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Diffstat (limited to 'src/scripts/northrend/zuldrak.cpp')
-rw-r--r--src/scripts/northrend/zuldrak.cpp190
1 files changed, 95 insertions, 95 deletions
diff --git a/src/scripts/northrend/zuldrak.cpp b/src/scripts/northrend/zuldrak.cpp
index 6550a3ce979..ceaac1a864a 100644
--- a/src/scripts/northrend/zuldrak.cpp
+++ b/src/scripts/northrend/zuldrak.cpp
@@ -42,12 +42,12 @@ struct npc_drakuru_shacklesAI : public ScriptedAI
void Reset()
{
RageclawGUID = 0;
- m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
float x, y, z;
- m_creature->GetClosePoint(x, y, z, m_creature->GetObjectSize() / 3, 0.1f);
+ me->GetClosePoint(x, y, z, me->GetObjectSize() / 3, 0.1f);
- if (Unit* summon = m_creature->SummonCreature(NPC_RAGECLAW, x, y, z,
+ if (Unit* summon = me->SummonCreature(NPC_RAGECLAW, x, y, z,
0, TEMPSUMMON_DEAD_DESPAWN, 1000))
{
RageclawGUID = summon->GetGUID();
@@ -57,10 +57,10 @@ struct npc_drakuru_shacklesAI : public ScriptedAI
void LockRageclaw()
{
- Unit *Rageclaw = Unit::GetCreature(*m_creature, RageclawGUID);
+ Unit *Rageclaw = Unit::GetCreature(*me, RageclawGUID);
// pointer check not needed
- m_creature->SetInFront(Rageclaw);
- Rageclaw->SetInFront(m_creature);
+ me->SetInFront(Rageclaw);
+ Rageclaw->SetInFront(me);
DoCast(Rageclaw, SPELL_LEFT_CHAIN, true);
DoCast(Rageclaw, SPELL_RIGHT_CHAIN, true);
@@ -71,21 +71,21 @@ struct npc_drakuru_shacklesAI : public ScriptedAI
if (!pWho)
return;
- Creature *Rageclaw = Unit::GetCreature(*m_creature, RageclawGUID);
+ Creature *Rageclaw = Unit::GetCreature(*me, RageclawGUID);
// pointer check not needed
DoCast(Rageclaw, SPELL_FREE_RAGECLAW, true);
- m_creature->setDeathState(DEAD);
+ me->setDeathState(DEAD);
}
void SpellHit(Unit* pCaster, const SpellEntry* pSpell)
{
if (pSpell->Id == SPELL_UNLOCK_SHACKLE)
{
- if (Creature *Rageclaw = Unit::GetCreature(*m_creature, RageclawGUID))
+ if (Creature *Rageclaw = Unit::GetCreature(*me, RageclawGUID))
UnlockRageclaw(pCaster);
else
- m_creature->setDeathState(JUST_DIED);
+ me->setDeathState(JUST_DIED);
}
}
};
@@ -123,8 +123,8 @@ struct npc_captured_rageclawAI : public ScriptedAI
{
Despawn = false;
DespawnTimer = 0;
- m_creature->setFaction(35);
- DoCast(m_creature, SPELL_KNEEL, true); // Little Hack for kneel - Thanks Illy :P
+ me->setFaction(35);
+ DoCast(me, SPELL_KNEEL, true); // Little Hack for kneel - Thanks Illy :P
}
void MoveInLineOfSight(Unit *who){}
@@ -133,17 +133,17 @@ struct npc_captured_rageclawAI : public ScriptedAI
{
if (pSpell->Id == SPELL_FREE_RAGECLAW)
{
- m_creature->RemoveAurasDueToSpell(SPELL_LEFT_CHAIN);
+ me->RemoveAurasDueToSpell(SPELL_LEFT_CHAIN);
- m_creature->RemoveAurasDueToSpell(SPELL_RIGHT_CHAIN);
+ me->RemoveAurasDueToSpell(SPELL_RIGHT_CHAIN);
- m_creature->RemoveAurasDueToSpell(SPELL_KNEEL);
+ me->RemoveAurasDueToSpell(SPELL_KNEEL);
- m_creature->setFaction(m_creature->GetCreatureInfo()->faction_H);
+ me->setFaction(me->GetCreatureInfo()->faction_H);
- DoCast(m_creature, SPELL_UNSHACKLED, true);
