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-rw-r--r--src/server/authserver/Main.cpp17
1 files changed, 12 insertions, 5 deletions
diff --git a/src/server/authserver/Main.cpp b/src/server/authserver/Main.cpp
index d23aecf3313..f92949aadc5 100644
--- a/src/server/authserver/Main.cpp
+++ b/src/server/authserver/Main.cpp
@@ -339,15 +339,22 @@ bool StartDB()
return false;
}
- uint8 num_threads = sConfig.GetIntDefault("LoginDatabase.WorkerThreads", 1);
- if (num_threads < 1 || num_threads > 32)
+ uint8 worker_threads = sConfig.GetIntDefault("LoginDatabase.WorkerThreads", 1);
+ if (worker_threads < 1 || worker_threads > 32)
{
sLog.outError("Improper value specified for LoginDatabase.WorkerThreads, defaulting to 1.");
- num_threads = 1;
+ worker_threads = 1;
}
- //- Authserver has singlethreaded synchronous DB access, hence MYSQL_BUNDLE_ALL
- if (!LoginDatabase.Open(dbstring.c_str(), num_threads, MYSQL_BUNDLE_ALL))
+ uint8 synch_threads = sConfig.GetIntDefault("LoginDatabase.SynchThreads", 1);
+ if (synch_threads < 1 || synch_threads > 32)
+ {
+ sLog.outError("Improper value specified for LoginDatabase.SynchThreads, defaulting to 1.");
+ synch_threads = 1;
+ }
+
+ /// NOTE: While authserver is singlethreaded you should keep synch_threads == 1. Increasing it is just silly since only 1 will be used ever.
+ if (!LoginDatabase.Open(dbstring.c_str(), worker_threads, synch_threads))
{
sLog.outError("Cannot connect to database");
return false;