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-rw-r--r--src/server/collision/Models/GameObjectModel.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/collision/Models/GameObjectModel.cpp b/src/server/collision/Models/GameObjectModel.cpp
index de97943bb37..bb2837be4c4 100644
--- a/src/server/collision/Models/GameObjectModel.cpp
+++ b/src/server/collision/Models/GameObjectModel.cpp
@@ -166,7 +166,7 @@ bool GameObjectModel::intersectRay(const G3D::Ray& ray, float& MaxDist, bool Sto
return false;
float time = ray.intersectionTime(iBound);
- if (time == G3D::inf())
+ if (time == G3D::finf())
return false;
// child bounds are defined in object space: