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diff --git a/src/server/bnetserver/Server/ModuleManager.h b/src/server/bnetserver/Server/ModuleManager.h
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+/*
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef ModuleManager_h__
+#define ModuleManager_h__
+
+#include "Define.h"
+#include <cstring>
+#include <string>
+#include <map>
+
+namespace Battlenet
+{
+ struct ModuleKey
+ {
+ std::string Platform;
+ std::string Name;
+
+ bool operator<(ModuleKey const& right) const
+ {
+ int32 res = Platform.compare(right.Platform);
+ if (res < 0)
+ return true;
+ else if (res > 0)
+ return false;
+
+ return Name < right.Name;
+ }
+ };
+
+ struct ModuleInfo
+ {
+ ModuleInfo() : Region("EU"), DataSize(0), Data(nullptr) { }
+ ModuleInfo(ModuleInfo const& right) : Type(right.Type), Region(right.Region), DataSize(right.DataSize), Data(nullptr)
+ {
+ memcpy(ModuleId, right.ModuleId, 32);
+ if (DataSize)
+ {
+ Data = new uint8[DataSize];
+ memcpy(Data, right.Data, DataSize);
+ }
+ }
+ ~ModuleInfo()
+ {
+ delete Data;
+ }
+
+ std::string Type;
+ std::string Region;
+ uint8 ModuleId[32];
+ uint32 DataSize;
+ uint8* Data;
+ };
+
+ class ModuleManager
+ {
+ ModuleManager() { }
+ ~ModuleManager();
+
+ public:
+ void Load();
+ ModuleInfo* CreateModule(std::string const& os, std::string const& name) const;
+
+ static ModuleManager* instance()
+ {
+ static ModuleManager instance;
+ return &instance;
+ }
+
+ private:
+ void LoadComponents();
+ void LoadModules();
+
+ std::map<ModuleKey, ModuleInfo*> _modules;
+ };
+}
+
+#define sModuleMgr Battlenet::ModuleManager::instance()
+
+#endif // ModuleManager_h__