diff options
Diffstat (limited to 'src/scripts/outland/shattrath_city.cpp')
-rw-r--r-- | src/scripts/outland/shattrath_city.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/scripts/outland/shattrath_city.cpp b/src/scripts/outland/shattrath_city.cpp index 86f84dac123..6acc050db48 100644 --- a/src/scripts/outland/shattrath_city.cpp +++ b/src/scripts/outland/shattrath_city.cpp @@ -93,7 +93,7 @@ bool GossipHello_npc_raliq_the_drunk(Player* pPlayer, Creature* pCreature) return true; } -bool GossipSelect_npc_raliq_the_drunk(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) +bool GossipSelect_npc_raliq_the_drunk(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) { if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { @@ -216,7 +216,7 @@ bool GossipHello_npc_shattrathflaskvendors(Player* pPlayer, Creature* pCreature) return true; } -bool GossipSelect_npc_shattrathflaskvendors(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) +bool GossipSelect_npc_shattrathflaskvendors(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) { if (uiAction == GOSSIP_ACTION_TRADE) pPlayer->SEND_VENDORLIST(pCreature->GetGUID()); @@ -240,7 +240,7 @@ bool GossipHello_npc_zephyr(Player* pPlayer, Creature* pCreature) return true; } -bool GossipSelect_npc_zephyr(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) +bool GossipSelect_npc_zephyr(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction) { if (uiAction == GOSSIP_ACTION_INFO_DEF+1) pPlayer->CastSpell(pPlayer,37778,false); @@ -424,7 +424,7 @@ struct npc_dirty_larryAI : public ScriptedAI } } - void EnterCombat(Unit* who){} + void EnterCombat(Unit* /*who*/){} void UpdateAI(const uint32 diff) { @@ -510,7 +510,7 @@ bool GossipHello_npc_dirty_larry(Player* pPlayer, Creature* pCreature) return true; } -bool GossipSelect_npc_dirty_larry(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) +bool GossipSelect_npc_dirty_larry(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) { if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { @@ -547,7 +547,7 @@ bool GossipHello_npc_ishanah(Player* pPlayer, Creature* pCreature) return true; } -bool GossipSelect_npc_ishanah(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) +bool GossipSelect_npc_ishanah(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) { if (uiAction == GOSSIP_ACTION_INFO_DEF+1) pPlayer->SEND_GOSSIP_MENU(9458, pCreature->GetGUID()); @@ -581,7 +581,7 @@ bool GossipHello_npc_khadgar(Player* pPlayer, Creature* pCreature) return true; } -bool GossipSelect_npc_khadgar(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) +bool GossipSelect_npc_khadgar(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) { switch(uiAction) { |