diff options
Diffstat (limited to 'src/scripts/outland/hellfire_peninsula.cpp')
| -rw-r--r-- | src/scripts/outland/hellfire_peninsula.cpp | 522 |
1 files changed, 0 insertions, 522 deletions
diff --git a/src/scripts/outland/hellfire_peninsula.cpp b/src/scripts/outland/hellfire_peninsula.cpp deleted file mode 100644 index fce8ac6f59e..00000000000 --- a/src/scripts/outland/hellfire_peninsula.cpp +++ /dev/null @@ -1,522 +0,0 @@ -/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -/* ScriptData -SDName: Hellfire_Peninsula -SD%Complete: 100 -SDComment: Quest support: 9375, 9410, 9418, 10129, 10146, 10162, 10163, 10340, 10346, 10347, 10382 (Special flight paths) -SDCategory: Hellfire Peninsula -EndScriptData */ - -/* ContentData -npc_aeranas -npc_ancestral_wolf -go_haaleshi_altar -npc_naladu -npc_tracy_proudwell -npc_trollbane -npc_wounded_blood_elf -EndContentData */ - -#include "ScriptedPch.h" -#include "ScriptedEscortAI.h" - -/*###### -## npc_aeranas -######*/ - -enum eAeranas -{ - SAY_SUMMON = -1000138, - SAY_FREE = -1000139, - - FACTION_HOSTILE = 16, - FACTION_FRIENDLY = 35, - - SPELL_ENVELOPING_WINDS = 15535, - SPELL_SHOCK = 12553, - - C_AERANAS = 17085 -}; - -struct npc_aeranasAI : public ScriptedAI -{ - npc_aeranasAI(Creature* c) : ScriptedAI(c) {} - - uint32 Faction_Timer; - uint32 EnvelopingWinds_Timer; - uint32 Shock_Timer; - - void Reset() - { - Faction_Timer = 8000; - EnvelopingWinds_Timer = 9000; - Shock_Timer = 5000; - - me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); - me->setFaction(FACTION_FRIENDLY); - - DoScriptText(SAY_SUMMON, me); - } - - void UpdateAI(const uint32 diff) - { - if (Faction_Timer) - { - if (Faction_Timer <= diff) - { - me->setFaction(FACTION_HOSTILE); - Faction_Timer = 0; - } else Faction_Timer -= diff; - } - - if (!UpdateVictim()) - return; - - if ((me->GetHealth()*100) / me->GetMaxHealth() < 30) - { - me->setFaction(FACTION_FRIENDLY); - me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); - me->RemoveAllAuras(); - me->DeleteThreatList(); - me->CombatStop(true); - DoScriptText(SAY_FREE, me); - return; - } - - if (Shock_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_SHOCK); - Shock_Timer = 10000; - } else Shock_Timer -= diff; - - if (EnvelopingWinds_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_ENVELOPING_WINDS); - EnvelopingWinds_Timer = 25000; - } else EnvelopingWinds_Timer -= diff; - - DoMeleeAttackIfReady(); - } -}; - -CreatureAI* GetAI_npc_aeranas(Creature* pCreature) -{ - return new npc_aeranasAI (pCreature); -} - -/*###### -## npc_ancestral_wolf -######*/ - -enum eAncestralWolf -{ - EMOTE_WOLF_LIFT_HEAD = -1000496, - EMOTE_WOLF_HOWL = -1000497, - SAY_WOLF_WELCOME = -1000498, - - SPELL_ANCESTRAL_WOLF_BUFF = 29981, - - NPC_RYGA = 17123 -}; - -struct npc_ancestral_wolfAI : public npc_escortAI -{ - npc_ancestral_wolfAI(Creature* pCreature) : npc_escortAI(pCreature) - { - if (pCreature->GetOwner() && pCreature->GetOwner()->GetTypeId() == TYPEID_PLAYER) - Start(false, false, pCreature->GetOwner()->GetGUID()); - else - error_log("TRINITY: npc_ancestral_wolf can not obtain owner or owner is not a player."); - - pCreature->SetSpeed(MOVE_WALK, 1.5f); - Reset(); - } - - Unit* pRyga; - - void