aboutsummaryrefslogtreecommitdiff
path: root/src/scripts/outland/netherstorm.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/scripts/outland/netherstorm.cpp')
-rw-r--r--src/scripts/outland/netherstorm.cpp925
1 files changed, 0 insertions, 925 deletions
diff --git a/src/scripts/outland/netherstorm.cpp b/src/scripts/outland/netherstorm.cpp
deleted file mode 100644
index efe18ad1908..00000000000
--- a/src/scripts/outland/netherstorm.cpp
+++ /dev/null
@@ -1,925 +0,0 @@
-/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-/* ScriptData
-SDName: Netherstorm
-SD%Complete: 75
-SDComment: Quest support: 10337, 10438, 10652 (special flight paths), 10299,10321,10322,10323,10329,10330,10338,10365(Shutting Down Manaforge), 10198
-SDCategory: Netherstorm
-EndScriptData */
-
-/* ContentData
-npc_manaforge_control_console
-go_manaforge_control_console
-npc_commander_dawnforge
-npc_bessy
-EndContentData */
-
-#include "ScriptedPch.h"
-#include "ScriptedEscortAI.h"
-
-/*######
-## npc_manaforge_control_console
-######*/
-
-//used by 20209,20417,20418,20440, signed for 20209
-#define EMOTE_START -1000211
-#define EMOTE_60 -1000212
-#define EMOTE_30 -1000213
-#define EMOTE_10 -1000214
-#define EMOTE_COMPLETE -1000215
-#define EMOTE_ABORT -1000216
-
-#define ENTRY_BNAAR_C_CONSOLE 20209
-#define ENTRY_CORUU_C_CONSOLE 20417
-#define ENTRY_DURO_C_CONSOLE 20418
-#define ENTRY_ARA_C_CONSOLE 20440
-
-#define ENTRY_SUNFURY_TECH 20218
-#define ENTRY_SUNFURY_PROT 20436
-
-#define ENTRY_ARA_TECH 20438
-#define ENTRY_ARA_ENGI 20439
-#define ENTRY_ARA_GORKLONN 20460
-
-#define SPELL_DISABLE_VISUAL 35031
-#define SPELL_INTERRUPT_1 35016 //ACID mobs should cast this
-#define SPELL_INTERRUPT_2 35176 //ACID mobs should cast this (Manaforge Ara-version)
-
-struct npc_manaforge_control_consoleAI : public ScriptedAI
-{
- npc_manaforge_control_consoleAI(Creature *c) : ScriptedAI(c) {}
-
- uint32 Event_Timer;
- uint32 Wave_Timer;
- uint32 Phase;
- bool Wave;
- uint64 someplayer;
- uint64 goConsole;
- Creature* add;
-
- void Reset()
- {
- Event_Timer = 3000;
- Wave_Timer = 0;
- Phase = 1;
- Wave = false;
- someplayer = 0;
- goConsole = 0;
- add = NULL;
- }
-
- void EnterCombat(Unit * /*who*/) {}
-
- /*void SpellHit(Unit *caster, const SpellEntry *spell)
- {
- //we have no way of telling the Creature was hit by spell -> got aura applied after 10-12 seconds
- //then no way for the mobs to actually stop the shutdown as intended.
