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Diffstat (limited to 'src/server/collision/Maps/TileAssembler.cpp')
-rw-r--r--src/server/collision/Maps/TileAssembler.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/collision/Maps/TileAssembler.cpp b/src/server/collision/Maps/TileAssembler.cpp
index cfd50c318df..68ea3ec80cd 100644
--- a/src/server/collision/Maps/TileAssembler.cpp
+++ b/src/server/collision/Maps/TileAssembler.cpp
@@ -258,7 +258,7 @@ namespace VMAP
uint32 groups = raw_model.groupsArray.size();
if (groups != 1)
printf("Warning: '%s' does not seem to be a M2 model!\n", modelFilename.c_str());
-
+
AABox modelBound;
bool boundEmpty=true;
@@ -308,7 +308,7 @@ namespace VMAP
WorldModel_Raw raw_model;
if (!raw_model.Read(filename.c_str()))
return false;
-
+
// write WorldModel
WorldModel model;
model.setRootWmoID(raw_model.RootWMOID);
@@ -327,12 +327,12 @@ namespace VMAP
model.setGroupModels(groupsArray);
}
-
+
success = model.writeFile(iDestDir + "/" + pModelFilename + ".vmo");
//std::cout << "readRawFile2: '" << pModelFilename << "' tris: " << nElements << " nodes: " << nNodes << std::endl;
return success;
}
-
+
void TileAssembler::exportGameobjectModels()
{
FILE* model_list = fopen((iSrcDir + "/" + GAMEOBJECT_MODELS).c_str(), "rb");
@@ -405,13 +405,13 @@ namespace VMAP
READ_OR_RETURN(&mogpflags, sizeof(uint32));
READ_OR_RETURN(&GroupWMOID, sizeof(uint32));
-
+
Vector3 vec1, vec2;
READ_OR_RETURN(&vec1, sizeof(Vector3));
READ_OR_RETURN(&vec2, sizeof(Vector3));
bounds.set(vec1, vec2);
-
+
READ_OR_RETURN(&liquidflags, sizeof(uint32));
// will this ever be used? what is it good for anyway??
@@ -475,7 +475,7 @@ namespace VMAP
size = hlq.xtiles*hlq.ytiles;
READ_OR_RETURN(liquid->GetFlagsStorage(), size);
}
-
+
return true;
}
@@ -484,7 +484,7 @@ namespace VMAP
{
delete liquid;
}
-
+
bool WorldModel_Raw::Read(const char * path)
{
FILE* rf = fopen(path, "rb");
@@ -493,7 +493,7 @@ namespace VMAP
printf("ERROR: Can't open raw model file: %s\n", path);
return false;
}
-
+
char ident[8];
int readOperation = 0;