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+/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/* ScriptData
+SDName: Icecrown
+SD%Complete: 100
+SDComment: Quest support: 12807
+SDCategory: Icecrown
+EndScriptData */
+
+/* ContentData
+npc_arete
+EndContentData */
+
+#include "ScriptedPch.h"
+
+/*######
+## npc_arete
+######*/
+
+#define GOSSIP_ARETE_ITEM1 "Lord-Commander, I would hear your tale."
+#define GOSSIP_ARETE_ITEM2 "<You nod slightly but do not complete the motion as the Lord-Commander narrows his eyes before he continues.>"
+#define GOSSIP_ARETE_ITEM3 "I thought that they now called themselves the Scarlet Onslaught?"
+#define GOSSIP_ARETE_ITEM4 "Where did the grand admiral go?"
+#define GOSSIP_ARETE_ITEM5 "That's fine. When do I start?"
+#define GOSSIP_ARETE_ITEM6 "Let's finish this!"
+#define GOSSIP_ARETE_ITEM7 "That's quite a tale, Lord-Commander."
+
+enum eArete
+{
+ GOSSIP_TEXTID_ARETE1 = 13525,
+ GOSSIP_TEXTID_ARETE2 = 13526,
+ GOSSIP_TEXTID_ARETE3 = 13527,
+ GOSSIP_TEXTID_ARETE4 = 13528,
+ GOSSIP_TEXTID_ARETE5 = 13529,
+ GOSSIP_TEXTID_ARETE6 = 13530,
+ GOSSIP_TEXTID_ARETE7 = 13531,
+
+ QUEST_THE_STORY_THUS_FAR = 12807
+};
+
+bool GossipHello_npc_arete(Player* pPlayer, Creature* pCreature)
+{
+ if (pCreature->isQuestGiver())
+ pPlayer->PrepareQuestMenu(pCreature->GetGUID());
+
+ if (pPlayer->GetQuestStatus(QUEST_THE_STORY_THUS_FAR) == QUEST_STATUS_INCOMPLETE)
+ {
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE1, pCreature->GetGUID());
+ return true;
+ }
+
+ pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
+ return true;
+}
+
+bool GossipSelect_npc_arete(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
+{
+ switch(uiAction)
+ {
+ case GOSSIP_ACTION_INFO_DEF+1:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE2, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+2:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE3, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+3:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
+ pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE4, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+4:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
+ pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE5, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+5:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
+ pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE6, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+6:
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
+ pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE7, pCreature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+7:
+ pPlayer->CLOSE_GOSSIP_MENU();
+ pPlayer->AreaExploredOrEventHappens(QUEST_THE_STORY_THUS_FAR);
+ break;
+ }
+
+ return true;
+}
+
+/*######
+## The Valiant's Challenge Quest 13699
+######*/
+
+bool GossipHello_valiant_challenge(Player* player, Creature* _Creature)
+{
+ if (player->GetQuestStatus(13699) == QUEST_STATUS_INCOMPLETE)
+ {
+ player->SummonCreature(30675, player->GetInnPosX(),player->GetInnPosY(),player->GetInnPosZ(),0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,1000000);
+ }
+ return true;
+}
+
+void AddSC_icecrown()
+{
+ Script *newscript;
+
+ newscript = new Script;
+ newscript->Name = "npc_arete";
+ newscript->pGossipHello = &GossipHello_npc_arete;
+ newscript->pGossipSelect = &GossipSelect_npc_arete;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name = "valiant_challenge";
+ newscript->pGossipHello = &GossipHello_valiant_challenge;
+ newscript->RegisterSelf();
+}