- if (spell->Id == SPELL_INTERRUPT_1)
- DoSay("Silence! I kill you!",LANG_UNIVERSAL, NULL);
- }*/
-
- void JustDied(Unit* /*killer*/)
- {
- DoScriptText(EMOTE_ABORT, me);
-
- if (someplayer)
- {
- Unit* p = Unit::GetUnit((*me),someplayer);
- if (p && p->GetTypeId() == TYPEID_PLAYER)
- {
- switch(me->GetEntry())
- {
- case ENTRY_BNAAR_C_CONSOLE:
- CAST_PLR(p)->FailQuest(10299);
- CAST_PLR(p)->FailQuest(10329);
- break;
- case ENTRY_CORUU_C_CONSOLE:
- CAST_PLR(p)->FailQuest(10321);
- CAST_PLR(p)->FailQuest(10330);
- break;
- case ENTRY_DURO_C_CONSOLE:
- CAST_PLR(p)->FailQuest(10322);
- CAST_PLR(p)->FailQuest(10338);
- break;
- case ENTRY_ARA_C_CONSOLE:
- CAST_PLR(p)->FailQuest(10323);
- CAST_PLR(p)->FailQuest(10365);
- break;
- }
- }
- }
-
- if (goConsole)
- {
- if (GameObject* pGo = GameObject::GetGameObject((*me),goConsole))
- pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
- }
- }
-
- void DoWaveSpawnForCreature(Creature* pCreature)
- {
- switch(pCreature->GetEntry())
- {
- case ENTRY_BNAAR_C_CONSOLE:
- if (rand()%2)
- {
- add = me->SummonCreature(ENTRY_SUNFURY_TECH,2933.68,4162.55,164.00,1.60,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- if (add) add->GetMotionMaster()->MovePoint(0,2927.36,4212.97,164.00);
- }
- else
- {
- add = me->SummonCreature(ENTRY_SUNFURY_TECH,2927.36,4212.97,164.00,4.94,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- if (add) add->GetMotionMaster()->MovePoint(0,2933.68,4162.55,164.00);
- }
- Wave_Timer = 30000;
- break;
- case ENTRY_CORUU_C_CONSOLE:
- add = me->SummonCreature(ENTRY_SUNFURY_TECH,2445.21,2765.26,134.49,3.93,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- if (add) add->GetMotionMaster()->MovePoint(0,2424.21,2740.15,133.81);
- add = me->SummonCreature(ENTRY_SUNFURY_TECH,2429.86,2731.85,134.53,1.31,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- if (add) add->GetMotionMaster()->MovePoint(0,2435.37,2766.04,133.81);
- Wave_Timer = 20000;
- break;
- case ENTRY_DURO_C_CONSOLE:
- add = me->SummonCreature(ENTRY_SUNFURY_TECH,2986.80,2205.36,165.37,3.74,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- if (add) add->GetMotionMaster()->MovePoint(0,2985.15,2197.32,164.79);
- add = me->SummonCreature(ENTRY_SUNFURY_TECH,2952.91,2191.20,165.32,0.22,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- if (add) add->GetMotionMaster()->MovePoint(0,2060.01,2185.27,164.67);
- Wave_Timer = 15000;
- break;
- case ENTRY_ARA_C_CONSOLE:
- if (rand()%2)
- {
- add = me->SummonCreature(ENTRY_ARA_TECH,4035.11,4038.97,194.27,2.57,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- if (add) add->GetMotionMaster()->MovePoint(0,4003.42,4040.19,193.49);
- add = me->SummonCreature(ENTRY_ARA_TECH,4033.66,4036.79,194.28,2.57,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- if (add) add->GetMotionMaster()->MovePoint(0,4003.42,4040.19,193.49);
- add = me->SummonCreature(ENTRY_ARA_TECH,4037.13,4037.30,194.23,2.57,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- if (add) add->GetMotionMaster()->MovePoint(0,4003.42,4040.19,193.49);
- }
- else
- {
- add = me->SummonCreature(ENTRY_ARA_TECH,3099.59,4049.30,194.22,0.05,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- if (add) add->GetMotionMaster()->MovePoint(0,4028.01,4035.17,193.59);
- add = me->SummonCreature(ENTRY_ARA_TECH,3999.72,4046.75,194.22,0.05,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- if (add) add->GetMotionMaster()->MovePoint(0,4028.01,4035.17,193.59);
