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path: root/src/server/authserver/Server/BattlenetSocket.cpp
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Diffstat (limited to 'src/server/authserver/Server/BattlenetSocket.cpp')
-rw-r--r--src/server/authserver/Server/BattlenetSocket.cpp762
1 files changed, 707 insertions, 55 deletions
diff --git a/src/server/authserver/Server/BattlenetSocket.cpp b/src/server/authserver/Server/BattlenetSocket.cpp
index edd73080270..65e12aa602d 100644
--- a/src/server/authserver/Server/BattlenetSocket.cpp
+++ b/src/server/authserver/Server/BattlenetSocket.cpp
@@ -18,15 +18,134 @@
#include "AuthCodes.h"
#include "BattlenetBitStream.h"
#include "BattlenetSocket.h"
+#include "Database/DatabaseEnv.h"
+#include "HmacHash.h"
+#include "Log.h"
+#include "RealmList.h"
+#include "SHA256.h"
#include <map>
+uint32 const Battlenet::Socket::SRP6_V_Size = 128;
+uint32 const Battlenet::Socket::SRP6_S_Size = 32;
+
+std::map<Battlenet::PacketHeader, Battlenet::Socket::PacketHandler> InitHandlers()
+{
+ std::map<Battlenet::PacketHeader, Battlenet::Socket::PacketHandler> handlers;
+
+ handlers[Battlenet::PacketHeader(Battlenet::CMSG_AUTH_CHALLENGE, Battlenet::AUTHENTICATION)] = &Battlenet::Socket::HandleAuthChallenge;
+ handlers[Battlenet::PacketHeader(Battlenet::CMSG_AUTH_CHALLENGE_NEW, Battlenet::AUTHENTICATION)] = &Battlenet::Socket::HandleAuthChallenge;
+ handlers[Battlenet::PacketHeader(Battlenet::CMSG_AUTH_PROOF_RESPONSE, Battlenet::AUTHENTICATION)] = &Battlenet::Socket::HandleAuthProofResponse;
+
+ handlers[Battlenet::PacketHeader(Battlenet::CMSG_PING, Battlenet::CREEP)] = &Battlenet::Socket::HandlePing;
+ handlers[Battlenet::PacketHeader(Battlenet::CMSG_ENABLE_ENCRYPTION, Battlenet::CREEP)] = &Battlenet::Socket::HandleEnableEncryption;
+
+ handlers[Battlenet::PacketHeader(Battlenet::CMSG_REALM_UPDATE, Battlenet::WOW)] = &Battlenet::Socket::HandleRealmUpdate;
+ handlers[Battlenet::PacketHeader(Battlenet::CMSG_JOIN_REQUEST, Battlenet::WOW)] = &Battlenet::Socket::HandleRealmJoinRequest;
+
+ return handlers;
+}
+
+std::map<Battlenet::PacketHeader, Battlenet::Socket::PacketHandler> Handlers = InitHandlers();
+
+Battlenet::Socket::ModuleHandler const Battlenet::Socket::ModuleHandlers[MODULE_COUNT] =
+{
+ &Battlenet::Socket::HandlePasswordModule,
+ &Battlenet::Socket::UnhandledModule,
+ &Battlenet::Socket::UnhandledModule,
+ &Battlenet::Socket::HandleSelectGameAccountModule,
+ &Battlenet::Socket::HandleRiskFingerprintModule,
+};
+
+Battlenet::Socket::Socket(RealmSocket& socket) : _socket(socket), _accountId(0), _accountName(), _locale(),
+ _os(), _build(0), _gameAccountId(0), _accountSecurityLevel(SEC_PLAYER)
+{
+ static uint8 const N_Bytes[] =
+ {
+ 0xAB, 0x24, 0x43, 0x63, 0xA9, 0xC2, 0xA6, 0xC3, 0x3B, 0x37, 0xE4, 0x61, 0x84, 0x25, 0x9F, 0x8B,
+ 0x3F, 0xCB, 0x8A, 0x85, 0x27, 0xFC, 0x3D, 0x87, 0xBE, 0xA0, 0x54, 0xD2, 0x38, 0x5D, 0x12, 0xB7,
+ 0x61, 0x44, 0x2E, 0x83, 0xFA, 0xC2, 0x21, 0xD9, 0x10, 0x9F, 0xC1, 0x9F, 0xEA, 0x50, 0xE3, 0x09,
+ 0xA6, 0xE5, 0x5E, 0x23, 0xA7, 0x77, 0xEB, 0x00, 0xC7, 0xBA, 0xBF, 0xF8, 0x55, 0x8A, 0x0E, 0x80,
+ 0x2B, 0x14, 0x1A, 0xA2, 0xD4, 0x43, 0xA9, 0xD4, 0xAF, 0xAD, 0xB5, 0xE1, 0xF5, 0xAC, 0xA6, 0x13,
+ 0x1C, 0x69, 0x78, 0x64, 0x0B, 0x7B, 0xAF, 0x9C, 0xC5, 0x50, 0x31, 0x8A, 0x23, 0x08, 0x01, 0xA1,
+ 0xF5, 0xFE, 0x31, 0x32, 0x7F, 0xE2, 0x05, 0x82, 0xD6, 0x0B, 0xED, 0x4D, 0x55, 0x32, 0x41, 0x94,
+ 0x29, 0x6F, 0x55, 0x7D, 0xE3, 0x0F, 0x77, 0x19, 0xE5, 0x6C, 0x30, 0xEB, 0xDE, 0xF6, 0xA7, 0x86
