diff options
Diffstat (limited to 'src/server/collision/Models/GameObjectModel.cpp')
-rw-r--r-- | src/server/collision/Models/GameObjectModel.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/collision/Models/GameObjectModel.cpp b/src/server/collision/Models/GameObjectModel.cpp index 0355d2e848c..dd1502c45b0 100644 --- a/src/server/collision/Models/GameObjectModel.cpp +++ b/src/server/collision/Models/GameObjectModel.cpp @@ -186,12 +186,12 @@ bool GameObjectModel::intersectRay(const G3D::Ray& ray, float& MaxDist, bool Sto return hit; } -bool GameObjectModel::Relocate(const GameObject& go) +bool GameObjectModel::UpdatePosition() { if (!iModel) return false; - ModelList::const_iterator it = model_list.find(go.GetDisplayId()); + ModelList::const_iterator it = model_list.find(owner->GetDisplayId()); if (it == model_list.end()) return false; @@ -203,9 +203,9 @@ bool GameObjectModel::Relocate(const GameObject& go) return false; } - iPos = Vector3(go.GetPositionX(), go.GetPositionY(), go.GetPositionZ()); + iPos = Vector3(owner->GetPositionX(), owner->GetPositionY(), owner->GetPositionZ()); - G3D::Matrix3 iRotation = G3D::Matrix3::fromEulerAnglesZYX(go.GetOrientation(), 0, 0); + G3D::Matrix3 iRotation = G3D::Matrix3::fromEulerAnglesZYX(owner->GetOrientation(), 0, 0); iInvRot = iRotation.inverse(); // transform bounding box: mdl_box = AABox(mdl_box.low() * iScale, mdl_box.high() * iScale); @@ -219,7 +219,7 @@ bool GameObjectModel::Relocate(const GameObject& go) for (int i = 0; i < 8; ++i) { Vector3 pos(iBound.corner(i)); - go.SummonCreature(1, pos.x, pos.y, pos.z, 0, TEMPSUMMON_MANUAL_DESPAWN); + owner->SummonCreature(1, pos.x, pos.y, pos.z, 0, TEMPSUMMON_MANUAL_DESPAWN); } #endif |