diff options
Diffstat (limited to 'src/server/authserver/Server')
-rw-r--r-- | src/server/authserver/Server/AuthSocket.cpp | 23 | ||||
-rw-r--r-- | src/server/authserver/Server/RealmSocket.cpp | 6 |
2 files changed, 14 insertions, 15 deletions
diff --git a/src/server/authserver/Server/AuthSocket.cpp b/src/server/authserver/Server/AuthSocket.cpp index 93c03e26c88..1ab9ae6eb62 100644 --- a/src/server/authserver/Server/AuthSocket.cpp +++ b/src/server/authserver/Server/AuthSocket.cpp @@ -387,7 +387,7 @@ bool AuthSocket::_HandleLogonChallenge() TC_LOG_DEBUG(LOG_FILTER_AUTHSERVER, "[AuthChallenge] Account '%s' is locked to IP - '%s'", _login.c_str(), fields[3].GetCString()); TC_LOG_DEBUG(LOG_FILTER_AUTHSERVER, "[AuthChallenge] Player address is '%s'", ip_address.c_str()); - if (strcmp(fields[4].GetCString(), ip_address.c_str())) + if (strcmp(fields[4].GetCString(), ip_address.c_str()) != 0) { TC_LOG_DEBUG(LOG_FILTER_AUTHSERVER, "[AuthChallenge] Account IP differs"); pkt << uint8(WOW_FAIL_LOCKED_ENFORCED); @@ -930,12 +930,13 @@ bool AuthSocket::_HandleRealmList() size_t RealmListSize = 0; for (RealmList::RealmMap::const_iterator i = sRealmList->begin(); i != sRealmList->end(); ++i) { + const Realm &realm = i->second; // don't work with realms which not compatible with the client - bool okBuild = ((_expversion & POST_BC_EXP_FLAG) && i->second.gamebuild == _build) || ((_expversion & PRE_BC_EXP_FLAG) && !AuthHelper::IsPreBCAcceptedClientBuild(i->second.gamebuild)); + bool okBuild = ((_expversion & POST_BC_EXP_FLAG) && realm.gamebuild == _build) || ((_expversion & PRE_BC_EXP_FLAG) && !AuthHelper::IsPreBCAcceptedClientBuild(realm.gamebuild)); // No SQL injection. id of realm is controlled by the database. - uint32 flag = i->second.flag; - RealmBuildInfo const* buildInfo = AuthHelper::GetBuildInfo(i->second.gamebuild); + uint32 flag = realm.flag; + RealmBuildInfo const* buildInfo = AuthHelper::GetBuildInfo(realm.gamebuild); if (!okBuild) { if (!buildInfo) @@ -956,27 +957,27 @@ bool AuthSocket::_HandleRealmList() } // We don't need the port number from which client connects with but the realm's port - clientAddr.set_port_number(i->second.ExternalAddress.get_port_number()); + clientAddr.set_port_number(realm.ExternalAddress.get_port_number()); - uint8 lock = (i->second.allowedSecurityLevel > _accountSecurityLevel) ? 1 : 0; + uint8 lock = (realm.allowedSecurityLevel > _accountSecurityLevel) ? 1 : 0; uint8 AmountOfCharacters = 0; stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_NUM_CHARS_ON_REALM); - stmt->setUInt32(0, i->second.m_ID); + stmt->setUInt32(0, realm.m_ID); stmt->setUInt32(1, id); result = LoginDatabase.Query(stmt); if (result) AmountOfCharacters = (*result)[0].GetUInt8(); - pkt << i->second.icon; // realm type + pkt << realm.icon; // realm type if (_expversion & POST_BC_EXP_FLAG) // only 2.x and 3.x clients pkt << lock; // if 1, then realm locked pkt << uint8(flag); // RealmFlags pkt << name; - pkt << GetAddressString(GetAddressForClient(i->second, clientAddr)); - pkt << i->second.populationLevel; + pkt << GetAddressString(GetAddressForClient(realm, clientAddr)); + pkt << realm.populationLevel; pkt << AmountOfCharacters; - pkt << i->second.timezone; // realm category + pkt << realm.timezone; // realm category if (_expversion & POST_BC_EXP_FLAG) // 2.x and 3.x clients pkt << uint8(0x2C); // unk, may be realm number/id? else diff --git a/src/server/authserver/Server/RealmSocket.cpp b/src/server/authserver/Server/RealmSocket.cpp index 6710a6a88ae..88d81132306 100644 --- a/src/server/authserver/Server/RealmSocket.cpp +++ b/src/server/authserver/Server/RealmSocket.cpp @@ -45,8 +45,7 @@ RealmSocket::~RealmSocket(void) // delete RealmSocketObject must never be called from our code. closing_ = true; - if (session_) - delete session_; + delete session_; peer().close(); } @@ -286,8 +285,7 @@ int RealmSocket::handle_input(ACE_HANDLE) void RealmSocket::set_session(Session* session) { - if (session_ != NULL) - delete session_; + delete session_; session_ = session; } |