- add = me->SummonCreature(ENTRY_ARA_TECH,3996.81,4048.26,194.22,0.05,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- if (add) add->GetMotionMaster()->MovePoint(0,4028.01,4035.17,193.59);
- }
- Wave_Timer = 15000;
- break;
- }
- }
- void DoFinalSpawnForCreature(Creature* pCreature)
- {
- switch(pCreature->GetEntry())
- {
- case ENTRY_BNAAR_C_CONSOLE:
- add = me->SummonCreature(ENTRY_SUNFURY_TECH,2946.52,4201.42,163.47,3.54,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- if (add) add->GetMotionMaster()->MovePoint(0,2927.49,4192.81,163.00);
- break;
- case ENTRY_CORUU_C_CONSOLE:
- add = me->SummonCreature(ENTRY_SUNFURY_TECH,2453.88,2737.85,133.27,2.59,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- if (add) add->GetMotionMaster()->MovePoint(0,2433.96,2751.53,133.85);
- add = me->SummonCreature(ENTRY_SUNFURY_TECH,2441.62,2735.32,134.49,1.97,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- if (add) add->GetMotionMaster()->MovePoint(0,2433.96,2751.53,133.85);
- add = me->SummonCreature(ENTRY_SUNFURY_TECH,2450.73,2754.50,134.49,3.29,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- if (add) add->GetMotionMaster()->MovePoint(0,2433.96,2751.53,133.85);
- break;
- case ENTRY_DURO_C_CONSOLE:
- add = me->SummonCreature(ENTRY_SUNFURY_TECH,2956.18,2202.85,165.32,5.45,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- if (add) add->GetMotionMaster()->MovePoint(0,2972.27,2193.22,164.48);
- add = me->SummonCreature(ENTRY_SUNFURY_TECH,2975.30,2211.50,165.32,4.55,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- if (add) add->GetMotionMaster()->MovePoint(0,2972.27,2193.22,164.48);
- add = me->SummonCreature(ENTRY_SUNFURY_PROT,2965.02,2217.45,164.16,4.96,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- if (add) add->GetMotionMaster()->MovePoint(0,2972.27,2193.22,164.48);
- break;
- case ENTRY_ARA_C_CONSOLE:
- add = me->SummonCreature(ENTRY_ARA_ENGI,3994.51,4020.46,192.18,0.91,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- if (add) add->GetMotionMaster()->MovePoint(0,4008.35,4035.04,192.70);
- add = me->SummonCreature(ENTRY_ARA_GORKLONN,4021.56,4059.35,193.59,4.44,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- if (add) add->GetMotionMaster()->MovePoint(0,4016.62,4039.89,193.46);
- break;
- }
- }
-
- void UpdateAI(const uint32 diff)
- {
- if (Event_Timer <= diff)
- {
- switch(Phase)
- {
- case 1:
- if (someplayer)
- {
- Unit* u = Unit::GetUnit((*me), someplayer);
- if (u && u->GetTypeId() == TYPEID_PLAYER) DoScriptText(EMOTE_START, me, u);
- }
- Event_Timer = 60000;
- Wave = true;
- ++Phase;
- break;
- case 2:
- DoScriptText(EMOTE_60, me);
- Event_Timer = 30000;
- ++Phase;
- break;
- case 3:
- DoScriptText(EMOTE_30, me);
- Event_Timer = 20000;
- DoFinalSpawnForCreature(me);
- ++Phase;
- break;
- case 4:
- DoScriptText(EMOTE_10, me);
- Event_Timer = 10000;
- Wave = false;
- ++Phase;
- break;
- case 5:
- DoScriptText(EMOTE_COMPLETE, me);
- if (someplayer)
- {
- Unit* u = Unit::GetUnit((*me),someplayer);
- if (u && u->GetTypeId() == TYPEID_PLAYER)
- CAST_PLR(u)->KilledMonsterCredit(me->GetEntry(),me->GetGUID());
- DoCast(me, SPELL_DISABLE_VISUAL);
- }
- if (goConsole)
- {
- if (GameObject* pGo = GameObject::GetGameObject((*me),goConsole))
- pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
- }
- ++Phase;
- break;
- }
- } else Event_Timer -= diff;
-
- if (Wave)
- {
- if (Wave_Timer <= diff)
- {
- DoWaveSpawnForCreature(me);
- } else Wave_Timer -= diff;
- }
- }
-};
-CreatureAI* GetAI_npc_manaforge_control_console(Creature* pCreature)
-{
- return new npc_manaforge_control_consoleAI (pCreature);
-}
-
-/*######
-## go_manaforge_control_console
-######*/
-
-//TODO: clean up this workaround when Trinity adds support to do it properly (with gossip selections instead of instant summon)
-bool GOHello_go_manaforge_control_console(Player* pPlayer, GameObject* pGo)
-{
- if (pGo->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER)
- {
- pPlayer->PrepareQuestMenu(pGo->GetGUID());
- pPlayer->SendPreparedQuest(pGo->GetGUID());
- }
-
- Creature* manaforge = NULL;
-
- switch(pGo->GetAreaId())
- {
- case 3726: //b'naar
- if ((pPlayer->GetQuestStatus(10299) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(10329) == QUEST_STATUS_INCOMPLETE) &&
- pPlayer->HasItemCount(29366,1))
- manaforge = pPlayer->SummonCreature(ENTRY_BNAAR_C_CONSOLE,2918.95,4189.98,161.88,0.34,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,125000);
- break;
- case 3730: //coruu
- if ((pPlayer->GetQuestStatus(10321) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(10330) == QUEST_STATUS_INCOMPLETE) &&
- pPlayer->HasItemCount(29396,1))
- manaforge = pPlayer->SummonCreature(ENTRY_CORUU_C_CONSOLE,2426.77,2750.38,133.24,2.14,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,125000);
- break;
- case 3734: //duro
- if ((pPlayer->GetQuestStatus(10322) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(10338) == QUEST_STATUS_INCOMPLETE) &&
- pPlayer->HasItemCount(29397,1))
- manaforge = pPlayer->SummonCreature(ENTRY_DURO_C_CONSOLE,2976.48,2183.29,163.20,1.85,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,125000);
- break;
- case 3722: //ara
- if ((pPlayer->GetQuestStatus(10323) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(10365) == QUEST_STATUS_INCOMPLETE) &&
- pPlayer->HasItemCount(29411,1))
- manaforge = pPlayer->SummonCreature(ENTRY_ARA_C_CONSOLE,4013.71,4028.76,192.10,1.25,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,125000);
- break;
- }
-
- if (manaforge)
- {
- CAST_AI(npc_manaforge_control_consoleAI, manaforge->AI())->someplayer = pPlayer->GetGUID();
- CAST_AI(npc_manaforge_control_consoleAI, manaforge->AI())->goConsole = pGo->GetGUID();
- pGo->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
- }
- return true;
-}
-
-/*######
-## npc_commander_dawnforge
-######*/
-
-// The Speech of Dawnforge, Ardonis & Pathaleon
-#define SAY_COMMANDER_DAWNFORGE_1 -1000128
-#define SAY_ARCANIST_ARDONIS_1 -1000129
-#define SAY_COMMANDER_DAWNFORGE_2 -1000130
-#define SAY_PATHALEON_CULATOR_IMAGE_1 -1000131
-#define SAY_COMMANDER_DAWNFORGE_3 -1000132
-#define SAY_PATHALEON_CULATOR_IMAGE_2 -1000133
-#define SAY_PATHALEON_CULATOR_IMAGE_2_1 -1000134
-#define SAY_PATHALEON_CULATOR_IMAGE_2_2 -1000135
-#define SAY_COMMANDER_DAWNFORGE_4 -1000136
-#define SAY_ARCANIST_ARDONIS_2 -1000136
-#define SAY_COMMANDER_DAWNFORGE_5 -1000137
-
-#define QUEST_INFO_GATHERING 10198
-#define SPELL_SUNFURY_DISGUISE 34603
-
-// Entries of Arcanist Ardonis, Commander Dawnforge, Pathaleon the Curators Image
-const uint32 CreatureEntry[3] =
-{
- 19830, // Ardonis
- 19831, // Dawnforge
- 21504 // Pathaleon
-};
-
-struct npc_commander_dawnforgeAI : public ScriptedAI
-{
- npc_commander_dawnforgeAI(Creature *c) : ScriptedAI(c) { Reset (); }
-
- uint64 PlayerGUID;
- uint64 ardonisGUID;
- uint64 pathaleonGUID;
-
- uint32 Phase;