- m_creature->MonsterSay(SAY_RAGECLAW, LANG_UNIVERSAL, NULL);
- m_creature->GetMotionMaster()->MoveRandom(10);
+ DoCast(me, SPELL_UNSHACKLED, true);
+ me->MonsterSay(SAY_RAGECLAW, LANG_UNIVERSAL, NULL);
+ me->GetMotionMaster()->MoveRandom(10);
DespawnTimer = 10000;
Despawn = true;
@@ -162,7 +162,7 @@ struct npc_captured_rageclawAI : public ScriptedAI
return;
if (DespawnTimer <= uiDiff)
- m_creature->DisappearAndDie();
+ me->DisappearAndDie();
else DespawnTimer -= uiDiff;
}
};
@@ -261,7 +261,7 @@ struct npc_gurgthockAI : public ScriptedAI
void Reset()
{
SummonGUID = 0;
- m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
+ me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
uiTimer = 0;
uiPhase = 0;
uiQuest = 0;
@@ -277,11 +277,11 @@ struct npc_gurgthockAI : public ScriptedAI
bEventInProgress = false;
- m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
+ me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
for (std::list<uint64>::const_iterator itr = SummonList.begin(); itr != SummonList.end(); ++itr)
{
- if (Creature* pTemp = Unit::GetCreature(*m_creature, *itr))
+ if (Creature* pTemp = Unit::GetCreature(*me, *itr))
if (pTemp)
pTemp->RemoveFromWorld();
}
@@ -300,12 +300,12 @@ struct npc_gurgthockAI : public ScriptedAI
switch(uiValue)
{
case QUEST_AMPHITHEATER_ANGUISH_TUSKARRMAGEDDON:
- DoScriptText(SAY_QUEST_ACCEPT_TUSKARRMAGEDON, m_creature);
+ DoScriptText(SAY_QUEST_ACCEPT_TUSKARRMAGEDON, me);
uiPhase = 1;
uiTimer = 4000;
break;
case QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER:
- DoScriptText(SAY_QUEST_ACCEPT_KORRAK_1, m_creature);
+ DoScriptText(SAY_QUEST_ACCEPT_KORRAK_1, me);
uiPhase = 3;
uiTimer = 3000;
break;
@@ -335,7 +335,7 @@ struct npc_gurgthockAI : public ScriptedAI
{
if (uiRemoveFlagTimer <= uiDiff)
{
- m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
+ me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
bRemoveFlag = false;
uiRemoveFlagTimer = 5000;
} else uiRemoveFlagTimer -= uiDiff;
@@ -348,39 +348,39 @@ struct npc_gurgthockAI : public ScriptedAI
switch(uiPhase)
{
case 1:
- if (Creature *pSummon = m_creature->SummonCreature(NPC_ORINOKO_TUSKBREAKER, SpawnPosition[0], TEMPSUMMON_CORPSE_DESPAWN, 1000))
+ if (Creature *pSummon = me->SummonCreature(NPC_ORINOKO_TUSKBREAKER, SpawnPosition[0], TEMPSUMMON_CORPSE_DESPAWN, 1000))
SummonGUID = pSummon->GetGUID();
uiPhase = 2;
uiTimer = 4000;
break;
case 2:
- if (Creature *pSummon = Unit::GetCreature(*m_creature, SummonGUID))
+ if (Creature *pSummon = Unit::GetCreature(*me, SummonGUID))
pSummon->GetMotionMaster()->MoveJump(5776.319824, -2981.005371, 273.100037, 10.0f, 20.0f);
uiPhase = 0;
SummonGUID = 0;
break;
case 3:
- DoScriptText(SAY_QUEST_ACCEPT_KORRAK_2, m_creature);
+ DoScriptText(SAY_QUEST_ACCEPT_KORRAK_2, me);
uiTimer = 3000;
uiPhase = 4;
break;
case 4:
- if (Creature *pSummon = m_creature->SummonCreature(NPC_KORRAK_BLOODRAGER, SpawnPosition[0], TEMPSUMMON_CORPSE_DESPAWN, 1000))
+ if (Creature *pSummon = me->SummonCreature(NPC_KORRAK_BLOODRAGER, SpawnPosition[0], TEMPSUMMON_CORPSE_DESPAWN, 1000))