+ };
+
+ N.SetBinary(N_Bytes, sizeof(N_Bytes));
+ g.SetDword(2);
+
+ SHA256Hash sha;
+ sha.UpdateBigNumbers(&N, &g, NULL);
+ sha.Finalize();
+ k.SetBinary(sha.GetDigest(), sha.GetLength());
+}
+
+void Battlenet::Socket::_SetVSFields(std::string const& pstr)
+{
+ s.SetRand(SRP6_S_Size * 8);
+
+ BigNumber p;
+ p.SetHexStr(pstr.c_str());
+
+ SHA256Hash sha;
+ sha.UpdateBigNumbers(&s, &p, NULL);
+ sha.Finalize();
+ BigNumber x;
+ x.SetBinary(sha.GetDigest(), sha.GetLength());
+ v = g.ModExp(x, N);
+
+ char* v_hex = v.AsHexStr();
+ char* s_hex = s.AsHexStr();
+
+ LoginDatabase.PExecute("UPDATE battlenet_accounts SET s = '%s', v = '%s' WHERE email ='%s'", s_hex, v_hex, _accountName.c_str());
+
+ OPENSSL_free(v_hex);
+ OPENSSL_free(s_hex);
+}
+
+ACE_INET_Addr const& Battlenet::Socket::GetAddressForClient(Realm const& realm, ACE_INET_Addr const& clientAddr)
+{
+ // Attempt to send best address for client
+ if (clientAddr.is_loopback())
+ {
+ // Try guessing if realm is also connected locally
+ if (realm.LocalAddress.is_loopback() || realm.ExternalAddress.is_loopback())
+ return clientAddr;
+
+ // Assume that user connecting from the machine that authserver is located on
+ // has all realms available in his local network
+ return realm.LocalAddress;
+ }
+
+ // Check if connecting client is in the same network
+ if (IsIPAddrInNetwork(realm.LocalAddress, clientAddr, realm.LocalSubnetMask))
+ return realm.LocalAddress;
+
+ // Return external IP
+ return realm.ExternalAddress;
+}
+
bool Battlenet::Socket::HandleAuthChallenge(PacketHeader& header, BitStream& packet)
{
+
+ // Verify that this IP is not in the ip_banned table
+ LoginDatabase.Execute(LoginDatabase.GetPreparedStatement(LOGIN_DEL_EXPIRED_IP_BANS));
+
+ std::string const& ip_address = _socket.getRemoteAddress();
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_BANNED);
+ stmt->setString(0, ip_address);
+ if (PreparedQueryResult result = LoginDatabase.Query(stmt))
+ {
+ AuthComplete complete;
+ complete.SetAuthResult(LOGIN_BANNED);
+ Send(complete);
+ TC_LOG_DEBUG("server.battlenet", "[Battlenet::AuthChallenge] Banned ip '%s:%d' tries to login!", _socket.getRemoteAddress().c_str(), _socket.getRemotePort());
+ return true;
+ }
+
AuthChallenge info(header, packet);
info.Read();
- printf("%s\n", info.ToString().c_str());
-
if (info.Program != "WoW")
{
AuthComplete complete;
@@ -66,109 +185,642 @@ bool Battlenet::Socket::HandleAuthChallenge(PacketHeader& header, BitStream& pac
Send(complete);
return true;
}
+
+ if (component.Platform == "base")
+ _build = component.Build;
}
_accountName = info.Login;
_locale = info.Locale;
_os = info.Platform;
+ Utf8ToUpperOnlyLatin(_accountName);
+ LoginDatabase.EscapeString(_accountName);
+ // 0 1 2 3 4 5 6
+ QueryResult result = LoginDatabase.PQuery("SELECT sha_pass_hash, id, locked, lock_country, last_ip, v, s FROM battlenet_accounts WHERE email = '%s'", _accountName.c_str());
+ if (!result)
+ {
+ AuthComplete complete;
+ complete.SetAuthResult(AUTH_UNKNOWN_ACCOUNT);
+ Send(complete);
+ return true;
+ }
+
+ Field* fields = result->Fetch();
+
+ _accountId = fields[1].GetUInt32();
+
+ // If the IP is 'locked', check that the player comes indeed from the correct IP address
+ if (fields[2].GetUInt8() == 1) // if ip is locked
+ {
+ TC_LOG_DEBUG("server.battlenet", "[Battlenet::AuthChallenge] Account '%s' is locked to IP - '%s' is logging in from '%s'", _accountName.c_str(), fields[4].GetCString(), ip_address.c_str());
