aboutsummaryrefslogtreecommitdiff
path: root/src/server/collision/Models/GameObjectModel.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/collision/Models/GameObjectModel.cpp')
-rw-r--r--src/server/collision/Models/GameObjectModel.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/collision/Models/GameObjectModel.cpp b/src/server/collision/Models/GameObjectModel.cpp
index 0355d2e848c..dd1502c45b0 100644
--- a/src/server/collision/Models/GameObjectModel.cpp
+++ b/src/server/collision/Models/GameObjectModel.cpp
@@ -186,12 +186,12 @@ bool GameObjectModel::intersectRay(const G3D::Ray& ray, float& MaxDist, bool Sto
return hit;
}
-bool GameObjectModel::Relocate(const GameObject& go)
+bool GameObjectModel::UpdatePosition()
{
if (!iModel)
return false;
- ModelList::const_iterator it = model_list.find(go.GetDisplayId());
+ ModelList::const_iterator it = model_list.find(owner->GetDisplayId());
if (it == model_list.end())
return false;
@@ -203,9 +203,9 @@ bool GameObjectModel::Relocate(const GameObject& go)
return false;
}
- iPos = Vector3(go.GetPositionX(), go.GetPositionY(), go.GetPositionZ());
+ iPos = Vector3(owner->GetPositionX(), owner->GetPositionY(), owner->GetPositionZ());
- G3D::Matrix3 iRotation = G3D::Matrix3::fromEulerAnglesZYX(go.GetOrientation(), 0, 0);
+ G3D::Matrix3 iRotation = G3D::Matrix3::fromEulerAnglesZYX(owner->GetOrientation(), 0, 0);
iInvRot = iRotation.inverse();
// transform bounding box:
mdl_box = AABox(mdl_box.low() * iScale, mdl_box.high() * iScale);
@@ -219,7 +219,7 @@ bool GameObjectModel::Relocate(const GameObject& go)
for (int i = 0; i < 8; ++i)
{
Vector3 pos(iBound.corner(i));
- go.SummonCreature(1, pos.x, pos.y, pos.z, 0, TEMPSUMMON_MANUAL_DESPAWN);
+ owner->SummonCreature(1, pos.x, pos.y, pos.z, 0, TEMPSUMMON_MANUAL_DESPAWN);
}
#endif