diff options
Diffstat (limited to 'src/scripts/examples')
| -rw-r--r-- | src/scripts/examples/example_creature.cpp | 292 | ||||
| -rw-r--r-- | src/scripts/examples/example_escort.cpp | 229 | ||||
| -rw-r--r-- | src/scripts/examples/example_gossip_codebox.cpp | 99 | ||||
| -rw-r--r-- | src/scripts/examples/example_misc.cpp | 69 |
4 files changed, 0 insertions, 689 deletions
diff --git a/src/scripts/examples/example_creature.cpp b/src/scripts/examples/example_creature.cpp deleted file mode 100644 index 856b680e2e6..00000000000 --- a/src/scripts/examples/example_creature.cpp +++ /dev/null @@ -1,292 +0,0 @@ -/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -/* ScriptData -SDName: Example_Creature -SD%Complete: 100 -SDComment: Short custom scripting example -SDCategory: Script Examples -EndScriptData */ - -#include "ScriptedPch.h" - -// **** This script is designed as an example for others to build on **** -// **** Please modify whatever you'd like to as this script is only for developement **** - -// **** Script Info **** -// This script is written in a way that it can be used for both friendly and hostile monsters -// Its primary purpose is to show just how much you can really do with scripts -// I recommend trying it out on both an agressive NPC and on friendly npc - -// **** Quick Info **** -// Functions with Handled Function marked above them are functions that are called automatically by the core -// Functions that are marked Custom Function are functions I've created to simplify code - -enum Yells -{ - //List of text id's. The text is stored in database, also in a localized version - //(if translation not exist for the textId, default english text will be used) - //Not required to define in this way, but simplify if changes are needed. - SAY_AGGRO = -1999900, - SAY_RANDOM_0 = -1999901, - SAY_RANDOM_1 = -1999902, - SAY_RANDOM_2 = -1999903, - SAY_RANDOM_3 = -1999904, - SAY_RANDOM_4 = -1999905, - SAY_BERSERK = -1999906, - SAY_PHASE = -1999907, - SAY_DANCE = -1999908, - SAY_SALUTE = -1999909, - SAY_EVADE = -1999910, -}; - -enum Spells -{ - // List of spells. - // Not required to define them in this way, but will make it easier to maintain in case spellId change - SPELL_BUFF = 25661, - SPELL_ONE = 12555, - SPELL_ONE_ALT = 24099, - SPELL_TWO = 10017, - SPELL_THREE = 26027, - SPELL_FRENZY = 23537, - SPELL_BERSERK = 32965, -}; - -enum eEnums -{ - // any other constants - FACTION_WORGEN = 24 -}; - -//List of gossip item texts. Items will appear in the gossip window. -#define GOSSIP_ITEM "I'm looking for a fight" - -struct example_creatureAI : public ScriptedAI -{ - //*** HANDLED FUNCTION *** - //This is the constructor, called only once when the Creature is first created - example_creatureAI(Creature *c) : ScriptedAI(c) {} - - //*** CUSTOM VARIABLES **** - //These variables are for use only by this individual script. - //Nothing else will ever call them but us. - - uint32 m_uiSayTimer; // Timer for random chat - uint32 m_uiRebuffTimer; // Timer for rebuffing - uint32 m_uiSpell1Timer; // Timer for spell 1 when in combat - uint32 m_uiSpell2Timer; // Timer for spell 1 when in combat - uint32 m_uiSpell3Timer; // Timer for spell 1 when in combat - uint32 m_uiBeserkTimer; // Timer until we go into Beserk (enraged) mode - uint32 m_uiPhase; // The current battle phase we are in - uint32 m_uiPhaseTimer; // Timer until phase transition - - //*** HANDLED FUNCTION *** - //This is called