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Diffstat (limited to 'src/scripts/northrend/zuldrak.cpp')
-rw-r--r-- | src/scripts/northrend/zuldrak.cpp | 932 |
1 files changed, 932 insertions, 0 deletions
diff --git a/src/scripts/northrend/zuldrak.cpp b/src/scripts/northrend/zuldrak.cpp new file mode 100644 index 00000000000..d971c86a336 --- /dev/null +++ b/src/scripts/northrend/zuldrak.cpp @@ -0,0 +1,932 @@ +/* + * Copyright (C) 2009 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "ScriptedPch.h" +#include "ScriptedEscortAI.h" + +/*#### +## npc_drakuru_shackles +####*/ + +enum eDrakuruShackles +{ + SPELL_LEFT_CHAIN = 59951, + SPELL_RIGHT_CHAIN = 59952, + SPELL_UNLOCK_SHACKLE = 55083, + SPELL_FREE_RAGECLAW = 55223, + + NPC_RAGECLAW = 29686 +}; + +struct TRINITY_DLL_DECL npc_drakuru_shacklesAI : public ScriptedAI +{ + npc_drakuru_shacklesAI(Creature* pCreature) : ScriptedAI(pCreature) {} + + Unit* Rageclaw; + + void Reset() + { + Rageclaw = NULL; + m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + + float x, y, z; + m_creature->GetClosePoint(x, y, z, m_creature->GetObjectSize() / 3, 0.1f); + + if (Unit* summon = m_creature->SummonCreature(NPC_RAGECLAW, x, y, z, + 0, TEMPSUMMON_DEAD_DESPAWN, 1000)) + { + Rageclaw = summon; + LockRageclaw(); + } + } + + void LockRageclaw() + { + m_creature->SetInFront(Rageclaw); + Rageclaw->SetInFront(m_creature); + + DoCast(Rageclaw, SPELL_LEFT_CHAIN, true); + DoCast(Rageclaw, SPELL_RIGHT_CHAIN, true); + } + + void UnlockRageclaw(Unit* pWho) + { + if (!pWho) + return; + + DoCast(Rageclaw, SPELL_FREE_RAGECLAW, true); + + m_creature->setDeathState(DEAD); + } + + void SpellHit(Unit* pCaster, const SpellEntry* pSpell) + { + if (pSpell->Id == SPELL_UNLOCK_SHACKLE) + { + if (Rageclaw) + UnlockRageclaw(pCaster); + else + m_creature->setDeathState(JUST_DIED); + } + } +}; + + +CreatureAI* GetAI_npc_drakuru_shackles(Creature* pCreature) +{ + return new npc_drakuru_shacklesAI (pCreature); +} + +/*#### +## npc_captured_rageclaw +####*/ + +enum eRageclaw +{ + SPELL_UNSHACKLED = 55085, + SPELL_KNEEL = 39656 +}; + +const char * SAY_RAGECLAW_1 = "I poop on you, trollses!"; +const char * SAY_RAGECLAW_2 = "ARRRROOOOGGGGAAAA!"; +const char * SAY_RAGECLAW_3 = "No more mister nice wolvar!"; + +#define SAY_RAGECLAW RAND(SAY_RAGECLAW_1,SAY_RAGECLAW_2,SAY_RAGECLAW_3) + +struct TRINITY_DLL_DECL npc_captured_rageclawAI : public ScriptedAI +{ + npc_captured_rageclawAI(Creature* pCreature) : ScriptedAI(pCreature) {} + + uint32 DespawnTimer; + bool Despawn; + + void Reset() + { + Despawn = false; + DespawnTimer = 0; + m_creature->setFaction(35); + DoCast(m_creature, SPELL_KNEEL, true); // Little Hack for kneel - Thanks Illy :P + } + + void MoveInLineOfSight(Unit *who){} + + void SpellHit(Unit* pCaster, const SpellEntry* pSpell) + { + if (pSpell->Id == SPELL_FREE_RAGECLAW) + { + m_creature->RemoveAurasDueToSpell(SPELL_LEFT_CHAIN); + + m_creature->RemoveAurasDueToSpell(SPELL_RIGHT_CHAIN); + + m_creature->RemoveAurasDueToSpell(SPELL_KNEEL); + + m_creature->setFaction(m_creature->GetCreatureInfo()->faction_H); + + DoCast(m_creature, SPELL_UNSHACKLED, true); + m_creature->MonsterSay(SAY_RAGECLAW, LANG_UNIVERSAL, NULL); + m_creature->GetMotionMaster()->MoveRandom(10); + + DespawnTimer = 10000; + Despawn = true; + } + } + + void UpdateAI(const uint32 uiDiff) + { + if (UpdateVictim()) + { + DoMeleeAttackIfReady(); + return; + } + + if (!Despawn) + return; + + if (DespawnTimer <= uiDiff) + m_creature->DisappearAndDie(); + else DespawnTimer -= uiDiff; + } +}; + +CreatureAI* GetAI_npc_captured_rageclaw(Creature* pCreature) +{ + return new npc_captured_rageclawAI (pCreature); +} + +/*#### +## npc_gymer +####*/ + +#define GOSSIP_ITEM_G "I'm ready, Gymer. Let's go!" + +enum eGymer +{ + QUEST_STORM_KING_VENGEANCE = 12919, + SPELL_GYMER = 55568 +}; + +bool GossipHello_npc_gymer(Player* pPlayer, Creature* pCreature) +{ + if (pCreature->isQuestGiver()) + pPlayer->PrepareQuestMenu(pCreature->GetGUID()); + + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + + if (pPlayer->GetQuestStatus(QUEST_STORM_KING_VENGEANCE) == QUEST_STATUS_INCOMPLETE) + { + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_G, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + pPlayer->SEND_GOSSIP_MENU(13640, pCreature->GetGUID()); + } + + return true; +} + +bool GossipSelect_npc_gymer(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) +{ + if (uiAction == GOSSIP_ACTION_INFO_DEF+1) + { + pPlayer->CLOSE_GOSSIP_MENU(); + pPlayer->CastSpell(pPlayer, SPELL_GYMER, true); + } + + return true; +} + +/*#### +## npc_gurgthock +####*/ + +enum eGurgthock +{ + QUEST_AMPHITHEATER_ANGUISH_TUSKARRMAGEDDON = 12935, + QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER = 12936, + QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_2 = 12954, + QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_1 = 12932, + QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR = 12933, + + NPC_ORINOKO_TUSKBREAKER = 30020, + NPC_KORRAK_BLOODRAGER = 30023, + NPC_YGGDRAS = 30014, + NPC_STINKBEARD = 30017, + + SAY_QUEST_ACCEPT_TUSKARRMAGEDON = -1571031, + SAY_QUEST_ACCEPT_KORRAK_1 = -1571033, + SAY_QUEST_ACCEPT_KORRAK_2 = -1571034, + SAY_QUEST_ACCEPT_MAGNATAUR = -1571035 +}; + +const Position SpawnPosition[] = +{ + {5757.765137, -2945.161133, 286.276672, 5.156380}, + {5762.054199, -2954.385010, 273.826955, 5.108289} //yggdras +}; + +struct TRINITY_DLL_DECL npc_gurgthockAI : public ScriptedAI +{ + npc_gurgthockAI(Creature* pCreature) : ScriptedAI(pCreature) + { + pSummon = NULL; + } + + Unit* pSummon; + + std::list<uint64> SummonList; + + uint32 uiTimer; + uint32 uiPhase; + uint32 uiRemoveFlagTimer; + uint32 uiQuest; + + bool bEventInProgress; + bool bRemoveFlag; + + void Reset() + { + m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); + uiTimer = 0; + uiPhase = 0; + uiQuest = 0; + uiRemoveFlagTimer = 5000; + bEventInProgress = false; + bRemoveFlag = false; + } + + void RemoveSummons() + { + if (SummonList.empty()) + return; + + bEventInProgress = false; + + m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); + + for(std::list<uint64>::iterator itr = SummonList.begin(); itr != SummonList.end(); ++itr) + { + if (Creature* pTemp = (Creature*)Unit::GetUnit(*m_creature, *itr)) + if (pTemp) + pTemp->RemoveFromWorld(); + } + SummonList.clear(); + } + + void SetData(uint32 uiId, uint32 uiValue) + { + if (!bEventInProgress) + { + bEventInProgress = true; + bRemoveFlag = true; + switch(uiId) + { + case 1: + switch(uiValue) + { + case QUEST_AMPHITHEATER_ANGUISH_TUSKARRMAGEDDON: + DoScriptText(SAY_QUEST_ACCEPT_TUSKARRMAGEDON, m_creature); + uiPhase = 1; + uiTimer = 4000; + break; + case QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER: + DoScriptText(SAY_QUEST_ACCEPT_KORRAK_1, m_creature); + uiPhase = 3; + uiTimer = 3000; + break; + case QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_2: + case QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_1: + uiPhase = 6; + uiTimer = 3000; + break; + case QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR: + uiTimer = 5000; + uiPhase = 7; + break; + } + break; + } + } + } + + void UpdateAI(const uint32 uiDiff) + { + if (!bEventInProgress) + return; + + ScriptedAI::UpdateAI(uiDiff); + + if (bRemoveFlag) + { + if (uiRemoveFlagTimer <= uiDiff) + { + m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); + bRemoveFlag = false; + uiRemoveFlagTimer = 5000; + } else uiRemoveFlagTimer -= uiDiff; + } + + if (uiPhase) + { + if (uiTimer <= uiDiff) + { + switch(uiPhase) + { + case 1: + pSummon = m_creature->SummonCreature(NPC_ORINOKO_TUSKBREAKER, SpawnPosition[0], TEMPSUMMON_CORPSE_DESPAWN, 1000); + uiPhase = 2; + uiTimer = 4000; + break; + case 2: + if (pSummon) + pSummon->GetMotionMaster()->MoveJump(5776.319824, -2981.005371, 273.100037, 10.0f, 20.0f); + uiPhase = 0; + pSummon = NULL; + break; + case 3: + DoScriptText(SAY_QUEST_ACCEPT_KORRAK_2, m_creature); + uiTimer = 3000; + uiPhase = 4; + break; + case 4: + pSummon = m_creature->SummonCreature(NPC_KORRAK_BLOODRAGER, SpawnPosition[0], TEMPSUMMON_CORPSE_DESPAWN, 1000); + uiTimer = 3000; + uiPhase = 0; + break; + case 6: + m_creature->SummonCreature(NPC_YGGDRAS, SpawnPosition[1], TEMPSUMMON_CORPSE_DESPAWN, 1000); + uiPhase = 0; + break; + case 7: + DoScriptText(SAY_QUEST_ACCEPT_MAGNATAUR, m_creature); + uiTimer = 3000; + uiPhase = 8; + break; + case 8: + m_creature->SummonCreature(NPC_STINKBEARD, SpawnPosition[0], TEMPSUMMON_CORPSE_DESPAWN, 1000); + uiPhase = 0; + break; + } + } else uiTimer -= uiDiff; + } + } + + void JustSummoned(Creature* pSummon) + { + SummonList.push_back(pSummon->GetGUID()); + } + + void SummonedCreatureDespawn(Creature* pSummon) + { + if (bEventInProgress) + bEventInProgress = false; + + m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); + } +}; + +bool QuestAccept_npc_gurgthock(Player* pPlayer, Creature* pCreature, Quest const* pQuest) +{ + switch (pQuest->GetQuestId()) + { + case QUEST_AMPHITHEATER_ANGUISH_TUSKARRMAGEDDON: + pCreature->AI()->SetData(1, pQuest->GetQuestId()); + break; + case QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER: + pCreature->AI()->SetData(1, pQuest->GetQuestId()); + break; + case QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_2: + case QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_1: + pCreature->AI()->SetData(1, pQuest->GetQuestId()); + break; + case QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR: + pCreature->AI()->SetData(1, pQuest->GetQuestId()); + break; + } + return false; +} + +CreatureAI* GetAI_npc_gurgthock(Creature* pCreature) +{ + return new npc_gurgthockAI(pCreature); +} + +/*#### +## npc_orinoko_tuskbreaker +####*/ + +enum eOrinokoTuskbreaker +{ + SPELL_BATTLE_SHOUT = 32064, + SPELL_FISHY_SCENT = 55937, + SPELL_IMPALE = 55929, + SPELL_SUMMON_WHISKER = 55946, + + NPC_WHISKER = 30113, + NPC_HUNGRY_PENGUIN = 30110, + + SAY_CALL_FOR_HELP = -1571032 +}; + +struct TRINITY_DLL_DECL npc_orinoko_tuskbreakerAI : public ScriptedAI +{ + npc_orinoko_tuskbreakerAI(Creature* pCreature) : ScriptedAI(pCreature) + { + m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + m_creature->SetReactState(REACT_PASSIVE); + pAffected = NULL; + pWhisker = NULL; + } + + bool bSummoned; + bool bBattleShout; + bool bFishyScent; + + uint32 uiBattleShoutTimer; + uint32 uiFishyScentTimer; + + Unit* pAffected; + Creature* pWhisker; + + void Reset() + { + bSummoned = false; + bBattleShout = false; + bFishyScent = false; + uiBattleShoutTimer = 0; + uiFishyScentTimer = 20000; + } + + void EnterEvadeMode() + { + if (pWhisker) + pWhisker->RemoveFromWorld(); + + if (m_creature->isSummon()) + if (Unit* pSummoner = CAST_SUM(m_creature)->GetSummoner()) + CAST_AI(npc_gurgthockAI,CAST_CRE(pSummoner)->AI())->RemoveSummons(); + } + + void MovementInform(uint32 uiType, uint32 uiId) + { + if (uiType != POINT_MOTION_TYPE) + return; + + m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + m_creature->SetReactState(REACT_AGGRESSIVE); + m_creature->SetHomePosition(m_creature->GetPositionX(),m_creature->GetPositionY(),m_creature->GetPositionZ(), 0); + uiBattleShoutTimer = 7000; + } + + void EnterCombat(Unit* pWho) + { + DoCast(pWho, SPELL_IMPALE); + } + + void UpdateAI(const uint32 uiDiff) + { + if (!UpdateVictim()) + return; + + if (!bBattleShout && uiBattleShoutTimer <= uiDiff) + { + DoCast(m_creature, SPELL_BATTLE_SHOUT); + bBattleShout = true; + } else uiBattleShoutTimer -= uiDiff; + + if (uiFishyScentTimer <= uiDiff) + { + if (pAffected = SelectUnit(SELECT_TARGET_RANDOM,0)) + DoCast(pAffected, SPELL_FISHY_SCENT); + uiFishyScentTimer = 20000; + } else uiFishyScentTimer -= uiDiff; + + if (!bSummoned && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 50) + { + DoScriptText(SAY_CALL_FOR_HELP ,m_creature); + //DoCast(m_creature->getVictim(), SPELL_SUMMON_WHISKER); petai is not working correctly??? + pWhisker = m_creature->SummonCreature(NPC_WHISKER, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0); + bSummoned = true; + } + + DoMeleeAttackIfReady(); + } + + void JustSummoned(Creature* pSummon) + { + switch(pSummon->GetEntry()) + { + case NPC_WHISKER: + pSummon->AI()->AttackStart(m_creature->getVictim()); + break; + case NPC_HUNGRY_PENGUIN: + if (pAffected && pAffected->isAlive()) + pSummon->AI()->AttackStart(pAffected); + break; + } + } + + void JustDied(Unit* pKiller) + { + if (pWhisker) + pWhisker->RemoveFromWorld(); + + if (pKiller->GetTypeId() == TYPEID_PLAYER) + CAST_PLR(pKiller)->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_TUSKARRMAGEDDON, CAST_PLR(pKiller)); + + if (m_creature->isSummon()) + if (Unit* pSummoner = CAST_SUM(m_creature)->GetSummoner()) + CAST_AI(npc_gurgthockAI,CAST_CRE(pSummoner)->AI())->bEventInProgress = false; + } +}; + +CreatureAI* GetAI_npc_orinoko_tuskbreaker(Creature* pCreature) +{ + return new npc_orinoko_tuskbreakerAI(pCreature); +} + +/*#### +## npc_korrak_bloodrager +####*/ + +enum eKorrakBloodrager +{ + SPELL_GROW = 55948, + SPELL_CHARGE = 24193, + SPELL_UPPERCUT = 30471, + SPELL_ENRAGE = 42745 +}; + +struct TRINITY_DLL_DECL npc_korrak_bloodragerAI : public npc_escortAI +{ + npc_korrak_bloodragerAI(Creature* pCreature) : npc_escortAI(pCreature) + { + Start(true,true, 0, NULL); + SetDespawnAtEnd(false); + } + + uint32 uiChargeTimer; + uint32 uiUppercutTimer; + + bool bEnrage; + + void Reset() + { + m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + m_creature->SetReactState(REACT_PASSIVE); + uiChargeTimer = 15000; + uiUppercutTimer = 12000; + bEnrage = false; + } + + void EnterEvadeMode() + { + if (m_creature->isSummon()) + if (Unit* pSummoner = CAST_SUM(m_creature)->GetSummoner()) + CAST_AI(npc_gurgthockAI,CAST_CRE(pSummoner)->AI())->RemoveSummons(); + } + + void WaypointReached(uint32 uiI) + { + switch(uiI) + { + case 6: + m_creature->SetHomePosition(m_creature->GetPositionX(),m_creature->GetPositionY(),m_creature->GetPositionZ(), 0); + m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + m_creature->SetReactState(REACT_AGGRESSIVE); + break; + } + } + + void EnterCombat(Unit* pWho) + { + DoCast(m_creature, SPELL_GROW); + } + + void UpdateAI(const uint32 uiDiff) + { + npc_escortAI::UpdateAI(uiDiff); + + if (!UpdateVictim()) + return; + + if (uiUppercutTimer <= uiDiff) + { + if (Unit* pTarget = SelectUnit(SELECT_TARGET_NEAREST, 0)) + DoCast(pTarget, SPELL_UPPERCUT); + uiUppercutTimer = 12000; + } else uiUppercutTimer -= uiDiff; + + if (uiChargeTimer <= uiDiff) + { + if (Unit* pTarget = SelectUnit(SELECT_TARGET_FARTHEST, 0)) + DoCast(pTarget, SPELL_CHARGE); + uiChargeTimer = 15000; + } else uiChargeTimer -= uiDiff; + + if (!bEnrage && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 20) + { + DoCast(m_creature, SPELL_ENRAGE); + bEnrage = true; + } + DoMeleeAttackIfReady(); + } + + void JustDied(Unit* pKiller) + { + if (pKiller->GetTypeId() == TYPEID_PLAYER) + CAST_PLR(pKiller)->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER, CAST_PLR(pKiller)); + + if (m_creature->isSummon()) + if (Unit* pSummoner = CAST_SUM(m_creature)->GetSummoner()) + CAST_AI(npc_gurgthockAI,CAST_CRE(pSummoner)->AI())->bEventInProgress = false; + } +}; + +CreatureAI* GetAI_npc_korrak_bloodrager(Creature* pCreature) +{ + return new npc_korrak_bloodragerAI(pCreature); +} + +/*#### +## npc_yggdras +####*/ + +enum eYggdras +{ + SPELL_CLEAVE = 40504, + SPELL_CORRODE_FLESH = 57076, + SPELL_JORMUNGAR_SPAWN = 55859 +}; + +struct TRINITY_DLL_DECL npc_yggdrasAI : public ScriptedAI +{ + npc_yggdrasAI(Creature* pCreature) : ScriptedAI(pCreature) {} + + uint32 