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Diffstat (limited to 'src/scripts/outland/zangarmarsh.cpp')
-rw-r--r--src/scripts/outland/zangarmarsh.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/scripts/outland/zangarmarsh.cpp b/src/scripts/outland/zangarmarsh.cpp
index 5d8c30b45fe..5a07165595b 100644
--- a/src/scripts/outland/zangarmarsh.cpp
+++ b/src/scripts/outland/zangarmarsh.cpp
@@ -57,7 +57,7 @@ bool GossipHello_npcs_ashyen_and_keleth(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npcs_ashyen_and_keleth(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
+bool GossipSelect_npcs_ashyen_and_keleth(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
@@ -146,7 +146,7 @@ struct npc_cooshcooshAI : public ScriptedAI
me->setFaction(m_uiNormFaction);
}
- void EnterCombat(Unit *who) {}
+ void EnterCombat(Unit * /*who*/) {}
void UpdateAI(const uint32 diff)
{
@@ -177,7 +177,7 @@ bool GossipHello_npc_cooshcoosh(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_cooshcoosh(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
+bool GossipSelect_npc_cooshcoosh(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF)
{
@@ -206,7 +206,7 @@ bool GossipHello_npc_elder_kuruti(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_elder_kuruti(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
+bool GossipSelect_npc_elder_kuruti(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
switch (uiAction)
{
@@ -252,7 +252,7 @@ bool GossipHello_npc_mortog_steamhead(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_mortog_steamhead(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
+bool GossipSelect_npc_mortog_steamhead(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_TRADE)
{
@@ -361,7 +361,7 @@ bool GossipHello_npc_timothy_daniels(Player* pPlayer, Creature* pCreature)
return true;
}
-bool GossipSelect_npc_timothy_daniels(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
+bool GossipSelect_npc_timothy_daniels(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
switch(uiAction)
{