diff options
Diffstat (limited to 'src/server/collision/Models/GameObjectModel.cpp')
-rw-r--r-- | src/server/collision/Models/GameObjectModel.cpp | 24 |
1 files changed, 19 insertions, 5 deletions
diff --git a/src/server/collision/Models/GameObjectModel.cpp b/src/server/collision/Models/GameObjectModel.cpp index 1abbc59a5b0..84c736c22e8 100644 --- a/src/server/collision/Models/GameObjectModel.cpp +++ b/src/server/collision/Models/GameObjectModel.cpp @@ -33,6 +33,8 @@ using G3D::Vector3; using G3D::Ray; using G3D::AABox; +#ifndef NO_CORE_FUNCS + struct GameobjectModelData { GameobjectModelData(const std::string& name_, const AABox& box) : @@ -47,23 +49,30 @@ ModelList model_list; void LoadGameObjectModelList() { + uint32 oldMSTime = getMSTime(); FILE* model_list_file = fopen((sWorld->GetDataPath() + "vmaps/" + VMAP::GAMEOBJECT_MODELS).c_str(), "rb"); if (!model_list_file) + { + sLog->outError("Unable to open '%s' file.", VMAP::GAMEOBJECT_MODELS); return; + } uint32 name_length, displayId; char buff[500]; - while (!feof(model_list_file)) + while (true) { Vector3 v1, v2; - if (fread(&displayId, sizeof(uint32), 1, model_list_file) != 1 - || fread(&name_length, sizeof(uint32), 1, model_list_file) != 1 + if (fread(&displayId, sizeof(uint32), 1, model_list_file) != 1) + if (feof(model_list_file)) // EOF flag is only set after failed reading attempt + break; + + if (fread(&name_length, sizeof(uint32), 1, model_list_file) != 1 || name_length >= sizeof(buff) || fread(&buff, sizeof(char), name_length, model_list_file) != name_length || fread(&v1, sizeof(Vector3), 1, model_list_file) != 1 || fread(&v2, sizeof(Vector3), 1, model_list_file) != 1) { - printf("\nFile '%s' seems to be corrupted", VMAP::GAMEOBJECT_MODELS); + sLog->outError("File '%s' seems to be corrupted!", VMAP::GAMEOBJECT_MODELS); break; } @@ -72,7 +81,10 @@ void LoadGameObjectModelList() ModelList::value_type( displayId, GameobjectModelData(std::string(buff,name_length),AABox(v1,v2)) ) ); } + fclose(model_list_file); + sLog->outString(">> Loaded %u GameObject models in %u ms", uint32(model_list.size()), GetMSTimeDiffToNow(oldMSTime)); + sLog->outString(); } GameObjectModel::~GameObjectModel() @@ -91,7 +103,7 @@ bool GameObjectModel::initialize(const GameObject& go, const GameObjectDisplayIn // ignore models with no bounds if (mdl_box == G3D::AABox::zero()) { - std::cout << "Model " << it->second.name << " has zero bounds, loading skipped" << std::endl; + sLog->outError("GameObject model %s has zero bounds, loading skipped", it->second.name.c_str()); return false; } @@ -171,3 +183,5 @@ bool GameObjectModel::intersectRay(const G3D::Ray& ray, float& MaxDist, bool Sto } return hit; } + +#endif |