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-rw-r--r--src/server/collision/Maps/TileAssembler.h119
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diff --git a/src/server/collision/Maps/TileAssembler.h b/src/server/collision/Maps/TileAssembler.h
deleted file mode 100644
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--- a/src/server/collision/Maps/TileAssembler.h
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-/*
- * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef _TILEASSEMBLER_H_
-#define _TILEASSEMBLER_H_
-
-#include <G3D/Vector3.h>
-#include <G3D/Matrix3.h>
-#include <map>
-#include <set>
-
-#include "ModelInstance.h"
-#include "WorldModel.h"
-
-namespace VMAP
-{
- /**
- This Class is used to convert raw vector data into balanced BSP-Trees.
- To start the conversion call convertWorld().
- */
- //===============================================
-
- class ModelPosition
- {
- private:
- G3D::Matrix3 iRotation;
- public:
- ModelPosition(): iScale(0.0f) { }
- G3D::Vector3 iPos;
- G3D::Vector3 iDir;
- float iScale;
- void init()
- {
- iRotation = G3D::Matrix3::fromEulerAnglesZYX(G3D::pif()*iDir.y/180.f, G3D::pif()*iDir.x/180.f, G3D::pif()*iDir.z/180.f);
- }
- G3D::Vector3 transform(const G3D::Vector3& pIn) const;
- void moveToBasePos(const G3D::Vector3& pBasePos) { iPos -= pBasePos; }
- };
-
- typedef std::map<uint32, ModelSpawn> UniqueEntryMap;
- typedef std::multimap<uint32, uint32> TileMap;
-
- struct MapSpawns
- {
- UniqueEntryMap UniqueEntries;
- TileMap TileEntries;
- };
-
- typedef std::map<uint32, MapSpawns*> MapData;
- //===============================================
-
- struct GroupModel_Raw
- {
- uint32 mogpflags;
- uint32 GroupWMOID;
-
- G3D::AABox bounds;
- uint32 liquidflags;
- std::vector<MeshTriangle> triangles;
- std::vector<G3D::Vector3> vertexArray;
- class WmoLiquid* liquid;
-
- GroupModel_Raw() : mogpflags(0), GroupWMOID(0), liquidflags(0),
- liquid(NULL) { }
- ~GroupModel_Raw();
-
- bool Read(FILE* f);
- };
-
- struct WorldModel_Raw
- {
- uint32 RootWMOID;
- std::vector<GroupModel_Raw> groupsArray;
-
- bool Read(const char * path);
- };
-
- class TileAssembler
- {
- private:
- std::string iDestDir;
- std::string iSrcDir;
- bool (*iFilterMethod)(char *pName);
- G3D::Table<std::string, unsigned int > iUniqueNameIds;
- unsigned int iCurrentUniqueNameId;
- MapData mapData;
- std::set<std::string> spawnedModelFiles;
-
- public:
- TileAssembler(const std::string& pSrcDirName, const std::string& pDestDirName);
- virtual ~TileAssembler();
-
- bool convertWorld2();
- bool readMapSpawns();
- bool calculateTransformedBound(ModelSpawn &spawn);
- void exportGameobjectModels();
-
- bool convertRawFile(const std::string& pModelFilename);
- void setModelNameFilterMethod(bool (*pFilterMethod)(char *pName)) { iFilterMethod = pFilterMethod; }
- std::string getDirEntryNameFromModName(unsigned int pMapId, const std::string& pModPosName);
- };
-
-} // VMAP
-#endif /*_TILEASSEMBLER_H_*/