+
+ if (strcmp(fields[4].GetCString(), ip_address.c_str()) != 0)
+ {
+ AuthComplete complete;
+ complete.SetAuthResult(AUTH_ACCOUNT_LOCKED);
+ Send(complete);
+ return true;
+ }
+ }
+ else
+ {
+ TC_LOG_DEBUG("server.battlenet", "[Battlenet::AuthChallenge] Account '%s' is not locked to ip", _accountName.c_str());
+ std::string accountCountry = fields[3].GetString();
+ if (accountCountry.empty() || accountCountry == "00")
+ TC_LOG_DEBUG("server.battlenet", "[Battlenet::AuthChallenge] Account '%s' is not locked to country", _accountName.c_str());
+ else if (!accountCountry.empty())
+ {
+ uint32 ip = inet_addr(ip_address.c_str());
+ EndianConvertReverse(ip);
+
+ stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_LOGON_COUNTRY);
+ stmt->setUInt32(0, ip);
+ if (PreparedQueryResult sessionCountryQuery = LoginDatabase.Query(stmt))
+ {
+ std::string loginCountry = (*sessionCountryQuery)[0].GetString();
+ TC_LOG_DEBUG("server.battlenet", "[Battlenet::AuthChallenge] Account '%s' is locked to country: '%s' Player country is '%s'", _accountName.c_str(), accountCountry.c_str(), loginCountry.c_str());
+ if (loginCountry != accountCountry)
+ {
+ AuthComplete complete;
+ complete.SetAuthResult(AUTH_ACCOUNT_LOCKED);
+ Send(complete);
+ return true;
+ }
+ }
+ }
+ }
+
+ //set expired bans to inactive
+ LoginDatabase.DirectExecute("UPDATE battlenet_account_bans SET active = 0 WHERE active = 1 AND unbandate <> bandate AND unbandate <= UNIX_TIMESTAMP()");
+
+ // If the account is banned, reject the logon attempt
+ QueryResult banresult = LoginDatabase.PQuery("SELECT bandate, unbandate FROM battlenet_account_bans WHERE id = %u AND active = 1", _accountId);
+ if (banresult)
+ {
+ Field* fields = banresult->Fetch();
+ if (fields[0].GetUInt32() == fields[1].GetUInt32())
+ {
+ AuthComplete complete;
+ complete.SetAuthResult(LOGIN_BANNED);
+ Send(complete);
+ TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::AuthChallenge] Banned account %s tried to login!", _socket.getRemoteAddress().c_str(), _socket.getRemotePort(), _accountName.c_str());
+ return true;
+ }
+ else
+ {
+ AuthComplete complete;
+ complete.SetAuthResult(LOGIN_SUSPENDED);
+ Send(complete);
+ TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::AuthChallenge] Temporarily banned account %s tried to login!", _socket.getRemoteAddress().c_str(), _socket.getRemotePort(), _accountName.c_str());
+ return true;
+ }
+ }
+
+ SHA256Hash sha;
+ sha.UpdateData(_accountName);
+ sha.Finalize();
+
+ I.SetBinary(sha.GetDigest(), sha.GetLength());
+
+ ModuleInfo* password = new ModuleInfo(*sBattlenetMgr->GetModule({ _os, "Password" }));
+ ModuleInfo* thumbprint = new ModuleInfo(*sBattlenetMgr->GetModule({ _os, "Thumbprint" }));
+
+ std::string pStr = fields[0].GetString();
+
+ std::string databaseV = fields[5].GetString();
+ std::string databaseS = fields[6].GetString();
+
+ if (databaseV.size() != SRP6_V_Size * 2 || databaseS.size() != SRP6_S_Size * 2)
+ _SetVSFields(pStr);
+ else
+ {
+ s.SetHexStr(databaseS.c_str());
+ v.SetHexStr(databaseV.c_str());
+ }
+
+ b.SetRand(128 * 8);
+ B = ((v * k) + g.ModExp(b, N)) % N;
+
+ BitStream passwordData;
+ uint8 state = 0;
+ passwordData.WriteBytes(&state, 1);
+ passwordData.WriteBytes(I.AsByteArray(32).get(), 32);
+ passwordData.WriteBytes(s.AsByteArray(32).get(), 32);
+ passwordData.WriteBytes(B.AsByteArray(128).get(), 128);
+ passwordData.WriteBytes(b.AsByteArray(128).get(), 128);
+
