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path: root/src/server/authserver/Server/BattlenetSocket.cpp
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Diffstat (limited to 'src/server/authserver/Server/BattlenetSocket.cpp')
-rw-r--r--src/server/authserver/Server/BattlenetSocket.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/authserver/Server/BattlenetSocket.cpp b/src/server/authserver/Server/BattlenetSocket.cpp
index 119fccd9abb..db72cbf5e07 100644
--- a/src/server/authserver/Server/BattlenetSocket.cpp
+++ b/src/server/authserver/Server/BattlenetSocket.cpp
@@ -466,11 +466,11 @@ bool Battlenet::Socket::HandleRealmUpdateSubscribe(PacketHeader& /*header*/, Bit
if (flag & REALM_FLAG_SPECIFYBUILD)
{
std::ostringstream version;
- version << buildInfo->MajorVersion << '.' << buildInfo->MinorVersion << '.' << buildInfo->BugfixVersion << '.' << buildInfo->HotfixVersion;
+ version << buildInfo->MajorVersion << '.' << buildInfo->MinorVersion << '.' << buildInfo->BugfixVersion << '.' << buildInfo->Build;
update->Version = version.str();
update->Address = realm.GetAddressForClient(clientAddr);
- update->Build = realm.gamebuild;
+ update->Build = buildInfo->Build;
}
update->Flags = flag;
@@ -870,7 +870,7 @@ bool Battlenet::Socket::HandleRiskFingerprintModule(BitStream* dataStream, Serve
complete->GameAccountId = _gameAccountId;
complete->GameAccountName = str.str();
- complete->GameAccountFlags = 1;
+ complete->GameAccountFlags = GAMEACCOUNT_FLAG_PROPASS_LOCK;
SQLTransaction trans = LoginDatabase.BeginTransaction();