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-rw-r--r--src/scripts/outland/auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp2
-rw-r--r--src/scripts/outland/black_temple/boss_illidan.cpp16
-rw-r--r--src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp24
-rw-r--r--src/scripts/outland/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp24
-rw-r--r--src/scripts/outland/gruuls_lair/boss_high_king_maulgar.cpp2
-rw-r--r--src/scripts/outland/netherstorm.cpp8
-rw-r--r--src/scripts/outland/shadowmoon_valley.cpp2
-rw-r--r--src/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp2
-rw-r--r--src/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp8
9 files changed, 44 insertions, 44 deletions
diff --git a/src/scripts/outland/auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp b/src/scripts/outland/auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp
index 346970b86b6..8ff0ee6aa78 100644
--- a/src/scripts/outland/auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp
+++ b/src/scripts/outland/auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp
@@ -89,7 +89,7 @@ struct mob_voidtravelerAI : public ScriptedAI
if (move <= diff)
{
Creature *Vorpil = Unit::GetCreature(*m_creature, VorpilGUID);
- if(!Vorpil)
+ if (!Vorpil)
{
VorpilGUID = 0;
return;
diff --git a/src/scripts/outland/black_temple/boss_illidan.cpp b/src/scripts/outland/black_temple/boss_illidan.cpp
index 54e2139c4ca..8ee901f41dc 100644
--- a/src/scripts/outland/black_temple/boss_illidan.cpp
+++ b/src/scripts/outland/black_temple/boss_illidan.cpp
@@ -1003,7 +1003,7 @@ struct npc_akama_illidanAI : public ScriptedAI
DoorGUID[0] = pInstance->GetData64(DATA_GAMEOBJECT_ILLIDAN_DOOR_R);
DoorGUID[1] = pInstance->GetData64(DATA_GAMEOBJECT_ILLIDAN_DOOR_L);
- if(JustCreated)//close all doors at create
+ if (JustCreated)//close all doors at create
{
pInstance->HandleGameObject(GateGUID, false);
@@ -1058,7 +1058,7 @@ struct npc_akama_illidanAI : public ScriptedAI
void MovementInform(uint32 MovementType, uint32 Data)
{
- if(MovementType == POINT_MOTION_TYPE)
+ if (MovementType == POINT_MOTION_TYPE)
Timer = 1;
}
@@ -1107,7 +1107,7 @@ struct npc_akama_illidanAI : public ScriptedAI
{
m_creature->setActive(true);
m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
- if(!JustCreated)
+ if (!JustCreated)
return;
float x, y, z;
if (GETGO(Gate, GateGUID))
@@ -1259,7 +1259,7 @@ struct npc_akama_illidanAI : public ScriptedAI
m_creature->InterruptNonMeleeSpells(true);
Spirit[0]->InterruptNonMeleeSpells(true);
Spirit[1]->InterruptNonMeleeSpells(true);
- if(pInstance)
+ if (pInstance)
pInstance->HandleGameObject(GateGUID, true);
Timer = 2000;
break;
@@ -1290,7 +1290,7 @@ struct npc_akama_illidanAI : public ScriptedAI
{
case 6:
for (uint8 i = 0; i < 2; ++i)
- if(pInstance)
+ if (pInstance)
pInstance->HandleGameObject(DoorGUID[i], true);
break;
case 8:
@@ -1314,11 +1314,11 @@ struct npc_akama_illidanAI : public ScriptedAI
void UpdateAI(const uint32 diff)
{
- if(m_creature->GetVisibility() == VISIBILITY_OFF)
+ if (m_creature->GetVisibility() == VISIBILITY_OFF)
{
if (Check_Timer <= diff)
{
- if(pInstance && pInstance->GetData(DATA_ILLIDARICOUNCILEVENT) == DONE)
+ if (pInstance && pInstance->GetData(DATA_ILLIDARICOUNCILEVENT) == DONE)
m_creature->SetVisibility(VISIBILITY_ON);
Check_Timer = 5000;
@@ -1337,7 +1337,7 @@ struct npc_akama_illidanAI : public ScriptedAI
switch(Phase)
{
case PHASE_CHANNEL:
- if(JustCreated)
+ if (JustCreated)
HandleChannelSequence();