- uint32 PhaseSubphase;
- uint32 Phase_Timer;
- bool isEvent;
-
- float angle_dawnforge;
- float angle_ardonis;
-
- void Reset()
- {
- PlayerGUID = 0;
- ardonisGUID = 0;
- pathaleonGUID = 0;
-
- Phase = 1;
- PhaseSubphase = 0;
- Phase_Timer = 4000;
- isEvent = false;
- }
-
- void EnterCombat(Unit * /*who*/) { }
-
- void JustSummoned(Creature *summoned)
- {
- pathaleonGUID = summoned->GetGUID();
- }
-
- // Emote Ardonis and Pathaleon
- void Turn_to_Pathaleons_Image()
- {
- Creature *ardonis = Unit::GetCreature(*me,ardonisGUID);
- Creature *pathaleon = Unit::GetCreature(*me,pathaleonGUID);
- Player* pPlayer = Unit::GetPlayer(PlayerGUID);
-
- if (!ardonis || !pathaleon || !pPlayer)
- return;
-
- //Calculate the angle to Pathaleon
- angle_dawnforge = me->GetAngle(pathaleon->GetPositionX(), pathaleon->GetPositionY());
- angle_ardonis = ardonis->GetAngle(pathaleon->GetPositionX(), pathaleon->GetPositionY());
-
- //Turn Dawnforge and update
- me->SetOrientation(angle_dawnforge);
- me->SendUpdateToPlayer(pPlayer);
- //Turn Ardonis and update
- ardonis->SetOrientation(angle_ardonis);
- ardonis->SendUpdateToPlayer(pPlayer);
-
- //Set them to kneel
- me->SetStandState(UNIT_STAND_STATE_KNEEL);
- ardonis->SetStandState(UNIT_STAND_STATE_KNEEL);
- }
-
- //Set them back to each other
- void Turn_to_eachother()
- {
- if (Unit *ardonis = Unit::GetUnit(*me,ardonisGUID))
- {
- Player* pPlayer = Unit::GetPlayer(PlayerGUID);
-
- if (!pPlayer)
- return;
-
- angle_dawnforge = me->GetAngle(ardonis->GetPositionX(), ardonis->GetPositionY());
- angle_ardonis = ardonis->GetAngle(me->GetPositionX(), me->GetPositionY());
-
- //Turn Dawnforge and update
- me->SetOrientation(angle_dawnforge);
- me->SendUpdateToPlayer(pPlayer);
- //Turn Ardonis and update
- ardonis->SetOrientation(angle_ardonis);
- ardonis->SendUpdateToPlayer(pPlayer);
-
- //Set state
- me->SetStandState(UNIT_STAND_STATE_STAND);
- ardonis->SetStandState(UNIT_STAND_STATE_STAND);
- }
- }
-
- bool CanStartEvent(Player* pPlayer)
- {
- if (!isEvent)
- {
- Creature* ardonis = me->FindNearestCreature(CreatureEntry[0], 10.0f);
- if (!ardonis)
- return false;
-
- ardonisGUID = ardonis->GetGUID();
- PlayerGUID = pPlayer->GetGUID();
-
- isEvent = true;
-
- Turn_to_eachother();
- return true;
- }
-
- debug_log("TSCR: npc_commander_dawnforge event already in progress, need to wait.");
- return false;
- }
-
- void UpdateAI(const uint32 diff)
- {
- //Is event even running?
- if (!isEvent)
- return;
-
- //Phase timing
- if (Phase_Timer >= diff)
- {
- Phase_Timer -= diff;
- return;
- }
-
- Unit *ardonis = Unit::GetUnit(*me,ardonisGUID);
- Unit *pathaleon = Unit::GetUnit(*me,pathaleonGUID);
- Player* pPlayer = Unit::GetPlayer(PlayerGUID);
-
- if (!ardonis || !pPlayer)
- {
- Reset();
- return;
- }
-
- if (Phase > 4 && !pathaleon)
- {
- Reset();
- return;
- }
-
- //Phase 1 Dawnforge say
- switch (Phase)
- {
- case 1:
- DoScriptText(SAY_COMMANDER_DAWNFORGE_1, me);
- ++Phase;
- Phase_Timer = 16000;
- break;
- //Phase 2 Ardonis say
- case 2:
- DoScriptText(SAY_ARCANIST_ARDONIS_1, ardonis);
- ++Phase;
- Phase_Timer = 16000;
- break;
- //Phase 3 Dawnforge say
- case 3:
- DoScriptText(SAY_COMMANDER_DAWNFORGE_2, me);
- ++Phase;
- Phase_Timer = 16000;
- break;
- //Phase 4 Pathaleon spawns up to phase 9
- case 4:
- //spawn pathaleon's image
- me->SummonCreature(CreatureEntry[2], 2325.851563, 2799.534668, 133.084229, 6.038996, TEMPSUMMON_TIMED_DESPAWN, 90000);
