diff options
Diffstat (limited to 'src/scripts/outland/zangarmarsh.cpp')
-rw-r--r-- | src/scripts/outland/zangarmarsh.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/scripts/outland/zangarmarsh.cpp b/src/scripts/outland/zangarmarsh.cpp index 5d8c30b45fe..5a07165595b 100644 --- a/src/scripts/outland/zangarmarsh.cpp +++ b/src/scripts/outland/zangarmarsh.cpp @@ -57,7 +57,7 @@ bool GossipHello_npcs_ashyen_and_keleth(Player* pPlayer, Creature* pCreature) return true; } -bool GossipSelect_npcs_ashyen_and_keleth(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) +bool GossipSelect_npcs_ashyen_and_keleth(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) { if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { @@ -146,7 +146,7 @@ struct npc_cooshcooshAI : public ScriptedAI me->setFaction(m_uiNormFaction); } - void EnterCombat(Unit *who) {} + void EnterCombat(Unit * /*who*/) {} void UpdateAI(const uint32 diff) { @@ -177,7 +177,7 @@ bool GossipHello_npc_cooshcoosh(Player* pPlayer, Creature* pCreature) return true; } -bool GossipSelect_npc_cooshcoosh(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) +bool GossipSelect_npc_cooshcoosh(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) { if (uiAction == GOSSIP_ACTION_INFO_DEF) { @@ -206,7 +206,7 @@ bool GossipHello_npc_elder_kuruti(Player* pPlayer, Creature* pCreature) return true; } -bool GossipSelect_npc_elder_kuruti(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) +bool GossipSelect_npc_elder_kuruti(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) { switch (uiAction) { @@ -252,7 +252,7 @@ bool GossipHello_npc_mortog_steamhead(Player* pPlayer, Creature* pCreature) return true; } -bool GossipSelect_npc_mortog_steamhead(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) +bool GossipSelect_npc_mortog_steamhead(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) { if (uiAction == GOSSIP_ACTION_TRADE) { @@ -361,7 +361,7 @@ bool GossipHello_npc_timothy_daniels(Player* pPlayer, Creature* pCreature) return true; } -bool GossipSelect_npc_timothy_daniels(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) +bool GossipSelect_npc_timothy_daniels(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) { switch(uiAction) { |