+ password->DataSize = passwordData.GetSize();
+ password->Data = new uint8[password->DataSize];
+ memcpy(password->Data, passwordData.GetBuffer(), password->DataSize);
+
+ _modulesWaitingForData.push(MODULE_PASSWORD);
+
ProofRequest request;
+ request.Modules.push_back(password);
+ // if has authenticator, send Token module
+ request.Modules.push_back(thumbprint);
Send(request);
return true;
}
bool Battlenet::Socket::HandleAuthProofResponse(PacketHeader& header, BitStream& packet)
{
- ProofResponse response(header, packet);
- response.Read();
+ ProofResponse proof(header, packet);
+ proof.Read();
- printf("%s\n", response.ToString().c_str());
+ if (_modulesWaitingForData.size() < proof.Modules.size())
+ {
+ AuthComplete complete;
+ complete.SetAuthResult(AUTH_CORRUPTED_MODULE);
+ Send(complete);
+ return true;
+ }
- AuthComplete complete;
- complete.SetAuthResult(AUTH_USE_GRUNT_LOGON);
- Send(complete);
+ ServerPacket* response = nullptr;
+ for (size_t i = 0; i < proof.Modules.size(); ++i)
+ {
+ if (!(this->*(ModuleHandlers[_modulesWaitingForData.front()]))(proof.Modules[i], &response))
+ break;
+
+ _modulesWaitingForData.pop();
+ }
+
+ if (!response)
+ {
+ response = new AuthComplete();
+ static_cast<AuthComplete*>(response)->SetAuthResult(AUTH_INTERNAL_ERROR);
+ }
+
+ Send(*response);
+ delete response;
return true;
}
-std::map<Battlenet::PacketHeader, Battlenet::Socket::PacketHandler> InitHandlers()
+bool Battlenet::Socket::HandlePing(PacketHeader& /*header*/, BitStream& /*packet*/)
{
- std::map<Battlenet::PacketHeader, Battlenet::Socket::PacketHandler> handlers;
-
- handlers[Battlenet::PacketHeader(Battlenet::CMSG_AUTH_CHALLENGE, Battlenet::AUTHENTICATION)] = &Battlenet::Socket::HandleAuthChallenge;
- handlers[Battlenet::PacketHeader(Battlenet::CMSG_AUTH_CHALLENGE_NEW, Battlenet::AUTHENTICATION)] = &Battlenet::Socket::HandleAuthChallenge;
- handlers[Battlenet::PacketHeader(Battlenet::CMSG_AUTH_PROOF_RESPONSE, Battlenet::AUTHENTICATION)] = &Battlenet::Socket::HandleAuthProofResponse;
+ Pong pong;
+ Send(pong);
+ return true;
+}
- return handlers;
+bool Battlenet::Socket::HandleEnableEncryption(PacketHeader& /*header*/, BitStream& packet)
+{
+ _crypt.Init(&K);
+ _crypt.DecryptRecv(packet.GetBuffer() + 2, packet.GetSize() - 2);
+ return false;
}
-std::map<Battlenet::PacketHeader, Battlenet::Socket::PacketHandler> Handlers = InitHandlers();
+bool Battlenet::Socket::HandleRealmUpdate(PacketHeader& /*header*/, BitStream& /*packet*/)
+{
+ sRealmList->UpdateIfNeed();
+
+ RealmCharacterCounts counts;
+
+ ACE_INET_Addr clientAddr;
+ _socket.peer().get_remote_addr(clientAddr);
+
+ for (RealmList::RealmMap::const_iterator i = sRealmList->begin(); i != sRealmList->end(); ++i)
+ {
+ Realm const& realm = i->second;
+
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_NUM_CHARS_ON_REALM);
+ stmt->setUInt32(0, realm.m_ID);
+ stmt->setUInt32(1, _gameAccountId);
+
+ if (PreparedQueryResult result = LoginDatabase.Query(stmt))
+ counts.CharacterCounts.push_back({ { realm.Region, realm.Battlegroup, realm.m_ID, 0 }, (*result)[0].GetUInt8() });
+
+ uint32 flag = realm.flag;
+ RealmBuildInfo const* buildInfo = AuthHelper::GetBuildInfo(realm.gamebuild);
+ if (realm.gamebuild != _build)
+ {
+ if (!buildInfo)
+ continue;
+
+ flag |= REALM_FLAG_OFFLINE | REALM_FLAG_SPECIFYBUILD; // tell the client what build the realm is for
+ }
+
+ if (!buildInfo)
+ flag &= ~REALM_FLAG_SPECIFYBUILD;
+
+ RealmUpdate* update = new RealmUpdate();