- ++Phase;
- Phase_Timer = 500;
- break;
- //Phase 5 Pathaleon say
- case 5:
- DoScriptText(SAY_PATHALEON_CULATOR_IMAGE_1, pathaleon);
- ++Phase;
- Phase_Timer = 6000;
- break;
- //Phase 6
- case 6:
- switch(PhaseSubphase)
- {
- //Subphase 1: Turn Dawnforge and Ardonis
- case 0:
- Turn_to_Pathaleons_Image();
- ++PhaseSubphase;
- Phase_Timer = 8000;
- break;
- //Subphase 2 Dawnforge say
- case 1:
- DoScriptText(SAY_COMMANDER_DAWNFORGE_3, me);
- PhaseSubphase = 0;
- ++Phase;
- Phase_Timer = 8000;
- break;
- }
- break;
- //Phase 7 Pathaleons say 3 Sentence, every sentence need a subphase
- case 7:
- switch(PhaseSubphase)
- {
- //Subphase 1
- case 0:
- DoScriptText(SAY_PATHALEON_CULATOR_IMAGE_2, pathaleon);
- ++PhaseSubphase;
- Phase_Timer = 12000;
- break;
- //Subphase 2
- case 1:
- DoScriptText(SAY_PATHALEON_CULATOR_IMAGE_2_1, pathaleon);
- ++PhaseSubphase;
- Phase_Timer = 16000;
- break;
- //Subphase 3
- case 2:
- DoScriptText(SAY_PATHALEON_CULATOR_IMAGE_2_2, pathaleon);
- PhaseSubphase = 0;
- ++Phase;
- Phase_Timer = 10000;
- break;
- }
- break;
- //Phase 8 Dawnforge & Ardonis say
- case 8:
- DoScriptText(SAY_COMMANDER_DAWNFORGE_4, me);
- DoScriptText(SAY_ARCANIST_ARDONIS_2, ardonis);
- ++Phase;
- Phase_Timer = 4000;
- break;
- //Phase 9 Pathaleons Despawn, Reset Dawnforge & Ardonis angle
- case 9:
- Turn_to_eachother();
- //hide pathaleon, unit will despawn shortly
- pathaleon->SetVisibility(VISIBILITY_OFF);
- PhaseSubphase = 0;
- ++Phase;
- Phase_Timer = 3000;
- break;
- //Phase 10 Dawnforge say
- case 10:
- DoScriptText(SAY_COMMANDER_DAWNFORGE_5, me);
- pPlayer->AreaExploredOrEventHappens(QUEST_INFO_GATHERING);
- Reset();
- break;
- }
- }
-};
-
-CreatureAI* GetAI_npc_commander_dawnforge(Creature* pCreature)
-{
- return new npc_commander_dawnforgeAI(pCreature);
-}
-
-bool AreaTrigger_at_commander_dawnforge(Player* pPlayer, const AreaTriggerEntry * /*at*/)
-{
- //if player lost aura or not have at all, we should not try start event.
- if (!pPlayer->HasAura(SPELL_SUNFURY_DISGUISE))
- return false;
-
- if (pPlayer->isAlive() && pPlayer->GetQuestStatus(QUEST_INFO_GATHERING) == QUEST_STATUS_INCOMPLETE)
- {
- Creature* Dawnforge = pPlayer->FindNearestCreature(CreatureEntry[1], 30.0f);
-
- if (!Dawnforge)
- return false;
-
- if (CAST_AI(npc_commander_dawnforgeAI, Dawnforge->AI())->CanStartEvent(pPlayer))
- return true;
- }
- return false;
-}
-
-/*######
-## npc_professor_dabiri
-######*/
-
-#define SPELL_PHASE_DISTRUPTOR 35780
-#define GOSSIP_ITEM "I need a new phase distruptor, Professor"
-#define WHISPER_DABIRI -1000302
-
-#define QUEST_DIMENSIUS 10439
-#define QUEST_ON_NETHERY_WINGS 10438
-
-bool GossipHello_npc_professor_dabiri(Player* pPlayer, Creature* pCreature)
-{
- if (pCreature->isQuestGiver())
- pPlayer->PrepareQuestMenu(pCreature->GetGUID());
-
- if (pPlayer->GetQuestStatus(QUEST_ON_NETHERY_WINGS) == QUEST_STATUS_INCOMPLETE && !pPlayer->HasItemCount(29778, 1))
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
-
- pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
-
- return true;
-}
-
-bool GossipSelect_npc_professor_dabiri(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
-{
- if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
- {
- pCreature->CastSpell(pPlayer, SPELL_PHASE_DISTRUPTOR, false);
- pPlayer->CLOSE_GOSSIP_MENU();
- }
-
- return true;
-}
-
-bool QuestAccept_npc_professor_dabiri(Player* pPlayer, Creature* pCreature, Quest const *quest)
