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-rw-r--r--src/server/collision/Management/VMapManager2.cpp336
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diff --git a/src/server/collision/Management/VMapManager2.cpp b/src/server/collision/Management/VMapManager2.cpp
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+/*
+ * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include <iostream>
+#include <iomanip>
+#include <string>
+#include <sstream>
+#include "VMapManager2.h"
+#include "MapTree.h"
+#include "ModelInstance.h"
+#include "WorldModel.h"
+#include "VMapDefinitions.h"
+
+using G3D::Vector3;
+
+namespace VMAP
+{
+
+ //=========================================================
+
+ VMapManager2::VMapManager2()
+ {
+ }
+
+ //=========================================================
+
+ VMapManager2::~VMapManager2(void)
+ {
+ for (InstanceTreeMap::iterator i = iInstanceMapTrees.begin(); i != iInstanceMapTrees.end(); ++i)
+ {
+ delete i->second;
+ }
+ for (ModelFileMap::iterator i = iLoadedModelFiles.begin(); i != iLoadedModelFiles.end(); ++i)
+ {
+ delete i->second.getModel();
+ }
+ }
+
+ //=========================================================
+
+ Vector3 VMapManager2::convertPositionToInternalRep(float x, float y, float z) const
+ {
+ Vector3 pos;
+ const float mid = 0.5 * 64.0 * 533.33333333f;
+ pos.x = mid - x;
+ pos.y = mid - y;
+ pos.z = z;
+
+ return pos;
+ }
+
+ //=========================================================
+
+ Vector3 VMapManager2::convertPositionToMangosRep(float x, float y, float z) const
+ {
+ Vector3 pos;
+ const float mid = 0.5 * 64.0 * 533.33333333f;
+ pos.x = mid - x;
+ pos.y = mid - y;
+ pos.z = z;
+
+ return pos;
+ }
+ //=========================================================
+
+ // move to MapTree too?
+ std::string VMapManager2::getMapFileName(unsigned int pMapId)
+ {
+ std::stringstream fname;
+ fname.width(3);
+ fname << std::setfill('0') << pMapId << std::string(MAP_FILENAME_EXTENSION2);
+ return fname.str();
+ }
+
+ //=========================================================
+ /**
+ Block maps from being used.
+ parameter: String of map ids. Delimiter = ","
+ e.g.: "0,1,590"
+ */
+
+ void VMapManager2::preventMapsFromBeingUsed(const char* pMapIdString)
+ {
+ iIgnoreMapIds.clear();
+ if (pMapIdString != NULL)
+ {
+ std::string map_str;
+ std::stringstream map_ss;
+ map_ss.str(std::string(pMapIdString));
+ while (std::getline(map_ss, map_str, ','))
+ {
+ std::stringstream ss2(map_str);
+ int map_num = -1;
+ ss2 >> map_num;
+ if (map_num >= 0)
+ {
+ std::cout << "ingoring Map " << map_num << " for VMaps\n";
+ iIgnoreMapIds[map_num] = true;
+ // unload map in case it is loaded
+ unloadMap(map_num);
+ }
+ }
+ }
+ }
+
+ //=========================================================
+
+ int VMapManager2::loadMap(const char* pBasePath, unsigned int pMapId, int x, int y)
+ {
+ int result = VMAP_LOAD_RESULT_IGNORED;
+ if (isMapLoadingEnabled() && !iIgnoreMapIds.count(pMapId))
+ {
+ if (_loadMap(pMapId, pBasePath, x, y))
+ result = VMAP_LOAD_RESULT_OK;
+ else
+ result = VMAP_LOAD_RESULT_ERROR;
+ }
+ return result;
+ }
+
+ //=========================================================
+ // load one tile (internal use only)
+
+ bool VMapManager2::_loadMap(unsigned int pMapId, const std::string &basePath, uint32 tileX, uint32 tileY)
+ {
+ InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
+ if (instanceTree == iInstanceMapTrees.end())
+ {
+ std::string mapFileName = getMapFileName(pMapId);
+ StaticMapTree *newTree = new StaticMapTree(pMapId, basePath);
+ if (!newTree->InitMap(mapFileName, this))
+ return false;
+ instanceTree = iInstanceMapTrees.insert(InstanceTreeMap::value_type(pMapId, newTree)).first;
+ }
+ return instanceTree->second->LoadMapTile(tileX, tileY, this);
+ }
+
+ //=========================================================
+
+ void VMapManager2::unloadMap(unsigned int pMapId)
+ {
+ InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
+ if (instanceTree != iInstanceMapTrees.end())
+ {
+ instanceTree->second->UnloadMap(this);
+ if (instanceTree->second->numLoadedTiles() == 0)
+ {
+ delete instanceTree->second;
+ iInstanceMapTrees.erase(pMapId);
+ }
+ }
+ }
+
+ //=========================================================
+
+ void VMapManager2::unloadMap(unsigned int pMapId, int x, int y)
+ {
+ InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
+ if (instanceTree != iInstanceMapTrees.end())
+ {
+ instanceTree->second->UnloadMapTile(x, y, this);
+ if (instanceTree->second->numLoadedTiles() == 0)
+ {
+ delete instanceTree->second;
+ iInstanceMapTrees.erase(pMapId);
+ }
+ }
+ }
+
+ //==========================================================
+
+ bool VMapManager2::isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2)