else{
EnterPhase(PHASE_WALK);
diff --git a/src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp b/src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp
index 658c9316a67..9e783d4c1eb 100644
--- a/src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp
+++ b/src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp
@@ -98,7 +98,7 @@ struct boss_the_lurker_belowAI : public Scripted_NoMovementAI
bool CheckCanStart()//check if players fished
{
- if(pInstance && pInstance->GetData(DATA_STRANGE_POOL) == NOT_STARTED)
+ if (pInstance && pInstance->GetData(DATA_STRANGE_POOL) == NOT_STARTED)
return false;
return true;
}
@@ -151,7 +151,7 @@ struct boss_the_lurker_belowAI : public Scripted_NoMovementAI
void MoveInLineOfSight(Unit *who)
{
- if(!CanStartEvent)//boss is invisible, don't attack
+ if (!CanStartEvent)//boss is invisible, don't attack
return;
if (!m_creature->getVictim() && who->isTargetableForAttack() && (m_creature->IsHostileTo(who)))
{
@@ -165,17 +165,17 @@ struct boss_the_lurker_belowAI : public Scripted_NoMovementAI
void MovementInform(uint32 type, uint32 id)
{
- if(type == ROTATE_MOTION_TYPE)
+ if (type == ROTATE_MOTION_TYPE)
me->SetReactState(REACT_AGGRESSIVE);
}
void UpdateAI(const uint32 diff)
{
- if(!CanStartEvent)//boss is invisible, don't attack
+ if (!CanStartEvent)//boss is invisible, don't attack
{
- if(CheckCanStart())
+ if (CheckCanStart())
{
- if(Submerged)
+ if (Submerged)
{
m_creature->SetVisibility(VISIBILITY_ON);
Submerged = false;
@@ -201,9 +201,9 @@ struct boss_the_lurker_belowAI : public Scripted_NoMovementAI
return;
}
- if(m_creature->getThreatManager().getThreatList().empty())//check if should evade
+ if (m_creature->getThreatManager().getThreatList().empty())//check if should evade
{
- if(m_creature->isInCombat())
+ if (m_creature->isInCombat())
EnterEvadeMode();
return;
}
@@ -244,14 +244,14 @@ struct boss_the_lurker_belowAI : public Scripted_NoMovementAI
{
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
- if(m_creature->IsWithinMeleeRange(i->getSource()))
+ if (m_creature->IsWithinMeleeRange(i->getSource()))
InRange = true;
}
}
CheckTimer = 2000;
} else CheckTimer -= diff;
- if(RotTimer)
+ if (RotTimer)
{
Map* pMap = m_creature->GetMap();
if (pMap->IsDungeon())
@@ -287,7 +287,7 @@ struct boss_the_lurker_belowAI : public Scripted_NoMovementAI
GeyserTimer = rand()%5000 + 15000;
} else GeyserTimer -= diff;
- if(!InRange)//if on players in melee range cast Waterbolt
+ if (!InRange)//if on players in melee range cast Waterbolt
{
if (WaterboltTimer <= diff)
{
@@ -321,7 +321,7 @@ struct boss_the_lurker_belowAI : public Scripted_NoMovementAI
return;
} else PhaseTimer-=diff;
- if(m_creature->getThreatManager().getThreatList().empty())//check if should evade
+ if (m_creature->getThreatManager().getThreatList().empty())//check if should evade
{
EnterEvadeMode();
return;
diff --git a/src/scripts/outland/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp b/src/scripts/outland/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp
index 7f4d7e84739..9f1263aa5b9 100644
--- a/src/scripts/outland/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp
+++ b/src/scripts/outland/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp
@@ -131,7 +131,7 @@ struct instance_serpentshrine_cavern : public ScriptedInstance
void Update (uint32 diff)
{
//Lurker Fishing event
- if(LurkerSubEvent == LURKER_FISHING)
+ if (LurkerSubEvent == LURKER_FISHING)
{
if (FishingTimer <= diff)
{
