aboutsummaryrefslogtreecommitdiff
path: root/src/server/bnetserver/Server/Session.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/bnetserver/Server/Session.cpp')
-rw-r--r--src/server/bnetserver/Server/Session.cpp1000
1 files changed, 1000 insertions, 0 deletions
diff --git a/src/server/bnetserver/Server/Session.cpp b/src/server/bnetserver/Server/Session.cpp
new file mode 100644
index 00000000000..8935d520c40
--- /dev/null
+++ b/src/server/bnetserver/Server/Session.cpp
@@ -0,0 +1,1000 @@
+/*
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "AuthCodes.h"
+#include "BitStream.h"
+#include "PacketFactory.h"
+#include "SessionManager.h"
+#include "Database/DatabaseEnv.h"
+#include "HmacHash.h"
+#include "Log.h"
+#include "RealmList.h"
+#include "SHA256.h"
+#include <map>
+
+Battlenet::Session::ModuleHandler const Battlenet::Session::ModuleHandlers[MODULE_COUNT] =
+{
+ &Battlenet::Session::HandlePasswordModule,
+ &Battlenet::Session::UnhandledModule,
+ &Battlenet::Session::UnhandledModule,
+ &Battlenet::Session::HandleSelectGameAccountModule,
+ &Battlenet::Session::HandleRiskFingerprintModule,
+ &Battlenet::Session::HandleResumeModule,
+};
+
+Battlenet::Session::Session(tcp::socket&& socket) : Socket(std::move(socket)), _accountId(0), _accountName(), _locale(),
+ _os(), _build(0), _gameAccountId(0), _gameAccountName(), _accountSecurityLevel(SEC_PLAYER), I(), s(), v(), b(), B(), K(),
+ _reconnectProof(), _crypt(), _authed(false)
+{
+ static uint8 const N_Bytes[] =
+ {
+ 0xAB, 0x24, 0x43, 0x63, 0xA9, 0xC2, 0xA6, 0xC3, 0x3B, 0x37, 0xE4, 0x61, 0x84, 0x25, 0x9F, 0x8B,
+ 0x3F, 0xCB, 0x8A, 0x85, 0x27, 0xFC, 0x3D, 0x87, 0xBE, 0xA0, 0x54, 0xD2, 0x38, 0x5D, 0x12, 0xB7,
+ 0x61, 0x44, 0x2E, 0x83, 0xFA, 0xC2, 0x21, 0xD9, 0x10, 0x9F, 0xC1, 0x9F, 0xEA, 0x50, 0xE3, 0x09,
+ 0xA6, 0xE5, 0x5E, 0x23, 0xA7, 0x77, 0xEB, 0x00, 0xC7, 0xBA, 0xBF, 0xF8, 0x55, 0x8A, 0x0E, 0x80,
+ 0x2B, 0x14, 0x1A, 0xA2, 0xD4, 0x43, 0xA9, 0xD4, 0xAF, 0xAD, 0xB5, 0xE1, 0xF5, 0xAC, 0xA6, 0x13,
+ 0x1C, 0x69, 0x78, 0x64, 0x0B, 0x7B, 0xAF, 0x9C, 0xC5, 0x50, 0x31, 0x8A, 0x23, 0x08, 0x01, 0xA1,
+ 0xF5, 0xFE, 0x31, 0x32, 0x7F, 0xE2, 0x05, 0x82, 0xD6, 0x0B, 0xED, 0x4D, 0x55, 0x32, 0x41, 0x94,
+ 0x29, 0x6F, 0x55, 0x7D, 0xE3, 0x0F, 0x77, 0x19, 0xE5, 0x6C, 0x30, 0xEB, 0xDE, 0xF6, 0xA7, 0x86
+ };
+
+ N.SetBinary(N_Bytes, sizeof(N_Bytes));
+ g.SetDword(2);
+
+ SHA256Hash sha;
+ sha.UpdateBigNumbers(&N, &g, NULL);
+ sha.Finalize();
+ k.SetBinary(sha.GetDigest(), sha.GetLength());
+}
+
+Battlenet::Session::~Session()
+{
+ sSessionMgr.RemoveSession(this);
+ TC_LOG_TRACE("server.battlenet", "Battlenet::Session::OnClose");
+}
+
+void Battlenet::Session::_SetVSFields(std::string const& pstr)
+{
+ s.SetRand(uint32(BufferSizes::SRP_6_S) * 8);
+
+ BigNumber p;
+ p.SetHexStr(pstr.c_str());
+
+ SHA256Hash sha;
+ sha.UpdateBigNumbers(&s, &p, NULL);
+ sha.Finalize();
+ BigNumber x;
+ x.SetBinary(sha.GetDigest(), sha.GetLength());
+ v = g.ModExp(x, N);
+
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_VS_FIELDS);
+ stmt->setString(0, v.AsHexStr());
+ stmt->setString(1, s.AsHexStr());
+ stmt->setString(2, _accountName);
+
+ LoginDatabase.Execute(stmt);
+}
+
+void Battlenet::Session::LogUnhandledPacket(ClientPacket const& packet)
+{
+ TC_LOG_DEBUG("server.battlenet", "Battlenet::Session::LogUnhandledPacket %s", packet.ToString().c_str());
+}
+
+void Battlenet::Session::HandleLogonRequest(Authentication::LogonRequest const& info)
+{
+ // Verify that this IP is not in the ip_banned table
+ LoginDatabase.Execute(LoginDatabase.GetPreparedStatement(LOGIN_DEL_EXPIRED_IP_BANS));
+
+ std::string ip_address = GetRemoteIpAddress().to_string();
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_BANNED);
+ stmt->setString(0, ip_address);
+ if (PreparedQueryResult result = LoginDatabase.Query(stmt))
+ {
+ Authentication::LogonResponse* complete = new Authentication::LogonResponse();
+ complete->SetAuthResult(LOGIN_BANNED);
+ AsyncWrite(complete);
+ TC_LOG_DEBUG("server.battlenet", "[Battlenet::LogonRequest] Banned ip '%s:%d' tries to login!", ip_address.c_str(), GetRemotePort());
+ return;
+ }
+
+ if (info.Program != "WoW")
+ {
+ Authentication::LogonResponse* complete = new Authentication::LogonResponse();
+ complete->SetAuthResult(AUTH_INVALID_PROGRAM);
+ AsyncWrite(complete);
+ return;
+ }
+
+ if (!sComponentMgr->HasPlatform(info.Platform))
+ {
+ Authentication::LogonResponse* complete = new Authentication::LogonResponse();
+ complete->SetAuthResult(AUTH_INVALID_OS);
+ AsyncWrite(complete);
+ return;
+ }
+
+ if (!sComponentMgr->HasPlatform(info.Locale))
+ {
+ Authentication::LogonResponse* complete = new Authentication::LogonResponse();
+ complete->SetAuthResult(AUTH_UNSUPPORTED_LANGUAGE);
+ AsyncWrite(complete);
+ return;
+ }
+
+ for (Component const& component : info.Components)
+ {
+ if (!sComponentMgr->HasComponent(&component))
+ {
+ Authentication::LogonResponse* complete = new Authentication::LogonResponse();
+ if (!sComponentMgr->HasProgram(component.Program))
+ complete->SetAuthResult(AUTH_INVALID_PROGRAM);
+ else if (!sComponentMgr->HasPlatform(component.Platform))
+ complete->SetAuthResult(AUTH_INVALID_OS);
+ else
+ {
+ if (component.Program != "WoW" || AuthHelper::IsBuildSupportingBattlenet(component.Build))
+ complete->SetAuthResult(AUTH_REGION_BAD_VERSION);
+ else
+ complete->SetAuthResult(AUTH_USE_GRUNT_LOGON);
+ }
+
+ AsyncWrite(complete);
+ return;
+ }
+
+ if (component.Platform == "base")
+ _build = component.Build;
+ }
+
+ _accountName = info.Login;
+ _locale = info.Locale;
+ _os = info.Platform;
+
+ Utf8ToUpperOnlyLatin(_accountName);
+ stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_ACCOUNT_INFO);
+ stmt->setString(0, _accountName);
+
+ PreparedQueryResult result = LoginDatabase.Query(stmt);
+ if (!result)
+ {
+ Authentication::LogonResponse* complete = new Authentication::LogonResponse();
+ complete->SetAuthResult(AUTH_UNKNOWN_ACCOUNT);
+ AsyncWrite(complete);
+ return;
+ }
+
+ Field* fields = result->Fetch();
+
+ _accountId = fields[1].GetUInt32();
+
+ // If the IP is 'locked', check that the player comes indeed from the correct IP address
+ if (fields[2].GetUInt8() == 1) // if ip is locked
+ {
+ TC_LOG_DEBUG("server.battlenet", "[Battlenet::LogonRequest] Account '%s' is locked to IP - '%s' is logging in from '%s'", _accountName.c_str(), fields[4].GetCString(), ip_address.c_str());
+
+ if (strcmp(fields[4].GetCString(), ip_address.c_str()) != 0)
+ {
+ Authentication::LogonResponse* complete = new Authentication::LogonResponse();
+ complete->SetAuthResult(AUTH_ACCOUNT_LOCKED);
+ AsyncWrite(complete);
+ return;
+ }
+ }
+ else
+ {
+ TC_LOG_DEBUG("server.battlenet", "[Battlenet::LogonRequest] Account '%s' is not locked to ip", _accountName.c_str());
+ std::string accountCountry = fields[3].GetString();
+ if (accountCountry.empty() || accountCountry == "00")
+ TC_LOG_DEBUG("server.battlenet", "[Battlenet::LogonRequest] Account '%s' is not locked to country", _accountName.c_str());
+ else if (!accountCountry.empty())
+ {
+ uint32 ip = inet_addr(ip_address.c_str());
+ EndianConvertReverse(ip);
+
+ stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_LOGON_COUNTRY);
+ stmt->setUInt32(0, ip);
+ if (PreparedQueryResult sessionCountryQuery = LoginDatabase.Query(stmt))
+ {
+ std::string loginCountry = (*sessionCountryQuery)[0].GetString();
+ TC_LOG_DEBUG("server.battlenet", "[Battlenet::AuthChallenge] Account '%s' is locked to country: '%s' Player country is '%s'", _accountName.c_str(), accountCountry.c_str(), loginCountry.c_str());
+ if (loginCountry != accountCountry)
+ {
+ Authentication::LogonResponse* complete = new Authentication::LogonResponse();
+ complete->SetAuthResult(AUTH_ACCOUNT_LOCKED);
+ AsyncWrite(complete);
+ return;
+ }
+ }
+ }
+ }
+
+ //set expired bans to inactive
+ LoginDatabase.DirectExecute(LoginDatabase.GetPreparedStatement(LOGIN_DEL_BNET_EXPIRED_BANS));
+
+ // If the account is banned, reject the logon attempt
+ stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_ACTIVE_ACCOUNT_BAN);
+ stmt->setUInt32(0, _accountId);
+ PreparedQueryResult banresult = LoginDatabase.Query(stmt);