+ update->Timezone = realm.timezone;
+ update->Population = realm.populationLevel;
+ update->Lock = (realm.allowedSecurityLevel > _accountSecurityLevel) ? 1 : 0;
+ update->Type = realm.icon;
+ update->Name = realm.name;
+
+ if (flag & REALM_FLAG_SPECIFYBUILD)
+ {
+ std::ostringstream version;
+ version << buildInfo->MajorVersion << '.' << buildInfo->MinorVersion << '.' << buildInfo->BugfixVersion << '.' << buildInfo->HotfixVersion;
+
+ update->Version = version.str();
+ update->Address = GetAddressForClient(realm, clientAddr);
+ update->Build = realm.gamebuild;
+ }
-Battlenet::Socket::Socket(RealmSocket& socket) : _socket(socket), _currentChannel(0)
+ update->Flags = flag;
+ update->Region = realm.Region;
+ update->Battlegroup = realm.Battlegroup;
+ update->Index = realm.m_ID;
+
+ counts.RealmData.push_back(update);
+ }
+
+ counts.RealmData.push_back(new RealmUpdateComplete());
+
+ Send(counts);
+ return true;
+}
+
+bool Battlenet::Socket::HandleRealmJoinRequest(PacketHeader& header, BitStream& packet)
{
+ RealmJoinRequest join(header, packet);
+ join.Read();
+
+ RealmJoinResult result;
+ Realm const* realm = sRealmList->GetRealm(join.Realm);
+ if (!realm)
+ {
+ Send(result);
+ return true;
+ }
+
+ result.ServerSeed = uint32(rand32());
+
+ uint8 sessionKey[40];
+ HmacHash hmac(K.GetNumBytes(), K.AsByteArray().get(), EVP_sha1(), SHA_DIGEST_LENGTH);
+ hmac.UpdateData((uint8*)"WoW\0", 4);
+ hmac.UpdateData((uint8*)&join.ClientSeed, 4);
+ hmac.UpdateData((uint8*)&result.ServerSeed, 4);
+ hmac.Finalize();
+
+ memcpy(sessionKey, hmac.GetDigest(), hmac.GetLength());
+
+ HmacHash hmac2(K.GetNumBytes(), K.AsByteArray().get(), EVP_sha1(), SHA_DIGEST_LENGTH);
+ hmac2.UpdateData((uint8*)"WoW\0", 4);
+ hmac2.UpdateData((uint8*)&result.ServerSeed, 4);
+ hmac2.UpdateData((uint8*)&join.ClientSeed, 4);
+ hmac2.Finalize();
+
+ memcpy(sessionKey + hmac.GetLength(), hmac2.GetDigest(), hmac2.GetLength());
+
+ LoginDatabase.DirectPExecute("UPDATE account SET sessionkey = '%s', last_ip = '%s', last_login = NOW(), locale = %u, failed_logins = 0, os = '%s' WHERE id = %u",
+ ByteArrayToHexStr(sessionKey, 40, true).c_str(), _socket.getRemoteAddress().c_str(), GetLocaleByName(_locale), _os.c_str(), _gameAccountId);
+
+ result.IPv4.push_back(realm->ExternalAddress);
+ if (realm->ExternalAddress != realm->LocalAddress)
+ result.IPv4.push_back(realm->LocalAddress);
+
+ Send(result);
+ return true;
}
void Battlenet::Socket::OnRead()
{
- while (1)
- {
- size_t length = _socket.recv_len();
- if (!length)
- return;
+ size_t length = _socket.recv_len();
+ if (!length)
+ return;
- BitStream packet(length);
- if (!_socket.recv((char*)packet.GetBuffer(), length))
- return;
+ BitStream packet(length);
+ if (!_socket.recv((char*)packet.GetBuffer(), length))
+ return;
- while (!packet.IsRead())
+ _crypt.DecryptRecv(packet.GetBuffer(), length);
+
+ while (!packet.IsRead())
+ {
+ try
{
- try
- {
- PacketHeader header;
- header.Opcode = packet.Read<uint32>(6);
- if (packet.Read<uint32>(1))
- _currentChannel = header.Channel = packet.Read<int32>(4);
- else
- header.Channel = _currentChannel;
-
- printf("Battlenet::Socket::OnRead %s\n", header.ToString().c_str());
- std::map<PacketHeader, PacketHandler>::const_iterator itr = Handlers.find(header);
- if (itr != Handlers.end())
- {
- if (!(this->*(itr->second))(header, packet))
- {
- _socket.shutdown();
- return;
- }
- }
- else
- printf("Battlenet::Socket::OnRead Unhandled opcode %s\n", header.ToString().c_str());
+ PacketHeader header;
+ header.Opcode = packet.Read<uint32>(6);
+ if (packet.Read<bool>(1))
+ header.Channel = packet.Read<int32>(4);
- packet.AlignToNextByte();
+ TC_LOG_TRACE("server.battlenet", "Battlenet::Socket::OnRead %s", header.ToString().c_str());
+ std::map<PacketHeader, PacketHandler>::const_iterator itr = Handlers.find(header);
+ if (itr != Handlers.end())
+ {
+ if ((this->*(itr->second))(header, packet))
+ break;
}
- catch (BitStreamPositionException const& e)
+ else
{
- printf("Battlenet::Socket::OnRead Exception: %s\n", e.what());
- _socket.shutdown();
+ TC_LOG_DEBUG("server.battlenet", "Battlenet::Socket::OnRead Unhandled opcode %s", header.ToString().c_str());
return;
}
+
+ packet.AlignToNextByte();
+ }
+ catch (BitStreamPositionException const& e)
+ {
+ TC_LOG_ERROR("server.battlenet", "Battlenet::Socket::OnRead Exception: %s", e.what());
+ _socket.shutdown();
+ return;
}
}
}
void Battlenet::Socket::OnAccept()
{
- printf("Battlenet::Socket::OnAccept\n");
+ TC_LOG_TRACE("server.battlenet", "Battlenet::Socket::OnAccept");
}
void Battlenet::Socket::OnClose()
{
- printf("Battlenet::Socket::OnClose\n");
+ TC_LOG_TRACE("server.battlenet", "Battlenet::Socket::OnClose");
}
void Battlenet::Socket::Send(ServerPacket& packet)
{
- printf("Battlenet::Socket::Send %s\n", packet.ToString().c_str());
-
packet.Write();
+
+ _crypt.EncryptSend(const_cast<uint8*>(packet.GetData()), packet.GetSize());
_socket.send(reinterpret_cast<char const*>(packet.GetData()), packet.GetSize());
}
+
+inline void ReplaceResponse(Battlenet::ServerPacket** oldResponse, Battlenet::ServerPacket* newResponse)
+{
+ if (*oldResponse)
+ delete *oldResponse;
+
+ *oldResponse = newResponse;
+}
+
+bool Battlenet::Socket::HandlePasswordModule(BitStream* dataStream, ServerPacket** response)
+{
+ if (dataStream->GetSize() != 1 + 128 + 32 + 128)
+ {
+ AuthComplete* complete = new AuthComplete();
+ complete->SetAuthResult(AUTH_CORRUPTED_MODULE);
+ ReplaceResponse(response, complete);
+ return false;
+ }
+
+ if (dataStream->Read<uint8>(8) != 2) // State
+ {
+ AuthComplete* complete = new AuthComplete();
+ complete->SetAuthResult(AUTH_CORRUPTED_MODULE);
+ ReplaceResponse(response, complete);
+ return false;
+ }
+
+
+ BigNumber A, clientM1, clientChallenge;
+ A.SetBinary(dataStream->ReadBytes(128).get(), 128);
+ clientM1.SetBinary(dataStream->ReadBytes(32).get(), 32);
+ clientChallenge.SetBinary(dataStream->ReadBytes(128).get(), 128);
+
+ if (A.isZero())
+ {
+ AuthComplete* complete = new AuthComplete();
+ complete->SetAuthResult(AUTH_CORRUPTED_MODULE);
+ ReplaceResponse(response, complete);
+ return false;
+ }
+
+ SHA256Hash sha;
+ sha.UpdateBigNumbers(&A, &B, NULL);
+ sha.Finalize();
+
+ BigNumber u;
+ u.SetBinary(sha.GetDigest(), sha.GetLength());
+
+ BigNumber S = ((A * v.ModExp(u, N)) % N).ModExp(b, N);
+
+ uint8 S_bytes[128];
+ memcpy(S_bytes, S.AsByteArray(128).get(), 128);
+
+ uint8 part1[64];
+ uint8 part2[64];
+
+ for (int i = 0; i < 64; ++i)
+ {
+ part1[i] = S_bytes[i * 2];
+ part2[i] = S_bytes[i * 2 + 1];
+ }
+
+ SHA256Hash part1sha, part2sha;
+ part1sha.UpdateData(part1, 64);
+ part1sha.Finalize();
+ part2sha.UpdateData(part2, 64);
+ part2sha.Finalize();
+
+ uint8 sessionKey[SHA256_DIGEST_LENGTH * 2];
+ for (int i = 0; i < SHA256_DIGEST_LENGTH; ++i)
+ {
+ sessionKey[i * 2] = part1sha.GetDigest()[i];
+ sessionKey[i * 2 + 1] = part2sha.GetDigest()[i];
+ }
+
+ K.SetBinary(sessionKey, SHA256_DIGEST_LENGTH * 2);