@@ -142,7 +142,7 @@ struct instance_serpentshrine_cavern : public ScriptedInstance
//Water checks
if (WaterCheckTimer <= diff)
{
- if(TrashCount >= MIN_KILLS)
+ if (TrashCount >= MIN_KILLS)
Water = WATERSTATE_SCALDING;
else
Water = WATERSTATE_FRENZY;
@@ -156,19 +156,19 @@ struct instance_serpentshrine_cavern : public ScriptedInstance
{
if (pPlayer->isAlive() && /*i->getSource()->GetPositionZ() <= -21.434931f*/pPlayer->IsInWater())
{
- if(Water == WATERSTATE_SCALDING)
+ if (Water == WATERSTATE_SCALDING)
{
- if(!pPlayer->HasAura(SPELL_SCALDINGWATER))
+ if (!pPlayer->HasAura(SPELL_SCALDINGWATER))
{
pPlayer->CastSpell(pPlayer, SPELL_SCALDINGWATER,true);
}
- } else if(Water == WATERSTATE_FRENZY)
+ } else if (Water == WATERSTATE_FRENZY)
{
//spawn frenzy
- if(DoSpawnFrenzy)
+ if (DoSpawnFrenzy)
{
- if(Creature* frenzy = pPlayer->SummonCreature(MOB_COILFANG_FRENZY,pPlayer->GetPositionX(),pPlayer->GetPositionY(),pPlayer->GetPositionZ(),pPlayer->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,2000))
+ if (Creature* frenzy = pPlayer->SummonCreature(MOB_COILFANG_FRENZY,pPlayer->GetPositionX(),pPlayer->GetPositionY(),pPlayer->GetPositionZ(),pPlayer->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,2000))
{
frenzy->Attack(pPlayer,false);
frenzy->AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_LEVITATING);
@@ -177,7 +177,7 @@ struct instance_serpentshrine_cavern : public ScriptedInstance
}
}
}
- if(!pPlayer->IsInWater())
+ if (!pPlayer->IsInWater())
pPlayer->RemoveAurasDueToSpell(SPELL_SCALDINGWATER);
}
@@ -215,7 +215,7 @@ struct instance_serpentshrine_cavern : public ScriptedInstance
pGo->setActive(true);
break;
case GAMEOBJECT_FISHINGNODE_ENTRY://no way checking if fish is hooked, so we create a timed event
- if(LurkerSubEvent == LURKER_NOT_STARTED)
+ if (LurkerSubEvent == LURKER_NOT_STARTED)
{
FishingTimer = 10000+rand()%30000;//random time before lurker emerges
LurkerSubEvent = LURKER_FISHING;
@@ -237,7 +237,7 @@ struct instance_serpentshrine_cavern : public ScriptedInstance
case 21215: LeotherasTheBlind = pCreature->GetGUID(); break;
/*case TRASHMOB_COILFANG_PRIESTESS:
case TRASHMOB_COILFANG_SHATTERER:
- if(pCreature->isAlive())
+ if (pCreature->isAlive())
++TrashCount;
break;*/
}
@@ -275,7 +275,7 @@ struct instance_serpentshrine_cavern : public ScriptedInstance
case DATA_STRANGE_POOL:
{
StrangePool = data;
- if(data == NOT_STARTED)
+ if (data == NOT_STARTED)
LurkerSubEvent = LURKER_NOT_STARTED;
}
break;
@@ -289,7 +289,7 @@ struct instance_serpentshrine_cavern : public ScriptedInstance
ControlConsole = data;break;
case DATA_TRASH :
{
- if(data == 1 && TrashCount < MIN_KILLS)
+ if (data == 1 && TrashCount < MIN_KILLS)
++TrashCount;//+1 died
SaveToDB();
break;
diff --git a/src/scripts/outland/gruuls_lair/boss_high_king_maulgar.cpp b/src/scripts/outland/gruuls_lair/boss_high_king_maulgar.cpp
index 2af55ffa15e..8984c1759d2 100644
--- a/src/scripts/outland/gruuls_lair/boss_high_king_maulgar.cpp
+++ b/src/scripts/outland/gruuls_lair/boss_high_king_maulgar.cpp
@@ -181,7 +181,7 @@ struct boss_high_king_maulgarAI : public ScriptedAI
void GetCouncil()
{
- if(pInstance)
+ if (pInstance)
{
//get council member's guid to respawn them if needed
Council[0] = pInstance->GetData64(DATA_KIGGLERTHECRAZED);
diff --git a/src/scripts/outland/netherstorm.cpp b/src/scripts/outland/netherstorm.cpp
index 6e339890707..587f432c6bb 100644
--- a/src/scripts/outland/netherstorm.cpp
+++ b/src/scripts/outland/netherstorm.cpp
@@ -711,7 +711,7 @@ struct mob_phase_hunterAI : public ScriptedAI