+ if (banresult)
+ {
+ Field* fields = banresult->Fetch();
+ if (fields[0].GetUInt32() == fields[1].GetUInt32())
+ {
+ Authentication::LogonResponse* complete = new Authentication::LogonResponse();
+ complete->SetAuthResult(LOGIN_BANNED);
+ AsyncWrite(complete);
+ TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::LogonRequest] Banned account %s tried to login!", ip_address.c_str(), GetRemotePort(), _accountName.c_str());
+ return;
+ }
+ else
+ {
+ Authentication::LogonResponse* complete = new Authentication::LogonResponse();
+ complete->SetAuthResult(LOGIN_SUSPENDED);
+ AsyncWrite(complete);
+ TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::LogonRequest] Temporarily banned account %s tried to login!", ip_address.c_str(), GetRemotePort(), _accountName.c_str());
+ return;
+ }
+ }
+
+ SHA256Hash sha;
+ sha.UpdateData(_accountName);
+ sha.Finalize();
+
+ I.SetBinary(sha.GetDigest(), sha.GetLength());
+
+ ModuleInfo* password = sModuleMgr->CreateModule(_os, "Password");
+ ModuleInfo* thumbprint = sModuleMgr->CreateModule(_os, "Thumbprint");
+
+ std::string pStr = fields[0].GetString();
+
+ std::string databaseV = fields[5].GetString();
+ std::string databaseS = fields[6].GetString();
+
+ if (databaseV.size() != size_t(BufferSizes::SRP_6_V) * 2 || databaseS.size() != size_t(BufferSizes::SRP_6_S) * 2)
+ _SetVSFields(pStr);
+ else
+ {
+ s.SetHexStr(databaseS.c_str());
+ v.SetHexStr(databaseV.c_str());
+ }
+
+ b.SetRand(128 * 8);
+ B = ((v * k) + g.ModExp(b, N)) % N;
+ BigNumber unk;
+ unk.SetRand(128 * 8);
+
+ BitStream passwordData;
+ uint8 state = 0;
+ passwordData.WriteBytes(&state, 1);
+ passwordData.WriteBytes(I.AsByteArray(32).get(), 32);
+ passwordData.WriteBytes(s.AsByteArray(32).get(), 32);
+ passwordData.WriteBytes(B.AsByteArray(128).get(), 128);
+ passwordData.WriteBytes(unk.AsByteArray(128).get(), 128);
+
+ password->DataSize = passwordData.GetSize();
+ password->Data = new uint8[password->DataSize];
+ memcpy(password->Data, passwordData.GetBuffer(), password->DataSize);
+
+ _modulesWaitingForData.push(MODULE_PASSWORD);
+
+ Authentication::ProofRequest* request = new Authentication::ProofRequest();
+ request->Modules.push_back(password);
+ // if has authenticator, send Token module
+ request->Modules.push_back(thumbprint);
+ AsyncWrite(request);
+}
+
+void Battlenet::Session::HandleResumeRequest(Authentication::ResumeRequest const& reconnect)
+{
+ _accountName = reconnect.Login;
+ _locale = reconnect.Locale;
+ _os = reconnect.Platform;
+ auto baseComponent = std::find_if(reconnect.Components.begin(), reconnect.Components.end(), [](Component const& c) { return c.Program == "base"; });
+ if (baseComponent != reconnect.Components.end())
+ _build = baseComponent->Build;
+
+ Utf8ToUpperOnlyLatin(_accountName);
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_RECONNECT_INFO);
+ stmt->setString(0, _accountName);
+ stmt->setString(1, reconnect.GameAccountName);
+ PreparedQueryResult result = LoginDatabase.Query(stmt);
+ if (!result)
+ {
+ Authentication::ResumeResponse* resume = new Authentication::ResumeResponse();
+ resume->SetAuthResult(AUTH_UNKNOWN_ACCOUNT);
+ AsyncWrite(resume);
+ return;
+ }
+
+ Field* fields = result->Fetch();
+
+ _accountId = fields[0].GetUInt32();
+ K.SetHexStr(fields[1].GetString().c_str());
+ _gameAccountId = fields[2].GetUInt32();
+ _gameAccountName = reconnect.GameAccountName;
+
+ ModuleInfo* thumbprint = sModuleMgr->CreateModule(_os, "Thumbprint");
+ ModuleInfo* resume = sModuleMgr->CreateModule(_os, "Resume");
+ BitStream resumeData;
+ uint8 state = 0;
+ _reconnectProof.SetRand(16 * 8);
+
+ resumeData.WriteBytes(&state, 1);
+ resumeData.WriteBytes(_reconnectProof.AsByteArray().get(), 16);
+
+ resume->DataSize = resumeData.GetSize();
+ resume->Data = new uint8[resume->DataSize];
+ memcpy(resume->Data, resumeData.GetBuffer(), resume->DataSize);
+
+ _modulesWaitingForData.push(MODULE_RESUME);
+
+ Authentication::ProofRequest* request = new Authentication::ProofRequest();
+ request->Modules.push_back(thumbprint);
+ request->Modules.push_back(resume);
