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path: root/src/server/authserver/Server/AuthSocket.cpp
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Diffstat (limited to 'src/server/authserver/Server/AuthSocket.cpp')
-rw-r--r--src/server/authserver/Server/AuthSocket.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/authserver/Server/AuthSocket.cpp b/src/server/authserver/Server/AuthSocket.cpp
index 8a2a6c67496..c7bb600024a 100644
--- a/src/server/authserver/Server/AuthSocket.cpp
+++ b/src/server/authserver/Server/AuthSocket.cpp
@@ -321,7 +321,7 @@ bool AuthSocket::_HandleLogonChallenge()
socket().recv((char *)&buf[0], 4);
- EndianConvert(*((uint16*)(buf[0])));
+ EndianConvertPtr<uint16>(&buf[0]);
uint16 remaining = ((sAuthLogonChallenge_C *)&buf[0])->size;
TC_LOG_DEBUG("server.authserver", "[AuthChallenge] got header, body is %#04x bytes", remaining);
@@ -341,11 +341,11 @@ bool AuthSocket::_HandleLogonChallenge()
// BigEndian code, nop in little endian case
// size already converted
- EndianConvert(*((uint32*)(&ch->gamename[0])));
+ EndianConvertPtr<uint32>(&ch->gamename[0]);
EndianConvert(ch->build);
- EndianConvert(*((uint32*)(&ch->platform[0])));
- EndianConvert(*((uint32*)(&ch->os[0])));
- EndianConvert(*((uint32*)(&ch->country[0])));
+ EndianConvertPtr<uint32>(&ch->platform[0]);
+ EndianConvertPtr<uint32>(&ch->os[0]);
+ EndianConvertPtr<uint32>(&ch->country[0]);
EndianConvert(ch->timezone_bias);
EndianConvert(ch->ip);
@@ -779,7 +779,7 @@ bool AuthSocket::_HandleReconnectChallenge()
socket().recv((char *)&buf[0], 4);
- EndianConvert(*((uint16*)(buf[0])));
+ EndianConvertPtr<uint16>(&buf[0]);
uint16 remaining = ((sAuthLogonChallenge_C *)&buf[0])->size;
TC_LOG_DEBUG("server.authserver", "[ReconnectChallenge] got header, body is %#04x bytes", remaining);