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-rw-r--r--src/scripts/world/guards.cpp227
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diff --git a/src/scripts/world/guards.cpp b/src/scripts/world/guards.cpp
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-/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-/* ScriptData
-SDName: Guards
-SD%Complete: 100
-SDComment: All Guard gossip data, quite some npc_text-id's still missing, adding constantly as new id's are known. CombatAI should be organized better for future.
-SDCategory: Guards
-EndScriptData */
-
-/* ContentData
-guard_generic
-guard_orgrimmar
-guard_shattrath_aldor
-guard_shattrath_scryer
-guard_stormwind
-EndContentData */
-
-#include "ScriptedPch.h"
-#include "ScriptedGuardAI.h"
-
-/*******************************************************
- * guard_generic
- *******************************************************/
-
-CreatureAI* GetAI_guard_generic(Creature* pCreature)
-{
- return new guardAI (pCreature);
-}
-
-/*******************************************************
- * guard_orgrimmar
- *******************************************************/
-
-CreatureAI* GetAI_guard_orgrimmar(Creature* pCreature)
-{
- return new guardAI_orgrimmar (pCreature);
-}
-
-/*******************************************************
- * guard_shattrath_aldor
- *******************************************************/
-
-#define SPELL_BANISHED_SHATTRATH_A 36642
-#define SPELL_BANISHED_SHATTRATH_S 36671
-#define SPELL_BANISH_TELEPORT 36643
-#define SPELL_EXILE 39533
-
-struct guard_shattrath_aldorAI : public guardAI
-{
- guard_shattrath_aldorAI(Creature *c) : guardAI(c) {}
-
- uint32 Exile_Timer;
- uint32 Banish_Timer;
- uint64 PlayerGUID;
- bool CanTeleport;
-
- void Reset()
- {
- Banish_Timer = 5000;
- Exile_Timer = 8500;
- PlayerGUID = 0;
- CanTeleport = false;
- }
-
- void EnterCombat(Unit * /*who*/) {}
-
- void UpdateAI(const uint32 diff)
- {
- if (!UpdateVictim())
- return;
-
- if (CanTeleport)
- {
- if (Exile_Timer <= diff)
- {
- if (Unit* temp = Unit::GetUnit(*me,PlayerGUID))
- {
- temp->CastSpell(temp,SPELL_EXILE,true);
- temp->CastSpell(temp,SPELL_BANISH_TELEPORT,true);
- }
- PlayerGUID = 0;
- Exile_Timer = 8500;
- CanTeleport = false;
- } else Exile_Timer -= diff;
- }
- else if (Banish_Timer <= diff)
- {
- Unit* temp = me->getVictim();
- if (temp && temp->GetTypeId() == TYPEID_PLAYER)
- {
- DoCast(temp, SPELL_BANISHED_SHATTRATH_A);
- Banish_Timer = 9000;
- PlayerGUID = temp->GetGUID();
- if (PlayerGUID)
- CanTeleport = true;
- }
- } else Banish_Timer -= diff;
-
- DoMeleeAttackIfReady();
- }
-};
-
-CreatureAI* GetAI_guard_shattrath_aldor(Creature* pCreature)
-{
- return new guard_shattrath_aldorAI (pCreature);
-}
-
-/*******************************************************
- * guard_shattrath_scryer
- *******************************************************/
-
-struct guard_shattrath_scryerAI : public guardAI
-{
- guard_shattrath_scryerAI(Creature *c) : guardAI(c) {}
-
- uint32 Exile_Timer;
- uint32 Banish_Timer;
- uint64 PlayerGUID;
- bool CanTeleport;
-
- void Reset()
- {
- Banish_Timer = 5000;
- Exile_Timer = 8500;
- PlayerGUID = 0;
- CanTeleport = false;
- }
-
- void EnterCombat(Unit * /*who*/) {}
-
- void UpdateAI(const uint32 diff)
- {
- if (!UpdateVictim())
- return;
-
- if (CanTeleport)
- {
- if (Exile_Timer <= diff)
- {
- if (Unit* temp = Unit::GetUnit(*me,PlayerGUID))
- {
- temp->CastSpell(temp,SPELL_EXILE,true);
- temp->CastSpell(temp,SPELL_BANISH_TELEPORT,true);
- }
- PlayerGUID = 0;
- Exile_Timer = 8500;
- CanTeleport = false;
- } else Exile_Timer -= diff;
- }
- else if (Banish_Timer <= diff)
- {
- Unit* temp = me->getVictim();
- if (temp && temp->GetTypeId() == TYPEID_PLAYER)
- {
- DoCast(temp, SPELL_BANISHED_SHATTRATH_S);
- Banish_Timer = 9000;
- PlayerGUID = temp->GetGUID();
- if (PlayerGUID)
- CanTeleport = true;
- }
- } else Banish_Timer -= diff;
-
- DoMeleeAttackIfReady();
- }
-};
-
-CreatureAI* GetAI_guard_shattrath_scryer(Creature* pCreature)
-{
- return new guard_shattrath_scryerAI (pCreature);
-}
-
-/*******************************************************
- * guard_stormwind
- *******************************************************/
-
-CreatureAI* GetAI_guard_stormwind(Creature* pCreature)
-{
- return new guardAI_stormwind (pCreature);
-}
-
-/*******************************************************
- * AddSC
- *******************************************************/
-
-void AddSC_guards()
-{
- Script *newscript;
-
- newscript = new Script;
- newscript->Name = "guard_generic";
- newscript->GetAI = &GetAI_guard_generic;
- newscript->RegisterSelf();
-
- newscript = new Script;
- newscript->Name = "guard_orgrimmar";
- newscript->GetAI = &GetAI_guard_orgrimmar;
- newscript->RegisterSelf();
-
- newscript = new Script;
- newscript->Name = "guard_shattrath_aldor";
- newscript->GetAI = &GetAI_guard_shattrath_aldor;
- newscript->RegisterSelf();
-
- newscript = new Script;
- newscript->Name = "guard_shattrath_scryer";
- newscript->GetAI = &GetAI_guard_shattrath_scryer;
- newscript->RegisterSelf();
-
- newscript = new Script;
- newscript->Name = "guard_stormwind";
- newscript->GetAI = &GetAI_guard_stormwind;
- newscript->RegisterSelf();
-}