SummonGUID = pSummon->GetGUID();
uiTimer = 3000;
uiPhase = 0;
break;
case 6:
- m_creature->SummonCreature(NPC_YGGDRAS, SpawnPosition[1], TEMPSUMMON_CORPSE_DESPAWN, 1000);
+ me->SummonCreature(NPC_YGGDRAS, SpawnPosition[1], TEMPSUMMON_CORPSE_DESPAWN, 1000);
uiPhase = 0;
break;
case 7:
- DoScriptText(SAY_QUEST_ACCEPT_MAGNATAUR, m_creature);
+ DoScriptText(SAY_QUEST_ACCEPT_MAGNATAUR, me);
uiTimer = 3000;
uiPhase = 8;
break;
case 8:
- m_creature->SummonCreature(NPC_STINKBEARD, SpawnPosition[0], TEMPSUMMON_CORPSE_DESPAWN, 1000);
+ me->SummonCreature(NPC_STINKBEARD, SpawnPosition[0], TEMPSUMMON_CORPSE_DESPAWN, 1000);
uiPhase = 0;
break;
}
@@ -398,7 +398,7 @@ struct npc_gurgthockAI : public ScriptedAI
if (bEventInProgress)
bEventInProgress = false;
- m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
+ me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
}
};
@@ -449,8 +449,8 @@ struct npc_orinoko_tuskbreakerAI : public ScriptedAI
{
npc_orinoko_tuskbreakerAI(Creature* pCreature) : ScriptedAI(pCreature)
{
- m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
- m_creature->SetReactState(REACT_PASSIVE);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
+ me->SetReactState(REACT_PASSIVE);
}
bool bSummoned;
@@ -477,11 +477,11 @@ struct npc_orinoko_tuskbreakerAI : public ScriptedAI
void EnterEvadeMode()
{
if (uiWhisker)
- if (Creature *pWhisker = m_creature->GetCreature(*m_creature, uiWhisker))
+ if (Creature *pWhisker = me->GetCreature(*me, uiWhisker))
pWhisker->RemoveFromWorld();
- if (m_creature->isSummon())
- if (Creature* pSummoner = CAST_CRE(CAST_SUM(m_creature)->GetSummoner()))
+ if (me->isSummon())
+ if (Creature* pSummoner = CAST_CRE(CAST_SUM(me)->GetSummoner()))
if (npc_gurgthockAI* pAI = CAST_AI(npc_gurgthockAI,pSummoner->AI()))
pAI->RemoveSummons();
}
@@ -491,9 +491,9 @@ struct npc_orinoko_tuskbreakerAI : public ScriptedAI
if (uiType != POINT_MOTION_TYPE)
return;
- m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
- m_creature->SetReactState(REACT_AGGRESSIVE);
- m_creature->SetHomePosition(m_creature->GetPositionX(),m_creature->GetPositionY(),m_creature->GetPositionZ(), 0);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
+ me->SetReactState(REACT_AGGRESSIVE);
+ me->SetHomePosition(me->GetPositionX(),me->GetPositionY(),me->GetPositionZ(), 0);
uiBattleShoutTimer = 7000;
}
@@ -509,7 +509,7 @@ struct npc_orinoko_tuskbreakerAI : public ScriptedAI
if (!bBattleShout && uiBattleShoutTimer <= uiDiff)
{
- DoCast(m_creature, SPELL_BATTLE_SHOUT);
+ DoCast(me, SPELL_BATTLE_SHOUT);
bBattleShout = true;
} else uiBattleShoutTimer -= uiDiff;
@@ -523,12 +523,12 @@ struct npc_orinoko_tuskbreakerAI : public ScriptedAI
uiFishyScentTimer = 20000;
} else uiFishyScentTimer -= uiDiff;
- if (!bSummoned && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 50)
+ if (!bSummoned && me->GetHealth()*100 / me->GetMaxHealth() <= 50)
{
- DoScriptText(SAY_CALL_FOR_HELP ,m_creature);
- //DoCast(m_creature->getVictim(), SPELL_SUMMON_WHISKER); petai is not working correctly???
