diff options
Diffstat (limited to 'src/scripts/eastern_kingdoms/westfall.cpp')
-rw-r--r-- | src/scripts/eastern_kingdoms/westfall.cpp | 70 |
1 files changed, 35 insertions, 35 deletions
diff --git a/src/scripts/eastern_kingdoms/westfall.cpp b/src/scripts/eastern_kingdoms/westfall.cpp index 82d49e09851..6f2f439f7fb 100644 --- a/src/scripts/eastern_kingdoms/westfall.cpp +++ b/src/scripts/eastern_kingdoms/westfall.cpp @@ -60,9 +60,9 @@ struct npc_daphne_stilwellAI : public npc_escortAI { switch(uiWPHolder) { - case 7: DoScriptText(SAY_DS_DOWN_1, m_creature); break; - case 8: DoScriptText(SAY_DS_DOWN_2, m_creature); break; - case 9: DoScriptText(SAY_DS_DOWN_3, m_creature); break; + case 7: DoScriptText(SAY_DS_DOWN_1, me); break; + case 8: DoScriptText(SAY_DS_DOWN_2, me); break; + case 9: DoScriptText(SAY_DS_DOWN_3, me); break; } } else @@ -84,42 +84,42 @@ struct npc_daphne_stilwellAI : public npc_escortAI { case 4: SetEquipmentSlots(false, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE, EQUIP_ID_RIFLE); - m_creature->SetSheath(SHEATH_STATE_RANGED); - m_creature->HandleEmoteCommand(EMOTE_STATE_USESTANDING_NOSHEATHE); + me->SetSheath(SHEATH_STATE_RANGED); + me->HandleEmoteCommand(EMOTE_STATE_USESTANDING_NOSHEATHE); break; case 7: - m_creature->SummonCreature(NPC_DEFIAS_RAIDER, -11450.836, 1569.755, 54.267, 4.230, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); - m_creature->SummonCreature(NPC_DEFIAS_RAIDER, -11449.697, 1569.124, 54.421, 4.206, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); - m_creature->SummonCreature(NPC_DEFIAS_RAIDER, -11448.237, 1568.307, 54.620, 4.206, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); + me->SummonCreature(NPC_DEFIAS_RAIDER, -11450.836, 1569.755, 54.267, 4.230, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); + me->SummonCreature(NPC_DEFIAS_RAIDER, -11449.697, 1569.124, 54.421, 4.206, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); + me->SummonCreature(NPC_DEFIAS_RAIDER, -11448.237, 1568.307, 54.620, 4.206, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); break; case 8: - m_creature->SetSheath(SHEATH_STATE_RANGED); - m_creature->SummonCreature(NPC_DEFIAS_RAIDER, -11450.836, 1569.755, 54.267, 4.230, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); - m_creature->SummonCreature(NPC_DEFIAS_RAIDER, -11449.697, 1569.124, 54.421, 4.206, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); - m_creature->SummonCreature(NPC_DEFIAS_RAIDER, -11448.237, 1568.307, 54.620, 4.206, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); - m_creature->SummonCreature(NPC_DEFIAS_RAIDER, -11448.037, 1570.213, 54.961, 4.283, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); + me->SetSheath(SHEATH_STATE_RANGED); + me->SummonCreature(NPC_DEFIAS_RAIDER, -11450.836, 1569.755, 54.267, 4.230, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); + me->SummonCreature(NPC_DEFIAS_RAIDER, -11449.697, 1569.124, 54.421, 4.206, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); + me->SummonCreature(NPC_DEFIAS_RAIDER, -11448.237, 1568.307, 54.620, 4.206, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); + me->SummonCreature(NPC_DEFIAS_RAIDER, -11448.037, 1570.213, 54.961, 4.283, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); break; case 9: - m_creature->SetSheath(SHEATH_STATE_RANGED); - m_creature->SummonCreature(NPC_DEFIAS_RAIDER, -11450.836, 1569.755, 54.267, 