ManaBurnTimer = 5000 + (rand() % 3 * 1000); // 5-8 sec cd
- if(m_creature->GetEntry() == NPC_DRAINED_PHASE_HUNTER_ENTRY)
+ if (m_creature->GetEntry() == NPC_DRAINED_PHASE_HUNTER_ENTRY)
m_creature->UpdateEntry(NPC_PHASE_HUNTER_ENTRY);
}
@@ -748,13 +748,13 @@ struct mob_phase_hunterAI : public ScriptedAI
for (std::list<HostileReference*>::const_iterator itr = AggroList.begin(); itr != AggroList.end(); ++itr)
{
- if(Unit *pUnit = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid()))
+ if (Unit *pUnit = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid()))
{
- if(pUnit->GetCreateMana() > 0)
+ if (pUnit->GetCreateMana() > 0)
UnitsWithMana.push_back(pUnit);
}
}
- if(!UnitsWithMana.empty())
+ if (!UnitsWithMana.empty())
{
std::list<Unit*>::const_iterator it = UnitsWithMana.begin();
std::advance(it, rand() % UnitsWithMana.size());
diff --git a/src/scripts/outland/shadowmoon_valley.cpp b/src/scripts/outland/shadowmoon_valley.cpp
index 3a6a86613f9..f37b833515c 100644
--- a/src/scripts/outland/shadowmoon_valley.cpp
+++ b/src/scripts/outland/shadowmoon_valley.cpp
@@ -281,7 +281,7 @@ struct mob_enslaved_netherwing_drakeAI : public ScriptedAI
dz += 20; // so it's in the air, not ground*/
Position pos;
- if(Unit* EscapeDummy = me->FindNearestCreature(CREATURE_ESCAPE_DUMMY, 30))
+ if (Unit* EscapeDummy = me->FindNearestCreature(CREATURE_ESCAPE_DUMMY, 30))
EscapeDummy->GetPosition(&pos);
else
{
diff --git a/src/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp b/src/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp
index 148e174bed2..fcc76c4eec3 100644
--- a/src/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp
+++ b/src/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp
@@ -214,7 +214,7 @@ struct boss_high_astromancer_solarianAI : public ScriptedAI
if (Wrath_Timer <= diff)
{
m_creature->InterruptNonMeleeSpells(false);
- if(Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
+ if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
DoCast(pTarget, SPELL_WRATH_OF_THE_ASTROMANCER, true);
Wrath_Timer = 20000+rand()%5000;
} else Wrath_Timer -= diff;
diff --git a/src/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp b/src/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp
index 2f56606a031..26a744e6ff4 100644
--- a/src/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp
+++ b/src/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp
@@ -613,7 +613,7 @@ struct boss_kaelthasAI : public ScriptedAI
if (Advisor && (Advisor->getStandState() == UNIT_STAND_STATE_DEAD))
{
Phase = 2;
- if(m_pInstance)
+ if (m_pInstance)
m_pInstance->SetData(DATA_KAELTHASEVENT, 2);
DoScriptText(SAY_PHASE2_WEAPON, m_creature);
@@ -656,7 +656,7 @@ struct boss_kaelthasAI : public ScriptedAI
if (Phase_Timer <= diff)
{
DoScriptText(SAY_PHASE3_ADVANCE, m_creature);
- if(m_pInstance)
+ if (m_pInstance)
m_pInstance->SetData(DATA_KAELTHASEVENT, 3);
Phase = 3;
PhaseSubphase = 0;
@@ -692,7 +692,7 @@ struct boss_kaelthasAI : public ScriptedAI
DoScriptText(SAY_PHASE4_INTRO2, m_creature);
Phase = 4;
- if(m_pInstance)
+ if (m_pInstance)
m_pInstance->SetData(DATA_KAELTHASEVENT, 4);
// Sometimes people can collect Aggro in Phase 1-3. Reset threat before releasing Kael.
@@ -785,7 +785,7 @@ struct boss_kaelthasAI : public ScriptedAI
{
if (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 50)
{
- if(m_pInstance)
+ if (m_pInstance)
m_pInstance->SetData(DATA_KAELTHASEVENT, 4);
Phase = 5;
Phase_Timer = 10000;