+
+ BigNumber M1;
+
+ uint8 hash[SHA256_DIGEST_LENGTH];
+ sha.Initialize();
+ sha.UpdateBigNumbers(&N, NULL);
+ sha.Finalize();
+ memcpy(hash, sha.GetDigest(), sha.GetLength());
+
+ sha.Initialize();
+ sha.UpdateBigNumbers(&g, NULL);
+ sha.Finalize();
+
+ for (int i = 0; i < sha.GetLength(); ++i)
+ hash[i] ^= sha.GetDigest()[i];
+
+ SHA256Hash shaI;
+ shaI.UpdateData(ByteArrayToHexStr(I.AsByteArray().get(), 32));
+ shaI.Finalize();
+
+ // Concat all variables for M1 hash
+ sha.Initialize();
+ sha.UpdateData(hash, SHA256_DIGEST_LENGTH);
+ sha.UpdateData(shaI.GetDigest(), shaI.GetLength());
+ sha.UpdateBigNumbers(&s, &A, &B, &K, NULL);
+ sha.Finalize();
+
+ M1.SetBinary(sha.GetDigest(), sha.GetLength());
+
+ if (memcmp(M1.AsByteArray().get(), clientM1.AsByteArray().get(), 32))
+ {
+ AuthComplete* complete = new AuthComplete();
+ complete->SetAuthResult(AUTH_UNKNOWN_ACCOUNT);
+ ReplaceResponse(response, complete);
+ return false;
+ }
+
+ uint64 numAccounts = 0;
+ QueryResult result = LoginDatabase.PQuery("SELECT a.username, a.id, ab.bandate, ab.unbandate, ab.active FROM account a LEFT JOIN account_banned ab ON a.id = ab.id WHERE battlenet_account = '%u'", _accountId);
+ if (result)
+ numAccounts = result->GetRowCount();
+
+ if (!numAccounts)
+ {
+ AuthComplete* noAccounts = new AuthComplete();
+ noAccounts->SetAuthResult(LOGIN_NO_GAME_ACCOUNT);
+ ReplaceResponse(response, noAccounts);
+ return false;
+ }
+
+ Field* fields = result->Fetch();
+
+ //set expired game account bans to inactive
+ LoginDatabase.DirectExecute(LoginDatabase.GetPreparedStatement(LOGIN_UPD_EXPIRED_ACCOUNT_BANS));
+
+ BigNumber M;
+ sha.Initialize();
+ sha.UpdateBigNumbers(&A, &M1, &K, NULL);
+ sha.Finalize();
+ M.SetBinary(sha.GetDigest(), sha.GetLength());
+
+ BitStream stream;
+ ModuleInfo* password = new ModuleInfo(*sBattlenetMgr->GetModule({ _os, "Password" }));
+ uint8 state = 3;
+
+ stream.WriteBytes(&state, 1);
+ stream.WriteBytes(M.AsByteArray(32).get(), 32);
+ stream.WriteBytes(b.AsByteArray(128).get(), 128);
+
+ password->DataSize = stream.GetSize();
+ password->Data = new uint8[password->DataSize];
+ memcpy(password->Data, stream.GetBuffer(), password->DataSize);
+
+ ProofRequest* request = new ProofRequest();
+ request->Modules.push_back(password);
+ if (numAccounts > 1)
+ {
+ BitStream accounts;
+ state = 0;
+ accounts.WriteBytes(&state, 1);
+ accounts.Write(numAccounts, 8);
+ do
+ {
+ fields = result->Fetch();
+ accounts.Write(2, 8);
+ accounts.WriteString(fields[0].GetString(), 8);
+ } while (result->NextRow());
+
+ ModuleInfo* selectGameAccount = new ModuleInfo(*sBattlenetMgr->GetModule({ _os, "SelectGameAccount" }));
+ selectGameAccount->DataSize = accounts.GetSize();
+ selectGameAccount->Data = new uint8[selectGameAccount->DataSize];
+ memcpy(selectGameAccount->Data, accounts.GetBuffer(), selectGameAccount->DataSize);
+ request->Modules.push_back(selectGameAccount);
+ _modulesWaitingForData.push(MODULE_SELECT_GAME_ACCOUNT);
+ }
+ else
+ {
+ if (fields[4].GetBool())
+ {
+ delete request;
+
+ AuthComplete* complete = new AuthComplete();
+ if (fields[2].GetUInt32() == fields[3].GetUInt32())
+ {
+ complete->SetAuthResult(LOGIN_BANNED);
+ TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::AuthChallenge] Banned account %s tried to login!", _socket.getRemoteAddress().c_str(), _socket.getRemotePort(), _accountName.c_str());
+ }
+ else
+ {
+ complete->SetAuthResult(LOGIN_SUSPENDED);
+ TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::AuthChallenge] Temporarily banned account %s tried to login!", _socket.getRemoteAddress().c_str(), _socket.getRemotePort(), _accountName.c_str());
+ }
+
+ ReplaceResponse(response, complete);
+ return true;
+ }
+
+ _gameAccountId = (*result)[1].GetUInt32();
+
+ request->Modules.push_back(new ModuleInfo(*sBattlenetMgr->GetModule({ _os, "RiskFingerprint" })));
+ _modulesWaitingForData.push(MODULE_RISK_FINGERPRINT);
+ }
+
+ ReplaceResponse(response, request);
+
+ return true;
+}
+
+bool Battlenet::Socket::HandleSelectGameAccountModule(BitStream* dataStream, ServerPacket** response)
+{
+ if (dataStream->Read<uint8>(8) != 1)
+ {
+ AuthComplete* complete = new AuthComplete();
+ complete->SetAuthResult(AUTH_CORRUPTED_MODULE);
+ ReplaceResponse(response, complete);
+ return false;
+ }
+
+ dataStream->Read<uint8>(8);
+ std::string account = dataStream->ReadString(8);
+
+ LoginDatabase.EscapeString(account);
+ QueryResult result = LoginDatabase.PQuery("SELECT a.id, ab.bandate, ab.unbandate, ab.active FROM account a LEFT JOIN account_banned ab ON a.id = ab.id WHERE username = '%s' AND battlenet_account = '%u'", account.c_str(), _accountId);
+ if (!result)
+ {
+ AuthComplete* complete = new AuthComplete();
+ complete->SetAuthResult(LOGIN_NO_GAME_ACCOUNT);
+ ReplaceResponse(response, complete);
+ return false;
+ }
+
+ Field* fields = result->Fetch();
+ if (fields[3].GetBool())
+ {
+ AuthComplete* complete = new AuthComplete();
+ if (fields[1].GetUInt32() == fields[2].GetUInt32())
+ {
+ complete->SetAuthResult(LOGIN_BANNED);
+ TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::AuthChallenge] Banned account %s tried to login!", _socket.getRemoteAddress().c_str(), _socket.getRemotePort(), _accountName.c_str());
+ }
+ else
+ {
+ complete->SetAuthResult(LOGIN_SUSPENDED);
+ TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::AuthChallenge] Temporarily banned account %s tried to login!", _socket.getRemoteAddress().c_str(), _socket.getRemotePort(), _accountName.c_str());
+ }
+
+ ReplaceResponse(response, complete);
+ return true;
+ }
+
+ _gameAccountId = fields[0].GetUInt32();
+
+ ProofRequest* request = new ProofRequest();
+ request->Modules.push_back(new ModuleInfo(*sBattlenetMgr->GetModule({ _os, "RiskFingerprint" })));
+ ReplaceResponse(response, request);
+
+ _modulesWaitingForData.push(MODULE_RISK_FINGERPRINT);
+ return true;
+}
+
+bool Battlenet::Socket::HandleRiskFingerprintModule(BitStream* dataStream, ServerPacket** response)
+{
+ AuthComplete* complete = new AuthComplete();
+ if (dataStream->Read<uint8>(8) == 1)
+ {
+ std::ostringstream str;
+ str << _gameAccountId << "#1";
+
+ complete->GameAccountId = _gameAccountId;
+ complete->GameAccountName = str.str();
+ complete->AccountFlags = 0x800000; // 0x1 IsGMAccount, 0x8 IsTrialAccount, 0x800000 IsProPassAccount
+
+ LoginDatabase.PExecute("UPDATE battlenet_accounts SET last_ip = '%s', last_login = NOW(), locale = %u, failed_logins = 0, os = '%s' WHERE id = %u", _socket.getRemoteAddress().c_str(), GetLocaleByName(_locale), _os.c_str(), _accountId);
+ }
+ else
+ complete->SetAuthResult(AUTH_BAD_VERSION_HASH);
+
+ ReplaceResponse(response, complete);
+ return false;
+}
+
+bool Battlenet::Socket::UnhandledModule(BitStream* /*dataStream*/, ServerPacket** response)
+{
+ AuthComplete* complete = new AuthComplete();
+ complete->SetAuthResult(AUTH_CORRUPTED_MODULE);
+ ReplaceResponse(response, complete);
+ return false;
+}