after spawn and whenever the core decides we need to evade - void Reset() - { - m_uiPhase = 1; // Start in phase 1 - m_uiPhaseTimer = 60000; // 60 seconds - m_uiSpell1Timer = 5000; // 5 seconds - m_uiSpell2Timer = urand(10000,20000); // between 10 and 20 seconds - m_uiSpell3Timer = 19000; // 19 seconds - m_uiBeserkTimer = 120000; // 2 minutes - - me->RestoreFaction(); - } - - //*** HANDLED FUNCTION *** - // Enter Combat called once per combat - void EnterCombat(Unit* pWho) - { - //Say some stuff - DoScriptText(SAY_AGGRO, me, pWho); - } - - //*** HANDLED FUNCTION *** - // Attack Start is called when victim change (including at start of combat) - // By default, attack pWho and start movement toward the victim. - //void AttackStart(Unit* pWho) - //{ - // ScriptedAI::AttackStart(pWho); - //} - - //*** HANDLED FUNCTION *** - // Called when going out of combat. Reset is called just after. - void EnterEvadeMode() - { - DoScriptText(SAY_EVADE, me); - } - - //*** HANDLED FUNCTION *** - //Our Receive emote function - void ReceiveEmote(Player* /*pPlayer*/, uint32 uiTextEmote) - { - me->HandleEmoteCommand(uiTextEmote); - - switch(uiTextEmote) - { - case TEXTEMOTE_DANCE: - DoScriptText(SAY_DANCE, me); - break; - case TEXTEMOTE_SALUTE: - DoScriptText(SAY_SALUTE, me); - break; - } - } - - //*** HANDLED FUNCTION *** - //Update AI is called Every single map update (roughly once every 50ms if a player is within the grid) - void UpdateAI(const uint32 uiDiff) - { - //Out of combat timers - if (!me->getVictim()) - { - //Random Say timer - if (m_uiSayTimer <= uiDiff) - { - //Random switch between 5 outcomes - DoScriptText(RAND(SAY_RANDOM_0,SAY_RANDOM_1,SAY_RANDOM_2,SAY_RANDOM_3,SAY_RANDOM_4), me); - - m_uiSayTimer = 45000; //Say something agian in 45 seconds - } - else - m_uiSayTimer -= uiDiff; - - //Rebuff timer - if (m_uiRebuffTimer <= uiDiff) - { - DoCast(me, SPELL_BUFF); - m_uiRebuffTimer = 900000; //Rebuff agian in 15 minutes - } - else - m_uiRebuffTimer -= uiDiff; - } - - //Return since we have no target - if (!UpdateVictim()) - return; - - //Spell 1 timer - if (m_uiSpell1Timer <= uiDiff) - { - //Cast spell one on our current target. - if (rand()%50 > 10) - DoCast(me->getVictim(), SPELL_ONE_ALT); - else if (me->IsWithinDist(me->getVictim(), 25.0f)) - DoCast(me->getVictim(), SPELL_ONE); - - m_uiSpell1Timer = 5000; - } - else - m_uiSpell1Timer -= uiDiff; - - //Spell 2 timer - if (m_uiSpell2Timer <= uiDiff) - { - //Cast spell two on our current target. - DoCast(me->getVictim(), SPELL_TWO); - m_uiSpell2Timer = 37000; - } - else - m_uiSpell2Timer -= uiDiff; - - //Beserk timer - if (m_uiPhase > 1) - { - //Spell 3 timer - if (m_uiSpell3Timer <= uiDiff) - { - //Cast spell one on our current target. - DoCast(me->getVictim(), SPELL_THREE); - - m_uiSpell3Timer = 19000; - } - else - m_uiSpell3Timer -= uiDiff; - - if (m_uiBeserkTimer <= uiDiff) - { - //Say our line then cast uber death spell - DoScriptText(SAY_BERSERK, me, me->getVictim()); - DoCast(me->getVictim(), SPELL_BERSERK); - - //Cast our beserk spell agian in 12 seconds if we didn't kill everyone - m_uiBeserkTimer = 12000; - } - else - m_uiBeserkTimer -= uiDiff; - } - else if (m_uiPhase == 1) //Phase timer - { - if (m_uiPhaseTimer <= uiDiff) - { - //Go to next phase - ++m_uiPhase; - DoScriptText(SAY_PHASE, me); - DoCast(me, SPELL_FRENZY); - } - else - m_uiPhaseTimer -= uiDiff; - } - - DoMeleeAttackIfReady(); - } -}; - -//This is the GetAI