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-rw-r--r--src/scripts/outland/boss_doomwalker.cpp178
1 files changed, 0 insertions, 178 deletions
diff --git a/src/scripts/outland/boss_doomwalker.cpp b/src/scripts/outland/boss_doomwalker.cpp
deleted file mode 100644
index 60bcd7ee373..00000000000
--- a/src/scripts/outland/boss_doomwalker.cpp
+++ /dev/null
@@ -1,178 +0,0 @@
-/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
-* This program is free software; you can redistribute it and/or modify
-* it under the terms of the GNU General Public License as published by
-* the Free Software Foundation; either version 2 of the License, or
-* (at your option) any later version.
-*
-* This program is distributed in the hope that it will be useful,
-* but WITHOUT ANY WARRANTY; without even the implied warranty of
-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-* GNU General Public License for more details.
-*
-* You should have received a copy of the GNU General Public License
-* along with this program; if not, write to the Free Software
-* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-/* ScriptData
-SDName: Boss_Doomwalker
-SD%Complete: 100
-SDComment:
-SDCategory: Shadowmoon Valley
-EndScriptData */
-
-#include "ScriptedPch.h"
-
-#define SAY_AGGRO -1000159
-#define SAY_EARTHQUAKE_1 -1000160
-#define SAY_EARTHQUAKE_2 -1000161
-#define SAY_OVERRUN_1 -1000162
-#define SAY_OVERRUN_2 -1000163
-#define SAY_SLAY_1 -1000164
-#define SAY_SLAY_2 -1000165
-#define SAY_SLAY_3 -1000166
-#define SAY_DEATH -1000167
-
-#define SPELL_EARTHQUAKE 32686
-#define SPELL_SUNDER_ARMOR 33661
-#define SPELL_CHAIN_LIGHTNING 33665
-#define SPELL_OVERRUN 32636
-#define SPELL_ENRAGE 33653
-#define SPELL_MARK_DEATH 37128
-#define SPELL_AURA_DEATH 37131
-
-struct boss_doomwalkerAI : public ScriptedAI
-{
- boss_doomwalkerAI(Creature *c) : ScriptedAI(c) {}
-
- uint32 Chain_Timer;
- uint32 Enrage_Timer;
- uint32 Overrun_Timer;
- uint32 Quake_Timer;
- uint32 Armor_Timer;
-
- bool InEnrage;
-
- void Reset()
- {
- Enrage_Timer = 0;
- Armor_Timer = 5000 + rand()%8000;
- Chain_Timer = 10000 + rand()%20000;
- Quake_Timer = 25000 + rand()%10000;
- Overrun_Timer = 30000 + rand()%15000;
-
- InEnrage = false;
- }
-
- void KilledUnit(Unit* Victim)
- {
- Victim->CastSpell(Victim,SPELL_MARK_DEATH,0);
-
- if (rand()%5)
- return;
-
- DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), me);
- }
-
- void JustDied(Unit* /*Killer*/)
- {
- DoScriptText(SAY_DEATH, me);
- }
-
- void EnterCombat(Unit * /*who*/)
- {
- DoScriptText(SAY_AGGRO, me);
- }
-
- void MoveInLineOfSight(Unit *who)
- {
- if (who && who->GetTypeId() == TYPEID_PLAYER && me->IsHostileTo(who))
- {
- if (who->HasAura(SPELL_MARK_DEATH,0))
- {
- who->CastSpell(who,SPELL_AURA_DEATH,1);
- }
- }
- }
-
- void UpdateAI(const uint32 diff)
- {
- if (!UpdateVictim())
- return;
-
- //Spell Enrage, when hp <= 20% gain enrage
- if (((me->GetHealth()*100)/ me->GetMaxHealth()) <= 20)
- {
- if (Enrage_Timer <= diff)
- {
- DoCast(me, SPELL_ENRAGE);
- Enrage_Timer = 6000;
- InEnrage = true;
- } else Enrage_Timer -= diff;
- }
-
- //Spell Overrun
- if (Overrun_Timer <= diff)
- {
- DoScriptText(RAND(SAY_OVERRUN_1,SAY_OVERRUN_2), me);
-
- DoCast(me->getVictim(), SPELL_OVERRUN);
- Overrun_Timer = 25000 + rand()%15000;
- } else Overrun_Timer -= diff;
-
- //Spell Earthquake
- if (Quake_Timer <= diff)
- {
- if (rand()%2)
- return;
-
- DoScriptText(RAND(SAY_EARTHQUAKE_1,SAY_EARTHQUAKE_2), me);
-
- //remove enrage before casting earthquake because enrage + earthquake = 16000dmg over 8sec and all dead
- if (InEnrage)
- me->RemoveAura(SPELL_ENRAGE);
-
- DoCast(me, SPELL_EARTHQUAKE);
- Quake_Timer = 30000 + rand()%25000;
- } else Quake_Timer -= diff;
-
- //Spell Chain Lightning
- if (Chain_Timer <= diff)
- {
- Unit *pTarget = NULL;
- pTarget = SelectUnit(SELECT_TARGET_RANDOM,1);
-
- if (!pTarget)
- pTarget = me->getVictim();
-
- if (pTarget)
- DoCast(pTarget, SPELL_CHAIN_LIGHTNING);
-
- Chain_Timer = 7000 + rand()%20000;
- } else Chain_Timer -= diff;
-
- //Spell Sunder Armor
- if (Armor_Timer <= diff)
- {
- DoCast(me->getVictim(), SPELL_SUNDER_ARMOR);
- Armor_Timer = 10000 + rand()%15000;
- } else Armor_Timer -= diff;
-
- DoMeleeAttackIfReady();
- }
-};
-
-CreatureAI* GetAI_boss_doomwalker(Creature* pCreature)
-{
- return new boss_doomwalkerAI (pCreature);
-}
-
-void AddSC_boss_doomwalker()
-{
- Script *newscript;
- newscript = new Script;
- newscript->Name = "boss_doomwalker";
- newscript->GetAI = &GetAI_boss_doomwalker;
- newscript->RegisterSelf();
-}
-