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-rw-r--r--src/server/collision/DynamicTree.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/collision/DynamicTree.cpp b/src/server/collision/DynamicTree.cpp
index 4b2878169d7..2f4985757db 100644
--- a/src/server/collision/DynamicTree.cpp
+++ b/src/server/collision/DynamicTree.cpp
@@ -163,16 +163,16 @@ struct DynamicTreeIntersectionCallback_WithLogger
uint32 phase_mask;
DynamicTreeIntersectionCallback_WithLogger(uint32 phasemask) : did_hit(false), phase_mask(phasemask)
{
- TC_LOG_DEBUG(LOG_FILTER_MAPS, "Dynamic Intersection log");
+ TC_LOG_DEBUG("maps", "Dynamic Intersection log");
}
bool operator()(const G3D::Ray& r, const GameObjectModel& obj, float& distance)
{
- TC_LOG_DEBUG(LOG_FILTER_MAPS, "testing intersection with %s", obj.name.c_str());
+ TC_LOG_DEBUG("maps", "testing intersection with %s", obj.name.c_str());
bool hit = obj.intersectRay(r, distance, true, phase_mask);
if (hit)
{
did_hit = true;
- TC_LOG_DEBUG(LOG_FILTER_MAPS, "result: intersects");
+ TC_LOG_DEBUG("maps", "result: intersects");
}
return hit;
}