+ AsyncWrite(request);
+}
+
+void Battlenet::Session::HandleProofResponse(Authentication::ProofResponse const& proof)
+{
+ if (_modulesWaitingForData.size() < proof.Modules.size())
+ {
+ Authentication::LogonResponse* complete = new Authentication::LogonResponse();
+ complete->SetAuthResult(AUTH_CORRUPTED_MODULE);
+ AsyncWrite(complete);
+ return;
+ }
+
+ ServerPacket* response = nullptr;
+ for (size_t i = 0; i < proof.Modules.size(); ++i)
+ {
+ if (!(this->*(ModuleHandlers[_modulesWaitingForData.front()]))(proof.Modules[i], &response))
+ break;
+
+ _modulesWaitingForData.pop();
+ }
+
+ if (!response)
+ {
+ response = new Authentication::LogonResponse();
+ static_cast<Authentication::LogonResponse*>(response)->SetAuthResult(AUTH_INTERNAL_ERROR);
+ }
+
+ AsyncWrite(response);
+ return;
+}
+
+void Battlenet::Session::HandlePing(Connection::Ping const& /*ping*/)
+{
+ AsyncWrite(new Connection::Pong());
+}
+
+void Battlenet::Session::HandleEnableEncryption(Connection::EnableEncryption const& /*enableEncryption*/)
+{
+ _crypt.Init(&K);
+}
+
+void Battlenet::Session::HandleLogoutRequest(Connection::LogoutRequest const& /*logoutRequest*/)
+{
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_SESSION_KEY);
+ stmt->setString(0, "");
+ stmt->setBool(1, false);
+ stmt->setUInt32(2, _accountId);
+ LoginDatabase.Execute(stmt);
+}
+
+void Battlenet::Session::HandleListSubscribeRequest(WoWRealm::ListSubscribeRequest const& /*listSubscribeRequest*/)
+{
+ sRealmList->UpdateIfNeed();
+
+ WoWRealm::ListSubscribeResponse* counts = new WoWRealm::ListSubscribeResponse();
+
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_CHARACTER_COUNTS);
+ stmt->setUInt32(0, _gameAccountId);
+
+ if (PreparedQueryResult countResult = LoginDatabase.Query(stmt))
+ {
+ do
+ {
+ Field* fields = countResult->Fetch();
+ uint32 build = fields[4].GetUInt32();
+ counts->CharacterCounts.push_back({ { fields[2].GetUInt8(), fields[3].GetUInt8(), fields[1].GetUInt32(), (_build != build ? build : 0) }, fields[0].GetUInt8() });
+ } while (countResult->NextRow());
+ }
+
+ for (RealmList::RealmMap::const_iterator i = sRealmList->begin(); i != sRealmList->end(); ++i)
+ {
+ Realm const& realm = i->second;
+
+ uint32 flag = realm.flag & ~REALM_FLAG_SPECIFYBUILD;
+ RealmBuildInfo const* buildInfo = AuthHelper::GetBuildInfo(realm.gamebuild);
+ if (realm.gamebuild != _build)
+ {
+ flag |= REALM_FLAG_INVALID;
+ if (buildInfo)
+ flag |= REALM_FLAG_SPECIFYBUILD; // tell the client what build the realm is for
+ }
+
+ WoWRealm::ListUpdate* update = new WoWRealm::ListUpdate();
+ update->Timezone = realm.timezone;
+ update->Population = realm.populationLevel;
+ update->Lock = (realm.allowedSecurityLevel > _accountSecurityLevel) ? 1 : 0;
+ update->Type = realm.icon;
+ update->Name = realm.name;
+
+ if (flag & REALM_FLAG_SPECIFYBUILD)
+ {
+ std::ostringstream version;
+ version << buildInfo->MajorVersion << '.' << buildInfo->MinorVersion << '.' << buildInfo->BugfixVersion << '.' << buildInfo->Build;
+
+ update->Version = version.str();
+ update->Address = realm.GetAddressForClient(GetRemoteIpAddress());
+ update->Build = buildInfo->Build;
+ }
+
+ update->Flags = flag;
+ update->Region = realm.Region;
+ update->Battlegroup = realm.Battlegroup;
+ update->Index = realm.m_ID;
+
+ counts->RealmData.push_back(update);
+ }
+
+ counts->RealmData.push_back(new WoWRealm::ListComplete());
+
+ AsyncWrite(counts);
+}
+
+void Battlenet::Session::HandleJoinRequestV2(WoWRealm::JoinRequestV2 const& join)
+{
+ WoWRealm::JoinResponseV2* result = new WoWRealm::JoinResponseV2();
+ Realm const* realm = sRealmList->GetRealm(join.Realm);
+ if (!realm || realm->flag & (REALM_FLAG_INVALID | REALM_FLAG_OFFLINE))
+ {
+ result->Response = WoWRealm::JoinResponseV2::FAILURE;
+ AsyncWrite(result);
+ return;
+ }
+
+ result->ServerSeed = uint32(rand32());
+
+ uint8 sessionKey[40];
+ HmacSha1 hmac(K.GetNumBytes(), K.AsByteArray().get());
+ hmac.UpdateData((uint8*)"WoW\0", 4);
+ hmac.UpdateData((uint8*)&join.ClientSeed, 4);
+ hmac.UpdateData((uint8*)&result->ServerSeed, 4);
