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Diffstat (limited to 'src/server/collision/Models/GameObjectModel.h')
-rw-r--r-- | src/server/collision/Models/GameObjectModel.h | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/src/server/collision/Models/GameObjectModel.h b/src/server/collision/Models/GameObjectModel.h new file mode 100644 index 00000000000..413061c0de0 --- /dev/null +++ b/src/server/collision/Models/GameObjectModel.h @@ -0,0 +1,69 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef _GAMEOBJECT_MODEL_H +#define _GAMEOBJECT_MODEL_H + +#include <G3D/Matrix3.h> +#include <G3D/Vector3.h> +#include <G3D/AABox.h> +#include <G3D/Ray.h> + +#include "Define.h" + +namespace VMAP +{ + class WorldModel; +} + +class GameObject; +struct GameObjectDisplayInfoEntry; + +class GameObjectModel /*, public Intersectable*/ +{ + uint32 phasemask; + G3D::AABox iBound; + G3D::Matrix3 iInvRot; + G3D::Vector3 iPos; + //G3D::Vector3 iRot; + float iInvScale; + float iScale; + VMAP::WorldModel* iModel; + + GameObjectModel() : phasemask(0), iModel(NULL) {} + bool initialize(const GameObject& go, const GameObjectDisplayInfoEntry& info); + +public: + std::string name; + + const G3D::AABox& getBounds() const { return iBound; } + + ~GameObjectModel(); + + const G3D::Vector3& getPosition() const { return iPos;} + + /** Enables\disables collision. */ + void disable() { phasemask = 0;} + void enable(uint32 ph_mask) { phasemask = ph_mask;} + + bool intersectRay(const G3D::Ray& Ray, float& MaxDist, bool StopAtFirstHit, uint32 ph_mask) const; + + static GameObjectModel* Create(const GameObject& go); +}; + +#endif // _GAMEOBJECT_MODEL_H
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