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Diffstat (limited to 'src/server/authserver/Server/BattlenetPackets.cpp')
-rw-r--r--src/server/authserver/Server/BattlenetPackets.cpp449
1 files changed, 449 insertions, 0 deletions
diff --git a/src/server/authserver/Server/BattlenetPackets.cpp b/src/server/authserver/Server/BattlenetPackets.cpp
new file mode 100644
index 00000000000..6a8e09090ef
--- /dev/null
+++ b/src/server/authserver/Server/BattlenetPackets.cpp
@@ -0,0 +1,449 @@
+/*
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "BattlenetPackets.h"
+#include "Common.h"
+#include "Util.h"
+#include <limits>
+#include <sstream>
+
+std::string Battlenet::PacketHeader::ToString() const
+{
+ std::ostringstream stream;
+ stream << "Battlenet::PacketHeader opcode: " << Opcode << ", channel: " << Channel;
+ return stream.str();
+}
+
+Battlenet::ServerPacket::ServerPacket(PacketHeader const& header) : Packet(header, *new BitStream())
+{
+ _stream.Write(header.Opcode, 6);
+ _stream.Write(1, 1);
+ _stream.Write(header.Channel, 4);
+}
+
+Battlenet::ServerPacket::~ServerPacket()
+{
+ delete &_stream;
+}
+
+void Battlenet::AuthChallenge::Read()
+{
+ Program = _stream.ReadFourCC();
+ Platform = _stream.ReadFourCC();
+ Locale = _stream.ReadFourCC();
+
+ Components.resize(_stream.Read<uint32>(6));
+ for (size_t i = 0; i < Components.size(); ++i)
+ {
+ Component& component = Components[i];
+ component.Program = _stream.ReadFourCC();
+ component.Platform = _stream.ReadFourCC();
+ component.Build = _stream.Read<uint32>(32);
+ }
+
+ if (_stream.Read<uint32>(1))
+ Login = _stream.ReadString(9, 3);
+}
+
+std::string Battlenet::AuthChallenge::ToString() const
+{
+ std::ostringstream stream;
+ stream << "Battlenet::AuthChallenge Program: " << Program << ", Platform: " << Platform << ", Locale: " << Locale;
+ for (Component const& component : Components)
+ stream << std::endl << "Battlenet::Component Program: " << component.Program << ", Platform: " << component.Platform << ", Build: " << component.Build;
+
+ if (!Login.empty())
+ stream << std::endl << "Battlenet::AuthChallenge Login: " << Login;
+
+ return stream.str();
+}
+
+void Battlenet::AuthResumeInfo::Read()
+{
+ Program = _stream.ReadFourCC();
+ Platform = _stream.ReadFourCC();
+ Locale = _stream.ReadFourCC();
+
+ Components.resize(_stream.Read<uint32>(6));
+ for (size_t i = 0; i < Components.size(); ++i)
+ {
+ Component& component = Components[i];
+ component.Program = _stream.ReadFourCC();
+ component.Platform = _stream.ReadFourCC();
+ component.Build = _stream.Read<uint32>(32);
+ }
+
+ Login = _stream.ReadString(9, 3);
+ Region = _stream.Read<uint8>(8);
+ GameAccountName = _stream.ReadString(5, 1);
+}
+
+std::string Battlenet::AuthResumeInfo::ToString() const
+{
+ std::ostringstream stream;
+ stream << "Battlenet::AuthReconnect Program: " << Program << ", Platform: " << Platform << ", Locale: " << Locale;
+ for (Component const& component : Components)
+ stream << std::endl << "Battlenet::Component Program: " << component.Program << ", Platform: " << component.Platform << ", Build: " << component.Build;
+
+ stream << std::endl << "Battlenet::AuthReconnect Login: " << Login;
+ stream << std::endl << "Battlenet::AuthReconnect Region: " << uint32(Region);
+ stream << std::endl << "Battlenet::AuthReconnect GameAccountName: " << GameAccountName;