+ hmac.Finalize();
+
+ memcpy(sessionKey, hmac.GetDigest(), hmac.GetLength());
+
+ HmacSha1 hmac2(K.GetNumBytes(), K.AsByteArray().get());
+ hmac2.UpdateData((uint8*)"WoW\0", 4);
+ hmac2.UpdateData((uint8*)&result->ServerSeed, 4);
+ hmac2.UpdateData((uint8*)&join.ClientSeed, 4);
+ hmac2.Finalize();
+
+ memcpy(sessionKey + hmac.GetLength(), hmac2.GetDigest(), hmac2.GetLength());
+
+ LoginDatabase.DirectPExecute("UPDATE account SET sessionkey = '%s', last_ip = '%s', last_login = NOW(), locale = %u, failed_logins = 0, os = '%s' WHERE id = %u",
+ ByteArrayToHexStr(sessionKey, 40, true).c_str(), GetRemoteIpAddress().to_string().c_str(), GetLocaleByName(_locale), _os.c_str(), _gameAccountId);
+
+ result->IPv4.emplace_back(realm->ExternalAddress, realm->port);
+ if (realm->ExternalAddress != realm->LocalAddress)
+ result->IPv4.emplace_back(realm->LocalAddress, realm->port);
+
+ AsyncWrite(result);
+}
+
+void Battlenet::Session::ReadHandler()
+{
+ BitStream stream(std::move(GetReadBuffer()));
+ _crypt.DecryptRecv(stream.GetBuffer(), stream.GetSize());
+
+ while (!stream.IsRead())
+ {
+ try
+ {
+ PacketHeader header;
+ header.Opcode = stream.Read<uint32>(6);
+ if (stream.Read<bool>(1))
+ header.Channel = stream.Read<int32>(4);
+
+ if (header.Channel != AUTHENTICATION && !_authed)
+ {
+ TC_LOG_DEBUG("server.battlenet", "Battlenet::Session::ReadDataHandler Received not allowed packet %s", header.ToString().c_str());
+ CloseSocket();
+ return;
+ }
+
+ if (ClientPacket* packet = sPacketFactory.Create(header, stream))
+ {
+ TC_LOG_TRACE("server.battlenet", "Battlenet::Session::ReadDataHandler %s", packet->ToString().c_str());
+ packet->CallHandler(this);
+ delete packet;
+ }
+ else
+ {
+ TC_LOG_DEBUG("server.battlenet", "Battlenet::Session::ReadDataHandler Unhandled opcode %s", header.ToString().c_str());
+ break;
+ }
+
+ stream.AlignToNextByte();
+ }
+ catch (BitStreamPositionException const& e)
+ {
+ TC_LOG_ERROR("server.battlenet", "Battlenet::Session::ReadDataHandler Exception: %s", e.what());
+ CloseSocket();
+ return;
+ }
+ }
+
+ GetReadBuffer().Resize(size_t(BufferSizes::Read));
+ AsyncRead();
+}
+
+void Battlenet::Session::Start()
+{
+ TC_LOG_TRACE("server.battlenet", "Battlenet::Session::Start");
+ AsyncRead();
+}
+
+void Battlenet::Session::AsyncWrite(ServerPacket* packet)
+{
+ if (!IsOpen())
+ {
+ delete packet;
+ return;
+ }
+
+ TC_LOG_TRACE("server.battlenet", "Battlenet::Session::AsyncWrite %s", packet->ToString().c_str());
+
+ packet->Write();
+
+ MessageBuffer buffer;
+ buffer.Write(packet->GetData(), packet->GetSize());
+ delete packet;
+
+ std::unique_lock<std::mutex> guard(_writeLock);
+
+ _crypt.EncryptSend(buffer.GetReadPointer(), buffer.GetActiveSize());
+
+ QueuePacket(std::move(buffer), guard);
+}
+
+inline void ReplaceResponse(Battlenet::ServerPacket** oldResponse, Battlenet::ServerPacket* newResponse)
+{
+ if (*oldResponse)
+ delete *oldResponse;
+
+ *oldResponse = newResponse;
+}
+
+bool Battlenet::Session::HandlePasswordModule(BitStream* dataStream, ServerPacket** response)
+{
+ if (dataStream->GetSize() != 1 + 128 + 32 + 128)
+ {
+ Authentication::LogonResponse* complete = new Authentication::LogonResponse();
+ complete->SetAuthResult(AUTH_CORRUPTED_MODULE);
+ ReplaceResponse(response, complete);
+ return false;
+ }
+
+ if (dataStream->Read<uint8>(8) != 2) // State
+ {
+ Authentication::LogonResponse* complete = new Authentication::LogonResponse();
+ complete->SetAuthResult(AUTH_CORRUPTED_MODULE);
+ ReplaceResponse(response, complete);
+ return false;
+ }
+
+
+ BigNumber A, clientM1, clientChallenge;
+ A.SetBinary(dataStream->ReadBytes(128).get(), 128);
+ clientM1.SetBinary(dataStream->ReadBytes(32).get(), 32);
+ clientChallenge.SetBinary(dataStream->ReadBytes(128).get(), 128);
+
+ if (A.isZero())
+ {
+ Authentication::LogonResponse* complete = new Authentication::LogonResponse();
+ complete->SetAuthResult(AUTH_CORRUPTED_MODULE);
+ ReplaceResponse(response, complete);
+ return false;
+ }
+
+ SHA256Hash sha;
+ sha.UpdateBigNumbers(&A, &B, NULL);
+ sha.Finalize();
+