+ {
+ if (!isLineOfSightCalcEnabled()) return true;
+ bool result = true;
+ InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
+ if (instanceTree != iInstanceMapTrees.end())
+ {
+ Vector3 pos1 = convertPositionToInternalRep(x1,y1,z1);
+ Vector3 pos2 = convertPositionToInternalRep(x2,y2,z2);
+ if (pos1 != pos2)
+ {
+ result = instanceTree->second->isInLineOfSight(pos1, pos2);
+ }
+ }
+ return result;
+ }
+ //=========================================================
+ /**
+ get the hit position and return true if we hit something
+ otherwise the result pos will be the dest pos
+ */
+ bool VMapManager2::getObjectHitPos(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float pModifyDist)
+ {
+ bool result = false;
+ rx=x2;
+ ry=y2;
+ rz=z2;
+ if (isLineOfSightCalcEnabled())
+ {
+ InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
+ if (instanceTree != iInstanceMapTrees.end())
+ {
+ Vector3 pos1 = convertPositionToInternalRep(x1,y1,z1);
+ Vector3 pos2 = convertPositionToInternalRep(x2,y2,z2);
+ Vector3 resultPos;
+ result = instanceTree->second->getObjectHitPos(pos1, pos2, resultPos, pModifyDist);
+ resultPos = convertPositionToMangosRep(resultPos.x,resultPos.y,resultPos.z);
+ rx = resultPos.x;
+ ry = resultPos.y;
+ rz = resultPos.z;
+ }
+ }
+ return result;
+ }
+
+ //=========================================================
+ /**
+ get height or INVALID_HEIGHT if no height available
+ */
+
+ float VMapManager2::getHeight(unsigned int pMapId, float x, float y, float z)
+ {
+ float height = VMAP_INVALID_HEIGHT_VALUE; //no height
+ if (isHeightCalcEnabled())
+ {
+ InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
+ if (instanceTree != iInstanceMapTrees.end())
+ {
+ Vector3 pos = convertPositionToInternalRep(x,y,z);
+ height = instanceTree->second->getHeight(pos);
+ if (!(height < G3D::inf()))
+ {
+ height = VMAP_INVALID_HEIGHT_VALUE; //no height
+ }
+ }
+ }
+ return height;
+ }
+
+ //=========================================================
+
+ bool VMapManager2::getAreaInfo(unsigned int pMapId, float x, float y, float &z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const
+ {
+ bool result=false;
+ InstanceTreeMap::const_iterator instanceTree = iInstanceMapTrees.find(pMapId);
+ if (instanceTree != iInstanceMapTrees.end())
+ {
+ Vector3 pos = convertPositionToInternalRep(x, y, z);
+ result = instanceTree->second->getAreaInfo(pos, flags, adtId, rootId, groupId);
+ // z is not touched by convertPositionToMangosRep(), so just copy
+ z = pos.z;
+ }
+ return(result);
+ }
+
+ bool VMapManager2::GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 ReqLiquidType, float &level, float &floor, uint32 &type) const
+ {
+ InstanceTreeMap::const_iterator instanceTree = iInstanceMapTrees.find(pMapId);
+ if (instanceTree != iInstanceMapTrees.end())
+ {
+ LocationInfo info;
+ Vector3 pos = convertPositionToInternalRep(x, y, z);
+ if (instanceTree->second->GetLocationInfo(pos, info))
+ {
+ floor = info.ground_Z;
+ type = info.hitModel->GetLiquidType();
+ if (ReqLiquidType && !(type & ReqLiquidType))
+ return false;
+ if (info.hitInstance->GetLiquidLevel(pos, info, level))
+ return true;
+ }
+ }
+ return false;
+ }
+
+ //=========================================================
+
+ WorldModel* VMapManager2::acquireModelInstance(const std::string &basepath, const std::string &filename)
+ {
+ ModelFileMap::iterator model = iLoadedModelFiles.find(filename);
+ if (model == iLoadedModelFiles.end())
+ {
+ WorldModel *worldmodel = new WorldModel();
+ if (!worldmodel->readFile(basepath + filename + ".vmo"))
+ {
+ std::cout << "VMapManager2: could not load '" << basepath << filename << ".vmo'!\n";
+ delete worldmodel;
+ return NULL;
+ }
+ std::cout << "VMapManager2: loading file '" << basepath << filename << "'.\n";
+ model = iLoadedModelFiles.insert(std::pair<std::string, ManagedModel>(filename, ManagedModel())).first;
+ model->second.setModel(worldmodel);
+ }
+ model->second.incRefCount();
+ return model->second.getModel();
+ }
+
+ void VMapManager2::releaseModelInstance(const std::string &filename)
+ {
+ ModelFileMap::iterator model = iLoadedModelFiles.find(filename);
+ if (model == iLoadedModelFiles.end())
+ {
+ std::cout << "VMapManager2: trying to unload non-loaded file '" << filename << "'!\n";
+ return;
+ }
+ if( model->second.decRefCount() == 0)
+ {
+ std::cout << "VMapManager2: unloading file '" << filename << "'.\n";
+ delete model->second.getModel();
+ iLoadedModelFiles.erase(model);
+ }
+ }
+ //=========================================================
+
+ bool VMapManager2::existsMap(const char* pBasePath, unsigned int pMapId, int x, int y)
+ {
+ return StaticMapTree::CanLoadMap(std::string(pBasePath), pMapId, x, y);
+ }
+
+} // namespace VMAP