+ DoScriptText(SAY_CALL_FOR_HELP ,me);
+ //DoCast(me->getVictim(), SPELL_SUMMON_WHISKER); petai is not working correctly???
- if (Creature *pWhisker = m_creature->SummonCreature(NPC_WHISKER, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0))
+ if (Creature *pWhisker = me->SummonCreature(NPC_WHISKER, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0))
uiWhisker = pWhisker->GetGUID();
bSummoned = true;
}
@@ -541,10 +541,10 @@ struct npc_orinoko_tuskbreakerAI : public ScriptedAI
switch(pSummon->GetEntry())
{
case NPC_WHISKER:
- pSummon->AI()->AttackStart(m_creature->getVictim());
+ pSummon->AI()->AttackStart(me->getVictim());
break;
case NPC_HUNGRY_PENGUIN:
- if (Unit *pAffected = Unit::GetUnit(*m_creature, AffectedGUID))
+ if (Unit *pAffected = Unit::GetUnit(*me, AffectedGUID))
{
if (pAffected->isAlive())
pSummon->AI()->AttackStart(pAffected);
@@ -556,14 +556,14 @@ struct npc_orinoko_tuskbreakerAI : public ScriptedAI
void JustDied(Unit* pKiller)
{
if (uiWhisker)
- if (Creature *pWhisker = m_creature->GetCreature(*m_creature, uiWhisker))
+ if (Creature *pWhisker = me->GetCreature(*me, uiWhisker))
pWhisker->RemoveFromWorld();
if (pKiller->GetTypeId() == TYPEID_PLAYER)
CAST_PLR(pKiller)->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_TUSKARRMAGEDDON, CAST_PLR(pKiller));
- if (m_creature->isSummon())
- if (Creature* pSummoner = CAST_CRE(CAST_SUM(m_creature)->GetSummoner()))
+ if (me->isSummon())
+ if (Creature* pSummoner = CAST_CRE(CAST_SUM(me)->GetSummoner()))
if (npc_gurgthockAI* pAI = CAST_AI(npc_gurgthockAI,pSummoner->AI()))
pAI->bEventInProgress = false;
}
@@ -601,8 +601,8 @@ struct npc_korrak_bloodragerAI : public npc_escortAI
void Reset()
{
- m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
- m_creature->SetReactState(REACT_PASSIVE);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
+ me->SetReactState(REACT_PASSIVE);
uiChargeTimer = 15000;
uiUppercutTimer = 12000;
bEnrage = false;
@@ -610,8 +610,8 @@ struct npc_korrak_bloodragerAI : public npc_escortAI
void EnterEvadeMode()
{
- if (m_creature->isSummon())
- if (Creature* pSummoner = CAST_CRE(CAST_SUM(m_creature)->GetSummoner()))
+ if (me->isSummon())
+ if (Creature* pSummoner = CAST_CRE(CAST_SUM(me)->GetSummoner()))
if (npc_gurgthockAI* pAI = CAST_AI(npc_gurgthockAI,pSummoner->AI()))
pAI->RemoveSummons();
}
@@ -621,16 +621,16 @@ struct npc_korrak_bloodragerAI : public npc_escortAI
switch(uiI)
{
case 6:
- m_creature->SetHomePosition(m_creature->GetPositionX(),m_creature->GetPositionY(),m_creature->GetPositionZ(), 0);
- m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
- m_creature->SetReactState(REACT_AGGRESSIVE);
+ me->SetHomePosition(me->GetPositionX(),me->GetPositionY(),me->GetPositionZ(), 0);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
+ me->SetReactState(REACT_AGGRESSIVE);
break;
}
}
void EnterCombat(Unit* pWho)
{
- DoCast(m_creature, SPELL_GROW);
+ DoCast(me, SPELL_GROW);
}
void UpdateAI(const uint32 uiDiff)
@@ -654,9 +654,9 @@ struct npc_korrak_bloodragerAI : public npc_escortAI
uiChargeTimer = 15000;
} else uiChargeTimer -= uiDiff;
- if (!bEnrage && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 20)