Reset() - { - pRyga = NULL; - DoCast(me, SPELL_ANCESTRAL_WOLF_BUFF, true); - } - - void MoveInLineOfSight(Unit* pWho) - { - if (!pRyga && pWho->GetTypeId() == TYPEID_UNIT && pWho->GetEntry() == NPC_RYGA && me->IsWithinDistInMap(pWho, 15.0f)) - pRyga = pWho; - - npc_escortAI::MoveInLineOfSight(pWho); - } - - void WaypointReached(uint32 uiPointId) - { - switch(uiPointId) - { - case 0: - DoScriptText(EMOTE_WOLF_LIFT_HEAD, me); - break; - case 2: - DoScriptText(EMOTE_WOLF_HOWL, me); - break; - case 50: - if (pRyga && pRyga->isAlive() && !pRyga->isInCombat()) - DoScriptText(SAY_WOLF_WELCOME, pRyga); - break; - } - } -}; - -CreatureAI* GetAI_npc_ancestral_wolf(Creature* pCreature) -{ - return new npc_ancestral_wolfAI(pCreature); -} - -/*###### -## go_haaleshi_altar -######*/ - -bool GOHello_go_haaleshi_altar(Player* /*pPlayer*/, GameObject* pGo) -{ - pGo->SummonCreature(C_AERANAS,-1321.79, 4043.80, 116.24, 1.25, TEMPSUMMON_TIMED_DESPAWN, 180000); - return false; -} - -/*###### -## npc_naladu -######*/ - -#define GOSSIP_NALADU_ITEM1 "Why don't you escape?" - -enum eNaladu -{ - GOSSIP_TEXTID_NALADU1 = 9788 -}; - -bool GossipHello_npc_naladu(Player* pPlayer, Creature* pCreature) -{ - if (pCreature->isQuestGiver()) - pPlayer->PrepareQuestMenu(pCreature->GetGUID()); - - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_NALADU_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); - return true; -} - -bool GossipSelect_npc_naladu(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) -{ - if (uiAction == GOSSIP_ACTION_INFO_DEF+1) - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_NALADU1, pCreature->GetGUID()); - - return true; -} - -/*###### -## npc_tracy_proudwell -######*/ - -#define GOSSIP_TEXT_REDEEM_MARKS "I have marks to redeem!" -#define GOSSIP_TRACY_PROUDWELL_ITEM1 "I heard that your dog Fei Fei took Klatu's prayer beads..." -#define GOSSIP_TRACY_PROUDWELL_ITEM2 "<back>" - -enum eTracy -{ - GOSSIP_TEXTID_TRACY_PROUDWELL1 = 10689, - QUEST_DIGGING_FOR_PRAYER_BEADS = 10916 -}; - -bool GossipHello_npc_tracy_proudwell(Player* pPlayer, Creature* pCreature) -{ - if (pCreature->isQuestGiver()) - pPlayer->PrepareQuestMenu(pCreature->GetGUID()); - - if (pCreature->isVendor()) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_REDEEM_MARKS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); - - if (pPlayer->GetQuestStatus(QUEST_DIGGING_FOR_PRAYER_BEADS) == QUEST_STATUS_INCOMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TRACY_PROUDWELL_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); - return true; -} - -bool GossipSelect_npc_tracy_proudwell(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) -{ - switch(uiAction) - { - case GOSSIP_ACTION_INFO_DEF+1: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TRACY_PROUDWELL_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TRACY_PROUDWELL1, pCreature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+2: - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); - break; - case GOSSIP_ACTION_TRADE: - pPlayer->SEND_VENDORLIST(pCreature->GetGUID()); - break; - } - - return true; -} - -/*###### -## npc_trollbane -######*/ - -#define GOSSIP_TROLLBANE_ITEM1 "Tell me of the Sons of Lothar." -#define GOSSIP_TROLLBANE_ITEM2 "<more>" -#define GOSSIP_TROLLBANE_ITEM3 "Tell me of your homeland." - -enum eTrollbane -{ - GOSSIP_TEXTID_TROLLBANE1 = 9932, - GOSSIP_TEXTID_TROLLBANE2 = 9933, - GOSSIP_TEXTID_TROLLBANE3 = 8772 -}; - -bool GossipHello_npc_trollbane(Player* pPlayer, Creature* pCreature) -{ - if (pCreature->isQuestGiver()) - pPlayer->PrepareQuestMenu(pCreature->GetGUID()); - - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TROLLBANE_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TROLLBANE_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); - return true; -} - -bool GossipSelect_npc_trollbane(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) -{ - switch(uiAction) - { - case GOSSIP_ACTION_INFO_DEF+1: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TROLLBANE_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TROLLBANE1, pCreature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+2: - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TROLLBANE2, pCreature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+3: - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TROLLBANE3, pCreature->GetGUID()); - break; - } - - return true; -} - -/*###### -## npc_wounded_blood_elf -######*/ - -enum eWoundedBloodElf -{ - SAY_ELF_START = -1000117, - SAY_ELF_SUMMON1 = -1000118, - SAY_ELF_RESTING = -1000119, - SAY_ELF_SUMMON2 = -1000120, - SAY_ELF_COMPLETE = -1000121, - SAY_ELF_AGGRO = -1000122, - - QUEST_ROAD_TO_FALCON_WATCH = 9375 -}; - -struct npc_wounded_blood_elfAI : public npc_escortAI -{ - npc_wounded_blood_elfAI(Creature *c) : npc_escortAI(c) {} - - void WaypointReached(uint32 i) - { - Player* pPlayer = GetPlayerForEscort(); - - if (!pPlayer) - return; - - switch (i) - { - case 0: - DoScriptText(SAY_ELF_START, me, pPlayer); - break; - case 9: - DoScriptText(SAY_ELF_SUMMON1, me, pPlayer); - // Spawn two Haal'eshi Talonguard - DoSpawnCreature(16967, -15, -15, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000); - DoSpawnCreature(16967, -17, -17, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000); - break; - case 13: - DoScriptText(SAY_ELF_RESTING, me, pPlayer); - break; - case 14: - DoScriptText(SAY_ELF_SUMMON2, me, pPlayer); - // Spawn two Haal'eshi Windwalker - DoSpawnCreature(16966, -15, -15, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000); - DoSpawnCreature(16966, -17, -17, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000); - break; - case 27: - DoScriptText(SAY_ELF_COMPLETE, me, pPlayer); - // Award quest credit - pPlayer->GroupEventHappens(QUEST_ROAD_TO_FALCON_WATCH,me); - break; - } - } - - void Reset() { } - - void EnterCombat(Unit* /*who*/) - { - if (HasEscortState(STATE_ESCORT_ESCORTING)) - DoScriptText(SAY_ELF_AGGRO, me); - } - - void JustSummoned(Creature* summoned) - { - summoned->AI()->AttackStart(me); - } -}; - -CreatureAI* GetAI_npc_wounded_blood_elf(Creature* pCreature) -{ - return new npc_wounded_blood_elfAI(pCreature); -} - -bool QuestAccept_npc_wounded_blood_elf(Player* pPlayer, Creature* pCreature, Quest const* quest) -{ - if (quest->GetQuestId() == QUEST_ROAD_TO_FALCON_WATCH) - { - if (npc_escortAI* pEscortAI = CAST_AI(npc_wounded_blood_elfAI, pCreature->AI())) - pEscortAI->Start(true, false, pPlayer->GetGUID()); - - // Change faction so mobs attack - pCreature->setFaction(775); - } - - return true; -} - -/*###### -## npc_fel_guard_hound -######*/ - -enum eFelGuard -{ - SPELL_SUMMON_POO = 37688, - - NPC_DERANGED_HELBOAR = 16863 -}; - -struct npc_fel_guard_houndAI : public ScriptedAI -{ - npc_fel_guard_houndAI(Creature* pCreature) : ScriptedAI(pCreature) {} - - uint32 uiCheckTimer; - uint64 uiHelboarGUID; - - void Reset() - { - uiCheckTimer = 5000; //check for creature every 5 sec - uiHelboarGUID = 0; - } - - void MovementInform(uint32 uiType, uint32 uiId) - { - if (uiType != POINT_MOTION_TYPE || uiId != 1) - return; - - if (Creature* pHelboar = me->GetCreature(*me,uiHelboarGUID)) - { - pHelboar->RemoveCorpse(); - DoCast(SPELL_SUMMON_POO); - - if (Player* pOwner = me->GetCharmerOrOwnerPlayerOrPlayerItself()) - me->GetMotionMaster()->MoveFollow(pOwner,0.0f,0.0f); - } - } - - void UpdateAI(const uint32 uiDiff) - { - if (uiCheckTimer <= uiDiff) - { - if (Creature* pHelboar = me->FindNearestCreature(NPC_DERANGED_HELBOAR, 10.0f, false)) - { - if (pHelboar->GetGUID() != uiHelboarGUID && me->GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE && !me->FindCurrentSpellBySpellId(SPELL_SUMMON_POO)) - { - uiHelboarGUID = pHelboar->GetGUID(); - me->GetMotionMaster()->MovePoint(1,pHelboar->GetPositionX(),pHelboar->GetPositionY(),pHelboar->GetPositionZ()); - } - } - uiCheckTimer = 5000; - }else uiCheckTimer -= uiDiff; - - if (!UpdateVictim()) - return; - - DoMeleeAttackIfReady(); - } -}; - -CreatureAI* GetAI_npc_fel_guard_hound(Creature* pCreature) -{ - return new npc_fel_guard_houndAI(pCreature); -} - -void AddSC_hellfire_peninsula() -{ - Script *newscript; - - newscript = new Script; - newscript->Name = "npc_aeranas"; - newscript->GetAI = &GetAI_npc_aeranas; - newscript->RegisterSelf(); - - newscript = new Script; - newscript->Name = "npc_ancestral_wolf"; - newscript->GetAI = &GetAI_npc_ancestral_wolf; - newscript->RegisterSelf(); - - newscript = new Script; - newscript->Name = "go_haaleshi_altar"; - newscript->pGOHello = &GOHello_go_haaleshi_altar; - newscript->RegisterSelf(); - - newscript = new Script; - newscript->Name = "npc_naladu"; - newscript->pGossipHello = &GossipHello_npc_naladu; - newscript->pGossipSelect = &GossipSelect_npc_naladu; - newscript->RegisterSelf(); - - newscript = new Script; - newscript->Name = "npc_tracy_proudwell"; - newscript->pGossipHello = &GossipHello_npc_tracy_proudwell; - newscript->pGossipSelect = &GossipSelect_npc_tracy_proudwell; - newscript->RegisterSelf(); - - newscript = new Script; - newscript->Name = "npc_trollbane"; - newscript->pGossipHello = &GossipHello_npc_trollbane; - newscript->pGossipSelect = &GossipSelect_npc_trollbane; - newscript->RegisterSelf(); - - newscript = new Script; - newscript->Name = "npc_wounded_blood_elf"; - newscript->GetAI = &GetAI_npc_wounded_blood_elf; - newscript->pQuestAccept = &QuestAccept_npc_wounded_blood_elf; - newscript->RegisterSelf(); - - newscript = new Script; - newscript->Name="npc_fel_guard_hound"; - newscript->GetAI = &GetAI_npc_fel_guard_hound; - newscript->RegisterSelf(); -} - |