4.230, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); - m_creature->SummonCreature(NPC_DEFIAS_RAIDER, -11449.697, 1569.124, 54.421, 4.206, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); - m_creature->SummonCreature(NPC_DEFIAS_RAIDER, -11448.237, 1568.307, 54.620, 4.206, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); - m_creature->SummonCreature(NPC_DEFIAS_RAIDER, -11448.037, 1570.213, 54.961, 4.283, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); - m_creature->SummonCreature(NPC_DEFIAS_RAIDER, -11449.018, 1570.738, 54.828, 4.220, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); + me->SetSheath(SHEATH_STATE_RANGED); + me->SummonCreature(NPC_DEFIAS_RAIDER, -11450.836, 1569.755, 54.267, 4.230, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); + me->SummonCreature(NPC_DEFIAS_RAIDER, -11449.697, 1569.124, 54.421, 4.206, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); + me->SummonCreature(NPC_DEFIAS_RAIDER, -11448.237, 1568.307, 54.620, 4.206, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); + me->SummonCreature(NPC_DEFIAS_RAIDER, -11448.037, 1570.213, 54.961, 4.283, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); + me->SummonCreature(NPC_DEFIAS_RAIDER, -11449.018, 1570.738, 54.828, 4.220, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); break; case 10: SetRun(false); break; case 11: - DoScriptText(SAY_DS_PROLOGUE, m_creature); + DoScriptText(SAY_DS_PROLOGUE, me); break; case 13: SetEquipmentSlots(true); - m_creature->SetSheath(SHEATH_STATE_UNARMED); - m_creature->HandleEmoteCommand(EMOTE_STATE_USESTANDING_NOSHEATHE); + me->SetSheath(SHEATH_STATE_UNARMED); + me->HandleEmoteCommand(EMOTE_STATE_USESTANDING_NOSHEATHE); break; case 17: - pPlayer->GroupEventHappens(QUEST_TOME_VALOR, m_creature); + pPlayer->GroupEventHappens(QUEST_TOME_VALOR, me); break; } } @@ -129,19 +129,19 @@ struct npc_daphne_stilwellAI : public npc_escortAI if (!pWho) return; - if (m_creature->Attack(pWho, false)) + if (me->Attack(pWho, false)) { - m_creature->AddThreat(pWho, 0.0f); - m_creature->SetInCombatWith(pWho); - pWho->SetInCombatWith(m_creature); + me->AddThreat(pWho, 0.0f); + me->SetInCombatWith(pWho); + pWho->SetInCombatWith(me); - m_creature->GetMotionMaster()->MoveChase(pWho, 30.0f); + me->GetMotionMaster()->MoveChase(pWho, 30.0f); } } void JustSummoned(Creature* pSummoned) { - pSummoned->AI()->AttackStart(m_creature); + pSummoned->AI()->AttackStart(me); } void Update(const uint32 diff) @@ -155,8 +155,8 @@ struct npc_daphne_stilwellAI : public npc_escortAI { uiShootTimer = 1500; - if (!m_creature->IsWithinDist(m_creature->getVictim(), ATTACK_DISTANCE)) - DoCast(m_creature->getVictim(), SPELL_SHOOT); + if (!me->IsWithinDist(me->getVictim(), ATTACK_DISTANCE)) + DoCast(me->getVictim(), SPELL_SHOOT); } else uiShootTimer -= diff; } }; @@ -208,20 +208,20 @@ struct npc_defias_traitorAI : public npc_escortAI SetRun(false); break; case 36: - DoScriptText(SAY_PROGRESS, m_creature, pPlayer); + DoScriptText(SAY_PROGRESS, me, pPlayer); break; case 44: - DoScriptText(SAY_END, m_creature, pPlayer); + DoScriptText(SAY_END, me, pPlayer); { if (pPlayer) - pPlayer->GroupEventHappens(QUEST_DEFIAS_BROTHERHOOD,m_creature); + pPlayer->GroupEventHappens(QUEST_DEFIAS_BROTHERHOOD,me); } break; } } void EnterCombat(Unit* who) { - DoScriptText(RAND(SAY_AGGRO_1,SAY_AGGRO_2), m_creature, who); + DoScriptText(RAND(SAY_AGGRO_1,SAY_AGGRO_2), me, who); } void Reset() {} |