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path: root/src/scripts/outland/shattrath_city.cpp
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Diffstat (limited to 'src/scripts/outland/shattrath_city.cpp')
-rw-r--r--src/scripts/outland/shattrath_city.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/scripts/outland/shattrath_city.cpp b/src/scripts/outland/shattrath_city.cpp
index 86f84dac123..6acc050db48 100644
--- a/src/scripts/outland/shattrath_city.cpp
+++ b/src/scripts/outland/shattrath_city.cpp
@@ -93,7 +93,7 @@ bool GossipHello_npc_raliq_the_drunk(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_raliq_the_drunk(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
+bool GossipSelect_npc_raliq_the_drunk(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
@@ -216,7 +216,7 @@ bool GossipHello_npc_shattrathflaskvendors(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_shattrathflaskvendors(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
+bool GossipSelect_npc_shattrathflaskvendors(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_TRADE)
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
@@ -240,7 +240,7 @@ bool GossipHello_npc_zephyr(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_zephyr(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
+bool GossipSelect_npc_zephyr(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
pPlayer->CastSpell(pPlayer,37778,false);
@@ -424,7 +424,7 @@ struct npc_dirty_larryAI : public ScriptedAI
}
}
- void EnterCombat(Unit* who){}
+ void EnterCombat(Unit* /*who*/){}
void UpdateAI(const uint32 diff)
{
@@ -510,7 +510,7 @@ bool GossipHello_npc_dirty_larry(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_dirty_larry(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
+bool GossipSelect_npc_dirty_larry(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
@@ -547,7 +547,7 @@ bool GossipHello_npc_ishanah(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_ishanah(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
+bool GossipSelect_npc_ishanah(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
pPlayer->SEND_GOSSIP_MENU(9458, pCreature->GetGUID());
@@ -581,7 +581,7 @@ bool GossipHello_npc_khadgar(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_khadgar(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
+bool GossipSelect_npc_khadgar(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
switch(uiAction)
{