uiCleaveTimer; + uint32 uiCorrodeFleshTimer; + + void Reset() + { + uiCleaveTimer = 12000; + uiCorrodeFleshTimer = 18000; + } + + void EnterEvadeMode() //If you lose the combat, then the npc go away + { + if (m_creature->isSummon()) + if (Unit* pSummoner = CAST_SUM(m_creature)->GetSummoner()) + CAST_AI(npc_gurgthockAI,CAST_CRE(pSummoner)->AI())->RemoveSummons(); + } + + void EnterCombat(Unit* pWho) + { + DoCast(m_creature, SPELL_GROW); + } + + void UpdateAI(const uint32 uiDiff) + { + if (!UpdateVictim()) + return; + + if (uiCleaveTimer <= uiDiff) + { + DoCast(m_creature->getVictim(), SPELL_CLEAVE); + uiCleaveTimer = 12000; + } else uiCleaveTimer -= uiDiff; + + if (uiCorrodeFleshTimer <= uiDiff) + { + DoCast(m_creature->getVictim(), SPELL_CHARGE); + uiCorrodeFleshTimer = 18000; + } else uiCorrodeFleshTimer -= uiDiff; + + DoMeleeAttackIfReady(); + } + + void JustDied(Unit* pKiller) + { + if (pKiller->GetTypeId() == TYPEID_PLAYER) + { + CAST_PLR(pKiller)->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_1, CAST_PLR(pKiller)); + CAST_PLR(pKiller)->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_2, CAST_PLR(pKiller)); + } + + for (uint8 i = 0; i < 2; ++i) + DoCast(pKiller, SPELL_JORMUNGAR_SPAWN, true); + + if (m_creature->isSummon()) + if (Unit* pSummoner = CAST_SUM(m_creature)->GetSummoner()) + CAST_AI(npc_gurgthockAI,CAST_CRE(pSummoner)->AI())->bEventInProgress = false; + } +}; + +CreatureAI* GetAI_npc_yggdras(Creature* pCreature) +{ + return new npc_yggdrasAI(pCreature); +} + +enum eStinkbeard +{ + SPELL_ENRAGE_STINKBEARD = 50420, + SPELL_KNOCK_AWAY = 31389, + SPELL_STINKY_BEARD = 55867, + SPELL_THUNDERBLADE = 55866, + SPELL_THUNDERCLAP = 15588 +}; + +/*#### +## npc_stinkbeard +####*/ + +struct TRINITY_DLL_DECL npc_stinkbeardAI : public npc_escortAI +{ + npc_stinkbeardAI(Creature* pCreature) : npc_escortAI(pCreature) + { + m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + m_creature->SetReactState(REACT_PASSIVE); + Start(true,true, 0, NULL); + SetDespawnAtEnd(false); + } + + uint32 uiThunderclapTimer; + uint32 uiKnockAwayTimer; + uint32 uiStinkyBeardTimer; + + bool bEnrage; + + void Reset() + { + DoCast(m_creature, SPELL_THUNDERBLADE); + uiThunderclapTimer = 5000; + uiKnockAwayTimer = 10000; + uiStinkyBeardTimer = 15000; + bEnrage = false; + } + + void EnterEvadeMode() + { + if (m_creature->isSummon()) + if (Unit* pSummoner = CAST_SUM(m_creature)->GetSummoner()) + CAST_AI(npc_gurgthockAI,CAST_CRE(pSummoner)->AI())->RemoveSummons(); + } + + void WaypointReached(uint32 uiI) + { + switch(uiI) + { + case 7: + m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + m_creature->SetReactState(REACT_AGGRESSIVE); + m_creature->SetHomePosition(m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), m_creature->GetOrientation()); + break; + } + } + + void UpdateAI(const uint32 uiDiff) + { + npc_escortAI::UpdateAI(uiDiff); + + if (!UpdateVictim()) + return; + + if (uiThunderclapTimer <= uiDiff) + { + DoCastAOE(SPELL_THUNDERCLAP); + uiThunderclapTimer = 5000; + } else uiThunderclapTimer -= uiDiff; + + if (uiKnockAwayTimer <= uiDiff) + { + if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0)) + { + if (pTarget && pTarget->isAlive()) + DoCast(pTarget, SPELL_KNOCK_AWAY); + } + uiKnockAwayTimer = 10000; + } else uiKnockAwayTimer -= uiDiff; + + if (uiStinkyBeardTimer <= uiDiff) + { + if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0)) + { + if (pTarget && pTarget->isAlive()) + DoCast(pTarget, SPELL_STINKY_BEARD); + } + uiStinkyBeardTimer = 15000; + } else uiStinkyBeardTimer -= uiDiff; + + if (!bEnrage && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 20) + { + DoCast(m_creature, SPELL_ENRAGE_STINKBEARD); + bEnrage = true; + } + DoMeleeAttackIfReady(); + } + + void JustDied(Unit* pKiller) + { + if (m_creature->isSummon()) + if (Unit* pSummoner = CAST_SUM(m_creature)->GetSummoner()) + CAST_AI(npc_gurgthockAI,CAST_CRE(pSummoner)->AI())->bEventInProgress = false; + + if (pKiller->GetTypeId() == TYPEID_PLAYER) + CAST_PLR(pKiller)->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR, CAST_PLR(pKiller)); + } +}; + +CreatureAI* GetAI_npc_stinkbeard(Creature* pCreature) +{ + return new npc_stinkbeardAI(pCreature); +} + +/*#### +## npc_released_offspring_harkoa +####*/ + +struct TRINITY_DLL_DECL npc_released_offspring_harkoaAI : public ScriptedAI +{ + npc_released_offspring_harkoaAI(Creature* pCreature) : ScriptedAI(pCreature) {} + + void Reset() + { + float x, y, z; + m_creature->GetClosePoint(x, y, z, m_creature->GetObjectSize() / 3, 25.0f); + m_creature->GetMotionMaster()->MovePoint(0, x, y, z); + } + + void MovementInform(uint32 uiType, uint32 uiId) + { + if (uiType != POINT_MOTION_TYPE) + return; + m_creature->DisappearAndDie(); + } +}; + +CreatureAI* GetAI_npc_released_offspring_harkoa(Creature* pCreature) +{ + return new npc_released_offspring_harkoaAI(pCreature); +} + +void AddSC_zuldrak() +{ + Script *newscript; + + newscript = new Script; + newscript->Name = "npc_drakuru_shackles"; + newscript->GetAI = &GetAI_npc_drakuru_shackles; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "npc_captured_rageclaw"; + newscript->GetAI = &GetAI_npc_captured_rageclaw; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "npc_gymer"; + newscript->pGossipHello = &GossipHello_npc_gymer; + newscript->pGossipSelect = &GossipSelect_npc_gymer; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "npc_gurgthock"; + newscript->GetAI = &GetAI_npc_gurgthock; + newscript->pQuestAccept = &QuestAccept_npc_gurgthock; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "npc_orinoko_tuskbreaker"; + newscript->GetAI = &GetAI_npc_orinoko_tuskbreaker; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "npc_korrak_bloodrager"; + newscript->GetAI = &GetAI_npc_korrak_bloodrager; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "npc_yggdras"; + newscript->GetAI = &GetAI_npc_yggdras; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "npc_stinkbeard"; + newscript->GetAI = &GetAI_npc_stinkbeard; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "npc_released_offspring_harkoa"; + newscript->GetAI = &GetAI_npc_released_offspring_harkoa; + newscript->RegisterSelf(); +} |