diff options
Diffstat (limited to 'src/server/collision/BoundingIntervalHierarchyWrapper.h')
-rw-r--r-- | src/server/collision/BoundingIntervalHierarchyWrapper.h | 18 |
1 files changed, 13 insertions, 5 deletions
diff --git a/src/server/collision/BoundingIntervalHierarchyWrapper.h b/src/server/collision/BoundingIntervalHierarchyWrapper.h index 8a99078caab..315f3004306 100644 --- a/src/server/collision/BoundingIntervalHierarchyWrapper.h +++ b/src/server/collision/BoundingIntervalHierarchyWrapper.h @@ -33,11 +33,14 @@ class BIHWrap { const T* const* objects; RayCallback& _callback; + uint32 objects_size; - MDLCallback(RayCallback& callback, const T* const* objects_array ) : objects(objects_array), _callback(callback) {} + MDLCallback(RayCallback& callback, const T* const* objects_array, uint32 objects_size ) : objects(objects_array), _callback(callback), objects_size(objects_size) {} bool operator() (const Ray& ray, uint32 Idx, float& MaxDist, bool /*stopAtFirst*/) { + if (Idx >= objects_size) + return false; if (const T* obj = objects[Idx]) return _callback(ray, *obj, MaxDist/*, stopAtFirst*/); return false; @@ -45,6 +48,8 @@ class BIHWrap void operator() (const Vector3& p, uint32 Idx) { + if (Idx >= objects_size) + return false; if (const T* obj = objects[Idx]) _callback(p, *obj); } @@ -87,21 +92,24 @@ public: m_objects.fastClear(); m_obj2Idx.getKeys(m_objects); m_objects_to_push.getMembers(m_objects); + //assert that m_obj2Idx has all the keys m_tree.build(m_objects, BoundsFunc::getBounds2); } template<typename RayCallback> - void intersectRay(const Ray& ray, RayCallback& intersectCallback, float& maxDist) const + void intersectRay(const Ray& ray, RayCallback& intersectCallback, float& maxDist) { - MDLCallback<RayCallback> temp_cb(intersectCallback, m_objects.getCArray()); + balance(); + MDLCallback<RayCallback> temp_cb(intersectCallback, m_objects.getCArray(), m_objects.size()); m_tree.intersectRay(ray, temp_cb, maxDist, true); } template<typename IsectCallback> - void intersectPoint(const Vector3& point, IsectCallback& intersectCallback) const + void intersectPoint(const Vector3& point, IsectCallback& intersectCallback) { - MDLCallback<IsectCallback> callback(intersectCallback, m_objects.getCArray()); + balance(); + MDLCallback<IsectCallback> callback(intersectCallback, m_objects.getCArray(), m_objects.size()); m_tree.intersectPoint(point, callback); } }; |