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-rw-r--r--src/scripts/kalimdor/ashenvale.cpp248
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diff --git a/src/scripts/kalimdor/ashenvale.cpp b/src/scripts/kalimdor/ashenvale.cpp
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+/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
+* This program is free software; you can redistribute it and/or modify
+* it under the terms of the GNU General Public License as published by
+* the Free Software Foundation; either version 2 of the License, or
+* (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+/* ScriptData
+SDName: Ashenvale
+SD%Complete: 70
+SDComment: Quest support: 6544, 6482
+SDCategory: Ashenvale Forest
+EndScriptData */
+
+/* ContentData
+npc_torek
+npc_ruul_snowhoof
+EndContentData */
+
+#include "ScriptedPch.h"
+#include "ScriptedEscortAI.h"
+
+/*####
+# npc_torek
+####*/
+
+#define SAY_READY -1000106
+#define SAY_MOVE -1000107
+#define SAY_PREPARE -1000108
+#define SAY_WIN -1000109
+#define SAY_END -1000110
+
+#define SPELL_REND 11977
+#define SPELL_THUNDERCLAP 8078
+
+#define QUEST_TOREK_ASSULT 6544
+
+#define ENTRY_SPLINTERTREE_RAIDER 12859
+#define ENTRY_DURIEL 12860
+#define ENTRY_SILVERWING_SENTINEL 12896
+#define ENTRY_SILVERWING_WARRIOR 12897
+
+struct TRINITY_DLL_DECL npc_torekAI : public npc_escortAI
+{
+ npc_torekAI(Creature *c) : npc_escortAI(c) {}
+
+ uint32 Rend_Timer;
+ uint32 Thunderclap_Timer;
+ bool Completed;
+
+ void WaypointReached(uint32 i)
+ {
+ Player* pPlayer = GetPlayerForEscort();
+
+ if (!pPlayer)
+ return;
+
+ switch (i)
+ {
+ case 1:
+ DoScriptText(SAY_MOVE, m_creature, pPlayer);
+ break;
+ case 8:
+ DoScriptText(SAY_PREPARE, m_creature, pPlayer);
+ break;
+ case 19:
+ //TODO: verify location and creatures amount.
+ m_creature->SummonCreature(ENTRY_DURIEL,1776.73,-2049.06,109.83,1.54,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,25000);
+ m_creature->SummonCreature(ENTRY_SILVERWING_SENTINEL,1774.64,-2049.41,109.83,1.40,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,25000);
+ m_creature->SummonCreature(ENTRY_SILVERWING_WARRIOR,1778.73,-2049.50,109.83,1.67,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,25000);
+ break;
+ case 20:
+ DoScriptText(SAY_WIN, m_creature, pPlayer);
+ Completed = true;
+ if (pPlayer)
+ pPlayer->GroupEventHappens(QUEST_TOREK_ASSULT, m_creature);
+ break;
+ case 21:
+ DoScriptText(SAY_END, m_creature, pPlayer);
+ break;
+ }
+ }
+
+ void Reset()
+ {
+ Rend_Timer = 5000;
+ Thunderclap_Timer = 8000;
+ Completed = false;
+ }
+
+ void EnterCombat(Unit* who)
+ {
+ }
+
+ void JustSummoned(Creature* summoned)
+ {
+ summoned->AI()->AttackStart(m_creature);
+ }
+
+ void UpdateAI(const uint32 diff)
+ {
+ npc_escortAI::UpdateAI(diff);
+
+ if (!UpdateVictim())
+ return;
+
+ if (Rend_Timer <= diff)
+ {
+ DoCast(m_creature->getVictim(), SPELL_REND);
+ Rend_Timer = 20000;
+ } else Rend_Timer -= diff;
+
+ if (Thunderclap_Timer <= diff)
+ {
+ DoCast(m_creature, SPELL_THUNDERCLAP);
+ Thunderclap_Timer = 30000;
+ } else Thunderclap_Timer -= diff;
+ }
+};
+
+bool QuestAccept_npc_torek(Player* pPlayer, Creature* pCreature, Quest const* quest)
+{
+ if (quest->GetQuestId() == QUEST_TOREK_ASSULT)
+ {
+ //TODO: find companions, make them follow Torek, at any time (possibly done by mangos/database in future?)