+
+ return stream.str();
+}
+
+Battlenet::ProofRequest::~ProofRequest()
+{
+ for (size_t i = 0; i < Modules.size(); ++i)
+ delete Modules[i];
+}
+
+void Battlenet::ProofRequest::Write()
+{
+ _stream.Write(Modules.size(), 3);
+ for (ModuleInfo const* info : Modules)
+ {
+ _stream.WriteBytes(info->Type.c_str(), 4);
+ _stream.WriteFourCC(info->Region);
+ _stream.WriteBytes(info->ModuleId, 32);
+ _stream.Write(info->DataSize, 10);
+ _stream.WriteBytes(info->Data, info->DataSize);
+ }
+}
+
+std::string Battlenet::ProofRequest::ToString() const
+{
+ std::ostringstream stream;
+ stream << "Battlenet::ProofRequest modules " << Modules.size();
+ for (ModuleInfo const* module : Modules)
+ stream << std::endl << "Battlenet::ModuleInfo Locale " << module->Region.c_str() << ", ModuleId " << ByteArrayToHexStr(module->ModuleId, 32) << ", DataSize " << module->DataSize << ", Data " << ByteArrayToHexStr(module->Data, module->DataSize);
+
+ return stream.str();
+}
+
+Battlenet::ProofResponse::~ProofResponse()
+{
+ for (size_t i = 0; i < Modules.size(); ++i)
+ delete Modules[i];
+}
+
+void Battlenet::ProofResponse::Read()
+{
+ Modules.resize(_stream.Read<uint32>(3));
+ for (size_t i = 0; i < Modules.size(); ++i)
+ {
+ BitStream*& dataStream = Modules[i];
+ dataStream = new BitStream(_stream.Read<uint32>(10));
+ memcpy(dataStream->GetBuffer(), _stream.ReadBytes(dataStream->GetSize()).get(), dataStream->GetSize());
+ }
+}
+
+std::string Battlenet::ProofResponse::ToString() const
+{
+ std::ostringstream stream;
+ stream << "Battlenet::ProofResponse Modules " << Modules.size();
+ for (BitStream* module : Modules)
+ {
+ std::string hexStr = ByteArrayToHexStr(module->GetBuffer(), module->GetSize());
+ stream << std::endl << "Battlenet::ProofResponse::ModuleData Size: " << module->GetSize() << ", Data: " << hexStr;
+ }
+
+ return stream.str();
+}
+
+Battlenet::AuthComplete::~AuthComplete()
+{
+ for (ModuleInfo* m : Modules)
+ delete m;
+}
+
+void Battlenet::AuthComplete::Write()
+{
+ _stream.Write(Result != 0, 1);
+ if (Result == 0)
+ {
+ _stream.Write(Modules.size(), 3);
+ for (size_t i = 0; i < Modules.size(); ++i)
+ {
+ ModuleInfo* info = Modules[i];
+ _stream.WriteBytes(info->Type.c_str(), 4);
+ _stream.WriteFourCC(info->Region);
+ _stream.WriteBytes(info->ModuleId, 32);
+ _stream.Write(info->DataSize, 10);
+ _stream.WriteBytes(info->Data, info->DataSize);
+ }
+
+ _stream.Write(PingTimeout + std::numeric_limits<int32>::min(), 32);
+ _stream.Write(1, 1);
+ // if written == 1
+ {
+ _stream.Write(1, 1);
+ // if written == 1
+ {
+ _stream.Write(Threshold, 32);
+ _stream.Write(Rate, 32);
+ }
+ }
+
+ _stream.WriteString(FirstName, 8); // First name
+ _stream.WriteString(LastName, 8); // Last name - not set for WoW
+
+ _stream.Write(AccountId, 32);
+ _stream.Write(Region, 8);
+ _stream.Write(0, 64);
+
+ _stream.Write(GameAccountRegion, 8);
+ _stream.WriteString(GameAccountName, 5, -1);
+ _stream.Write(GameAccountFlags, 64);
+
+ _stream.Write(0, 32);
+ }
+ else
+ {
+ _stream.Write(!Modules.empty(), 1);
+ if (!Modules.empty())
+ {
+ ModuleInfo* info = Modules[0];
+ _stream.WriteBytes(info->Type.c_str(), 4);
+ _stream.WriteFourCC(info->Region);
+ _stream.WriteBytes(info->ModuleId, 32);
+ }
+
+ _stream.Write(ErrorType, 2);
+ if (ErrorType == 1)