+ BigNumber u;
+ u.SetBinary(sha.GetDigest(), sha.GetLength());
+
+ BigNumber S = ((A * v.ModExp(u, N)) % N).ModExp(b, N);
+
+ uint8 S_bytes[128];
+ memcpy(S_bytes, S.AsByteArray(128).get(), 128);
+
+ uint8 part1[64];
+ uint8 part2[64];
+
+ for (int i = 0; i < 64; ++i)
+ {
+ part1[i] = S_bytes[i * 2];
+ part2[i] = S_bytes[i * 2 + 1];
+ }
+
+ SHA256Hash part1sha, part2sha;
+ part1sha.UpdateData(part1, 64);
+ part1sha.Finalize();
+ part2sha.UpdateData(part2, 64);
+ part2sha.Finalize();
+
+ uint8 sessionKey[SHA256_DIGEST_LENGTH * 2];
+ for (int i = 0; i < SHA256_DIGEST_LENGTH; ++i)
+ {
+ sessionKey[i * 2] = part1sha.GetDigest()[i];
+ sessionKey[i * 2 + 1] = part2sha.GetDigest()[i];
+ }
+
+ K.SetBinary(sessionKey, SHA256_DIGEST_LENGTH * 2);
+
+ BigNumber M1;
+
+ uint8 hash[SHA256_DIGEST_LENGTH];
+ sha.Initialize();
+ sha.UpdateBigNumbers(&N, NULL);
+ sha.Finalize();
+ memcpy(hash, sha.GetDigest(), sha.GetLength());
+
+ sha.Initialize();
+ sha.UpdateBigNumbers(&g, NULL);
+ sha.Finalize();
+
+ for (int i = 0; i < sha.GetLength(); ++i)
+ hash[i] ^= sha.GetDigest()[i];
+
+ SHA256Hash shaI;
+ shaI.UpdateData(ByteArrayToHexStr(I.AsByteArray().get(), 32));
+ shaI.Finalize();
+
+ // Concat all variables for M1 hash
+ sha.Initialize();
+ sha.UpdateData(hash, SHA256_DIGEST_LENGTH);
+ sha.UpdateData(shaI.GetDigest(), shaI.GetLength());
+ sha.UpdateBigNumbers(&s, &A, &B, &K, NULL);
+ sha.Finalize();
+
+ M1.SetBinary(sha.GetDigest(), sha.GetLength());
+
+ if (memcmp(M1.AsByteArray().get(), clientM1.AsByteArray().get(), 32))
+ {
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_FAILED_LOGINS);
+ stmt->setString(0, _accountName);
+ LoginDatabase.Execute(stmt);
+
+ Authentication::LogonResponse* complete = new Authentication::LogonResponse();
+ complete->SetAuthResult(AUTH_UNKNOWN_ACCOUNT);
+ ReplaceResponse(response, complete);
+ return false;
+ }
+
+ uint64 numAccounts = 0;
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_GAME_ACCOUNTS);
+ stmt->setUInt32(0, _accountId);
+ PreparedQueryResult result = LoginDatabase.Query(stmt);
+ if (result)
+ numAccounts = result->GetRowCount();
+
+ if (!numAccounts)
+ {
+ Authentication::LogonResponse* noAccounts = new Authentication::LogonResponse();
+ noAccounts->SetAuthResult(LOGIN_NO_GAME_ACCOUNT);
+ ReplaceResponse(response, noAccounts);
+ return false;
+ }
+
+ Field* fields = result->Fetch();
+
+ //set expired game account bans to inactive
+ LoginDatabase.DirectExecute(LoginDatabase.GetPreparedStatement(LOGIN_UPD_EXPIRED_ACCOUNT_BANS));
+
+ BigNumber M;
+ sha.Initialize();
+ sha.UpdateBigNumbers(&A, &M1, &K, NULL);
+ sha.Finalize();
+ M.SetBinary(sha.GetDigest(), sha.GetLength());
+
+ BigNumber serverProof;
+ serverProof.SetRand(128 * 8); // just send garbage, server signature check is patched out in client
+
+ BitStream stream;
+ ModuleInfo* password = sModuleMgr->CreateModule(_os, "Password");
+ uint8 state = 3;
+
+ stream.WriteBytes(&state, 1);
+ stream.WriteBytes(M.AsByteArray(32).get(), 32);
+ stream.WriteBytes(serverProof.AsByteArray(128).get(), 128);
+
+ password->DataSize = stream.GetSize();
+ password->Data = new uint8[password->DataSize];
+ memcpy(password->Data, stream.GetBuffer(), password->DataSize);
+
+ Authentication::ProofRequest* request = new Authentication::ProofRequest();
+ request->Modules.push_back(password);
+ if (numAccounts > 1)
+ {
+ BitStream accounts;
+ state = 0;
+ accounts.WriteBytes(&state, 1);
+ accounts.Write(numAccounts, 8);
+ do
+ {
+ fields = result->Fetch();
+ std::ostringstream name;
+ std::string originalName = fields[1].GetString();
+ if (originalName.find('#') != std::string::npos)
+ name << "WoW" << uint32(fields[0].GetUInt8());
+ else
+ name << originalName;
+
+ accounts.Write(2, 8);
+ accounts.WriteString(name.str(), 8);
+ } while (result->NextRow());
+
+ ModuleInfo* selectGameAccount = sModuleMgr->CreateModule(_os, "SelectGameAccount");
+ selectGameAccount->DataSize = accounts.GetSize();
+ selectGameAccount->Data = new uint8[selectGameAccount->DataSize];
+ memcpy(selectGameAccount->Data, accounts.GetBuffer(), selectGameAccount->DataSize);
