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-rw-r--r--src/scripts/eastern_kingdoms/westfall.cpp263
1 files changed, 0 insertions, 263 deletions
diff --git a/src/scripts/eastern_kingdoms/westfall.cpp b/src/scripts/eastern_kingdoms/westfall.cpp
deleted file mode 100644
index 6f2f439f7fb..00000000000
--- a/src/scripts/eastern_kingdoms/westfall.cpp
+++ /dev/null
@@ -1,263 +0,0 @@
-/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-/* ScriptData
-SDName: Westfall
-SD%Complete: 90
-SDComment: Quest support: 155, 1651
-SDCategory: Westfall
-EndScriptData */
-
-/* ContentData
-npc_daphne_stilwell
-npc_defias_traitor
-EndContentData */
-
-#include "ScriptedPch.h"
-#include "ScriptedEscortAI.h"
-
-/*######
-## npc_daphne_stilwell
-######*/
-
-enum eEnums
-{
- SAY_DS_START = -1000293,
- SAY_DS_DOWN_1 = -1000294,
- SAY_DS_DOWN_2 = -1000295,
- SAY_DS_DOWN_3 = -1000296,
- SAY_DS_PROLOGUE = -1000297,
-
- SPELL_SHOOT = 6660,
- QUEST_TOME_VALOR = 1651,
- NPC_DEFIAS_RAIDER = 6180,
- EQUIP_ID_RIFLE = 2511
-};
-
-struct npc_daphne_stilwellAI : public npc_escortAI
-{
- npc_daphne_stilwellAI(Creature* pCreature) : npc_escortAI(pCreature) {}
-
- uint32 uiWPHolder;
- uint32 uiShootTimer;
-
- void Reset()
- {
- if (HasEscortState(STATE_ESCORT_ESCORTING))
- {
- switch(uiWPHolder)
- {
- case 7: DoScriptText(SAY_DS_DOWN_1, me); break;
- case 8: DoScriptText(SAY_DS_DOWN_2, me); break;
- case 9: DoScriptText(SAY_DS_DOWN_3, me); break;
- }
- }
- else
- uiWPHolder = 0;
-
- uiShootTimer = 0;
- }
-
- void WaypointReached(uint32 uiPoint)
- {
- Player* pPlayer = GetPlayerForEscort();
-
- if (!pPlayer)
- return;
-
- uiWPHolder = uiPoint;
-
- switch(uiPoint)
- {
- case 4:
- SetEquipmentSlots(false, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE, EQUIP_ID_RIFLE);
- me->SetSheath(SHEATH_STATE_RANGED);
- me->HandleEmoteCommand(EMOTE_STATE_USESTANDING_NOSHEATHE);
- break;
- case 7:
- me->SummonCreature(NPC_DEFIAS_RAIDER, -11450.836, 1569.755, 54.267, 4.230, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
- me->SummonCreature(NPC_DEFIAS_RAIDER, -11449.697, 1569.124, 54.421, 4.206, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
- me->SummonCreature(NPC_DEFIAS_RAIDER, -11448.237, 1568.307, 54.620, 4.206, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
- break;
- case 8:
- me->SetSheath(SHEATH_STATE_RANGED);
- me->SummonCreature(NPC_DEFIAS_RAIDER, -11450.836, 1569.755, 54.267, 4.230, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
- me->SummonCreature(NPC_DEFIAS_RAIDER, -11449.697, 1569.124, 54.421, 4.206, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
- me->SummonCreature(NPC_DEFIAS_RAIDER, -11448.237, 1568.307, 54.620, 4.206, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
- me->SummonCreature(NPC_DEFIAS_RAIDER, -11448.037, 1570.213, 54.961, 4.283, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
- break;
- case 9:
- me->SetSheath(SHEATH_STATE_RANGED);
- me->SummonCreature(NPC_DEFIAS_RAIDER, -11450.836, 1569.755, 54.267, 4.230, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
- me->SummonCreature(NPC_DEFIAS_RAIDER, -11449.697, 1569.124, 54.421, 4.206, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
- me->SummonCreature(NPC_DEFIAS_RAIDER, -11448.237, 1568.307, 54.620, 4.206, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
- me->SummonCreature(NPC_DEFIAS_RAIDER, -11448.037, 1570.213, 54.961, 4.283, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
