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-rw-r--r--src/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp b/src/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp
index fcc76c4eec3..1287bfa290e 100644
--- a/src/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp
+++ b/src/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp
@@ -260,7 +260,7 @@ struct boss_high_astromancer_solarianAI : public ScriptedAI
//After these 50 seconds she portals to the middle of the room and disappears, leaving 3 light portals behind.
m_creature->GetMotionMaster()->Clear();
m_creature->GetMap()->CreatureRelocation(m_creature, CENTER_X, CENTER_Y, CENTER_Z, CENTER_O);
- for (uint8 i=0; i<=2; ++i)
+ for (uint8 i=0; i <= 2; ++i)
{
if (!i)
{
@@ -283,7 +283,7 @@ struct boss_high_astromancer_solarianAI : public ScriptedAI
Portals[2][0] = Portals[2][0]+7*i;
Portals[2][1] = Portal_Y(Portals[2][0], LARGE_PORTAL_RADIUS);
}
- for (int i=0; i<=2; ++i)
+ for (int i=0; i <= 2; ++i)
{
if (Creature* Summoned = m_creature->SummonCreature(NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT, Portals[i][0], Portals[i][1], Portals[i][2], CENTER_O, TEMPSUMMON_TIMED_DESPAWN, Phase2_Timer+Phase3_Timer+AppearDelay_Timer+1700))
{
@@ -302,8 +302,8 @@ struct boss_high_astromancer_solarianAI : public ScriptedAI
if (Phase2_Timer <= diff)
{
Phase = 3;
- for (int i=0; i<=2; ++i)
- for (int j=1; j<=4; j++)
+ for (int i=0; i <= 2; ++i)
+ for (int j=1; j <= 4; j++)
SummonMinion(NPC_SOLARIUM_AGENT, Portals[i][0], Portals[i][1], Portals[i][2]);
DoScriptText(SAY_SUMMON1, m_creature);
@@ -325,7 +325,7 @@ struct boss_high_astromancer_solarianAI : public ScriptedAI
m_creature->GetMotionMaster()->Clear();
m_creature->GetMap()->CreatureRelocation(m_creature, Portals[i][0], Portals[i][1], Portals[i][2], CENTER_O);
- for (int j=0; j<=2; j++)
+ for (int j=0; j <= 2; j++)
if (j!=i)
SummonMinion(NPC_SOLARIUM_PRIEST, Portals[j][0], Portals[j][1], Portals[j][2]);