+ {
+ _stream.Write(Result, 16);
+ _stream.Write(0x80000000, 32);
+ }
+ }
+}
+
+std::string Battlenet::AuthComplete::ToString() const
+{
+ std::ostringstream stream;
+ stream << "Battlenet::AuthComplete AuthResult " << Result << " PingTimeout " << PingTimeout << " Threshold " << Threshold << " Rate " << Rate
+ << " FirstName " << FirstName << " LastName " << LastName << " AccountId " << AccountId << " Region " << uint32(Region) << " GameAccountName " << GameAccountName
+ << " GameAccountFlags " << GameAccountFlags << " Modules " << Modules.size();
+
+ for (ModuleInfo const* module : Modules)
+ stream << std::endl << "Battlenet::ModuleInfo Locale " << module->Region.c_str() << ", ModuleId " << ByteArrayToHexStr(module->ModuleId, 32) << ", DataSize " << module->DataSize << ", Data " << ByteArrayToHexStr(module->Data, module->DataSize);
+
+ return stream.str();
+}
+
+void Battlenet::AuthComplete::SetAuthResult(AuthResult result)
+{
+ ErrorType = result != AUTH_OK ? 1 : 0;
+ Result = result;
+}
+
+Battlenet::AuthResume::~AuthResume()
+{
+ for (ModuleInfo* m : Modules)
+ delete m;
+}
+
+void Battlenet::AuthResume::Write()
+{
+ _stream.Write(Result != 0, 1);
+ if (Result == 0)
+ {
+ _stream.Write(Modules.size(), 3);
+ for (size_t i = 0; i < Modules.size(); ++i)
+ {
+ ModuleInfo* info = Modules[i];
+ _stream.WriteBytes(info->Type.c_str(), 4);
+ _stream.WriteFourCC(info->Region);
+ _stream.WriteBytes(info->ModuleId, 32);
+ _stream.Write(info->DataSize, 10);
+ _stream.WriteBytes(info->Data, info->DataSize);
+ }
+
+ _stream.Write(PingTimeout + std::numeric_limits<int32>::min(), 32);
+ _stream.Write(1, 1);
+ // if written == 1
+ {
+ _stream.Write(1, 1);
+ // if written == 1
+ {
+ _stream.Write(Threshold, 32);
+ _stream.Write(Rate, 32);
+ }
+ }
+ }
+ else
+ {
+ _stream.Write(!Modules.empty(), 1);
+ if (!Modules.empty())
+ {
+ ModuleInfo* info = Modules[0];
+ _stream.WriteBytes(info->Type.c_str(), 4);
+ _stream.WriteFourCC(info->Region);
+ _stream.WriteBytes(info->ModuleId, 32);
+ }
+
+ _stream.Write(ErrorType, 2);
+ if (ErrorType == 1)
+ {
+ _stream.Write(Result, 16);
+ _stream.Write(0x80000000, 32);
+ }
+ }
+}
+
+std::string Battlenet::AuthResume::ToString() const
+{
+ std::ostringstream stream;
+ stream << "Battlenet::AuthResume AuthResult " << Result << " PingTimeout " << PingTimeout << " Threshold " << Threshold << " Rate " << Rate << " Modules " << Modules.size();
+ for (ModuleInfo const* module : Modules)
+ stream << std::endl << "Battlenet::ModuleInfo Locale " << module->Region.c_str() << ", ModuleId " << ByteArrayToHexStr(module->ModuleId, 32) << ", DataSize " << module->DataSize << ", Data " << ByteArrayToHexStr(module->Data, module->DataSize);
+
+ return stream.str();
+}
+
+void Battlenet::AuthResume::SetAuthResult(AuthResult result)
+{
+ ErrorType = result != AUTH_OK ? 1 : 0;
+ Result = result;
+}
+
+Battlenet::RealmCharacterCounts::~RealmCharacterCounts()
+{
+ for (ServerPacket* realmData : RealmData)
+ delete realmData;
+}
+
+void Battlenet::RealmCharacterCounts::Write()
+{
+ _stream.Write(false, 1); // failure
+ _stream.Write(CharacterCounts.size(), 7);
+ for (CharacterCountEntry const& entry : CharacterCounts)
+ {
+ _stream.Write(entry.Realm.Battlegroup, 8);
+ _stream.Write(entry.Realm.Index, 32);
+ _stream.Write(entry.Realm.Region, 8);
