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Diffstat (limited to 'src/server/bnetserver/Server/Session.cpp')
-rw-r--r--src/server/bnetserver/Server/Session.cpp103
1 files changed, 33 insertions, 70 deletions
diff --git a/src/server/bnetserver/Server/Session.cpp b/src/server/bnetserver/Server/Session.cpp
index c3a8ae6f211..7b9d6f45a3e 100644
--- a/src/server/bnetserver/Server/Session.cpp
+++ b/src/server/bnetserver/Server/Session.cpp
@@ -23,6 +23,7 @@
#include "Errors.h"
#include "Hash.h"
#include "IPLocation.h"
+#include "IpBanCheckConnectionInitializer.h"
#include "LoginRESTService.h"
#include "MapUtils.h"
#include "ProtobufJSON.h"
@@ -74,7 +75,7 @@ void Battlenet::Session::GameAccountInfo::LoadResult(Field const* fields)
DisplayName = Name;
}
-Battlenet::Session::Session(boost::asio::ip::tcp::socket&& socket) : BattlenetSocket(std::move(socket), SslContext::instance()),
+Battlenet::Session::Session(Trinity::Net::IoContextTcpSocket&& socket) : BaseSocket(std::move(socket), SslContext::instance()),
_accountInfo(new AccountInfo()), _gameAccountInfo(nullptr), _locale(),
_os(), _build(0), _clientInfo(), _timezoneOffset(0min), _ipCountry(), _clientSecret(), _authed(false), _requestToken(0)
{
@@ -83,54 +84,24 @@ Battlenet::Session::Session(boost::asio::ip::tcp::socket&& socket) : BattlenetSo
Battlenet::Session::~Session() = default;
-void Battlenet::Session::AsyncHandshake()
-{
- underlying_stream().async_handshake(boost::asio::ssl::stream_base::server,
- [sess = shared_from_this()](boost::system::error_code const& error) { sess->HandshakeHandler(error); });
-}
-
void Battlenet::Session::Start()
{
- std::string ip_address = GetRemoteIpAddress().to_string();
TC_LOG_TRACE("session", "{} Accepted connection", GetClientInfo());
- // Verify that this IP is not in the ip_banned table
- LoginDatabase.Execute(LoginDatabase.GetPreparedStatement(LOGIN_DEL_EXPIRED_IP_BANS));
+ // build initializer chain
+ std::array<std::shared_ptr<Trinity::Net::SocketConnectionInitializer>, 3> initializers =
+ { {
+ std::make_shared<Trinity::Net::IpBanCheckConnectionInitializer<Session>>(this),
+ std::make_shared<Trinity::Net::SslHandshakeConnectionInitializer<Session>>(this),
+ std::make_shared<Trinity::Net::ReadConnectionInitializer<Session>>(this),
+ } };
- LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_INFO);
- stmt->setString(0, ip_address);
-
- _queryProcessor.AddCallback(LoginDatabase.AsyncQuery(stmt)
- .WithPreparedCallback([sess = shared_from_this()](PreparedQueryResult result) { sess->CheckIpCallback(std::move(result)); }));
-}
-
-void Battlenet::Session::CheckIpCallback(PreparedQueryResult result)
-{
- if (result)
- {
- bool banned = false;
- do
- {
- Field* fields = result->Fetch();
- if (fields[0].GetUInt64() != 0)
- banned = true;
-
- } while (result->NextRow());
-
- if (banned)
- {
- TC_LOG_DEBUG("session", "{} tries to log in using banned IP!", GetClientInfo());
- CloseSocket();
- return;
- }
- }
-
- AsyncHandshake();
+ Trinity::Net::SocketConnectionInitializer::SetupChain(initializers)->Start();
}
bool Battlenet::Session::Update()
{
- if (!BattlenetSocket::Update())
+ if (!BaseSocket::Update())
return false;
_queryProcessor.ProcessReadyCallbacks();
@@ -211,6 +182,11 @@ void Battlenet::Session::SendRequest(uint32 serviceHash, uint32 methodId, pb::Me
AsyncWrite(&packet);
}
+void Battlenet::Session::QueueQuery(QueryCallback&& queryCallback)
+{
+ _queryProcessor.AddCallback(std::move(queryCallback));
+}
+
uint32 Battlenet::Session::HandleLogon(authentication::v1::LogonRequest const* logonRequest, std::function<void(ServiceBase*, uint32, ::google::protobuf::Message const*)>& continuation)
{
if (logonRequest->program() != "WoW")
@@ -292,7 +268,7 @@ uint32 Battlenet::Session::HandleGenerateWebCredentials(authentication::v1::Gene
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_EXISTING_AUTHENTICATION_BY_ID);
stmt->setUInt32(0, _accountInfo->Id);
- _queryProcessor.AddCallback(LoginDatabase.AsyncQuery(stmt).WithPreparedCallback([this, asyncContinuation = std::move(continuation)](PreparedQueryResult result)
+ QueueQuery(LoginDatabase.AsyncQuery(stmt).WithPreparedCallback([this, asyncContinuation = std::move(continuation)](PreparedQueryResult result)
{
// just send existing credentials back (not the best but it works for now with them being stored in db)
Battlenet::Services::Authentication asyncContinuationService(this);
@@ -314,7 +290,7 @@ uint32 Battlenet::Session::VerifyWebCredentials(std::string const& webCredential
std::function<void(ServiceBase*, uint32, ::google::protobuf::Message const*)> asyncContinuation = std::move(continuation);
std::shared_ptr<AccountInfo> accountInfo = std::make_shared<AccountInfo>();
- _queryProcessor.AddCallback(LoginDatabase.AsyncQuery(stmt).WithChainingPreparedCallback([this, accountInfo, asyncContinuation](QueryCallback& callback, PreparedQueryResult result)
+ QueueQuery(LoginDatabase.AsyncQuery(stmt).WithChainingPreparedCallback([this, accountInfo, asyncContinuation](QueryCallback& callback, PreparedQueryResult result)
{
Battlenet::Services::Authentication asyncContinuationService(this);
NoData response;
@@ -713,20 +689,8 @@ uint32 Battlenet::Session::HandleGetAllValuesForAttribute(game_utilities::v1::Ge
return ERROR_RPC_NOT_IMPLEMENTED;
}
-void Battlenet::Session::HandshakeHandler(boost::system::error_code const& error)
-{
- if (error)
- {
- TC_LOG_ERROR("session", "{} SSL Handshake failed {}", GetClientInfo(), error.message());
- CloseSocket();
- return;
- }
-
- AsyncRead();
-}
-
template<bool(Battlenet::Session::*processMethod)(), MessageBuffer Battlenet::Session::*outputBuffer>
-inline bool PartialProcessPacket(Battlenet::Session* session, MessageBuffer& inputBuffer)
+static inline Optional<Trinity::Net::SocketReadCallbackResult> PartialProcessPacket(Battlenet::Session* session, MessageBuffer& inputBuffer)
{
MessageBuffer& buffer = session->*outputBuffer;
@@ -738,46 +702,45 @@ inline bool PartialProcessPacket(Battlenet::Session* session, MessageBuffer& inp
buffer.Write(inputBuffer.GetReadPointer(), readDataSize);
inputBuffer.ReadCompleted(readDataSize);
}
+ else
+ return { }; // go to next buffer
if (buffer.GetRemainingSpace() > 0)
{
// Couldn't receive the whole data this time.
ASSERT(inputBuffer.GetActiveSize() == 0);
- return false;
+ return Trinity::Net::SocketReadCallbackResult::KeepReading;
}
// just received fresh new payload
if (!(session->*processMethod)())
{
session->CloseSocket();
- return false;
+ return Trinity::Net::SocketReadCallbackResult::Stop;
}
- return true;
+ return { }; // go to next buffer
}
-void Battlenet::Session::ReadHandler()
+Trinity::Net::SocketReadCallbackResult Battlenet::Session::ReadHandler()
{
- if (!IsOpen())
- return;
-
MessageBuffer& packet = GetReadBuffer();
while (packet.GetActiveSize() > 0)
{
- if (!PartialProcessPacket<&Battlenet::Session::ReadHeaderLengthHandler, &Battlenet::Session::_headerLengthBuffer>(this, packet))
- break;
+ if (Optional<Trinity::Net::SocketReadCallbackResult> partialResult = PartialProcessPacket<&Session::ReadHeaderLengthHandler, &Session::_headerLengthBuffer>(this, packet))
+ return *partialResult;
- if (!PartialProcessPacket<&Battlenet::Session::ReadHeaderHandler, &Battlenet::Session::_headerBuffer>(this, packet))
- break;
+ if (Optional<Trinity::Net::SocketReadCallbackResult> partialResult = PartialProcessPacket<&Session::ReadHeaderHandler, &Session::_headerBuffer>(this, packet))
+ return *partialResult;
- if (!PartialProcessPacket<&Battlenet::Session::ReadDataHandler, &Battlenet::Session::_packetBuffer>(this, packet))
- break;
+ if (Optional<Trinity::Net::SocketReadCallbackResult> partialResult = PartialProcessPacket<&Session::ReadDataHandler, &Session::_packetBuffer>(this, packet))
+ return *partialResult;
_headerLengthBuffer.Reset();
_headerBuffer.Reset();
}
- AsyncRead();
+ return Trinity::Net::SocketReadCallbackResult::KeepReading;
}
bool Battlenet::Session::ReadHeaderLengthHandler()
@@ -835,5 +798,5 @@ std::string Battlenet::Session::GetClientInfo() const
stream << ']';
- return stream.str();
+ return std::move(stream).str();
}