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Diffstat (limited to 'src/scripts/outland/shadowmoon_valley.cpp')
-rw-r--r--src/scripts/outland/shadowmoon_valley.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/scripts/outland/shadowmoon_valley.cpp b/src/scripts/outland/shadowmoon_valley.cpp
index 10b5e52d24f..0606dda09b7 100644
--- a/src/scripts/outland/shadowmoon_valley.cpp
+++ b/src/scripts/outland/shadowmoon_valley.cpp
@@ -391,7 +391,7 @@ bool GossipHello_npc_drake_dealer_hurlunk(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_drake_dealer_hurlunk(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
+bool GossipSelect_npc_drake_dealer_hurlunk(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_TRADE)
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
@@ -418,7 +418,7 @@ bool GossipHello_npcs_flanis_swiftwing_and_kagrosh(Player* pPlayer, Creature* pC
return true;
}
-bool GossipSelect_npcs_flanis_swiftwing_and_kagrosh(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
+bool GossipSelect_npcs_flanis_swiftwing_and_kagrosh(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
@@ -465,7 +465,7 @@ bool GossipHello_npc_murkblood_overseer(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_murkblood_overseer(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
+bool GossipSelect_npc_murkblood_overseer(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
switch (uiAction)
{
@@ -526,7 +526,7 @@ bool GossipHello_npc_neltharaku(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_neltharaku(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
+bool GossipSelect_npc_neltharaku(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
switch (uiAction)
{
@@ -579,7 +579,7 @@ bool GossipHello_npc_oronok_tornheart(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_oronok_tornheart(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
+bool GossipSelect_npc_oronok_tornheart(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
switch (uiAction)
{
@@ -629,7 +629,7 @@ enum eKarynaku
TAXI_PATH_ID = 649
};
-bool QuestAccept_npc_karynaku(Player* pPlayer, Creature* pCreature, Quest const* quest)
+bool QuestAccept_npc_karynaku(Player* pPlayer, Creature* /*pCreature*/, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_ALLY_OF_NETHER)
pPlayer->ActivateTaxiPathTo(TAXI_PATH_ID); //pPlayer->ActivateTaxiPathTo(649);
@@ -1138,7 +1138,7 @@ struct mob_illidari_spawnAI : public ScriptedAI
Timers = false;
}
- void EnterCombat(Unit* who) {}
+ void EnterCombat(Unit* /*who*/) {}
void JustDied(Unit* slayer);
void UpdateAI(const uint32 diff)
@@ -1251,7 +1251,7 @@ struct mob_torloth_the_magnificentAI : public ScriptedAI
me->SetUInt64Value(UNIT_FIELD_TARGET, 0);
}
- void EnterCombat(Unit* who){}
+ void EnterCombat(Unit* /*who*/){}
void HandleAnimation()
{
@@ -1407,9 +1407,9 @@ struct npc_lord_illidan_stormrageAI : public ScriptedAI
me->SetVisibility(VISIBILITY_OFF);
}
- void EnterCombat(Unit* who) {}
- void MoveInLineOfSight(Unit* who) {}
- void AttackStart(Unit* who) {}
+ void EnterCombat(Unit* /*who*/) {}
+ void MoveInLineOfSight(Unit* /*who*/) {}
+ void AttackStart(Unit* /*who*/) {}
void SummonNextWave()
{
@@ -1573,7 +1573,7 @@ struct npc_lord_illidan_stormrageAI : public ScriptedAI
}
};
-void mob_illidari_spawnAI::JustDied(Unit *slayer)
+void mob_illidari_spawnAI::JustDied(Unit * /*slayer*/)
{
me->RemoveCorpse();
if (Creature* LordIllidan = (Unit::GetCreature(*me, LordIllidanGUID)))
@@ -1585,7 +1585,7 @@ void mob_illidari_spawnAI::JustDied(Unit *slayer)
# go_crystal_prison
######*/
-bool GOQuestAccept_GO_crystal_prison(Player* plr, GameObject* go, Quest const* quest)
+bool GOQuestAccept_GO_crystal_prison(Player* plr, GameObject* /*go*/, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_BATTLE_OF_THE_CRIMSON_WATCH)
{
@@ -1666,9 +1666,9 @@ struct npc_enraged_spiritAI : public ScriptedAI
void Reset() { }
- void EnterCombat(Unit *who){}
+ void EnterCombat(Unit * /*who*/){}
- void JustDied(Unit* killer)
+ void JustDied(Unit* /*killer*/)
{
// always spawn spirit on death
// if totem around