+ _stream.Write(entry.CharacterCount, 16);
+ }
+
+ for (ServerPacket* realmData : RealmData)
+ {
+ realmData->Write();
+ _stream.WriteBytes(realmData->GetData(), realmData->GetSize());
+ }
+}
+
+std::string Battlenet::RealmCharacterCounts::ToString() const
+{
+ std::ostringstream stream;
+ stream << "Battlenet::RealmCharacterCounts Realms " << CharacterCounts.size();
+
+ for (CharacterCountEntry const& entry : CharacterCounts)
+ stream << std::endl << "Region " << uint32(entry.Realm.Region) << " Battlegroup " << uint32(entry.Realm.Region) << " Index " << entry.Realm.Index << " Characters " << entry.CharacterCount;
+
+ for (ServerPacket* realmData : RealmData)
+ stream << std::endl << realmData->ToString();
+
+ return stream.str().c_str();
+}
+
+void Battlenet::RealmUpdate::Write()
+{
+ _stream.Write(true, 1); // Success
+ _stream.Write(Type + -std::numeric_limits<int32>::min(), 32);
+ _stream.WriteFloat(Population);
+ _stream.Write(Flags, 8);
+ _stream.Write(Lock, 8);
+ _stream.Write(Timezone, 32);
+ _stream.Write(!Version.empty(), 1);
+ if (!Version.empty())
+ {
+ _stream.WriteString(Version, 5);
+ _stream.Write(Build, 32);
+
+ uint32 ip = Address.get_ip_address();
+ uint16 port = Address.get_port_number();
+
+ EndianConvertReverse(ip);
+ EndianConvertReverse(port);
+
+ _stream.WriteBytes(&ip, 4);
+ _stream.WriteBytes(&port, 2);
+ }
+
+ _stream.WriteString(Name, 10);
+
+ _stream.Write(Battlegroup, 8);
+ _stream.Write(Index, 32);
+ _stream.Write(Region, 8);
+}
+
+std::string Battlenet::RealmUpdate::ToString() const
+{
+ std::ostringstream stream;
+ stream << "Battlenet::RealmUpdate Timezone " << Timezone << " Population " << Population << " Lock " << uint32(Lock) << " Type " << Type << " Name " << Name
+ << " Flags " << uint32(Flags) << " Region " << uint32(Region) << " Battlegroup " << uint32(Battlegroup) << " Index " << Index;
+
+ if (!Version.empty())
+ stream << " Version " << Version;
+
+ return stream.str().c_str();
+}
+
+void Battlenet::RealmJoinRequest::Read()
+{
+ Realm.Battlegroup = _stream.Read<uint8>(8);
+ Realm.Index = _stream.Read<uint32>(32);
+ Realm.Region = _stream.Read<uint8>(8);
+ ClientSeed = _stream.Read<uint32>(32);
+}
+
+std::string Battlenet::RealmJoinRequest::ToString() const
+{
+ std::ostringstream stream;
+ stream << "Battlenet::RealmJoinRequest ClientSeed " << ClientSeed << " Region " << uint32(Realm.Region) << " Battlegroup " << uint32(Realm.Battlegroup) << " Index " << Realm.Index;
+ return stream.str().c_str();
+}
+
+void Battlenet::RealmJoinResult::Write()
+{
+ _stream.Write(0, 27);
+ _stream.Write(0, 1); // Fail
+ _stream.Write(ServerSeed, 32);
+ _stream.Write(0, 5); // IPv6 addresses
+ _stream.Write(IPv4.size(), 5);
+ for (ACE_INET_Addr const& addr : IPv4)
+ {
+ uint32 ip = addr.get_ip_address();
+ uint16 port = addr.get_port_number();
+
+ EndianConvertReverse(ip);
+ EndianConvertReverse(port);
+
+ _stream.WriteBytes(&ip, 4);
+ _stream.WriteBytes(&port, 2);
+ }
+}
+
+std::string Battlenet::RealmJoinResult::ToString() const
+{
+ std::ostringstream stream;
+ stream << "Battlenet::RealmJoinResult ServerSeed " << ServerSeed << " IPv4 Addresses " << IPv4.size();
+ for (ACE_INET_Addr const& addr : IPv4)
+ stream << std::endl << "Battlenet::RealmJoinResult::Address " << GetAddressString(addr);
+
+ return stream.str().c_str();
+}