_START = -1000287,
- SAY_OOX_AGGRO1 = -1000288,
- SAY_OOX_AGGRO2 = -1000289,
- SAY_OOX_AMBUSH = -1000290,
- SAY_OOX_END = -1000292,
-
- QUEST_RESQUE_OOX_09 = 836,
-
- NPC_MARAUDING_OWL = 7808,
- NPC_VILE_AMBUSHER = 7809,
-
- FACTION_ESCORTEE_A = 774,
- FACTION_ESCORTEE_H = 775
-};
-
-struct npc_00x09hlAI : public npc_escortAI
-{
- npc_00x09hlAI(Creature* pCreature) : npc_escortAI(pCreature) { }
-
- void Reset() { }
-
- void WaypointReached(uint32 uiPointId)
- {
- switch(uiPointId)
- {
- case 26:
- DoScriptText(SAY_OOX_AMBUSH, me);
- break;
- case 43:
- DoScriptText(SAY_OOX_AMBUSH, me);
- break;
- case 64:
- DoScriptText(SAY_OOX_END, me);
- if (Player* pPlayer = GetPlayerForEscort())
- pPlayer->GroupEventHappens(QUEST_RESQUE_OOX_09, me);
- break;
- }
- }
-
- void WaypointStart(uint32 uiPointId)
- {
- switch(uiPointId)
- {
- case 27:
- for (uint8 i = 0; i < 3; ++i)
- {
- const Position src = {147.927444f, -3851.513428f, 130.893f, 0};
- Position dst;
- me->GetRandomPoint(src, 7.0f, dst);
- DoSummon(NPC_MARAUDING_OWL, dst, 25000, TEMPSUMMON_CORPSE_TIMED_DESPAWN);
- }
- break;
- case 44:
- for (uint8 i = 0; i < 3; ++i)
- {
- const Position src = {-141.151581f, -4291.213867f, 120.130f, 0};
- Position dst;
- me->GetRandomPoint(src, 7.0f, dst);
- me->SummonCreature(NPC_VILE_AMBUSHER, dst, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 25000);
- }
- break;
- }
- }
-
- void Aggro(Unit* pWho)
- {
- if (pWho->GetEntry() == NPC_MARAUDING_OWL || pWho->GetEntry() == NPC_VILE_AMBUSHER)
- return;
-
- if (rand()%1)
- DoScriptText(SAY_OOX_AGGRO1, me);
- else
- DoScriptText(SAY_OOX_AGGRO2, me);
- }
-
- void JustSummoned(Creature* pSummoned)
- {
- pSummoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
- }
-};
-
-bool QuestAccept_npc_00x09hl(Player* pPlayer, Creature* pCreature, const Quest* pQuest)
-{
- if (pQuest->GetQuestId() == QUEST_RESQUE_OOX_09)
- {
- pCreature->SetStandState(UNIT_STAND_STATE_STAND);
-
- if (pPlayer->GetTeam() == ALLIANCE)
- pCreature->setFaction(FACTION_ESCORTEE_A);
- else if (pPlayer->GetTeam() == HORDE)
- pCreature->setFaction(FACTION_ESCORTEE_H);
-
- DoScriptText(SAY_OOX_START, pCreature, pPlayer);
-
- if (npc_00x09hlAI* pEscortAI = CAST_AI(npc_00x09hlAI, pCreature->AI()))
- pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest);
- }
- return true;
-}
-
-CreatureAI* GetAI_npc_00x09hl(Creature* pCreature)
-{
- return new npc_00x09hlAI(pCreature);
-}
-
-/*######
-## npc_rinji
-######*/
-
-enum eRinji
-{
- SAY_RIN_FREE = -1000403, //from here
- SAY_RIN_BY_OUTRUNNER = -1000404,
- SAY_RIN_HELP_1 = -1000405,
- SAY_RIN_HELP_2 = -1000406, //to here, are used also by 6182 but this is wrong...
- SAY_RIN_COMPLETE = -1000407,
- SAY_RIN_PROGRESS_1 = -1000408,
- SAY_RIN_PROGRESS_2 = -1000409,
-
- QUEST_RINJI_TRAPPED = 2742,
- NPC_RANGER = 2694,
- NPC_OUTRUNNER = 2691,
- GO_RINJI_CAGE = 142036
-};
-
-struct Location
-{
- float m_fX, m_fY, m_fZ;
-};
-
-Location m_afAmbushSpawn[] =
-{
- {191.296204, -2839.329346, 107.388},
- {70.972466, -2848.674805, 109.459}
-};
-
-Location m_afAmbushMoveTo[] =
-{
- {166.630386, -2824.780273, 108.153},
- {70.886589, -2874.335449, 116.675}
-};
-
-struct npc_rinjiAI : public npc_escortAI
-{
- npc_rinjiAI(Creature* pCreature) : npc_escortAI(pCreature)
- {
- m_bIsByOutrunner = false;
- m_iSpawnId = 0;
- }
-
- bool m_bIsByOutrunner;
- uint32 m_uiPostEventCount;
- uint32 m_uiPostEventTimer;
- int m_iSpawnId;
-
- void Reset()
- {
- m_uiPostEventCount = 0;
- m_uiPostEventTimer = 3000;
- }
-
- void JustRespawned()
- {
- m_bIsByOutrunner = false;
- m_iSpawnId = 0;
-
- npc_escortAI::JustRespawned();
- }
-
- void EnterCombat(Unit* pWho)
- {
- if (HasEscortState(STATE_ESCORT_ESCORTING))
- {
- if (pWho->GetEntry() == NPC_OUTRUNNER && !m_bIsByOutrunner)
- {
- DoScriptText(SAY_RIN_BY_OUTRUNNER, pWho);
- m_bIsByOutrunner = true;
- }
-
- if (rand()%4)
- return;
-
- //only if attacked and escorter is not in combat?