+ if (!bEnrage && me->GetHealth()*100 / me->GetMaxHealth() <= 20)
{
- DoCast(m_creature, SPELL_ENRAGE);
+ DoCast(me, SPELL_ENRAGE);
bEnrage = true;
}
DoMeleeAttackIfReady();
@@ -667,8 +667,8 @@ struct npc_korrak_bloodragerAI : public npc_escortAI
if (pKiller->GetTypeId() == TYPEID_PLAYER)
CAST_PLR(pKiller)->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER, CAST_PLR(pKiller));
- if (m_creature->isSummon())
- if (Creature* pSummoner = CAST_CRE(CAST_SUM(m_creature)->GetSummoner()))
+ if (me->isSummon())
+ if (Creature* pSummoner = CAST_CRE(CAST_SUM(me)->GetSummoner()))
if (npc_gurgthockAI* pAI = CAST_AI(npc_gurgthockAI,pSummoner->AI()))
pAI->bEventInProgress = false;
}
@@ -705,15 +705,15 @@ struct npc_yggdrasAI : public ScriptedAI
void EnterEvadeMode() //If you lose the combat, then the npc go away
{
- if (m_creature->isSummon())
- if (Creature* pSummoner = CAST_CRE(CAST_SUM(m_creature)->GetSummoner()))
+ if (me->isSummon())
+ if (Creature* pSummoner = CAST_CRE(CAST_SUM(me)->GetSummoner()))
if (npc_gurgthockAI* pAI = CAST_AI(npc_gurgthockAI,pSummoner->AI()))
pAI->RemoveSummons();
}
void EnterCombat(Unit* pWho)
{
- DoCast(m_creature, SPELL_GROW);
+ DoCast(me, SPELL_GROW);
}
void UpdateAI(const uint32 uiDiff)
@@ -723,13 +723,13 @@ struct npc_yggdrasAI : public ScriptedAI
if (uiCleaveTimer <= uiDiff)
{
- DoCast(m_creature->getVictim(), SPELL_CLEAVE);
+ DoCast(me->getVictim(), SPELL_CLEAVE);
uiCleaveTimer = 12000;
} else uiCleaveTimer -= uiDiff;
if (uiCorrodeFleshTimer <= uiDiff)
{
- DoCast(m_creature->getVictim(), SPELL_CHARGE);
+ DoCast(me->getVictim(), SPELL_CHARGE);
uiCorrodeFleshTimer = 18000;
} else uiCorrodeFleshTimer -= uiDiff;
@@ -747,8 +747,8 @@ struct npc_yggdrasAI : public ScriptedAI
for (uint8 i = 0; i < 2; ++i)
DoCast(pKiller, SPELL_JORMUNGAR_SPAWN, true);
- if (m_creature->isSummon())
- if (Creature* pSummoner = CAST_CRE(CAST_SUM(m_creature)->GetSummoner()))
+ if (me->isSummon())
+ if (Creature* pSummoner = CAST_CRE(CAST_SUM(me)->GetSummoner()))
if (npc_gurgthockAI* pAI = CAST_AI(npc_gurgthockAI,pSummoner->AI()))
pAI->bEventInProgress = false;
}
@@ -776,8 +776,8 @@ struct npc_stinkbeardAI : public npc_escortAI
{
npc_stinkbeardAI(Creature* pCreature) : npc_escortAI(pCreature)
{
- m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
- m_creature->SetReactState(REACT_PASSIVE);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
+ me->SetReactState(REACT_PASSIVE);
Start(true,true, 0, NULL);
SetDespawnAtEnd(false);
}
@@ -790,7 +790,7 @@ struct npc_stinkbeardAI : public npc_escortAI
void Reset()
{
- DoCast(m_creature, SPELL_THUNDERBLADE);
+ DoCast(me, SPELL_THUNDERBLADE);
uiThunderclapTimer = 5000;
uiKnockAwayTimer = 10000;
uiStinkyBeardTimer = 15000;
@@ -799,8 +799,8 @@ struct npc_stinkbeardAI : public npc_escortAI
void EnterEvadeMode()
{
- if (m_creature->isSummon())
- if (Creature* pSummoner = CAST_CRE(CAST_SUM(m_creature)->GetSummoner()))
+ if (me->isSummon())
+ if (Creature* pSummoner = CAST_CRE(CAST_SUM(me)->GetSummoner()))
if (npc_gurgthockAI* pAI = CAST_AI(npc_gurgthockAI,pSummoner->AI()))
pAI->RemoveSummons();
}
@@ -810,9 +810,9 @@ struct npc_stinkbeardAI : public npc_escortAI
switch(uiI)
{
case 7:
- m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
- m_creature->SetReactState(REACT_AGGRESSIVE);
- m_creature->SetHomePosition(m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), m_creature->GetOrientation());
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
+ me->SetReactState(REACT_AGGRESSIVE);
+ me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
break;
}
}
@@ -850,9 +850,9 @@ struct npc_stinkbeardAI : public npc_escortAI
uiStinkyBeardTimer = 15000;
} else uiStinkyBeardTimer -= uiDiff;
- if (!bEnrage && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 20)
+ if (!bEnrage && me->GetHealth()*100 / me->GetMaxHealth() <= 20)
{
- DoCast(m_creature, SPELL_ENRAGE_STINKBEARD);
+ DoCast(me, SPELL_ENRAGE_STINKBEARD);
bEnrage = true;
}
DoMeleeAttackIfReady();
@@ -860,8 +860,8 @@ struct npc_stinkbeardAI : public npc_escortAI
void JustDied(Unit* pKiller)
{
- if (m_creature->isSummon())
- if (Creature* pSummoner = CAST_CRE(CAST_SUM(m_creature)->GetSummoner()))
+ if (me->isSummon())
+ if (Creature* pSummoner = CAST_CRE(CAST_SUM(me)->GetSummoner()))
if (npc_gurgthockAI* pAI = CAST_AI(npc_gurgthockAI,pSummoner->AI()))
pAI->bEventInProgress = false;
@@ -886,15 +886,15 @@ struct npc_released_offspring_harkoaAI : public ScriptedAI
void Reset()
{
float x, y, z;
- m_creature->GetClosePoint(x, y, z, m_creature->GetObjectSize() / 3, 25.0f);
- m_creature->GetMotionMaster()->MovePoint(0, x, y, z);
+ me->GetClosePoint(x, y, z, me->GetObjectSize() / 3, 25.0f);
+ me->GetMotionMaster()->MovePoint(0, x, y, z);
}
void MovementInform(uint32 uiType, uint32 uiId)
{
if (uiType != POINT_MOTION_TYPE)
return;
- m_creature->DisappearAndDie();
+ me->DisappearAndDie();
}
};
@@ -934,9 +934,9 @@ struct npc_crusade_recruitAI : public ScriptedAI
{
m_uiTimer = 0;
m_uiPhase = 0;
- m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
- m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_COWER);
- m_heading = m_creature->GetOrientation();
+ me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_COWER);
+ m_heading = me->GetOrientation();
}
void UpdateAI(const uint32 uiDiff)
@@ -949,22 +949,22 @@ struct npc_crusade_recruitAI : public ScriptedAI
{
case 1:
// say random text
- m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
- m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
- DoScriptText(RAND(SAY_RECRUIT_1,SAY_RECRUIT_2,SAY_RECRUIT_3), m_creature);
+ me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
+ DoScriptText(RAND(SAY_RECRUIT_1,SAY_RECRUIT_2,SAY_RECRUIT_3), me);
m_uiTimer = 3000;
m_uiPhase = 2;
break;
case 2:
// walk forward
- m_creature->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
- m_creature->GetMotionMaster()->MovePoint(0,m_creature->GetPositionX() + (cos(m_heading) * 10), m_creature->GetPositionY() + (sin(m_heading) * 10), m_creature->GetPositionZ());
+ me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ me->GetMotionMaster()->MovePoint(0,me->GetPositionX() + (cos(m_heading) * 10), me->GetPositionY() + (sin(m_heading) * 10), me->GetPositionZ());
m_uiTimer = 5000;
m_uiPhase = 3;
break;
case 3:
// despawn
- m_creature->DisappearAndDie();
+ me->DisappearAndDie();
m_uiTimer = 0;
m_uiPhase = 0;
break;