+ request->Modules.push_back(selectGameAccount);
+ _modulesWaitingForData.push(MODULE_SELECT_GAME_ACCOUNT);
+ }
+ else
+ {
+ if (fields[4].GetBool())
+ {
+ delete request;
+
+ Authentication::LogonResponse* complete = new Authentication::LogonResponse();
+ if (fields[2].GetUInt32() == fields[3].GetUInt32())
+ {
+ complete->SetAuthResult(LOGIN_BANNED);
+ TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::Password] Banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountName.c_str());
+ }
+ else
+ {
+ complete->SetAuthResult(LOGIN_SUSPENDED);
+ TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::Password] Temporarily banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountName.c_str());
+ }
+
+ ReplaceResponse(response, complete);
+ return false;
+ }
+
+ _gameAccountId = fields[0].GetUInt32();
+ _gameAccountName = fields[1].GetString();
+
+ request->Modules.push_back(sModuleMgr->CreateModule(_os, "RiskFingerprint"));
+ _modulesWaitingForData.push(MODULE_RISK_FINGERPRINT);
+ }
+
+ ReplaceResponse(response, request);
+ return true;
+}
+
+bool Battlenet::Session::HandleSelectGameAccountModule(BitStream* dataStream, ServerPacket** response)
+{
+ if (dataStream->Read<uint8>(8) != 1)
+ {
+ Authentication::LogonResponse* complete = new Authentication::LogonResponse();
+ complete->SetAuthResult(AUTH_CORRUPTED_MODULE);
+ ReplaceResponse(response, complete);
+ return false;
+ }
+
+ dataStream->Read<uint8>(8);
+ std::string account = dataStream->ReadString(8);
+ if (account.empty())
+ {
+ Authentication::LogonResponse* complete = new Authentication::LogonResponse();
+ complete->SetAuthResult(LOGIN_NO_GAME_ACCOUNT);
+ ReplaceResponse(response, complete);
+ return false;
+ }
+
+ PreparedStatement* stmt;
+ if (account.substr(0, 3) != "WoW")
+ {
+ stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_GAME_ACCOUNT);
+ stmt->setString(0, account);
+ }
+ else
+ {
+ stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_GAME_ACCOUNT_UNNAMED);
+ stmt->setUInt8(0, atol(account.substr(3).c_str()));
+ }
+
+ stmt->setUInt32(1, _accountId);
+ PreparedQueryResult result = LoginDatabase.Query(stmt);
+ if (!result)
+ {
+ Authentication::LogonResponse* complete = new Authentication::LogonResponse();
+ complete->SetAuthResult(LOGIN_NO_GAME_ACCOUNT);
+ ReplaceResponse(response, complete);
+ return false;
+ }
+
+ Field* fields = result->Fetch();
+ if (fields[4].GetBool())
+ {
+ Authentication::LogonResponse* complete = new Authentication::LogonResponse();
+ if (fields[2].GetUInt32() == fields[3].GetUInt32())
+ {
+ complete->SetAuthResult(LOGIN_BANNED);
+ TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::SelectGameAccount] Banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountName.c_str());
+ }
+ else
+ {
+ complete->SetAuthResult(LOGIN_SUSPENDED);
+ TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::SelectGameAccount] Temporarily banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountName.c_str());
+ }
+
+ ReplaceResponse(response, complete);
+ return false;
+ }
+
+ _gameAccountId = fields[0].GetUInt32();
+ _gameAccountName = fields[1].GetString();
+
+ Authentication::ProofRequest* request = new Authentication::ProofRequest();
+ request->Modules.push_back(sModuleMgr->CreateModule(_os, "RiskFingerprint"));
+ ReplaceResponse(response, request);
+
+ _modulesWaitingForData.push(MODULE_RISK_FINGERPRINT);
+ return true;
+}
+
+bool Battlenet::Session::HandleRiskFingerprintModule(BitStream* dataStream, ServerPacket** response)
+{
+ Authentication::LogonResponse* complete = new Authentication::LogonResponse();
+ if (dataStream->Read<uint8>(8) == 1)
+ {
+ complete->AccountId = _accountId;
+ complete->GameAccountName = _gameAccountName;
+ complete->GameAccountFlags = GAMEACCOUNT_FLAG_PROPASS_LOCK;
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_FAILED_LOGINS);
+ stmt->setUInt32(0, _accountId);
+ if (PreparedQueryResult failedLoginsResult = LoginDatabase.Query(stmt))
+ complete->FailedLogins = (*failedLoginsResult)[0].GetUInt32();
+