-{
- if (quest->GetQuestId() == QUEST_DIMENSIUS)
- DoScriptText(WHISPER_DABIRI, pCreature, pPlayer);
-
- return true;
-}
-
-/*######
-## mob_phase_hunter
-######*/
-
-#define QUEST_RECHARGING_THE_BATTERIES 10190
-
-#define NPC_PHASE_HUNTER_ENTRY 18879
-#define NPC_DRAINED_PHASE_HUNTER_ENTRY 19595
-
-#define EMOTE_WEAK -1000303
-
-// Spells
-#define SPELL_RECHARGING_BATTERY 34219
-#define SPELL_PHASE_SLIP 36574
-#define SPELL_MANA_BURN 13321
-#define SPELL_MATERIALIZE 34804
-#define SPELL_DE_MATERIALIZE 34814
-
-struct mob_phase_hunterAI : public ScriptedAI
-{
- mob_phase_hunterAI(Creature *c) : ScriptedAI(c) {}
-
- bool Weak;
- bool Materialize;
- bool Drained;
- uint8 WeakPercent;
- float HpPercent;
-
- Player *pPlayer;
- uint64 PlayerGUID;
-
- uint32 ManaBurnTimer;
-
- void Reset()
- {
- Weak = false;
- Materialize = false;
- Drained = false;
- WeakPercent = 25 + (rand() % 16); // 25-40
- HpPercent = 0.0f;
-
- PlayerGUID = 0;
-
- ManaBurnTimer = 5000 + (rand() % 3 * 1000); // 5-8 sec cd
-
- if (me->GetEntry() == NPC_DRAINED_PHASE_HUNTER_ENTRY)
- me->UpdateEntry(NPC_PHASE_HUNTER_ENTRY);
- }
-
- void EnterCombat(Unit * who)
- {
- if (who->GetTypeId() == TYPEID_PLAYER)
- PlayerGUID = who->GetGUID();
- }
-
- void SpellHit(Unit * /*caster*/, const SpellEntry * /*spell*/)
- {
- DoCast(me, SPELL_DE_MATERIALIZE);
- }
-
- void UpdateAI(const uint32 diff)
- {
- if (!Materialize)
- {
- DoCast(me, SPELL_MATERIALIZE);
- Materialize = true;
- }
-
- if (me->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED) || me->hasUnitState(UNIT_STAT_ROOT)) // if the mob is rooted/slowed by spells eg.: Entangling Roots, Frost Nova, Hamstring, Crippling Poison, etc. => remove it
- DoCast(me, SPELL_PHASE_SLIP);
-
- if (!UpdateVictim())
- return;
-
- // some code to cast spell Mana Burn on random target which has mana
- if (ManaBurnTimer <= diff)
- {
- std::list<HostileReference*> AggroList = me->getThreatManager().getThreatList();
- std::list<Unit*> UnitsWithMana;
-
- for (std::list<HostileReference*>::const_iterator itr = AggroList.begin(); itr != AggroList.end(); ++itr)
- {
- if (Unit *pUnit = Unit::GetUnit(*me, (*itr)->getUnitGuid()))
- {
- if (pUnit->GetCreateMana() > 0)
- UnitsWithMana.push_back(pUnit);
- }
- }
- if (!UnitsWithMana.empty())
- {
- std::list<Unit*>::const_iterator it = UnitsWithMana.begin();
- std::advance(it, rand() % UnitsWithMana.size());
- DoCast(*it, SPELL_MANA_BURN);
- ManaBurnTimer = 8000 + (rand() % 10 * 1000); // 8-18 sec cd
- }
- else
- ManaBurnTimer = 3500;
- } else ManaBurnTimer -= diff;
-
- if (Player *pPlayer = Unit::GetPlayer(PlayerGUID)) // start: support for quest 10190
- {
- if (!Weak && me->GetHealth() < (me->GetMaxHealth() / 100 * WeakPercent)
- && pPlayer->GetQuestStatus(QUEST_RECHARGING_THE_BATTERIES) == QUEST_STATUS_INCOMPLETE)
- {
- DoScriptText(EMOTE_WEAK, me);
- Weak = true;
- }
- if (Weak && !Drained && me->HasAura(SPELL_RECHARGING_BATTERY))
- {
- Drained = true;
- HpPercent = float(me->GetHealth()) / float(me->GetMaxHealth());
-
- me->UpdateEntry(NPC_DRAINED_PHASE_HUNTER_ENTRY);
-
- me->SetHealth(me->GetMaxHealth() * HpPercent);
- me->LowerPlayerDamageReq(me->GetMaxHealth() - me->GetHealth());
- me->SetInCombatWith(pPlayer);
- }
- } // end: support for quest 10190
-
- DoMeleeAttackIfReady();
- }
-};
-
-CreatureAI* GetAI_mob_phase_hunter(Creature* pCreature)
-{
- return new mob_phase_hunterAI (pCreature);
-}
-
-/*######
-## npc_bessy