method used by all scripts that involve AI -//It is called every time a new Creature using this script is created -CreatureAI* GetAI_example_creature(Creature* pCreature) -{ - return new example_creatureAI (pCreature); -} - -//This function is called when the player clicks an option on the gossip menu -bool GossipSelect_example_creature(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) -{ - if (uiAction == GOSSIP_ACTION_INFO_DEF+1) - { - pPlayer->CLOSE_GOSSIP_MENU(); - //Set our faction to hostile towards all - pCreature->setFaction(FACTION_WORGEN); - pCreature->AI()->AttackStart(pPlayer); - } - - return true; -} - -//This function is called when the player opens the gossip menu -bool GossipHello_example_creature(Player* pPlayer, Creature* pCreature) -{ - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - pPlayer->SEND_GOSSIP_MENU(907, pCreature->GetGUID()); - - return true; -} - -//This is the actual function called only once durring InitScripts() -//It must define all handled functions that are to be run in this script -void AddSC_example_creature() -{ - Script* newscript; - - newscript = new Script; - newscript->Name = "example_creature"; - newscript->GetAI = &GetAI_example_creature; - newscript->pGossipHello = &GossipHello_example_creature; - newscript->pGossipSelect = &GossipSelect_example_creature; - newscript->RegisterSelf(); -} diff --git a/src/scripts/examples/example_escort.cpp b/src/scripts/examples/example_escort.cpp deleted file mode 100644 index bf2b454bf8e..00000000000 --- a/src/scripts/examples/example_escort.cpp +++ /dev/null @@ -1,229 +0,0 @@ -/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -/* ScriptData -SDName: Example_Escort -SD%Complete: 100 -SDComment: Script used for testing escortAI -SDCategory: Script Examples -EndScriptData */ - -#include "ScriptedPch.h" -#include "ScriptedEscortAI.h" - -enum eEnums -{ - NPC_FELBOAR = 21878, - - SPELL_DEATH_COIL = 33130, - SPELL_ELIXIR_OF_FORTITUDE = 3593, - SPELL_BLUE_FIREWORK = 11540, - - SAY_AGGRO1 = -1999910, - SAY_AGGRO2 = -1999911, - SAY_WP_1 = -1999912, - SAY_WP_2 = -1999913, - SAY_WP_3 = -1999914, - SAY_WP_4 = -1999915, - SAY_DEATH_1 = -1999916, - SAY_DEATH_2 = -1999917, - SAY_DEATH_3 = -1999918, - SAY_SPELL = -1999919, - SAY_RAND_1 = -1999920, - SAY_RAND_2 = -1999921 -}; - -#define GOSSIP_ITEM_1 "Click to Test Escort(Attack, Run)" -#define GOSSIP_ITEM_2 "Click to Test Escort(NoAttack, Walk)" -#define GOSSIP_ITEM_3 "Click to Test Escort(NoAttack, Run)" - -struct example_escortAI : public npc_escortAI -{ - // CreatureAI functions - example_escortAI(Creature* pCreature) : npc_escortAI(pCreature) { } - - uint32 m_uiDeathCoilTimer; - uint32 m_uiChatTimer; - - void JustSummoned(Creature* pSummoned) - { - pSummoned->AI()->AttackStart(me); - } - - // Pure Virtual Functions (Have to be implemented) - void WaypointReached(uint32 uiWP) - { - switch (uiWP) - { - case 1: - DoScriptText(SAY_WP_1, me); - break; - case 3: - DoScriptText(SAY_WP_2, me); - me->SummonCreature(NPC_FELBOAR, me->GetPositionX()+5.0f, me->GetPositionY()+7.