+ SQLTransaction trans = LoginDatabase.BeginTransaction();
+
+ stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_LAST_LOGIN_INFO);
+ stmt->setString(0, GetRemoteIpAddress().to_string());
+ stmt->setUInt8(1, GetLocaleByName(_locale));
+ stmt->setString(2, _os);
+ stmt->setUInt32(3, _accountId);
+ trans->Append(stmt);
+
+ stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_SESSION_KEY);
+ stmt->setString(0, K.AsHexStr());
+ stmt->setBool(1, true);
+ stmt->setUInt32(2, _accountId);
+ trans->Append(stmt);
+
+ LoginDatabase.CommitTransaction(trans);
+
+ _authed = true;
+ sSessionMgr.AddSession(this);
+ }
+ else
+ complete->SetAuthResult(AUTH_BAD_VERSION_HASH);
+
+ ReplaceResponse(response, complete);
+ return true;
+}
+
+bool Battlenet::Session::HandleResumeModule(BitStream* dataStream, ServerPacket** response)
+{
+ if (dataStream->Read<uint8>(8) != 1)
+ {
+ Authentication::ResumeResponse* complete = new Authentication::ResumeResponse();
+ complete->SetAuthResult(AUTH_CORRUPTED_MODULE);
+ ReplaceResponse(response, complete);
+ return false;
+ }
+
+ static uint8 const ResumeClient = 0;
+ static uint8 const ResumeServer = 1;
+
+ std::unique_ptr<uint8[]> clientChallenge = dataStream->ReadBytes(16);
+ std::unique_ptr<uint8[]> clientProof = dataStream->ReadBytes(32);
+ std::unique_ptr<uint8[]> serverChallenge = _reconnectProof.AsByteArray(16);
+ std::unique_ptr<uint8[]> sessionKey = K.AsByteArray(64);
+
+ HmacSha256 clientPart(64, sessionKey.get());
+ clientPart.UpdateData(&ResumeClient, 1);
+ clientPart.UpdateData(clientChallenge.get(), 16);
+ clientPart.UpdateData(serverChallenge.get(), 16);
+ clientPart.Finalize();
+
+ HmacSha256 serverPart(64, sessionKey.get());
+ serverPart.UpdateData(&ResumeServer, 1);
+ serverPart.UpdateData(serverChallenge.get(), 16);
+ serverPart.UpdateData(clientChallenge.get(), 16);
+ serverPart.Finalize();
+
+ uint8 newSessionKey[64];
+ memcpy(&newSessionKey[0], clientPart.GetDigest(), clientPart.GetLength());
+ memcpy(&newSessionKey[32], serverPart.GetDigest(), serverPart.GetLength());
+
+ K.SetBinary(newSessionKey, 64);
+
+ HmacSha256 proof(64, newSessionKey);
+ proof.UpdateData(&ResumeClient, 1);
+ proof.UpdateData(clientChallenge.get(), 16);
+ proof.UpdateData(serverChallenge.get(), 16);
+ proof.Finalize();
+
+ if (memcmp(proof.GetDigest(), clientProof.get(), serverPart.GetLength()))
+ {
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_FAILED_LOGINS);
+ stmt->setString(0, _accountName);
+ LoginDatabase.Execute(stmt);
+
+ TC_LOG_DEBUG("server.battlenet", "[Battlenet::Resume] Invalid proof!");
+ Authentication::ResumeResponse* result = new Authentication::ResumeResponse();
+ result->SetAuthResult(AUTH_UNKNOWN_ACCOUNT);
+ ReplaceResponse(response, result);
+ return false;
+ }
+
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_SESSION_KEY);
+ stmt->setString(0, K.AsHexStr());
+ stmt->setBool(1, true);
+ stmt->setUInt32(2, _accountId);
+ LoginDatabase.Execute(stmt);
+
+ HmacSha256 serverProof(64, newSessionKey);
+ serverProof.UpdateData(&ResumeServer, 1);
+ serverProof.UpdateData(serverChallenge.get(), 16);
+ serverProof.UpdateData(clientChallenge.get(), 16);
+ serverProof.Finalize();
+
+ ModuleInfo* resume = sModuleMgr->CreateModule(_os, "Resume");
+
+ BitStream resumeData;
+ uint8 state = 2;
+ resumeData.WriteBytes(&state, 1);
+ resumeData.WriteBytes(serverProof.GetDigest(), serverProof.GetLength());
+
+ resume->DataSize = resumeData.GetSize();
+ resume->Data = new uint8[resume->DataSize];
+ memcpy(resume->Data, resumeData.GetBuffer(), resume->DataSize);
+
+ Authentication::ResumeResponse* result = new Authentication::ResumeResponse();
+ result->Modules.push_back(resume);
+ ReplaceResponse(response, result);
+ _authed = true;
+ sSessionMgr.AddSession(this);
+ return true;
+}
+
+bool Battlenet::Session::UnhandledModule(BitStream* /*dataStream*/, ServerPacket** response)
+{
+ Authentication::LogonResponse* complete = new Authentication::LogonResponse();
+ complete->SetAuthResult(AUTH_CORRUPTED_MODULE);
+ ReplaceResponse(response, complete);
+ return false;
+}