aboutsummaryrefslogtreecommitdiff
path: root/src/server/bnetserver/Server/ModuleManager.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/bnetserver/Server/ModuleManager.cpp')
-rw-r--r--src/server/bnetserver/Server/ModuleManager.cpp58
1 files changed, 58 insertions, 0 deletions
diff --git a/src/server/bnetserver/Server/ModuleManager.cpp b/src/server/bnetserver/Server/ModuleManager.cpp
new file mode 100644
index 00000000000..05cee2ff42e
--- /dev/null
+++ b/src/server/bnetserver/Server/ModuleManager.cpp
@@ -0,0 +1,58 @@
+/*
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "ModuleManager.h"
+#include "DatabaseEnv.h"
+
+Battlenet::ModuleManager::~ModuleManager()
+{
+ for (auto const& m : _modules)
+ delete m.second;
+}
+
+void Battlenet::ModuleManager::Load()
+{
+ QueryResult result = LoginDatabase.Query("SELECT `Hash`, `Name`, `Type`, `System`, `Data` FROM battlenet_modules");
+ if (result)
+ {
+ do
+ {
+ Field* fields = result->Fetch();
+ ModuleInfo* module = new ModuleInfo();
+ module->Type = fields[2].GetString();
+ HexStrToByteArray(fields[0].GetString(), module->ModuleId);
+ std::string data = fields[4].GetString();
+ module->DataSize = data.length() / 2;
+ if (module->DataSize)
+ {
+ module->Data = new uint8[data.length() / 2];
+ HexStrToByteArray(data, module->Data);
+ }
+
+ _modules[{ fields[3].GetString(), fields[1].GetString() }] = module;
+ } while (result->NextRow());
+ }
+}
+
+Battlenet::ModuleInfo* Battlenet::ModuleManager::CreateModule(std::string const& os, std::string const& name) const
+{
+ ModuleKey key { os, name };
+ if (!_modules.count(key))
+ return nullptr;
+
+ return new ModuleInfo(*_modules.at(key));
+}