diff options
Diffstat (limited to 'src/scripts/outland/shadowmoon_valley.cpp')
-rw-r--r-- | src/scripts/outland/shadowmoon_valley.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/scripts/outland/shadowmoon_valley.cpp b/src/scripts/outland/shadowmoon_valley.cpp index 10b5e52d24f..0606dda09b7 100644 --- a/src/scripts/outland/shadowmoon_valley.cpp +++ b/src/scripts/outland/shadowmoon_valley.cpp @@ -391,7 +391,7 @@ bool GossipHello_npc_drake_dealer_hurlunk(Player* pPlayer, Creature* pCreature) return true; } -bool GossipSelect_npc_drake_dealer_hurlunk(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) +bool GossipSelect_npc_drake_dealer_hurlunk(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) { if (uiAction == GOSSIP_ACTION_TRADE) pPlayer->SEND_VENDORLIST(pCreature->GetGUID()); @@ -418,7 +418,7 @@ bool GossipHello_npcs_flanis_swiftwing_and_kagrosh(Player* pPlayer, Creature* pC return true; } -bool GossipSelect_npcs_flanis_swiftwing_and_kagrosh(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) +bool GossipSelect_npcs_flanis_swiftwing_and_kagrosh(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction) { if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { @@ -465,7 +465,7 @@ bool GossipHello_npc_murkblood_overseer(Player* pPlayer, Creature* pCreature) return true; } -bool GossipSelect_npc_murkblood_overseer(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) +bool GossipSelect_npc_murkblood_overseer(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) { switch (uiAction) { @@ -526,7 +526,7 @@ bool GossipHello_npc_neltharaku(Player* pPlayer, Creature* pCreature) return true; } -bool GossipSelect_npc_neltharaku(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) +bool GossipSelect_npc_neltharaku(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) { switch (uiAction) { @@ -579,7 +579,7 @@ bool GossipHello_npc_oronok_tornheart(Player* pPlayer, Creature* pCreature) return true; } -bool GossipSelect_npc_oronok_tornheart(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) +bool GossipSelect_npc_oronok_tornheart(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) { switch (uiAction) { @@ -629,7 +629,7 @@ enum eKarynaku TAXI_PATH_ID = 649 }; -bool QuestAccept_npc_karynaku(Player* pPlayer, Creature* pCreature, Quest const* quest) +bool QuestAccept_npc_karynaku(Player* pPlayer, Creature* /*pCreature*/, Quest const* quest) { if (quest->GetQuestId() == QUEST_ALLY_OF_NETHER) pPlayer->ActivateTaxiPathTo(TAXI_PATH_ID); //pPlayer->ActivateTaxiPathTo(649); @@ -1138,7 +1138,7 @@ struct mob_illidari_spawnAI : public ScriptedAI Timers = false; } - void EnterCombat(Unit* who) {} + void EnterCombat(Unit* /*who*/) {} void JustDied(Unit* slayer); void UpdateAI(const uint32 diff) @@ -1251,7 +1251,7 @@ struct mob_torloth_the_magnificentAI : public ScriptedAI me->SetUInt64Value(UNIT_FIELD_TARGET, 0); } - void EnterCombat(Unit* who){} + void EnterCombat(Unit* /*who*/){} void HandleAnimation() { @@ -1407,9 +1407,9 @@ struct npc_lord_illidan_stormrageAI : public ScriptedAI me->SetVisibility(VISIBILITY_OFF); } - void EnterCombat(Unit* who) {} - void MoveInLineOfSight(Unit* who) {} - void AttackStart(Unit* who) {} + void EnterCombat(Unit* /*who*/) {} + void MoveInLineOfSight(Unit* /*who*/) {} + void AttackStart(Unit* /*who*/) {} void SummonNextWave() { @@ -1573,7 +1573,7 @@ struct npc_lord_illidan_stormrageAI : public ScriptedAI } }; -void mob_illidari_spawnAI::JustDied(Unit *slayer) +void mob_illidari_spawnAI::JustDied(Unit * /*slayer*/) { me->RemoveCorpse(); if (Creature* LordIllidan = (Unit::GetCreature(*me, LordIllidanGUID))) @@ -1585,7 +1585,7 @@ void mob_illidari_spawnAI::JustDied(Unit *slayer) # go_crystal_prison ######*/ -bool GOQuestAccept_GO_crystal_prison(Player* plr, GameObject* go, Quest const* quest) +bool GOQuestAccept_GO_crystal_prison(Player* plr, GameObject* /*go*/, Quest const* quest) { if (quest->GetQuestId() == QUEST_BATTLE_OF_THE_CRIMSON_WATCH) { @@ -1666,9 +1666,9 @@ struct npc_enraged_spiritAI : public ScriptedAI void Reset() { } - void EnterCombat(Unit *who){} + void EnterCombat(Unit * /*who*/){} - void JustDied(Unit* killer) + void JustDied(Unit* /*killer*/) { // always spawn spirit on death // if totem around |