+ DoScriptText(SAY_READY, pCreature, pPlayer);
+ pCreature->setFaction(113);
+
+ if (npc_escortAI* pEscortAI = CAST_AI(npc_torekAI, pCreature->AI()))
+ pEscortAI->Start(true, true, pPlayer->GetGUID());
+ }
+
+ return true;
+}
+
+CreatureAI* GetAI_npc_torek(Creature* pCreature)
+{
+ return new npc_torekAI(pCreature);
+}
+
+/*####
+# npc_ruul_snowhoof
+####*/
+
+#define QUEST_FREEDOM_TO_RUUL 6482
+#define GO_CAGE 178147
+
+struct TRINITY_DLL_DECL npc_ruul_snowhoofAI : public npc_escortAI
+{
+ npc_ruul_snowhoofAI(Creature *c) : npc_escortAI(c) {}
+
+ void WaypointReached(uint32 i)
+ {
+ Player* pPlayer = GetPlayerForEscort();
+
+ if (!pPlayer)
+ return;
+
+ switch(i)
+ {
+ case 0: {
+ m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
+ GameObject* Cage = m_creature->FindNearestGameObject(GO_CAGE, 20);
+ if (Cage)
+ Cage->SetGoState(GO_STATE_ACTIVE);
+ break;}
+ case 13:
+ m_creature->SummonCreature(3922, 3449.218018, -587.825073, 174.978867, 4.714445, TEMPSUMMON_DEAD_DESPAWN, 60000);
+ m_creature->SummonCreature(3921, 3446.384521, -587.830872, 175.186279, 4.714445, TEMPSUMMON_DEAD_DESPAWN, 60000);
+ m_creature->SummonCreature(3926, 3444.218994, -587.835327, 175.380600, 4.714445, TEMPSUMMON_DEAD_DESPAWN, 60000);
+ break;
+ case 19:
+ m_creature->SummonCreature(3922, 3508.344482, -492.024261, 186.929031, 4.145029, TEMPSUMMON_DEAD_DESPAWN, 60000);
+ m_creature->SummonCreature(3921, 3506.265625, -490.531006, 186.740128, 4.239277, TEMPSUMMON_DEAD_DESPAWN, 60000);
+ m_creature->SummonCreature(3926, 3503.682373, -489.393799, 186.629684, 4.349232, TEMPSUMMON_DEAD_DESPAWN, 60000);
+ break;
+
+ case 21:{
+ if (pPlayer)
+ pPlayer->GroupEventHappens(QUEST_FREEDOM_TO_RUUL, m_creature);
+
+ break; }
+ }
+ }
+
+ void EnterCombat(Unit* who) {}
+
+ void Reset()
+ {
+ GameObject* Cage = m_creature->FindNearestGameObject(GO_CAGE, 20);
+ if (Cage)
+ Cage->SetGoState(GO_STATE_READY);
+ }
+
+ void JustSummoned(Creature* summoned)
+ {
+ summoned->AI()->AttackStart(m_creature);
+ }
+
+ void UpdateAI(const uint32 diff)
+ {
+ npc_escortAI::UpdateAI(diff);
+ }
+};
+
+bool QuestAccept_npc_ruul_snowhoof(Player* pPlayer, Creature* pCreature, Quest const* quest)
+{
+ if (quest->GetQuestId() == QUEST_FREEDOM_TO_RUUL)
+ {
+ pCreature->setFaction(113);
+
+ if (npc_escortAI* pEscortAI = CAST_AI(npc_ruul_snowhoofAI, (pCreature->AI())))
+ pEscortAI->Start(true, false, pPlayer->GetGUID());
+ }
+ return true;
+}
+
+CreatureAI* GetAI_npc_ruul_snowhoofAI(Creature* pCreature)
+{
+ return new npc_ruul_snowhoofAI(pCreature);
+}
+
+void AddSC_ashenvale()
+{
+ Script *newscript;
+
+ newscript = new Script;
+ newscript->Name = "npc_torek";
+ newscript->GetAI = &GetAI_npc_torek;
+ newscript->pQuestAccept = &QuestAccept_npc_torek;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name = "npc_ruul_snowhoof";
+ newscript->GetAI = &GetAI_npc_ruul_snowhoofAI;
+ newscript->pQuestAccept = &QuestAccept_npc_ruul_snowhoof;
+ newscript->RegisterSelf();
+}
+