- DoScriptText(RAND(SAY_RIN_HELP_1,SAY_RIN_HELP_2), me);
- }
- }
-
- void DoSpawnAmbush(bool bFirst)
- {
- if (!bFirst)
- m_iSpawnId = 1;
-
- me->SummonCreature(NPC_RANGER,
- m_afAmbushSpawn[m_iSpawnId].m_fX, m_afAmbushSpawn[m_iSpawnId].m_fY, m_afAmbushSpawn[m_iSpawnId].m_fZ, 0.0f,
- TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000);
-
- for (int i = 0; i < 2; ++i)
- {
- me->SummonCreature(NPC_OUTRUNNER,
- m_afAmbushSpawn[m_iSpawnId].m_fX, m_afAmbushSpawn[m_iSpawnId].m_fY, m_afAmbushSpawn[m_iSpawnId].m_fZ, 0.0f,
- TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000);
- }
- }
-
- void JustSummoned(Creature* pSummoned)
- {
- pSummoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
- pSummoned->GetMotionMaster()->MovePoint(0, m_afAmbushMoveTo[m_iSpawnId].m_fX, m_afAmbushMoveTo[m_iSpawnId].m_fY, m_afAmbushMoveTo[m_iSpawnId].m_fZ);
- }
-
- void WaypointReached(uint32 uiPointId)
- {
- Player* pPlayer = GetPlayerForEscort();
-
- if (!pPlayer)
- return;
-
- switch(uiPointId)
- {
- case 1:
- DoScriptText(SAY_RIN_FREE, me, pPlayer);
- break;
- case 7:
- DoSpawnAmbush(true);
- break;
- case 13:
- DoSpawnAmbush(false);
- break;
- case 17:
- DoScriptText(SAY_RIN_COMPLETE, me, pPlayer);
- pPlayer->GroupEventHappens(QUEST_RINJI_TRAPPED, me);
- SetRun();
- m_uiPostEventCount = 1;
- break;
- }
- }
-
- void UpdateEscortAI(const uint32 uiDiff)
- {
- //Check if we have a current target
- if (!UpdateVictim())
- {
- if (HasEscortState(STATE_ESCORT_ESCORTING) && m_uiPostEventCount)
- {
- if (m_uiPostEventTimer <= uiDiff)
- {
- m_uiPostEventTimer = 3000;
-
- if (Unit* pPlayer = GetPlayerForEscort())
- {
- switch(m_uiPostEventCount)
- {
- case 1:
- DoScriptText(SAY_RIN_PROGRESS_1, me, pPlayer);
- ++m_uiPostEventCount;
- break;
- case 2:
- DoScriptText(SAY_RIN_PROGRESS_2, me, pPlayer);
- m_uiPostEventCount = 0;
- break;
- }
- }
- else
- {
- me->ForcedDespawn();
- return;
- }
- }
- else
- m_uiPostEventTimer -= uiDiff;
- }
-
- return;
- }
-
- DoMeleeAttackIfReady();
- }
-};
-
-bool QuestAccept_npc_rinji(Player* pPlayer, Creature* pCreature, const Quest* pQuest)
-{
- if (pQuest->GetQuestId() == QUEST_RINJI_TRAPPED)
- {
- if (GameObject* pGo = pCreature->FindNearestGameObject(GO_RINJI_CAGE, INTERACTION_DISTANCE))
- pGo->UseDoorOrButton();
-
- if (npc_rinjiAI* pEscortAI = CAST_AI(npc_rinjiAI, pCreature->AI()))
- pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest);
- }
- return true;
-}
-
-CreatureAI* GetAI_npc_rinji(Creature* pCreature)
-{
- return new npc_rinjiAI(pCreature);
-}
-
-void AddSC_hinterlands()
-{
- Script* newscript;
-
- newscript = new Script;
- newscript->Name = "npc_00x09hl";
- newscript->GetAI = &GetAI_npc_00x09hl;
- newscript->pQuestAccept = &QuestAccept_npc_00x09hl;
- newscript->RegisterSelf();
-
- newscript = new Script;
- newscript->Name = "npc_rinji";
- newscript->GetAI = &GetAI_npc_rinji;
- newscript->pQuestAccept = &QuestAccept_npc_rinji;
- newscript->RegisterSelf();
-}