-######*/
-
-#define Q_ALMABTRIEB 10337
-#define N_THADELL 20464
-#define SPAWN_FIRST 20512
-#define SPAWN_SECOND 19881
-#define SAY_THADELL_1 -1000304
-#define SAY_THADELL_2 -1000305
-
-struct npc_bessyAI : public npc_escortAI
-{
-
- npc_bessyAI(Creature *c) : npc_escortAI(c) {}
-
- void JustDied(Unit* /*killer*/)
- {
- if (Player* pPlayer = GetPlayerForEscort())
- pPlayer->FailQuest(Q_ALMABTRIEB);
- }
-
- void WaypointReached(uint32 i)
- {
- Player* pPlayer = GetPlayerForEscort();
-
- if (!pPlayer)
- return;
-
- switch(i)
- {
- case 3: //first spawn
- me->SummonCreature(SPAWN_FIRST, 2449.67, 2183.11, 96.85, 6.20, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
- me->SummonCreature(SPAWN_FIRST, 2449.53, 2184.43, 96.36, 6.27, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
- me->SummonCreature(SPAWN_FIRST, 2449.85, 2186.34, 97.57, 6.08, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
- break;
-
- case 7:
- me->SummonCreature(SPAWN_SECOND, 2309.64, 2186.24, 92.25, 6.06, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
- me->SummonCreature(SPAWN_SECOND, 2309.25, 2183.46, 91.75, 6.22, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
- break;
-
- case 12:
- if (pPlayer)
- pPlayer->GroupEventHappens(Q_ALMABTRIEB, me);
- if (Unit* Thadell = me->FindNearestCreature(N_THADELL, 30))
- DoScriptText(SAY_THADELL_1, me); break;
- case 13:
- if (Unit* Thadell = me->FindNearestCreature(N_THADELL, 30))
- DoScriptText(SAY_THADELL_2, me, pPlayer); break;
- }
- }
-
- void JustSummoned(Creature* summoned)
- {
- summoned->AI()->AttackStart(me);
- }
-
- void Reset()
- {
- me->RestoreFaction();
- }
-
-};
-
-bool QuestAccept_npc_bessy(Player* pPlayer, Creature* pCreature, Quest const* quest)
-{
- if (quest->GetQuestId() == Q_ALMABTRIEB)
- {
- pCreature->setFaction(113);
- pCreature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- CAST_AI(npc_escortAI, (pCreature->AI()))->Start(true, false, pPlayer->GetGUID());
- }
- return true;
-}
-
-CreatureAI* GetAI_npc_bessy(Creature* pCreature)
-{
- return new npc_bessyAI(pCreature);
-}
-
-/*######
-##
-######*/
-
-void AddSC_netherstorm()
-{
- Script *newscript;
-
- newscript = new Script;
- newscript->Name = "go_manaforge_control_console";
- newscript->pGOHello = &GOHello_go_manaforge_control_console;
- newscript->RegisterSelf();
-
- newscript = new Script;
- newscript->Name = "npc_manaforge_control_console";
- newscript->GetAI = &GetAI_npc_manaforge_control_console;
- newscript->RegisterSelf();
-
- newscript = new Script;
- newscript->Name = "npc_commander_dawnforge";
- newscript->GetAI = &GetAI_npc_commander_dawnforge;
- newscript->RegisterSelf();
-
- newscript = new Script;
- newscript->Name = "at_commander_dawnforge";
- newscript->pAreaTrigger = &AreaTrigger_at_commander_dawnforge;
- newscript->RegisterSelf();
-
- newscript = new Script;
- newscript->Name = "npc_professor_dabiri";
- newscript->pGossipHello = &GossipHello_npc_professor_dabiri;
- newscript->pGossipSelect = &GossipSelect_npc_professor_dabiri;
- newscript->pQuestAccept = &QuestAccept_npc_professor_dabiri;
- newscript->RegisterSelf();
-
- newscript = new Script;
- newscript->Name = "mob_phase_hunter";
- newscript->GetAI = &GetAI_mob_phase_hunter;
- newscript->RegisterSelf();
-
- newscript = new Script;
- newscript->Name = "npc_bessy";
- newscript->GetAI = &GetAI_npc_bessy;
- newscript->pQuestAccept = &QuestAccept_npc_bessy;
- newscript->RegisterSelf();
-}
-