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diff --git a/src/server/collision/BoundingIntervalHierarchyWrapper.h b/src/server/collision/BoundingIntervalHierarchyWrapper.h
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+/*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef _BIH_WRAP
+#define _BIH_WRAP
+
+#include "G3D/Table.h"
+#include "G3D/Array.h"
+#include "G3D/Set.h"
+#include "BoundingIntervalHierarchy.h"
+
+
+template<class T, class BoundsFunc = BoundsTrait<T> >
+class BIHWrap
+{
+ template<class RayCallback>
+ struct MDLCallback
+ {
+ const T* const* objects;
+ RayCallback& _callback;
+
+ MDLCallback(RayCallback& callback, const T* const* objects_array ) : objects(objects_array), _callback(callback) {}
+
+ bool operator() (const Ray& ray, uint32 Idx, float& MaxDist, bool /*stopAtFirst*/)
+ {
+ if (const T* obj = objects[Idx])
+ return _callback(ray, *obj, MaxDist/*, stopAtFirst*/);
+ return false;
+ }
+
+ void operator() (const Vector3& p, uint32 Idx)
+ {
+ if (const T* obj = objects[Idx])
+ _callback(p, *obj);
+ }
+ };
+
+ typedef G3D::Array<const T*> ObjArray;
+
+ BIH m_tree;
+ ObjArray m_objects;
+ G3D::Table<const T*, uint32> m_obj2Idx;
+ G3D::Set<const T*> m_objects_to_push;
+ int unbalanced_times;
+
+public:
+ BIHWrap() : unbalanced_times(0) {}
+
+ void insert(const T& obj)
+ {
+ ++unbalanced_times;
+ m_objects_to_push.insert(&obj);
+ }
+
+ void remove(const T& obj)
+ {
+ ++unbalanced_times;
+ uint32 Idx = 0;
+ const T * temp;
+ if (m_obj2Idx.getRemove(&obj, temp, Idx))
+ m_objects[Idx] = NULL;
+ else
+ m_objects_to_push.remove(&obj);
+ }
+
+ void balance()
+ {
+ if (unbalanced_times == 0)
+ return;
+
+ unbalanced_times = 0;
+ m_objects.fastClear();
+ m_obj2Idx.getKeys(m_objects);
+ m_objects_to_push.getMembers(m_objects);
+
+ m_tree.build(m_objects, BoundsFunc::getBounds2);
+ }
+
+ template<typename RayCallback>
+ void intersectRay(const Ray& ray, RayCallback& intersectCallback, float& maxDist) const
+ {
+ MDLCallback<RayCallback> temp_cb(intersectCallback, m_objects.getCArray());
+ m_tree.intersectRay(ray, temp_cb, maxDist, true);
+ }
+
+ template<typename IsectCallback>
+ void intersectPoint(const Vector3& point, IsectCallback& intersectCallback) const
+ {
+ MDLCallback<IsectCallback> callback(intersectCallback, m_objects.getCArray());
+ m_tree.intersectPoint(point, callback);
+ }
+};
+
+#endif // _BIH_WRAP