- me->SummonCreature(NPC_DEFIAS_RAIDER, -11449.018, 1570.738, 54.828, 4.220, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
- break;
- case 10:
- SetRun(false);
- break;
- case 11:
- DoScriptText(SAY_DS_PROLOGUE, me);
- break;
- case 13:
- SetEquipmentSlots(true);
- me->SetSheath(SHEATH_STATE_UNARMED);
- me->HandleEmoteCommand(EMOTE_STATE_USESTANDING_NOSHEATHE);
- break;
- case 17:
- pPlayer->GroupEventHappens(QUEST_TOME_VALOR, me);
- break;
- }
- }
-
- void AttackStart(Unit* pWho)
- {
- if (!pWho)
- return;
-
- if (me->Attack(pWho, false))
- {
- me->AddThreat(pWho, 0.0f);
- me->SetInCombatWith(pWho);
- pWho->SetInCombatWith(me);
-
- me->GetMotionMaster()->MoveChase(pWho, 30.0f);
- }
- }
-
- void JustSummoned(Creature* pSummoned)
- {
- pSummoned->AI()->AttackStart(me);
- }
-
- void Update(const uint32 diff)
- {
- npc_escortAI::UpdateAI(diff);
-
- if (!UpdateVictim())
- return;
-
- if (uiShootTimer <= diff)
- {
- uiShootTimer = 1500;
-
- if (!me->IsWithinDist(me->getVictim(), ATTACK_DISTANCE))
- DoCast(me->getVictim(), SPELL_SHOOT);
- } else uiShootTimer -= diff;
- }
-};
-
-bool QuestAccept_npc_daphne_stilwell(Player* pPlayer, Creature* pCreature, const Quest* pQuest)
-{
- if (pQuest->GetQuestId() == QUEST_TOME_VALOR)
- {
- DoScriptText(SAY_DS_START, pCreature);
-
- if (npc_escortAI* pEscortAI = CAST_AI(npc_daphne_stilwellAI, pCreature->AI()))
- pEscortAI->Start(true, true, pPlayer->GetGUID());
- }
-
- return true;
-}
-
-CreatureAI* GetAI_npc_daphne_stilwell(Creature* pCreature)
-{
- return new npc_daphne_stilwellAI(pCreature);
-}
-
-/*######
-## npc_defias_traitor
-######*/
-
-#define SAY_START -1000101
-#define SAY_PROGRESS -1000102
-#define SAY_END -1000103
-#define SAY_AGGRO_1 -1000104
-#define SAY_AGGRO_2 -1000105
-
-#define QUEST_DEFIAS_BROTHERHOOD 155
-
-struct npc_defias_traitorAI : public npc_escortAI
-{
- npc_defias_traitorAI(Creature *c) : npc_escortAI(c) { Reset(); }
-
- void WaypointReached(uint32 i)
- {
- Player* pPlayer = GetPlayerForEscort();
-
- if (!pPlayer)
- return;
-
- switch (i)
- {
- case 35:
- SetRun(false);
- break;
- case 36:
- DoScriptText(SAY_PROGRESS, me, pPlayer);
- break;
- case 44:
- DoScriptText(SAY_END, me, pPlayer);
- {
- if (pPlayer)
- pPlayer->GroupEventHappens(QUEST_DEFIAS_BROTHERHOOD,me);
- }
- break;
- }
- }
- void EnterCombat(Unit* who)
- {
- DoScriptText(RAND(SAY_AGGRO_1,SAY_AGGRO_2), me, who);
- }
-
- void Reset() {}
-};
-
-bool QuestAccept_npc_defias_traitor(Player* pPlayer, Creature* pCreature, Quest const* quest)
-{
- if (quest->GetQuestId() == QUEST_DEFIAS_BROTHERHOOD)
- {
- if (npc_escortAI* pEscortAI = CAST_AI(npc_defias_traitorAI, pCreature->AI()))
- pEscortAI->Start(true, true, pPlayer->GetGUID());
-
- DoScriptText(SAY_START, pCreature, pPlayer);
- }
-
- return true;
-}
-
-CreatureAI* GetAI_npc_defias_traitor(Creature* pCreature)
-{
- return new npc_defias_traitorAI(pCreature);
-}
-
-void AddSC_westfall()
-{
- Script *newscript;
-
- newscript = new Script;
- newscript->Name = "npc_daphne_stilwell";
- newscript->GetAI = &GetAI_npc_daphne_stilwell;
- newscript->pQuestAccept = &QuestAccept_npc_daphne_stilwell;
- newscript->RegisterSelf();
-
- newscript = new Script;
- newscript->Name = "npc_defias_traitor";
- newscript->GetAI = &GetAI_npc_defias_traitor;
- newscript->pQuestAccept = &QuestAccept_npc_defias_traitor;
- newscript->RegisterSelf();
-}