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 3000); - break; - case 4: - if (Player* pPlayer = GetPlayerForEscort()) - { - //pTmpPlayer is the target of the text - DoScriptText(SAY_WP_3, me, pPlayer); - //pTmpPlayer is the source of the text - DoScriptText(SAY_WP_4, pPlayer); - } - break; - } - } - - void EnterCombat(Unit* /*pWho*/) - { - if (HasEscortState(STATE_ESCORT_ESCORTING)) - { - if (Player* pPlayer = GetPlayerForEscort()) - DoScriptText(SAY_AGGRO1, me, pPlayer); - } - else - DoScriptText(SAY_AGGRO2, me); - } - - void Reset() - { - m_uiDeathCoilTimer = 4000; - m_uiChatTimer = 4000; - } - - void JustDied(Unit* pKiller) - { - if (HasEscortState(STATE_ESCORT_ESCORTING)) - { - if (Player* pPlayer = GetPlayerForEscort()) - { - // not a likely case, code here for the sake of example - if (pKiller == me) - { - DoScriptText(SAY_DEATH_1, me, pPlayer); - } - else - DoScriptText(SAY_DEATH_2, me, pPlayer); - } - } - else - DoScriptText(SAY_DEATH_3, me); - } - - void UpdateAI(const uint32 uiDiff) - { - //Must update npc_escortAI - npc_escortAI::UpdateAI(uiDiff); - - //Combat check - if (me->getVictim()) - { - if (m_uiDeathCoilTimer <= uiDiff) - { - DoScriptText(SAY_SPELL, me); - DoCast(me->getVictim(), SPELL_DEATH_COIL, false); - m_uiDeathCoilTimer = 4000; - } - else - m_uiDeathCoilTimer -= uiDiff; - } - else - { - //Out of combat but being escorted - if (HasEscortState(STATE_ESCORT_ESCORTING)) - { - if (m_uiChatTimer <= uiDiff) - { - if (me->HasAura(SPELL_ELIXIR_OF_FORTITUDE, 0)) - { - DoScriptText(SAY_RAND_1, me); - DoCast(me, SPELL_BLUE_FIREWORK, false); - } - else - { - DoScriptText(SAY_RAND_2, me); - DoCast(me, SPELL_ELIXIR_OF_FORTITUDE, false); - } - - m_uiChatTimer = 12000; - } - else - m_uiChatTimer -= uiDiff; - } - } - } -}; - -CreatureAI* GetAI_example_escort(Creature* pCreature) -{ - return new example_escortAI(pCreature); -} - -bool GossipHello_example_escort(Player* pPlayer, Creature* pCreature) -{ - pPlayer->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID()); - pPlayer->PrepareGossipMenu(pCreature, 0); - - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); - - pPlayer->SendPreparedGossip(pCreature); - - return true; -} - -bool GossipSelect_example_escort(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) -{ - npc_escortAI* pEscortAI = CAST_AI(example_escortAI, pCreature->AI()); - - switch(uiAction) - { - case GOSSIP_ACTION_INFO_DEF+1: - pPlayer->CLOSE_GOSSIP_MENU(); - - if (pEscortAI) - pEscortAI->Start(true, true, pPlayer->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+2: - pPlayer->CLOSE_GOSSIP_MENU(); - - if (pEscortAI) - pEscortAI->Start(false, false, pPlayer->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+3: - pPlayer->CLOSE_GOSSIP_MENU(); - - if (pEscortAI) - pEscortAI->Start(false, true, pPlayer->GetGUID()); - break; - default: - return false; // nothing defined -> trinity core handling - } - - return true; // no default handling -> prevent trinity core handling -} - -void AddSC_example_escort() -{ - Script *newscript; - newscript = new Script; - newscript->Name = "example_escort"; - newscript->GetAI = &GetAI_example_escort; - newscript->pGossipHello = &GossipHello_example_escort; - newscript->pGossipSelect = &GossipSelect_example_escort; - newscript->RegisterSelf(); -} diff --git a/src/scripts/examples/example_gossip_codebox.cpp b/src/scripts/examples/example_gossip_codebox.cpp deleted file mode 100644 index e208722784a..00000000000 --- a/src/scripts/examples/example_gossip_codebox.cpp +++ /dev/null @@ -1,99 +0,0 @@ -/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -/* ScriptData -SDName: Example_Gossip_Codebox -SD%Complete: 100 -SDComment: Show a codebox in gossip option -SDCategory: Script Examples -EndScriptData */ - -#include "ScriptedPch.h" -#include <cstring> - -enum eEnums -{ - SPELL_POLYMORPH = 12826, - SPELL_MARK_OF_THE_WILD = 26990, - - SAY_NOT_INTERESTED = -1999922, - SAY_WRONG = -1999923, - SAY_CORRECT = -1999924 -}; - -#define GOSSIP_ITEM_1 "A quiz: what's your name?" -#define GOSSIP_ITEM_2 "I'm not interested" - -//This function is called when the player opens the gossip menubool -bool GossipHello_example_gossip_codebox(Player* pPlayer, Creature* pCreature) -{ - pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1, "", 0, true); - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - - pPlayer->PlayerTalkClass->SendGossipMenu(907, pCreature->GetGUID()); - - return true; -} - -//This function is called when the player clicks an option on the gossip menubool -bool GossipSelect_example_gossip_codebox(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) -{ - if (uiAction == GOSSIP_ACTION_INFO_DEF+2) - { - DoScriptText(SAY_NOT_INTERESTED, pCreature); - pPlayer->CLOSE_GOSSIP_MENU(); - } - - return true; -} - -bool GossipSelectWithCode_example_gossip_codebox(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction, const char* sCode) -{ - if (uiSender == GOSSIP_SENDER_MAIN) - { - switch (uiAction) - { - case GOSSIP_ACTION_INFO_DEF+1: - if (std::strcmp(sCode, pPlayer->GetName()) != 0) - { - DoScriptText(SAY_WRONG, pCreature); - pCreature->CastSpell(pPlayer, SPELL_POLYMORPH, true); - } - else - { - DoScriptText(SAY_CORRECT, pCreature); - pCreature->CastSpell(pPlayer, SPELL_MARK_OF_THE_WILD, true); - } - pPlayer->CLOSE_GOSSIP_MENU(); - - return true; - } - } - - return false; -} - -void AddSC_example_gossip_codebox() -{ - Script* newscript; - - newscript = new Script; - newscript->Name = "example_gossip_codebox"; - newscript->pGossipHello = &GossipHello_example_gossip_codebox; - newscript->pGossipSelect = &GossipSelect_example_gossip_codebox; - newscript->pGossipSelectWithCode = &GossipSelectWithCode_example_gossip_codebox; - newscript->RegisterSelf(); -} diff --git a/src/scripts/examples/example_misc.cpp b/src/scripts/examples/example_misc.cpp deleted file mode 100644 index 3c96cc0bae7..00000000000 --- a/src/scripts/examples/example_misc.cpp +++ /dev/null @@ -1,69 +0,0 @@ -/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -/* ScriptData -SDName: Example_Misc -SD%Complete: 100 -SDComment: Item, Areatrigger and other small code examples -SDCategory: Script Examples -EndScriptData */ - -#include "ScriptedPch.h" -#include "ScriptMgr.h" - -enum eSay -{ - SAY_HI = -1999925 -}; - -bool AT_example_areatrigger(Player* pPlayer, const AreaTriggerEntry * /*pAt*/) -{ - DoScriptText(SAY_HI, pPlayer); - return true; -} - -extern void LoadDatabase(); -bool ItemUse_example_item(Player* /*pPlayer*/, Item* /*pItem*/, SpellCastTargets const& /*scTargets*/) -{ - sScriptMgr.LoadDatabase(); - return true; -} - -bool GOHello_example_go_teleporter(Player* pPlayer, GameObject* /*pGo*/) -{ - pPlayer->TeleportTo(0, 1807.07f, 336.105f, 70.3975f, 0.0f); - return false; -} - -void AddSC_example_misc() -{ - Script* newscript; - - newscript = new Script; - newscript->Name = "example_areatrigger"; - newscript->pAreaTrigger = &AT_example_areatrigger; - newscript->RegisterSelf(); - - newscript = new Script; - newscript->Name = "example_item"; - newscript->pItemUse = &ItemUse_example_item; - newscript->RegisterSelf(); - - newscript = new Script; - newscript->Name = "example_go_teleporter"; - newscript->pGOHello = &GOHello_example_go_teleporter; - newscript->RegisterSelf(); -} |
