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path: root/src/server/authserver/Server/AuthSocket.cpp
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Diffstat (limited to 'src/server/authserver/Server/AuthSocket.cpp')
-rw-r--r--src/server/authserver/Server/AuthSocket.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/authserver/Server/AuthSocket.cpp b/src/server/authserver/Server/AuthSocket.cpp
index f4e8603c812..8a2a6c67496 100644
--- a/src/server/authserver/Server/AuthSocket.cpp
+++ b/src/server/authserver/Server/AuthSocket.cpp
@@ -393,7 +393,7 @@ bool AuthSocket::_HandleLogonChallenge()
bool locked = false;
if (fields[2].GetUInt8() == 1) // if ip is locked
{
- TC_LOG_DEBUG("server.authserver", "[AuthChallenge] Account '%s' is locked to IP - '%s'", _login.c_str(), fields[3].GetCString());
+ TC_LOG_DEBUG("server.authserver", "[AuthChallenge] Account '%s' is locked to IP - '%s'", _login.c_str(), fields[4].GetCString());
TC_LOG_DEBUG("server.authserver", "[AuthChallenge] Player address is '%s'", ip_address.c_str());
if (strcmp(fields[4].GetCString(), ip_address.c_str()) != 0)